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People told me I should make my own thread if I had problems with Goofy Wrath. So I took their advice.
Opening Post

ilbgar

Getting sticky.
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I like the worldbuilding of A Father's Wrath. I find Heaven's leadership abominable to the point I'm rooting for the ostensible villains anyway.

Apparently, the Lord X equivalent of the Hazbinverse, Lady C, agrees with me. So, partially to take Heaven down a peg, and partially to preserve a universe that will flame out on it's own, she elects to merge A Father's Wrath... with Goofy Ahhh of Sprites. As well as elements of War of Sprites, Battle of Sprites, Super All-Star Bros, and Super Smash Bros Z. 16 planets merged into one in total. Shiver Star and the Forgotten Lands, Mario and Sonic Earths, Goku's Earth, One Piece Earth, Jojo's Bizarre Adventure Earth, Marvel Earth, Freedom Planet Avalice, Fairy Tale Earth, Yugioh Earth, Jujutsu Kaisen Earth, Chrono Trigger Earth, Megaman Earth(Zero/Star Force Era), and Hazbin Earth. 15 franchises. Then we add Super Smash Bros.


View: https://youtu.be/fROpQyrzo6M?t=2

View: https://www.youtube.com/watch?v=bnZmY8ibMjw

View: https://youtu.be/lOXV02WFwf8

View: https://youtu.be/tCM2U4-cgc0

View: https://www.youtube.com/watch?v=HoHb38ROGVU
One of the reasons is that GAoS doesn't give the slightest of damns about how stupid you act, which should inoculate the hybrid against, say, further damage to Uriel's Sephirot from doing something sufficiently stupid. It's also not going to break down if someone breaks a fundamental law, so something similar applies to Stability. And so on.

I should stress that C doesn't hate the Archangels or God or consider them evil. She just thinks they're stupid and self-righteous. If she hated them, she wouldn't be bothering with this rigmarole. She'd have just eaten them. She had to be talked down from doing that to Darkseid the last time she visited DC, as it technically qualifies as sealing them, rather than killing them, meaning you wouldn't get the usual problems killing them would cause. Which is not to say that there would be no problems whatsoever, but it's generally far superior to letting them run around causing trouble.

It should be noted that I'm working with someone on a much messier take, where Lady C's efforts end up drawing in a lot more than she planned on. Goofier Wrath. Because she isn't infallible. But she doesn't claim to be.
 
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first we have the big exposition chapter

About that, maybe it's just me, but I feel like a big exposition would be detrimental to the story.

Maybe like use a more show, don't tell approach to the exposition?

As for the immediate consequences, what do you have in mind?
 
About that, maybe it's just me, but I feel like a big exposition would be detrimental to the story.

Maybe like use a more show, don't tell approach to the exposition?

As for the immediate consequences, what do you have in mind?

We're working on it. As for consequences, well I'm helping with that by making a list of all the universes that actually joined this mess, and by extension all the upcoming threats of each series, including a couple of formerly deceased antagonists that came back to life.

And that's just on the Present Timeline as Silver's Future…yeah, let's just say it makes Canon Goku Black look like a walk through the park to say the least…

Also Ilgbar, you forgot Battle of Sprites, Super Mario Bros Z and Super All Stars Bros.

GOOD LUCK!
 
About that, maybe it's just me, but I feel like a big exposition would be detrimental to the story.

Maybe like use a more show, don't tell approach to the exposition?

As for the immediate consequences, what do you have in mind?

Just as an example, Silver's Bad Future had a Hedgehog Triumvirate of Seelkadoom, Nazo, and Mecha Sonic, who were essentially rulers of the universe and hunted the survivors for sport. Current Seelkadoom is strong enough that Sonic would need to be Hyper to have a chance against his Base form, and he gets much stronger in the future.
 
Hm, maybe you should made an Informational containing all the relevance piece of info that is needed to know about the world that is crossing over?

And maybe just use a summary version, with maybe some link to some wiki.

Also, what are the characterization of the major character here?
 
Hm, maybe you should made an Informational containing all the relevance piece of info that is needed to know about the world that is crossing over?

And maybe just use a summary version, with maybe some link to some wiki.

Also, what are the characterization of the major character here?

Been considering it.

Considering the Archangels are supposed to be wonderful beings who guide and guard Creation, I'm putting down a lot of their behavior to their damaged Sephirot. I'd compare it to brain damage, but I don't think that gets across the magnitude of the issue. Not just talking to Emily about their worries, for example. Sera and Gabriel are some of the least damaged, hence Sera being the least bad of the Archangels.

Emily is told upfront by C that the Archangels were plotting to potentially kill her if they thought she was too much like Lucifer. This causes her to essentially revert to the rebellious phase she fell into after hearing about WWII, including spray-painting her wings black in open defiance. Sera is displeased with them, to say the least.

Charlie learning this, as well as being told about Seth effectively parading her corpse in front of Lilith to make her get sloppy(and turning Lucifer into mashed potatoes) wipes out her trust of Heaven's judgement, and, enraged, she burns Metatron's book. C prevents things from escalating further before she's finished with her announcements.

Vaggie is about the same as she was in Canon and AFW. She's Michael's Feather, and a Fallen Exorcist. As she did not have a Sephirot/Concept, this has actually strengthened her. Hence her fighting on par with Lute in Canon, though they're a close enough match that a sudden ambush can easily turn things around for Lute, as seen in both Canon and AFW. As Feathers are, in my book, emergency holders for the Sephirot, an unfallen Feather's ultimate potential is about where Charlie is sitting at the story's beginning, which is to say, where Lucifer would be if he hadn't gotten demonic power as a consolation prize after Falling and getting Progress ripped out.

An Angel's power is set upon their creation. Emily will equal her fellows if she takes up Progress and trains up to become skilled in it's use, but cannot rise beyond that, in part because the Sephirot are too damaged for the foundation to be built up enough for unchecked Progress. At least in normal AFW. Between the far more flexible Goofy universe and the fact that Kirby healing Lucifer is going to spit out a second Progress from the remnants within him(copying concepts is kind of Kirby's whole thing) things are going to change. Especially since Kirby's likely to fix the Sephirot on principle if he encounters the other Archangels, because that's just who he is.

Nephilim, having a combination of humanity's limitless potential and high base power and immortality of an Angel, do not have a cap. In theory, they can achieve as much or greater power than God. He had a problem with them for a good reason. Similarly blasphemous beings like Cambion(human-demon) and Nephalem(angel-demon) also lack caps. Charlie is technically all three. She's a bit like Frieza in the sense that a being who hasn't trained a day in her life really shouldn't have the kind of power to even come close to a Fallen Archangel like her father.

Nephilim-Nephalem being her version of Golden, while Cambion-Nephilim-Nephalem is her version of Black Frieza. The former is enough to make her weaker than an Adam going all out with his powers to the point he gets subsumed by his divine essence(like almost happened when the merger was completed) but not by much. The latter turns it into a curbstomp in her favor, worse than what he dealt to the Sins.
 
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Powerscaling
This system uses exponential scaling. X2 in a biggatons sense(Ie, Kaioken X2) is a 10% increase. X128 amounts to doubling your 'powerlevel' on this scale. This Informational will give some context. It should be noted that higher numbers do not always equate to a win. Eggman was categorically incapable of harming Super Sonic directly in Sonic Unleashed, but still managed to trap the latter and drain his energy. As a general rule, one must be within an order of magnitude to harm a being, unless special circumstances are in play like aforementioned energy draining device. Something similar applies to Enerjak Vs Super Sonic in Archie.

This means that 'unbreakable' items are often merely possessed of durability beyond the ability of anything known in the setting to harm it. Cavemen would likely consider the Sun indestructible yes?

City: 3500.
Moon: 35,000.
Planet: 350,000.
Sun: 3,500,000.
Solar System: 20,000,000.
Galaxy: 5,000,000,000.
Universe: 90,000,000,000,000.
Multiverse: 1,000,000,000,000,000,000,000.
Chaos Emeralds(highest known feat): 1,100,000,000,000,000,000,000.
Super Chaos Emeralds(highest feat): 110,000,000,000,000,000,000,000.

Super: X100.
Hyper: X10,000.

Darkspine: X2,600.

Ultra: X9230.

Nightmare Mode: X10,000.

Darkspine Super: X33,400.
Darkspine Hyper: X1,670,000.
Darkspine Ultra: X1,550,000.
Darkspine Nightmare: X1,670,000.

Ultra Hyper: X6,100,000.
Ultra Nightmare: X6,100,000.
Darkspine Ultra Hyper: X158,600,000.

Star Dream(Super+Nightmare): X11,000.
Nebula Dream(Hyper+Nightmare): X6,600,000.
Ultra Spiny Dream: X1,586,000,000.

Base/Heavily Suppressed Lady C: 200,000,000,000,000,000,000,000,000.
Base/Heavily Suppressed Lord X: >400,000,000,000,000,000,000,000,000.

BF(physically): 20.
BF(metaphysically): 40,000,000,000,000,000,000,000,000.
GF: 40,000,000,000,000,000,000,000,000.

Humans: 5-40.
Sinners: 50-400.
Overlords: 1600-6400.
Goetia: 444,444.
Sins: 4,444,444.
Lilith(Full Contract Stock): 5,675,567.
Base Lilith: 567,567.
Lucifer: 6,666,666.
Base/Heavily Suppressed Charlie: 60,000.
Demon Princess Magical Girl/Partially Suppressed: 600,000.
Fully Unleashed Charlie: 6,000,000.
Nephilim-Nephalem Charlie: 1,800,000,000.
Cambion-Nephilim-Nephalem Charlie: 36,000,000,000.
Roo(Heavily Degraded/Partially Sealed): 16,666,666.
Roo(Heavily Degraded): 1,666,666,666.
Roo(Complete): 16,666,666,666,666.

Winners: 100-800.
Average Exorcist: 8,888.
Lute/Vaggie: 10,000.
Seth: 700,000.
Seth(Alive): 7,000,000. He scored a mutual kill on Roo, but a) he had Cain's help and special equipment like the Conceptual Severing blade, b) she wasn't exactly... sane, and she wanted to eat him, not obliterate him, and c) ultimately, they just wore her down until her stealth dropped and God noticed what she was doing. It's like he was Batman in a Kryptonite suit up against Superman. The fact that he scored a mutual-kill is impressive, but there were about a million things working in his favor.
Adam(HH): 600,000.
RoR Adam: 1,400,000.
Merged Adam: 10,000,000.
Fully Fused Adam: 20,000,000.
Demiurge Essence: 250,000,000. He is capable of drawing on some of the powers of his Concepts without surrendering his human heart to his divine essence.
Demiurge Adam: 2,000,000,000. Technically his minimum, but the Demiurge is not human enough to truly train with the intent to surpass his limits.
Base Emily: 5,000,000.
Archangels: 7,777,777.
Michael(Pre-Eden): 777,777,777.
Michael(Present): 88,888,888. Weaker than 2 Concepts ought to make her due to her poor compatibility with Progress and the inherent conflict, plus 10,000 years without sleep.
Michael With Longinus(Pre-Eden): 7,777,777,777.
Michael With Longinus(Present): 888,888,888. Longinus additionally provides a further boost that raises her to be stronger than anyone she encounters who reaches her level, as God's Regent, but doesn't help with exhaustion or similar issues like the Sephirot rebelling, and, hypothetically, a being more powerful than her father could just ignore it.
Jesus: 50,000,000,000,000.
AFW God: 100,000,000,000,000.

Kirby 300,000. He punched with full force and cracked an entire planet.
Hypernova Kirby 30,000,000.
Meta Knight: 275,000.
Semi-Dark Meta Knight: 1,100,000.
Dark Meta Knight: 3,025,000.
King DeeDeeDee: 225,000.
Bandanna Dee: 150,000.

Dreamland Hero (Triple Fusion of Kirby, Dedede and Meta Knight) 416,160,000,000. Nearly as strong as Base Seelkadoom.

Peach: 940.
Daisy: 1,060.
Ashley: 2,040.
Swordswoman Peach: 1,175.
Elephant Daisy: 1,325.
Superstar Peach: 94,000.
Wonder Flower Daisy: 106,000.

Princess Peasy (Peach/Daisy fusion): 340,000.
Bouquet Peasy (Fire flower + thunder flower + ice flower + super all flower + bubble flower): 2,700,000.
Superstar Peasy: 34,000,000.
Superstar Wonder Peasy: 3,400,000,000.
Superstar Wonder Boquet Peasy: 27,000,000,000.

Witch Princess Ashpeasy(Ashley+Peach+Daisy Triple Fusion): 2,101,000,000.
Superstar Ashpeasy: 210,100,000,000.
Superstar Wonder Ashpeasy: 21,010,000,000,000.

Zelda: 2,100.
Zelda (Triforce of Wisdom): 6,300.
Link: 2,400.
Link (Master Sword): 4,200.
Link (Triforce of Courage): 12,600.
Ganondorf: 4,100.
Ganondorf (Triforce of Power): 12,300

Hylia: 2,100,000.
Demise: 2,300,000.
Link (Full Triforce + MS + Shield of Hyrule + Hylia's blessing): 2,400,000. Shiekah Slate would probably give some further buff from extra options, though how much is hard to say.

Base Goku/Vegeta(Super Broly): 81,000,000.
Super Saiyan Goku/Vegeta(Super Broly): 4,050,000,000.
Super Saiyan God Goku/Vegeta(Super Broly): 202,500,000,000.
Super Saiyan Blue Goku/Vegeta(Super Broly): 10,125,000,000,000.

Composite Sonic: 7,758.
Composite Super Sonic(Adventure Era): 776,000.
Composite Super Sonic(Frontiers Era): 1,552,000.
Composite Cyber Super Sonic: 15,520,000.
Composite Hyper Sonic(Adventure Era): 77,600,000.
Composite Hyper Sonic(Frontiers Era): 155,200,000.
Composite Cyber Hyper Sonic: 1,552,000,000.

Sonia/Manic: 2250.

Base Enerjak: 56,000,000. This is if he's fresh, but with zero understanding of how his powers work.
Mastered Enerjak: 775,200,000,000.

Sage: 800,000.

The End: 7,777,777. Akin to Azrael, but as a... thing that existed before it's universe.

Mecha Sonic: 13,200. Base will increase over time as he acquires more Biodata. No known upper limit.
Neo Mecha Sonic: 51,400.
Neo Mecha Sonic: 3.0: 77,000.
Semi-Super Mecha Sonic: 133,200.
Super Mecha Sonic: 1,332,000.
Hyper Mecha Sonic: 133,200,000. Currently a death sentence, as he lacks the ability to use this form without burning out his systems. Biodata from more Super forms/Chaotic beings will resolve this quickly. Large numbers of normal beings can also resolve this on the back of sheer durability.
Metallix: 13,320,000,000. A meta-stable form. Can be acquired in several ways, but the best-known is to simply take all 7 Chaos Emeralds into himself and evolve. They are not required to maintain the form once this evolution has occurred.

Nazo: 430,500. Able to fight 2 Super forms or a Base Fusion and hold his own. As a being of Negative Chaos Energy, can absorb unlimited quantities of Negative Chaos Energy, and may be capable of tapping other negative energies, but unable to make use of Positive Energy. Indeed, he can only be defeated by Positive Energy, as otherwise, his nature as an energy being makes physical damage at most an momentary inconvenience.
Super Nazo: 43,500,000.
Perfect Nazo: 12,959,000,000.
Hyper Perfect Nazo: 15,120,000,000. Technically just an augmented form.
Chaos Nazo: 54,159,990,000. An immense infusion of energy from the Master Emerald, but something he would normally only do in desperation.

Seelkadom(Suppressed): 160,499,000,000.
Seelkadoom: 449,397,000,000. Immensely powerful, but his power raises many questions. He is not a fusion of Sonic and Shadow, but a hybrid clone infused with Negative Chaos Energy. How did he achieve such power....?

This is a bare layout and should be updated as time passes.
 
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Looks good so far but here's a couple of suggestions-fixes:
-Seth was confirmed by A Father Wrath's Author to actually be stronger than Adam so his PL should be something like 700,000, and 7,000,000 when Alive.

-Honestly I'd add Perfect Nazo and Hyper Perfect Nazo's PL given how the former was capable of curbstomping Super Sonic and Super Shadow then even keep up with Hyper Shadic while the latter was strong enough that Shadic required the power of all Rings in the world, many held and supported by all sorts of people offering their own life force ala Genkidama, and even the likes of Super Tails and Hyper Knuckles to briefly stump before Shadic went beyond and actually extracted all negative energy then blasted away Nazo.

-Speaking of which, while there's a set Base Power those that use the power of Chaos, whenever through Emeralds or other methods, can potential get higher power levels and push themselves past their usual limits if needed albeit that could increase the cost of the transformation they'd be using.

GOOD LUCK!
 
while I won't read this (in addition to me disliking lady C, I don't vibe with massive multi crossover fics in general) I wanted to wish you good luck with it regardless.

I don't anymore.
 
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AFW Timeline
And, like this timeline, is similar to AFW right?

Could you, like post a timeline of that universe here for reference?

Pre-Creation: The Whole God splits itself into God and Roo, before creating the universe.

God walls Creation off from Roo.

Extremely Early Creation: Uriel, Haniel, and Azrael are created and assist with the process of making the universe. Azrael in particular helps beat back Roo's questing tendrils. This would eventually resolve into the Tree of Knowledge in Eden. No further action is taken beyond warning the humans not to eat from it, as the Archangels assume no one would be stupid enough to do so.

The Archangels are Created in ones and twos, with Samael being the last. Each Archangel has a Sephirot, though Samael's is inactive until the universe has a proper foundation.

Other Angels are Created to fulfill various positions in Heaven.

God leaves the universe to the Archangels. With the primary goal of ensuring Stability.

Samael's ideas are repeatedly rejected on this basis, which begins feeding an Inferiority Complex he'd developed from constantly comparing himself to Michael. They tell him to humble himself repeatedly.

Approximately the time of Eden's Creation: The Archangels send Samael off to the edge of the universe to fill it with stars while they make Eden.

Samael sneaks into Eden and meets Adam, befriending him.

Lilith is Created to be Adam's bride and mother of humanity. Much like Samael, she constantly compares herself to Adam, and her apparent inferiority causes her to refuse to have children with him.

The Archangels constantly sing Adam's praises for his obedience while giving Lilith the cold shoulder at best. Samael attempts to convince Adam of Lilith's point of view, but Adam brushes him off. Eventually, it drives a wedge into their relationship.

The Archangels are officially allowed into Eden, where Samael connects with Lilith after seeing the cold shoulder they give Lilith while singing Adam's praises and connecting it to his feelings regarding how they treat him and Michael. Samael and Lilith begin spending time together after Adam and Samael's relationship falls apart. Lilith and Samael fall in love, feeling rejected by everyone else. Samael is guilty, as he feels this is a betrayal of Adam.

Uriel discovers Lilith and Samael together and informs everyone. The feeling of betrayal severs Adam and Lilith's bond, damaging Uriel, Raphael, Jophiel, and Michael's Sephirot, something Samael had not been aware would be reflected back on them due to his own Sephirot being inactive. These four would vote to execute Samael and Lilith, in part because they assumed this meant no more humans would be born as a result of Adam refusing to touch Lilith, while the others would abstain or vote against, resulting in a tie. So it was decided that they would be exiled outside the Garden, their ultimate fate left up to God.

God promptly Creates Eve to replace Lilith. They have an immediate clicking together akin to Samael and Lilith. Adam, having been charged to name everything in Eden, encounters a shade of Roo, giving her that name. This forges a connection between her and Creation, especially combined with a friendship with Eve, which nearly allows her to break out of the Tree. Michael seals her away again. Roo swiftly becomes obsessed with Adam. Again, no further action is taken to keep Roo in check.

Samael eventually snuck back into the Garden, and is happy to see Adam and Eve getting along. He tells Lilith, but being replaced sparks worries that God would erase her. Samael attempts to reassure her, but her fears feed into his own after the near-miss at execution, and they hatch a plot. They would prove Lilith was no fluke by seeing Eve err, and what could be more grievous an error than eating the Fruit of the Tree?

Lucifer is sure that Adam will follow Eve out of the Garden, recognizing the he loves her, and hopes his friend might forgive him one day.

They meet with Eve, and when she refuses the Apple because Adam told her not to, they pull out their secret weapon.

Insecurity.

They use the same feelings of unworthiness they had felt to convince her that eating the Apple would make her a worthy bride.

Eve caved. She was already Lilith's replacement, and she had felt Roo's presence before. So she believed Roo would warn her if it was dangerous.

Alas...

Roo took the opening to enter Creation, merging with Eve, all in an attempt to finally reach Adam. Having been locked away, able to see and hear Creation but never touch it, had created a twisted, obsessive love for Adam. The results shocked Lilith and Samael, and damaged the Sephirot. Uriel in particular was almost ripped apart by his creations, while Azrael ripped her eyes out when she saw what Roo was doing to Death.

God showed up, furious, banishing Lucifer and Lilith to Hell for what they had done. Michael and Raphael would descend to Hell after they landed, the former stripping Lucifer of Progress while the latter rendered Lilith barren. He separated Roo from Eve as best he could, but was incapable of ejecting her influence from Creation, resulting in a new seal within Eve.

He claimed that he was going to erase and replace Eve, after she asked, and the Archangels approved this plan.

Adam tried to eat from the Tree to prevent it, but it had had any fruit removed. So he elected to eat some of the bark.

God announced that this was a test meant to show Eve and the Archangels that Adam still loved her, which Adam had passed, and allowed Adam to follow Eve out of the Garden.

Things proceed more or less as in the Bible, up until Cain and Abel. Cain had a talent for manipulating souls, which he unwittingly used to shatter Abel's soul, which would have killed him hard enough that even God couldn't revive him. However, Roo intervened, because she loved Adam, and saved Abel. Because his soul was taken in by Roo, no one else realized it hadn't been destroyed.

Eve was distraught after Abel's death and Cain's banishment, praying to God, asking him why he let this happen. She never got an answer, and came to resent God.

So she started praying to someone else.

Roo loved Adam too, had saved Abel, and disdained God. So this time, they agreed to merge. It happened gradually, both for Eve's safety and to keep it from being obvious to the Angels or getting God's attention before he left. By the time of Adam's death, she was Eve Chavah, rather than the Eve who had left the Garden. This would lead Adam to assume that Roo had simply hidden until God left before hollowing Eve out, refusing to hear other opinions.

The seal God had placed had not been designed with Eve and Roo reaching an accord in mind, but it retained it's secondary function of Splintering a chunk of Roo off each time Eve had a child, with Seth inheriting the most power from both parents. He long suspected something was wrong with Eve, so he and his wives went furthest afield, setting up their village farthest from Adam and Eve, and he prepared for a potential confrontation.

Adam had grown concerned at Eve's change in behavior and asked the Archangels to keep an eye on her. They did so for decades following his death but neglected to set up any kind of permanent watch. So when they turned their attention away, Chavah went on a rampage, devouring her descendants in order to reclaim her soul shards and reach Adam. As she took their souls into herself, Heaven didn't realize anything was wrong.

Within the week, humanity was on the brink of extinction. Cain had witnessed these events, however, and warned Enoch and by proxy Seth of Roo's approach. Arming himself with trophies taken from slain Monsters, and with surreptitious aid from Cain, Seth succeeded in a mutual kill. Seth suspected his mother was still in control, but lacked proof, and so, he kept quiet. For whatever reason, God doesn't tell anyone either.

Things proceed as in the Bible for the most part. The Archfiends arose, Super-Overlords capable of reaching Earth and harming Angels. Meanwhile, the Watchers began having Nephilim with the humans. Nephilim are considered affronts by God, to the point they never decompose.

An uprising occurs, Demons, Sinners, Fallen, and Nephilim railing against Heaven. Lucifer and Lilith do nothing, the latter empowering Hell impartially through her song, and the latter not expecting anything to come of it, correctly deducing that Michael could slaughter this lot to the last by herself.

The Archangels indeed slaughtered the uprising, but the bloodshed awoke Roo, which caused God to come back and punch her unconscious again, turning Hell from a single plane to the Rings we know and initiating The Flood. This also raised the ceiling on Archfiends, as Lilith could previously visit Earth, but lost that ability at this point, and 2 billion souls wasn't enough to bypass the block, merely enough to give her free rein of Hell.

The Exterminations were set up to kill off the denizens of Hell in smaller numbers that wouldn't wake Roo up. Adam was selected to lead them so that the Exorcists had the firepower to take down Overlords reliably, as no other Winner could spend time in Hell without Roo claiming their soul sooner or later. Adam agrees in order to keep Roo quiescent.

Things proceed as in Hazbin Hotel until Season 1 ends.
 
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Goofy Wrath IF: Degenerate Levels of Drip
*** Pride Ring: Morningstar Mansion ***​

Lucifer was shocked out of his musings by what looked almost like his daughter. She was too tall, and the proportions were a little off, but it was still eerie.

"Hello there! We don't have much time. You should know that Adam's come back to life with a power-up. His eyes have something called Divine Reflection. Basically, 'Made in God's image' taken to the logical conclusion of being able to copy anything your God has made, including you. Which mostly consists of copying any magic or special techniques you use. Wild punches and blasts of raw magic are things he struggles with."

Lucifer blinked as he tried to process the idea of Divine Reflection. "I mean, I'm happy he's alive-"

The figure was blunt. "He's coming down here to make you tell him where Eve is, and then beat you to death anyway. He's gotten enough of a boost to be stronger than Michael."

Lucifer felt his blood run cold at the thought. Michael could rip him limb from limb any time she wanted. His spot as one of Roo's seals was the only reason she didn't. The warning gave him some options, and he could keep the special moves he used to a minimum to keep Adam from getting too many new toys to play with, but he knew he'd never be able to beat Michael. If he was lucky and fought smart, he might be able to manage a tie. Maybe. Someone stronger...

"Which is why I'm giving you a buff. While what you did was monstrous, you clearly regret it, and Adam isn't exactly an innocent after leading the slaughter of his own descendants, and it's not as if the Archangels are blameless in either case. Plus, your daughter would be sad if you died or fell into a coma, and you might call me a fan of hers." She tossed something at him. It looked like a set of clothes bathed in some kind of golden light.

He blinked, and abruptly found himself encased in white armor. A glance in a nearby mirror showed him a fairly impressive knightly figure. It was... well, a dark knight in white armor seemed like the best description. His cane had been made into a sword and everything! "You're about 15 times as powerful, enough to be stronger than Michael or this new Adam, though the latter can still do the whole 'use your own attacks against you' thing, so be careful. I've also made Fire, Ice, blood loss, poison, insanity, sleep, Holy, and Death stuff 60% less effective, so he should be struggling to hurt you with any of that. Now, I'm going to have a talk with some of the other Sins and your daughter, since they'll want to fight with you and Adam totally won't have any objections to beating the crap out of them if they get in the way." with that, she vanished, just as a familiar figure with eyes Lucifer both did and didn't recognize appeared.

Perhaps it was Charlile's influence, but he decided to try talking first. "Adam, I'm sorry about the Apple incident, but-" he barely got his arms up in time to block the punch Adam threw at him, which tossed him clean out of his mansion anyway. He skipped like a stone, deliberately drawing Adam out of Pentagram City. He crashed through a few buildings, but nothing the city hadn't seen before. He was on his feet when Adam caught up, less than a second after he skidded to a stop.

"You're 'sorry?'" Adam seethed, the red in his eyes making it hard to tell that they seemed to be going bloodshot from rage. "Sorry doesn't cut it Serpent." he hissed as if he'd spoken a vile curse.

His arms were a little sore, but nothing serious, so he tried again. "What do you want me to say? I'd go back an undo it if I could, but I can't. Even God can't, and he tried!"

"If you're truly sorry, then you'll tell me where Eve is." Adam offered. Lucifer could tell it was a lie. He was only trying to get the information out of him so he could kill Lucifer without having to worry about wringing it out of him first.

Lucifer sighed, and asked him a question. "Do you honestly believe the Archangels would have told me? I don't know."

Adam narrowed his eyes, clearly seeing what he expected to see: a self-serving lie. "So that's how it's going to be."

"Why don't you go back up to Heaven and ask your buddies? Or are you afraid I'm telling the truth?" Perhaps it was unwise to needle him, but Adam hadn't been one for self-reflection in thousands of years.

He was answered with another haymaker, though this time Lucifer ducked under it and then sprung up into an uppercut. He made no move to followup. "Look man, I really don't know where she is. Throttling the life out of me won't fix-" Adam shot down and Lucifer barely dodged the punch, contributing a kick as Adam passed by. If Adam was determined to be unreasonable, then he'd just repeat what he did at the Hotel: beat Adam down until he couldn't fight any more, and then make him listen. Granted, it didn't work the first time, but he had a lot more sway over himself and the Sins. Hopefully this was resolved before Charlie got involved. She was stronger than any of the Sins would ever be without training a day in her life, but she had the murderous instincts of a bagel. She got her ass kicked when she was stronger than Adam, this version would crush her out of hand if Lucifer let him.

The kick sent Adam plowing through the dirt for a moment, before he did a handstand back into an upright position, barely the worse for wear. "You seem stronger than I remember." Adam observed, a touch of dark humor in his voice that Lucifer didn't quite understand.

"Well, it's been ten thousand years. I certainly haven't been doing much ruling over your descendants down here." he admitted with some dark humor of his own.

"Those are not my descendants." Adam noted coldly, then rushed him with a flurry of blows. Lucifer didn't bother with anything fancy after that lady's warning, just exploded with a burst of flames that glassed the uninhabited area they'd come to. The flames licked at Adam without doing much beyond cosmetic damage, but he was forced back, at which point Lucifer wound up with the sword he'd been gifted. Adam jerked out of the way, the stab in the shoulder Lucifer had been aiming for reduced to a shallow cut.

Adam took advantage of Lucifer being out of position to knock him out of the sky and then follow up with a flurry of blows again, and Lucifer was more than a little shocked when the sheer force behind them started cracking the Ring beneath them, making him a hair too slow to avoid getting smacked down to Wrath, though he managed a parting shot with his new sword that nearly cut off the responsible fist, and definitely severed some of the tendons, based on how it wasn't clenching properly. Angelic healing would take care of that, but not swiftly. Satan was waiting, looking like a metallic dragon belching smoke and flame from everywhere. The scales were actually glowing from the heat, though Lucifer barely felt it.

"Adam. This is neither Earth, nor Heaven, nor the annual Extermination Heaven forced on us. Leave and you will be spared further harm." Satan spoke calmly. Clearly this benefactor of theirs was a fast worker.

"My quarrel is with the Serpent. I have no interest in you." Adam claimed.

Satan merely glanced upwards at the hole in one of the Rings of Hell in a deliberate manner then back down at Adam.

Lucifer had more to say. "Is that what you're telling yourself? I'm sure the Sinners would take great comfort in that."

"I told you before-" Adam launched himself at Lucifer, only for Satan to interpose himself between Adam and his king, and Adam hissed as even a moment's contact scalded his fists. The damage to his wrist hadn't been repaired yet, and now it was happening even slower as he had more wounds to heal.

"Isn't murder supposed to be a Sin? Oh, but it's fine when Angels do it right? As long as it's for the Greater Good, but they don't care to hear about any alternatives to just killing them all. The only difference between me and Heaven I can see is how sanctimonious I am about my hypocrisy." Lucifer scowled as he matched Adam's kick with one of his own, beginning to grow frustrated with Adam.

"The sheer joy they take in slaughtering the helpless makes me wonder if they don't want there to be an alternative." Satan agreed, lashing out at Adam with his own leg, inflicting a nasty-looking burn when Adam, caught between the two, elected to block with his forearm.

Lucifer shrugged as Adam took a moment to recover. "Wouldn't surprise me. Michael's wanted me dead since I shacked up with Lilith. I honestly think she has some kind of fucked up complex about me sometimes. She goes on and on about Lilith being a whore every time we're forced to talk."

"...Would explain some things." Satan admitted.

"ENOUGH!" Adam screamed out as they all but ignored him in favor of their own conversation, pulling back his fist in a manner that screamed danger to Lucifer. The Sins of Wrath and Pride alike were already moving when the Original Man called out "God's True Right!" and even though they dodged the worst of the strike, the overpressure still buffeted them enough that they couldn't get out of the way of his followup kick. "God's True Left!" smashed into them, sending them plowing into the Ring for a solid ten seconds before they hit some unknown threshold and smashed into the next Ring.

Bee was in a prismatic outfit that complemented her hair and lava lamp-looking stomach, though it wasn't the armor he and Satan had received, looking more like a mix of a chef's uniform and a gourmand's. She made up for it with superior mobility. She bit down on Adam's arm as he dropped into the Gluttony Ring, and it's Queen twisted him as she threw him in a manner that would have ripped the lower arm off of a lesser angel. With Adam, his arm was clearly in no fit state for fighting, but it was still attached. Unfortunately for them, that was his left hand. "God's True Right!" he called out again, and Bee instinctively turned herself into honey to avoid the worst of it. It still clearly hurt her, but not too badly.

