• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • The issue with logging in with email addresses has been resolved.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Governor's Gambit - Star Wars SI into Imperial Governor

Chp-52: Three Kinds of Battle New
Chp-52: Three Kinds of Battle

Commodore Ife Veers
Edin System, Gladiator-II-Class Star Destroyer Theorem
One Month Post-Yavin


Pirates. The bane of her career.

When Governor Mola had been given control of the Edin system, she had been initially thrilled. A new system, full of criminals. Being the highest ranking naval officer in the MSDF, she was bound to be put in charge of cleaning up the system. Success here would be a boon to her resume.

If only said boon wasn't the most infuriating thing.

Every time they crushed a pirate base, or quelled attacks, more popped up. Less and less overtime, true, but it wasn't nearly as fast as she wished.

It had been something of an embarrassing moment for her, but she had gotten into contact with Darna Sabrir for some help.

Previously the Governor's secretary, she now ran the Guild and governed Edin as its Administrator. Meaning she acted with the Governor's authority to a certain degree, though some decisions still had to go through him.

Ife herself never quite cared for the human-centrism that pervaded the Empire as much as it did, but her upbringing had still created a subconscious expectation for aliens within the Imperial Machine.

So, to see how much Sabrir was able to do was something of a shock. Especially with the Guild. It wasn't there at first glance, but if you took a closer look, there were patterns.

When certain corporations got too large, mercenary companies hogged too many contracts, mining conglomerates took too many claims, they failed. It wasn't a precise thing, mind you. It never quite felt like a pattern, at least not at first. The reasons for the companies either falling apart or downsizing were usually valid.

Evidence of corruption. Overdue fees. Key employee's leaving without the company being able to replace them.

Yet, it always happened when they got too big. It fit, if you think about it.

The Guild was not the place for monopolies.

Still, it was a necessary piece of the plan. The Guild brought with it a bevy of mercenaries. And Imperial contracts got priority, after all.

Mercs could often be unreliable, but as scouts they worked just fine, their ships less conspicuous than any of the Patroller's or Enforcer's that flew about the area. Good ships, undoubtedly, but the clear Imperial design language and classic TIE engines made them far to easy to spot.

Still, multiple smuggling rings had recently been caught, and piracy was slowly but surely on the fall. It would never truly be gone, as a star system is simply too large, and the flotilla too small.

As she pondered this from the bridge of the Theorem, her PDA pinged with a message. Not a priority message, but it was directly from the Governor's office.

The Governor was, in her eyes, a quite competent administrator. He was good at managing people, infrastructure, economy and more. Not only that, but he was also well versed in proper delegation, as seen by the message he had sent.

He wanted her opinion on the ships the upcoming shipyards should produce. While the CEC and Rendili contracts continued, they were slowed by the Empire's tightening grip. The new yards were apparently the Governor's attempt to contribute to the growing war effort.

Admirable, and an opportunity. After all, to be in command of whichever force defends said yards would be a more prestigious position, especially if the yards become more important to the Sector. It would not be the kind of posting that advances a career, due to the lack of glory, but one that could get her in contact with the more political side of the navy. An aspect she had been sorely lacking in.

Regardless of her own ambitions, the ships produced and sold would be important. There were a bevy of things to consider, especially on the logistical side. Sure, these would likely be considered by the Governor and his team separately, but she'd like to get ahead by a bit.

Impressing your superiors, even if their only temporary, is important.

So, she made her list. The major factors to consider could be put into 2 categories. Cost and Consumer.

For cost, it came down to how much it would cost to build a ship. How long would it take, how many parts could be produced locally, how many need to be shipped in, how much space in the limited berths available will it take up.

For consumers, it comes down to who's willing to buy these, and why. The main clientele around these parts are other Governors and Moffs who need to protect their territories from pirates and rebels. Smaller, more reliable ships with lower crew counts that can still pack a punch without costing too much or requiring constant maintenance were the jackpot.

That narrowed the list significantly. While there were still some larger ships, like the Gladiator or Pursuit that could function decently well, it was a consideration for a more stable and prosperous future.

For now, her list was contained the following ships:

  1. Raider-class corvette. Small, agile, good anti-fighter power along with some turbo-lasers and missiles. Small crew size works wonders for the outer rim.
  2. Vigil-class corvette. The heavier uppercut to the Raider's sharp jabs, this ship is larger, with the firepower to boot, boasting a solid array of turbo-lasers without overdoing it. These would serve well patrolling more important trade routes, and work as the flagship of smaller fleets if needed.
  3. Imperial Customs Corvette. It was a lesser known, oddly enough never properly named customs ship. A classic among just about any planet with a need for customs. Fairly small, cheap, and perfect for boarding actions against smaller ships like the light freighters loved by pirates and smugglers. There was even a light carrier variant that would be plenty useful to many.

