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Governor's Gambit - Star Wars SI into Imperial Governor

  • 3 Imperial II-Class Star Destroyers
    • 2 Lancer-Class Frigates per ISD
    • 2 Gladiator-Class Star Destroyers per ISD
  • 3 Interdictor-Class Cruisers
    • 2 Vindicator-Class Heavy Cruisers per Interdictor

Conductor random inspection for quarters! she has to be smoking spice to come up with this list!

On a more serious note: I like that your going with a diverse fleet make up rather then putting one of the offshoots of the Imerator class as the back bone. They can get… derivative


Yessssss… more!
 
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As has been mentioned, Lancer's are hellishly good at AA, but they're slow- so it'd be risky to bring them into a fleet meant to hunt down pirates, especially if any chasing is needed. Plus that price tag, big yikes.

As for other ships, Carracks and more Nebulon-Bs come to mind. The former since they can be configured for either anti-ship or anti-fighter duty, and the later due to their own formidable capabilities, advanced sensors to help with detection, and carrying a few fighters themselves.

Besides those, smaller ship ideas could include Tartans or Raider-IIs as mentioned and more CR-92a's. Maybe even DP-20s, are those are compact balls of firepower and speed, even if they're uncomfortable to crew I believe.

And finally, if more fighter-carrying capacity is needed, you could look into getting a couple Quasars- something that can be converted between cargo ship and carrier roles.

I will also note that it may be a good idea to be careful when it comes to variety of ships owned, as more types and models of ships means more cost in various parts and needed support.
 
Hi there folks. Sorry for the late chapter. I was stuck on where and how to move the story forward.

I assumed this was heavy on the comedy, as such, I looked for the joke. In many ways, the Theme will help you pick the Plot.

Or, at least, how to mangle said Plot. There's jokes in a LOT of places, if you look.


Plot twist: Mugwuffin is secretly Abeloth in disguised.


Nah, she's a spy, I tell you! A SPY!


Next thing you know, the Empire will fall, and he'll be in the New Republic Senate because Mugwuffin SAID SO!
 
I agree on the munificent. Not just for obvious reasons but because you also need to man those ships. With the amount of population you have, you cannot fill most ships with the necessary crews.

CIS stuff is largely droid operated. Meaning you need fewer people. Otherwise, you're pretty much running ghost ships whilst using your planet as a dedicated navel base.

Its why I also recommend droid starfighters. As it currently stands, most of the people in your system are militairy to operate what you have so far... the moment you add some regular capital ship, you lack the trained manpower to operate it, or defend it against boarding parties.

(Tough you may defend them against boarding parties if you stuff them full of b1 and b2 battle droids, it would still be running on a skeleton crew at best.)
 
Its why I also recommend droid starfighters. As it currently stands, most of the people in your system are militairy to operate what you have so far... the moment you add some regular capital ship, you lack the trained manpower to operate it, or defend it against boarding parties.

(Tough you may defend them against boarding parties if you stuff them full of b1 and b2 battle droids, it would still be running on a skeleton crew at best.)
Hard No on Droids.
Very strict controls on those things not to mention the good stuff have probably been cannibalized by now.
 
The Gladiator is a good ship, but the official number of TIE fighters it can carry is wonky for what's supposed to be a mini Venator. MetaNerdz Lore over on YouTube calculated a carrying capacity of 220 TIE fighters to the official 26. Which makes sense given the hanger space should be about the size of 2 Midway class Aircraft Carriers.
 
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Its why I also recommend droid starfighters. As it currently stands, most of the people in your system are militairy to operate what you have so far... the moment you add some regular capital ship, you lack the trained manpower to operate it, or defend it against boarding parties.

(Tough you may defend them against boarding parties if you stuff them full of b1 and b2 battle droids, it would still be running on a skeleton crew at best.)
Heck with a mostly driod crew on a ship the MC could cut down the life support to just crew areas making any boarding party fight non breathing driods in a vacuum making almost any suit breach a kill and the lack of pressure would probably keep hull breaches from causing a catastrophic decompression.
 
The Gladiator is a good ship, but the official number of TIE fighters it can carry is wonky for what's supposed to be a mini Venator. MetaNerdz Lore over on YouTube calculated a carrying capacity of 220 TIE fighters to the official 26.
The problem is that it also costs 34 mil and that's without buying 220 TIE-fighters.
 
I have so much work I want to die
The Opposite of "I don't have time to die...I'm too busy!"
The problem is that it also costs 34 mil and that's without buying 220 TIE-fighters.
The MC can probably find a surplus of old Clone Wars and Pre-Clone Wars alternatives to the TIE Fighters, if not those then shopping around to other corporations for alternatives might be needed. Though, the MC could see about getting the design team to design a domestic substitute, likely based around the TIE Fight Cockpit with old components from older craft or just make something new.
 
May I suggest a few Raider II Class Corvettes (costing around 3mil creds) as scouting and Hit-n-Run contingents for when the pirate bases are located. They are designed to be pocket carriers while still having a respectable array of ion cannons and turbo lasers as expected of a military corvette.

