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MechWarrior: Periphery Lord Quest (Archive)

Celebration - Parades and Remembrences. New
September, 3030.


It's hard not to smile at the festive mood that's consumed the province in the wake of the pirates defeat, even if the people cannot see it through the thick panels of your cockpit. Your Black Knight was one of the five BattleMechs walking in this parade. You had been worried that you might damage the road, but a quick dry run during the night a week or so ago allayed most of your worries.

Now all you had to do was beware the hanging pennants.

In front of you, a cohort of knights trotted their horses side by side, each of them adorned in the colorful raiment of their parade dress. In each of their hands was a banner matching their drapery, their house sigils held proudly as they trotted before the cheering crowd.

Behind your BattleMech, the infantry, your new space marines foremost of all, marched in even squares. The companies were broken up by your lance mates and behind them drove the scores of vehicle lances, moving forward at a slow clip so that the slowest among them could keep up easily.

It made for quite a pretty sight, and it only redoubled as you turned down the final causeway, where the crowds grew thickest, and a stage had been erected before the steps of the church. This was the center of Hammer Crest, and so where your family waited. The whole of the square had been cleared out, no market open today to honor your fellow soldiers as they filed in. For your part, your 'Mechs came before the dais, and gave a short bow of respect, before you took up a place behind your family, all five 'Mechs on one knee like a knight taking his vows.

It was pageantry, but you couldn't miss the adoring look in the eyes of the children that stood behind the tassel bearing links that blocked off the parade square. The five of you dismounted from your machines, and You joined your family on the stage. Lord Tristain, Alistair, took up his place a step down on the tiered plinth, his fellow MechWarriors beside him, as the parade blocks filed into the square.

It was honestly a tight fit, but a fitting show of support for the brave soldiers of house Gawain.

At the head of the parade, the Knights on their gallant steeds advanced together, and as one drew their swords, saluting your father on his throne.

They were not the only ones, as every soldier took their arms from their marching positions, and at the command of their sergeants raised them vertically in front of themselves. The Tanks behind them, if they had them, raised their barrels high, letting the flags that hung from them fly in the wind.

Your father rose from his seat, and Lord Gawain took a few steps forward. His cane was an ever-present aid, but you did not move to help him yourself. Alone, this was an image of a man who had recovered from a terrible injury, but still had far to go, an inspirational image. Aided by his son, it was a piteous one.

"Men of House Gawain!" He called, his voice strong. "I salute you!" from his waist he pulled a simple long sword, decorated just enough to be a fitting addition to his clothes but polished to a mirror shine by the squires, and held it high, echoing the knights before him.

"We have been attacked by ruthless bandits! We have had our homeland struck by terrible foes! Our Homeworld suffered from the presence of these Pirates on its dirt, but we did not let it suffer long!" His shout was met with cheers from the men, who for once were not cuffed by their officers.

"For the first time in an age, Pirates did not walk our lands, take our peoples, or destroy our livelihoods for days, weeks without a proper response! They landed on our shores, and we broke them in a Day!"

"We crushed them under the treads of our tanks and brought their bastard machines low with the might of our cannons! Where they think themselves demons we ought to fear, we pierced them on the spears of angels!"

"My Son, Elric of House Gawain, took the fight to the enemy. Three times he sortied, without repair, without resupply, with his will alone to fight pushing him on, and he was victorious!" With a magician's poise, your father reached to the side and pulled aside the cloth that covered the recovered head of the Pirate Corsair, the torn metal at the bottom cleaned of carbon, but still a rainbow hue of yellows and blues from the intense heat of the reactor failure.

"He has slain their warlord and given Freirehalt a peace it has not known in ages! He and his MechWarriors are the heroes of the day, and deserve all the glory they have carved for themselves!"

It wasn't the end of the speech, but as you gradually paid less attention to his words you looked to the people, to the crowd, the soldiers in front of you.

You had a discussion with the smiths about their failings, and they were quick to make the required adjustments to see your commission complete on time this go around.

"And as such, I relinquish this plinth to my Son, for he has some words to offer for the brave men and women he fought alongside."

There's your cue.

As you step up to the podium, your hands coming to rest on the slanted panel and the lip at its base, you look over the ranks of your family's army. There are many here, and while you may have been focused on the 'Mech-on-'Mech combat, they had not been idle. Sir Christoph is an effective commander, and though there were hiccups, he had conducted himself and his soldiers with great honor.

"I am a MechWarrior." You say first, choosing to paint yourself as a fellow soldier rather than the entitled heir of your house. "I fought for my homeland and I defeated my enemy. These are simple facts, ones that require no further recognition because they are the expectation of my position. But You?"

You make a show of looking from square to square, something that would give the troops the feeling you were looking right at them. "You are not MechWarriors, lords, or hired mercenaries. You do not war clad in fourteen meters of steel might and ablative armor. You do not use the heart of a star to power your weapons as you take the fight to the enemy. No, you are men, and you war as men always have, with your own two hands, with the weapons in them, and the body you have honed. Some of you are Knights, many others men of good character and upright zeal, who take to the field as our ancestors did, though armored cavalry has changed from barded horses to roaring engines and spinning tread."

You sweep your hand back to your Black Knight looming behind your parents. "You do not enjoy the protections I do, the might I can deploy with a moment's thought and the pull of a trigger." You pause to let that sink in for a moment, before you continue. "And so, I salute you, for you are the best of us. The good book says, 'No greater love hath man, than to lay down his life for his friends.' As soldiers, there is never a guarantee that you will return home to your families, but you fall in regardless, knowing that your task is important. You do battle in the name of my family not just for glory or honor, but because you love that which you defend much more than you hate what you are fighting.

Pirates are the scum of the Earth, honorless cravens that despoil whatever they touch, stealing from the poor, starving the hungry in their greed. Given free reign, anarchy would rule over the universe, where the only thing standing between your family, your community, and total devastation was you. This past month, we have uncovered the mettle of our fine soldiers, our knights, and MechWarriors. They have been tested, and they have not been found wanting."

With that declaration, you move into the next section of the ceremony, as you step from behind the podium, coming to a stop beside a table that had been setup on the lower tier of the platform.

"There are many who will be recognized, but I would personally like to honor a handful. The first of them, Sir Christoph."

The man dismounted from his tank, the Pike sitting in its parade colors of blue and white stripes, a single pike set in the middle of its flying pennants. When he reached the platform you stood at, he went to one knee, his head bowed.

"Sir Christoph, long have you served my family and now your son stands as one of our vassals, a MechWarrior in his own right. You led the combat vehicles and the knights of my family against the pirates that crash landed in our province, intent on stomping them out like the embers of a dying flame. What you found was a pirate force that far outstripped what any of us expected, but did you falter? No, you stood your ground, held the line, and pushed them into the sea. Without you, my warriors and I would have been outnumbered, outgunned, and ground down with time. For this, I would offer up this award, and new duties, in the name of my father."

Reaching over to the table, you uncover a medal from where it sits, a longsword set in a laurel wreath, flanked on either side by the recognizable silhouette of a Pike. "Our military is changing, growing, and with growth comes a change of titles and ranks. For this, my father would have Knightly orders founded, to better support, train, and lead the disparate parts of our military to greater effect. For you, we would offer the title of Grandmaster of a new Order of Knights dedicated to the armored cavalry. Will you accept this honor, Sir Christoph?"

"I accept, my lord." His voice carries over the square, and you nod down at him as you lay the medal and its ribbon over his head.

"Then rise as Grandmaster Christoph of the Iron Lances." You lower your voice as you clap him on the shoulder with a smile, leaning in. "We will speak of the details another day."

When he rose, Sir Christoph stepped back towards the assembled squares, taking up a position just outside of one, saving him the walk all the way back to his tank, which had raised its three barrels higher still. He is not the last soul called before you, as Alice is next and when she rises, she is the new lady of a stretch of land from the Western border with Knightway's Laoricia to the river Ordre north of the Bay of Knights.