"Shit." she muttered. Satan all but hard countered that particular trick, as honey didn't do well with extreme heat, but it was definitely a problem for everyone else. On the bright side, using that attack again had left Adam panting hard, his eyes now getting bloodshot for a different reason.

Adam was confused at how much strain using Zeus' moves had put him under. It wasn't dangerous yet, but if this kept up he might not able to use either Sky Eater or The Fist That Surpassed Time without passing out. He must not have recovered properly from dying yet. He needed to be more careful, but Zeus' moves were the only things that had caused the Sins any significant harm, nevermind the Serpent. The move he just copied was defensive, and Sky Eater had killed the Valkyrie it was performed with, so he doubted that would be less hard on his body. They were obviously being careful of Divine Reflection, so he couldn't count on them giving him actual Techniques to work with either. The damage he was taking was putting more strain on his body too, just like with Zeus. Even Zeus hadn't done as much damage with one blow as Beelzebub had. Wait... wasn't Beelzebub- Later. He'd worry about that later.

For now, he'd engage with their ridiculous conversation about Heaven's hypocrisy. He frowned internally. That didn't seem right. He knew Heaven was hypocritical. Ragnarok proved that. Whatever. Stall now. Then fight. Then deal with this.

"I am only here for my wife. I'm not interested in fighting the rest of you." he attempted the same tactic as he had with Satan, not expecting it to work, but he needed to at least be able to make a fist with both hands, or he'd be in serious trouble.

"Right, because if it was just me you'd have a better chance of winning." Lucifer scoffed, thoroughly done with this idiot. He wasn't the one who kept attacking them despite plenty of chances to just stop and go home.

"We don't know where she is." Bee was obviously confused. "It's been ten thousand years. Why are asking about her now?"

Adam froze. That... that couldn't be right. He wouldn't have left Eve for that long. He couldn't have been dead for that long. No, he knew he wasn't. But... the bee-hound hybrid Sin seemed genuinely baffled. If it was the Serpent, that would be one thing. He couldn't trust a word out of Pride's mouth, and Wrath was clearly loyal to Lucifer. No. No, the Serpent probably hadn't told them so he could keep his servants loyal. Even they might be disgusted if they knew what he did.

"You really expect me to believe you didn't keep tabs on her at all?" Adam growled out.

"Again, do you actually believe Heaven would have let me, even if I'd wanted to?" Lucifer asked, growing increasingly exasperated as Adam proved just as stubborn as he had before coming back. He sighed. "This isn't getting anywhere. Let's just beat him to the point he can't fight any more and chuck him up to Heaven. Then he won't have an excuse not to ask them why they hid his wife from him for ten thousand years on his hospital bed."

"I couldn't agree more, your highness." Satan cracked his knuckles, the glow from the heat brightening to the point the ground beneath his feet bubbled.

"Fine by me. He's not listening to anything but what's already in his head anyway." Bee shrugged.

Realizing he was out of time, Adam launched a God's True Left at the Serpent while a God's True Right lashed out at Beelzebub. Turning into honey limited the damage Satan inflicted with his counter-strike, but didn't stop it. Figured. Even when he copied abilities from the Sins, Hell couldn't do anything right.

The honey ability was at least more effective against the Serpent and Beelzebub's responses. The former attempting to slice up his leg even as he was launched away from the fight for the moment, only managing a slight perturbation of his arm in it's honey form. The latter seemed to realize something, and while she seemed to go for a normal punch, when he turned to honey, she did the same, and it hit like a regular punch would have. He should have realized that this trick wouldn't work properly against it's original user. Perhaps he should've waited until he healed up first. Nothing for it now. They'd be more prepared the next time. Besides, for whatever reason, it was a little easier to use God's True Right and Left each time. The issue was that he was suffering from building strain.

Lucifer was scowling as he flew back, his sword alight with flames. No technique, no fancy bells or whistles, just raw mystical force, as that strange woman had advised. Honestly, this was more Michael's wheelhouse than his, even from the very beginning. You want something finicky with lost of moving parts? You asked him. He had a hand in the base blueprint they still used as a template for every galaxy and star system to this day. You want to hit someone really hard? You ask Michael. Even when he'd had Progress, that had been true. Still, even a weakened Archangel could manage something like this. Between Satan's heat and Bee's ability to bypass it making turning into honey a gamble for Adam, he was distracted, and taking more and more damage. So Adam reacted just a little too slow when Lucifer slammed into him like a diving falcon, flaming sword piercing the First Man's shoulder.

This time it was Adam who got smacked into the next Ring of Hell. He took it a little worse than Lucifer had, but better than Satan, despite his injuries. Lilith appearing to drive her heel into his good hand didn't improve his position, dragging a muffled cry of pain from him.

"Lili?" Lucifer asked, not believing his eyes.

"I don't appreciate Heaven attempting to assassinate my husband." was all the explanation she offered. She was dressed in black armor. Clearly complementary to his own. Apparently, their benefactor had found her. Considering Mammon wasn't here, he couldn't help but wonder if Lilith's presence and Mammon's absence were connected. But that could wait.

"It's good to have you back with us, my lady. Shall we finish teaching your ex-husband a lesson before we send him home in a full-body cast?" Satan asked rhetorically.

Adam found the strength to grab her leg and briefly managed to ragdoll the queen of Hell before Bee's strike at the same time as Lilith clawed at him forced him to let go or get a gob of flesh torn off. Lucifer hammered into him a split second after he let go of Lilith, driving him into the ground despite his honey form, though he was back up an instant later, only for Lilith, Bee, and Satan to hammer him back down again. Lucifer used the pit he'd been forced to dig as an impromptu oven, blasting it with flames alongside Satan. This time, Adam smashed into the Lust Ring to avoid the attack. It took them a few seconds to realize he wasn't there.

They swiftly followed him down, where he was panting, clearly suffering mild burns across his body, and favoring his left arm, which didn't seem to have recovered significantly from when Lilith stabbed it. His healing was working on too many injuries at once to heal anything that wasn't immediately dangerous quickly.

"Had enough?" Lucifer asked. "Because I can send you back to Heaven right now." He was so tired of Heaven's bullshit. They let the Exterminators target his daughter, in direct violation of the treaty, and now they have the gall to let Adam off the leash again? What did they even do to him? He clearly wasn't all there, asking about Eve after all this time. Or... had something been undone when he'd died? Something to ask them later when he was carting Adam's half-dead body to those fool's gold gates.

"Not leaving. Until. I find. Eve." Adam gasped out.

"Yes, yes. Your perfect wife. Who let Roo eat your children. We didn't have anything to do with that part. That's on her." Lilith stated acridly.

Adam, too furious to speak, aimed a God's True Right directly at her face, then found himself grabbed by the leg and slammed down by Ozzie. "Dude. Just go home. The only way you're winning is if some of your buddies show up to help you, and we all know that Michael's the only one who'd be willing to come down here." he told the First Man off. He ate a God's True Left for his trouble, flung halfway across the Ring as Adam picked himself up, very obviously even worse off than before.

"I think dying's made him even more stubborn." Lucifer groaned out, flames erupting from his sword again.

"I didn't think that was possible." Lilith muttered as she took out a rapier, which hummed ominously.

"I almost feel bad for him." Bee commented.

"No one's forcing him to be here." Satan replied grimly.

It was Asmodeus who started things off this time, a wall of blue flames erupting behind Adam, which Satan immediately contributed his own to, forcing the First Man to throw himself into the sky, where Lucifer and Bee were waiting for him. Ozzie was dressed in furs, giving him the vibe of a barbarian king. Something he was sure Fizzarolli would appreciate.

"Heaven pulling it's usual bullshit?" He asked rhetorically, approaching through his own flames like they weren't there.

"They're too used to being able to do whatever they want without any consequences. This guy is just the most obvious outgrowth of that." Lucifer answered.

"I don't know why we expect any better at this point." Satan grumbled.

Bee and Lucifer juggled him for a bit, then sent Adam crashing through Lust, down to Envy. "They're supposed to be God's favored. Why shouldn't we expect better?" she huffed before flying down after him.

Adam was already being harassed by Leviathan when they arrived, the ocean almost appearing to boil as it grasped at him even when he was above the surface. Leviathan's outfit looked like a dragoon's. Lucifer got the impression it was more about blocking Seth than directly enhancing Leviathan, but it seemed to do the job anyway.

Looking even worse than before, but refusing to give up, Adam decided to pull out of one of his trump cards. "Sky Eater." he stated with eerie calm, generating a copy of the spear Lu Bu had wielded, which he smashed into the ocean below him, all but obliterating the section of Envy beneath him and grievously injuring Leviathan, who was caught by Bee and escorted away from the center of the battle even as Lucifer and Lilith retaliated. If he tried using that again, he'd probably start coughing up blood. He wasn't sure he could handle a third time in his current condition, but he definitely wouldn't be able to muster a fourth. It didn't help that the spear disintegrated each time he did that.

With the Ring already shattered beneath him, it didn't take long before he was smacked down to Sloth.

2 Rings down, Roo was irritated at the interloper for weighting the scales against Adam, but at the same time, she was proud of him for persevering despite the odds being so heavily tilted against him.

*** Meanwhile, Back On Pride ***​

Charlie didn't quite know what hit them at first, but she got up from the trench they'd carved with a groan. Yep. Definitely a bruised rib. She'd probably have broken something if that happened yesterday. The imposing presence of an Angel that felt a little like her father tapped her spear on the ground once to draw Charlie's attention.

"Hello, daughter of the whore and First Fallen." the Angel sort of looked like a much older Vaggie to Charlie's eyes. "I am the Taxiarch, Michael, Regent of Heaven in our Lord Father's absence."

"She shouldn't have been able to get up after that hit. Something's up." Lute commented, eyeing them suspiciously from the other direction.

"Agreed. That would have been rough even for your father, Nephilim, nevermind yourself. What have you done?" Michael asked imperiously.

Charlie's partner wasn't inclined to tell Heaven anything useful. "We got new outfits." Vaggie was clearly terrified of this angel, which raised Charlie's ire and fear as well, but she tried to be brave for Charlie, her spear at the ready. It helped that she hadn't technically lied just now.

"Uh, aunt Michael-" Charlie got the distinct impression she'd made a mistake at the expression on Michael's face an instant before she barely got her trident up in time to avoid getting skewered by Michael's spear. Vaggie tried to intervene, only to get tackled by Lute. Charlie couldn't see what was happening well, but she didn't get the impression Lute was winning. That Lady C person wasn't kidding about these clothes giving a boost.

"Hm, it seems Lucifer has been giving you some lessons since Adam fell in the recent Extermination. He must have anticipated trouble." she shrugged. "It matters not. You're coming with me. And you most definitely aren't intervening in Adam's retribution."

"Man, everyone in Heaven simps for him." the words spilled out before Charlie could stop them. Michael easily slipped out of the blade lock and punched Charlie in the throat, sending her skidding back. Charlie gasped for breath.

"Do not speak of the First Man that way." Michael intoned with eerie calm.

"I mean, if you really want him that badly, maybe try talking to him? I think you'd need to get past Lute first though." Charlie was stalling, too distracted by Vaggie's fight with Lute to focus, which almost got her stabbed in the eye, as she barely deflected the strike aimed directly at her face.

"You should worry more about yourself right now." Michael chided, almost gently. "I'm going to slay those who helped you slaughter the Exorcists and Adam either way."

"Overlord of Cannibal Town called Rosie and some ballerina bitch called Carmilla who reforges Angelic Steel for the Sinners!" Lute called out, more than happy to take a moment out of even a losing fight to hurt Charlie and take revenge by proxy. She paid for it with a blow to the face that cost her several teeth.

"I should've killed you when I had the chance!" Vaggie snarled as Michael shoved Charlie back and gathered holy light to her spear. Charlie moved faster than she ever had before, one arm turning crimson and draconic as she thrust her trident against the spear as hard as she could, fouling the aim of the attack such that it completely missed Rosie's domain, and forcing a grunt out of Michael, whose knuckles were bloodied from the sheer force behind the blow.

"Can't we talk about this? I didn't want Adam dead!" Charlie tried to reason with Michael. The latter stood unmoved.

"And yet he died all the same."

"I got Dad to spare him! He spat on it, and Niffty stabbed him in the back while he was ranting about how the Sinners should worship him!"

"They should." Michael said simply, and Charlie gaped at her.

"...You really believe that? That the Sinners should worship someone who leads murderous hordes down to slaughter them every year?"

"He's the First Man." Michael answered, as if that was reason enough. "He was meant to be King of Earth, and that includes his descendants. Moreover, he was made in God's image. Even we Angels owe him our fealty."

"...I'm starting to understand how he got such a huge head." Charlie muttered, expecting the blow Michael responded to that comment with and blocking it.

"We have divine ordainment. If we had done anything to go against God's will, we would have Fallen." Michael stated.

"And now I'm starting to understand Uncle Satan and the others." Charlie admitted. At Michael's raised eyebrow, she continued. "A God who not only accepts genocide but approves of it and actively squashing anyone trying to make things better... I can't imagine following a God like that."

Michael growled. "It's Lucifer's fault. None of this would be necessary if not for him!"

"Was Adam attacking the Hotel necessary?"

Rather than answer her, Michael swept her spear in a circular motion. Charlie blinked then found Michael in a different position, slamming her spear into Charlile's gut. While the wound was shallow, and after the fight with Adam she was quite familiar with pain, she wasn't so used to it that she could ignore the natural instinct that came with getting hit: to hit back. Her return strike smashed Michael through 6 buildings, specifically their foundations, and Charlie was forced to rush over if she didn't want to risk Michael killing Carmilla and Rosie unopposed.

Michael was already on her feet when Charlie arrived. Not bothering with words, she moved her spear in a circular motion again, and Charlie once again found Michael in a different spot, and once again, the same exchange played out. Charlie taking another minor wound while Michael got smashed through half a city block for her trouble. That wasn't teleporting. She'd seen Mammon do it enough times to know that. Was Michael... messing with time? That made the most sense, but what was she supposed to do with that?

This time, Michael moved her spear in a more complicated pattern, and Charlie experienced the curious sight of 'time clones' of Michael. Two Michaels hit her at once, only for the one she lashed out at on instinct to vanish as if she'd never been.

"Please! I don't want to fight you!" Charlie pleaded. Michael was definitely injured worse than Charlie at this point, despite her tricks with time, and those had to be more draining than fighting normally like Charlie was.

"You should never have been born in the first place. You shouldn't 'want' anything." Michael spat out, and took advantage of Charlie's momentary shock and hurt at the sheer vitriol to sweep her legs and attempt to skewer her. Both viewed it with some consternation when it broke the skin, but didn't get much farther than that.

"I seem to have underestimated the blasphemy of your existence." Michael noted coolly, as if Charlie had somehow transgressed in not getting stabbed harder.

"What." Charlie ripped the spear out with one hand. "Are you." she smashed her trident into the spear right where the head and shaft connected. She wasn't a weaponsmith, but she'd picked up some things from Carmilla, and secondhand from what Vaggie had picked up. That should be where the spear was weakest. Sure enough, it visibly deformed. "TALKING ABOUT?!"

Michael's eyes widened, and she drew away. "How did you...?" she seemed too shocked to be angry.

Charlie's patience had run out. "I'm sick of this! Heaven comes down to Hell, slaughters my people, actively crushes any alternatives to the Exterminations, and then, and then, you all have the gall to act as if we're the ones in the wrong! Newsflash! Most of the people down here don't give a shit about Heaven! If you Angels stayed up there, none of you would have died!"

Michael recovered enough to respond. "An Overlord who collects enough souls can become an Archfiend, able to attack Earth. That, alongside the original Nephilim, is what prompted the Great Flood."

Charlie hadn't known that, and under other circumstances, it might have given her pause. As it was, she just huffed. "You know why the Sinners were able to attack Earth?"

Michael rolled her eyes. "Because they're monstrous and take joy in tormenting the weak."

Charlie barely suppressed a snarl. "Well Heaven would know all about that, right? Overlords can't even hurt an Angel without Angelic Steel, and the Exorcists mostly love their jobs." Except for one.

Michael didn't seem to care. "That doesn't change the fact that they can still reach Earth and harm the living."

"Ignoring, for a moment, that every Sinner was a living human once, the reason Sinners run rampant in Pride is that, until recently, Dad didn't give a shit about what they did. He certainly didn't lead them to attack Earth, did he?"

Michael paused. "Well, he never lead any forces against us, but surely the King of Hell-"

Charlie actually let out a surprisingly bitter laugh. "If I had the kind of power you seem to think we have over the Sinners, Angel Dust wouldn't still be under Valentino's contract. They only attacked Earth because Dad. Didn't. Care. He's never forced anyone to do anything. Why would he stop them? He was putting down my project because he thought humans were unsalvageable a couple months ago."

Michael actually seemed to think about that for a moment, before her gaze hardened again. "Hmph. A king in name only? Fitting, I suppose. Still, it changes little."

"If this is the standard for not-Falling, I think I'm starting to get how Vaggie got kicked out for not wanting to murder people any more." Charlie grumbled.

Michael didn't deign to answer her this time either. Stepping up her game with another time clone compared to last time. The blow didn't hurt Charlie much, but she couldn't hit back like this. That's when Michael froze as a spear sliced into her side. It was barely even breaking the skin, but the sheer audacity of a former Exorcist to strike at her seemed to stupefy her.

"Sorry I took so long Charlie. Lute's as hard-headed as I remember." Vaggie reported, glaring at the Archangel, fury overriding fear when she noticed Charlie's wounds.

"My aunt is too, guess it's just a thing with Heaven." Charlie replied, which snapped Michael out of her stupor.

"You are no niece of mine." she snarled, throwing Vaggie off and attempting to shish-kebab her, which prompted an even more extreme reaction from Charlie than Michael's attempts on Rosie and Carmilla's lives, and she briefly took on a full version of her draconic arm, wings sprouting from her back to give her extra force as she smashed into Michael hard enough to smash her into the Wrath Ring. Charlie came down like a bolt of lightning, trying to break Michael's spear in hopes that she'd be forced to go home and leave Hell alone. The spear visibly bent, and Michael punished the attempt with a vicious axe kick, but she glanced worriedly at her spear's deteriorating condition.

"I've had just about enough of your attitude. I just wanted to redeem the Sinners. If they're redeemed, they stop being a threat to Heaven. If you want to reduce the population by any means, non-violent means should be free game! It's less dangerous for you than the Exterminations anyway! Having Hell's own princess helping you should be great news! But at every turn, Heaven's either denied me, set me up to fail, or tried to sabotage me as directly as possible! So you know what? I don't believe you. It's not about the Archfiends, you all just get off on hurting people who can't fight back, and you're going to have to convince me otherwise!" Charlie declared.

"What right have you to judge-!"

"I live in Hell! You think I don't know what a sadist looks like?!" Charlie yelled back. "If you try and pull out some line about how Angels don't make mistakes, I swear to God-"

"Angels make mistakes, but we haven't." Michael affirmed.

"If Angels have made mistakes before, that means Angels as a whole can make mistakes. Which means that you can make mistakes. And anyone who tries to tell me they've never made a mistake is lying. Either to me, or to themselves. And I'm starting to think you're the latter. Adam seemed like it. He doubted himself for a second during the trial, and Sera reassured him he was in the right. So I think what's going on is that you're all living in an echo chamber that can justify anything as long as you don't Fall from it immediately." Charlie tried to reason out her thought process, but it was increasingly obvious her words were falling on deaf ears.

It became clear Michael had simply been stalling when her spear shone with blinding light for a moment before returning to prime condition, and then Charlie was struck from five directions at once. Michael actually exhaled from the effort there, and none of the hits were deep. Vaggie took the opportunity to stab Michael's lowermost right wing where it met her back. It barely did any damage, but it completely destroyed Michael's focus, allowing Charlie to smash her trident directly into Michael's hand. The one holding her spear.

It didn't make Michael drop it or anything, but the simple realities of having a giant hole in your hand meant that she wasn't wielding the spear as well when she responded with 5 time clones again, which meant Charlie actually managed to block one of the clones. Michael actually had to take a few breaths this time. As Charlie thought, she couldn't just spam that.

"The time for talking has passed." Michael commented. As if she hadn't already lost control of the situation. As if she weren't the aggressor here.

"Dad was right. Heaven never listens." Charlie scowled.

They clashed again, and again, but for whatever reason, Michael didn't seem to be using anything other than her time clone trick. Charlie wasn't bleeding more than the wounds she'd taken should or anything. So as far as she could tell, Michael was just using a regular spear as far as attacks went. Vaggie was barely able to hurt Michael, but chipping away at her hands, feet, and wings was steadily hampering Michael's movement. She seemed to have gotten the memo that they were fighting to disable, not to kill.

"How... are you... doing this?" Michael panted. Her spear had nearly broken in two places, and her feet and hands were mangled messes. One of her wings was nearly severed from Vaggie repeatedly sawing at it. She wasn't out of the fight by any means, but Charlie was comparatively untouched, many of her oldest wounds having sealed entirely already, and she'd made sure Michael never had an opportunity to target Vaggie in retaliation before Charlie hit her.

"I had a light lunch." Charlie deadpanned, not interested in this conversation any more. They could talk when Michael was willing to actually listen. Though she'd be asking her father about the Archfiends and Nephilim later.

Growling, Michael was about to launch herself at Charlie again, when a golden portal opened and Sera came into view with another Angel similar to the pair in both stature and power. "Adam's in the infirmary!" Sera called out, taking in Michael's state and glaring at Charlie.

Charlie frowned back. "Hey, she attacked me in my kingdom, and I tried talking to her first. It's not my fault she wouldn't listen."

"This is not over, daughter of the whore and Fallen." Michael said stiffly, walking backwards to the portal, so she could keep an eye on Charlie, who made no move to pursue even as Vaggie glared at the Taxiarch.

"I'd be happy to talk, when you're ready to listen." Charlie sighed as that simply deepened the scowl on Michael's face before she entered the portal and it closed behind her.

"...Hey, what happened to Lute?" Charlie asked, trying to get her mind off of... that.

Vaggie shrugged. "She was half-dead last I saw. I came to help you as soon as I was sure she wasn't able to follow. To be honest, after sparing her once and having Heaven pull this shit, I don't really care much either way."

Charlie frowned, but let it slide. "We should go see how Dad and the others are. It sounds like they won but..." she gestured to herself and the injuries she'd sustained, which were still healing up.

"I'm worried that more Archangels will come next time." Vaggie confessed. "I'm honestly amazed we did this well against her. I think a lot of the stuff she was trying except that time trick just kind of fizzled out on you, and she couldn't do anything to me without worrying about getting a trident to the face. If there's more than one..."

"Oh, not to worry." the helpful figure from before, Lady C, stepped forward. She whapped them with some food items. "There's a bigger gap between the you of now and five minutes ago then there is of the you from five minutes ago and yesterday." she explained.

"Wait, why didn't you do that in the first place?!" Vaggie asked, visibly frustrated.

"Well, in my experience, it's demoralizing for someone when they get beaten, but it's infinitely more demoralizing if you beat someone, they do a training arc, and then when they come back for a rematch, they find the gap's only gotten wider. Adam's about to get another enormous powerup, but he'll only be able to use enough of it to jump about as far from how he was today as you guys did just now, and the Archangels can't get any stronger than they are now, excepting Emily, who's about as trained as you are. Speaking of which, you might want to do a little training on the side, just in case. Vaggie's ultimate potential is about the same as Lucifer's, since she was made from one of Michael's feathers, but yours is just about unlimited. Be good to have a trump card in case Adam gets desperate enough to go full Demiurge. Just in case he's already that desperate..." she tossed a set of 7 gemstones to Charlie. "Chaos Emeralds. They could let yesterday's Vaggie fight a Sin in Super, or ragdoll all the Archangels at once in Hyper, nevermind you. Might want to train with those too. That should force Heaven to come to the table, since they can't just brute force the problem. Michael's not good at anything but brute-forcing things, the delicate stuff was supposed to be Lucifer's department."

"I don't know how to thank you for the warning and the help, but how come you didn't fight yourself?" Charlie asked, genuinely curious, rather than accusatory.

"As a rule, I only intervene directly if a universe's God needs a lesson in humility or..." she shrugged nonchalantly. "well, sometimes a little more than a beating is necessary is someone absolutely refuses to stop abusing their power over others."

The pair stared at her, wide-eyed. "Welp!" Lady C clapped her hands. "I'm going to go give the Sins who bothered to help and your parents the same kind of buff. You're welcome for finding Lilith, by the by. We probably won't see each other again, but good luck!" she waved goodbye, vanishing as swiftly as she'd appeared.

"Wait- MOM!" Charlie grabbed Vaggie and started flying down the holes the fight with Adam had left, able to fly freely now that her wings had come out at all.

AN: One of the various timelines C is messing with on the side. Gonna be a series of these. Figured I should give you guys something to chew on while you wait for the actual story.

It should be noted that Revived Adam is an amalgamation of both Adams at their worst. Michael is using Progression and Stability to influence time in a manner similar to Chaos Control. She's been trying to make Charlie's wound gush blood in a similar manner, but 60% reduction in the effects of blood loss and 60% reduction in the effects of Holy powers in the first place have made that largely futile. Adam's Divine Reflection gives him special techniques from back in RoR, and the Sins have to be careful not to use their own, meaning that even with the buff C's given them, they're operating with a handicap, while Adam can spike with stuff like the God's True moves, Sky Eater, and The Fist That Surpassed Time. Hence Revived Adam being a serious threat to Partially Sealed Roo despite being exhausted and ostensibly weaker even when at full health. Michael has only one opponent strong enough to hurt her, but no such advantages, and has to conserve stamina in case she needs to apply an emergency seal on Roo. Supposedly AFW's version of God is compassionate and understanding, but he's not around much. Like an absent parent whose kids start acting out because no one can set reasonable boundaries. The issue is, that makes the Exorcists and the Archangels the representatives of Heaven denizens of Earth or Hell are likely to meet, and they're as fucked up as Lucifer in their own ways in the former case, and do I need to explain the latter case? So a very poor impression. Emily's probably one of the best Angels in Heaven, and even she's not immune to the toxic influences around her.

Next IF, is probably writing about Lady C going loud by jamming more Rings onto Hell until it reaches(currently) 136. Both proper Sins and what would ordinarily be Virtues. The main 7, extras like Vainglory and Melancholy, the Fate Evils of Man, the Horsemen, etc. and their Heavenly counterparts, under the logic that Heaven considers obedience of greater value than Mercy. To the point Vaggie is truly Fallen. Therefore, anything can be a Sin.

A DBZ-esque timeline where C shows up right as Charlie and Vaggie get smacked down by Michael, heals them with a Goku Black-style Zenkai thrown in, and adds a Guru-style Potential Unlock for good measure, sticking around for fight commentary. Charlie nearly one-shots Michael, leaving Vaggie to deal with Lute while she helps Lucifer. Vaggie takes down Lute with ease, but then a weakened Michael shows up. Vaggie takes advantage of Michael's battered state to rip Stagnation out(she's one of Michael's Feathers, after all) in order to weaken her further and beat her down. Charlie shows up with an unconscious Adam, throws him at Michael, and rips Progress out of her in hopes of using it to help heal Lucifer, before telling them to get out of her kingdom and chucking them through a portal, with Lute being tossed in after them. C hands off a set of Potara Earrings with instructions to use them if they still weren't strong enough to deal with Heaven's nonsense, and how they worked. Potara Fusion with these buffs could contest Roo at full strength. Probably lose, but not quickly.

Then there's Time Rewound, which essentially makes Hyper Charlie and Hyper Vaggie their new Base forms, such that Rewound Vaggie(100 million) is the most powerful thing in the setting outside God, Roo, Demiurge Adam, or Rewound Charlie(600 million-60 billion, depending on the form) though I'm debating whether to make it 'C whapped them with Chaos Emeralds and sent them back about five minutes' or 'C Rewound a genuine article Bad Future' and I'm leaning towards the latter right now since that can include Emily.

Creation and Destruction, where she pulls a King Multiverse and brings in alternate Charlies. Glitch can skip straight to manifesting the strings/chains that normally indicate ownership of a soul and turning them into puppets on a string. She normally uses it to try and hold decaying universes together long enough to evacuate them, but she's willing to make an exception for Michael and Lute. Paint, meanwhile, lacks a soul, so Adam's direct strikes on the soul/core don't really do much beyond the cosmetic damage his conventional punches manage. Fatal Error can outright copy people, including their stuff. Such as the Sephirot. So she just starts Copying the Progress and Stagnation Sephirot in Michael and handing them out like candy(Vaggie gets a copy of Stagnation, Charlie and Lucifer get copies of Progress, possibly giving Lilith a copy of either or both) because she can tell Michael hasn't slept in ten thousand years and thinks that the simplest solution is to just make more holders for the Sephirot so she doesn't have to maintain them by herself.
 
Genejacks: The Conclusion of Designer Babies
Over the centuries, humanity has spread across the stars, discovering many worlds and colonizing them. Not every world was fit for habitation, of course. Many worlds had poisonous atmospheres or soil, if they had atmosphere at all. Being too hot or cold was equally common, not to mention radiation levels. Even if they found a Garden World, that was no guarantee of a cakewalk. One of the primary rules set in place in terms of colonization was that there be a significant number of biochemistry experts on the ship, in order to handle any issues with local flora and fauna, especially after the disaster of the New Flu. The going theory was that a common flu virus had picked up some novel genes from a world just off the map, the people had evacuated, succumbed to the disease mid-voyage, and then when the another ship stumbled across them...

At least that's what people assumed from the plague starting after the survey of a wrecked ship one system over from charted space and some of the crew being the first to come down with it.

At any rate, there were 4 ways people tackled the problem of colonizing new worlds. Terraforming, which often borrowed from various hard sci-fi like the creation of giant mirrors to either block or increase the amount of light and heat a planet received, cybernetic augmentation to handle the conditions, genetic engineering, or avoiding the issue altogether by creating habitats in space in exchange for a different set of problems.

Genejacks arose from the third. Truthfully, genetic engineering covered topics like lifeforms designed to alter a planet to be more in line with Earth, general tweaks to the human body and mind to make them generally better such as improved immune systems and nutrient absorption, and so on. Genejacks were in many ways the culmination of the latter.

In modern times, they were vat-grown/tank-grown clones that could be mass produced from most facilities capable of making even the one. With a fair amount of knowledge programmed in, they could do virtually any task they were made for. Be this manual labor or something as involved as medical care. However, their lack of actual experience limited how skilled they could be off the bat. In general, it requires 3-6 Genejacks to equal an experienced worker, agent, soldier etc. and they were often compared to children due to their relative innocence in the first months of their lives, so making Genejacks to be sent into dangerous professions is restricted, though it's technically legal, if frowned upon, to make a Genejack and then send them through the usual training before having them garrison a place, and it's not uncommon for Genejacks to be made to bolster a crew's naval armsmen if the ship is headed to pirate-infested systems or fears of such have been sparked. Naturally, human pirate crews would often use Genejacks to bolster their numbers well before humanity was introduced to the rest of the galaxy.

Biologically, however, Genejacks have extremely optimized genes and bodies. Military and construction Genejacks often tower over their naturalborn relatives, scientifically inclined Genejacks learn extremely rapidly, etc. This means they can perform reasonably well at their intended task straight out of the vat, at least in theory, but they performed best when under more experienced leadership, and the inexperienced ones had the usual issues of collapsing morale green soldiers often faced if the situation deteriorated, being more prone to panic for all the same reasons as their naturborn cousins, as tinkering with the self-preservation instinct was something that had never gone well.

Genejack was a portmanteau of genetic and jack, and originally had a derogatory meaning, either in the sense of the Genejack being a glorified car jack, or in the genes being hijacked to make the individual. However, it eventually became a catch-all term used for any person who had their genes significantly edited, be it a person who had a major genetic illness removed in-vitro, a baby made by hybridizing a gay couple's genetics, or a designer child commissioned by someone or a group for a variety of reasons, including simply wanting to skip pregnancy. This lead to the term being viewed more positively.

Genejacks have been more than a little controversial in the wider universe. While their native humanity has long since gotten used to the idea that you can simply make a few more able bodies if you have a manpower shortage in the early days of a colony, it reeks to many in the merged universe of their troubles regarding rogue AI, particularly the story of the Reploids, especially with a few(largely sensationalized) stories of abused Genejacks and robots making common cause. Genejacks are, in theory, provided all the same rights as a common citizen, but the nature of their creation is ripe for abuse, especially on a ship or colony that can go weeks or months at a time isolated from any other living being or sign of civilization. A Genejack may intellectually understand that they are often created simply to fulfill a task and have been primed by their education and overall design to that end, but they are still human, with emotional and psychological needs, and often look to their creators to fulfill those needs directly or indirectly. There is a reason deliberately making and sending a fresh Genejack into battle is treated similarly to use of child soldiers.