And with a complement of a half dozen A-Wing interceptors (costing about 115k creds) it would carry around, you'd have a tactical and surgical raiding strike force.

Edit:
If you're cheap, a Imperial Gozanti Carrier (costing 200k) can carry around squad of your typical TIE-fighters (60k).
I don`t think the Raider II is available to standard grunts, but I do agree on the Gozanti due to the price and need of Heavy AA, plus room for breaching groups and support staff housing.(Plus a place to stretch your legs after twelve hours sitting.)

Might want to fill out his Planetary defense forces with some M3-A Scyk, it has a weak shield but has a class two hyperdrive and can be fitted with ion weapons for 55,000 credits each brand new. Otherwise, a even cheaper option would be the Hutt fighter the HH-87 Starhopper is class 1 hyperdrive equipped and made for long range with twin laser cannons for 50,000 credits new. Both are from Mandal Motors, so you don`t need to worry about availability, just having the needed credits in hand. (The only issue I foresee is these two fighter and the A-wings wouldn`t be able to disembark without a atmosphere to do so.) Otherwise, these two ships tend to be owned by pirates and the Hutts, so chose carefully, or use them as training fighters and secretly false-flag attacks on local Pirates to sown discord, and chaos among vigilant groups. (Though the empire was known to use M3-A Scyk to a limited existent as well, just not in large numbers.)


If you want some cheap storage and sensor ship the Pursuer-Class enforcement ship is 200,000 new, but could be found around 40,000 used, and is equipped with two laser cannons, a Ion cannon turret and a Proton torpedo lancer installed as standard. It is used by planetary police and was the ship "Slave 2" for Bobba when he lost the "Firespray" slave 1.

Back to some patrol craft for his system, Lancer-class pursuit craft is 120,000 for a craft that holds six people(2 pilots, and 4 passengers) and can support them for three months. It has Dorsal triple light laser cannon, two forward light laser cannon, and a tractor beam installed as standard.
 
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May I suggest a few Raider II Class Corvettes (costing around 3mil creds) as scouting and Hit-n-Run contingents for when the pirate bases are located. They are designed to be pocket carriers while still having a respectable array of ion cannons and turbo lasers as expected of a military corvette.

And with a complement of a half dozen A-Wing interceptors (costing about 115k creds) it would carry around, you'd have a tactical and surgical raiding strike force.

Edit:
If you're cheap, a Imperial Gozanti Carrier (costing 200k) can carry around squad of your typical TIE-fighters (60k).

I think that's awesome. The gladiator is already 34 mill and you could surround it in a small fleet of gozantis. Droids would also solve a lot of his labor problems if he were able to get a munificent or 3.

I love the idea
 
not sure if anywones suggested this but templin insititute on youtube has a really good videos on the perfect imperial fleet might give ya some ideas
 
...to the guys calling for CIS Droid ships, remember the fact that the Empire came to be by fighting a war against the CIS and it's droids, getting anything CIS would be political suicide and not mention trigger multiple red flags within Imperial Intelligence.
 
Another thing. I'm sure you mega nerds noticed the fleet list I smacked into the middle of the chapter. And the fact that I didn't finish fleshing out the fleet. That's because I'm going to do the lazy thing and foist that responsibility onto you schmucks!
Just to clarify, can we only choose Imperial ships, or are former Republic ships also available for selection? Definitely no CIS, I'm sure.
 
I will continue to espouse the value of a small fleet of Carracks. They are half the size of the Gladiator, meaning they are roughly half the cost while still packing HEAVY firepower for their size, coupled with strong shields and and a compartmentalized hull that can let them shrug off HEAVY punishment. More importantly, they are FAST, packing a Class 1 Hyperdrive and engines that can push them at the speed of an X-Wing Fighter. They are the perfect rapid response and patrol ship, and even a group of three would be enough to completely scrap anything the pirates could cobble together. The also have very variable armaments, choosing between an anti-Capital Ship loadout as per standard, or one made for taking down starfighters. Though for the latter I would recommend a bit of an overhaul by replacing all of its regular turrets with point defense turrets.

Even better is that they naturally have tractor beams and ion weaponry, meaning they can capture whatever they want.

Looking at the price of other ships relative to it in size, I think it's safe to assume a single Carrack costs between 4-5 million credits. He could probably purchase 6 of those things and two Ton Falk's for only 31 million and still have enough left over to stock up on enough TIE Fighters. The costs aren't made explicit, but I recently learned on a Generation Tech video (honestly, the guy seems to know more about Star Wars that almost anyone) said the Tie Defender was 20 thousand credits. Expensive for a fighter, so we can assume the regular TIE is significantly cheaper, probably at the lower point of 10-12 thousand credits each, so stocking up on enough for both Ton Falks would only cost 1,440,000 credits, meaning he'd still probably have enough credits left afterwards to hold onto one more purchase of something else, so long as it isn't anything too big.