Sir Mitchell, like many of the knights, sees a grant of more land around his holdings, as well as the right to construct a number of air bases as he sees fit. It will be up to him to convince the current land holders, or your father if they should still be held by the Lordship, of their value. Any that are on your family lands will see a heavy subsidy in their construction, as well as a refurbishment for the facilities he already has. Sir Sharp sees a similar grant, though he is more clearly put under the command of the senior pilot, his Sabre making for a good scout craft to feed targets back to the heavier Ironsides.

To Alistair and the other MechWarriors, a new medal, featuring not a Gawain badge, but rather a small planet, the sole continent of Freirehalt emblazed on its face. They are not the only recipients, as the award is one that many of the knights and soldiers will receive, though only these three from your hand, granted for rushing to the defense of their people without regards to any political concerns, only the well-being of the planet itself.

You call a number of other names, knights accepting awards for managing a confirmed mission-kill on enemy units, the money to be split between them and their crews. There are already men watching to make sure it happened equitably enough, and if the knight should withhold the moneys for themselves, a Guardsman might be by to have a chat.

You call forth the officers of the men you'd led up to the Jumpship, its new name still pending a discussion between you and your father, and your voice carries over the ranks of your soldiers as you speak.

"Those of you who braved the black of space to board the pirate JumpShip, I have honors aplenty for you, but as so many know, the reward for leal service is more work.

You are space marines now, and that means you will draw a higher wage because of your newfound specialty, compensation for the increase in your responsibilities. Some of you may not remain in this role, may move on or return to your previous posts, but your contributions shall not be forgotten. For others, this is where you want to be, and so you shall remain, garrisoning our jumpships and our dropships as we explore the stars, bringing either the hand of friendship, or the iron fist of vengeance to them.

To set you apart from your fellow troops, I have something for you all. 200 souls went up with me, and to each of you, I offer this."

With a gesture, the servants that had been waiting off to the side advance to each officer, pulling back the cloth to reveal a helmet freshly fitted. You had made clear your wrath to the smith's that had failed you, and this time they had made good their promises and more. Armor smiths on Freirehalt worked in a bit more than simple steel and leather, though those were the bulk of their trade.

The flak-cloth tailings that were currently stuffed into the helmets would serve well to catch any debris or shrapnel before it could do terrible damage to the exposed neck, as well as help seal the helmet to the soft suit under their armor. Fine ballistic glass set just behind the slightly exaggerated eyeholes protected the eyes and hid them from sight, giving any marines an advantage in close quarters, when the enemy could not watch their eyes for hints of what was to come. It was a definite improvement over the haphazard nature of their armor during the boarding action.

"Each of you will take this armor with you into your future, whether in space or planetside, and know that you have done something few in the Inner Sphere could claim.

You have opened up our world to do more than sit and wait for the Artemis to return. A single JumpShip, a single collar, a single dropship, all these the only connections we had to greater humanity. For your efforts, and the efforts of your fellow soldiers, no longer can we suffer a freak failure that would isolate us forever, cut off the trail of trade and supplies that allow us to flourish out here among distant stars from our ancestral homeworld. Cheers to you, men of Laoricia, who have opened the path to the stars wide!"

The captain takes the helmet from you, and with your declaration you thrust your fist into the air, the crowd joined the soldiers as they cheered their fellows, and you imagine that many of that cohort were thankful for the face concealing helmets that were the standard. You let them roar for a moment, before you slowly let your fist fall, and when it was on the podium once more. With a pat on his shoulder, and a private word of thanks, you let him and his officer return to their square.

With this crowd listening to you, already in great spirits from the show and pomp of the parade, now was the time to seize the initiative in shaping a narrative, one that had the benefit of being mostly true.

"Some months ago, I vanished from our world for an expedition not to the stars, but instead to a closer site. On Roundel, I found something I never expected, and today I share with you but a small part of it." The crowd quieted as they listened to you speak, more than a few quirking their heads like dogs as questions dance in their eyes.

"I found an old friend of Freirehalt sitting up there, alone and forgotten after its crew sacrificed their lives to defend our world in a desperate action. The Avalon was but a single dropship, but against three she did duel, and against three she did win. Amidst the plains of Roundel, I found her grave, and inside, I found her champion, felled not by the enemy, but standing there, as if they'd fallen asleep while techs loaded fresh munitions. Though I left the Avalon amidst the lunar dust of Roundel, I did not leave her champion to lie, for I know that any warrior that would stand in defense of our people would not want their machine left to rot and sit when it could do more."

From a building purchased out from its previous owners for a pittance to your father, the warehouse doors opened wide and from them stepped a 'Mech, covered in a navy blue panoply, shining silver paint chasing up the torso, while bands of gold circled its biceps and the lip of its missile launcher, a green lens at the top subtly actuating as it fed data straight to the Artemis unit embedded deep inside the torso.

You had the privilege of watching the BattleROM of the Excalibur soon after you returned with it to Laoricia, and with it came a respect for the machine and the MechWarrior that had piloted it to war.




Roundel, December of 2971.

Should I have been a pilot?

The thought has little reason to cross the mind of Vivian Bedivere, heir and daughter of her Father Marcus Bedivere, as she sat in her crashseat, harnessed into her BattleMech, the mighty Excalibur, painted in its royal blues and chased silver edging.
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She was loading for combat, the locking lugs of the ammunition feeders locked unto the shoulders of her 'Mech as they fed rockets and ferro-magnetic slugs into their respective hoppers. The Lostech Gauss rifle on her right arm was topped with a blunted blade, intended to protect the gauss rifle in case of an enemy managing to close the distance, while the HUD of her neurohelmet was constantly calculating the distance, vector, weather conditions, and a hundred other things that might impede her ability to hit the Mechbay door with her Artemis enhanced LRMs.

A pair of cylinders sat on her opposite arm, the pulse lasers there intended to be a final defense for the Excalibur should it be overrun, at the cost the missile launchers size. A difference of five shots in a volley seemed a fair trade for the ability to gouge off a ton of armor in just under three seconds at close range, and that was before considering what damage the radical heat differential and scatter would do to any internals it struck.

She had only had the pleasure a single time before this sortie, when she managed to open up the side torso of a Pirate Trebuchet, blowing its ammo bins straight to hell, along with its pilot.

And now she was getting ready to do something incredibly stupid, to sortie out of the Avalon and face up to a company of 'Mechs all on her own. For all that Vivian was a crack shot with her 'Mech's main weapon, and a passable skirmisher on the run with the others, she was under no illusions that even one of the SLDF's gunslinger graduates could have taken on those numbers and lived.

"Vivian, this is the captain. Enemy 'Mechs have been detected making their way towards the crash site and will enter weapons range shortly. The Avalon will fight until it breaks apart, my girl. Take as many down as you can, but withdraw before you are lost as well."

She listed as her father spoke, glancing up at the percentages of her ammo boxes as they finally ticked over to full, flashing green in their corner of her nuerohelmet display. With a mechanical clank, the loaders disengaged from her 'Mech, and she hit a switch to slide closed the quarter ton of armor that covered the feeding ports, taking short steps forward as she cleared the catwalks of the mechbay.

"Copy Captain. Excalibur, deploying."

It does not take Vivian long to remind herself that again, this was a stupid fucking idea, as she maneuvers around a set of jutting lunar rocks to avoid a volley of PPC fire, the electric blue bolts fizzing out against the rocks as the charge disperses with little more than scorched dust on its surface. The strange reversed bang of her Gauss rifle, caused by the slug moving faster than sound before it even leaves the barrel, is deadened by the thinness of Roundel's atmosphere, but she can't help but smile to herself as she reads out the result on her warbook's automatic tracking, as the Panther she hit staggers back sans its most powerful weapon, the arm it was attached to laying in the lunar dirt.

Backing up from her cover to angle her torso properly, she uses her 'Mechs connection to the dropship to triangulate the enemy position, before sending a hyper accurate volley of LRM fire raining down on the enemy. That damn vindicator won't be a problem any more, as its own LRM bins suddenly find themselves taking fire, the head trailing smoke as it ejects wholesale from the body. That's new and smart, but probably unintended by the pirates. Who knows what madness they jury rig into each of their machines?