As such, Genejacks are strongly recommended to be used as a supplement. Overreliance on them can lead to disaster, like some horrific amalgamation of Lord of the Flies and the worst of various revolutions in extreme cases of great negligence and/or abuse and massive numbers of Genejacks being made to try and use sheer quantity where they lacked quality, and eventually the Genejacks became sufficiently upset about their treatment to abuse their genetic gifts in combination with their superior numbers. In addition, while anyone capable of using a microwave can, in theory, use the machinery(and it only takes a relative handful of hours to make a Genejack in modern times, with sufficient organic material for the process) it can easily go wrong without proper maintenance, or with improper materials used. While there's technically no reason not to use a human corpse(provided they lacked any major diseases) it is generally regarded as a bad idea, and there are unsubstantiated reports of pirate crews doing so with... strange effects, like more extreme versions of donated organs correlating to shifts in personality, tastes, etc. This being the most extreme example, but there are others.

AN: I got the term Genejacks from Negative Atmosphere's Logs. Borrowing a bit of Negative Atmosphere's lore, such as it is, as a Dead Space-alike.

C may make a comment on having drawn in an unfinished universe.
 
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Rings of Hell
C is going to be expanding Hell dramatically. Retconning in an enormous number of Rings, which will dramatically increase the power of the denizens, such that Falling is a straight upgrade. On the other hand, this raises the threshold of souls to become an Archfiend to 500 quadrillion.

Sins: Main 7 Sins, 12 Qlippoth, 5 Horsemen(Conquest, Pestilence, War, Death, Famine, rather than just 4 of those), Melancholy, Vainglory, Violence, Hatred, Cruelty, Treachery, Opportunism, Spite, Pettiness, Zealotry, Prejudice, Doubt, Limbo, Heresy, Selfishness, Lies, Betrayal, Curses, Oblivion, Suicide, Pity(in the condescending sense), Conservation(the sort of person who reacts to Mayuri's speech on Perfection with 'So?'), Dependency, Comparison, Approval(Peer Pressure), (Blind) Hope, Regression, Taming, Mad Science, Collapse, Slavery, Evil, Revenge, Depravity, Cowardice, Hypocrisy, Obsession, Disgust, Oppression, Apathy, Injury, Surrender, Grudges, Hoarding, Raiding, Theft, Weakness, Rejection, Destruction, Fear, Madness, Division, Anarchy, Manipulation, Excess, Rebellion, Discord, Corruption, Blasphemy, Ruin, Villainy, Negativity, Cynicism, Recklessness, Passivity, Waste, Sadism, Nostalgia, Fate, Horror, Nightmares, and Apocalypse.

Reversed Major(22) and Minor(56) Arcana make up an additional 78 Rings for the Sinners, on top of Purgatory, Blind Hope, and Pride.

New Ring/Guardian: Mistakes. 97 Sins.

Though seeing as Angels Fall for breaking with their Purpose, Shemhazay Falling because he loved humanity more than God is disturbingly plausible, so this is actually a setting where a Sin for just about everything besides being God's unquestioning follower is plausible. Though C is mostly just bullshitting by extrapolating Vaggie being cast out for showing mercy to a crying child. So any suggestions will need a pair from the other end. There are instances of Angel Charlie where C adds Circles to Heaven in a similar manner, but in most cases where she messes with Charlie's home, it's Hell. In this case, both Sins and Virtues will be added.

Virtues: Humility, Patience, Chastity, Charity, Kindness, Temperance, Diligence, 12 Sephirot(technically possess regent 'Sins' currently, as C openly intends for these spots to go to the Archangels by the end of her chat with them, having absolutely no faith in them as people, unlike their father, and expecting them to fail miserably if given another chance, but willing to humor AFW God), Construction, Health, Peace, Life, Plenty, Exaltation, Joy, Support, Healing, Love, Empathy, Loyalty, Altruism, Benevolence, Honor, Discipline, Egalitarianism, Faith, Purgatory, Orthodoxy, Philanthropy, Truth, Loyalty, Blessings, Existence(unless you're a Nephilim apparently), Resurrection, Worry, Spending, Admiration, (Constructive) Criticism, (Conventional) Hope, Evolution, Emancipating, Technology, Prosperity, Freedom, Good, Justice, Virtue, Courage, Sincerity, Duty, Adoration, Sympathy, Uplift, Healing, Perseverance, Favors, Sharing, Protection, Generosity, Strength, Acceptance, Creation, Bravery, Sanity, Unity, Law, Diplomacy, Balance, Obedience, Harmony, Purity, Reverence, Foundation, Heroism, Positivity, Idealism, Foresight, Action, Recycling, Amusement, Remembrance, Destiny, Wonder, Dreams, and Genesis.

New Ring/Guardian: Atonement. 97 Virtues.

Sub-Rings of Purgatory: Upright Major and Minor Arcana, for a total of 78, for Sinners wishing to redeem themselves. 22 Major, 56 Minor. Universe Arcana grafted onto Heaven.

Elemental Plane/Embassy Ring: Far/Foreign, Space, Time, Chaos, Order, Balance, Sonics(Communication), Psionics(Thought), Fire, Ice, Water, Energy, Earth, Wind, Darkness, Light, Metal, and Bacon.

Sub-Element Plane/Embassy Rings: Gravity, Magnetism, Plasma, Stone, Matter, Spirit, Nature, Essence, Union, Artifice(AFW humans would technically count), Mana, Void, Positive, Negative, Doom, Sleep, Endless(Negative Light), Eternity(Positive Light), Magma, Ooze, Smoke, Radiance, Steam, Salt, Dust, Ash, and Vacuum. 395 Rings in total.

In the Reformatted Hell, Pride, Limbo, and Purgatory are the uppermost layers, from the lowest to highest.

Each Ring has a Sin, but at this point they're like the Goetia, they exist, but most of them don't really matter on their own. The Doubt Ring has Neocho as a Sin, for example, but he's unlikely to come up much.

The most important bits are that the Qlippoth Sins will get a Qlippoth apiece, in contrast to Lucifer getting a full set to Adam's full set of Sephiroth. Lilith will be getting the Lilith Qlippoth, counterpart to Sera's half of Malkuth, and the associated Sin spot. So she's getting a significant upgrade even relative to the other denizens of Hell. She may also be the Vainglory Sin due to Lucifer's blatant favoritism.

The Demi-Planes are connected to DnD and Adventurequest Worlds' Elemental Planes. There's a concept in DnD where the Elemental Planes have Demi-Planes, places where two Planes meet and generate something that is a little of both. AQW has something similar to this in the Shadowvoid, suggested to be where the Plane of Darkness and Void intersect. Same for the 45 Elemental Rings. The 156 Arcana Rings(excluding Universe) are kind of weird, as they represent more complex things than normal Sins or the cleansing thereof.

X207.96 to Hell-based Powerlevels.
 
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Series List (Due to C's Screwup)
Masterlist of series included in the Fused setting. Alphabetized, so it took a while. I think this is everything. Drawing from Battle of Sprites, War of Sprites, Goofy AHHH of Sprites, Batman Vs Everyone, Ness Vs Everything, Indie Cross, and several official crossovers. Super Smash Bros, Multiversus, Nicktoons All-Stars Brawl, Fusionfall, Fortnite, Dead By Daylight, Jumpforce, Isekai Quartet, and Marvel Vs Capcom. Also OK K.O. Crossover Nexus.

C had always intended to fuse Goofy AHH, Battle, and War of Sprites to put wrinkles in Heaven's dominion so that it would be more difficult for them to wipe out humanity(Super Saiyan Blue Vegito says Hi), but this is rather more than she'd planned on when she approached.

A significant contributing factor is that the 'vacuum' from rearranging and combining universes and multiverses dragged other, connected universes in. For example, Mario being in Goofy AHHH and Smash connected those two, which brought Ness into the mix and consequently Ness Vs Everything. Another example being Sonic having crossed with KO and the subsequent links that gives to dozens of series via the Nexus world, including Fusionfall and Multiversus.

C would compare it to an incident where FNF Canon/A-Sides and B-Sides were merging at the same time as C and D-Sides resulting in the local multiverse 'pancaking down' such that roughly 30 universes merged, and her temper tantrum was both much more extreme and a lot more forceful than that particular mess. Fortnite in particular has caused this kind of issue before.

So any further submissions will be considered, but they need either an official cross with an extant series, or a significant Sprite battle series. Basically, it needs to be connected with something that's already in, with characters actually appearing, not just a Skin or an item, or at very least an obvious connection like Owl House having a direct reference in Amphibia via a hazy image in the portal experiments. I wanted to include the Dofus-Wakfu-Waven universe, but I couldn't find anything to link it, for example. Not helped by the fact that Ankama doesn't seem to do crossovers with stuff.

13 Sentinels: Aegis Rim.
21 Jump Street.
.hack.
Aaahh!!! Real Monsters.
Ace Attorney.
Acrobunch.
Active Raid.
Advance Wars/Famicom Wars/Nintendo Wars.
Adventure Time+Genderswap Universe.
Adventure Quest Worlds. 10.
Aikatsu.
Akame Ga Kill.
Akatsuki Blitzkampf.
Alan Wake.
Aldnoah.Zero.
Alex Kidd.
Alien.
Alien Hominid.
Altered Beast.
Alvin and the Chipmunks. 20.
Amazing Digital Circus. Cyber Energy offers a solution to their dilemma.
Amazing World of Gumball.
American Dad.
American Dragon.
Among Us.
Amphibia.
Angry Birds.
Angry Beavers.
Animal Crossing.
Animaniacs. 30.
Annoying Orange.
Another Century's Episode.
Another Code: Two Memories.
Apple and Onion.
Aquaria.
Arcana Hearts.
Archie/Riverdale.
Arena of Valor.
Armored Core.
Armored Trooper Votoms. 40.
Armor Hunter Mellowlink.
Arms.
Art of Fighting.
ASH: Archaic Sealed Heart.
Assassin's Creed.
Asteroids/Space Invaders.
Astral Chain.
Asura's Wrath.
Attack on Titan.
Aura Battler Dunbine. 50.
Avatar: The Last Airbender(Aang and Korra).
Azure Striker Gunvolt.
Azur Lane.
A Certain Magical Index/Scientific Railgun/ Scientific Accelerator.
A Hat In Time.
Babylonian Castle Saga.
Back to the Future.
Bad Boys.
Balloon Fighter.
Banjo-Kazooie. 60.
Baoh.
Baraduke.
Baten Kaitos(a post-apocalypse where people have developed Wings of the Heart allowing limited flight).
Battletoads.
Battle Cats.
Battle Circuit.
Battle Clash.
Battle K-Road.
Battle Spirits.
Bayonetta. 70.
Baywatch.
Beast King GoLion.
Beetlejuice.
Bendy and the Ink Machine.
Ben 10.
Betterman.
Beverly Hills, 90210.
Beyblade.
Big Hero 6.
Bill and Ted's Excellent Adventures. 80.
Bingo the Multiva.
Bionic Commando.
Bionic Six.
BIONICLE.
Bismark.
BitTrip.
Black Cat(To Love-Ru's predecessor, set in the same universe).
Black Clover. Common Heroes/OC contributor.
Blazblue: Cross Tag Battle.
Blaze and the Monster Machines. 90.
Bleach.
Bludgeoning Angel Dokuro-chan.
Blue Comet SPT Layzner.
Blue Dragon.
Blue Reflection.
Bob's Burgers.
Bokurano: Ours.
Bomberman.
Border Break.
Borderlands. 100.
Boss 101.
BoxBoy!
Braid.
Brain Powerd.(No, that's how it's spelled.)
Bravoman.
Brave Bang Bravern!
Brave Company.
Brave Exkaiser.
Brave Police J-Decker.
Brave Raideen. 110.
Bravely Default.
Brawl Stars.
Breadwinners.
Broken Blade.
Bubsy.
Buddy Complex.
Bully MacGuire.
Bunsen Is A Beast.
Burning Force.
Button City.
Call of Duty. 120.
Cal's Quest.
Camp Lazlo.
Captain Commando.
Captain Earth.
Captain Harlock.
Captain N: The Game Master.
Captain Planet.
Captain Rainbow.
Captain Underpants.
Card Hero. 130.
Cars.
Castlevania.
Castle Crasher.
CatDog.
Catscratch.
Cautious Hero.
Cave Story.
Celeste.
Chainsaw Man.
Chalkzone. 140.
Charlotte(Anime).
Charmed.
Chibi Knight.
Chibi Robo!
Child's Play.
Chima.
Choo-Choo Charles.
Chosoju Mecha MG.
Chowder.
Chrono Trigger. Includes Radical Dreamer, Chrono Cross, and Chrono Break elements. 150.
Chuck Norris(and Segata Sanshiro).
City Hunter.
Clash of the Titans.
Class of 3000.
Class of the Titans.
ClayFighter.
Clarence.
Clicker Heroes.
Clive 'N' Wrench.
Codename: KND.
Codename: S.T.E.A.M. 160.
Code Geass.
Code Lyoko.
Combat Mecha Zabungle.
Compati Hero.
Conker.
Courage the Cowardly Dog.
Cowboy Bebop.
Cow and Chicken.
Craig of the Creek.
Crash Bandicoot. 170.
Creed(Rocky Spinoff).
Crossover Nexus.
Crossy Road.
Cross Ange.
Crowns.
Crypt of the Necrodancer.
CSI.
Cubivore.
Culdcept.
Cuphead. 180.
Cutie Honey.
Cyberbots: Fullmetal Madness.
Cyberpunk 2077.
Daemon X Machina.
Daimidaler.
Dai-Guard.
Dancouga.
Dangaioh.
Danny Phantom.
Darkstalkers. 190.
Daria.
Dark Castle.
DC. Common Heroes/OC contributor. Includes Static Shock and associates.
Dead By Daylight.
Dead Cells.
Dead End: Paranormal Park.
Dead Rising.
Dead Space. Negative Atmosphere was drawn in as a spiritual successor. Drawing complaints from Guardians since it's not finished.
Death Note.
Demon Slayer. 200.
Dennō Bōkenki Webdiver.
Dept. Heaven.
Despicable Me.
Destiny 2. Common Heroes/OC contributor.
Detonator Orgun.
Devilman.
Devil May Cry.
Devil World.
Dexter's Laboratory.
Diablo. 210.
Die Hard.
Dig Dug.
Digimon.
Dino Crisis.
Disaster: Day of Crisis.
Disco Zoo.
Disney(Cruella, De Ville, Maleficent, Captain Hook, Baymax).
Divergent.
Doctor Who.
Donkey Kong. 220.
Donnie Darko.
DOOM.
Doug.
Dragonball/Z/GT/Super/Daima/Xenoverse.
Dragon's Dogma.
Dragon Gal.
Dragon King: The Fighting Game. (C: Poor guy's universe wasn't finished.)
Dragon Poker.
Dragon Quest. Dai's Great Adventure, III, IV, VIII, and XI exist simultaneously.
Dreamcatcher. 230.
Duck Game.
Duck Hunt.
Dude That's My Ghost.
Dune.
Dungeons and Dragons(both regular and 1983 cartoon, includes Pathfinder).
Dust: An Elysian Tail.
Dynamite Deka.
Earthbound. Common Heroes/OC contributor. Maple Moriko, for example. Includes Oddity/Mother 4, Buzzbound, and Collective Consciousness.
Earthworm Jim.
Edward Scissorhands. 240.
Ed, Edd, n' Eddy.
Elder Scrolls.
Elfen Lied.
El Chavo del Ocho.
El Tigre.
Emblem.
Enter the Gungeon.
ENA.
Epic Battle Fantasy.
Epithet Erased. 250.
Epoch.
Escape.
Eternal Darkness.
E.T.
Eureka Seven.
Evangelion.
Eversion.
Ever After High.
Ever Oasis.
Evil Con Carne. 260.
Evil Dead.
Exed Exes.
Expelled from Paradise.
Fafner in the Azure.
Fairly Odd Parents.
Fairy Tail. Common Heroes/OC contributor.
Fallout.
Fall Guys.
Famicom Detective Club.
Family Guy. 270.
Fanboy and Chum Chum.
Fancy Pants.
Fang of the Son Dougram.
Fantasy Zone.
Fantidote.
Fighting Layer.
Fighting Vipers.
Final Fantasy. Each FF is matched to the appropriate DB Universe. Ie, Cloud and co are in Universe 7 with the Z Fighters, Kaulifa and co may or may not get to know the FF VI cast, etc.
Final Fight. 280.
Firebreather.
Fire Emblem.
Fire Force/Soul Eater. Soul Eater era, post-Anime Ending.
Fist of the North Star.
Fist of Awesome.
Five Nights At Freddy's.
FLCL.
FlingSmash.
Flintstones.
Flipnote Studio(has attained sentience).
Flower Knight Girl. 290.
Flying Red Barrel.
Flywrench.
FNF. Includes Crossover Mods.
Forgotten Worlds.
Fortnite. (C: Oh not this shit again!)
For Honor.
Fossil Fighters.
Foster's Home For Imaginary Friends.
Freedom Planet. Common Heroes/OC contributor.
Fraymakers. 300.
Friday the 13th.
Frost Bite.
Full Metal Panic!
Fungies.
Fusionfall.
Futurama. Fry is awoken early by the cataclysmic Bad Future, joining up with the Resistance for lack of any better options.
F-Zero.
Gaiking.
Gain Ground.
Galactic Rangers. 310.
Galaxian.
Galaxy Angel.
GaoGaiGar.
Game of Thrones.
Garfield. Includes Gorefield sub-Multiverse.
Gargantia on the Verdurous Planet.
Garo.
Gasaraki
Gear Fighter Dendoh.
Gears of War. 320.
Generator Rex.
Genesis of Aquarion.
Genki Bakuhatsu Genbaruger.
Genpei Toma Den.
Getter Robo.
Ghostbusters.
Ghostrunner.
Ghosts n' Goblins.
Ghost Recon.
Giant Gorg. 330.
Giant Robo.
Giftpia.
Girl's Battle Bootlog.
Gish.
G.I. Joe.
Glee.
Glory of Heracles.
Goat Simulator. One of the side effects of the broken Sephirot.
Godannar.
Goddess of Victory: NIKKE. 340.
Godzilla.
God Eater.
God of War.
Goemon/Mystical Ninja.
Go Shogun.
Golden Sun.
Grand Theft Auto.
Gravion.
Gravity Falls.
Gremlins. 350.
Grendizer.
Gridman.
Grossology.
Guilty Gear.
Gundam.
Gunbuster/Diebuster.
Gunhed.(Yes, that's how it's spelled)
Gun Sword.
Hacka Doll.
Hades. 360.
Hajimari no Mori.
Half-Life.
Halo.
Halloween(Michael Myers).
Hanna-Barbara Universe(Yogi's Gang, Laff-A-Lympics, Wacky Races, Jellystone, etc.).
Hamtaro.
Hao Taikei Ryu.
HarmoKnight.
Harry Potter.
Haruhi Suzumiya. 370.
Harvey Beaks.
Hatsune Miku.
Hazbin Hotel.
Heavy Metal L-Gaim.
Hello Neighbor.
Hellraiser.
Helltaker.
Henderson Universe(Cartoon Cat, Sirenhead, etc.).
Henry Danger.
Henry Stickmin. 380.
Heroman.
Heybot!
Hey Arnold!
Hi Hi Puffy AmiYumi.
Hi Score Girl.
Hollow Knight.
Homestuck.
Horizon Zero Dawn.
Hotel Dusk.
Hot Wheels: Battle Force 5. 390.
Houseparty.
House of the Dead.
How To Train Your Dragon.
Hunter X Hunter.
Hyperlight Drifter.
Iczer One.
Ice Climbers. Currently climbing Everest.
Ikari Warriors.
Inazuman.
Incredibles. 400.
Independence Day.
Indiana Jones.
Infinite RYVIUS.
Infinity Train.
Inside Out.
Inuyasha-Yashahime.
Invader Zim.
Invincible.
In Stars And Time.
Isekai Quartet. 410.
It. Includes Dark Tower multiverse.
Iron Giant.
I Know What You Did Last Summer.
I Wanna Be the Guy.
Iyanu: Child of Wonder.
J9 Series.
Jarvis.
Jay and Silent Bob(Clerks, among others).
Jetsons.
Jimmy Neutron+Planet Sheen. 420.
Johnny Bravo.
Johnny Test.
John Wick.
Jojo's Bizarre Adventure. Common Heroes/OC contributor. Stands are rare, but not that rare.
Jorel's Brother.
Josie and the Pussycats.
Joy Mech Fighter.
Judge Dredd.
Jujutsu Kaisen. Common Heroes/OC contributor. Every major city will have Curse Users.
Jumper. 430.
Jumpforce.
Jurassic Park.
Jushin Liger.
Kaijudo: Rise of the Duel Masters.
Kaiketsu Zubat.
Kaizoku Sentai Gokaiger.
Kamen Rider.
KanColle.
Kanzen Shouri Daiteioh.
Kappa Mikey. 440.
Katamari.
Keroro Gunsou.
Kid Icarus.
Kikaider.
Kim Possible.
Kill la Kill.
Kill the Plumber.
Kingdom Hearts(including Epic Mickey).
Kipo and the Age of the Wonderbeasts.
Kirby. Common Heroes/OC contributor. 450.
Klonoa.
Knight's & Magic
Knight Laumme & 40.
Knight Rider.
Konosuba.
Kung Fu Panda.
Kunio-Kun. Includes River City Girls.
Kurikin Nano Island Story.
Kuromukuro.
Kyōryū Sentai Zyuranger. 460.
Lagrange: The Flower of Rin-ne.
Land Sliders.
Last Hope.
League of Legends.
Left 4 Dead.
Legendary Wings.
Legend of Zelda.
Lego.
Lego Monkie Kid.
Lightspeed Electroid Albegas. 470.
Linebarrels of Iron.
LISA.
Little Witch Academia.
Live a Live.
Lobotomy Corporation. Part of the Bad Future. Nicer past selves are part of the current era.
Lolirock.
Long Live the Royals.
Looney Tunes.
Looty Dungeons.
Lord of Vermillion IV. 480.
Loud House.
Love Life! Feat Silvagunner.
Lucky Star.
Lupin III.
Machinarium.
Machine Robo.
Mach Rider.
Macross.
Madness Combat. 490.
Madö King Granzört.
Magical Princess Minky Momo.
Magical Vacation.
Magic Knight Rayearth.
Mago.
Majestic Prince.
Make 10: A Journey of Numbers.
Mao Mao: Heroes of Pure Heart.
Mario.
Martian Succesor Nadesico. 500.
Martin Mystery.
Marvelous.
Marvel. Common Heroes/OC contributor. Includes Spiderverse and Marvel Vs. Capcom.
Marvel Land.(Not to be confused with the above)
Mashin Hero Wataru.
Matchless Raijin-On.
Matrix.
Max Steel.
Mazinger.
McPixel. 510.
Mechander Robo.
Medabots.
Medaka Box. Common Heroes/OC contributor.
Megaman(Zero Era).
Megas XLR.
Megazone 23.
Metal Armor Dragonar.
Metal Gear.
Metal Heroes.
Metroid. 520.
Michael Jackson.
Mighty Jill Off.
Mighty Magiswords.
Miguzi.
Mike, Lu, & Og.
Million Arthur Arcana Blood.
Minecraft.
Minor Threats.
Mirai Robo Daltonius.
Miraculous Ladybug.
Mischief Makers. 530.
Mission: Impossible.
Mistborn.
Moana.
Mob Psycho 100.
Monkey Quest.
Monsters Vs Aliens.
Monster High.
Monster Hunter.
Monster Loving Maniacs.
Monster Tale. 540.
Monty Python and the Holy Grail.
Monument Valley.
Mortal Kombat.
Move or Die.
Moville Mysteries.
Mr Game And Watch. Mr Watch is currently helping Peach manage the chaos.
Mr. Driller.
Multiversus.
Murakumo.
Muv-Luv. 550.
My Gym Partner's A Monkey.
My Hero Academia. Common Heroes/OC contributor.
My-HiME.
My Life As A Teenage Robot.
My Little Pony: FiM(G5, Equestria Girls are Earthside, though Pony Rainbow Dash shows up due to weakening dimensional walls).
N.
Nadia: The Secret of Blue Water.
Namco X Capcom.
Napoleon(Fire Emblem-style game).
Naruto. Common Heroes/OC contributor. 560.
Nasuverse(Main timeline follows Grand Order).
Nefarious.
Nekketsu Saikyō Go-Saurer.
Nekopara.
Nicktoons All-Stars Brawl.
Nier: Automa.
Nightmare Before Christmas.
Nightmare On Elm Street.
Nimona.
Ninja. 570.
Ninjago.
Ninja Robots.
Nintendoji.
Nippon Ichi(mainly Disgaea).
No More Heroes.
Octopath Traveler.
OFF.
OK K.O.! Let's Be Heroes.
Okami.
Oneshot. 580.
One Piece(Post-Wano). Common Heroes/OC contributor.
One Punch Man. Common Heroes/OC contributor.
Ordyne.
Ori and the Blind Forest.
Osu! Tatake! Ouendan/Elite Beat Agents.
Out of Jimmy's Head.
Overlord.
Overman King Gainer.
Overwatch.
Over the Garden Wall. 590.
Owl House.
PAC-Man. Mix of Games and Shows.
Pandora's Tower.
Panzer World Galient.
Parodius.
Party Trooper.
Patlabor.
Penguins of Madagascar.
Penn-Zero(and his multiverse).
Pepsiman. 600.
Periwinkle Around the World.
Persona(includes SMT). Post-Persona V Royal+Spin-offs.
Phineas and Ferb.
Phoenix Wright.
Pikmin. Post-3. Olimar crashed on Earth. Again.
Pirates of the Caribbean.
Pizza Tower.
Plants Vs Zombies.
Plasma Puncher.
Pokemon. 610.
Pop Team Epic.
Portal.
Powerpuff Girls(mix of old and new shows. Justice Friends' problem was with their age, for example). 320.
Power Rangers.
Predator.
Pretty Little Liars.
Princess Connect! Re: Dive.
Problem Solverz.
Project Hacker: Kakusei.
Project X Zone. 620.
Project Zoerymer.
Psychotic Adventures.
Psycho Soldier.
PUBG.
Puella Magi Madoka Magica. C likely institutes the Magia Record system, which everyone involved is much happier with. Common Heroes/OC contributor.
Punch-Out!
Pushmo.
Puyo Puyo.
QP Shooting.
Quake. 630.
Rabbids Invasion.
RahXephon.
Rally-X.
Randy Cunningham.
Rayman.
Record of Ragnarok/Shuumatsu no Valkyrie. (C: You're having issues being spread thin across your universes right?! I've a got fix for that!)
Red Arremer.
Red Dwarf.
Ren and Stimpy.
Regular Show. 640.
Resident Evil.
Resonance of Fate.
RETRY.
Re: Zero.
Rick and Morty.
Riddle School.
Ristar.
Rival Schools.
Rivals of Aether.
Robotomy. 650.
Robocop.
Robot Girls Z.
Robot Romance Trilogy.
ROB. C restored the Island of the Ancients and his people.
Rocket League.
Rocko's Modern Life.
Rollergirls from Beyond.
Ronald McDonald+McDonaldLand.
RPG World.
Rugrats. 660.
RunMan.
RWBY. Common Heroes/OC contributor.
s-CRY-ed.
Sabrina the Teenage Witch.
Saikyo Robo Daioja.
Sailor Moon.
Saint Seiya.
Sakuna: Of Rice and Ruin.
Sakura Samurai.
Sakura Wars. 670.
Salad Fingers.
Samurai Gunn.
Samurai Jack.
Samurai Showdown.
Samurai X.
Sanjay and Craig.
Saw.
Science Adventure Series.(Chaos; Head, Stein's Gate, etc)
Scooby Doo.
Scott Pilgrim. 680.
Scream.
Scribblenauts.
Secret Mountain Fort Awesome.
Secret Saturdays.
Sega Hard Girls.
Segata Sanshiro.
Seinen Kamen Machineman.
Senran Kagura.
Sentry Knight.
Sesame Street. 690.
Shadow Land.
Shakugan no Shana.
Shantae.
Shenmue.
She-Ra and the Princesses of Power.
Sheep in the Big City.
Shining Force EXA.
Shinkalion.
Shinobi.
Shin-chan. 700.
Shin Onigashima.
Shippu! Iron Leaguer.
Shonen Ashibe.
Shooty Skies.
Shovel Knight.
Shrek+Puss in Boots.
Side Arms.
Silent Hill.
Simpsons.
Sin and Punishment. 710.
Six God Combination God Mars.
SkateBIRD.
Slugterra.
Smile.
SNK.
SNK Gals' Fighters.
SNK Heroines.
Solarblade.
Soma Bringer.
Sonic(Composite). Common Heroes/OC contributor. Includes Merlow, Nazo, Turbo Mecha, and Seelkadoom. 720.
Soul Calibur.
Space Battleship Tiramisu.
Space Battleship Yamato.
Space Channel 5.
Space Emperor God Sigma.
Space Harrier.
Space Jam.
Space Odyssey.
Space Sheriff.
Space Runaway Ideon. 730.
Space Warrior Baldios.
Spark the Electric Jester.
Special Armored Battalion Dorvack.
Speed Racer.
Spelunky.
Splatoon.
Spongebob.
Squid Game.
Squirrel Boy.
Star Driver. 740.
Star Fox.
Star Gladiator.
Star Trek.
Star Vs.
Star Wars.
Steel Jeeg.
Stellvia.
Steven Universe.
Stone Smash.
Stories: The Path of Destinies. 750.
Storm Hawks.
Stranger Things.
Streets of Rage.
Street Fighter.
Strider.
Subway Surfers.
SUGURI.
Summer Camp Island.
Summon Night.
Sunrise Eiyuutan. 760.
Supa Team 4.
Super Dangerous Dungeons.
Super Dimension Century Orguss.
Super Machine Zambot.
Super Meat Boy.
Super Robot Monkey Team Hyperforce Go!
Super Robot Wars.
Super Smash Bros.
Sushi Striker: The Way of Sushido.
Sword Art Online. Due to Cyber Energy, common Heroes/OC contributor. 770.
Sym-Bionic Titan.
Takt of Magic(similar to Lost Magic, though not a sequel).
Tak and the Power of Juju.
Tales of Arcadia.
Tales Series(mainly Phantasia and Symphonia).
Team Fortress 2.
Tech Romancer.
Teenage Mutant Ninja Turtles(2012+Rise).
Tekkaman.
Tekken. 780.
Teleroboxer.
Tenet.
Tengen Toppa Gurren Lagann.
Terminator.
Terraria.
Terrifier.
Teslagrad.
Tetris(regular). Appears randomly as block puzzles.
Tetsujin-28.
Texas Chainsaw Massacre. 790.
The A-Team.
The Big O.
The Brave Express Might Gaine.
The Croods.
The Crow.
The Ghost and Molly McGee.
The Girl Who Leapt Through Space.
The Goonies.
The Grim Adventures of Billy and Mandy.
The Haunted Mansion. 800.
The Idolmaster Cinderella Girls.
The Incredibles.
The Last Story(spiritual successor of sorts to Final Fantasy, though it also has Legend of Zelda DNA).
The Legend of The Artifact.
The Lego Movie/Lego Dimensions.
The Life And Times of Juniper Lee.
The Lord of the Rings.
The Loud House.
The Marvelous Misadventures of Flapjack.
The Mask. 810.
The Matrix.
The Meatly.
The Mighty B!
The Moxy Show.
The Pagemaster.
The Ring.
The Rising of the Shield Hero.
The Saga of Tanya the Evil.
The Secret Saturdays.
The Simpsons. 820.
The Smurfs.
The Thundermans.
The Unchallangeable Daitarn 3.
The Vision of Escaflowne.
The Walking Dead.
The Wings of Rean.
The Wonderful 101.
Thunderbirds.
Tig n' Seek.
Tintin. 830.
Time Squad.
ToeJam and Earl.
Tokyo Ghoul.
Tomato Adventure.
Tomb Raider.
Tom and Jerry.
Toonami.
Toradora.
Toribash.
Toriko. Common Heroes/OC contributor. 840.
Toto Temple Deluxe.
Touhou.
Tower of Heaven.
Total Drama.
Totally Spies.
Toy Pop.
To Heart.
Transformers(Composite).
Trials of Mana.
Trick'r'Treat. 850.
Trider G7.
Tron.
TUFF Puppy.
Turbo.
Turning Red.
Ultrakill.
Ultraman.
Uncharted.
Uncle Grandpa.
Under Night In-Birth. 860.
Universal Monsters(Frankenstein+Bride, Mummy).
Undertale/Deltrarune/Glitchtale/Mendertale/lore influence from other AUs.
Under Night In-Birth.
Unreal Tournament.
Valkyria Chronicles.
Valkyrie(not to be confused with Valkyria Chronicles).
Valvrave the Liberator.
Vampirella.
Vampire Survivors.
Vandread. 870.
Venture Bros. Common Heroes/OC contributor.
Victor and Valentino.
Video Warrior Laserion.
Viewtiful Joe.
Villainous.
Virtual On.
Virtua Fighter.
Vocaloid.
Voltron.
VVVVVV. 880.
Wadanohara.
Wagon Land.
Wakfu(Dofus, Waven, Bestiale).
Wander Over Yonder.
Warframe.
Welcome to the Wayne.
Wendell and Wild.
We Bare Bears.
WHAT THE GOLF?
What's Your Story? 890.
Whatever Happened to Robot Jones?
When They Cry. One of a handful of multiverses whose top dogs can even slow down the Void Entities.
Wick.
Wii Fit Trainer.
Wild Thornberrys.
Windows 10(became sentient).
Winx Club.
Witcher.
WITCH.
Wizard of Oz.
Wonder Momo.
World Heroes. 900.
World of Tanks.
Wreck-It Ralph.
Xaiolin Showdown.
Xenoblade Chronicles. Prior to 3.
Xenosaga.
Xevious.
Yakuza.
Yugioh. Yliaster is one of the time-traveling groups that have come back from the Bad Future. Straight heroes in this case.
Yumeria.
Yuyuki. 910.
Yu Yu Hakusho.
Zak Storm: Super Pirate.
Zangeki no Reginleiv(Norse-mythos, ends with the gods reincarnated similarly to Asura's Wrath).
Zatch Bell.
Zegapain.
Zoids.
Zombie Land Saga.
Zombie Revenge.

