And so, the curtain rises...
_________
Your name is GAI DAIGOJI, regardless of what it actually says on your birth certificate.
And you pilot GIANT ROBOTS! Seriously, that's your job, how awesome is that!? Sure, you're also a soldier of the Eldradian Defense Force, which carries it's own burdens and responsibilities, but considering the last time Eldrad went to war was before electricity was even a thing, you're not too worried. And again, you're PAID to pilot GIANT ROBOTS.
Unfortunately, the particular specimen you're making use of right now isn't exactly a top of the line model. Then again, it's a beat up old trainer. It's old, cheap, and about as simple as you can get and still be considered a proper mech. Sure, the LX series had it's day, but that day was about thirty years ago.
But it's reliable old fogey, and one that'll get you through re-certification without any issues.
As you settle into the worn seat and take hold of controls that are probably older then you are, the radio crackles to life.
"Alright, this is going to be live training exercise C-12. Exercise victory conditions are as follows: complete annihilation of all enemy units. Taking sufficient damage to your own unit will cause you to fail. Fail the exercise, and there's four months of remedial training for you at Lichtenstein. You get that? Also, I'm giving you the tactical feed now."
A map flickers to life in the corner of your view screen.
Your own insignia is the red G. The black X's are enemy units. Looks like there's only four bogies this time. And given that these are just AI opponents, they're going to be easy pickings.
You squeeze the controls as the last reactor kicks on, sending a pleasing hum through the entire machine.
You take a breath and say...
[ ] "It's SHOWTIME!"
[ ] "Let's finish this quick."
[ ] Something else?
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LX-12
An older unit well past it's prime, it's still a mainstay for training due to how forgiving it is, as well as how easy it is to repair and maintain.
Weapons: 2
Armor: 2
Technology: 2
Speed: 2
Armament: BM-Pistol (Range 2), L-16 Rifle (Range 3)
LINKED STATS
ATTACK: 6 (INT)
DEFENSE: 5 (DEX)
ENGINEERING: 5 (WILL)
MOVEMENT: 3 (STR)
MECH COMBAT SKILL: 3
OVERDRIVE: 01
GM NOTE:
OK, so here's we start breaking new ground again. I've just introduced your first skill, MECH COMBAT. What your stats determine, is how many dice you get to roll. For combat stuff, you'll be rolling against MECH COMBAT. Sure, there's other skills. But for right now, this is the one you need to concerned with.
Anyway, when combat starts, I'll call for an ENGINEERING roll to determine initiative. In this case, you get to roll 5d6. For every three or less, that's a success. More successes is good. More than everyone else, is better. Roll a one, and it explodes. That means you not only get one success, you get to roll that dice again for a try at another.
And as a reminder, you have OVERDRIVE, which is a source of free successes. There's only a finite amount of those though. You get more of them by doing awesome things. Or by getting five successes at once.
Also, if you think I haven't explained everything yet... you're right. This is a combat tutorial. We'll start from the basics, and work our way through, so I can be sure that everyone understands exactly what's going on.
So, anyway. Roll me 5d6.