Either way, Vivian's luck doesn't hold out, as she finds herself staying in combat, dumping slugs, missiles, and the occasional flash of her pulse lasers against the approaching enemies. The lighter units are rightfully afraid of her, the Excalibur designed to be a Heavy Cavalry 'Mech that hunted the likes of Commandos, Mercuries, and whatever else the traitor Amaris has scrounged for a scout 'Mech corp. Heavier enemies are less bothered by her loadout, only keeping their advance slow as she reminds them from time to time that a rail-accelerated ferro-magnetic slug, going faster that some aerospace fighters at full burn, is plenty powerful enough to punch a hole through armor and ferroglass at extreme ranges for everyone but her.

Of course, blowing the head off the Guillotine as it tried to use its jumpjets to outflank her had been a fluke, but the enemy didn't need to know that.

She gave one last shot at the enemy, running her Missile bin dry as she plugged a slug into the compromised torso armor of an enemy Griffin, dropping the bastard as his gyro failed to adjust to the loss of armor in that section, before she retreated back to the Avalon for her third resupply.

How many 'Mechs has she downed now, six, seven? It could have been as low as five, as she swore that at least one of the 'Mechs she'd dropped had gotten back up with the help of their allies, like the Catapult whose knee actuator she had blown out. He was being a right bastard, blind firing LRMs into her estimated position to try and flush her out.

Shame about the Anti-Missile System she had, yet another piece of irreplaceable tech in her family machine.

"Captain Bedivere, Excalibur returning for resupply. Enemy 'Mech count is at demi-company strength, down a full lance of light 'Mechs. Heavier machines are weathering my sniping better, but I-" The words died on Vivian's tongue as she rounded a corner, and came to face to face with a 'Mech she'd seen in the distance but had not expected to see again so soon.

The deathmask visage of a Banshee is terrifying for a MechWarrior in the opposite machine, but when Vivian had faced down an Atlas in raids before, it was less scary and more helpful in telling her to jink to the left as the enemy pilot fired his PPC, his heaviest hitting weapon, at point blank, a follow up from his Autocannon cracking across the collar of Vivian's Excalibur and sending shrapnel into her Ferroglass, spiderwebbing the port as she stepped into the Banshee's personal space and jamming her into the armor just below the armpit of the enemy assault 'Mech.

For all the Banshee was poorly armed for an Assault 'Mech, it had the armor of one, and for all the Excalibur was impressive armed, it lacked the armor to just brawl at knife-fight ranges. She could win, probably would if the pirate missed as he kept doing, pumping more shells through his autocannon into the rocky outcrops behind Vivian, but it would take time and ammunition she didn't have.

Thumbing the triggers on her joysticks, the pulses fired once, twice, a third time sent heat warnings flashing in her hud and the emergency lights of her cockpit. She rocked back on the third, turning a blow that should have caved in her 'Mech's head, and Vivian herself, into a glancing blow that just ablated off the armor of her torso, but still jarred shards of ferroglass free from the viewport and sent them into Vivian. She would have to check herself over in a moment, coolant poisoning was a bad way to go, but for now, she hammered the triggers twice more. Her gyro protested as she kicked the 'Mech off a large boulder to adjust her angle, taking her under the opposite punch of the Banshee, and keeping the still glowing section of armor in her sights, and she was rewarded for her efforts, the offending arm popping free as she cored out the joint, and then a fireworks show as the top right of the enemy 'Mech simply disappeared in an aborted explosion.

Her father had once shown her what an implosion looked like using an old plastic bottle and rubbing alcohol, and for all her thoughts strayed to that image, it was almost the opposite, like a crinkled bottle hammering itself out proper, and then further to burst apart in a shower of smoking munitions and broken metal.

"Vivian to Avalon, apologies for last transmission, found a squatter that tried to sell me the farm. I told him to keep it. Returning for resupply. Enemy elements are moving forward rapidly, you should prepare for contact. Over."

The way back was slowed by Vivian's lack of jumpjets, forcing her to backtrack through the same canyons she had walked out through, but back she did get, and up the ramp to her Mechbay the techs were already there, waiting with the loaders prepped, and Armor panels preformed to replace what had been damaged.

A check of her injuries from the shower of ferroglass revealed nothing pressing, and thankfully nothing had pierced her vac suit that could not be repaired with sailor's tape. It would be a pain to clean the blood that had dripped down her suit into the leather of her couch out later, after it had plenty of time to dry, but needs must as she drained one of her cockpit's water bottles.

From the hatch behind her came the familiar banging of the Tech crew that helped keep her 'Mech up to date on its maintenance, and with the flick of a few buttons, she unsealed the hatch, stale recycled air being replaced with slightly less stale recycled air from the dropship, two techs stepping in to do some last minute calibrations and repairs. She nodded to Laurence as he carefully bounced past her, a foam spray gun in hand as he floated over the font instrument panel, bracing his feet against the crashbars that ran across the interior panels and started applying emergency sealant over the cracks.

"We got enough LRM ammo to keep you going for a month," he said between squeezes of the tool, black gel squirting out of the tip and drying to a matte sheen in a few moments. ", but while the gauss slugs are simple, we only carry so many of them, you know?"

Honestly, it was true. Gauss sabots are essentially a well-shaped, elementally pure and magnetically identical set of steel-alloyed bolts, cylinders with a small ring running around the center to help seat them in the 'firing' chamber. At that point, a piston would drive the slug into the magnetic coils of the gauss rifle, each pulling on the slug faster and faster, until it reaches speeds better suited to aircraft after it clears the three-meter barrel. Sadly, each sabot or slug weighs over a hundred Star League Kilos each, meaning that each ton added a very limited number of shots to her magazine, and the Avalon simple didn't stock more than a dozen tons of ammo at a time for a weapon that wasn't mounted to its hull.

At times like this, Vivian wandered if the Star League had ever experimented with it, or if the Overlord-class had simply fallen by the wayside in terms of advancement. Who knows what those wack jobs with more money and time than sense were trying to develop back then, like 'Mechs that could actually fly.

If Vivian had wanted to be a pilot, she would have talked her father into finding her an ASF when the Camelot made its way back to the Inner Sphere for supplies. Freirehalt may be improving, but gods did they not have the factories to produce things beyond the most basic amenities.

Regardless, when the ammunition loaders clinked empty once more, and her bins were full, she left her mechbay behind and sortied once more.

Thrice more would she take up overwatch, tearing into the enemy machines, putting down a few more, badly maiming a handful more, and then retreating once more. Would that she had her sister machines beside her, a Black Knight cleaving in knife fight range, a King Crab sending shells the size of people through the armor she would had crippled, or the retort of another Gauss Rifle from a Highlander. Alone she was a mighty presence, but only an irritant for the reinforced company of pirate machines that tread towards her only home.

It was in the final sortie that the thought occurred once more.

Do I even remember the words I swore to my father?

Of course, the thought came at an inopportune time, her gauss rifle cycling as she send a pulse of green into the sparking internals of the enemy Hunchback.

To protect the innocent.

The damned medium's reprisal sees her viewport spiderweb as the AC-10 mounted in its shoulder scours not only her center torso, but the shrapnel slams into her Excalibur's head. She double taps the seals around her neurohelmet, just to be sure, but despite the hiss of air seeping through the broken ferro-glass she fights on.

To fight the unbeatable foe.

She slams the launch key for her missiles, the Hunchback at the extremes of her minimum range, just enough for the Artemis system to correct their course, taking them from a direct route to an arcing flight that takes them just far enough to trigger their proximity fuses, the enemy 'Mech falling limp as the missiles slam not just into the armor, but through the weakened head armor.

To go where the brave dare not.

She whirls her 'Mech around as she glances at the sensor report, an Assassin trying to make good its name only for her Gauss rifle to spit its last sabot, tearing its leg from the hip assembly and sending the whole 'Mech rolling badly down the hillside.

To right the unrightable wrong.

