After a considerable amount of effort [not really] I have discovered how to take screenshots from the game in Morrowind! It requires changing a single number in a single file, apparently. OTOH, using screen capture programs... Eh. Does not work, it seems.
So, anyway! Onwards, to ADVENTURE~!
[embed=425,349]http://www.youtube.com/watch?v=jtFkIdanNEs[/embed]
The game starts with the character being apparently woken from some sort of nightmare by a fellow prisoner- Juib the Dunmer. Seems like a friendly sort, with the massive peircings.
Some of you who have played Morrowind may have already noticed, but in the original version Juib had no peircings [Also, only one eye]. Well, that's the joy of Modding- The version of Morrowind I'm playing has had it's graphics updated somewhat. I didn't install the full graphics-pack, as I feared it would be too resource demanding... But even the little bit I did throw on makes a hell of a difference.
So, where was I? Oh, yes, names.
Naturally, I put down my own name. Funny story about that, 'Vindictus' was originally my Imperial Rogue from this same game. I guess things have come full circle, now.
The guard shows up, and demands I follow him to the deck. Meanwhile, in the background, 'Moving' is enabled and a small prompt giving instructions on how to move the character around shows up on screen.
Juib quietly suggests that I do what the man says, and as I look at about half of a human skeleton scattered amongst the hold's crates I can't help but think that's a good idea.
The ship is a small-ish one, and after following the angry guardsman up a ramp and into a second room- This one filled with hammocks and yet more crates- The guard turns on me and tells me to get off the goddamned boat.
Well. You don't have to tell
me twice.
Welcome to Vvardenfell. Bright skies, beautiful trees... Miserable festering swamp. Eh. Two out of three's not bad.
Again, I am really impressed by the Overhaul graphics. I'm not using the best version, mind you, so it's hard to tell- But the full version of the Morrowind Overhaul is better then Oblivion, and possibly even on a level with Skyrim. Or so I hear, anyway- I personally think the people were a bit distracted by the realistic grass physics [Which I did not include, because seriously, resource hog much?]
Finally noticing the Legionnaire on deck [Lies, I knew he was there this whole time] I move to greet him... Only to promptly get told to shove off. Well. How
polite.
There's another guard waiting at the end of the docks. I make my way down, and am asked to correct their faulty records. And by this, they mean that they're not certain of my gender, or even race.
This is the default option- Dunmer, Male. I could change things up to match names and characters and stuff but, well... I don't really feel like it.
A few minor cosmetic changes later, and the quite-possibly-racist guard ushers me into the Census and Excise office. Note- This is the only one of those in the game, despite Seyda Neen being the
ass end of nowhere.
Inside, there is a man.
Apparently, their terrible records keeping is so bad, they aren't even sure what I did before they sent me to prison. Bandit, Theif, particularly unscrupulous Necromancer? They haven't the
slightest. Naturally, I get to fill in the blanks... With a personality quiz?
No. No, I think I'll go ahead and just
tell you what I did. And by that, I mean make a custom class from scratch.
The basic custom class is titled creatively as 'Adventurer'. It'd be a much more solid combat class if it wasn't for it's stubborn belief that more weapons are better despite the fact that you can only use them one at a time.
Speaking of, there are three class 'Specializations'-
Combat, Magic, and Spealth specializations each give a five-level bonus to each of the skills beneath it. In the long run, the most useful of these is Magic, since there is a wide variety of spells that are quite useful, with Stealth coming in second and Combat a distant third.
Sorry Combat, but you can only have so many ways to stab someone before it gets repetitive.
You also get to select two 'Favored Attributes'. There are eight in-game attributes to chose from, and you can only select each once-
These stats are pretty intuitive in what they do. Strength has you hit harder and carry more, Speed lets you run faster, Agility lets you dodge better and climb steeper slopes... That sort of thing.
It doesn't take me long to build an acceptable class for my playstyle-
Can't help but feel I'm forgetting someth- Ah, yes.
Adventurers are so last season. Dragoons are in again.
... Wait, I know your records are terrible, but seriously? You got a letter telling you, but it didn't mention-? Argh.
Welcome to the final step of Chargen, selecting your Starsign. Yes, this actually is important and gameplay relevant.
There are a LOT of choices here. Buuut, in the end, as always- I choose the one with the greatest assets and fewest issues.
A total of 50 points bonus is nothing to sneeze at, especially when the other options tend to have... Unfortunate downsides. Like 'Fire burns you
worse' or 'When you poison the other guy, you get poisoned too!'.
I mean, the steed is cool, but there's only so far you can take the 'Goes Faster' jokes, right?
Anyway, finishing with that lets us finally get our release papers, which I imagine the scribes must have been filling in like crazy while we told our life story just now.
Wait. That's it? Not even any legalese?
If you lot had records worth a shit, I could have been out of here already!
Yeah yeah, I'm going, I'm going... [Shuts door carefully behind himself]
... Well, if they didn't want this shit stolen, then they wouldn't have left it out, right?
And it's time to leave. Stepping out...
A very nice, walled-in courtyard. You can hear a cat yowling in the distance, as the Cliff-Racers trill their alien song...
Let's look in this barrel.
Magic rings in the garbage? I'm sure nobody will mind if I take it- Especially since the game won't let me go any further if I don't!
I step into the final room, and come face to face with the commander of the Seyda Neen Legion Detachment- Sellus Gravius.
A short 'Conversation' occurs, in which I quickly get told to go find some old guy in Balmora.
And bam. That's it. Your tutorial level is over. Go forth and conquer, Elf of Indeterminate Age!