You've been closer to larger Beasts in the past. Even so, the reality of having this creature pass nearby is... staggering. This is the first time that the life or death of the target, and other people besides, is relying solely on you. Still. You push off from your vessel and hit the water smoothly; there's barely any ripples as you slip under.
Swimming wasn't a skill you had great practice at due to the simple reality of Citadel not being on a lake or coast. There was a watering hole, however, and so your Uncle Khirre ensured you had at least the capacity to propel yourself through the water. It comes very naturally to you, as do all things physical, and you glide through the ocean toward your prey.
Behind you there's a rupture in the surface of the sea as a long, spindly limb smashes your craft into tiny chunks. Whether it detected the small boat itself or your exit from it you cannot say. Turning around underwater you look up and consider the thing above you. Your eyes sting a little from the salt but you pay it little heed; focusing on counting heartbeats.
With this level of exertion you can remain underwater for perhaps another two thousand heartbeats, maybe even half again that much; there is no rush whatsoever. So you wait for one of the limbs to come nearby and then relax; allowing yourself to float up toward it. The legs split into multiple points that delicately rest on top of the water; there is no way this thing can support its mass with that alone. You have seen tiny insects operate upon the same principles, of course, but the sheer size of this thing...
Still. Your hands gently grasp the limb and you feel yourself jerked away; it hasn't noticed you yet, but is merely moving its limbs in a natural fashion. The force is tremendous but your grip is strong and you're taken along with it. You could not tell how it moved before; but it seems to propel itself forward lightly and almost glide the distance; barely touching the surface until it comes to rest. That confirms your suspicions, to your mind; internal gas bladders must be present.
You grip the limb carefully and pull yourself slowly out of the water; your arms straining slightly as you spin yourself up and over until you can properly straddle the limb. Now you are officially upon it. The easiest part of the hunt is complete. Still, you must hurry.
After a moment to regulate your breathing you begin to climb. The chitinous surface of the limb is smooth, firm and damp from the ocean spray. There are no handholds. Your legs dangle uselessly for a few moments as you haul yourself upwards one arm length at a time. At first you attempt to brace with your feet but even your remarkably dexterous toes can't gain purchase; instead you wrap them around and attempt to use the leverage thereof to improve your pace.
Thankfully the thick carapace means it cannot feel you working your way up its limbs. When you reach the spot whereby the legs meet with the body you take a few moments to examine the joint. It's too tough for you to affect without a heavy pick-hammer combo. Sighing, you move up to the top.
Still good so far. So long as you watch your step up here it'll take a while more for it to realize that you're there. That won't help with finding a proper weak-point, though. Now that you're on the back of the Beast it's quite plain to see that it's much more vast than your vessel was.
In your head you run over the likely points. The joins of the limbs to the body have been ruled out. TIme to find out if it has any sensory apparatus. You move on all fours along the top of the body, carefully supporting your weight. It's softer up here. If you put too much weight down it'll be able to feel you.
After some time you find yourself nearer the neck. This is good. It's softer here. You'll have more difficulty... with... ah. A familiar tremor runs along the length of the beast as it lifts itself up. You immediately whip out your two hooked knives and dig them into the flesh as deep as you can.
It leaps. The speed is intense, as is the rushing of wind threatening to haul you off the back. In the space of a few seconds it glides forward maybe a thousand paces in a single motion. The main downside to all of this is that it quite definitely knows you are here. It twists and writhes in ways that let you know that such is definitely the case.
Time to move then. This is when things will start to get hairy. You begin your sprint up along the neck of the Beast as it rears up and tries to twist. The spikes in the tips of your boots dig into the flesh as your flat plane rapidly becomes a vertical wall of flesh that your clawed gloves dig into. Your hooked daggers come out again and you spread your arms as wide as you can to dig in.
It's lucky that your pattern-recognition skills are just as valid here as they were at home. The Skimmer slams its back into the water with incredible force; you feel a rib crack. Oh well; you have twenty-seven more yet. The sharp pain is easily shoved aside. Your heart is pumping hard, every beat resonating in your ears.
As soon as it rolls back over you yank your daggers out and begin moving again. Now it is laying on its stomach and attempting to swipe you off its back with sweeping scraps. You take care to gouge as much flesh as you can with your steps and every time you do a spindly limb comes swinging up and over in an attempt to strike you.
Caution causes you to dodge out of the way a little early, but your strength carries you clear of each hit. The thing attempts to check its strikes, apparently not quite bright enough to realize it would hurt itself in the first place, but nevertheless gouges out bloody tracks in its own back.
Shortly you find yourself near the head; having left a path of gore behind you. You finally have a good look at the thing's head now. There is a beak, you were right about that, and no eyes. The aggravation you've caused it is quite real, however, and it's unwilling to let you escape.
It strikes itself directly in the face in its attempt to get at you. Really, for as effective as it is, this method is not fast. The Beast rocks in place as its remaining limbs quiver and before long, give out. You briefly hang in the air for a few moments as it drops suddenly drops out from under you but, quite shortly, stick a proper three-point landing.