With her rifle empty, her arm becomes a club with a sharpened edge as she meets her next attacker, the enemy 'Mech heavy than her by a pittance, but enough that when it sends a crushing fist into her chest her gyro sends up a flashing warning, but she catches herself with a veteran's footwork, slamming the decorative edge into the Orion's hip mounted autocannon, badly denting the barrel and giving her a moment to step back as the pirate hits the trigger anyway, sending his right arm flying as the misfire detonates the round in the chamber with nowhere to go. The explosion topples the enemy 'Mech, the mechwarrior clearly not expecting it, and so as she slams her Excalibur's armored fist into the cockpit, she doesn't wait to let her lasers sing, an explosion of metal slivers, blood and glass floating from the ruined canopy.

The ammo alarms sound as she lets off a final load of missiles, both bins firmly empty. Victoria was left with only her medium pulses, a pitiful armament on anything but a 'Mech a fifth her weight. A return to the Avalon was in order, but would she even arrive in time to resupply before the enemy? She had been swarmed for the past twenty minutes as she blew through the ammo, armor, and what little wits she had left after sortieing again and again for half a day.

She dived into the backs of the enemy as she cleared the hill, coming into the back of a lance, PPCs and autocannon rounds kicking up moon dust around them as the Avalon fired on its approaching enemies. Lasers flashed, fists flew, and honor prevailed as she fought on, the enemy forced to choose between turning to face her and exposing their soft rear armor to the dropship's gunners, or to let her cut through them with her lasers.

By the time they fell, her 'Mech had seen better days, battered remnants all that remains of the coat of darkest blue and shining silver on her armor, the internal lights that lit the green of her 'Mech's ferro-glass shorted from far too many close calls with a PPC.

Limping into the Mechbay, she sagged in her chair as the loaders came down one more time, clicking empty far sooner than before. It didn't matter, as the techs slammed home the last of the prepared plating, their tools welding it into place, the whole of her 'Mech resembling a patchy mix of blues, blacks, and greys as she steadied herself for one last battle.

Vivian Bedivere was a Knight of Freirehalt, and if she had to choose when to die, today was as good a day as any other.




Freirehalt, Eastern Laoricia. September, 3030.

You had sworn in your heart not to take the Excalibur for your house unless you could find no one left that shared blood with the Avalon's champion and her captain, and you were not one to break your oaths.

It had taken months, journal entries a source of names, and putting your budding intelligence network to work finding a golden needle in a haystack. To your surprise, they had succeeded faster than you expected, content as you were to have this artifact of Freirehalt's history sit in waiting for its next master for years if necessary.

The young man they had brought before you was nothing special to look at, and if you had not heard his name you wouldn't know him from Adam. His skin was far darker than yours, and his hair was shaved close to his skull, but patrician cheekbones shown through his dark skin.
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Young Casey Bedivere was of an age with you, if a few years younger, and he was the grandson of the youngest Bedivere sibling, little Cassandra left behind when her father and sister went to war on Roundel. She had been left the singular heir to her household, with healthy coffers and a villa well staffed with trusted confidants of her family. The house no longer rated the prestige of 'Mech-owning nobility, but they were still well respected.

It would not last.

Through the years that followed the loss of the Avalon and the Excalibur, she struggled to maintain the family's fortunes, her attempts to replace trade that traveled anywhere in a day with regular caravans doomed to failure, stymied by her inexperience, bad timing, and enemy action.

Hindsight often revealed certain things to those that went looking, and in this case, the Lord Daniel Summermere had not been idle. He coveted the wealth of the Bedivere family, who had chosen to retain the Avalon rather than stake a claim to any corner of the map, and so they became a wondering family, their residence either their DropShip or one of the villas they maintained around the planet. Was it any wonder that he offered his son's hand to the lady several times over the years as she grew from a stick-thin teenager to a beautiful young woman?

Her refusal had doomed her house's chance to remain recognized nobility. Fifty years of service, honest dealing, and earned friendships, wiped away in less than a generation as the fortune slowly vanished under debts, the villa sold to cover the last of them, leaving the family isolated and alone in a land that cared little for them.

You couldn't say much about Casey's early life, but the tale of his early adulthood painted a tale of a man dissatisfied with his lot in life, who had heard the tales from his grandmother's knee as a boy and longed for those same lofty heights. He had gone from job to job, leaving an apprenticeship despite an apparent talent for working metal, spending a summer as the student of the local Knight mechanics, and when one of your men had approached him, he was a few moments from decking his sergeant, who had just dumped another shift on the man just before he was due to head home.

An invitation from the young 'Mech-lord of Laoricia, as well as a small sum to settle any business or debts he had, and Casey had taken his surcoat and thrown it unto his sergeant's desk, glad to be quitting another fruitless job.

"House Bedivere," You call, your voice reaching the crowd as they scrambled to see this sixth 'Mech walk down the road alone, "Is revived from the grave! Their mighty Excalibur will stand with the lords of Freirehalt again, and bring death to our world's foes as it did before! This is our time to rise, to become more than we have been, and to see if the stars themselves are out of our reach!"

> With the defeat of the pirates, you have time to consider things you ignored before. You have questions for your Father.




Later that week, the Gawain keep.

When the parade and ceremony was concluded, a great many soldiers left a fair bit prouder, a few knights richer, and you with time on your hands.

So it was that you started to review some of the short reports that had crossed your desk in the lead up to the pirate landings, among them one from a team of surveyors. Their leader reported they'd been unable to reach their objective, let alone begin studying the region, before a recall order was sent by a runner atop a dirt-bike, signed by Lord Gawain.

It was one of a handful of things you wondered, and with time to spare for the moment, you rose from your desk. It took you no time at all to navigate the familiar paths of your family home, and soon you found yourself in your father's study.

The man was sat at his desk, a pair of reading glasses on his face, and you don't miss the small smile that pulls at his lips as he calls you in after your knock.

"What do you need, Elric?"

"I received an odd report on my desk a few weeks ago, right before the whole business with the pirates. One of the survey teams?" You see the twinkle of recognition in his eyes. "I'm going to assume you didn't just recall them for their own safety, right?"

"No, the thought crossed my mind, but I didn't want them to waste their time up in those craggy hills and mountains."

"I might agree if they'd been looking for somewhere to build a settlement, but they were geologists and mine-men. I know our mountains produce fine stone from our quarries, a good amount of metal here and there, but to cut off a third of a chain seems absurd."

Your father smiles a bit more at your pressing, before he rolls his shoulders, leaning back in his chair. "You were always like those dogs you liked to chase. Could never let go of a bone. I could tell you that I surveyed those mountains years ago, found nothing, and tell you to take your Lord's word. I'm sure you'd press me for a report in one of my cabinets."

He gestures to the many fine wooden cabinets that do in fact run beneath the bookcases. "And I'm also sure that I could find one close enough to the site to ward you off for a while." He looks down at that, a chuckle rumbling in his chest. "Or, knowing my son, you would go for a walk, and go look for yourself."

You nod at his words, knowing them to be true. "So, what was the real reason?"

"I went looking in those mountains years ago, and I know what's there." The man works his fingers along his jaw, his reading glasses gently tapping in his hand. When he looks up, he looks a little less like the imperious lord and more the exasperated father.

"You were a year old, my father was over a year dead, and our house was on the verge of ruin. I headed into those mountains after one more week of fruitless searching, money flowing out and nothing in. Gladwell had just taken a patch of land to the north of the keep in a forfeited duel. I was not in a great place, and so I went out for a month, your mother sat in my place with a story that I was ill and recovering."

"I don't know what I expected to find in those mountains, a miracle, a quick exit, or just stones. But I went looking, and I found what I was looking for. It took a few more years, and by chance a JumpShip came into the system, beat to hell, shot at, looking for resupply and food stuffs.

As you might imagine, that JumpShip was the Artemis, and it and its crew had just suffered a massive misjump that landed them 200 light-years away from where they wanted to be. I saw my chance, and I met with the then captain of the Quiver, who would carry what supplies they could buy back to the Artemis. I convinced the man to come with me to see my find, and with his testimony, I made the deal that saved our house. More money than I could ever expect to spend in my lifetime on Freirehalt, and I invested it quickly.