There were a plethora of other ships she also wished to include in this list, for no other reason than the fact that she would like some for her flotilla, but this was not the time.

As she sent the message back, half a dozen new pings appeared on her PDA. Reports from various mercenaries and scouts on their findings, detailing a multitude of small pirate bases and smuggling rings.

She sighed, before accepting the cup of caf from her aide. Hrax Fik had been a promising young graduate of the Mindan Milita Academy, and Ife had taken her under her wing. Hrax was an incredibly dedicated young woman who had consistently placed either near or at the top of her classes.

Her sheer dedication to working hard meant that things ran multiple times smoother than Ife was used to.

"Thank you, Aide."

Hrax gave a small bow of the head. "Of course, Ma'am."

Without looking up from her PDA, Ife gave her orders.

"Have kill-groups 2 and 8 move on these bases. Have kill-group 3 on backup duty for both."

"Of course ma'am." Said Hrax, already relaying the orders to the various officers aboard the bridge.

As this routine continued, Ife couldn't help but smile ever so slightly. It may not be the best posting, not by a long shot, but it was hers. Her first taste of true command.

A taste of what was to come.
--------------------------
Sidheth T'vor
Minda System, Ugean Orbit, Forged in Orbit


Sidheth was worried.

Make no mistake, the destruction of the Death Star was a huge boon for the rebellion. It was proof that they were serious, that the Empire had a real, present enemy that could and would hurt them.

The fact that it took the destruction of Alderaan and the Death Star to make people wake up was a sad thing, but she took it in stride.

What she was really worried about was what rebel Highcom had told her.

Minda was still off the list of targets, given the necessity of her station here, and the local Governor's distinctly un-Imperial style of governance.

Frankly speaking, there was no real reason to attack Minda. Unfortunately, some of the more radical elements didn't seem to understand that.

"For the last time, Minda is not a proper target. Your insistence on this topic is dangerous to the Alliance, Commander."

Before her was the hologram of a person. Their gender or even species was unidentifiable beneath the mess of rags, ramshackle armor plating and clothes they wore, their face covered by a heavy looking helmet.

Of course, they weren't the only ones hiding their identity here. Sidheth herself was wearing what passed for a uniform in the Rebel Alliance, along with a helmet and voice modulator. None of the individual pieces of the outfit were strange, but put together it hid her well.

"...You fail to understand something. The Scarred Hand is not a part of the Alliance. While you play at freedom fighter, offering such weak things as mercy to the Enemy, we do not. We shall burn the Empire to the ground, annihilate the very foundation upon which it stands. Minda is but the first."

Then the call cut, and Sidheth sighed. This assignment had come with its fair share of problems, sure. Especially The Web making it near impossible to get any agents planet side. But so far, it had been on the easier side of things.

Now? Now the Scarred Hand had decided to attack Minda. She didn't know how, or even why. They were a secretive and highly isolationist group. No one even knew their numbers, only that they had at least one Commander, the only person to ever speak to others for the group at large.

In seconds, her encrypted terminal was up and running, a message hidden in a message to be sent along a seemingly random series of addresses, eventually falling into the hands of Phyto Cell Command.

As she leaned back in her chair, the fatigue of the day catching up to her, she could only sigh.

Things were just gonna get worse.
---------------------------------
Myr'thos
Minda System, Ugea, Accordia


Myr'thos was bored. And angry. And full of hate

The last two were something of a constant, and could therefore be ignored in favor of the first one.

Ever since they found themselves under the employment of Las and his little pet, Myr'thos had found very little to do.

Las himself sat in his office most of the time, typing away at his terminal.

It had left Myr'thos utterly bored.

After the tenth or so time whining about it(because annoying the Governor was a fun pastime), Las finally said something interesting.

"Look, if you're so absurdly bored, why not just play some games? PDA's can support a shit ton of them, and you make enough to afford a game center. Just get one of those."

"I am not some snotling child that plays games." They snarled.

The insolent whelp continued regardless. "Look, a ton of the games on the market are for adults anyways. Just try it out. Not like you have anything better to do."

The worst part? He was right.

So, begrudgingly, Myr'thos had gone out and bought themselves a game center in the city. They had actually had to pay for something.

Oh, how they missed the good old days, where just showing up as a Sith was enough to make people give them whatever they wished.

Still, they refrained from obliterating the shop keep when asked to pay, and made it back to the Tower without murdering anyone. Though they came quite close a number of times.

Children are quite annoying, after all.

Now, they sat on the couch in the Governor's office, learning how to set up the game center. After a few tries, they finally started playing.