Also, Carracks can have substantial automation. On the extreme end it would only need to be crewed by TWO PEOPLE. Probably not feasible here, but I can see the usage of automated systems to cut the crew requirement down to maybe half the normal complement so.... 500 or so each?
 
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My attempt at a possible purchase plan.

2x Vindicator-class-cruisers (20.800.000)
The Vindicators are here in order to provide the heavy firepower needed in order to contest and eliminate the heavier elements of the pirates.

3x Raider I-class-corvettes (two doesn't exist yet)(9.000.000) or (9.075.300 for the hangar version which can carry 2 Ties each so 6 in total)
Fast, light and powerful, the Raider is meant to act as a screen against fighters that still can independently hunt down ships.

2x Quasar Fire I-class Cruiser-Carrier (3.500.000)
The quasar is here in order to provide fighter support which it can deliver by carrying 48 fighters each.

1-2 Lancer-class-frigates (4.760.000-9.520.000)
The Lancer is a fighter nightmare, which is slower than the raider, and thus would be used as a more stationary anti-fighter defense compared to them. But it would allow the Raiders to detach and wolfpack hunt down smaller elements of the pirate fleet. The second lancer would bring us above 40 mill credits and i don't know if the 40 mill is a hard limit or if there is wiggle room.
Total cost: normal (38.060.000) with Raider Hangars (38.135.300) with second lancer (42.895.300)
 
This is an fleet comp I came up with the gladiator being the center and already paid for, this is also keeping in mind that a gladiator is 600 meters and that you don't want other ships being bigger than your central ship.

2 imperial class cruisers/arquitens command cruisers

2 ton-falk escort carriers (using the lower cost).

3 tartan patrol cruisers

500 viper probe droids (if available)

This would spend 37.85 million credits, and I'm assuming the rest could be used for higher quality star fighters.

Edit: If the probe droids aren't available i would say add either a third light cruiser, or add a 4th tartan.
 
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nice chapter. With the incompetent moff and admiral it is practically certain that he will be promoted. veer will then probably get a sector fleet (in addition to all the system fleets). what is a typical sector fleet? for now I would say 2 lancers and several carracks per gladiator. I can already see him commanding a stable successor state to the empire (not on purpose. All the paperwork). he could also buy a few munitions from the corporate sector and later maybe the shipyard to repair and/or build them (this also applies to the other ships)
 
Maybe it's just my inner tinker speaking but if we are talking about getting the necessary amount of ships and hardware to not just defeat but likely also Board the pirate vessels, then we don't need the best solution, we simply need a good enough solution that is cheap enough to purchase/manufacture en mass.

The Gozanti class cruiser is cheap and available at only 200k per ship. Parts for its maintenance and repair can be found practically everywhere. What is more it is a versatile design that can be modified relatively easily for what purpose it is required to fulfil.

In addition to this, the MC has a starship refit and repair dock, meaning he could mass purchase the gozanti's and have them be refit in his own yard at lower expense. Depending on power requirement and current mass production capability of his R&D department he could have them slap on several of his Railgun turrets for improved anti-starfighter duty while also adding an Ion cannon and converting the cargo space for troop transport for boarding actions.
 
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Heck with a mostly driod crew on a ship the MC could cut down the life support to just crew areas making any boarding party fight non breathing driods in a vacuum making almost any suit breach a kill and the lack of pressure would probably keep hull breaches from causing a catastrophic decompression.

Not to mention, you dont need crew rotations, dont have to pay salary (just maintenance).

Human operated ships depending on the service and field you have about 3-4 times the amount of crew it needs, due to needing to keep up crew rotations, multiple shifts etc and needing to train up replacements before they need replacing.

All of them expect pay good enough to risk their lives for.

Thats still ignoring the required qualified maintanance personnel and logistic personnel.

Its kind of like buying a house tbh. Most people here look at the exact amount of the asking price that it cost but ignore the fact that you have about a third to two thirds of the cost of your purchase price in maintenance done to the house over the years, that they wont be able to afford if they dont include it. As well as the fact that you still have to pay your utilities. Its like that with cars too and a starship wont be an exception to that.

so most of these considerations people make for ships, are financially above the MC's means in both the immediate and near future, meaning he cant afford the various costs post purchase, especially if he staffs them with humans that require years of training to operate the equipement. Humans he doesnt have, especially with a system filled with less humans than many cities on earth.

Add to that that if we take america as an example, which has one of the biggest professional militairies, has had about 0.7-0.8 percent of its total population in the militairy at some point in their lives, (including non combat roles) and you'll see that human resource wise, the mc has a big problem with his population numbers to support what he already has and needs to crew the ships...

Unless ofc all the hardware he buys comes along with all the required personnel already. Meaning his population would swell drastically with all the dependants that come along
 
I think a lot of folks are forgetting a good portion of his current defense forces are Clone's. Bringing in a bunch of Separatist equipment seems like a good way to alienate them. Also, Republic/Imperial ships look way cooler than CIS ships.
 

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