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Governor's Gambit - Star Wars SI into Imperial Governor

Idea for Omake: Nearby Moff decides to recruit Khaduss the Hutt (who was one of candidates for Las's new Secretary), but Khaduss's competence combined with Moff's own incompetence quickly cause latter's political opponents to joke that "it's only Sector where Hutt is a Moff... and nobody minds" behind his/her back
 
Omake: Project Watering Down New
Omake: Project Watering Down

Mytoan Mixed Reinforcement Battalion Order of Battle and Doctrine Review by General Frast Volga

MMRB Order of Battle

Type: Quick reaction unit

Sub-type: Low-cost anti-raid force

Troop numbers (excluding support personnel and droids):

  • ~800-900 Combat personnel
  • 2 Imperial Army Imperial Auxiliary Companies (298)
  • 1 Imperial Army Repuslorlift company (220)
  • 1 Imperial Army Line company (180)
  • 25-100 IGCPP mercenary specialists
  • 2 Flight groups of TIE/Mindas or other starfighters
Background

With the onset of the Syndicate War, a fresh wave of chaos and raiding struck the Myto Sector. This led to a hastening of the continuous adaptations and changes to the Order of Battle for the Imperial Military in the Myto Sector. There was little concern of actually losing a world or even a major settlement. Rather it was to avoid disrupting the economy on those worlds by enacting costly civilian mobilization and the raising of militias to deal with the threat.

Therefore one of the most pressing matters was to develop a low-cost anti-raiding formation developed under Project Watering Down. This formation could be sent to ensure order and a continuation of daily life on various worlds under threat from inter-Syndicate warfare and those that would take advantage of the confusion. Now when one thinks of lowering cost in the Myto Sector, one tends to think of the Imperial Auxiliary Battalions. Objections have continued to be noted and welcomed against further integration of the Auxiliaries. Nevertheless, this new wave of disorder brought about by Syndicate violence, the Auxiliaries' past performance against previous pirate raids, and the Grand Moff's continued focus of the Oversector's forces in the direction of the Mid Rim have convinced Sector Command of the potential benefits of attempting further embedding Auxiliaries into the standard Imperial structure.

The result of this attempt was the Myto Mixed Reinforcement Battalion. A mixed formation made up mostly from common units available in the Imperial Military Secondment Deployment Pool. This mixing of primarily Imperial Auxiliary companies and standard Imperial Army companies was seen as way to handle remote, small scale warfare on frontier worlds while keeping the manpower and equipment costs low.

MMRB Formation

An MMRB is typically made up of four companies like most Imperial battalions, plus some extra additions. These battalions would tend to be between 800 and 900 combat personnel. A notable increase in military trained and equipped sentients on worlds they were sent to.

The main command battalion is an Imperial Army Line company. This company would focus on providing leadership and coordination with the other elements of the battalion from a central location. They would also provide a last line of defense should the raiders break through the other companies.

Two Imperial Auxiliary companies make up the largest element of an MMRB. These forces would man the first defenses in the predicted path of the raid. Should the raiders hit their defenses, the Auxiliaries are to hold out for further reinforcements or until large enough friendly casualties are taken.

The final company would be an Imperial Army Repulsorlift company. This would be the main offensive element of the battalion. While the other companies would focus on defensive and delaying tactics, the Repulsorlift company was there to deliver the decisive blow to either end the battle early or finish a battle that had become bogged down. Containing little heavy armor in its company, they rely on speed, surprise, and flanking to deal with their often ill-disciplined enemy.

There were also two main additions to the MMRB to increase its capacity to fight independently of the need arises. The first is two flights of TIE/Mindas or hopefully equivalent starfighters. A full squadron was proposed at first, but due to cost concerns, a defensive and an offensive flight were deemed sufficient for the formation. These fighters are meant to secure the skies and keep raider fighters and dropships from attacking Imperial civilians and soldiers as well as provide close air support once the skies are clear.

These second addition to the MMRB are IGCPP mercenaries. These are typically recruited from the local system or brought in from a nearby system on a contract for the single conflict. They typically serve as specialists for the MMRB such as skirmishers, scouts, infiltrators, heavy infantry, and occasionally pilots for vehicles owned by the mercenary. While rarely do these mercenaries stand on the battle line with the companies, their capabilities for independent actions allow the MMRB utilize tactical options beyond what their companies would normally allow.

Typical MMRB independent deployment strategy

MMRBs are most frequently sent to frontier worlds within the Myto Sector for short periods. They can be sent to more populous worlds, however usually the Imperial garrison and the PDF are able to handle the type of threat the MMRB was made to combat. MMRBs are typically sent to defend against a known or rumored threat of a raid on the planet. They typically fight raiding parties made up of raiders numbering in the mid to high hundreds to a little over a thousand.

Upon arrival the MMRB will assess the situation and the state of the local Imperial Garrison. If a battalion level commander or above exists, the MMRB will subordinate themselves to them and follow their battle plan. However should the Imperial Garrison lack such a rank, the MMRB's major will assume command and begin using their standard battle plan. Although the local Imperial commander will be kept as a direct advisor to the major in matters of local affairs and terrain regardless of their rank.

