[X]-A life of servitude is too shackled for a beast as ravenous as yourself, but you can appreciate discretion: Depart Enies Lobby as scheduled, then kill/incapacitate the other members of CP9 and ditch the boat mid-route to Water 7, and Moon Step off… towards your new life, whatever that may be.
While you find yourself somewhat tempted to rope Jabura into your plan (not only is he the next strongest CP9 member, he's also arguably the closest thing to a friend you have), the point remains that your overall decision is firm. Today is the day you depart WG service, and find your own path of carnage to walk.
[X]-But before you leave a couple things….
But first, you have a few things to do, primarily to insure Enies Lobby is too busy to promptly look into an errant vessel. The first thing you do is take a slight vertical detour while exiting the main gates, to alight upon the shoulder of one of the two door guards-Oimo, Kashi, you don't know which, and don't really care. Unsurprisingly, the giant in question who's shoulder you now adorn eyes you skeptically: they could hardly have failed to identify some of the few humans strong enough to be a threat to them that regularly passes them by. With the rumble of an avalanche, a voice as big and booming as the man making it greets you on your new perch.
"Whaddaya want?"
"I've decided it's unfair for two as…. lacking in sin as yourselves to be used by the sinfully weak, just because you are dim-witted."
Unsurprisingly that comment's greeted with a scowl.
"Oy."
"Tell me, warrior of Elbaf: will you agree to a single demand if I give you information regarding both of your captains?"
And just like that the scowl is gone as a sober nod is given.
It has been an open secret and, in some circles of workers at the lobby, a popular joke that the giants, Oimo and Kashi that have guarded these gates since before you were born were duped into it. Told that their service could earn the freedom of their treasured leaders, when neither of the two captains had ever been captured, let alone incarcerated. In short, an empty promise to get free muscle. Normally, the affairs of others don't concern you... but giants have always held, if not a special place, then a collective respect within your heart, for the might so common amongst them, and the spartan mindset they seem to revel in. And today, when you need a distraction, is when you shall pay homage to that way of life, that might….
And set them free.
"My condition is this: you cannot act on the information I give you until the ship I am to depart upon has left the Lobby's waters. Can you abide by that?"
Eyes that finally seem every bit as driven as one would expect of a titanic warrior more than a hundred years old show you naught but resolve amidst the sharp nod you're given.
"The World Government never captured your leaders-they were never jailed. I doubt any of them even know where your captains are."
You see the finger-thick capillaries in the giants eyes and face alike rupture one by one as rage rampages through his visage. Finally, with the other giant only now looking on in interest at his companion's conversational partner, you are given a final comment.
"Just make sure you're out of here soon-I don't know how long either of us can wait, knowing… that"
A sentiment you wholeheartedly endorse: betrayal is hardly something to dawdle over.
"Just know that if you do act too early, I will have to… address your insubordination myself."
My conversation, thankfully, was largely done at that point, for the ever fleet-footed Kaku Moon Steps lightly beside me, his clear, feckless eyes and easy grin voicing the question he refuses to speak. I turn to him with the usual impassive regard I bestow upon my subordinates.
"I find myself reminded that I need to give Spandam something before we can depart: I shall not be long."
[X]-Keep the Devil Fruit un-eaten for now: the money you could raise vending it would be quite useful.
After a pause, I nod, and hand Kaku the small chest containing the Devil Fruit I was given the night prior.
"Stow this on the ship for me, I'll be back shortly."
Kaku, of course, believes you, doesn't question how or why a conversation with a Giant that you initiated could transition to a reminder of Cipher Pol duties, and leaps back to ground level with his usual cavalier grin spreading beneath his dynamic protuberance of a nose. After a glance shows you he, Blueno and Califa all are heading to the ship as scheduled despite your sudden absence, you leap to the sky, stomping on air and propelling yourself as the bird flies directly towards your new commander's office.
You don't even both with doors, or guards or anything like that: Spandam's office sports more than one window, and is foolish enough to leave the Seastone-barred portals open. With a Shave to close the last few dozen feet, you hurtle through the window at speeds beyond the grasp of normal human perception, ambivalent to the fact that Spandam's alone in his office.