I sent Thaddeus with the Artemis once they got pointed in the right direction, and he made my case to banks, companies, and everyone I thought might be interested. They sent surveyors, lawyers, miners, and in return I bought out the stakeholders in the Artemis, the Quiver, a few small agriculture companies in the Lyran Commonwealth."

"Just what did you find out there that would be worth a JumpShip?" The story added up, and you watched as your father rose from his desk, a sight that still surprises you, and walked to a small painting. Pulling it from the wall, he revealed a small safe. From inside, he pulled a lumpy shape, covered with a silken cloth.

When he pulled it aside, it revealed a glittery rock, some kind of ore.

"I found a seam of Germanium."

~

"Germanium, like what Jumpships use for fuel?" Your father nods at your simplistic answer, grasping that you don't quite understand.

"Germanium is an odd mineral, because it is very conductive, beyond that of gold or almost any other pure element, but also not a true metal. On Terra, nine or ten centuries ago, they first discovered the uses of it in superconductors, and then later when the first star-ships were being imagined, slower than light generation ships, a scientist created the first jump drive, alloying the mineral with titanium to create a ball of superconductive-heat resistant metal that could handle the energy needed to warp space and move a Jumpship -at the time- a handful of lightyears away from where it started. It took them a month to jump back because the star they'd landed around was, well… the first go around they picked a bad star to say the least. They managed to jump home, and really the rest is history."

"So, you sold this seam of Germanium to companies in the Inner Sphere for a ridiculous sum of money, and bought out the JumpShip and DropShip?"

"Yes."

You really can't contain your disbelief. "They gave you I don't know-"

"650 Million C-bills."

"- 650 million C-bills, and you…" You really can't put it into words, and half the trouble is you don't even know what you'd spend 650 MILLION C-bills on. You doubt that the whole lords of Frierehalt, let alone the people could pull together more than a hundred. "Just why? How, even?"

"Because Freirehalt was dying, Elric. We were cut off for 40 years from the Inner Sphere. We lost a source of income, of parts, and of resources we simply didn't make on the planet. We were very alone, Elric, and when you're alone and desperate you start to get violent.

Those 40 years were the bloodiest between the lords we've ever seen Elric. You wonder how the Sanmon-Armmore feud got so bad, those 40 years played a big part in it. Medicine we'd taken for granted? Stopped coming. Rough materials we needed? Stopped coming. Income to pay our people, our staffs and armies? Stopped coming. The other houses, with their 'Mechs, turned on one another for petty scraps hoping they'd manage to land in the black come year's end.

Your Grandfather fought five times in a year for a stretch of four, if I remember right. He won every battle, but they'd just come again, taking farmland, beachfront property, something that would give them an edge.

I almost hate myself for thinking it, but I wonder if losing the Black Knight didn't save everyone because it pushed me to that mountain range."

You can hear the mourning in the man's voice when he talks about the Black Knight and your Grandfather, but he recovers quickly, taking his seat as he leaves the Germanium to sit on your side of his desk.

"I hope that satisfies you, Elric. I don't like to think about those days, as I'm sure Lord Sanmon, say, would agree with me. He's old enough he saw before them, when we were at our peak."

You nod, your eyes taking in your father once more. "It explains a lot, and I understand why you didn't want word of mouth spreading. Miners like their drink, and if they found a seam of something worth more than some planets, well…"

He nodded, before looking up from the expensive rock. "Was there anything else, Elric?"

"I had a few ideas, and some questions." You say to him, and you pull out some of the sheets of paper you've been doing math on, a small map you've drawn out as a demonstration of your railway idea.

You walk him through your numbers, the major stops, the areas it would travel over, the concern as it passes through the mountains to reach Knightway's side of Laoricia. When you are finished, he speaks up.

"Your projected costs are likely low, but the utility of it can't be understated. To move from having to caravan or ship raw materials by sea and instead be able to get them overland where they need to go far quicker, that'd be an improvement. With mobility comes expansion, there's a customer base that wants their products faster than they can travel over land, and they'd pay to use our railway to cut the journey by as much as 2/3rds over Laoricia. Still, that's thousands of miles of steel we'll need."

"As for building our own trains, we have the math, we know we have the materials, and the fuel. The trick is building a trainyard that actually builds them properly with the staff to do it safely. We'd need cranes and other machines. Let me look into that, I think I can get some more numbers together, could even just purchase some out from the dockyards."

>Your Father approves of your idea to build a Laoricia Rail Network. He does suggest budgeting for around 25m for it all said, over the course of five years. If you are under budget, nothing is lost, and if you overshoot your original budget, then you are still covered.

The topic strays to politics as you discuss the impact that a train network, even one isolated to a single shared-region, would have on trade and power projection.

"Lord Ruxhall has been making me think he's, I don't want to exaggerate, unhappy with his partnership with Lord Summeremere and Lord Gladwell."

Your father gives you a nod, understanding what you mean. "He was always considered the junior partner in their little clique, but with Gladwell's bloody nose and Summermere's unpleasant behavior, I too get the feeling that their aims are starting to stray apart."

"Any idea on how to drive that wedge without-"

"Provoking our prickly neighbor or pissing off the bull?" Your father cuts you off, finishing your question. "The man has a daughter or two old enough to wed, at least one unmarried before. Marriage would serve to bind us together, but I know you're not one for that kind of talk." He pauses to think for a few moments.

"Ruxhall's main need is clay, but not for clay's sake. His farmland is limited, and that restricts the amount of people he can actually support and tax. Speeding his sowing and reaping would be quite a boon, and let him try to expand his farms to less populated areas. We could offer him a few of our combines, I know that we've got some ten or so ready for use or sale."

You move on from the topic of Ruxhall, thoughts shifting to the new addition to your retinue. "I can't imagine that everyone is happy about what I've been up to. Summermere's grandfather ousted the Bedivere, beggared them from the shadows."

"You're learning." He says as he looks over another piece of paper. "You've revived a name that a handful still remember, and you have such a sterling reputation that you could have grabbed anyone off the street, proclaimed them a lord of the Round Table, and only been questioned by the people that already dislike you." He glances over his glasses. "We cannot vassalize him, but we can offer him aid until he gets his feet under him. It's one thing to restore what was lost, another to claim dominion over that sacred thing."

"I'm aware, father. I just don't know how to help him without taking him under our shield. If I could, I'd give him a keep, enough money for a year, and wish him good luck, but that would only set him on a slow fall."

"So don't." Your brows scrunch at that answer, and your father elaborates at his own pace. "Bedivere is a young man, who needs to learn his limits. You can be the safety net that will keep him from death or dispossessed, but don't let him know that. He'll make his own problems, and he'll solve many of them. I raised one young man that way, and I imagine he'll turn out alright if you do the same."

Well, that's one tact you could take with it.

Your father looks back up at you from another report he pulls out detailing the factory's output to date. "I saw that look when I said 'wed'. Speak Elric, I've been married to your mother for 23 years, and with any luck I'll be married another decade or more when this finally catches up to me."

You can't help but lean forward, elbows on your knees, resting your chin on your hands. "I've been giving my marriage some thought. I have a handful of candidates I may want to… court."

"Well, Godsfield's girl was pretty enough from what I recall, and she got along with your sister.

Lady Armmore perhaps? Troublesome as it might be, I won't tell you not to. The heart wants what it wants.

Lord Sanmon sent me a letter about your correspondence with his grandaughter. I couldn't tell if he was chiding me for letting you, or congratulating me about you helping his girl find her spine."

You shrug at the names he mentions. "Lady Armmore is a friend, not something I expected after I all but insulted her when we first met. I suppose she started this whole mess when she mentioned legacy. Mine is set in stone already, or some trash."

Your father smiles as he reads another paragraph, speaking up without looking up. "Isn't it? What did you say 'to see if the stars are beyond our reach?' You have something beyond the stories I told you of knights in shining armor and honorable conduct. You are the flagbearer now, and the world waits to see what comes." He gives a singular shake of head as he thinks about it. "I think just about every young man expects it'll be him, and so few are right."