Seems that it's stunned. You draw your bone blade and start jabbing sensitive spots; feeling the quivering under your feet as you do so. This technique was taught to you by your father. Pain transitions instantly through a body, or close enough that a person cannot tell. With a Beast of this size, however, a skilled Hunter can. You move the length of the body and count out the timing compared to your heart.
It takes a few moments, which is quite nerve-wracking as you need to work quickly, but you start to detect differences of about a heartbeat for every few paces you take. You need to repeat the process at another angle once you've found the rough midpoint, just in case.
You're glad you did; the brain is off-centre by half a body length. A quick stab as deep as your bone blade can go and a quick count tells you that you're still some... right now... seven heartbeats above it. Just out of reach of your blade. Thankfully, you brought the sectioned spear. That's pretty easy to work with. Screw together four sections and drive it into the stabbity-hole, then use your hammer to knock it down to knee-height.
The Beast begins to buck violently once the third section has vanished below the flesh. You screw the fifth into place and then grasp it tightly and start sort of... swirling it around. It's imprecise, certainly, but the Beast spasms for about another minute as you grasp tightly until it finally twitches its last twitch and drops fully flat again.
Dead.
It's dead.
You killed a Beast. On your own.
Heh. Hehehe. Hahahahahaha! You killed a Beast! More than that, a kind your family has never seen! Fantastic! Excellent! Ah, you feel so... good. The rush of combat starts to leave you and exhaustion begins to set in, but you are able to extract a large green cloth from your bag and wave it back and forth. Your cousins wave back one in return to indicate they've seen you.
Good. Very good. You flop down on the back of the carcass and look yourself over. A gentle press confirms that, yes, at least one rib is cracked. There's a number of scratches along your back as well... geez, those were some closer shaves than you though. Plus your skin feels raw from all the dragging through air and water it got up to. Still, you came off quite lightly. No parasites to fight, and no direct hits.
By the time the ship pulls up beside the body you've already cut into your chest with a clean knife and carefully set the rib. Can't have it healing crooked. Your cousins are first off the boat; leaping the dozen paces or so from the vessel to the corpse from the rigging. They're happy to congratulate you for your success. It must have been quite a show for them.
The ship is attached to the Beast with hooks on pikes that connect to the side of the vessel, and planks laid to make a path. It ought to float for some time yet. The sails are lowered and you all get to work. Well, almost all. Even if you could harvest all of it there isn't nearly enough room belowdecks for it. So, as the actual Hunter for this one, you get to take a breather.
Most of a breather. As they cut into the side, passing chunks of meat to the barrels of curing solutions that have been laid out on deck, a cavity is opened up. First there's a rush of foul air and then a rush of flesh as some horrific thing leaps out. It knocks down Niitra, sidesteps Asahlin, tears a nasty gash across the Captain's chest and then your hands are around its neck.
You obtain a few more scratches in the process of crushing it's windpipe, but are far more concerned with cleaning out Jastor's wound afterwards. He makes a token protest about continuing to help until you quite calmly pick him up, carry him into his cabin and dump him on his bed.
From that point on both you and your cousins carry actual weapons and stand aside in readiness for any further parasites. Thankfully, all the empty barrels you have are packed up with meat before you breach any other stomachs. You gather some of the contents of the stomach as well. That has to be done a bit more carefully, as it's unpleasantly caustic, but when properly distilled and mixed it will be useful for a number of purposes.
There's also a nice bounty of bone and chitin; one of the legs is fully levered out of the socket and your cousins put in the effort needed of hacksawing it into manageable chunks. Plus the body of that parasite as well. Finally, as is right and proper, you remove the beaked head and carefully secure it to the back of the ship. Fish and other marine creatures will pick the flesh off and leave the skull behind.
You'll decide what to do with all of it during the rest of the journey.
For the bone... {Five units}
[X] Craft some items {Hands}
[X] Weapons (1-5)
[X] Climbing tools (1-5)
[X] Protection (1-5)
[X] Story sticks (1-5)
[X] Other tools? (1-5)
[X] Gift some to the crew (1-5) {Face}
[X] Gift some to the Captain (1-5) {Face}
[X] Leave some to your cousins (1-5)
For the chitin... {Ten units}
[X] Craft some items {Hands}
[X] Weapons (1-10)
[X] Climbing tools (1-10)
[X] Protection (1-10)
[X] Story sticks (1-10)
[X] Other tools? (1-10)
[X] Gift some to the crew (1-10) {Face}
[X] Gift some to the Captain (1-10) {Face}
[X] Leave some to your cousins (1-10)
For the stomach juice... {Six units}
[X] Mix something {Brains}
[X] Healing salve (1-6)
[X] Light salve {1-6}
[X] Burning salve {1-6}
[X] Preserving salve {1-6}
[X] Gift some to the crew (1-6) {Face}
[X] Gift some to the Captain (1-6) {Face}
[X] Leave some to your cousins (1-6)
For the skull...
[X] Keep it as a trophy {+Face Sub-skill - Glory}
[X] Give it to the Captain {+Bond}
Voting is now open