I think this is everything. All 918 worlds. Still working on the exact placement, how many Earths(and Moons) get merged together, and some tidbits like who qualifies as offering common heroes for the pot. Power Rangers are probably rarer than Stand Users, all things considered, as an example. Meanwhile, any idiot can, in theory, get superpowers.
 
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Life Corp Dossier: SOULs
Life Corp​

Lobotomy Corp was by no means universally beloved. Indeed, their entrance and status as the main enemy of the Smoke War had earned them quite a few enemies among the Districts hit harder by it. Even in the District they'd lain claim to, District 12, there wasn't a shortage of people who disliked them. The fact that they'd unleashed a horde of monsters on The City(technically two since both the Abnormalities and the Distortions seemed to be connected to Lobotomy Corp) had only made it worse. Or better, depending on your perspective.

In Life Corp's case, they'd gotten a flood of new recruits. Life Corp was one of the more ambitious of District 12's Corporations, with designs on replacing Lobotomy Corp, and with the old L-Corp having become defunct through it's own actions and steadily having it's carcass picked clean, they believed this was their chance to make their move. Especially with the energy crisis getting worse due to EKP becoming incredibly difficult to produce with L Corp out of the picture.

Life Corp had gotten it's start when the founding family had discovered a means by which the SOUL of a human could be made to remain in the world after it's host had died due to a mixture of various psychoses relating to death and immortality and a complete lack of ethics outside of what would bring the Head down on their heads, at least for the parents, though they seemed to draw the line at deliberately experimenting on or endangering their children. Regardless, the technology had been refined to the point mass production was well underway.

A small device to capture the SOUL and what appeared to be a glass jar with a hinged door to place it in, given the unimaginative name of a SOUL Jar. A deceptively simple start to their business.

These glass jars seemed outwardly normal, but would become tinted depending on the coloration of the SOUL placed within, and kept the SOUL within from vanishing. While the philosophical implications of confirmation of the soul existing in at least some fashion were interesting, what most interested the Aftons was that the SOULs could be, for lack of a better word, 'milked' for a similarly hued energy. 7 hues roughly corresponding to the rainbow, black, grey, and pink corresponded to various personality traits, as such, these types were generally referred to as Traits. Determination, Bravery, Justice, Kindness, Patience, Integrity, Perseverance, Hate, Apathy, and Fear. White was indicative that the Trait had been lost, either due to damage to the individual's psyche or going against that Trait. Ie, an Integrity SOUL can lose their Trait by breaking a promise, though this merely causes a moderate negative effect on their personality and makes it much more difficult to extract any usable energy. Regaining a Trait can be as simple as receiving a pep talk, though it grows more difficult as time passes. There are recorded instances of Traits in their SOUL Jars losing and regaining their Traits from outside stimuli.

A few people who agreed to have themselves donated to the company's research subjects in return for their debts being paid off so as not to burden their families later, and a detection device was constructed and tested. In addition to detecting the presence of SOULs(and spiritual energies in general, which is very useful since Distortions, Abnormalitieis and EGO all run on spiritual energy to some degree) and their specific Traits, which aided in discovering that the energies extracted from SOULs were present in the living, it was just that most people couldn't get past the insulation of their physical bodies. EGOists and beings similar to them seem to bypass this by having minds so warped they warp the world around them, rather than being influenced by the world, though this also means they have far more individualistic powers than Traits provide. Unfortunately, the average EGO and the average active user of Trait energy will usually end with the latter very dead and the former perhaps winded.

This energy comes in several flavors, positive, which has been named Remnant to differentiate it from neutral Determination, and negative, which has been named Agony. These seem to correspond roughly to Positive and Negative EKP, with some researchers speculating that EKP is actually a modified form of them, as the Abnormalities from which EKP is extracted are sufficiently human to abide by the Head's Taboos.

Each type was extracted, and processed into a 'miracle drug' which the company sold, proclaiming the benefits to all and sundry, and the 'warning label' that it may cause bursts of similar effects on a permanent basis(from wearing channels of a sort for more general use of the individual's Trait) from prolonged exposure has aided in gathering a large number of test subjects for general combat uses and long-term effects of active use. Those who have lost or were born without senses using their Trait energy to replace them(Ie, seeing through it) is not uncommon, as an example.

The effects of the SOUL Ampules depend on their Trait type, and so far, these have been identical to those who have become able to use their Trait on a permanent basis. A certain amount of affinity seems to exist, depending on how close the Trait is to one's own. A Justice SOUL would have an easy time with a Patience Ampule, and a more difficult time with a Perseverance Ampule. Determination seems to be a universal receiver, complementing it's jack of all trades status by being able to absorb and make use of the others without difficulty, even it's theoretical anathema in Fear, while Kindness is a universal donor, with the exception of Hate, which can neither use nor be used by Kindness SOULs. Trait energy was more powerful when the user and/or those around them shared in that Trait(Ie, Bravery was more potent when the user was brave) and it is strongly suspected the phenomena were linked.

Currently, the major 10 Traits all have Ampules, with security getting first pick and the remainder being marketed to the wider public. Determined Red was, as mentioned, a jack of all trades that could be used for any and all of the other abilities, excepting Fear, DT's anathema(more on this later), though there were workarounds, but it's most potent factor was instilling resistance to manipulation of space-time and allowing it to be meddled with in turn, though these uses require immense quantities. Brave Orange favored direct physical strength, flames, explosions, and, funnily enough, redirecting one's own attacks. Justice was projectile-based, including trick shots, but an excessive amount could inflict karmic retribution, a poison of sorts that grew more effective the more the target had 'Sinned', though this was based on the user's ethics, so what might trigger it for one person could be ignored by another. Kind Green focused on shields, manipulation therein, and healing, though the supply is well below the demand, even considering the fact that the healing cannot revive those who are outright dead. Patient Cyan mostly focuses on restraints, ropes, nets, etc. but high-level use could manipulate time, usually slowing it down commensurately to the amount of energy used. Larger and more powerful entities are more resistant, of course. Naval Integrity excels in constructs in general, but large quantities can manipulate gravity. Purple Perseverance is good at 2 things, inflicting wounds that are difficult to heal, and resisting fatal blows temporarily. Then there are the odds ones. Black Hatred is a dangerous Trait, able to enhance any and all other uses of Trait Energy. Even when separated from it's origin point, it can corrupt users. As such, while it is wildly powerful, it is heavily restricted, usually only to those with Fused Traits already incorporating it who can be trusted to handle it. Apathetic Grey is difficult to motivate, but quite potent if roused, making it difficult to master but powerful if one can do so, generally serving as a massive energy tank in these circumstances. Finally, Fearful Pink focuses on hallucinations and bringing bad memories to the surface, with extreme amounts being capable of usurping control over Trait Energy, which has naturally made it a restricted Ampule as it is studied further. It otherwise operates surprisingly similarly to Bravery.

The Traitless White is the result of losing one's Trait. It is believed that Integrity and Kindness SOULs are the most common former Traits of such SOULs,, as the City makes holding onto principles and selflessness by turns difficult or outright suicidal. Similarly, it is believed Integrity is actually the most common Trait for humans. By the same token, Fear and Hate are most commonly found in Rats and the most deranged citizens of the City.

Bill, the father of the founding family, suspected that there was a common thread to the energy extracted despite the varied manifestations, and had developed a means to extract samples of the red-hued type from all the others, though it was calamitously inefficient. Still, it proved that Determination was the basis of each SOUL and thus of humanity. Further investigation proved that Determination was actually an even mixture of the other 6 rainbow Traits. Even those that had lost their Traits had extremely small quantities, which provided a use for these SOULs, as DT SOULs appear to be one in a million as a highball estimate. Roughly. Still, there were plenty of other discoveries.

For one thing, both nature and nurture affected how a SOUL's Traits manifested. Fear is actually some kind of twisted form of Bravery, but from how common it is in the City, you'd be forgiven for thinking otherwise. It's an inversion of Bravery, as one might guess from their names, and appears to be born from the stress of existing within the City. As unsettling as the idea that the nature of one's SOUL can be twisted by the realities of living in the City, even outside whatever the specific mechanics of the Distortion phenomena are, it does raise questions as to what the limitations are, though some researchers have raised concerns that this kind of inquiry was how the Abnormalities were created. The Aftons largely brushed it off, but took a few precautions, hiring a number of ex-L Corp personnel with experience in dealing with Abnormalities as security. Just in case.

Another was the discovery of Fused Traits, Refined Traits, and Dual-Traits. To understand their importance, one must understand some of the mechanics of how SOULs function.

Experimentation has revealed that, barring life-threatening circumstances, a SOUL can only make use of 30-40% of it's energy on a regular basis, filtered through their Trait. This is a safety mechanism. Going over that threshold, willingly or unwillingly, can crack or shatter a SOUL, which is, with current techniques, effectively a terminal illness in the former case, with treatments only being capable of delaying an imminent death, and the latter is instant death.

Fused Traits were the result of partially manifesting two different Traits. Benevolence was part Justice and part Kindness, almost always from parents who each had one of these Traits, meaning 15-20% of the SOUL's energy was filtered through each. Excepting Fused Traits involving DT, which are 15% the non-DT Trait and roughly 3% apiece of the others, at least for direct descendants of 'pure' Traits. Experiments were still underway to determine each such Trait. Second, third, and fourth 'generations' had been identified. Hate, Apathy, and Fear don't seem to manifest past second generations, though it may simply be that they haven't been uncovered yet as third and onward are already increasingly rare. There are already huge gaps in those groups. On the other hand, Second Gens seem more common than First Generation SOULs.

Second Generation Traits: Vermillion(DT+BV): Heroism. Red-Yellow(DT+JT): Judgement. Saddle Brown(DT+KD): Purity. Lilac(DT+PT): Diligence. Dark Pink (DT+IG): Honor. Magenta(DT+PV): Ambition. Deep Pink(DT+FR): Ambivalence. Watermelon Red(DT+AP): Despair. Maroon(DT+HT): Animosity.

Gold(BV+JT): Leadership. Olive(BV+KD): Protection. Light Green(BV+PT): Forebearance. Sienna(BV+IG): Honesty. Indian Red(BV+PV): Fortitude. (BV+FR): Not compatible. Peru (BV+AP): Elitism. Dark Orange(BV+HT): Rage.

Lime(JT+KD): Benevolence. Pale Green(JT+PT): Rationality. Dark Olive(JT+IG): Rectitude. Mauve(JT+PV): Impartiality. Khaki(JT+FR): Uncertainty. Dark Khaki(JT+AP): Punishment. Dark Yellow(JT+HT): Vengeance.

Mint(KD+PT): Empathy. Dark Cerulean(KD+IG): Guidance. Grey-Blue(KD+PV): Selflessness. Dark Sea Green(KD+FR): Submission. Sea Green(KD+FR): Pity. (KD+HT): Not compatible.

Blue(PT+IG): Decency. Steel Blue(PT+PV): Learning. Pale Turquoise(PT+FR): Anxiety. Turquoise(PT+AP) Sloth. Dark Cyan(PT+HT): Restraint.

Indigo(IG+PV): Composure. Slate Blue(IG+FR): Concern. Dark Slate Blue(IG+AP): Morbidity. Dark Indigo(IG+HT): Disappointment.

Orchid (PV+FR): Caution. Dark Magenta (PV+AP): Tenacity. Dark Purple(PV+HT): Resentment.

Rosy Brown(FR+AP): Anticipation. Dark Pink (FR+HT): Hysteria.

Dark Grey(AP+HT): Dislike.

Third Generations: Fire Red(20% DT, 10% BV): Spontaneity. Carrot(20% BV, 10% DT): Independence. Pumpkin(20% BV, 10% JT): Daring. Merigold(20% JT, 10% BV): Positivity. Pear(20% JT, 10% KD): Tolerance. Apple Green(20% KD, 10% JT): Advocacy. Emerald(20% KD, 10% PT): Charity. Teal(20% PT, 10% KD): Caring. Sky Blue(20% PT, 10% IG): Indulgence. Azure(20% IG, 10% PT): Humility. Ultramarine(20% IG, 10% PV): Loyalty. Violet(20% PV, 10% IG): Conscientiousness. Fuschia(20% PV, 10% DT): Endurance. Crimson(20% DT, 10% PV): Persistence.

Fourth Generations(intermixing of more than 2 Traits, exact amounts difficult to discern): Strawberry: Flexibility. Coral: Impetuosity. Apricot: Idealism. Amber: Openness. Banana: Encouragement. Lemon: Courtesy. Light Green: Altruism. Light Teal: Clemency. Arctic Blue: Confidence. Cerulean: Scrupulousness. Admiral Blue: Faith. Midnight: Foresight. Plum: Tenacity. Rose: Informality.

It is believed that 5th and 6th Generations exist, but our instruments aren't sophisticated to discern them from 4th Gens. Further refinement will be necessary to accomplish that, or even to nail down the exact makeup of 4th Gens.

Refined Traits are what occurs when someone's nature and nurture cooperate to enhance a singular Trait, effectively embodying it at 200% strength. This can also occur with the extremely distorted mindsets of EGOists, though there is certainly overlap. Other than the SOUL gaining a sheen, little is outwardly different, though their personalities are generally very strong. They are only somewhat more common than DT SOULs.

Refined Traits: Purpose, Audacity, Legality, Love, Analysis, Devotion, Persistence, Terror, Idleness, Malice.

Dual Traits are similar to Refined Traits, except that they are full embodiments of 2 separate Traits. That is, 30-40% of the energy in the SOUL is one Trait, and an additional 30-40% is another. It is not normally possible to have Dual-Traits that involve DT, as it's nature as a mixture makes it incompatible with this mechanism. If one is encountered, it is generally a sign of extremely unnatural circumstances and/or a mind warped well beyond the point of sanity. The SOUL at the center of a nearby Distortion was such a Dual-Trait, to give some perspective. Additionally, losing one Trait is irrecoverable, reducing them to the other Trait permanently. A disadvantage Fused Traits lack.

Naturally, a lot of research goes into the specific differences between the various Traits, their hybrids, and the Refined and Dual-Traits are considered high research priorities even by these standards.

Dual-Traits, for example, have the ability to combine their abilities, though they lose the individual abilities in exchange. For example, The Dual-Trait version of a Decency SOUL can combine the Time and Gravity manipulation of their component Traits in order to teleport, but lose the ability to use these powers separately.

AN: Ah a Project Moon Corp messing with things beyond their comprehension to the potential detriment of literally everyone. A classic.

Before you ask, yes, messing with souls can and will bite them in the ass if they're not careful. People worried that this shit is how L-Corp blew itself up have injected some caution into the endeavor. Let's see if it's enough.

Animosity is essentially controlled Hate. The other Fused Traits involving Hate are equivalents. Putting Hate in someone who doesn't have control over it already is a good way to give Hate a finger puppet, though it's weird nature(Trait, enhancer, possesses some level of will from inherited grudges even early in it's development) allows people to become Fused Traits with it without the drawbacks of normal Fused Traits, meaning they're effectively both Fused and Dual-Traits.

And yes, the implication of Hate just being a thing is intended to be that the City is so thoroughly terrible(it's not quite 40K-level grim, but it's up there) a place to live that it's just kind of floating around, though it's not bad enough to achieve major threat status as long as it doesn't latch onto anything already dangerous. Like an Abnormality or Distortion compatible with it, and Carmen's not dumb enough to feed Hate a Distortion on purpose when that shit turns sane individuals into omnicidal maniacs unless they're spectacularly strong-willed.

Yeah, they're using the SOULs as batteries, and they found out that 30-40% limit the hard way. The only reason they're not bleeding every SOUL dry immediately is that they only get so many new ones. People familiar with both will compare it to a less sadistic version of making Argent.

If you didn't catch it, Life Corp is a division of Fazbear Ent, which means FazEnt and it's monstrosities are going to hulk the hell out compared to their Canon.

Even in Glitchtale Canon, relevant energies can be used to power artifacts that can accomplish relevant feats of magic, such as teleportation. Life Corp is just speedrunning that tech tree off the back of a complete lack of ethics. This may have contributed to Metalllius managing to copy the Sephirot, since the Traits were made as crappy knockoffs in-universe, and he would have encountered people using artificial implements powered by Trait Magics. Evolving into Metallius allowed him to copy conceptual effects.

Fear is actually the strongest of the Inverted Traits. The implication was intended to be that the others were around, but the circumstances that would have someone Invert their Trait usually killed the others. Fear SOULs, being the strongest, survived often enough for Life Corp to pick up on them. If they knew about the spell, they'd probably try and arrange some deliberate Inversions to study up on them and Hate's abilities more.

Someone actually versed in how SOULs work would find it extremely alarming that Fear and Hate are common to The City, and (correctly) suspect that the other Inversions not being around was a byproduct of the same horrors that made Inversions relatively common to begin with.
 
Amazing World of Gumball.
American Dad.
Among Us.
Attack on Titan.
Family Guy.
Five Nights At Freddy'
Game of Thrones.
Hamtaro.
Haruhi Suzumiya.
Hatsune Miku.
Hazbin Hotel.
Jujutsu Kaisen. Common Heroes/OC contributor. Every major city will have Curse Users.
Kirby. Common Heroes/OC contributor.
Konosuba. 230.
Kung Fu Panda.
Kunio-Kun.
League of Legends.
Lobotomy Corporation. Part of the Bad Future. Nicer past selves are part of the current era.
Lolirock.
Looney Tunes.
Loud House.
Marvel. Common Heroes/OC contributor. Includes Spiderverse and Marvel Vs. Capcom.
Max Steel.
My Hero Academia. Common Heroes/OC contributor.
Nasuverse(Main timeline follows Grand Order).
Phineas and Ferb.
Randy Cunningham.
Saint Seiya.
Shovel Knight.
Slugterra.
SNK.
Sonic(Composite). Common Heroes/OC contributor. Includes Merlow, Nazo, Turbo Mecha, and Seelkadoom.
Space Jam.
Spelunky.
Splatoon. 380.
Spongebob.
.Sword Art Online. Due to Cyber Energy, common Heroes/OC contributor.
The Idolmaster Cinderella Girls.
Tom and Jerry.
Turning Red.
Vocaloid.
We Bare Bears.
This seems like a stupid, self-indulgent, and overly bloated mess. Attack on Titan plus We Bare Bear, how would that even work? And Grand Order for the Christ's sake, do you even play the damn game?
 
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This seems like a stupid, self-indulgent, and overly bloated mess. Attack on Titan plus We Bare Bear, how would that even work? And Grand Order for the Christ's sake, do you even play the damn game?

It's partially diegetic. C didn't intend for this many universes to get merged. Basically, she was just grabbing shit at random, and because she was too upset to be careful, a mixture of bad luck and happening to grab particularly connected universes(Smash Bros and Fortnite, for example) created a 'vacuum' that dragged other universes in. Which kept compounding until she calmed down.
 
CYOA: Endless Possibilities. New
There are many choices one could make, leading to countless possible futures, wonder and ruin alike, if one is willing to work for it, but, as many have previously lamented, humans have limitations. No matter how much you train, a nuke could wipe a city off the map before you even realized you were in danger. This particular calamity has benefitted you, as two massive multiversal calamities have merged together into a larger one like two black holes swallowing each other and winding up with a bigger Event Horizon than strictly additive, dragging hundreds of universes and their associated multiverses together.

Luckily, the responsible party has remained to deal with the results of her temper tantrum and what appears to be simple bad luck. So we shouldn't need to worry about incompatible metaphysics ripping any of the hundreds of multiverses involved in this mess apart. Though that implies certain things about the culprit's sheer power, nonetheless you in particular have benefitted immensely. The cascade of shifting realities drip-fed you insights into greater workings of reality, beyond such petty things as the logic of a singular multiverse. Of course, your mind couldn't possibly have held onto half of it. It was only the safeguards for world mergers the culprit emplaced that prevented your brains from quite literally running out your ears. Still, that provided enough of a scaffolding to elevate you a great deal.

10 Bodily Autonomy. 5 Willful Decisions. 1 Heart's Command.

First things first, select the world you wish to head to from this exhaustive list, all technically part of a larger multiverse cluster within this specific cosmology of the full Omniverse. If you wish, you may select multiple worlds and mash them together in whole or in part. Super Robot Wars-style world mashup? Certainly. A dozen Earths and their surrounding solar systems mashed together, such that each constituent Earth is structured in a manner akin to apple slices abutting each other on the Merged Earth? Perfectly fine. Even if you have 100+ Earths merged together, the new locality's Top God will modify the universe's physics to avoid any mishaps like Jupiter becoming a Red Dwarf.