"I suppose Lady Sanmon is not a poor choice," you grant to your father. "But she's so much younger than me. I wouldn't want to press a suit unwanted."

"She's six years your younger, but in twenty, it won't make much difference. She could, or perhaps not, be the heir, but regardless she's the apple of her Grandfather's eye from what little I've seen of the pair. The man doesn't dislike you, a rare thing for his old-" Your father coughs to the side as he avoids giving a rant about the elder lord.

You speak up with your own thoughts once more. "But both of them are across the continent. Any children I have would either be in line, or close enough in either case."

"So be it. You can't control that any more than I can make the sun come out and dry out the flooded fields, or conjure clouds to shade and water the drought lands. Pick one, son, and don't regret your choice."

With that heavy topic shelved, and man-to-man wisdom dispensed, you spend a few more minutes talking with your father, enjoying the atmosphere as you trade points about drills, business practices, and finally local music.

You don't say that it is terribly rustic, but the man clearly hears it in your voice as he points out that if you want something closer to the electric music of the Inner Sphere, you can set up a whole infrastructure to supply those amps with power.

He suggests creating dams that will use water to turn wheels to spin a turbine for it.

When you finish your half-hearted debate, you give the man a squeeze on the shoulder and go about your business, a bit surer in your step, fewer questions on your mind.
 
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Celebration.2 - Some Monthly Actions. New
Freirehalt, Eastern Laoricia. Late September, 3030.

"It's like stepping back a thousand years." Said Mitchell, as he and his fellow MechWarriors sat in the open-toped cart, the driver wearing an odd mix of metallic plates and green cloth somewhere between cotton and kevlar. Behind their own, a dozen more followed after them, carrying the rest of the Lyran prisoners that the rulers of this planet had rescued in, of all things, a frenzied boarding action to seize the pirate jumpship.

"I've seen worse places, but they didn't have as many people." came the comment from Sal, a few nail-deep scars crawling across his face from his shattered cockpit almost a half-year ago. "Honestly, could be worse. They've clothed us, fed us, and as far as I can tell, we're less prisoners and more like honored guests. Wouldn't have gotten that kind of courtesy from the Dracs, I can tell you that."

"God knows everybody has heard about what those sick bastards do with prisoners." Viola's comment was quiet, and like the others she suppressed a shudder. The Combine was every bit the distant child of Imperial Japan on old Terra, and they'd brought forward the same savagery, terror, and hypocrisy that their distant ancestor's imparted on the world. For Mitchell and Sal, their deaths would be either be painful or quick, but for Viola, a woman? She'd sooner off herself than be turned into some warlord's whore, or passed around his men as a reward for their efforts.

It was thankfully a fate that she and the other officers had managed to save the other Lyran prisoners from, for the most part. The Civilians suffered the brunt of the Pirate's predations after they made it clear that if they touched one of the soldiers, they'd break the next man to antagonize them. It had only taken one, and then the Pirates increased the gravity just enough to cost the prisoners what little freedom they had, making exercise to take their minds off their circumstances almost impossible, and sleep difficult.

Her lance had tried to hold the line, but against a force of eight pirate BattleMechs, heavies and an Assault-weight Corsair among them, they had only delayed the inevitable. Bitch of the thing was, her family was set to pay off her Hunchback and be out of debt this generation if she stayed in the LCAF long enough to hit Major. Sal's Centurion and Mitchell's Rifleman were both issued machines but losing them to pirates that decided to hit a backwater outpost would be a big black mark on both their records.

When they had been dragged out of their machines and taken prisoner alongside the remaining three dozen infantry that had remained of a garrison force of over a hundred men, Viola had to admit she had not expected to be dragged God knows how many light years into the Deep Periphery. Rescued by the yokels that lived out this far even less so.

"Fucking pirates got what was coming to them though." Sal's comment lifted her from her thoughts, and she turned to look at her lance mate incredulously. "I'm betting you didn't notice it when they led us from the JumpShip, but the soldiers that were guiding us were blooded. I caught sight of one of them, either a vanguard or an officer from the way he was giving orders, and he was covered from his knees to the top of his head in blood along his front. They didn't just shoot the bastards when they boarded that invader, they fucking butchered them."

Viola couldn't help but shudder at the description, but she nodded all the same. "Good, you saw what they did to Markham's Warhammer." Markham had been their lance leader, a good man with a personality like a stone wall and a skilled shot behind the PPCs of his war machine. Or at least he had been, before the Pirate leader had shot out a knee with a volley of lasers, and driven his undersized missile arm straight into Markham's cockpit, firing the LRMs through the shattered metal and ferroglass.

Even without the time to arm, each missile was still an eight-kilo weight and firing fifteen of them into a space as small as the head of a 'Mech was sure to do some damage. She hoped that Markham was dead on the initial impact and hadn't watched as the missiles fired straight at him.

"This place is backwards, but I've seen a few planets that are just as bad back in the Sphere." Mitchell leaned in, his MechWarriors copying him as he lowered his voice. "I was listening to some of their soldiers gossip, and I head a lot of things that don't make sense. They say that their young lord killed the Corsair, and that he did it with a sword."

"On foot? Why would the Pirate dismount?" At Sal's question, Mitchell shook his head.

"No, both were in their 'Mechs. Apparently, they managed to down one of the pirate DropShips, and when they went to finish the job, they hit the Corsair's lance. The lord took him on, man on man, and they beat the shit of one another like a Charger Pilot against a lance of tanks. They say he has a sword on his 'Mech like a Hatchetman's axe."

Viola just shoot her head. "Melee, against that 80-ton monster? MechWarrior must've been suicidal."

"That's just it, they say that he took a Black Knight against that thing, and he tore it to pieces. Made the engine go critical, slagged everything from the Banshee-grin down. I don't know what they feed pilots in the periphery, but if the Commonwealth had a few lances of pilots like that, the Dracs would be running for Luthien instead of shoring up Rasalhague."

"Bastard's dead then, good." Came Sal's simple summary. "That does leave us wondering what's next. Did we trade one collar for another, or do you think they'll get us home soon enough?"

"Call them backwards all you want, but I don't think they like Pirates any more than we do. I asked one of the soldiers what happened to those they took on the Jumpship, and he said that as soon as they landed, they had the… Personal slaves, pick out their abusers. They hanged right then and there."

Though none of the MechWarriors said it aloud, there was a shared thought of 'good riddance.'

"I figure place like this, people that aren't starving, have a roof over their heads, and aren't picking up some alien plague have been here for years. Much as I might like a good cup of coffee, hot showers, and a good holovid from time to time, this place doesn't seem half bad at a glance." Sal's comment only drew side-eyes from his fellows, and he shrugged. "Hey, they got a Jumpship, and they got Dropships, if they want to go head to the sphere for trade, I bet they'll let everyone that wants to hitch a ride."

"And you'd just leave the LCAF like that, as a deserter? If we head back without you, we'll be picked up by the LIC, spun around in interrogation rooms for six months, and then given a dishonorable for being captured and losing our 'Mechs." Mitchell shook his head at her words, but the look in his eyes said he knew she was right, but the comment about BattleMechs made Sal lean in again.

"You know when we first landed how they gave us a while to enjoy the sunlight, get some grub that wasn't packed in supply boxes, and stretch our legs?" At his fellow's nods, he smiled. "These people have, like, two dozen 'Mechs between them, well over company strength, and they just picked up a ton of salvage from the pirate raid. Every 'Mech the pirates brought was either shot to shit or captured pretty intact. LCAF thinks we're dead, I'm not about to correct them if I get to stay in a 'Mech's cockpit."

Viola could only shake her head at Sal's attitude. The Lyran Commonwealth had treated her and her family well through the decades, and starting from her great-grandfather they had served in the Armed Forces honorably. Her grandfather's share of bringing down an assault 'Mech when they dropped a building on it had bumped them from infantry to the start of a Mechwarrior Tradition.