The game? For Glory. A melee styled fighting game that took three different fictional factions and pitted them against each other.

Myr'thos scoffed at the actual fighting style used by the characters. They found it to be inaccurate to say the least.

However, they were exceptional at the game.

A few hours later, and, while they'd never admit it, they were having fun.

"Pitiful creature, your skills are so lackluster your family should disown you!" They yelled into the mic.

As the child on the other end cried, they spotted Las in the corner of their eye, rubbing his forehead in annoyance.

Good.

Perhaps these 'games' were worth something after all.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Hi there folks! Needed an in between chapter, and wanted to visit some characters I haven't touched on in a while.

Feedback and commentary is appreciated.

Thanks for reading!

-Freefaller
 
You should tell Myr'thos that if the fighting styles annoy them so much they should go and model some real ones via motion capture. Put out some feelers to other cultures like the Echani to see if you can use their fighting styles too.
 
"Pitiful creature, your skills are so lackluster your family should disown you!" They yelled into the mic.

As the child on the other end cried, they spotted Las in the corner of their eye, rubbing his forehead in annoyance.

Good.

Perhaps these 'games' were worth something after all.
That's how a Sith became a Gamer :D
 
When Governor Mola had been given control of the Edin system, she had been initially thrilled. A new system, full of criminals. Being the highest ranking naval officer in the MSDF, she was bound to be put in charge of cleaning up the system. Success here would be a boon to her resume.

If only said boon wasn't the most infuriating thing.

Every time they crushed a pirate base, or quelled attacks, more popped up. Less and less overtime, true, but it wasn't nearly as fast as she wished.
Why do I get the feeling all this experience will come in really handy if some Rebels try something.
So, to see how much Sabrir was able to do was something of a shock. Especially with the Guild. It wasn't there at first glance, but if you took a closer look, there were patterns.

When certain corporations got too large, mercenary companies hogged too many contracts, mining conglomerates took too many claims, they failed. It wasn't a precise thing, mind you. It never quite felt like a pattern, at least not at first. The reasons for the companies either falling apart or downsizing were usually valid.

Evidence of corruption. Overdue fees. Key employee's leaving without the company being able to replace them.

Yet, it always happened when they got too big. It fit, if you think about it.

The Guild was not the place for monopolies.

Still, it was a necessary piece of the plan. The Guild brought with it a bevy of mercenaries. And Imperial contracts got priority, after all.
That is a startling amount of power for Darna to wield. Combine that with the Web and she can "solve" all sorts of problems if they pop up.
Admirable, and an opportunity. After all, to be in command of whichever force defends said yards would be a more prestigious position, especially if the yards become more important to the Sector. It would not be the kind of posting that advances a career, due to the lack of glory, but one that could get her in contact with the more political side of the navy. An aspect she had been sorely lacking in.
Don't worry Veers. Give it some time and soon you will be begging to stop getting involved in politics. Although stronger ties to the Navy will pay excellent dividends for Las going forward. Being in charge of their repair and resupply point is one heck of a lever.
Raider-class corvette
Imperial Customs Corvette
Vigil-class corvette
An all around decent selection with plenty of demand to scale into. Going all Imperial design means you will never be hurting for customers. Combine that with the previous ship catalog and the TIE factories and you can order pretty much supply any minor Governor with all their ship building needs for the entire Civil War.

Sure a system navy made up of only those designs won't stand up to a Rebel War Fleet. However the Rebels don't have many War Fleets, much less ones in the Galactic North Rim.

No what most Governors in the region will be facing will be fighter squads, militarized freighters, and maybe a couple of corvettes if the Rebel Cell or Pirate Crew is a bit more oversupplied than normal in your system. Really the base Imperial Customs Corvette could handle a majority of what the Rebels and pirates will be fielding.

Anything bigger and the local fleet should be able to hold out until the Sector Fleet can step in. And something bigger is definitely something the Sector Fleet would be interested in.
"...You fail to understand something. The Scarred Hand is not a part of the Alliance. While you play at freedom fighter, offering such weak things as mercy to the Enemy, we do not. We shall burn the Empire to the ground, annihilate the very foundation upon which it stands. Minda is but the first."
A reminder that just because a group is rebelling against the Empire, that doesn't mean they fall under Rebel Alliance command. Plenty of groups have their own interpretation of how to wage war against the Empire and Alliance Command is just desperately trying to herd them all in the same general direction.

Also judging by the Scarred Hand's rhetoric, they plan to go full scorched earth tactics. Something which I am sure will greatly endear Minda's populace to the Rebel Cause. Soon Monda will not only be an Imperial Stronghold, but an Anti-Rebel one as well.
 
Last edited:

Users who are viewing this thread

Back
Top