Chibi-Reaper
D-Donations plz?
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We remove our anteater from the active party, replacing it with a mischievous gremlin.
This is actually really great for this point in the game as Gremlin provides both an all-enemy attack and the same healing spell that we keep Hale in the party for. He can also learn 'Stop Spell' later on, a technique which is... of questionable use. If you cast it in the same turn that an enemy uses a 'Magic' ability, then it'll shut it right down and waste their turn!
You will absolutely never see this happen when you command your monsters directly unless you are extremely good at guessing or just plain lucky! You might get some use out of it letting a monster with a brain the size of a planet act on its own, sort of cheating, since the computer knows what the computer is doing. Otherwise, it's a technique slot better used for something else. In practical terms, the other two techs are what you want Gremlin for.
With that said, at level two, he isn't going to fire off that fireball spell too many times. But between him and Dran's fire breath, we only really need him to toss it once per battle.
The screenshot might not show it well, but you can tell whether a gate has a boss behind it or has been cleared by whether or not it's in 'motion'. Cleared gates are static. There's no purpose to going there to progress the story, it's just for grinding xp and collecting items.
Checking the map shows that the game is already starting to slowly scale up the... well, not difficulty, but tedium, of its dungeons. The first couple are four floors and the boss. This one is five. Thrilling.
Also, since I didn't show it before...
In the menu, you can both change the order of your monster trio, though it doesn't effect much, and set their Plan without wasting a turn in battle. We go ahead and do that.
And I'm gonna admit, this is a pretty nice drop. It's not the best meat around, but it's better than anything we can buy. The best, of course, is a high quality Sirloin steak. If you want to be super-sure, then four of those are all but a guarantee of an enemy join-up.
Like the gate of Villager, Talisman has some new monsters behind it.
Army ants we haven't seen, but Spookys we have. We've already mentioned their families, but they're nothing spectacular. One can put you temporarily to sleep, the other can stun you for a round with its giant, wet, sloppy tongue across your face, ahem.
Goopi, however, are of the Material family which we haven't mentioned. As the name suggests, they're mostly made of stone, mud, or brick. Solid. As such, they tend to have high resistances to both fire and ice attacks, and have high base defense to boot. The best way to handle them is usually, as with stone, weathering them down with enough attacks. With that said, Goopi isn't much better than you can expect from the environs, and we have no real reason to go out of our way for one yet.
We now interrupt your irregularly scheduled update for a dose of kickin' awesome.
Sometimes, behind the gates, you will find other NPC's like this wandering around. Talk to them, and they decide to pick a fight with you for one reason or another. This one apparently recognizes us. We're famous! ... We've only cleared G-class in the prelims for a tournament that's a long time away, and we're famous!
Oh wow, we have a crazy stalker.
I'll note.
If you are not absolutely sure of your situation and what you are doing, you want to give these people a wiiiide berth. These people do not fuck around. I'm reasonably sure that every one of the monsters you see her bringing to bear right here? ... well, maybe not all quite the same level of a threat as the boss. But close.
All together, the fight is significantly harder than I can expect the boss to be, but hey, I'm a little overleveled still and have a sack full of pocket leaves. And meat! I don't mind saying, the real winner in here is the Ice Man to the far right. But either the Lizard Man on the left, or the Fireweed in the center would still be great to have, even if they are a heck of a lot easier to get ahold of through other means.
Yes, you can absolutely poach other Masters' monsters out in the wild. Why would you not be able to do that? 8)
They're more attached to their Masters than wild monsters are to living in a hole in the mud somewhere, of course.
It's a tough fight.
I have to hope that my monsters know what they're doing, because I can't command them directly. I need Jack's action every round, either to throw meat at the opposition or rub a pocket-leaf in someone's face.
Still, after a lot of rounds duking it out, we pull the win.
You'll note? A really nice xp-gain from a single normal battle in this region is something like 10-15 xp.
So that's something.
You know what you aren't about to see, though? A join-up screen. One rib, two pork chops, and four beef jerky strips just don't cut it, I'm afraid, and I'm not replaying the fight just to hope I can find a free turn to stuff a little more meat down something's throat.
I'll take the xp.
I'll also take those!
XP isn't the only thing you get from the more difficult fights that wandering NPC's represent. Most often, you'll find warriors like this, who will give you two or three random items. Admittedly, the warpwing isn't great, but the defseed is, as those of you familiar with Dragon Quest know, a permanent defense increase item.
It's best used on something you plan to have in your party for a looooong time... but for the most part, stat increases are never entirely lost. At least a little of your monsters' stats will carry on to their offspring through breeding.
In any case, there are three other NPC's I can recall offhand. A Bard, which upon defeat will randomly increase your monsters' attributes permanently. A wizard, who will teleport you to what I think is just the exit to the next level and not the exit of the last level, because if he did he would be the greatest full stop. And a wandering priest, who... will heal your party to full.
Which, yeah, would be great just now. But if you need full healing, then fighting an encounter that you can reasonably expect to be significantly more difficult than the random monsters is sort of...
Anyway.
Thanks to that, most of us are significantly higher than the level they expect us to be at. Our dragon, unfortunately, suffers from the problem common to the Dragon Family. They're somewhat the inverse of Birds, you see. Strong fire and ice attacks, and you can generally expect one to be somewhat more powerful than another monster of the same level... but they increase in level more slowly than other breeds.
It's a shame, but nothing that can't be fixed by grinding for more xp.
In the meantime, should I use that Seed on one of my monsters now, for immediate benefits, or actually make use of the bank a little later and save it for another monster down the line? I wonder...
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