Character Creation Round 4: Mystical Background
Gilbert du Perche, Luc's maternal grandfather, some forty years ago found himself washed up on a mysterious island in the archipelago's directly off the coast of Iberia after a torrential spring storm drove the galley he was on off course and wrecked itself. A young noble of Darthaca, this grandson of a Duc had been accompanying a much more experienced Darthacan noble on an embassy to the Roknari Princedoms on a matter of trade in spices.
While stripped of his baggage, all weaponry bare a simple knife that had an oilskin cover, and somewhat delirious of thirst after waking up in the blazing sun on a pristine white beach of sand Gilbert was not however stripped of his wit. Displaying a great deal of determination Gilbert hauled himself off the sand into the plentiful cover of the forest and quickly began foraging for survival, a task he accomplished adroitly after luck lead him to a small stream of crystal clear water.
Exploring the unknown island lead Gilbert to a fantastic garden, a place of trees with golden fruit and three beautiful maidens of inhuman beauty tending it. Overwhelmed by the visions of feminine beauty before him Gilbert was entranced, coming back day after day to simply watch the three Nymphs from afar as they went about their daily business for a few brief moments before his courage was overcome once more. Any thoughts of escaping the island fled from Gilbert, after seeing such visions of perfection how could he lay eyes on any other mortal woman. Instead Gilbert fished, created a more permanent shelter and in his many moments of spare time turned his quicksilver mind to composing verse after verse of poetry.
One fine fall day as Gilbert took in a few minutes of gazing from afar Aegle, one of the three sisters called out to him "Come stranger, share our hearth and be welcome".
With that siren's call Gilbert came forward and was welcomed by the Hesperides into their garden of delights and wonders.
In the five years that followed Aegle, much delighted by Gilbert's poetry gave him a pair of twins Louis and Louise. Eventually however Gilbert was returned to Darthaca laden with treasure a long lingering kiss and both children for the garden of the Hesperides was not a place a mortal could reside forever. Upon his return Gilbert du Perche was welcomed home by a family who had long thought him dead and gone never questioning the legitimacy of his twin children.
Gilbert's poetry quickly found itself immensely popular throughout Darthaca, and his tremendous gift with languages soon found him conversing with ambassadors from far and wide. Eventually Gilbert whose was greatly trusted by Darthaca's King, in part due to his sheer disinterest in material wealth, was appointed as an ambassador to Brajar and brought with him his daughter Louis. Shortly after her marriage to March Fera dy Targus Gilbert handed over all his remaining property to his son Louis hired a ship and vanished from the world.
Voting
Valid votes will be in the format of [X], with Two votes per person
Mystical Traits
Gained: Traits Luc dy Tamega has gained naturally
~ Longevity: Once Luc hits his full adult growth he will retain his youthful vitality, death will still take him but it won't be as a frail and infirm old man.
~ Mercurial Tongue: Luc finds it very easy to learn languages picking them up with ease
Vote: Choose 2
[ ] Arete: The distilled essence of skill allows one to beyond the limitations of the mortal frame.
In game effects this means pursuing Skills beyond one's abilities, for example Swordmanship 4 with Luc's Body 2, encounters no additional difficulty and faces no upkeep.
[ ] Bridge between worlds: Luc's mystical heritage is obvious and instantly recognizable by supernatural beings. More importantly those capable of rational thought will recognize and deal with Luc as having supernatural status and rank instead of being just another haughty mortal lord.
[ ] Fleet Run: Fully capable of running a marathon over broken terrain in roughly 6 hours or even faster over road ways, Luc can cover ground farther and faster than any normal human can. Luc is able to move freely and easily over all terrain, going over mountains, swamps, bogs, sand or even broken or hilly ground doesn't impede his ability to move in either combat or out of it. Open roads and flat grass lands let Luc go even faster when running for distance.
In water Luc is able to tirelessly swim for twelve hours, cutting through water like a fish.
[ ] Second Sight: Capable of perceiving the world in its spiritual format all manners of ghosts, spirits, elementals and even hints of the Quintet reaching through the world can be seen. While not capable of piercing deceptions, Luc will have a chance to actually notice them
[ ] Star Sight: Grandson of the Hesperides darkness holds no secrets for Luc, he can see almost as well as in the daylight. More importantly Star Sight ensures Luc is never unable to navigate where he came from and where he wants to generally go thanks to an entirely instinctive knowledge of the stars.
[ ] Write In: Subject to GM approval
[] Nymphs Share: Lovers will find sharing Luc less objectionable
[] Dazzling Light: Light always seems to catch an opponents eye in just the wrong way when they are about to attack you. Effectively like the opponent is dealing with the sun being behind you.
This one is because Aegle means "Dazzling Light" and the Hesperides are nymphs of the sunset and so it seemed fitting.
[] Garden Guardian: When amongst plants you're always treated as alert for approaching enemies, even when asleep.