You may also choose to add any universes you can find a connection for with any worlds you select.
World Choices:
13 Sentinels: Aegis Rim.
21 Jump Street.
.hack.
Aaahh!!! Real Monsters.
Ace Attorney.
Acrobunch.
Active Raid.
Advance Wars.
Adventure Time+Genderswap Universe.
Adventure Quest Worlds. 10.
Afro Samurai.
Aikatsu.
Akame Ga Kill.
Akatsuki Blitzkampf.
Akira.
Alan Wake.
Aldnoah.Zero.
Alex Kidd.
Alien.
Alien Hominid. 20.
Altered Beast.
Alvin and the Chipmunks.
Amazing Digital Circus.
Amazing World of Gumball.
American Dad.
American Dragon.
Among Us.
Amphibia.
Angry Birds.
Angry Beavers. 30.
Animal Crossing.
Animaniacs.
Annoying Orange.
Another Century's Episode.
Another Code: Two Memories.
Apple and Onion.
Aquaria.
Arcana Hearts.
Archie/Riverdale.
Arena of Valor. 40.
Armored Core.
Armored Trooper Votoms.
Armor Hunter Mellowlink.
Arms.
Art of Fighting.
ASH: Archaic Sealed Heart.
Assassin's Creed.
Asteroids/Space Invaders.
Astral Chain.
Astro Boy. 50.
Asura's Wrath.
Attack on Titan.
Aura Battler Dunbine.
Avatar: The Last Airbender(Aang and Korra).
Azure Striker Gunvolt.
Azur Lane.
A Certain Magical Index/Scientific Railgun/ Scientific Accelerator.
A Hat In Time.
Babylonian Castle Saga.
Back to the Future. 60.
Bad Boys.
Balloon Fighter.
Banjo-Kazooie.
Baoh.
Baraduke.
Baten Kaitos(a post-apocalypse where people have developed Wings of the Heart allowing limited flight).
Battletoads.
Battle Cats.
Battle Circuit.
Battle Clash. 70.
Battle K-Road.
Battle Spirits.
Bayonetta.
Baywatch.
Beast King GoLion.
Beetlejuice.
Bendy and the Ink Machine.
Ben 10.
Berserk.
Betterman. 80.
Beverly Hills, 90210.
Beyblade.
Big Hero 6.
Bill and Ted's Excellent Adventures.
Bingo the Multiva.
Bionic Commando.
Bionic Six.
BIONICLE.
Bismark.
BitTrip. 90.
Black Cat(To Love-Ru's predecessor, set in the same universe).
Black Clover.
Blazblue: Cross Tag Battle.
Blaze and the Monster Machines.
Bleach.
Bloodborne.
Bludgeoning Angel Dokuro-chan.
Blue Comet SPT Layzner.
Blue Dragon.
Blue Reflection. 100.
Bob's Burgers.
Bokurano: Ours.
Bomberman.
Border Break.
Borderlands.
Boss 101.
BoxBoy!
Braid.
Brain Powerd.(No, that's how it's spelled.)
Bravoman. 110.
Brave Bang Bravern!
Brave Company.
Brave Exkaiser.
Brave Police J-Decker.
Brave Raideen.
Bravely Default.
Brawl Stars.
Breadwinners.
Broken Blade.
Bubsy. 120.
Bucky O'Hare.
Buddy Complex.
Bunsen Is A Beast.
Burning Force.
Button City.
Call of Duty.
Cal's Quest.
Camp Lazlo.
Captain Commando.
Captain Earth. 130.
Captain Harlock.
Captain N: The Game Master.
Captain Planet.
Captain Rainbow.
Captain Underpants.
Card Hero.
Cars.
Castlevania.
Castle Crasher.
CatDog. 140.
Catscratch.
Cautious Hero.
Cave Story.
Celeste.
Chainsaw Man.
Chalkzone.
Charlotte(Anime).
Charmed.
Chibi Knight.
Chibi Robo! 150.
Child's Play.
Chima.
Choo-Choo Charles.
Chosoju Mecha MG.
Chowder.
Chrono Trigger. Includes Radical Dreamer, Chrono Cross, and Chrono Break elements.
City Hunter.
Clash of the Titans.
Class of 3000.
Class of the Titans. 160.
ClayFighter.
Clarence.
Clicker Heroes.
Clive 'N' Wrench.
Codename: KND.
Codename: S.T.E.A.M.
Code Geass.
Code Lyoko.
Combat Mecha Zabungle.
Compati Hero. 170.
Conker.
Courage the Cowardly Dog.
Cowboy Bebop.
Cow and Chicken.
Craig of the Creek.
Crash Bandicoot.
Creed(Rocky Spinoff).
Crossover Nexus.
Crossy Road.
Cross Ange. 180.
Crowns.
Crypt of the Necrodancer.
Crysis.
CSI.
Cthulhutech.
Cubivore.
Culdcept.
Cuphead.
Cutie Honey.
Cyberbots: Fullmetal Madness. 190.
Cyberpunk 2077.
Daemon X Machina.
Daimidaler.
Dai-Guard.
Dancouga.
Dangaioh.
Danny Phantom.
Daria.
Darkstalkers.
Dark Castle. 200.
Dark Souls.
DBX.
DC. Includes Static Shock and associates.
Dead By Daylight.
Dead Cells.
Dead End: Paranormal Park.
Dead Rising.
Dead Space. Negative Atmosphere was drawn in as a spiritual successor. Drawing complaints from Guardians since it's not finished.
Death Battle.
Death Note. 210.
Death Race.
Demon Slayer/Kimetsu no Yaiba.
Demon Souls.
Dennō Bōkenki Webdiver.
Dept. Heaven.
Despicable Me.
Destiny 2.
Detonator Orgun.
Devilman.
Devil May Cry. 220.
Devil World.
Dexter's Laboratory.
Diablo.
Dies Irae.
Die Hard.
Dig Dug.
Digimon.
Dino Crisis.
Disaster: Day of Crisis.
Disco Zoo. 230.
Dishonored.
Disney(Cruella, De Ville, Maleficent, Captain Hook, Baymax).
Divergent.
Doctor Who.
Donkey Kong.
Donnie Darko.
DOOM.
Doug.
Dragonball/Z/GT/Super/Daima/Xenoverse. Expanded Universe includes Multiverse, Xicor, and Versus Z.
Dragon's Dogma. 240.
Dragon Gal.
Dragon King: The Fighting Game(C: Poor guy's universe was never finished.)
Dragon Quest.
Dreamcatcher.
DuckTales. Mix of old and new Shows, with a dash of Three Caballeros.
Duck Game.
Duck Hunt.
Dude That's My Ghost.
Dune.
Dungeons and Dragons(both regular and 1983 cartoon). Pathfinder and Forgotten Realms available. 250.
Dust: An Elysian Tail.
Dynamite Deka.
Earthbound. Includes Oddity/Mother 4, Buzzbound, and Collective Consciousness.
Earthworm Jim.
Edward Scissorhands.
Ed, Edd, n' Eddy.
Elden Ring.
Elder Scrolls.
Elfen Lied.
El Chavo del Ocho. 260.
El Tigre.
Emblem.
Enter the Gungeon.
ENA.
Epic Battle Fantasy.
Epithet Erased.
Epoch.
Escape.
Eternal Darkness.
E.T. 270.
Eureka Seven.
Evangelion.
Even Further Beyond.
Eversion.
Ever After High.
Ever Oasis.
Evil Con Carne.
Evil Dead.
Exalted (Gunstar Autocthonia, Age of Glory, Age of Sorrows, Usurpation).
Exed Exes. 280.
Expelled from Paradise.
F-Zero.
Fafner in the Azure.
Fairly Odd Parents.
Fairy Tail.
Fallout.
Fall Guys.
Famicom Detective Club.
Family Guy.
Fanboy and Chum Chum. 290.
Fancy Pants.
Fang of the Son Dougram.
Fantasy Zone.
Fantidote.
Fighting Layer.
Fighting Vipers.
Final Fantasy.
Final Fight.
Firebreather.
Fire Emblem. 300.
Fire Force/Soul Eater. Soul Eater era, post-Anime Ending.
Fist of the North Star.
Fist of Awesome.
Five Nights At Freddy's.
FLCL.
FlingSmash.
Flintstones.
Flower Knight Girl.
Flying Red Barrel.
Flywrench. 310.
FNF. Includes various Crossover Mods, such as Cartoon Cat.
Forgotten Worlds.
Fortnite. (C: Oh not this shit again!)
For Honor.
Fossil Fighters.
Foster's Home For Imaginary Friends.
Foundation Series.
Freedom Planet.
Fraymakers. 320.
Friday the 13th.
Frost Bite.
Fullmetal Alchemist. Mixture, favoring Brotherhood.
Full Metal Panic!
Fungies.
Fusionfall.
Futurama.
F-Zero.
Gaiking.
Gain Ground. 330.
Galactic Rangers.
Galaxian.
Galaxy Angel.
GaoGaiGar.
Game of Thrones.
Garfield. Includes Gorefield sub-Multiverse.
Gargantia on the Verdurous Planet.
Gargoyles.
Garo.
Gasaraki. 340.
Gear Fighter Dendoh.
Gears of War.
Generator Rex.
Genesis of Aquarion.
Genki Bakuhatsu Genbaruger.
Genpei Toma Den.
Getter Robo.
Ghostbusters.
Ghostrunner.
Ghosts n' Goblins. 350.
Ghost Recon.
Giant Gorg.
Giant Robo.
Giftpia.
Girl's Battle Bootlog.
Gish.
G.I. Joe.
Glee.
Goemon/Mystical Ninja.
Glory of Heracles. 360.
Goat Simulator.
Godannar.
Goddess of Victory: NIKKE.
Godzilla. Includes associated monsters like Mothra and King Kong.
God Eater.
God of War.
Go Shogun.
Golden Sun.
Grand Theft Auto.
Gravion. 370.
Gravity Falls.
Gremlins.
Grendizer.
Gridman.
Grossology.
Guilty Gear.
Gundam.
Gunbuster/Diebuster.
Gunhed.(Yes, that's how it's spelled)
Gun Sword. 380.
Hacka Doll.
Hades.
Hajimari no Mori.
Half-Life.
Halo. Red Vs Blue included.
Halloween(Michael Myers).
Hamtaro.
Hanna-Barbara Universe. Wacky Races, Laff-A-Lympics, Yogi's Gang, etc.
Hao Taikei Ryu.
HarmoKnight. 390.
Harry Potter.
Haruhi Suzumiya.
Harvey Beaks.
Hatsune Miku.
Hazbin Hotel.
Heavy Metal L-Gaim.
Hellboy.
Hello Neighbor.
Hellraiser.
Hellsing. 400.
Helltaker.
Henry Danger.
Henry Stickmin.
Heroman.
Heybot!
Hey Arnold!
Hi Hi Puffy AmiYumi.
Hi Score Girl.
Hollow Knight.
Homestuck. 410.
Horizon Zero Dawn.
Hotel Dusk.
Hot Wheels: Battle Force 5.
Houseparty.
House of the Dead.
How To Train Your Dragon.
Hunter X Hunter.
Hyperlight Drifter.
Iczer One.
Ice Climbers. Currently climbing Everest. 420.
Ikari Warriors.
Inazuman.
Incredibles.
Independence Day.
Indiana Jones.
inFamous.
Infinite RYVIUS.
Infinity Train.
Initial D.
Inside Out. 430.
Inuyasha-Yashahime.
Invader Zim.
Invincible.
In Stars And Time.
Isekai Quartet.
It. (Dark Tower multiverse).
Iron Giant.
I Know What You Did Last Summer.
I Wanna Be the Guy.
Iyanu: Child of Wonder. 440.
J9 Series.
Jak and Daxter.
James Bond.
Jarvis.
Jay and Silent Bob.
Jestsons.
Jimmy Neutron+Planet Sheen.
Johnny Bravo.
Johnny Test.
John Wick. 450.
Jojo's Bizarre Adventure.
Jorel's Brother.
Josie and the Pussycats.
Joy Mech Fighter.
Judge Dredd.
Jujutsu Kaisen.
Jumper.
Jumpforce.
Jurassic Park.
Jushin Liger. 460.
Kaguya-sama: Love is War.
Kaijudo: Rise of the Duel Masters.
Kaiketsu Zubat.
Kaizoku Sentai Gokaiger.
Kamen Rider.
KanColle.
Kanzen Shouri Daiteioh.
Kappa Mikey.
Katamari.
Keroro Gunsou. 470.
Kid Icarus.
Kikaider.
Killer Instinct.
Kill la Kill.
Kill the Plumber.
King Kong.
King of the Hill.
Kim Possible.
Kingdom Hearts(including Epic Mickey, Ducktales, etc.).
Kipo and the Age of the Wonderbeasts. 480.
Kirby.
Klonoa.
Knight's & Magic
Knight Laumme & 40.
Knight Rider.
Konosuba.
Kung Fu Panda.
Kunio-Kun. Includes River City Girls.
Kurikin Nano Island Story.
Kuromukuro. 490.
Kyōryū Sentai Zyuranger
Lagrange: The Flower of Rin-ne.
Land Sliders.
Last Hope.
League of Legends.
Left 4 Dead.
Legendary Wings.
Legend of Zelda.
Lego.
Lego Monkie Kid. 500.
Lightspeed Electroid Albegas.
Lilo and Stitch.
Linebarrels of Iron.
LISA.
Little Witch Academia.
Live a Live.
Lobotomy Corporation.
Lolirock.
Long Live the Royals.
Looney Tunes. 510.
Looty Dungeon.
Lord of Vermillion IV.
Loud House.
Lovecraft Mythos.
Love Life! Feat Silvagunner.
Lucky Star.
Lupin III.
Machinarium.
Machine Robo.
Mach Rider. 520.
Macross.
Madness Combat.
Madö King Granzört.
Magical Princess Minky Momo.
Magical Vacation.
Magic Knight Rayearth.
Mago.
Majestic Prince.
Make 10: A Journey of Numbers.
Mao Mao: Heroes of Pure Heart. 530.
Mario.
Martian Succesor Nadesico.
Martin Mystery.
Marvelous.
Marvel. Includes Spiderverse and Marvel Vs. Capcom.
Marvel Land.(Not to be confused with the above)
Mashin Hero Wataru.
Matchless Raijin-On.
Matrix.
Max Steel. 540.
Mazinger.
McPixel.
Mechander Robo.
Medabots.
Medaka Box.
Megaman.
Megas XLR.
Megazone 23.
Metal Armor Dragonar.
Metal Gear. 550.
Metal Heroes.
Metroid.
Michael Jackson.
Mighty Jill Off.
Mighty Magiswords.
Miguzi.
Mike, Lu, & Og.
Million Arthur Arcana Blood.
Minecraft.
Minor Threats.
Mirai Robo Daltonius. 560.
Miraculous Ladybug.
Mischief Makers.
Mission: Impossible.
Mistborn.
Moana.
Mob Psycho 100.
Monkey Quest.
Monsters Vs Aliens.
Monster High.
Monster Hunter. 570.
Monster Loving Maniacs.
Monster Tale.
Monty Python and the Holy Grail.
Monumental Valley.
Mortal Kombat.
Move or Die.
Moville Mysteries.
Mr Game And Watch.
Mr. Driller.
Multiversus. 580.
Murakumo.
Muv-Luv.
My Gym Partner's A Monkey.
My Hero Academia.
My-HiME.
My Life As A Teenage Robot.
My Little Pony: FiM(G5, Equestria Girls are Earthside, though Pony Rainbow Dash shows up due to weakening dimensional walls).
My Next Life as a Villainess: All Routes Lead to Doom!
N.
Nadia: The Secret of Blue Water. 590.
Namco X Capcom.
Napoleon(Fire Emblem-style game).
Naruto.
Nasuverse.
Nefarious.
Nekketsu Saikyō Go-Saurer.
Nekopara.
Nicktoons All-Stars Brawl.
Nier: Automa.
Nightmare Before Christmas. 600.
Nightmare On Elm Street.
Nimona.
Ninjago.
Ninja.
Ninja Gaiden.
Ninja Robots.
Nintendoji.
Nippon Ichi(mainly Disgaea).
Nomad of Nowhere.
No More Heroes. 610.
Octopath Traveler.
OFF.
Okami.
Old World of Darkness.
Oneshot.
One Piece.
One Punch Man.
Ordyne.
Ori and the Blind Forest.
Osu! Tatake! Ouendan/Elite Beat Agents. 620.
Out of Jimmy's Head.
Overlord.
Overman King Gainer.
Overwatch.
Over the Garden Wall.
Owl House.
PAC-Man. Mix of Games and Shows.
Pandora's Tower.
Panzer World Galient.
Parodius. 630.
Party Trooper.
Pathfinder.
Patlabor.
Penguins of Madagascar.
Penn-Zero(and his multiverse).
Pepsiman.
Periwinkle Around the World.
Persona(includes SMT).
Phineas and Ferb.
Pikmin. Post-3. Olimar crashed on Earth. Again. 640.
Pirates of the Caribbean.
Pizza Tower.
Plants Vs Zombies.
Plasma Puncher.
Pokemon.
Pop Team Epic.
Portal.
Powerpuff Girls(mix of old and new shows. Justice Friends' problem was with their age, for example).
Power Rangers.
Predator. 650.
Pretty Little Liars.
Prince of Persia.
Princess Connect! Re: Dive.
Problem Solverz.
Project Hacker: Kakusei.
Project X Zone.
Project Zoerymer.
Prototype.
Psychotic Adventures.
Psycho Soldier. 660.
PUBG.
Puella Magi Madoka Magica. C likely institutes the Magia Record system, which everyone involved is much happier with.
Punch-Out!
Pushmo.
Puyo Puyo.
QP Shooting.
Quake.
Rabbids Invasion.
RahXephon.
Rally-X. 670.
Randy Cunningham.
Ratchet & Clank.
Rayman.
Record of Ragnarok/Shuumatsu no Valkyrie. (C: You're having issues being spread thin across your universes right?! I've a got fix for that!)
Red Arremer.
Red Dwarf.
Ren and Stimpy.
Regular Show.
Resident Evil.
Resonance of Fate. 680.
RETRY.
Re: Zero.
Rick and Morty.
Riddle School.
Ristar.
Rival Schools.
Rivals of Aether.
Robotomy.
Robocop.
Robot Girls Z. 690.
Robot Romance Trilogy.
ROB. C restored the Island of the Ancients and his people.
Rocket League.
Rocko's Modern Life.
Rollergirls from Beyond.
Ronald McDonald+McDonaldLand.
RPG World.
Rugrats.
RunMan.
Rurouni Kenshin. 700.
RWBY. Common Heroes. OC contributor.
s-CRY-ed.
Sabrina the Teenage Witch.
Saikyo Robo Daioja.
Sailor Moon.
Saint Seiya.
Sakuna: Of Rice and Ruin.
Sakura Samurai.
Sakura Wars.
Salad Fingers. 710.
Samurai Gunn.
Samurai Jack.
Samurai Showdown.
Samurai X.
Sanjay and Craig.
Saw.
Science Adventure Series.(Chaos; Head, Stein's Gate, etc)
Scooby Doo.
Scott Pilgrim.
Scream. 720.
Scribblenauts.
Secret Mountain Fort Awesome.
Secret Saturdays.
Sega Hard Girls.
Seinen Kamen Machineman.
Senran Kagura.
Sentry Knight.
Sesame Street.
Shadow Land.
Shakugan no Shana. 730.
Shantae.
Sharknado.
Shenmue.
She-Ra and the Princesses of Power. Shares a universe with He-Man and the Masters of the Universe.
Sheep in the Big City.
Shining Force EXA.
Shinkalion.
Shinobi.
Shin-chan.
Shin Onigashima. 740.
Shippu! Iron Leaguer.
Shonen Ashibe.
Shooty Skies.
Shovel Knight.
Shrek+Puss in Boots.
Side Arms.
Silent Hill.
Simpsons.
Sin and Punishment.
Six God Combination God Mars. 750.
SkateBIRD.
Sky Love.
Slugterra.
Smile.
SNK Gal's Fighters.
SNK Heroines.
SNK.
Solarblade.
Soma Bringer.
Sonic(Composite). Expanded Universe includes Merlow, Nazo, Turbo Mecha, and Seelkadoom. 760.
Soul Calibur.
Space Battleship Tiramisu.
Space Battleship Yamato.
Space Channel 5.
Space Emperor God Sigma.
Space Harrier.
Space Jam.
Space Odyssey.
Space Sheriff.
Space Runaway Ideon. 770.
Space Warrior Baldios.
Spark the Electric Jester.
Special Armored Battalion Dorvack.
Speed Racer. Mix of old and new shows.
Spelunky.
Splatoon.
Splinter Cell.
Spongebob.
Spyro.
Spy Hunter. 780.
Squid Game.
Squirrel Boy.
Starcraft: Brood War.
Star Driver.
Star Fox.
Star Gladiator.
Star Trek.
Star Vs.
Star Wars.
Steel Jeeg. 790.
Stellvia.
Steven Universe.
Stone Smash.
Stories: The Path of Destinies.
Storm Hawks.
Stranger Things.
Streets of Rage.
Street Fighter.
Strider.
Subway Surfers. 800.
suggsverse.
SUGURI.
Summer Camp Island.
Summon Night.
Sunrise Eiyuutan.
Supa Team 4.
Supernatural
Super Dangerous Dungeons.
Super Dimension Century Orguss.
Super Machine Zambot. 810.
Super Meat Boy.
Super Robot Monkey Team Hyperforce Go!
Super Robot Wars.
Super Smash Bros.
Supreme Commander.
Sushi Striker: The Way of Sushido.
Sword Art Online.
Sym-Bionic Titan.
Takt of Magic(similar to Lost Magic, though not a sequel).
Tak and the Power of Juju. 820.
Tales of Arcadia.
Tales Series(mainly Phantasia and Symphonia).
Team Fortress 2.
Tech Romancer.
Teenage Mutant Ninja Turtles(2012+Rise).
Tekkaman.
Tekken.
Teleroboxer.
Tenet.
Tengen Toppa Gurren Lagann. 830.
Tensei Shittara Slime Datta Ken/Reincarnated As A Slime.
Terminator.
Terraria.
Terrifier.
Teslagrad.
Tetsujin-28.
Texas Chainsaw Massacre.
They Called Me Mad.
The A-Team.
The Backrooms. 840.
The Big O.
The Boys.
The Brave Express Might Gaine.
The Croods.
The Crow.
The Culture (Iain Banks)
The Duskbloods.
The Elder Scrolls.
The Gardens of Enoch.
The Ghost and Molly McGee. 850.
The Girl Who Leapt Through Space.
The Goonies.
The Grim Adventures of Billy and Mandy.
The Haunted Mansion.
The Host.
The Idolmaster Cinderella Girls.
The Incredibles.
The Last Story(spiritual successor of sorts to Final Fantasy, though it also has Legend of Zelda DNA).
The Legend of The Artifact.
The Lego Movie/Lego Dimensions. 860.
The Life And Times of Juniper Lee.
The Lord of the Rings(Early Fourth Age, Late Second Age, War of Wrath).
The Loud House.
The Manifest Realm(Seram is unlikely to appear due to all of this nonsense, and if he does, it is likely to be akin to Ineptitude's version).
The Marvelous Misadventures of Flapjack.
The Mask.
The Matrix.
The Meatly.
The Mighty B!
The Moxy Show. 870.
The Pagemaster.
The Ring.
The Rising of the Shield Hero.
The Saga of Tanya the Evil.
The Secret Saturdays.
The Simpsons.
The Smurfs.
The Thundermans.
The Unchallangeable Daitarn 3.
The Vision of Escaflowne. 880.
The Voyaging Realm (1 year before Hunger, unlikely to have even a shade of the true Hunger due to this nonsense)
The Walking Dead.
The Wings of Rean.
The Witcher
The Wonderful 101.
Thomas & Friends.
Thunderbirds.
Thundercats.
Tig n' Seek.
Time Squad. 890.
Tintin.
TMNT.
ToeJam and Earl.
Tokyo Ghoul.
Tomato Adventure.
Tomb Raider.
Tom and Jerry.
Toonami.
Toradora.
Toribash. 900.
Toriko.
Toto Temple Deluxe.
Touhou.
Tower of Heaven.
Total Drama.
Totally Spies.
Toy Pop.
To Heart.
Transformers. Expanded Universe is a Composite.
Trials of Mana. 910.
Trick'r'Treat.
Trider G7.
Tron.
TUFF Puppy.
Turbo.
Turning Red.
Twisted Metal.
Ultrakill.
Ultraman.
Umineko: When They Cry. 920.
Uncharted.
Uncle Grandpa.
Universal Monsters(Frankenstein+Bride, Mummy).
Undertale/Deltrarune/Glitchtale/lore influence from other AUs.
Under Night In-Birth.
Unreal Tournament.
Valkyria Chronicles.
Valkyrie(not to be confused with Valkyria Chronicles).
Valvrave the Liberator.
Vampirella. 930.
Vampire Survivors.
Vandread.
Vectorman.
Venture Bros.
Victor and Valentino.
Video Warrior Laserion.
Viewtiful Joe.
Villainous.
Virtual On.
Virtua Fighter. 940.
Vocaloid.(Miku is Boyfriend's sister in the latter's Canon anyway)
Voltron.
VVVVVV.
Wadanohara.
Wagon Land.
Wakfu(Dofus, Waven, Bestiale).
Wander Over Yonder.
Warframe.
Warhammer 40,000.
Warhammer Fantasy. 950.
Welcome to the Wayne.
Wendell and Wild.
We Bare Bears.
What's Your Story?
WHAT THE GOLF?
Whatever Happened to Robot Jones?
When They Cry.
Wick.
Wild Thornberrys.
Winx Club. 960.
Witcher.
WITCH.
Wizard of Oz. Includes elements of Wicked and Beyond the Yellow Brick Road.
Wonder Momo.
World Heroes.
World of Tanks.
World of Warcraft.
Worm.
Wreck-It Ralph.
Xaiolin Showdown. 970.
Xenoblade Chronicles. Prior to 3.
Xenosaga.
Xevious.
Yakuza.
Yugioh.
Yumeria.
Yuyuki.
Yu Yu Hakusho.
Zak Storm: Super Pirate.
Zangeki no Reginleiv(Norse-mythos, ends with the gods reincarnated similarly to Asura's Wrath). 980.
Zatch Bell.
Zegapain.
Zoids.
Zombie Land Saga.
Zombie Revenge.
Zootopia.

Excellent Equipment:

[ ] Golden Apple - 1 Bodily Autonomy.
Provides a + to any Attribute you select. May be selected an unlimited number of times.

[ ] Senzu Beans - 1 Bodily Autonomy.

Large magical beans. Fully restores a person's physical health and stamina, and can even heal severe wounds like lost limbs if eaten swiftly after the damage is inflicted. In essence, a potion of 100% HP, MP, and SP restoration, even negating most forms of Skill Cooldown. They can even restore energy sources orthogonal but similar, such as reserves of Spiral Power. Though difficult to grow, such that only a tiny handful have even the faintest inkling of how to do so, it is not impossible that you could examine one to learn how to grow them.

May be purchased an unlimited number of times, provided the funds.

[ ] Letter of Marque - 2 Bodily Autonomy.

This Letter of Marque, an ancient legal document signed under your name, is presented to you and sanctions you legally as a Rogue Trader, with some limitations. Although this letter allows you to consort with xenos to a limited degree (despite the at-times borderline omnicidal xenophobia of the Imperium), handle foreign goods, and explore in the Imperium's name, be wary not to abuse it too much, as it may damage your standing with the Imperium.

In whatever universe(s) you select, this Letter of Marque will magically shift in order to match the most equivalent document within the confines of the nearest government similar to the Imperium. For example, in Star Wars, the Old Republic or Empire would be affected, as 'polity spanning most of a galaxy' is already a major similarity. If you select multiple universes, the document will shift to whichever is most convenient for you whenever you wield it among the eligible polities.

History will also be rewritten so that the Letter of Marque has official, historical legitimacy and recognition; no one would be able to say it is a fake or that you are an impostor; at least not honestly. Like Doctor Who's psychic paper, it will shift again should you jump between universes. Do keep in mind that the cultural norms of whichever polity the document is connected to will remain in place, and the Marque is not a perfect defense. Rogue Traders still have to worry about Inquisitorial suspicion if they get too blatant in disregarding the Imperium.

On the other hand, it can easily smooth over needing papers to cross a border or some such concern.

[ ] Spear of Telesto - 3 Bodily Autonomy.

A weapon that was originally utilized by the Blood Angels' Primarch, Sanguinius. It is a spear approximately six feet in length. Its blade is shaped like an elongated tear with a hollow in the center to represent the single drop of blood Sanguinius shed when he swore fealty to the Emperor. The haft is sculpted to show the primarch as a hooded angel of blood and beneath that is a Purity Seal handwritten by the Emperor.

In addition to being an excellent, master-crafted weapon, the spear can emit a high-intensity blast of ruby-colored energy which instantly vaporizes anyone who doesn't have the blood of Sanguinius in his veins. This is considered a conceptual attack, so no amount of purely mundane durability can protect the target, though this purchase means that you are considered to have the blood of Sanguinis when it would be advantageous, such as when using this attack. Ever since its original master died, it also held a faint psychic presence; a possibility of something more?

The Blood Angels would likely want it back, even if they still have theirs. Luckily, they aren't in this ontology.

A second purchase grants access to the positive effects of the one of the associated Curses of the Blood Angels.

The Red Thirst, essentially classical vampirism with enhanced physical capabilities in return for a thirst for blood or whatever equivalent might be used by local entities. The purchased version keeps the enhanced physicality and resistance to pain and suffering while turning the bloodthirst into a means of gaining strength from the blood of enemies and a 'radar' of sorts for those who would offer the most.

The Black Rage, a psychic echo of Sanguinis' climactic duel with Horus and the former's resulting death, causing the afflicted to gain a shadow of Sanguinis' psychic might and skills, but become mentally trapped in that duel, believing that they are Sanguinis facing down Horus. The purchased version allows you to draw on Sanguinis' psychic abilities and skills in general, though Horus-like entities will aggravate you much more easily. Most Classical Lucifers qualify.

The Yellow Doom is the affliction of the Lamenters. Their absurdly terrible luck, such that they have singlehandedly convinced many of the existence of Curses, while at the same time seeming heavily resistant to the Black Rage/Red Thirst, and their tendency to take horrific casualties while preserving worlds and holding the line against the dark. The purchased version grants three effects. First, you are drawn to sites of import, and while you are not guaranteed survival, you are guaranteed the ability to make a difference. Second, a general resistance to Curses. Enough for 0.25 First Stage Mitigation of any of the Accursed's Curses. Of all of them, in fact. Third, an enhanced ability to recover from anything short of utter destruction. The Lamenters were once trapped in the Warp fighting Daemons for centuries, but they emerged and continued on. You cannot continue to suffer for the sake of others if you simply die, yes?

Naturally, 4 purchases can grant the user all three Attenuated Curses.

[ ] Digital - 4 Bodily Autonomy.

A false ring of power, a burnished metal surface covered in infinitesimal circuitry. When worn, it merges onto the finger, unable to be removed. The user's discernment of technology is increased, and they gain a certain predisposition for mechanical engineering upon putting it on, at the cost of social grace. Indestructible as far as you can tell.

Every day, a pocket dimension within the ring fills up with a pile of steel, circuitry, mechanical parts, and electronics sufficient to construct a main battle tank, as well as anywhere from six to twelve randomized gadgets of varying completion levels, ranging from firearms to vortex grenades, or stranger things yet.

If you choose a higher-tech setting, Digital's bounty of material and technology will be commensurately upgraded. In Marvel, you might get a half-finished Pym Particle device. If you choose a lower-tech setting, the technology will not automatically lower, though you may, at your discretion, exchange the material and technology for commensurately valued material and gadgets fitting for the setting. In Minecraft, you might get Redstone blocks or a Steel Sword if you choose to make this exchange.

May be purchased up to 10 times, though it's all the same Ring, which will both additively increase the offered technological expertise and talent therein, the amount of material and number of gadgets, and modestly improve their quality. Also the indestructibility if you care about that. With 5, you would obtain high-quality adamantium rather than steel, roughly of the grade used to make Terminator suits, something the Imperium struggles with, as part of a bounty of material sufficient to make 5 main battle tanks. With 10, it would be of the sort of quality the Men of Iron could construct, which is utterly beyond the Imperium's means. This affects the conversion process and the traded materials as well. In Minecraft, you'd get Diamond or Netherite Equipment, rather than Steel.

Additionally, the social grace penalty is divided by the number of purchases. Halved with 2, reduced to one tenth with 10.

[ ] Extra Macguffin - 1 Willful Decision.

Select a Macguffin native to the settings you've selected that there is already more than 1 of. You possess an extra. An extra Chaos Emerald. A copy of one of the Infinity Stones(or a new Stone of comparable power, such as the Technology Stone). An additional Dofus. Etc. You will be able to sense these items in a manner similar to Knuckles and the Master Emerald, should they be separated from you.

Cannot be used for non-native Macguffins, though you could make as many purchases as you want. Purchase a set of 7 Dragonballs and immediately Wish for something. Purchase a set of 7 Chaos Emeralds and go Super whenever you want.

[ ] Zanpakutou - 2 Willfull Decisions.

Obtain a Zanpakutou, with the associated higher forms implied being accessible through training with about as much difficulty as Ichigo. With a Bankai, you will possess Captain-level Spiritual Pressure, though your Sealed or Shikai form is nowhere near as impressive, and a moderate grounding in Shinigami Arts. Kido, Shunpo, etc.

A second purchase will give you excellent grounding in Shinigami Arts and twice Captain-level Spiritual Pressure, or a second Zanpakutou with associated. Your limit is 6 purchases, leaving you mimicking Zoro, at 6 times Captain-level and knowledge of Shinigami arts as taught by the Royal Guard to a once-in-a-millennium prodigy like Ichigo and Aizen put together.

[ ] Devil Fruits - 3 Willful Decisions.

Pick a Devil Fruit. Any Devil Fruit. You have eaten that Fruit, and are granted skill in it sufficient to handle Paradise.

With additional purchases, you may Awaken the Fruit, or select another, which may be Awakened with an additional purchase. No need to worry about exploding like a normal person would. You are limited to 4 Fruits at most. As if plucking from the Trees of Life, Knowledge, Magic, and Feelings.

[ ] Numinous Book - 4 Willful Decisions.

The readings of faith eternalized upon the mind.

The future inlaid with gold and velvet-enamel, the past exacerbated with silver-emerald ink and crystal feather. With this, gain the ability to look into the past, present, and future, and read of them like a book in the hands of a prophet.

Gain an immediate and massive increase in prophetic power: see into the next month with clarity, the next half-year with doubt, up to half a decade with weak interference, and up to a full decade with strong interference; see into the past year with clarity, the past decade with doubt, the past fifty years with weak interference, and the past century with moderate interference. The user's sense of present lets them divine events on an interplanetary scale within the confines of a solar system, processing all of the events of an entire continent in real-time.

If you come across another aid in prognostication, or a power capable of such, you may combine them to achieve something greater than the sum of it's parts. For example, Force powers can natively block futuresight in lesser wielders of the Force, and by extension, so can a Force wielder wielding the Book, allowing you to interfere in visions of the past, present, or future within the above specifications.

[ ] Sacred Emblem - 4 Willful Decisions.

The symbolic quality, made into the real quality.

Burgundy robes, accompanied by the glories of steel and gold. Grants an innate talent for all things mechanical, cybernetic, and electronic: every aspect of technology enfolded into an umbrella of temporal powers over metal and wire.

In the beginning, the wearer immediately comprehends all technology on a level equivalent to 25th century Earth, or equivalently higher if a higher-tech universe is selected, including how to safely create things such as artificial intelligence, basic androids, autolathe devices capable of refining base materials into advanced materials or basic objects, basic energy weapons and tools, basic psychic weapons and tools, lightspeed drives, railguns, and similar. The equivalent tech tree of the selected universe will also be available.

With advanced and persistent study they can comprehend, design, and create technology so advanced its use borders on a sort of magic of its own: a glove that allows for the psychokinetic manipulation of matter and energy on a city scale, an eye implant that unfailingly analyzes high levels of information around it equivalent to having counsel from fifty high-intelligence trained specialists at all time, a micro-railgun that fires tungsten balls one centimeter in diameter into the past in order to arrange calculated events that remove threats to the user from ever coming into existence.

The biggest issue with Sacred Emblem is the availability of materials: although the works made through it are supernal in quality, their nature is not anomalous unless this power is somehow augmented. Some universes simply do not contain the materials necessary to leverage its full strength.

Has massive synergy with Digital, which augments the engineering and provides the required materials regardless of selected universe.

[ ] Godslaying Hero's Badge - 5 Willful Decisions.

The symbol of a hero who has explored every corner of the world, slain countless ferocious beasts that threatened the land and it's people, including the most powerful and durable that the world has ever witnessed. Though they took payment for these deeds, society as a whole benefitted vastly more.

A badge that proclaims both the power and tenacity of it's bearer. In essence, it inflicts a penalty to enemy toughness, proportional to their power, the destruction they've wrought, and their notoriety. Frieza might suffer a /100,000, meaning a paltry powerlevel of 18,000 would be a massive threat to his fourth form if they could land a hit, though even random mooks and common Monsters would suffer a modest reduction in their durability. Though it has no effect on genuinely noble individuals beyond, perhaps, giving an impression of you as someone powerful.

Another effect is improving your odds of discovering rare items, equipment, and hidden locations.

In addition, any nation you align yourself with will see itself benefitting from uncovering new resources, the felling of foes, and exploration of various lands, with the benefits depending on your power and accomplishments. That is, how much you live up to what the Badge proclaims you to be. Slaying a weak monster, exploring a well-traveled Dungeon, or helping someone get their cat down from a tree would all contribute about the same amount, though not much. Slaying a powerful creature that had been menacing the countryside, discovering and clearing a Dungeon, and saving a city would contribute far more. In either case, this is cumulative, and you would have to do something truly reprehensible like leaving a city to die out of simple laziness to damage this 'stockpile' in any way. Someone holding a close friend hostage and forcing you to choose would not count against you, in this case.

With power sufficient to level a city block, harvests might be a bit better and the monsters a bit less aggressive, but not something you'd be likely to notice on a national level unless you paid close attention. With power sufficient to destroy a planet, the GHB may trigger a new Age of Exploration from outright expanding the planet and raising up new continents, in addition to generating new locations within the existing world, like an Underearth with it's own locales to explore, but suppressing the emergence of the related Monsters to the point of low-level Dungeons being nigh-peaceful and massively increasing the bounty of the earth and nature. Someone capable of shattering a galaxy might well produce a world that wouldn't be out of place in the Voyaging Realm in it's heyday.

Also, your reputation will resist purposeful besmirchment.

Eligible for the Symbol.

[ ] Premium Queen's Fantasista - 5 Willful Decisions.

Wonder and ruin alike can come from a wizard's rod. This is the ultimate expression of that truism.

Increases mana pool(or equivalent) and strengthens spellcasting by 750% and restores mana(or equivalent) 225% faster. Additionally, any damage received recovers mana equal to 40% of the damage received. Increases the effectiveness of items by 100%. 10% of the mana used by an enemy spell targeting the bearer will be absorbed, and can be used without issue. If the user strikes the enemy with the staff, mana equivalent to 10% of the damage dealt will also be drained from the target. This can completely drain the target of mana. If you should be forced to actually go into melee with the staff, it is no meager stick that will snap when used as a bludgeon. Indeed, the staff is quite capable of being used as a warhammer, such that it would be regarded as a very high quality weapon, perhaps a minor legend on that front alone. Lastly, should the user be pushed into critical condition, any further damage taken is halved.

If purchased a second time, PQF+ doubles the strength of the base form and it's abilities. Ie, 1500% increase in mana supply and mystical potency, +500% to recovery of your magic, and so on.

Eligible for the Rod Slot.

[ ] Ultimate Defender of Kings - 5 Willful Decisions.

Even the brightest of worlds has it's dark corners, be it an outright villain or simply a local troublemaker. And so, every world needs it's defenders. Sometimes a sword is necessary, but a sword can only protect proactively, by striking a threat down. It is ill-suited to defending those behind you. For that, you require a shield. Look no further.

A powerful shield, possessed of numerous beneficial effects. First, as a shield, it automatically negates 40% of incoming damage, even if you don't actually block, and sets a Damage Threshold(applied after the 40% reduction) of roughly 13.5 times the force needed to instantly kill a peak human(Sora with maxed out HP and 200 Defense) needed to harm you, applied after all other factors, and guarding against harm from any vector that could cause tangible damage, and a 20% resistance to all Elemental damage, so a 52% total reduction of Elemental damage. Additionally has a 10% chance to completely block any attack, even if you, personally, fail. It also increases your magical potency and mana supply(or equivalent) by 200% and accelerates recovery by 75%. It will also occasionally cast a -Za spell to assist you. Focusing on, in descending order, Elements the enemy is weak to, inflicting Stop, defensive spells(Reflect and Balloon), and healing you and your allies. If, for example, the enemy is immune to all magic and status ailments, it will not fruitlessly or counterproductively blast a foe with Stopza when it could instead deflect an attack from the group with Reflectza or heal with Curasa.

If taken alongside the Lockshield(s) obtained from multiple Keyblade purposes, can be combined with it.

If purchased a second time, UDK+ doubles the strength of the base form and it's abilities. Ie, 80% negation of incoming damage, which amounts to an 88% reduction of Elemental damage, and so on. -Za spells are upgraded to the next tier and happen more frequently.

Eligible as the Shield.

[ ] Fantastic Crystal - 5 Willful Decisions.

In the original Final Fantasy, 4 Warriors of Light appeared, each bearing a small crystal that linked to one of the four Crystals that had ben suborned by the Fiends, and restored the Crystals to normal. This, in turn, calmed the respective Elements of Earth, Fire, Water, and Wind.

You possess a spherical crystal, roughly the size of your hand, which grants tremendous power over an Element of your choice from the list below, though more delicate acts require focused study/practice. A Fire Crystal could burn a kingdom to ash in a massive conflagration is easy. Cooking your dinner? Not so much. Additionally, simply by existing on a planet, your Crystal regulates it's Element. A Crystal of Fire mitigates wildfires and the like. A Water Crystal calms the seas and can help regulate the weather. And so on.

Also provides access to Jobs, being a mix of several examples, primarily Adventurequest Worlds, Final Fantasy, and Dragonquest. Jobs are similar to Classes, except that they can be swapped between at will, even mid-combat. Jobs have unique special Skills that provide permanent passive buffs and permanent access to Job-specific Abilities. Abilities which can be used Jobs also have temporary effects on your statistics and skills on their own, with beneficial aspects to those becoming permanent with Mastery. This aspect can be improved by absorbing energy from a compatible source, which an Elemental Crystal will almost always qualify for. Generally, this directly upgrades the Jobs themselves. Ie, Red Mage becoming Red Wizard, Red Wizard becoming Red Sage, etc. This chain is limited more by the power your Crystal already possessed and how much energy it can absorb from other Crystals than anything else. It is also possible to unlock or upgrade specific Jobs from specialized trainers, but this is generally less efficient.