The startled jerk he makes that scatters papers from his desk at your sudden appearance, however, is entirely amusing-and makes it just that much harder to hold back your urge to kill him. But still, you wait, and let him think you are still his dog.
He doesn't disappoint.
"L…Lucci! What the hell are you doing in here-didn't I just send you on a mission to Water Seven? Well get going!"
"I find that there is a glaring issue preventing that mission from being completed and thought you needed to be informed."
Unlike his father, a man that actually SERVED as a Cipher Pol agent and worked to purge himself of the sin of weakness, Spandam simply gawks for a moment before spluttering out his reply.
"Wha-well, then what is it!?"
Your left index finger pierces his right lung, your right finger his left, each punching through the expensive clothes he wears like butter, leaving him silently gasping like a fish as he fails to scream. You curl the fingers around the ribs you can feel and continue to watch him as if looking upon an ant about to be stepped on.
"I resign."
Your hands snap back like whips and you Shave yourself several feet back to avoid the gory splatter as you pop his ribcage open like a can of tomato soup, and you allow yourself to smile as you watch the horror and agony in his eyes that slowly lose the luster of life.
…Satisfying.
Taking a quick moment to appraise yourself, you confirm that other than your fingertips you've avoided any undue personal mess-
Just in time to stop the rampaging elephant that was Spandam's sword, Funkfreed, blindly trying to ravage the slayer of its master. Ah yes: Spandam has one of Vegapunk's fascinating Zoan weapons. Even as you drop the weighty behemoth with a few well-placed piercing fingers, you hesitate just a moment before grabbing the sword the elephant reverts to. Just because you have no interest in swordplay does not mean something of this caliber could not be of use. Wasting little time, you dash back out the window, not even a minute having passed since you entered, your new prize in hand. Staying high in the sky, you avoid the potential questions that could arise from being seen carrying your boss's prized weapon, and can't help but smirk at the look of restrained bloodlust in the eyes of the two Giants you finally pass on by.
The ship that is your destination, one of the many transport galleons to the Navy's name, is utterly ready to depart, all three of your subordinates already below-deck and out of the way of the sailors. A happy coincidence: you touch down from your sky-hopping and march onto the ship in silence, ignoring the captain that promptly begins bellowing out orders to get the vessel underway.
…
With Funkfreed propped against the captain's cabin wall beside you, the Zoan entity within still comatose from your ministrations, you can see the fireworks, such as they are, beginning in your wake: the sirens beginning their clarion call even as you see the majestic gates themselves torn down by the very Giants you spoke with, their wrath doled out to all that oppose them.
And here it comes…
Even if you weren't able to see and hear the madness left in your wake, the buzzing of the ship's Den Den Mushi would insure you were contacted: after all, what good is a superhuman hitman squad if you can't use them as a hammer to smash all your problems? The captain receives the call even as you note Kaku, Blueno and Califa all making their way above deck, each of the three poised and ready to take off and Moon Step back towards the trouble spot.
The moment the captain hangs up his snail phone, you strike.
While in theory you should target the most dangerous foe first-that being Kaku-you know how one should prioritize. Middling-CP9 agent or no, Blueno's the only one on board with a Devil Fruit ability-and, consequently, the only one to whom a dip in the sea is a death sentence. A pair of Finger Bullets to his knees followed by a punt kick with all your not-inconsiderable strength behind it leaves him crippled, with a smashed ribcage hurtling off the ship and into the open water that spells certain death for him.
Your mind honed to a razor's edge, you flow like a snake, flinging a barrage of Bullet Fingers at Califa that the frankly pathetic agent can't hope to block. You see one of them open a cartoroid artery: her fate's sealed.
Lastly, you whip a leg in a cracking ark, the Storm Leg blast produced bisecting not only the captain of the ship-but also the Den Den Mushi in his hand, the only communication device on the entire vessel.
In a single second, you're down to the only foe before you that you could even halfway respect, a man possessed of a baffling sense of nobility for a contract killer like yourself: Kaku, whose overlong nose and bright eyes have both contorted in instant rage at your betrayal.