And once more, she felt the sting of losing that Hunchback so close to being in the black. The insurance and her posthumous pension over the last few months should have seen the final payments on it finished, so at least they wouldn't be treading water trying to pay off the damn thing, even if they were back to square one in the LCAF. Hopefully her brother would have better luck on Somerset and Blackjack.

"I always wondered why you didn't go merc, Sal. With that kind of attitude, plenty of companies would have snatched you up to fill a cockpit they just hosed out." Sal just shrugged at Mitchell's accurate statement.

"Recruiter got to me first, offered me a Medium on my first assignment if I did well enough on the test scores. I may not be commander material, but I can handle a stick and a Neurohelmet pretty well." His comment earned him a raised brow, before he shrugged again. "And I'll admit, you two grew on me like moss. Garrison duty is bad enough, but if I had hated my lance mates, God."

The conversation devolved from there, as Viola considered the words of her Lancemates. Odds were high that even if they went back home, they'd be cashiered, but here? in the middle of nowhere out in the Periphery, maybe they could do something with their lives that wasn't scrape at the feet of the state looking for a second chance or try and go merc like so many dispossessed had before.


Old Blood, New Hand

Freirehalt, Eastern Laoricia. Late September, 3030.


You'll say this for the young lordling, Casey has an interesting perspective in matters of politics, budgeting, and apparently 'Mech piloting.

Watching him struggle not with the numbers themselves, but the logic of how and why to budget for excess staff, spoiled food, replacement parts, extra military expenses, and balance all of that against his sources of indirect income is almost like watching a recording of yourself. He makes many of the same mistakes you did years ago, when you were almost half his age, but you cannot blame a man for lacking an education he never had the opportunity to receive.

At the very least, he takes to it far quicker than you ever did, though you have gotten better in the last year or so.

His opinions about politics oddly mirrors your own, though having it summed up as "I don't care if they leave me be. Summermere was an asshole, so he'll get what's coming to him eventually." Took all you had not to burst into laughter. He might have other tutors, paid for out of your own pocket, to bring him up to speed on the technical parts of ruling, but you found a few hours every week to speak with him and discuss whatever really came to mind.

You did regret wearing a white shirt shortly after his tutors had covered the value of advantageous marriages, as you spat out your cup of tea when he asked if Natasha was available. When you explained that no, she was not, he took it in stride, clearly trying to apply some of what he was learning. His house gaining a powerful ally in House Gawain in more than friendship would be an impressive thing this generation, but the approach could use some work.

And naturally, you felt the best way to pass the time, and bring your young friend up to speed in a BattleMech, was to walk him through a few exercises.

~

And as goes the tradition of new MechWarriors, he looks good, he has a good understanding of the mechanics of movement.

And then he faceplants the moment he tries to go beyond a slow shuffle of his feet.

You don't think this will be a long day, but if he doesn't pick it up quickly you might be stuck at the hangar for a while.

And thankfully, Casey does improve rapidly, as you are able to not only get him back to his feet with minimal coaching, but also onto a slow jog.

It's more than the simple walk he did for the reveal during the parade and award ceremony, but not quite up to combat maneuvering quite yet.

Still a good starting point for firing on the move though.

~


You are satisfied with Casey's skill at the moment, considering this is only his fifth time in a BattleMech. The parade had been his third, after the first time of merely getting him seated, hooked into the system and turning over the engine, and the second of getting him used to a slow, steady walk.

The hits, for the most part, were on target, and the scary monsters that the children had painted certainly look worse for wear for his traversal of your course.

Watching the blue BattleMech emerge from it, He climbs the hill to come to a stop beside your Black Knight, your two machines looking over the course.

"Not too bad if I say so myself, but I could have done better on those first few." Casey is capable of some humility it seems, but his next words remind you he is just as young as you, and just as prideful. "I am curious though, could the young 'Mech-Lord of Laoricia do better?"

You turn the head of the Black Knight, looming half a head taller than his own machine, to look at his green cockpit glass. Your silence says much, before you plant the tip of your sword in the dirt two yards deep, and trod down the hill.

He wants a show? You'll give him a show.

"Move the targets. Don't leave a single one where it is now." You say over the damaged speakers, the command a growl to the crew that are helping you to manage this little exercise.

You wait until they finish, a headcount confirming that no man is left in or around that could be hurt by even low-powered 'Mech weapons, and then you charge.

Where Casey was stilted, treating his 'Mech more like a tank with legs instead of tracks, you are more fluid, your arms coming to blaze across targets that are in your peripherals, while your chest lasers cut straight across targets as you identify them.

The only weapon on your 'Mech that doesn't see use is the PPC, as at these ranges it would only risk shorting it in its own backwash in an enclosed space.

A three eyed monster meets your fist as you slam it in the head, your other arm swinging out to send a pulse of green that takes the mane off a lion headed chimera, and you duck under the low hanging beam smoothly as you send another set of lasers in four directions as the capacitors cycle, arms, head, and torso all taking their targets cleanly.

You finish with a simple display of skill, punching parallel holes in the fat belly of a child's monster bear, before you give it a smile underneath with the laser beneath your cannon.

When you trudge back up the hill, you reclaim your sword and give the would-be lord a silent look.

"Damn," is his simple response to watching your performance. "You'll teach me to do that?"

"I owe it to you. A man shouldn't give another a weapon he doesn't know how to use."




Finishing the School.


Freirehalt, Eastern Laoricia. October, 3030.


Sometimes it feels strange to travel in the back of a car or truck, the Black Knight lingering in your thoughts as you sit and watch the streets roll past, buildings looking a bit brighter than they did the last time you came around these parts of Hammer's Rest. The result of the increase in people and money your family has put to this new school, essentially the end result of your plan to try and standardize a tech's education.

It had taken months of work of collecting and transcribing the debates of engineers as they bicker over how to solve a problem, the pros and cons of their approach, and likely would continue to grow for years more as the staff you've installed invite guest speakers from across the continent, compiling their own insights to add to the archives, and create a number of courses best suited for teaching various aspects of being a tech.

Stepping from the passenger seat of the truck as it comes to a stop, you give the driver a nod of respect as he tips his hat, driving off to find a place to park. Climbing the steps, you enter a wide lawn dotted with paths that lead around the central building, brick and concrete rising high into the air to accommodate lecture halls, garages, and storage rooms for all sorts of materials. The administrative offices were off to one side, far from where the practical hands-on work would be done on the small campus.

You can't help the smile that comes to your face as you see your old friend straighten up from where he was leaning. You clasp hands with Fred, glad to see him doing well. He looks a touch tired, but healthy enough.

"Elric, this place is going to change things." He flushes a little as you give a look.

"You don't say. It's only like this is the first of its kind on the planet." The two of you share a chuckle as you walk on, entering the building for the first time since it finished construction. "I imagine the inaugural event is happening in one of the lecture halls?"

"You'd be right, Diana is waiting for us just outside the room." He leads on as you turn corners, moving past staff and faculty as you make your way through the building.

"And how is your wife doing? Last I recall, everyone was laughing, embarrassed, and she was sporting a bump she didn't have when we met her."

"She and the little one are doing quite well, Elric. Though I admit, it's maddening watching her getting closer and closer by the week." Your friend can't help but gush about his love, and you entertain his rambling speech for a while yet, before you start to see thicker crowds.

"The child should be born this winter, if I'm not wrong?" At his nod, you give him a pat on the shoulder, a pleased smile on your face. "When it starts to get close, bring Diana up to the keep, I'm sure the doctors there will be pleased to help her bring new life into the world, rather than just soothing bruises and giving stitches."

Fred had evidently not thought of that, and he looks immensely pleased with your offer. "I'll do just that, Elric. Thank you."

"Least he could do for putting you up to this, Fred." Comes the voice of the man's wife, her old jacket hanging a little tighter around her middle as she steps up to the pair of you, trading a hug and kiss with her husband, and giving you a stern look. "Lord Elric, Frederick will be coming home for dinner at the usual time for the next week. If he doesn't, I will find a paint sprayer, and you won't like what I do to your precious 'Mech. The man is about to have a family, and he should spend some time with them instead of trying to make your crazy ideas work."