Initially available Jobs:
  • Antique Hunter - Seeks out and wields rare artifacts. Improves the effects of items and equipment commensurately with rarity.
  • Alchemist - A scientist that refines materials into greater forms. Not to be confused with the combat-focused Chemist.
  • Arcana Invoker - Draw upon the power of the Arcana to accomplish various effects, somewhat prep-heavy. Arcana possess some degree of personality and will. Be careful.
  • Archer - Uses bows and arrows
  • Arithmetician - Uses math rather than MP to cast, increasing windup, but excellent for affecting lots of targets without burning through all your MP.
  • Armorer - Similar to a Blacksmith, but works with large amounts of metal, such as armoring ships, rather than the individual level. Though sometimes called for heavy-duty personal equipment by Chemists and the like.
  • Assassin - Focuses on killing or disabling enemies with melee attacks.
  • Astrologian - A Job specialized in reading and manipulating Fate.
  • Bard - Sings to cause effects
  • Beastmaster - Controls other monsters
  • Berserker - Attacks uncontrollably
  • Black Mage - Uses magic to harm enemies
  • Blacksmith - A non-combat Job that forges weapons and armor. Generally required for some of the best equipment, provided proper materials. Can also refine metals.
  • Blue Mage - Learns enemy skills
  • Cannoneer - Mix of Gunner and Chemist, uses specialized ammunition.
  • Carpenter - A non-combat Job that works wood to make various things. Furniture, equipment, and so on.
  • Chaos Shaper - Those who attempt to direct Chaos in battle, though it's nature prevents it from being truly Good or Evil.
  • Chemist - Uses items more effectively in combat
  • Chocobo Knight - A mix of Knight and Beastmaster, specializing in Chocobos, with abilities depending on the ridden Chocobo.
  • Chronocorrupter - Those who use the power of Chaos to corrupt the flow of Time.
  • Chronomancer - A mix of Astrologian and Time Mage.
  • Cryomancer - Utterly devoted to Ice Magic.
  • Culinarian - Master chefs who prepare foodstuffs that can strengthen adventurers, though they often need some help sourcing ingredients.
  • Dancer - Dances to cause effects
  • Darkside - One who has embraced their dark side for power.
  • Dark Knight - Sacrifices self to cause damage
  • Death Knight - Undead Knights, raised or risen by their own will, to continue the fight.
  • Defender - Protectors of everyone.
  • Divine Knight - Specializes in damaging and destroying enemy equipment.
  • Dragonkin - Literally just a dragon in humanoid form, or at least someone with draconic ancestry. Can't equip normal armor.
  • Dragonlord - Warriors who bond with a dragon, forming a virtuous loop with them.
  • Dragoon - Uses spears and jump attacks
  • Dragon Slayer - Warriors who specialize in hunting down dragons and the draconic.
  • Farmer - A non-combat Job specialized in growing plants, particularly ones meant to be eaten.
  • Fencer - Trades some of the Knight's defenses for speed.
  • Festival-Goer - A mix of Black Mage and Luminary, though possessed of a decent self-heal.
  • Fighter - Physical fighter who uses various attacks.
  • Fisherman - A non-combat Job, specializing in fishing, or at least retrieving things from bodies of water.
  • Floral Fallal - Essentially a Sage specialized in crowd control and crowd support.
  • Freelancer - Technically a Job, as it allows and enhances the use of the Abilities and best statistic increases of Mastered Jobs, but useless on it's own.
  • Gambler - Abilities are based on chance
  • Geomancer - Uses spells related to battlefield
  • Gladiator - A little weaker than a Berseker in raw offense, and a Knight in Defense, it trades accuracy for HP and control.
  • Goldsmith - Craftsmen specializing in precious metals and gemstones, and the construction of rings, necklaces, earrings, and bracelets from them.
  • Green Mage - Specializes in protection of allies and status ailments.
  • Guardian - Those who work to safeguard the world.
  • Gunner - Uses rifles or pistols
  • Gun Breaker - Similar to a Cannoneer, but wielding a Gunblade.
  • Gun Mage - A mix of Gunner and Blue Mage.
  • Heaven Knight - A Knight aligned with the heavens. Spells fire randomly in battle, likely due to the uncaring nature of the cosmos, which makes the Job unreliable.
  • Hell Knight - The opposite of a Holy Knight. Spells fire randomly in battle, possibly to represent Hell's duplicity, but makes the Job very swingy.
  • Holy Knight - A Knight specializing in Holy attacks. Great against Undead. Much more reliable than it's counterparts.
  • Holy Swordsman - Combines and synergizes Hell Knight, Heaven Knight, Divine Knight, and Holy Knight. Only accessible with those Jobs Mastered, however.
  • Knight - Physical class that relies exclusively on high defense and attack.
  • Leprechaun - The luckiest Job, pre-emptively banned from gambling establishments, unlike the Gambler, though there are still limits.
  • Light Mage - Dedicated to championing the Light, these Mages have focused on it's study.
  • Lord of Order - Protectors of Order and Balance from the ravages of Chaos.
  • Luminary - A Job centered on disabling enemies and flashiness.
  • Lycan - A werewolf. Massively enhanced physicality and an enhanced affinity for the moon.
  • Machinist - An expert in the wielding and maintenance of technology and magitek.
  • Machina Maw - Damages enemies and inflicts status effects with powerful technology.
  • Magic Knight - Combines black magic and physical attacks, possesses a handful of unique buffs
  • Mascot - Dependent on the user, but thematically in line with the costume.
  • Merchant - A non-combatant specializing in buying and selling items, including rare items and 'secret menu' items from various establishments.
  • Miller - A non-combat Job specializing in grinding plants up and making products from them, particularly bread.
  • Mime - Copies the last action by an ally
  • Minstrel - A mix of Red Mage and Thief, focusing more on agility than magic.
  • Monk - Fights with bare hands and chakra
  • Morpher - A mix of Blue Mage and Beastmaster.
  • Necromancer - Essentially an Undead Blue Mage, but they learn Dark Arts by killing relevant enemies rather than taking hits.
  • Ninja - Throws items to cause damage
  • Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs. Get massive growth at later levels.
  • Oracle - Has long countdowns, but equally powerful abilities.
  • Paladin - Combines physical strength with white magic and can cover allies.
  • Paladin Slayers - Warriors who shut down light and holy magic and paladins in particular.
  • Pictomancer - Mages who bring their drawings to life, bringing their imagination into reality.
  • Pinkomancer - The epitome of cute but deadly, and able to suborn Undead. Natural enemies of Paladins, compared to a Paladin Slayer's unnatural enemy.
  • Psychicer - Essentially a psychic equivalent of a Black Mage.
  • Puppetmaster - Essentially a Beastmaster that designs and builds automatons rather than taming Monsters.
  • Pyromancer - Focused on Fire Magic to the point of madness.
  • Rancher - A non-combat Job specializing in obtaining animal products, be it meat and bone, or fur and milk.
  • Reaper - Via a contract with creatures of the Void, obtains power by absorbing the souls of the slain.
  • Red Mage - Can cast white and black magic, and a decent physical fighter
  • Sage - Similar to Red Mage, but exchanges the moderate physical prowess for all but the highest of white and black magic.
  • Samurai - Throws money at enemy to cause damage
  • Scholar - Can look at enemy statistics, even with obfuscating measures in place.
  • Shaman - Deeply connected to the natural world, these mages work to safeguard it with a mixture of elemental magic and primal instinct.
  • Sky Pirate - A mix of Gunner and Thief.
  • Sniper - A mix of Assassin and Gunner.
  • SOLDIER - A FFVII SOLDIER, though a 3rd Class.
  • Soldier - Swordsman who reduces enemy stats.
  • Starlord - Mecha pilot, though not helpless outside one.
  • Summoner - Summons huge monsters to fight
  • Tailor - Makes and modifies clothes, leather armor, and certain accessories.
  • Temple Knight - A Knight that also inflicts status ailments, in return for slightly weaker physicals.
  • Thief - Steals from enemy
  • Thief of Hours - A mix of Monk and Time Mage.
  • Time Killer - A mix of Assassin and Time Mage.
  • Time Mage - Uses magic to speed up or slow down actions
  • Undead Slayer - Those who focus on ensuring the Undead stay down, freeing the souls used to make them and allying with those who wish to assist.
  • Vampire - A vampire, with the classical shapeshifting, enhanced physicality, and blood-drinking. Draining other vampiric entities offers enhanced rewards.
  • Warrior - Basic sword user class.
  • Weaver - Artisanal spinners of cloth, able to make 'clothes' that function as light armor, and the only source of Ribbons and similar accessories.
  • White Mage - Uses magic to heal allies
  • Witch - A mixture of Shaman and Black Mage.
Mastering all other basic Jobs (except Freelancer, which cannot be Mastered), or any direct upgrades of the basic Jobs, offers access to the Legendary Hero Job. Combining the capabilities of all other Jobs available, and massively augmenting them and the benefits offered, in addition to offering a massive increase to all statistics(such that a random civilian could sunder a continent, and more impressive bases lead to more impressive end results) across the board. It's essentially a fusion of Freelancer and Onion Knight, and then an upgrade on that.

Upgrading Jobs and unlocking new ones will not lock the Legendary Hero away. Indeed, it will absorb capabilities from upgraded and ultimate Jobs, such as Cyclic Warrior, provided they are Mastered.

If you possess a System with Classes, Jobs will synergize, offering immensely powerful sub-Jobs. A Lycan Moonblade would have incredible synergy, for example. The Solo System's Necromancer would gain the ability to learn Dark Art Skills from defeated foes in addition to raising them.

-[ ] Subcontractors Requires Fantastic Crystal, 1 Willful Decision
An adventure is hardly worthy of the name without someone to stand by your side.

You may spread the benefits of Fantastic Crystal with up to 7 people. Each of them receives some sort of trinket that signifies their bond with you or represents their personality. While in their possession, the beneficiary can access all initially available Jobs, as well as any additional Jobs that they qualify for. They may also upgrade Jobs by absorbing power from the Crystal. Doing so will draw from the same pool of energy you (and everyone else covered by Subcontractors) uses to empower your own Jobs, so you're trading potentially slower progression (but towards the same ceiling) for the ability to bring allies along with you. If you bought Fantastic Crystal multiple times, Subcontractors naturally share in the general boost to Job Power.

Eligible for Orb.

Available Elements: Space, Time, Chaos, Order, Sonics(Communication), Psionics(Thought), Fire, Ice, Water, Energy, Earth, Wind, Darkness, Light, Metal, Bacon(Food/Hunger), Gravity, Magnetism, Plasma, Stone, Nature, Mana, and Void.

Additional purchases will exponentially increase the offered power and intuitive control of the Crystal's Element, and allow for an additional Element to be chosen apiece. 2 Elements would be 4 times as strong, 3 Elements would be 9 times as strong, 4 Elements would be 16 times as strong, and so on. With all 23, the Crystal would offer X529 on the base power of the Crystal. Jobs are commensurately improved by additional purchases. Crystal durability is a function of it's power. At base, it will possess planetary durability, with 2 purchases it will possess 16 times planetary durability. With 23, it will possess 279,841 times planetary durability. In any case, as it is already conceptual in nature, this durability cannot be bypassed with conceptual effects, and will resist the likes of HI Solar Charms.

[ ] Exalted Philosopher's Halo - 5 Willful Decisions.

It must be stated: all the power in the world is useless without the wisdom to wield it properly. At worst, it is actively detrimental. At best, however, you can build a shining utopia. Even an incredible weak entity can do the latter with enough wisdom and the ears of the powerful. Extra slots do not cause any demerits. Ie, Rank Gain will not be penalized by spreading your Panoply thin.

Also, +++++Int, Wits, Wis, and Cha, or equivalent if you have a System, and -Heartlessness. Allies gain ++Int, Wits, and Wis. Additional + to each if they're studying a supernatural art.

You may apply TSH to a supernatural art of your choosing, or bank the selection for later. This stacks with the following benefit.

Any supernatural art you have encountered has your advancement within it increased by [Int X 100%] and increases the variety and conceptual potency of effects available by [Int X10%] with anyone the user engages in dialogue similarly advancing more quickly, though this can at most triple their overall advancement. Notably, any advancement done on their own raises this cap, and this tripling can allow people who benefit to break the normal limitations of whatever system they operate under. A max-level DnD Wizard might abruptly gain a plethora of extra Feats. You may remove this benefit from someone at will.

Additionally, for the purposes of advancing in general use of any supernatural system(Ki, Spiral Power, DnD Sorcery, Exalted Essence and Charms) and in developing more specific techniques, your Strength is added to your Intelligence, your Agility to your Wits, and your Constitution to your Wisdom, alongside a 50% increase to it's maximum potential. It should be noted that this is where the strict numeric side of the statline comes in, because even if you had, say 538 Int and 2 Strength, it would still be treated as if you had 540 Int for purposes despite the immense gap this would normally represent.

Sets Panoply Slots to 9, or adds 4 if at 9 or higher.

Eligible for Crown.

[ ] Mantle of Myth - 5 Willful Decisions.

At one moment, it's a beautiful vista of a starry sky, at another, an idyllic field in the morning, then a beach with sandcastles the size of mansions, children making galaxy-shaking devices, to the point more than one being has become lost in the visions on offer, though never to the long-term deleterious effect of the witness. Quite the opposite, usually.

A cloak of wonder, it's essence being the stuff of magic and miracles. It's mere existence being akin to a steady drip-feed of the highest realms of magic. It bears some resemblance to the Wellspring Expression in function. The Mantle constantly releases a steady stream of slightly positive-aspected mythos. This will make any world inhabited by the user grander. Be it a universe totally mundane, or the likes of Exalted or DC. However, it is always easier to rise a moderate distance than a greater one, meaning smaller and less potent ontologies will be much more quickly transformed into something vastly greater than the likes of Dragonball Super or Umineko.

Be it the most mundane of items or activities, or the most amazing of supernatural accomplishments. Be it playing Uno, or a beam war to decide the fate of the universe, everything and anything will be gradually enhanced.

Do note that this is only slightly positively aspected. A Mundane Earth that began sprouting PreCure Realms would also begin sprouting PreCure antagonists and their Realms, and Myth would only offer a modest advantage to the former. Though with effort, you can selectively empower specific individuals, including yourself. The former is somewhat difficult, as your Myth constantly welling up will attempt to flow to the lowest point it can reach, and the latter is very difficult for that reason.

It should also be noted that advantage granted to the forces of good will compound over time, as power often does. While a few percent advantage every year may seem small, 'compounded secondly' is a hell of a drug. Especially when it also puts a finger on the scales in terms of encouraging people's better natures, meaning acts of kindness and evil beings turning away from that path will also become more common.

As a rule, the exponential difficulty means that the most you can invest in yourself is 5% of your output, since the power will almost always rise faster than you could scale up the percentage with dedicated training, even if the benefit to you is rising in absolute terms. 5% of the energy to create sub-dimensions en masse or begin creating ensouled life from a primordial soup that only recently became possible is still an enormous amount, and it will only increase with time.

One of the major differences compared to Wellspring is that the user can construct lesser Fonts of Myth to manage the giving of wonder to a universe beyond their usual bounds(which will also increase with time), or if they are only briefly visiting. How difficult this is and how long it lasts depends on the output of the user, their mastery of the Mantle, their skill in making Fonts, and the extant grandeur of the setting. Simply stabbing the ground with an implement would suffice to make a Font that lasted 10 years in a null universe without souls or life of any kind, even at the very moment you obtained this item. Meanwhile, a grand effort of a full year would make a Font that lasted a matter of weeks in Exalted, though that assumes it's your first Font.

With sufficient mastery of Myth and it's output, it is possible to outright create worlds by making Fonts into their equivalent of DC's Source, though this is relatively draining compared to enhancing something that already exists. Simpler to accomplish, however. Filling a swimming pool with a bucket isn't easier than filling a bathtub, but it isn't more complicated either. Similarly, you can design Magic Systems or spread them around using Wellspring. This is one of the simpler methods to spread Cardinal around, for example.

Another is that closely aligned magics can be used to flavor the Mantle's grandeur, and are well-suited to direct empowerment of the user, something this item normally struggles with. Imaginary Elements, being connected to an outermost emanation of Heroism, are usually extremely well-suited, though individual Elements will vary. Dawnshine is on the upper-end, for example.

Growth: The output of the Mantle increases over time without any input from the wielder. Limited control over the flow of mythic power can be established via training and practice, allowing the wielder to increase their infusion %, shape specific outcomes in the process of elevation (such as giving oneself, or a given champion, "plot armor," or selectively empowering one species or peoples above the rest), or temporarily harness and convert the torrent of might into raw mythical energy to fuel their spells.

Initial Output - Sufficient to transform Westeros into Numenor within 2 years
After Four Years' Growth - Sufficient to restore Middle-Earth from the end of the Third Age to the height of the First, within 2 years
After Sixteen Years' Growth - Sufficient to restore Creation from the World of Darkness into the Age of Dreams or equivalent, within 2 years
After Thirty-Two Years' Growth - Sufficient to elevate the mundane world to Culture-level technology alongside a high-tier Age of Superheroics, including alternate dimensions, within 2 years
After Sixty-Four Years' Growth - Sufficient to elevate a null universe, whose fundamental laws are incompatible with life or meaningful progression, into a fully-operational Foremost Realm or equivalent, within 2 years

Of course, you are in a cosmology that considers DC, Marvel, Exalted, suggsverse, etc. as mere sub-multiverses in the greater multiverse, so it will be quite some time before you are more than a mere 'drop in the bucket' as it were.

Mantle eligible.

[ ] Scepter of Emperors - 5 Willful Decisions.

Not a weapon, but a mark of status, of rule. Often a byproduct of the circumstances of one's birth, but if victory is all the excuse one needs for one's methods, then can Luck not be considered a skill in it's own right?

+++++Luck.

Silver Spoon: Dramatically improve the amount of money you can easily obtain, though this works best if you put in at least a modicum of effort. For example, a slain Goblin might grant you 200 Gil, instead of 2, and a Treasure Chest might have 10,000 Gil, instead of 100. Additionally, rare drops and the like have their odds improved immensely. If something had between 100% and 10% odds of dropping, the chance is doubled. Ie, 25%->50%. If it's 1-9%, the odds are magnified tenfold. 3%->30%. Less than 1% is similarly boosted to achieve 10-100% odds. Ie, 0.3% is effectively 30%.

Bloodline Privileges: Any bloodline-dependent abilities are improved by three stages, after all other factors are taken into account. A 16-purchase Vigorflame, already enhanced into Vitalflame, would obtain this benefit. If an item requires a specific bloodline to use, you will be recognized as having that bloodline, though at minimal levels. Genuinely invoking any bloodline is eased three stages, and you may obtain multiple contradictory or outright incompatible bloodlines without issue.

[ ] Saber of Skill - 5 Willful Decisions.

There are many reasons why a master of all is a difficult proposition. Even mastering a singular skill can be the work of a lifetime. Multiple related skills can be years of effort even for a savant in the field. Unrelated skills are worse still. Mastering every possible field may well be impossible even for an immortal for the simple reason that unused skills decay over time. Even if the mind retains everything with perfect clarity, the body will cannibalize 'useless' aspects of the flesh if they remain unused for too long.

So perhaps a head-start is in order.

+++++Prowess. These pluses affect non-physical skills not ordinarily under Prowess' purview.

You essentially obtain the benefits of A-Rank Imperial Privilege. Any conventional skill may be used as if you were a master, because you are. Any supernatural skill is merely treated as if you were an adept. It should be noted that this cannot force skill in sufficiently elevated systems, such as the Praxis, and in addition, this mastery merely guarantees that one's skills will not decay below this level. Actual training is necessary to achieve grandmastery of mundane skills, or mastery of supernatural skills.

As an additional benefit, skills may be trained 10 times as quickly, and decay at one tenth the rate, and you are guaranteed at least modest talent in any field you choose to pursue. If you were already modestly talented, your talents are instead modestly improved. The Prowess bonus is applied in whatever way grants you the greatest quantity of talent.

[ ] Jinchuriki - 5*Number of Tails Willful Decisions.

You may become Jinchuriki of a Tailed-Beast, providing massively increased Chakra reserves and growth therein. Any of the Tailed-Beasts can be contained this way, though you will need to develop your relationship with them in a similar manner as Bee or Naruto if you wish to make significant use of their own abilities, which will scale with your own energies as a consequence of the Seal. In fact, you can even contain multiple Beasts within yourself. Even impossible scenarios like containing the Ten-Tails and Nine-Tails simultaneously are possible, should you be willing to pay the cost, with commensurately improved benefits to your Charka and potential power as a Jinchuriki. In theory, you could become the Double-Ten-Tails Jinchuriki if you placed all of them within yourself, since the Ten-Tails has the combined Chakra of the 0-9 Tailed Beasts.

Any non-Chakra energy systems you have access to(ie, Ki, Wakfu, etc.) will benefit similarly, though the more it depends on control and understanding(ie, The Force, advanced Ki techniques like Kaio-Ken, etc.) the less helpful this is.

If you do not possess Chakra, you must double the cost. Unless, of course, you selected the Zero-Tails, in which case it's still free. Multiple purchases can grant multiple Tailed-Beasts, though no duplicates of the same Beast.

[ ] Keyblade - 1 Heart's Command.

A key-shaped sword, at least by default. While it is bound to your Heart, it is not bound to it's default form. True masters can shift the Keyblade to a variety of forms regardless of the blade, though merely skilled users can shift it into forms dependent on the affinity of the specific Keychain in use, the latter including you on purchase.

Keyblades, having been made in the image of the X-Blade, possess potent conceptual unlocking capabilities. Mundane locks can be undone with a simple tap, while mystical ones require only a few moments of concentration even from a beginner. Seals such as Jinchuriki from Naturo can also be undone in this way, just as entire Worlds can be sealed off from outside forces by Sealing the Keyhole. Keyblades can sever mystical bonds of servitude through clashes, hence the Heartless requiring a Keyblade to have the Hearts chained by Darkness freed.

May be purchased a second time to possess a Keyblade comprehensively enhanced in all capacities akin to the combat boost of the Ultima Weapon keychain, personalized based on your Default, akin to Data-Sora's Zero-One, gain a second, similarly enhanced Keyblade, as well as a Formchange set akin to Sora's Drives/forms, including the extra Keyblades(up to 4 with Final Form). Additionally, obtain the Lockshield(with additional ones in the Forms), a Darkness-aligned counterpart, similarly boosted, and the ability to use Corridors of Darkness without risk, even if they would not exist in your ontology normally.

May be purchased up to 13 times, with additional Keyblades and Lockshields levitating around the user and attacking either automatically or at will, depending on preference. Comprehensive buff is applied each time an additional purchase is made, except the 13th, where it is applied twice. Comprehensive buff is multiplicative. Ie, if it's a 30% boost the first time, it's a 30% on that 130% the second time.

[ ] Lantern Ring - 1 Heart's Command.

Select a Lantern Ring(Red= Rage, Orange= Avarice, Yellow= Fear, Green= Will, Blue= Hope, Indigo= Compassion, Violet= Love, White= Life, Black= Death, Ultraviolet= Repressed emotions, particularly Shame) of the 10 existing types.

If you would otherwise not have an affinity for the Rin in question, you are treated as if you did have one. A second purchase will give you either potential equivalent to Kyle Rayner or an additional Ring, or both with 4. Meaning 20 purchases makes you effective master of the Emotional Spectrum. It is highly recommended you either purchase both a White and Black Ring, or double-purchase a Black Ring to mitigate the downsides.

Stolen Secrets:

[ ] Technique Manual - 3 Bodily Autonomy.

Select a secret technique from the universe you have selected. Ie, something that you cannot be taught by just anyone, not a general skill, but a specific technique. Rasengan would be a valid choice.

You are guaranteed to possess at least a medium affinity for the technique.

[ ] Adopted Art - 2 Willful Decisions.

While you will, by default, have second-stringer talent in any energy fields commonly accessible to beings within chosen universes(ie, Tails-level Chaos Energy in Sonic, Ahsoka-level use of The Force in Star Wars, Ripple can technically be used by any human so Straizo would qualify, etc.) you can choose to increase your talent to the level of a major hero(Sonic, Luke, Joseph, etc.) though you can only select one energy field per purchase, and similar energy fields, like Getter Rays and Spiral Power, will only receive partial benefits from only 1 selection. May be selected up to 10 times per available energy type, increasing your talent and ultimate potential up to ten times that of the selected individual. The nature of some energy types and their major users make this option of variable power. Matching Simon's talent and ultimate potential in Spiral Power is of much more value than, say, matching Yugo's affinity for Wakfu.

Incompatibility will be ignored with these purchases. Ie, use of Hyper Go-Ons like the Wisps and Chaos Energy will not affect each other.

Alternatively, you may select this to obtain second-stringer capacity in an energy field not available in one of your selected universes, though no more than that. Even Kittan's affinity for Spiral Power could be of significant use in most universes. If the power would otherwise not be available(ie The Force isn't a thing in Macross) then it will be made to exist as a consequence of the merger, though it is extremely unlikely for anyone but you to benefit, as most deities will lack the appropriate sense to know more than that there's something new, and they will have bigger fish to fry than something not causing trouble like The Force accessible to a singular person. Though particularly knowledgeable/wise characters like Xehanort or Master Oogway will figure out that something's up in short order unless you actively conceal it.

[ ] Abducted Art - 4 Willful Decisions.

If a power is extremely rare(Ie, less than 1% of the population could actually use it, such as Stands) then you will not, by default, have access to it even if you select that universe.

That can be changed with this selection. Be it a Bloodline in Naruto(Sharingan, Byakugan, Rinnegan, etc.), an extremely rare power like Calamity Mode from Amphibia(of which there are less than 5 users at any given time), or simply something that most humans cannot hope to control(ie, Fire Force's Ignition, as technically most Infernals are First Generation Pyrokinetics, and 99% of them immediately go insane, Conqueror's Haki would qualify, but Observation Haki would not) you may select it. The same rules otherwise apply as Adopted Art. 10 Purchases would give you something akin to the Eternal Mangekyo Sharigan, or Rinnegan in Naruto, but a singular purchase would almost certainly cap out at the three tomoe Sharingan if selected in another universe.

[ ] Villain's Special Sauce - 4 Heart's Commands.

Pick a major villain of the world or worlds you've selected. You may copy a power of theirs. If it wasn't totally unique, you will even develop your own instance. For example, if you copied Dio's The World, you would gain access to your own Stand on top of The World. It does not matter if you would ordinarily be incapable of manifesting a Stand. On the other hand, while you could copy Neo Metal Sonic's Biodata-Copying, you would not get any special extras from it, as Eggman only ever provided a singular robot that capability. May be purchased once for each constituent world selected.

It does not matter if your chosen villain is dead or not supposed to appear yet when you arrive in your chosen universe, so long as they were or would have been a villain at some point, prior to your arrival changing things.

Engines of Empowerment:

[ ] Imaginary Element - 5 Bodily Autonomy.

A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.

*You will automatically possess the correct genes to learn an Element, and certain Elements may offer the capacity to initiate others, but you lack the native energy source that allows this by default, though your ontology will allow the Elements just fine.
*Though not trivial, it's relatively easy for experienced Surgecraft practitioners to unleash blasts of their Element that would be relevant on national, planetary, or even interstellar scales. Simple power is something that it develops easily.
*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation. It will be extraordinarily difficult to store some for later, with some exceptions usually dependent on the Element having a high affinity for the container. Even then, it will be difficult.

May choose an Element of the 7-Arete level per purchase. Inksky, Quickwater, Eldeross, Ironflame, Fellspite, Fullmight, Roilweft, Shadowcord, Exavolt, Brightsharp, Vigorflame, Ironflesh, Truegold, Reversenull, Forgestar, Cannonshadow, Magefire, Dreambog, Kingspore, Bioiteration, Createwrite, Cometwake, Phantomweight, Wyrmspite, Shattershock, Voidchain, Brokenpromise, Kindgrace, Independentaction, Dulldrums, Riceappearance, Heavycrew, Mirrorhour, Orthodoxword, Firescythe, Morningwave, Mortalclay, Devildoor, Declarationtheory, Nuclearno, Conspiracyworm, Noiseheart, Burnquota, Starsand, Necrochaos, Soulflag, Rocketsurgery, Eyebright, Downstream, Lifebloom, Heavenwright, Buttpaste, Societalbasis, Realmoney, Rubblethrone, Sovereigngun, Victoryash, Goodwind, Fullheart, Corpseskate, Monkthorn, Angelrifle, Millstring, Clearbubble, Leadweed, Barrierbasin, Favorleak, Freshfeedback, Deadtribute, Activateeffect, Trashtalk, Materialreach, Gateheal, Respectriver, Deliverydoor, Cavecolor, Drawsource, Closedheat, Pressurepop, Vacuumtradition, Chainsmoke, Flourishlump, Greenshallow, Perfecttable, Pricespread, Simulationwind, Velvetprinciple, Stickyagent, Readypace, Jailcrystal, Cornstage, Pureconsideration, Copybronze, Ordinarycorruption, Otherslump, Pauseslip, Farewellmissile, Properland, Worldcoat, Flowerhumor, Utterfeeling, Doctorspin, Causeclimb, Warbrilliance, Itemorbit, Tirednail, Empiricaltumble, Buffetplastic, Civilroof, Mindrail, Stormgrace, Mothflame, Baneroot, Greatwind, Heartfiber, Raintear, Stormbone, Pallornacht, Stelegrace, Brickgnosis, Softwater, Neongrace, Scarflame, Worldwave, Dawnshine, Kingbright, Venturebeam, Mindmold, Dictionair, Gunpowder(in this case, True equivalent mitigates Mental Contamination), Redblood, Flametime, Jadetime, Devilgate, Goodluck, Overcharge, Fullhaul, Goldpile, Joythief, Empathygrenade, Modernsoldier, Silentfight, Comradeboost, Supportstream, Followerforce. 145 Elements in total.

A second purchase may elevate them to a True Variant(Shadowcord-> True Shadowcord, Edelross->Elixirdross, Vigorflame->True Vigorflame) or unlock an extremely potent conjunctional capability(Shadowcord would receive Fatal Threnody), or Findross Sorcery initiation(Shadowcord->Threnody Sorceress) of True Quintessence potency(that is, with the same ultimate potential as the Maiden, progenitress of Sorcery) with 4 purchases granting any two, and 8 granting all three. 16 purchases may obtain an additional upgrade akin to Panaceadross, in addition to any or all of the more basic upgrades. Taking this automatically upgrades the Fatal Threnody equivalent commensurately.

However, you may only take the 16-purchase option if you select a Dangerous World, or Perilous World. Dragonball Super, Exalted, Lovecraft, etc. would be valid selections. And of course, Master Mode is necessary to afford 16 purchases to begin with.

If multiple Sorcerers across different Elements are stacked, findross generation is similarly stacked, in addition to the initial Graces of some thematic relevance obtained by this method of Sorcery initiation.

For those unfamiliar with Elements, let us use Edelross as a sample 7-Arete Element:

[ ] Edeldross: This precursor component of findross embodies redemption, perfection, restoration and the renewal of cycles. It is the liminal gloss between real and ideal, whereby the purposeless matter of the corporeal world becomes the refined substrate of supernal augmentation. Blasts, voids and shields of solidified edeldross convey the principle of 'transference without harm,' allowing the character to re-position allies and scatter enemies with minimal possibility of collateral damage. Kinetic flight is possible through continuous burst releases, but its greatest benefits are found in augmentation. Pure edeldross is semi-corporeal and swiftly fades beneath the withering indifference of the real, but contained within a person's body it holistically augments all elements of the self, supernal excellence beyond the reach of the mundane.

Though mastery is a long and arduous process, precise configurations of Edeldross can be arranged so as to replicate nearly one-tenth of all Sorcerous Graces.

Hunger's Imaginary Element is determined by his relationships. Gisena's art, shaped by Letrizia's language and technique, conferring Catherine's benevolence. +Gisena, +Letrizia, +Catherine (?)

Discounts Total Eclipse by 1 Arete
-Solidified edeldross can be used as a form of damage-preventing energy blast, which, while unable to slay enemies on its own, can be actively spammed due to its negation of harm. Can ablate away to cancel equivalent quantities of Nullity, allowing for easy combat alongside Gisena with a bit of practice. Pacify a city undergoing a zombie apocalypse with a minimum of innocent life lost, scatter both sides in a pitched battle without slaying any of their number, etc.
-Beings within the radius of a release of pure edeldross receive a 20% bonus to all Attributes. The magnitude of this bonus can be improved over time. Take care not to buff your enemies as well. Pure edeldross is considerably more draining to use.
-By working with Gisena's mage-sight, Hunger may slowly over time develop specific Patterns of edeldross that can temporary replicate the effects of various Sorcerous Graces. Perhaps developments even further than this can be achieved in time...

And here is it's 25-Arete True equivalent:

[ ] Elixir (all picks, 20 Arete) - Feat: Reckoner, adding .375 Rank and upgrades Edeldross to 25-point version. A rare Advancement. Sufficient refinement of Edeldross can create a substance ontologically equivalent to findross in potency but different in character: fairer, nobler and brighter, a power not for shining paragons but for heroes of legend; not the pristine beauty of the stars, but the blinding incandescence of the Sun itself!

*In conjunction with the Ring of Blood, allows Hunger to induce the Fairbright Bloodline in himself once his effective Blood Rank exceeds 8.0. If successful, mitigates the Apocryphal Curse by one half-stage.
*Vastly expands the space of possible Graces and enormously expands their potency.
*Does not disqualify Hunger for Trinity later, as Arete spend towards his Element is not classified as belonging to any one Artifact.
*Edeldross can now heal Hunger's eye, liver, and lung. Discounts Final Form by 7 (!) Arete.
*Hunger will learn what the Fairbright Bloodline actually does. --Heartlessness.
*Lucenthorne shall seek you as an ally, for any who wields the Fairbright Essence cannot be its enemy. You need not wield it personally; it has resided in the hands of ruler and champion both.

As for Panaceadross:

Panaceadross - Why be content to merely mimic the Maiden? Why remain eternally in the Maiden's shadow? Not merely equivalent to Findross, but greater. Not merely the Maiden's equal, but her superior, both in might and character. Draw from a deeper well than the principles of Sorcery. A power for legendary paragons, shining heroes of myth. For the lights in the sky are stars, and dreams hang from every one. Why would the Morningstar be an exception?