Not a word is spoken as the two of you dance a dance you both know well. In a way, your battle with Kaku is something of an inevitability, something you've always wondered about. Before you joined the training program, Kaku, an older student, WAS the golden child-the one that soaked up techniques, that pushed himself harder than his peers, that grew and learned with a speed called prodigal. It's not incorrect to say that, ability wise, he stands at the same heights as past CP9 leaders, and likely would have ended up with your job, had you not existed.
But that is exactly the rub: you DO exist. And for every iota that Kaku is an honest to god genius at the killing arts….
You are a monster that breathes them.
The slash and flash of Kaku's twin swords are ducked with Paper Arts, and deflected with Iron Body. His Storm Leg attacks, fierce as they may be, are completely locked down by your own. Only a few shallow breaths into your fight with the last obstacle to your freedom, you find yourself becoming aggravated. To be sure, Kaku is talented, and he's purged much sin from his body since his birth…. and yet…
With Herculean digits and the precision of a surgeon, you catch each of his flashing blades between finger and thumb, and with the raw might your speed-oriented foe can't match you wrench his weapons from his hands. With an indescribable sense of melancholy you slash your leg upwards a final time to end the exchange: taking off Kaku's left leg at the knee-
And his left arm at the shoulder.
It's to be expected, you suppose: you've trained with every member of Cipher Pol for years-hundreds of spars, thousands of practice sets, untold hours spent together. While Kaku was certainly strong enough that he could have won, given different circumstances, the fact remains that you both know the other's combat style inside and out-and with such information, victory is assured to the strong, and the strong alone.
In the end, as you watch his bleeding body fall into the water and sink like Blueno, you find yourself wishing he could have been….. more.
Well, what's done is done.
You set to cleaning up the remaining terrified Marines-taking out the trash and painting the ship red, as it were-before claiming the box Kaku had packed away for you, and reclaiming Funkfreed. Thusly carrying a pair of devil fruits, one of which is already eaten, you put a foot on the slowly listing ship's railing… and walk into the sky.
….
…Okay, you've left the madness at Enies Lobby behind, and have seen no signs of pursuers since departing. As of this moment, you're over open water with no ships-or islands-in sight. Not that this bothers you overmuch: you can Moon Step nonstop for more than a day, and are fully mobile enough to reach a nearby island.
The question, of course… is where to go. Hm… where do you last recall the names of note being… Red Dog and Blue Pheasant are both supposed to still be in the New World-you think you heard something about them watching old Whitebeard down at Fishman Island. Kaido the Beast, Big Mom… somewhere in the new world, like normal. Shanks and his crew, the last of the Four Emperors, well, no one's ever really kept track of him for long. You don't really have any idea where he is. Yellow Ape's over at the Impel down-some meeting with Magellan, as you heard. Sengoku as usual should be at Marineford. As far as the Seven Warlords are concerned, you only know about three. Crocodile, as usual, is still indulging in his recent bout of heroism in Alabasta. The newest member, the young lord of Delrossa, Donquixote Doflamingo is, of course, in his home kingdom on the island of the same name. Lastly, Jimbei the fishman is no doubt still at Fishman island, along with Whitebeard and two of the Admirals.
…No, you don't think you'll go to Fishman Island.
[X]-Water Seven: It's the closest, is a major shipping hub, and it's doubtful they'll have figured out the debacle you left behind in time to have a team sent after you. That, and you'll practically be tripping over ships.
[X]-Jaya: It's a den of smugglers, pirates and thieves, and Mock Town is known to be an excellent place to disappear. A man could make a new name for themselves here without much effort-and get a ship.
[X]-Long Ring Long Land: it's nearly as close as Water Seven, and incredibly backwater: a perfect first stop for a man on the run… provided you don't mind the lack of people or facilities.
[X]-Write in Grand Line island and why you'd bother hopping so far.
[X]-Leave the Grand Line: With the World Government's strongest players devoted to the Grand Line in general and the New World in specific, a discrete man would simply… not be where they are. Set out for one of the Blue Seas to begin your life anew. (If this option is picked, we'll have a follow-up choice on which Blue to go to)