The MMRB's standard battle plan is a two step catch and strike strategy. They wish to meet the raiders with their defensive positions, before sending their mobile force to hit their flank and break their raiding party. Afterwards a mobile force and the battalion's starfighters will be dispatched to pursue the routing force and either destroy them entirely, or at minimum drive them off the planet.

Standard placement and assignment of their companies and their other elements reflects this strategy. An MMRB wishes to set up in a defensible terrain feature that the raiding force will have to go through while on the ground such as a valley or a bridge for a raging river. This is so the raiding force cannot just bypass the MMRB and head towards their objective.

The additional elements of the MMRB are essential for forcing the enemy to go along with this strategy. The starfighters will be separated into a defensive flight and an offensive flight. The defensive flight will prevent the enemy from just using dropships or their main ship to land on top of their objectives. Meanwhile the offensive flight goal is to harry the raiding force and trying to funnel them towards the MMRB's position while stopping them from spreading out to ravage the countryside. This harassment is also where the majority of the IGCPP mercenaries will be utilized. Their independent and often more agile nature being used to hit patrols and small parties of raiders that are not heading towards the MMRB's main force.

The two Imperial Auxiliary companies will be placed in two positions at the front of the MMRB's main position. Their placement should try to force the raiding force to either engage them, or divert towards the Line company's position. The Line company should be further back and between the two Auxiliary companies to catch any raiders trying to bypass their positions. The Repulsorlift company is typically positioned in a reserve position close to the frontlines while also able to head towards the raider's objective should they somehow get a force past the battalion's position. Once the raiders are engaged with any of the three infantry companies, the commander will order an element or the entirety of the Repulsorlift company kept in reserve to hit the raiding force in the flank or rear. A sudden attack from a vulnerable angle is usually sufficient to cause a raiding force to begin to suffer from morale breakdown. Should the raiding force overcome the MMRB's formation or the force prove far larger than expected, the battalion will engage in an orderly retreat to the world's capital and begin requesting for further Imperial reinforcements while trying to keep the main population centers of the world from being raided.

After the raiding forces have been confirmed destroyed or routed, the MMRB will be picked up from the system. The battalion will then be sent to the next system under threat by raiders after being resupplied with equipment and fresh troops. It would be preferable that there be an MMRB deployed to every system under threat medium term to deter further attacks. Unfortunately the current rate of raiding and the Sector's lack of sufficient manpower necessitates the MMRBs be quick reaction forces only deployed shortly before and then shortly after the raid. This need for mobility also means any further requests for medium to heavy artillery or heavy vehicles for an MMRB are denied as they do not fall in line with its light, mobile focus.

While this strategy may not contain much tactical complexity, it has been deemed within the capability of freshly graduated commanders from local academies. Thus this author recommends that we continue the practice of giving priority to command postings for the MMRBs to young commanders so that they may gain experience leading a battalion sized formation in engagements of relatively small scale and consequence. The notable diversity of units and troops should also allow Sector Command to determine which commanders have more Imperial valued mindsets in order to reward them with a reassignment fitting for such steadfast and loyal adherence to the tenets of the New Order.

Glory to the Emperor, Glory to the Empire.


——

With a bit of time passing, the military is bound to change to adapt to its current environment. I see the Imperial Military in the Myto Sector in an odd place undergoing feast and famine simultaneously. On one hand they have great access to local resources due to them not being mired in corruption and cutting edge technology, but on the other hand they also lack the enough of the traditional pools of manpower for widespread use of "standard" Imperial formations and tactics. At the top they have some of the most well equipped and technologically advanced forces in the Empire. Yet they are stretched thin, are low priority for outside resupply, and also on the Moff's orders not working the Imperial soldiers to the point of collapse with constant deployments. So at the bottom they have to rely on mercenaries and non-human soldiers to defend the entire breadth of their territory.

The MMRB is essentially the Myto Imperial Military opting to "water down" its "proper" Imperial Army units with Imperial Auxiliaries and mercenaries. This might be done in order to make the "proper" Imperial troops they do have stretch farther while also relegating these new "experimental" formations to out of the way (and out of sight of the wider Empire) areas of operation to avoid scrutiny. With 200 systems to defend and rising with colonization, combined with less aid from the Oversector, sacrifices are probably going to be made to keep everything defended. At least the Auxiliaries are getting a bit more combat experience and a tiny bit of glory and credit.

The MMRB also serves to give a sense of the scale a lot of the Myto Sector is dealing with at this time. Frontier systems have around 3-7 hundred thousand sentients each and make up almost half of the 200 notable systems in the Myto Sector. If say up to 1% of the local population in a Frontier System is employed full time for local planetary defense during low or no mobilization that's still only 3-7 thousand people to work with, and with each additional percentage mobilized leading to exponentially more damage to the system's civilian economy. Also a lot of those troops are going to be in noncombat roles like logistics, maintenance, and bureaucracy, even if droids are available to lighten the load. With that scale in mind, suddenly 800+ "elite" combat troops (i.e. higher status than militia or PDF) and their support staff start looking a bit more impactful. Also a raiding party of a few hundred pirates attacking a planet become a much greater local threat.

Crossposted on SB and SV
 
Another idea for Omake: Moff Mola from PoV of "undercover" (for obvious reasons) Jedi survivor living on one of planets in Myto Sector.
 

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