*You may freely make your own, objectively superior, equivalent of Sorcery, and initiate others in a manner akin to Total Eclipse, as opposed to the lesser initiation most Sorceresses receive in Sorcery.
*Also create a superior version of the Fairbright Bloodline with Bloodcasting Astral Rank 10.0, the Justlight Bloodline. Even without Bloodcasting, it's normal form can be conferred to any eligible beings, and in either case, Kingbright and it's derivatives enhance physical attributes such as one's bloodline. --Heartlessness on top of the base reduction for the former. Mitigates the Apocryphal Curse a full stage, or applies Serendipity.
*The Bane of Heroes can be summed up by the malediction: May you live in interesting times. Serendipity goes off less frequently(roughly 1/7th as often), but rather than a Curse that can mess with your life as it wishes to make it more difficult, the Boon of Fools helps and aids you, as if Fate were on your side, offering boons and strokes of immense fortune to aid you. These can become wildly improbable.
*Apply the effects of the Retinue Lesser Remittance(X25 Advancement rate) for the purpose of training Panaceadross within the finite portion of the Infinite Singularity Husk.
*Apply To Shatter Heaven to Panaceadross. +300% Progression, system uncapped. Total multiplier= X100.
*Strengthened by both emotions and the pursuit of redemption, perfection, restoration, and the renewal of cycles in intent and deed. The maximum valence of this is massively increased, and the minimum valence is guaranteed to be higher by the user's character.
*Can heal even damage to one's very essence with effort. Most spiritual or physical wounds are a trifle.
*Heals and strengthens only those the user chooses.

[ ] Vertex - 5 Bodily Autonomy.

The design and construction of semi-autonomous magical Vertices, points of power that can be used by anyone initiated into the art. Inset into equipment or orbiting their wielder, these points of light can produce a number of functions so long as they are not destroyed: acting as smart- or dumbfire elemental drones, passively augmenting the Attributes or other aspects of their wielder, ablatively interposing themselves before enemy attacks, and so on. Raw power, complexity of Vertex effects, and intelligence of active Vertices are all determined by separate combinations of skill and Attribute, as well as other factors. For example, the raw power of high-tier effects is influenced in large part by the amount of lifespan the crafter shears away in the process of its creation. Naturally, there is a great deal of synergy with abilities that let you steal or obtain extra lifespan to imbue, or some method of gaining an extremely long lifespan.

*Can be destroyed by magic-nullifying effects.
*It is theoretically possible, though it's a demanding and time-consuming field, to overcome the requirement that one be initiated in one's youth, before the age of twenty-one. This is one of the easier magics to initiate others into.
*The Evening Sky can serve as a natural carrier of Vertices. Meaning a sufficiently advanced Inksky can do the same, being composed of the same fundamental substance.

A second purchase can grant the user an Advancement akin to the True Elements, and even initiation into higher magics with further research. Vertex also allows similar Advancements to be purchased for additional purchases.

For example:

Supreme Attainment: The Perfected Sphere [25 Arete] - Infinity Made Manifest

This is a sign, not of mastery, nor even of grandmastery, but transcendence. The matrixes of the Vertex begin with a single point. Extensive mathematical modeling allows the initiate to approximate an ideal shape and manifest a single corner point within the prosaic world. Enlightened by the Cloak of Evening depth was added to this discipline, no more a matter of points but of lines.

First a connection between two points, then three, then six, eighteen... insight upon insight, excellence made manifest again and again. The pattern became clear, ascension up to infinity, a striving for a shape so sublime as to encompass every attainment upon the Vertex path. Then, at last, success, an orb without flaw, infinite tesselation, every point upon its surface unique.

You hold it in your hand, the set of all vertices, every effect at your fingertip. But, perhaps, this is not the end. What is a shape, if not a Vertex of a yet greater dimension, what is a sphere if not the shadow of a hyper sphere?

* You have attained complete mastery of the Vertex art. That magic pioneered by the Elixir Sovereignty.
* Your perfected sphere may be inset into an artifact as any Vertex, or placed within the Cloak of Evening as a greater star. It is capable of any and all Vertex effects, though only one at a time.
* With this attainment you have unlocked the opportunity to develop the Vertex yet further, into realms the Sovereignty could only theorize. What frightening effects are possible, when the Vertex entire is but a point in the dimensions above?

Teeny Self. 4 small versions of you(roughly 2 hands tall) able to assist in combat, composed of Vertexes arranged into very specific formations to essentially call upon yourself for assistance, the ultimate conclusion of imbuing your lifeforce into Vertex points to create smartfire drones. Possessing similar intellect and strategy as yourself, though their physical stats are diminished for obvious reasons, and scaling as you do. They are invulnerable so long as you remain whole, able to intercept and deflect attacks, provide additional fire/spells, and continue fighting even if you have been knocked unconscious. If you die, they become vulnerable, but do not immediately fall themselves, and can work to bring down whatever foe laid you low and then restore you. If you have been slain beyond recovery, they can continue to act in your stead, as they have been imbued with your values as well.

[ ] Venerable Swiftness - 2 Willful Decisions.

The expedience of a crusader true.

The purchaser turns into no mere fighter, but a machine of war: the Platonic ideal of a human. They are bestowed with a one-time mutation of immaculate size and growth, turning them into a Primarch-type super-being.

The purchaser grows to stand an entire meter taller and they sprout a number of internal organs with a variety of functions, including a second heart, a third lung, and a number of hormonal and hemostatic enhancers. The ribcage fuses together with bone harder and denser than steel; muscles cord to become thicker, bigger, and obtuser, and yet, the user is no slower for it. Their mental acumen grows to encompass an entire, different realm of thought from a mortal human, and their soul blazes with newfound reinforcements, psychic essence leaking from their spirit like radiation from a nuclear reactor; protecting them from possession and mind control, aiding them via subtle fate alteration, or allowing them to, with training, eventually manifest supernatural phenomena.

If purchased with the Spear of Telesto, immediately gain the peak skills, mundane and supernatural, of Sanguinis, from combat to foresight. Additional purchases of the Spear will additively increase not only the offered skill, but the benefits of the Curses absorbed. Become not merely Sanguinis reborn, but his superior! The Yellow Doom, in particular, works well with Sanguinis' style of foresight, which can be boiled down to: I'm dying next week, which means I'm not dying today.

[ ] Sanctioned Ardour - 2 Willful Decisions.

Like wine into a glass; power into a soul.

The pruchaser turns into a psyker or anti-psyker of considerable power. Select one of the options below:

*Alpha Polarity - Become an Iota-level psyker and grow to Alpha-Plus-level in less than a year. Suffer from no mental instability, and enjoy an increased resistance to daemonic influence and warp phenomena(and equivalents like the Dark Side of the Force), with much better control over the powers than a usual psyker of these levels.

*Omega Polarity - Become a Chi-level blank and descend to Omega-Minus-level in less than a year. Can modulate the degree of negative influence in order to not unsettle people or make psykers panic.

For reference, an Iota-level psyker is capable of producing a lightning bolt or a fireball of average strength with basic effort, the ability to see minutes into the future, or enjoy a moment of preternatural luck. They can use other psychic doctrines, such as biokinesis, but the effects of such are usually rather middling and limited. On the other hand, a Beta-level is relevant on an international warfare scale, with the capacity to casually shoot force-bolts that crush main battle tanks like a fist crushes an eggshell or divine the events of an entire battlefield, while Alpha becomes relevant on a planetary combat scale, capable of easily firing devastating waves of psychoelectric energy that go through a city and leave nothing but ruined buildings and corpses charred to the point of resembling black skeletons.

An Alpha-Plus can essentially incinerate an entire planet, including its armies within moments. They can snap a Titan in half with a single thought or summon a legion of greater daemons with mild focus. Some of them go beyond that, growing into relevance on a scale of entire star systems, causing stars to go supernova or firing planet-annihilating beams of warpfire.

Conversely, a Chi-level blank enjoys a very high degree of resistance to most, esoteric psyker abilities such as reading thoughts, predicting the future or altering fate. Omega-level blanks exhibit intense negative psychic influence on their surroundings, creating a small region of "blankness" surrounding them, which is impossible to pierce for psychic powers or warp creatures; their presence is also unsettling to normal people and can be outright physically and mentally painful and terrifying for psykers.

An Omega-Minus-level blank is something else entirely; near-soulless in a psychic sense, making them invisible to daemons or warp entities, with less emotion than a normal person, and a presence so utterly negative that a daemonic entity relevant on a scale of star systems immediately wilts and starts dying in the blank's presence.

An additional purchase can buy the other Polarity. This has numerous potential benefits. One can also buy an additional variant of the Psyker and Blank forms.

Alternate Psyker: Conceptual Frequencies.

While the common powers are similar enough, this version has access to more conceptual effects, though they require research of the target to be effective. This is most easily accomplished through song and/or ritual.

You also gain access to the Primal, essentially nature itself, culminating in Planetminds born of truly ancient ecosystems spanning worlds that can be used a a transit network(though advanced technology plays poorly with the Primal, so porters and beasts of burden will be much more efficient, or wooden ships), Machine-Spirits(the more ancient and advanced the technology, the more potent the Machine-Spirit) which can augment any technology you wield or spend time around, and Culture Spirits, which are primarily used to sniff out intruders(as one cannot hide what culture they are part of from a Culture Spirit) and augment the teaching of things from one member of a culture to another, which can also be used to send messages effectively encrypted against anyone not a member of that culture.

Additionally, you may accomplish a Paragon or Transcendent feat, a breakthrough where you accomplish an impressive or impossible feat well enough that the Warp essentially responds 'Sure, let's go with that.' and makes it part of your powerset. This is similar in nature to a 28 or 56 BP Achievement from Immersion. The former is quite an accomplishment, but could theoretically be achieved by anyone. The latter is the kind of thing to turn a galaxy on it's head if it happens at the right time. Something like To Shatter Heaven would be a viable Transcendent, as Paragons bend the rules, and Transcendents break them.

You may also become eligible for an Archetype. This can be as specific as the Magical Girl or Blind Seer, or as broad as the Hero. You need to embody this Archetype not just in combat style, but in deed, and even personality can play a role, and you must compete with anyone similarly in the running. Do note that, unlike Paragons or Transcendent abilities, Archetypes can influence you to act more in line with their roles. The Blind Seer is more inclined to be cryptic, the Magical Girl more inclined to flowery speeches and offering mercy, and so on. Though willpower and abilities to fend off mental influence can protect against it, such as a Willpower Transcendent that essentially responds to the Witch Hunter Archetype attempting to inflame the paranoia and prejudice against sorcerous entities with 'Manipulating my mind with the Warp sounds like something a Witch would do.' and ignores it.

Alternate Blank: Materium Equivalent.

Blanks that are not soulless, but overflowing with Ka, that is, Lifeforce, what the C'Tan are truly interested in eating(though Ka vampirism of sentients has negative effects akin to a spiritual equivalent of cannibalism crossed with Mad Cow Disease), and is naturally made by stars. Ka repulses the psychic Sa because the Materium is the former's home ground.

Naturally, Ka is fully capable of self-buffs and the like, though it's difficult to accomplish large-scale effects like blanketing a battlefield, even for Omegas. Even so, suppressing any mystical effects not sourced from the Materium is something Ka excels in. Psykers, of course, but Fire Force Ignition abilities are sourced from Adolla, or Danny Phantom's Ecto-Energy would also be affected.

It is technically possible for the Conceptual Frequencies variant of Psyker and Materium Equivalent variant of Blank to coexist in the same individual natively. A Psyker twin eating their Blank twin in the womb resulting in a chimeric entity, for example. Such a being could eventually lead to a humanity like themselves, able to freely switch between Alpha Psyker and Omega Blank, and Grades within that range, to modulate their power and control to anything they wish it to be. An Alpha capable of reasonably delicate operations vs an Iota capable of micro-scale manipulations.

May purchase each of the available types.

[ ] Battle Mastery - 3 Willful Decisions.

At first glance a simplistic art, yet few are more sophisticated at their core. The power of battle magic appears almost shockingly literal: techniques of sword and fist sporting superhuman might, orbs and shields channeling stupendous energies, summoned beasts who charge fearlessly into battle. All the mainstays of a hero's arsenal are present, but their implementation cleaves conceptual lines with a precision that bewilders and frustrates. How can a torrent of lightning that vaporizes a giant leave the surrounding greenery unmarred, save for a cosmetically significant singe mark?

How can a technique of bodily resilience grant superior resistance to harm without affecting one's health or the texture of one's flesh? How can a technique sufficient to propel the hero in a sixty-meter leaping charge fail to generate enough force to break down a wooden door? How can a spell of healing restore one from the brink of death yet have no effect on maiming wounds? The values of the system seem orthogonal to physical reality or common sense, and yet prioritized over both.

Mastery comes not only from cultivating its spells and techniques, but from clever exploitation of their confounding results. Lateral thinking is key. You need to scale a wall, but only wield a spell which summons a horde of skeletons that mindlessly attack a single target? Target the wall and use the skeletons as a makeshift ramp. Need to carve a statue? Animate a pile of marble into the weakest tier of golem so that it counts as a foe, allowing you to shape it with offensive spells. Polymorph passengers into helpless frogs so that your ferry can fit more, lowering the fares for all!

*Leaps, charges, strikes, sweeps, stances, orbs, bolts, cones, blasts, shields, fields, auras, lances, and other active effects distinguished by their kinetic and spatial parameters
*Extremely efficient at what it does; no extraneous power is wasted on combat-irrelevant effects, and even the most destructive effects unleashed at point-blank range will leave allies and bystanders untouched. Does eventually cap out, though many effects retain their utility; reducing damage taken by 99.8% is frequently relevant.
*Not needing to worry about civilian casualties if you blast a city with your attacks to deal with invading hordes is also extremely useful.
*Recombination of techniques allows for surprising versatility for the quick-witted and sharp of mind.
*Forbidden Art: Spirit Mastery. To burn your own fundamental essence in order to magnify the power of your techniques, akin to DnD spells that cost EXP to make use of. Abuse can lead to loss of memories and powers, or even being slain, potentially beyond recovery. As such, you should be extremely careful in it's use.
*Spirit Mastery's resemblance to the Shattering Blow may perhaps offer insights therein...

[ ] Seven Seals - 3 Willful Decisions.

The magic was evocation of the self, the light of the soul made manifest. Each who had awakened to the light could offer their own unique capabilities, but few were as versatile and encompassing as this. The power to Seal can broadly be thought of as the inverse of reification: a flame becomes the character for 'Fire'; an onrushing torrent locked into a picture of itself. But this is an ability whose applications well exceed mere storage and containment. Not only can attacks from one foe be captured to be released against another, the nature of things sealed can be intensified through addition or fundamentally altered via combination. One may lack the equipment to meld fire with stone, but far easier to combine the character 'Fire' with the character 'Stone.'

And stranger effects than this are possible for a true master of the art: drawing upon sealed reserves without unsealing them; sealing and combining concepts; safely converting one's self into a seal, thereby to reside halfway into the Realm of Forms!

*An extremely versatile ability that allows for countless permutations
*Seal and redirect enemy attacks or convert any convenient form of quickly moving mass-energy into attacks; contain and constrict the abilities of foes; channel intensified sealed strength for superhuman attributes, seal one's own tiredness, or even become a being of pattern more than form and sear yourself across the span of reality!
*The first two Seals are easy to learn. Each subsequent level represents a rapidly escalating leap in difficulty. Progress will be relatively slow compared to other disciplines.
*Forbidden Art: Fifth Seal. This will require some work on your part, but you have at least the bare inklings of this and the higher Seals.
*Has extremely high synergy with a Keyblade, if purchased. It can be used much in the same way a wizard does a staff. Combined, one can easily achieve effects similar to the X-Blade.

[ ] Accretion - 3 Willful Decisions.

A form of symbiosis between wielder and object, integrating shared experiences, mythic archetypes, accumulated legendry and personal craftsmanship. The result is a being greater than the sum of its parts, not a man wielding a sword but Arthur with Excalibur, the blade closer to his being than his own sword-arm. That deep conceptual weight, wearing a groove in reality's current, permits the slow unfurling of impossible feats as a product of the partnership.

The power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees.

*A power that is somewhat agnostic to the strength of one's foes. Battle Magic will never deflect a supernova; a master of this art might, though they'd have near equal difficulty deflecting a tank shell.
*Operates on a level beyond physical causality. With few exceptions, does not enhance physical parameters at all.
*With time and many shared tribulations, some of a union's powers may become relatively consistent and explicable. For example, the hero wears a suit of dark grey plate, and nothing may slay him short of annihilating the armor entire.
*There are benefits to filling out your Equipment with recognizable artifacts with legends in their own right. A hero often has a storied Blade and Cloak, which can contribute to their own legend.
*Forbidden Art: Abduction. The forceful seizing of another's armament, inconsistent in application and terribly risky, as aspects of the prior wielder may impose themselves upon you.

Panoply Trinity sets:
Crown, Saber and Orb.

Shield, Symbol and Sword.

Blade, Mantle and Ring.

A second purchase may be used to obtain one of the Trinity Advancements: Core Panoply, Threefold, or A Promise Kept. An additional purchase can then purchase the second stage of the previous Trinity Advancement, or an otherwise incompatible Trinity Advancement. Ie, Threefold Panoply doesn't need to worry about only having 3 Panoply Slots, and purchasing, Core Panoply's follow-ups here will not lock you out of Threefold, or A Promise Kept's successors. Note that normal development of your Panoply can obtain Trinity and it's follow-ups, but you cannot obtain multiple of the 'trees' in any other fashion. If you should purchase all three of the first set, the 9 secondary Advancements unlocked will cost 3 purchases apiece. Meaning maxing this out would cost 31 purchases. You can designate purchased Equipment fitting of the Role as your Blade, Mantle, etc. without needing to have all slots filled when purchasing one of the Trinity Advancements, though it will benefit your Rank to have the slots filled.

Each additional purchase will offer an additional Panoply Slot, and a Defining Advancement Slot for each Panoply Item.

[ ] Rift Form - 10 Willful Decisions.

Many rifts forming as a result of the multiversal calamity would lead to one failing to form sooner or later, though the energy latching onto a nearby sentient was less predictable. While these portals can be used to provide massive amounts of power, they can also empower select individuals(and C is bending them towards empowering people against various threats brought about by the massive merger) to incredible heights. Though the random nature of the portals makes reliably accessing the energy difficult, and it requires a specific type of portal, so simply opening any random portal will not suffice. On the other hand, any significant disturbance in space-time(such as 2 universes merging) will generate the correct type of portal due to C having a link to it and her energies infusing the new cosmology as a result of her hand in bringing it about.

However, a Rift Form directly scales to the heights of whatever world/worlds you select, as it functions by making any possible feat from your 'native' world accessible, with advances in it's use from there being more about knowledge and experience. Two individuals from the same world would achieve the exact same full power, regardless of their relative strengths beforehand, making skill and mentality more important. On the other hand, this means it scales directly with Difficulty Modes.

While the form has a weakness to overheating(though this will not directly harm the wielder outside of potentially causing the form to collapse at an inopportune time) that generally requires either repeatedly attacking the Rift Form wielder, or temperatures in excess of 38 million degrees Celsius. The Sun's core is 15 million, for reference. Direct attacks and usage of powers are far more effective than raw heat, and cooling methods of relatively trivial difficulty and/or complexity(ie, dumping a water tower's contents on oneself) can rapidly reduce the overheating issue far in excess of what raw temperature would indicate, suggesting that there it's a symptom of the strain, not the cause.

Additionally, forms that are multiplicative in nature can be efficiently stacked on top of Rift Form. Sonicverse Super/Hyper/Ultra forms, for example. Strictly additive ones will almost universally be very inefficient.

'Indie' beings seem to have a common, naturally high affinity for the power. Like how Hedgehogs seem to possess an affinity for using Chaos Energy naturally despite it not being common.

Additional purchases can buy charges that you can utilize as you please. The first purchase both grants a single charge and gives you the affinity for use that Indie characters enjoy.

(Yes this is just Indie Cross' Nightmare Mode, but calling it that would be confusing.)

[ ] The Ordinal Spiral - 1 Heart's Command.

The most efficient path to the Heart of Magic, drilling through the empyrean in a straight line towards it. The principles are fairly simple. At each level of the Spiral, you get a choice between 2 spells, of which you can only pick one(ever) and while repeat choices sometimes come up(which augment Ordinals repeatedly chosen) you cannot go back to a previous level to learn those effects. Learning single digit Cardinals is relatively easy, but the challenge increases exponentially as you go, such that merely human mental attributes will usually be insufficient to break into the twenties.

Achieving a level of power sufficient to laugh off nukes is fairly simple. In fact, it is hypothetically possible to achieve the level of High Cursebearer purely off the back of Ordinalism. But then, lots of things could let you do that with sufficient mastery, and you are not Caroline.

Ordinalism can be taught to most any sentient mind, meaning this is a magic that can easily be spread, which the Rite of Absorption(allowing you to draw power from dead mages) makes potentially very powerful, if you're willing to indulge in the moral ickyness of killing/allowing the deaths of your own students for power.

May be purchased a second time, bypassing the limitation of only learning one of the spells due to technically being in possession of two 'drills' though the Rite of Purity cannot be bypassed so easily. However, System purchases do not count as Magic Systems, nor does anything under Equipment. Ki is not Magic. And so on.

[ ] The Cardinal Geometer - 1 Heart's Command.

A magic system similar but orthogonal to Ordinalism. Indeed, it was specifically created to compete with and perhaps surpass the most straightforward path in drilling to the heart of Magic across the cosmos. There are a grand total of 360 Cardinals, each containing 4 spells(mostly) of which a Cardinalist can choose only one. Each Cardinal is tied together by a specific letter or sound each spell within that Cardinal contains.

Additional purchases allow for additional selections per Cardinal as, like Ordinalism above, you technically have multiple Geometers, and so your maximum number of purchases of the Geometer is six due to the Twofold concept drawing from Intercardinal Directions, which in turn implies the existence of Secondary Intercardinal Directions and a Threefold concept, just like the slots of the Cardinals. This makes it possible(though still difficult) to learn Twofold and Threefold Cardinals without any outside assistance, as you already know the the relevant Cardinals and need only learn them at the same time to unlock their combinations. Naturally, it is recommended that you learn that Cardinal's basic choices first before trying to discern the Twofold or Threefold options, if only to make deducing which ones actually possess combinations easier.

Do keep in mind that North-North and North-North-North and it's like are not viable Twofold or Threefold combinations, but the likes of Weast are perfectly fine. Indeed, Weast was the first Twofold to be discovered. Not every Cardinal will have Twofold or Threefold options either.

[ ] System - 1 Heart's Command.

Choose any of the following System Types. Han Jee-Han's Gamer, Cardinal, Pillars, Solo Leveling's System, So I'm a Spider's System, or DICE's System.

Each System's functions and Progression is determined by it's native capabilities.

Gamer has the ability to create Dungeons at will whose Monsters can be farmed for EXP, money, and Items, superior adaptive evolution to most of these selections, and a theoretically unlimited Potential. However, it approaches higher levels of power asymptomatically, meaning the early power gains are relatively quick and easy, but rising higher takes exponentially longer. A month can easily raise one to the level of destroying buildings, a year's effort can make razing a city trivial, while a decade might be enough to make destroying a country plausible, and barring extenuating circumstances, obtaining the power to destroy the world requiring a century or more. On the other hand, the System rewards optimization and is generally fair and even modestly benevolent to the user.

Gamer Stats: Strength, Vitality, Intelligence, Dexterity, Wisdom, Luck.

Cardinal is generally narrative driven, being focused on building the user into some grand narrative. As such, it is somewhat resistant to optimization, and bulling through anyway can damage this iteration of the System, up to and including complete dissolution. On the other hand, acquiring sufficient Immersion can upgrade the System into Cardinal 2.0 or even High Cardinal, even if a singular person attempting such would be work of millennia even if they were as invested into the world as Kirito.

Unless an outside influence intrudes, Skills, Stats, and Achievements cannot directly influence your mind beyond increasing it's functions, though Cardinal has fewer safeguards against overwhelming yourself if you abruptly dump, say, 100,000 XP into something.

Ultimate potential of an unmodified Cardinal is roughly planet-buster, depending on the optimization of one's Stats and Skills, which can be trained normally or purchased with XP. The Level Cap is normally 100(though Classes have 15->10->5 Caps, depending on the Class, which enhances the potency and training speed of their Abilities, essentially Class-specific powers), but the narrative-basis of Cardinal allows any individual limit to be exceeded if one works hard at it, a miniature version of improving Cardinal as a whole via collected Immersion. Achievements cannot be purchased in the normal way, and depend on narrative crystallization, though it is possible to game this if one is sufficiently devoted and capable of maintaining the proper emotional context, though by no means easy if your name isn't Koji.

Unlike, say, The Gamer, the user has limited Skill Slots, with additional ones requiring XP expenditure. Something to keep in mind when selecting Skills.

Cardinal Stats: Strength, Vitality, Endurance, Stamina, Agility, Dexterity, Reflexes, Prowess, Intelligence, Wits, Wisdom, Charisma, Manipulation, Appearance, Insight, Willpower, Faith, Aura, and Luck. Cap of 999.

Pillars is an odd one. A System for both a game world and a separate fantasy world entirely, it has several unique features like blocking mental influences(direct influence, anyway) and Soul Magic(trading XP for special effects even if these would normally be outside the scope of the user's power) but it's most unusual feature is that it's capabilities are derived from the wider world of the user. A Pillars user on Earth would be notably weaker than a Cardinal User in their home ontology, but a Pillars user under Cardinal's jurisdiction would have a moderately higher ultimate elevation, star-buster Vs planet-buster. A Pillars user in a regular Exalted setting could expect something closer to a Celestial Exaltation than a regular one, and a modest enhancement of a Celestial Exaltation if those were an available native system. Koji had certain unique advantages still, but one can expect that, barring real shenanigans, Pillars offers modest elevation to however the world they exist in operates.

(Earth)Pillars Stats: Choice of Body, Wits, Magic, Spirit, Charm, Luck.

A System designed to elevate a human into a suitable vessel for the incarnation of a fallen being. Generally, this makes you the reincarnation of that being, if you weren't already. The System is meant to elevate you to a power roughly equal or modestly greater than that being, who will be at least on par with a peak-strength Lordgenome in whichever setting you choose. There is a reason the Anti-Spiral chose to crush his spirit rather than fight him directly, as he was the only one other than Simon capable of wielding Super Galaxy Gurren Lagann on his own. At any rate, the System will vanish once it's purpose is fulfilled, generally by achieving that full potential and/or becoming a reborn version of that past self.

The video game interface was a deliberate design feature to ensure easy understanding, even coming with a Game Shop and Inventory. Note that Items generally can't be taken from the user. Equipment will vanish and reappear in one's hands like a Keyblade. This can disadvantageous in some cases, like having difficulty handing off a potion to someone unconscious and having to force-feed it to them.

Ultimate potential varies, but will always be in the top 0.01% of whatever setting you pick. The System's ultimate loyalty is to the associated previous life, so while it will act to preserve your life, it is doing so in the name of your value as a vessel, and will nudge you into becoming a better one. However, should you earn you past life's respect, that loyalty can transfer to you. In either case, the System's loyalty does not belong to the servitor of your past life that offered it to you.

Solo Leveling Stats: Strength, Agility, Stamina, Intelligence, Sense.

The System implemented by D and managed by Sariel is outwardly a stock video game world, but it is artificial, a giant soul energy pyramid scheme emplaced by D for her own amusement. As such, souls within it will be drawn to conflict and strife in order to encourage collection of soul energy from the fallen. This is what EXP is in this System. The user is absorbing energy from the souls of the fallen and turning it to their own ends, with a chunk tithed back to the System. Skill Points are the most obvious example of this, as they are acquired with each Level Up, over time, and upon Evolution. It is theorized that humans could Evolve upon reaching Level 100, but no human has ever managed this due to the limits of the Monster population, meaning Evolution is normally the Domain of Monsters, but this is not a hard rule.

The maximum potential of the System is roughly city buster, as Stats cap at 9999, and while Cap Breaker Skills can override this, it's still not enough to bypass D's in-built limitations to any significant degree. In addition, energy is extracted from the souls of the fallen, and various deities can and will take notice of the effect.

While Sariel manages the System day-to-day, and she is mostly hands-off, D can and will interfere simply to make things interesting for herself, which can vary wildly between an effective Apocryphal activation and unexpected boons, depending entirely on D's opinion of you and whims, which trend towards cruelty. As such, Titles and certain Skills(the Hero Title and Sin Skills being most prominent) can influence the bearer, though they cannot immediately overwrite your personality, and it's possible that having Skills pulling in multiple directions can cancel the overall effect, as opposed to ripping one's mind apart.

So I'm A Spider, So What? Stats: Average Offense, Average Defense, Average Magic, Average Resistance, Average Speed. Note that these averages apply to one's whole body, so extremely fast legs but a slower upper body results in a more middling Speed.

A System managed by X, current owner of the S-Rank Die. He arranges the spreading of Dice, then manipulates those who pick up the Dice to follow their worst impulses, usually by the Pavlovian Conditioning of offering Dice for unpleasant acts varying from mild pranks to engaging in arson. Other than that, he sits back and watches the show, dispensing Dice forged from the desires of the Dicers, humans who have rolled at least one Normal Dice. Eventually, the Golden A-Rank Dice are offered by one of X's Quests, creating A-Rankers, who possess one of 6 Special Skills. Teleportation, Time Pause, Cloaking, Clairvoyance, Levitation and Psycho-Kinetics.

Normal Dice can set all available parameters up to humanity's peak with sufficient investment/rolls, but going higher will cause pain or even damage, particularly if Amplification is used. X will provide warnings whenever a person is about to do this, but you can go through with it anyway. Amplification can be used to alter specific body parts, such as strengthening only one's arms, but this will increase the risk of negative effects. On the other hand, it can allow comparatively rapid improvements to those specific areas.

Normal Dice can also be spent at a Shop. Which offers healing potions, buffing potions, items which set up Safe Zones, items that deploy barriers, and Dice Bombs of various types, as well as the Random Machine, the only method of obtaining Battle/Enchant Dice outside of stealing. Normally, this appears at X's discretion, meaning it could be available at the beginning, or it could only appear as the PVP Stage finished, but in this case it will be available from the beginning.

A-Rank Dice can only be used on acquiring a Skill, and if taken by someone else, will automatically grant the Skill of the previous owner upon being rolled. Acquiring an A-Rank Skill makes one an A-Ranker automatically, which grants several privileges. First, they could burn Normal Dice attempting to Strengthen a Skill. Strengthening resulted in a mutation of the Skill, such as Time Pause generating Time Cutter, a sword that could freeze people in time. While chances of success were low, Battle/Enchant Dice could be used to increase it, and using more Normal Dice would result in a stronger Strengthening Skill. Second, only when multiple A-Ranks appear will the PVP Stage commence, at X's discretion. Third, once the PVP Stage has concluded and a Dicer has managed to collect all 6 A-Rank Skills, they will have the opportunity to face X directly and claim the S-Rank Dice from him should they win. If they lose, they are set back to their original A-Rank Skill, though they are welcome to try again if they lived.

Ultimate Potential is mildly superhuman from aggregate Peak Human Stats and moderate superpowers, though this System can be spread by simply handing someone an unused Normal Dice instance. X will actively attempt to corrupt Dicers, though he will not stop anyone determined to face him. He will, however, ignore those who are content, as Dice are fueled by Desire, not giving them the Quests necessary for them to obtain significant quantities of Dice. Additionally, he is not above arranging deaths to spread Dice around to begin gathering A-Ranks, and this twisted game of his is purely for his own amusement. He is no Horror King, and as mentioned, even possesses a limited sense of fair play, but still, take care.

DICE: The Cube That Changes Everything Stats: Appearance, Strength, Constitution, Intelligence, Charisma, Luck. May also use Dice to restore Health/heal Conditions.

Multiple Purchases can be used to combine different Systems, these combinations will always be synergistic, at least as strong as the component Systems. For example, Cardinal Stats will be worth a great deal more than the same number of Spider Stats, for example, so Cardinal Spider's Stat cap of 9999(as opposed to 999 for Cardinal) can trivially overcome the limits of either by at least tenfold.

Cardinal Spider will gain Stats automatically on Level up, in addition to being able to boost them with XP, which is obtained at an accelerated rate compared to either component, up to a cap of 999, and may Evolve at Level 100, providing a modest cap-breaking to Cardinal.

Spider Dice can spend Skill Points or A-Rank Dice on Skills, with the price considered as a mix of suitability and the inherent value of the Skill, favoring the lower interpretation. Meaning favorability can only lower the price, never increase it. X and D will either despise each other or get along like a house on fire, depending a lot on the latter, but more often than not they'll get along fine, which will probably benefit you. Sariel will attempt to fend off their influence in either case.

Solo Cardinal's narrative structuring makes it extremely well-suited to aiding in the convincing of your past life to accept you as reincarnation, and the Class System of Cardinal is much more forgiving than Solo Leveling.

Solo Spider begins with at least one valuable Skill as a result of their reincarnated status, and may combine their Race, Title, and Class to create unique sub-Classes. Additionally, Skill proficiency will automatically increase upon Leveling, regardless of use or affinity. Points will be accrued upon Leveling, in addition to Stats increasing per Level. User also has access to a Shop, which takes a Gold that spawns whenever they defeat an enemy. Additionally, one is more likely to reach an accord with their past life and/or absorb them peacefully, which the System will take in stride and continue serving you, as it is still technically serving it's intended master. Items cannot be taken from the user without their permission, though there is no problem if they are handed off willingly.

Gamer Dice makes Gaia into your X, meaning Quests will not be subtly corruptive, and you won't be forced into a death game. Additionally, Dice may be used to improve Gamer Stats without requiring a Level, with Appearance and Charisma added to the list, and the A-Rank Skills can be trained like any other Skills. Further, Strengthening can be used on any Skill to create mutations, and MP may be spent in place of Normal Dice, or vice versa. Dice may also be used to cure status ailments and heal in general.

The S-Rank Dice may still be pursued, but rather than full control over the world, it is instead akin to an untainted Holy Grail from Fate or the Dragonballs without Shadow Dragons, granting Wishes with no strings attached. This will require at least 6 extra A-Rank Dice, in addition to the 6 used to obtain each of the A-Rank Skills.

36 Heart's Commands can purchase all 6 as High Cardinal and equivalents. For example, Pillars of Creation not only elevates native systems by an increased amount, but also elevates any other systems you have access to by that degree. The Revised(By Maid) Spider System removes or severely limits mental influences and dramatically increases System limits. The Solo Reincarnation System is a plot to create a superior vessel, not merely a worthy one. And so on. Naturally, synergies between them are also improved.

[ ] Exaltation - 2 Heart's Commands.

Choose an Exaltation. Solar, Lunar, Sidereal, Alchemical, Infernal, Abyssal, Terrestrial/Dragon-Blooded, Liminal, Getimian, Exigent, or Apocryphal Exalted.

Exalted technically have infinite Potential(particularly Solars) but it can take an excessively long time to get there even if you have immense willpower and intellect. Even among Exalts, there are gaps in talent. That being said, even the least of Exalts can indulge in some conceptual hax.

A condensed summary for those unfamiliar:

Solars: Archetypal over the top epic, classic, and anime heroes with a dash of sunfire SFX, who were effectively extinct and now back. Former rulers of the world after the Primordials were defeated, the Primordials' revenge took the form of the Great Curse, which drove the Solars to madness, prompting the Sidereals and Dragon-Blooded to put them down and install themselves as the new rulers. Though they haven't done a very good job, hence the Solars wanting to be in charge again even if they haven't recovered the memories of their past lives. Possess 5 castes: Dawn (warriors and generals), Zenith (priest-kings of the Unconquered Sun), Twilight (scholars and sorcerers), Night (spies and assassins) and Eclipse (ambassadors and diplomats).

Solars have the broadest range of options for what they can empower their abilities to do, greatest capacity to offset weaknesses and impositions, to the point even the Great Curse was partially subverted, and no small capacity to undermine the strengths of active opposition. They alone can access the highest circle of sorcery, they yield the most power from the supernatural martial arts, and they can draw the maximum potential out of absolutely any Artifact no matter what it's made from.

If selected multiple times, may choose multiple Castes, synergizing strengths and mitigating weaknesses.

Dragon-Blooded: Elemental demigods, rulers of the world's most powerful empires. Multi-talented, well-resourced, and numerous, but less powerful. They hunt down and kill Solars for how they almost destroyed the world long ago. Nobility who have inherited the elemental-wielding powers of legendary lineages which now rule throughout the world, or the lost inheritors of that lineage's power. 5 Elements(Air = Elevated and Cerebral, Earth = Solid and Enduring, Fire = Passionate and Explosive, Water = Obscuring and Duplicitous, Wood = Fostering and Surviving.) Once the officers of the Solar armies, they have taken happily to their new position of power over their home Realm despite the inadequacies of their rule, though they would be quick to tell you that the Solars were even worse at their nadir.

First off, externally, they're the least powerful with the supernatural martial arts (barring five associated with the Aura mechanic, which only they can use under most circumstances). Which is to say, pretty much every style includes Charms that are designated to have weaker versions of their normal effects if used by a Terrestrial Exalt; martial arts provide them capabilities outside of what their own Charms do, but aren't a path to combat powers markedly higher than their own. They're also only able to access the first circle of sorcery. They can draw the full power from Artifacts made of jade, and since jade comes in forms matched to five elements, that actually yields a lot of variety.

For their own power, there are three major things expressing their lower power. They get the least powerful options with regards to numbers, in terms of Excellency (which, unlike Solars, is not an innate capability) and various tricks. There are effects that are simply put beyond them, like being able to offset the advantage of Legendary Size or permanently kill spirits. And they have the mechanic of Aura, in which they need to balance the use of Charms by their elemental affinity, since many Charms get their best effect or can only be used at all when one is in the correct Aura. They also often have the most restrictive reset conditions on Charms of limiter per-time use.

However, elemental affinity does confer advantages on the Dragon-Blooded. Five elements gives them a number of styles and themes to cover, which can make their capabilities rather varied. They have a strong capacity for certain environmental manipulations and actions accompanied by elemental manifestations, some of which can even occur at larger scale than capabilities of Celestial Exalted; affinity for natural cycles of the world also grants them some particular powers to run interference on beings like the Fair Folk and the undead. While they never reach the heights of Celestial Exalted, they do have powers that can spike outside of their baseline by virtue of things like Aura and Signature Charms (special Charms with heavy iconic elemental manifestations of each Ability that can be purchased just once at Essence 3, and occasionally 5). And teamwork with them is more than just a matter that being the most numerous means you find more groups of three to six of them in any given part of the world; they can spiritually bond to one another in ways that let them do things like share the effects of some of their Charms with those sworn kin, or make them valid as characters to provide their reset conditions, or combine certain powers into larger scale elemental force.

Still, even alone, a Terrestrial is not necessarily incapable in the face of a Celestial Exalt, even a Solar. If they know their strengths and play to them, it's within the realms of possibility to outmatch those Exalted in competition, and even win in a fight. Very difficult (with odds shrinking depending on comparative Essence levels and Charm purchases), but possible.

May be purchased once for each Element.

Lunars: Bestial shapeshifting insurgents Chosen by a mad goddess of the moon, and denied their place on the throne of the world. Formerly the partners of the Solars, and their mates with some frequency, they generally sided with the Solars and were cast out for it, as opposed to being wiped out to a man like their former friends and lovers. Full Moon = Monstrous Warriors, Changing Moon = SIlver-Tongued Tricksters, No Moon = Witchy Masters of Dark Knoweldge, Casteless = Master Shapeshifters. Notably, there also existed Castes based around acting as support for the Solars, but the Lunar Castes were changed by the Lunar's own efforts following the Solars being brought down.

Their power does not express itself as often in terms of effects with scale much bigger than themselves, and the empowerment of their social interactivity is focused through certain archetypes; you get more things like a Lunar reinforcing a group's commitment to their own social mores than the will of the Lunar specifically. However, Lunars cover a number of bases that Solars just do not; more powers to warp the body or really twist the mind of other people. They get more powers they can maintain without having to commit portions of their Essence for the duration. They can't do things like call down an apocalypse, but they can analyse a person's weaknesses and turn that into a prophecy of how they will doom them. Plus a few distinct esoteric tricks (stuff like travelling through mirrors or creating self-willed copies of themselves), and being able to invest a territory they claim with traits that are useful to them or reflect their personality.

Also shapeshifting. Lunars by default can turn into any human or animal they killed and drank some blood from (the term "heart's blood" is more poetic) and can acquire Charms to do so from a number of other ways to symbolically claim ownership of the forms, which has a few utilities. It's pretty good for disguise, and can often offer useful capabilities that the Lunar doesn't then need to get a Charm for, such as flying or breathing underwater, or even things like improved tracking. Shapes never really stop being useful, because Charms that do things that complement what a given animal would be good at are made stronger by being in that animal's shape. Even human forms can empower Charms by harnessing other people's feelings towards the identity you stole.

May purchase once per Caste, as above.

Sidereals: Stealth bureaucratic astrology fate ninjas. Secret Agents of Heaven who secretly influence much of the world order, guide and fulfill the future, and do so by wielding weird esoteric powers, prophecy, and mastery of the martial arts. Always the advisors of the rulers of the Realm, be it in ruling or strategy, this left them in the perfect position to backstab the Solars after they went crazy. No one really trusts them in the modern day, naturally. Their indulgence in manipulation, both mundane and of the weave of Fate, doesn't help. Journeys = Travelers, Serenity = Brining People Together, Battles = Masters of Conflict, Secrets = Masters of Secrets, Endings = Closers of Deals and Lives.

Sidereals are on a similar level to Lunars, but more externally focused. They can bestow blessings and curses on people and have a lot of discrete, esoteric effects. Indeed, the range and specificity of things Sidereals do is so large that it's hard to summarise. It's basically... Sidereals can make the processes of the world play out in a lot of weird ways to benefit themselves, hinder people they're opposed to, and generally make a point. A Sidereal can punch you and force you to choose between taking the damage and some horribly deleterious complication occurring to an upcoming battle. A Sidereal can curse a person to become impossible to love. A Sidereal can respond to immediate danger by teleporting themselves out of it and erasing all memory that they were even there. Plus a high capacity to foretell the future. They have a very strong capacity with the martial arts, being able to equal the mastery of Solars under the right conditions, and are also the most naturally able to attain its highest forms that include some effects that can very well be called reality warping. The old joke about a Sidereal punching you so hard you turn into a duck has some truth to it. Solars can learn those styles, but only under the tutelage of a Sidereal.

May be purchased once per Caste, as above.

Abyssals: Archetypal anti-heroes, vampires, or necromancer-kings Chosen on the brink of death to live in exchange for the destruction of the world, and serving as vassals to dark lords of the Underworld at the behest of the dead Primordials. Created with corrupted Solar Exaltations. As such, the Abyssal castes are a dark reflection of their Solar counterparts; Dusk (soldiers, generals, and martial champions), Midnight (priests and leaders), Daybreak (scholars and artisans), Day (assassins and spies), and Moonshadow (bureaucrats and diplomats).

May be purchased once per Caste, as above.

Alchemicals: Artificial humans crafted from clay, magical material, and the souls of heroes empowered by the nations of an alien machine-world/generation ship to serve as Champions for its people. Oricalhcum = Visionaries, Moonsilver = Covert Masters, Jade = Champions to All People, Starmetal = Master Planners and Coordinators, Soulsteel = Hunters and Enforcers, Adamant = Muses and Inspirers.

Autochton's Exalted, being his main servants and repairmen.

May be purchased once per Caste, as above.

Infernals: The downtrodden, frustrated, and forgotten Chosen by the rulers of Hell to unleash its power on the world, either to avenge themselves or make it something they would rather see. Also created with corrupted Solar Exaltations(though the Yozis were just turned inside out), with their Castes being tied to ways the Exalted in question were or felt suppressed. Azimuth = Retribution Through Violence, Ascendant = Usurpers of False Idols, Horizon = Claimers of Forbidden Knowledge, Nadir = Upheaval by the Forgotten, Penumbra = Radical Reform from Within.

May be purchased once per Caste, as above.

Liminals: Bodies animated after someone tried very hard to resurrect them and Chosen by a force in the Underworld to bring balance between life and death, using magic that transforms their bodies in grotesque ways and also allows them great insight in emotion and human psychology. Like the Dragon-blooded, they are divided into Breath, Blood, Flesh, Marrow, and Soil, though in their case it depends on the motives of the person who attempted the resurrection. Blood = Born of Ambition, Breath = Born of Regret, Flesh = Born of Passion, Marrow = Born of Obsession, Soil = Born of Sorrow.

May be purchased once per Caste, as above.

Getimians: It's a Wonderful Life but the bad timeline is the actual one, the good one you remember being born in never happened, but you now are granted powers to transmute and hack reality to what you think it should be, rather than what it is. They are consequences of Sidereal Fate manipulation, generally being heroes erased by the Sidereals in the name of their grand plans. Ironically, they first came to be as the result of a Sidereal who really hated other Sidereals. Spring = Brought Beauty, Summer = Conquered, Autumn = Sacrificed, Winter = Wielded Knowledge as Power.

The tend to fill niches their counterparts don't, like alchemy and full teleportation.

May be purchased once per Caste, as above.

Exigents: Chosen of myriad lesser deities of Creation, where more exotic kinds of magic and things that don't fit the other main Exalted may fit. Generally the result of a deity growing desperate enough to sacrifice part of their power in the name of creating a champion, potentially leading to their death, though that's not something you need to worry about having on your conscience with this option.

With Exigents, for the most part you're looking at Exalted who are of a similar level and manner to the Dragon-Blooded, but more narrow. What they have compared to the Aura mechanic and environmental advantages of a Terrestrial, it will be focused on things playing off the themes of a god more specific than "all the classic elements". Even the number of Charms such a character can buy is more limited, as they'll usually only have Charms in anything at all for the Abilities or Attributes that line up specifically with their Exalt type.

Occasionally, you get an Exigent with the kinds of power used by a Celestial Exalt, even up to the point of being comparable to a Solar. But still with a limited number of traits to branch Charms off of, and still with a very singular archetype.

As such, they will be treated as being similar to Dragon-Blooded Exalts, with each of the following Elements available for purchase: Light, Darkness, Energy, Ice, Metal, Mana/Essence, Void, Stone, Good, Evil, Order, Chaos, Life, Death, Space, Time, and Balance. Additional selections being the normal Castes: Janest = Folk Hero, Pakpao = Puppeteer in Every Sense, Sovereigns = Wielders of Fireglass and Ambition, Architects = Citybenders and Local Heroes.

May be purchased once for each Element and Caste. 17 X4=68 in total.

A certain amount of customization is allowed in choosing Exigents. If choosing Death, for example, you may assume you are a Deathlord experiment in making less resource-intensive Exalted, but you could just as easily be meant as a more benevolent replacement or an experiment in producing a more conventional equivalent of the Liminals, where your specialty lies in countering Death and Undeath-based powers.

Apocryphal: Exalted type from Exalted Vs World of Darkness. Dream-Souled = Make Dreams Real and Reality a Dream, Hearteaters = Soul-Snaring Light and Beauty, Umbrals = Tortured Masters of Shadow and the Mind.

May be purchased once for each Caste, as above.

Multiple purchases of Exaltations further refine your talents therein, improving Essence generation and Charm XP generation, while allowing any individual method for soothing the Great Curse or equivalent to work for you. 115 Exalts can be purchased in total for 230 Heart's Commands.

Who knows? Perhaps fully loading up with Exaltations might allow you to approach Odyssial's level. But probably not.

[ ] Diagram - 3 Heart's Commands.

In Ages past, the magi of the Diagram School worked ceaselessly to stamp out all other forms of magic, for each conflicting paradigm saps a magical School's effectiveness. For a time, they were successful. At their hands fell the Dwarves and their Stonecunning, the Orcs and their War-Magic, and all tribes of men that dared arise to oppose them. Their paradigm was ascendent; their power unchallengeable. Among their archmagi were men and women capable of traveling a thousand miles with a gesture, of eradicating whole cities with a word.

Then came the Cultivators. Now the nations of the Diagram are broken, their peoples assimilated, their power shattered. Archmage holdouts remain, hidden underground or in subspace dimensions, reliant on lichdom and superior logistics to harry those who humiliated them so many years ago. They are a bitter and fractious people, arcanists who committed atrocities of terrible scope for ends that turned out to be ultimately frivolous. The paradigm of Diagram magic remains unchallenged to this day, for Cultivation's inward focus shelters it from such interactions. Cold comfort, that.

This option grants you an affinity for Diagram magic and a natural understanding of how to develop it.

*A relatively resource-light school that can be learned with only the proper materials and sufficient intelligence, and mastered in only decades.
*Superb versatility: Teleportation, transmutation, divination, and other such wizardly magics. A great force multiplier if you have a non-magical power source.
*The School is truly adroit at countering other schools of external magic, an advantage that is lamentably useless in the present Age.

For a second purchase, you may obtain a modified Thrice-Great in this field(rather than simply granting you the ability to use Cultivation and Binary Magic, you also obtain 3 times the talent of Nameless in any field Thrice-Great is purchased for) or reignite each of the fallen schools of Magic subsumed by the Diagram, their incompatibility reconciled by the moment of transcendent understanding you obtained, such that both are at the strength Diagram achieved by defeating all other paradigms, like brothers reunited by a shared understanding. For a fourth, you may either promote Diagram to Logos, increase the talent of Thrice-Great to Novence-Great(x3->X27), as much beyond Thrice-Great as Logos is beyond Diagram, or allow the Diagram to not merely coexist with the magics it conquered, but to work in tandem with any other magics you know or learn, slightly mitigating their downsides and making conjunctional Signs significantly easier to learn, with this benefit increasing in strength for each magic you learn(though it works better with more cerebral magics), with an extremely broad definition of 'magic' such that most arts capable of supernatural effects qualify, even if they would otherwise not be considered magic. For 8, you may obtain two benefits at the 2-purchase level. For 16, all three at the 4-purchase level.

If you buy Novence-Great for all three of Nameless' systems, you may select 6 other magics you've purchases or have access to to obtain Novence-Great levels of talent in.

[ ] Titanic Cultivation - 3 Heart's Commands.

In theory, anyone who has not practiced another form of magic can Cultivate! However, those with the talent to become relevant in battle are far less common. Spending an orb here will ensure a prodigious talent arises within you, the equal or superior of any who live in this age.

*An art that focuses on 'improving' and 'modifying' the self to attain ever-increasing heights of longevity and personal power. There are seven known stages of Cultivation, each vastly greater than the last: Ego Barrier, Organ Refining, Soul Chrysalis, Dao Cleaving, Reality Forming, Grand Solipsism, Titanic Ascension.
*Past the first few stages, Cultivators are far stronger than practitioners of the other arts, and only moderately less versatile.
*Reaching even modest heights requires a massive investment of time, effort, and resources. Only the improbably fortunate or shockingly talented ever advance past the second stage. Competition for cultivation resources is unremitting.

For a second purchase, you may obtain the talent of Thrice-Great in this field or combine Titanic Cultivation with Stonelight's Internalism, selecting whichever of Orthodox or Scientific Internalism you prefer and synergizing with Titanic Cultivation. For a fourth, you may either promote Titanic Cultivation to Immortal Cultivation, absorb the benefits of both Orthodox and Scientific Internalism, or increase the talent of Thrice-Great to Novence-Great, as much beyond Thrice-Great as Immortal Cultivation is beyond Titanic Cultivation. For 8, you may obtain 2 benefits as of the 2-purchase level. For 16, you may obtain all 3 benefits of the 4-purchase level.

If you buy Novence-Great for all three of Nameless' systems, you may select 6 other 'magics' you've purchases or have access to(Ki in DBZ, Chakra in Naruto, Spiral Power in Gurren Lagann, etc.) to obtain Novence-Great levels of talent in.

[ ] Binary Magic - 3 Heart's Commands.

The Twin Magics of the elves do not follow the strict logic of their human counterparts. Do not expect consistent or replicable results.

Elven Artifice consumes the essence of its practitioners, leading to eventual madness and ruin, but can forge masterworks of world-shaping significance. Elven Naturalism allows one to redefine the nature of one's lands in the mortal realm. It presents numerous applications, defense foremost among them. Nonetheless, the last elven nation is a pale shadow of its former glory, corralled into an increasingly cramped homeland by all manner of foe. Their own fault, really.

*Practitioners of Artifice are poor Naturalists, and vice-versa.
*Neither school yields reliable results, but their grandest effects can be spectacular nonetheless - rivaling the potency of the mightiest Cultivators while surpassing the Diagram Schools in versatility.
*This option grants enough raw ability to begin forging Artifacts immediately, if so desired. Beware the cost of Artifice, and the avarice of your lessers.

For 2 purchases, you may either obtain Thrice-Great talent in Binary Magic, or practice both Naturalism and Artifice without issue. For 4 purchases, you may upgrade your preference of Naturalism or Artifice into their higher forms. Forging Rings is normally the pinnacle of Artifice, but not so for Ringcraft. Alternatively, you may purchase Thrice-Great for Binary Magic. For 8, you may obtain 2 benefits as of the 2-purchase level. For 16, you may obtain all 3 benefits of the 4-purchase level.

If you buy Novence-Great for all three of Nameless' systems, you may select 6 other 'magics' you've purchases or have access to(Ki in DBZ, Chakra in Naruto, Spiral Power in Gurren Lagann, etc.) to obtain Novence-Great levels of talent in.

[ ] Double Your Pleasure - 10 Heart's Commands.

Massively increase XP and Special Resource generation. If applied to a hypothetical Azriel, his Attainment and SP generation rate would be permanently doubled. If applied to a hypothetical Hunger, his Pick and Arete generation would be doubled, and so on. Naturally, this is not a linear doubling of one's growth rate, as Arete and it's equivalent grow exponentially more valuable as they are accrued, and the doubling of both combat and training EXP would already accomplish that. Still, it works best with a System or some other engine of swift growth.

May be purchased once.

Saving Throws:

[ ] Lucky Break - 2 Bodily Autonomy.

Once, when you would suffer a debilitating wound or death, or an ally would have that occur, it is prevented. This is activated at your discretion, though it will be used automatically if you are about to be slain beyond recovery, and can be set to activate if such would happen to an ally. Can be purchased up to spending limit.

[ ] Fate's Favor - 2 Willful Decision.

Not merely a prevention, but a reversal. Once when you would suffer a loss, have an abrupt reversal occur in your favor. Perhaps an ally unlocks a new skill or figures out something about an existing one they'd been missing, or perhaps timely aid distracts the enemy, such that they are forced to retreat. In essence, the enemy is hit with a minor Apocryphal proc that benefits you by happenstance. May be purchased up to 15 times.

[ ] Fate's Favoritism - 2 Heart's Commands.

Akin to Fate's Favor, except rather than putting a finger on the scales of chance, it instead weighs on your talent and competence. Effectively grants +Wisdom and +Luck to yourself and anyone you consider an ally, whether you've met them yet or not, to the point this can begin selectively applying to enemies when they're listening to your arguments on why they should switch sides, and +100% to their value. May be purchased up to 10 times. Do note that there are gaps in power that being wise and lucky simply cannot overcome.

Allied Forces:

[ ] Teamwork Makes The Dreamwork - 2 Bodily Autonomy.

Any act of cooperation you engage in has it's effects improved 100%. If Goku were making a Spirit Bomb, the end-state amount of energy involved would be twice what it would otherwise be should you get involved, even if you're sitting at a powerlevel of 1. Tag-teaming someone in a fight would also be improved in effect, even if you'd never worked with that person before. Healing and buffing will almost always receive such a benefit, unless coerced. Even conceptual effects like Exalted Charms benefit commensurately.

May be purchased up to 100 times, increasing the effects additively.

[ ] Serendipity - 5 Willful Decisions.

Allies receive either a benevolent Apocryphal at 1/7 strength, or a full-strength Apocryphal that accumulates credibility at 1/7 the rate, whichever you prefer. You cannot benefit directly.

Far weaker than the Apocryphal Curse in either case, this makes allied victory far more likely in the long-term, but that matters little if the very first enemy you face is a thousand times more powerful than your allies. Or half a million, as the case may be. And what amounts to an Apocryphal Curse 7/8 Stages mitigated for your enemies isn't nearly the wall Hunger faces.

In any case, should you be slain beyond recovery, the effects will persist, meaning you can still fling a light into the future.

Can only be purchased once.

[ ] Common Heroes - 1 Heart's Command.

Turn the power of Sonic OCs to your advantage! More seriously, there are worlds where empowered denizens and heroic individuals are common, perhaps common enough to be a notable fraction of the population, or who have an extremely high suitability for such. Marvel, DC, MHA, Invincible, One Punch Man, Invincible, Jojo, Jujutsu Kaisen, One Piece, Toriko, Sonic, Mario, RWBY, and so on. This purchase generates such a thing in your selected worlds, dramatically increasing the number of heroes the world has to call on. If such a paradigm was already in place, causes an effect similar to Nameless' Age of Glory(which will always benefit the protagonist and usually benefit close allies of theirs), though without seeing you as a target by default. If multiple such worlds are selected, a moderate increase in number and power of heroes for each one.

May be purchased once.

For reference:

[ ] An Age of Glory - The world will not have a single savior, but many. A number of great heroes will emerge alongside your opponent, each bearing some unique and unpredictable advantage. While they may have their petty differences, none will be satisfied with a world in decline. You might subvert one or two, but the majority are likely to unite against you.

*4-5 other heroes will appear around the world, nearly as powerful as your opponent. Unless you have taken In Full Bloom, it may be difficult to figure out which one is actually your opponent.

[ ] Reversed Party Scaling - 1 Heart's Command.

Choose an ally and/or heroic character, up to third-stringers(Ie, characters attached to a second-stringer, such as Puar to Yamcha). Difficulty Scaling does benefit them. Select Goku on Hard Mode and his power is raised to match Raditz and all other enemies. Though this will be of little help in stalling Frieza long enough for him to heal on Namek unless you purchase it once for every heroic character involved, and will be of absolutely no help in keeping Frieza from blowing up the planet. May be selected as many times as you can afford.

As for what was meant by Difficulty Scaling...

The only Drawback available to you.

Difficulty Levels.

Each upwards shift in Difficulty doubles your currencies, but also triples the elevation of power of enemy forces, increases their Battle IQ by 10%, and increases their general Intelligence and Progression by 1%. The Int and Battle IQ increases stack. Each downwards shift does the opposite. Any upwards shift is the result of C's more malicious peers, X, Z, M, etc, and will be as unhelpful to you as possible. Any downwards shift is proffered by C, and will be as helpful to the cause of good and yourself(in that order) as possible. Let us use Raditz's Powerlevel of 1000 to illustrate.

Trivial Mode: 111. -20% Battle IQ, -2% Int and Progression. /4 CYOA Resources, rounding up. 3 Bodily Autonomy, 1 Willful Decision, 0 Heart's Command.
Easy Mode: 333. -10% Battle IQ, -1% Int and Progression. /2 CYOA Resources, rounding up. 5 Bodily Autonomy, 3 Willful Decisions, 1 Heart's Command.
Classic: 1000. Unchanged. Default Difficulty.
Hard Mode: 3,000. +10% Battle IQ. +1% Int and Progression. X2 CYOA Resources.
Expert Mode: 9,000. +20% Battle IQ. +2% Int and Progression. X4 CYOA Resources.
Master Mode: 27,000. +30% Battle IQ. +3% Int and Progression. X8 CYOA Resources.
Grandmaster Mode: 81,000. +40% Battle IQ. +4% Int and Progression. X16 CYOA Resources.
Paragon Mode: 243,000. +50% Battle IQ. +5% Int and Progression. X32 CYOA Resources.
Exemplar Mode: 729,000. +60% Battle IQ. +6% Int and Progression. X64 CYOA Resources.
Heroic Mode: 2,187,000. +70% Battle IQ. +7% Int and Progression. X128 CYOA Resources.
Legendary Mode: 6,561,000. +80% Battle IQ. +8% Int and Progression. X256 CYOA Resources.
Mythic Mode: 19,683,000. +90% Battle IQ. +9% Int and Progression. X512 CYOA Resources.
Brutal Mode: 59,049,000. +100% Battle IQ. +10% Int and Progression. X1024 CYOA Resources.
Hopeless Mode: 177,147,000. +110% Battle IQ. +11% Int and Progression. X2048 CYOA Resources.
Deluded Mode: 531,441,000. +120% Battle IQ. +12% Int and Progression. X4096 CYOA Resources.
Insane Mode: 1,594,323,000. +130% Battle IQ. +13% Int and Progression. X8192 CYOA Resources.
Nightmare Mode: 4,782,969,000. +140% Battle IQ. +14% Int and Progression. X16,384 CYOA Resources.
Ultra-Nightmare Mode: 14,348,907,000. +150% Battle IQ. +15% Int and Progression. X32,768 CYOA Resources.

And remember, this applies to all the bad guys. The heroes don't get these benefits(with exceptions like Vegeta who lose them around the time of the Cell Games, finding their power growing at a rate similar to their Classic self with commensurate effort, though the Majin powerup will reinstate it and treat it as if he were Evil the whole time to incentivize him to remain such), nor do uninvolved civilians. Just bad guys. You're applying Wicked by inches here. To afford the fullest extent of System, for example, you would need Exemplar Mode, which makes the likes of Raditz powerful enough to overwhelm Classic First Form Frieza in his own base form. Heroic is about as strong as Frieza's Third Form. Deluded Mode is significantly stronger than King Cold's hypothesized 4th Form(350 million) and Goku's peak as of an unaltered Raditz Saga is about 832. Even going Super Saiyan is of little use beyond Grandmaster Mode without outside assistance. You'll have to catch the Z Fighters up to this power gap, or resolve to handle everything yourself.

If operating on conceptual tiers and the like, they are commensurately empowered. Ie, the Anti-Spiral's Multi-Dimensional Labyrinth would have 33 Dimensions on Hard Mode, and 99 in Expert Mode. Each Dimension infinitely surpasses the previous one, meaning Hard Mode alone jumps 22 orders of infinity regarding the Anti-Spiral. Even Simon might be outmatched against an Ultra-Nightmare Mode Anti-Spiral.

Alternatively, you may quarter your Resources for the Trivial Difficulty, rounding up, so you have 3 Bodily Autonomy, 1 Willful Decisions, and 0 Heart's Command. Enemies suffer a demerit equal to Hard Mode's boon. This is treated as Expert Mode for Reversed Party Scaling's purposes, while Easy Mode is treated as Hard Mode by Reversed Party Scaling. So a 'Comfy' Build that just drops enemies by 88% and leaves Goku to go at it is perfectly viable.

Regardless, the positive effects are offered by C, while the negative ones are offered by her counterparts. This is actually an adaptation of the 'gear shifts' they employ to weight the scales of their interventions. In C's case, she generally acts as a benevolent ROB, while the others normally use it for their games. X, for example, might jump a few Difficulty Modes if one of his toys is being difficult.

[ ] Expanded Universe - N/A.

A mixture of risk and reward. The selected universe is expanded upon, for good and ill. Reasonable extrapolations and popular fanworks will be grafted onto the universe. Sonic and his friends would be Composited, but Seelkadoom, Nazo, and Turbo Mecha Sonic would also be included as elements. Dragonball would have a combined timeline where Daima followed immediately after Z, then Super, and then GT, with Xenoverse elements included. So Super Saiyan 6 would be a thing, but Dragonball Multiverse, Xicor, and Evil Goku Vs Goku(culminating in Versus X) would also be included, with Hyourinjutsu's What-Ifs being among the timelines Chronoa oversees. Amphibia would see the Calamity Gems given a second, complementary set with a similar relationship, Will(counterpart to Strength), Memory(counterpart to Wit), Bonds(counterpart to Heart), and dramatically expands the roster of people who can eventually bond with the Calamity Gems(ie, Tulip from Infinity Train might connect to Memory eventually) though, like with Chaos Energy, you'd be forgiven for thinking it was explicitly restricted to female(or extremely feminine-coded when not having a mental breakdown like Steven Universe) individuals. This can get fairly extreme in some cases, such as Hazbin Hell being expanded to 88 Rings and associated Sins, or 176 if the Heaven of that specific universe is particularly 'Just following orders' focused, as the new Highest Being of this restructured cosmology shows blatant favoritism, but in most cases it's a lot more reasonable. Settings with already high bars can get fairly nuts though, such as Homestuck, suggsverse, and Exalted. The former might see the results of the Trolls and human players genuinely working together and retaining their powers post-session. The latter might contain (an) Oddysial, though C will make dealing with the Primordials a priority in an effort to quell his worst impulses, though a scenario other than having her revive the Neverborn and turn the Yozis right side out before consuming them(or skipping straight to that last part if this is prior to the deaths and imprisonment of the defeated Primordials) would take a great deal.

Any and all universes among your selections are affected, just as the core of this newly forged cosmology was.

You may be wondering how powerful the entity behind this was. To give an idea, this is the scaling system in use for the reforged reality she has created as much by being too upset to be careful as anything else. This is distinct from DBZ powerleves, which are additive.

New Fused Cosmology Scaling: Works on an exponential scale where X2 is roughly X128 on a linear scale. Ie, jumping from 1 order of infinity to 128 works out to a X2 under this system. Same with going from as strong as a regular person to 128 times as strong as a regular person. A gap of one order of magnitude will, in almost all cases, mean that the weaker party couldn't harm the enemy even if they just stood there and took it.

City-level: 3500.
Moon-level: 35,000.
Planet-level: 350,000.
Sun-level: 3.5 million.
Solar System-level: 20 million.
Galaxy-level: 5 billion.
Universe-level: 90 trillion.
Multiverse-level: 1 sextillion.
Composite Chaos Emeralds: 1.1 sextillion(rewrote two separate multiverses while powering 2 Super forms without a hint of strain).
Higher Interpretation U-N Anti-Spiral: 10 sextillion at most.
Composite Super Emeralds: 110 sextillion.
C(Extremely Heavily Suppressed): 200 septillion.

AN: To tide you guys over while you wait, have a CYOA.
 
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