"You're not the only one to make that threat, Diana, so I think you'd have to get in line." You state flatly, before you both break out in smiles. "It's good to see you doing well, and I wish you a smooth birth. I know my sister's was rough on my mother, but I remember how happy she was when she was cradling my sister, and the glow on my father's face as he looked down at his family."

You decide against mentioning the pride that you saw on Master Burrel's face from time to time, when he thought Fred wasn't looking. His boy had come into his own, picking up the trade as fast as his father, and despite his gruff exterior, the Master Tech was as human as the rest of you.

Entering the hall, you were surprised by just how many people had come for this first opening of the registries, and equally were you surprised to see a box set to one side, a slit in the side allowing people who wished to get some education to register by letter if they could make it here in person today, if not in the future.

Taking a seat beside Fred and Diana, you watched as the dean, an old mechanic with graying hair and a mind for management, gave a short speech, reading mechanically off the note card in front of him.

"Today, we've gathered to open the Laoricia School of Engineering. This historic moment will be remembered as the first place that trade knowledge will be collected and taught not by masters to their apprentices, but by professors to whole classes." At that, He looks up from his prepared remarks, and slowly pushes them off the podium into a waiting trashcan.

"That's all well and true, but I am an engineer. I solve problems, practical problems, and I and the professors are going to teach you and our students how to solve those practical problems. A seized engine, we'll show you how to fix it. Wheels are loose? Show you how to tighten 'em. Missing armor plating? Hell, I'll give you a welder and hold the panel for you. Each class you take will have lecture and practical components, because you can't learn jack if you never put it to good use."

Reaching into his pocket, he pulled out another note, only a singular piece of thick cardstock that'd fit in the palm of his hand.

"We here at the Laoricia school of Engineering would like to thank the many technicians, engineers, and mechanics that have volunteered their time to help us create our ciriculum and give great thanks to Lord Gawain and his son for sponsoring this place of learning." He stages a cough to clear his throat, laying the card back on the podium. "With that being said, Registrations are now open. Classes are currently free for this first batch, call it a school wide scholarship by our good Lord. Next year, we'll revisit the price, but don't worry that you'll break the bank to pay for it."

The crowd took that as their cue to clap, and the man stood up there for a moment after in silence, before he spoke up again, waving the crowd away.

"Well, Git!"



Rat Hunt.


Freirehalt, Eastern Laoricia. October, 3030.


Looking at the thin man, you find yourself in an odd position. "Mister Blaise, you've honestly surprised me."

"How so, Master Elric?" The man's report lay on your desk, quickly read over for information, but now forgotten as you look at him.

"I gave this task to you three weeks ago?" At this nod, you continue. "In those three weeks, you have identified two spies in the kitchen, maids being paid to send word of what I like to have for dessert apparently, and scared them straight about taking money for seemingly harmless information. You found four spies in the local area of the keep, ranging from people-watchers that send word back to their employers of who and when people come to the keep, to a now-former constable that was not only passing back information, but allowing the trade of illicit goods without a tax stamp or confiscation through the township."

"He was a bit tricky, but all it took was the jingle of coin, and a note about the happenings in the west to see our bait-cart past his checkpoint."

"You found another man -now dead." You stop at that, having brushed past it in the report. "How did that happen?"

"He resisted arrest. My man in his boarding house found he had arrived with a large suitcase and was never seen changing his clothes more than once. My suspicions were additionally peaked when he started to look for above ground apartments, a few stories up. When I alerted the Guardsmen, they sent in two of their best, and they found him with a half-assembled rifle, cleaning it."

"I imagine they took offense to the idea that an assassin was preparing for a hit?"

He nods. "Quite Right, sir."

"Any idea of who hired him, or who he was looking to kill?"

This time, Blaise shakes his head. "The man had taken care to remove any maker's marks from his clothes and his weapon. Filed the barrel, replaced the linings of his jacket, and burned away the stamp in the wooded stock as well. As to the target, no more than that the apartments all overlooked a section of the main street that leads down to the school campus. A student, professor, or perhaps a random passerby that takes that road, who could say."

"Damn." Glancing back down at the page, the next entry catches your eye. "Someone from Meleutia?"

"Yes, gentleman named Bjorn. If He's a spy, he's doing a very poor job of hiding it. No, I suspect he's here on business from the Lady, and I've told my men to keep an eye on him, but leave him be. He's not done much more than explore a few stores, and the letter I intercepted is either in a clever cipher or innocent."

"Very well, and then there was…"

"A woman originally from Mapon, I believe sir." At your nod as you find the note, he expounds. "She was the most competent of the ones we uncovered, but I admit between our inexperience and vigor, we still came out ahead of her."

"Oh?"

"She was looking to make a number of purchases, rather innocent items, tinctures, herbs, a few pieces of jewelry. She also bought a number of food items. She was a sly one, but my man managed to foil her scheme."

You can't help the raised brow, and your budding spy-master explains.

"She had acquired work in one of the oft frequented bars in the township, one that caters to soldiers and the guard mostly. Kitchen work mostly, some cleaning and serving, but my man got a job in the kitchen as well, and watched as she added several of the items, including well ground metal powder to the night's stew. As soon as she was done, he watched her leave, then signaled another man hiding among the crowd."

You nod, finishing what likely happened. "And this man alerted the guards, who led a slow chase after her, and eventually captured her, correct?"

"Yes. Now, I can't speak to the effect her stew would have on an adult man, but the mouse that drank it… Well, I'll need ten crowns to replace the coat it ruined before it expired."

You wince at that non-description, before you give the man a look at his named price. He shrugs in response, tapping the book at his side. "It was a gift from my wife, and if I were to tell her I burned it, I'll need the money to buy her forgiveness."

"Fair enough."




Freirehalt, Eastern Laoricia. Mid-October, 3030.

With a new host of techs being trained, now is the time to help lighten the load on your existing techs. Though, to be entirely honest, you feel that your projects need to get done on schedule, so simply giving the techs a week's break or a holiday over the end of winter would be a bit much.

Instead, you could lighten the load by spreading it out more, meaning that you need to find and contract new techs, or even just students with an eye for detail.

Which is why you are presently standing before an assembly of about fifty souls, mostly students from the school, with an offer.

"Gentlemen and ladies, I am Elric Gawain. My technicians are working hard, but find themselves swamped with work between repairing the machines I and my fellow Mechwarriors pilot, the damage the Combat Vehicles of my family's knights took, and planning up the projects my father and I envision to improve the lives of our people.

I have a job offer for those willing, but I warn you it will consume a great deal of your free time between classes and the assigned work. The salary starts at Fifty Crowns for four months work, portions to be paid out every week. Anyone already making more than that at another job, I wish you the best of luck in your current job and your classes."

The crowd thins down at that, and those that step forward are handed contracts to read, ones that detail their future duties, responsibilities, and compensation in greater detail. There was an unmentioned clause in there that if they took the job offer, they would be eligible for a scholarship next year to help pay for their classes, something that seemed to intrigue several of them.

Now the question was how many were willing to work for you.

>29 'AsTechs' have joined the ranks of your techs.

Now you have their word, they get to see the bad part of it.

The engaging, challenging, ENDLESS, work.




Dam it all.


Freirehalt, Eastern Laoricia. Late October, 3030.


Honestly, the pun is ringing through your head as you stare out at the site that your surveyors estimated would make for a good dam site. A month ago, the river had been strong, the current consistent, and stopping up the flow some to help turn a turbine would have been only a slight impediment. None of your surveyors or the scouts you had sent upstream of this site had reported any fish this far into the high hills, meaning that you wouldn't be grinding fish paste trying to make power.

Which is why you are now cursing the weather as the fall rains have come in hard this year, and completely flooded the surrounding area, almost doubling the depth of the river itself.

"Goddamn it." you can't help but mutter under your breath as you see a tree branch float down the river, bobbing in the current as its churned end over end by the flow of water.

"This won't dry out until December at the earliest, even if the water line falls before that. Around that time, the snows will have started, meaning any work we do start will be slow." You turn to look at the foreman that had come out this far with you. The intent had been to get a decent plan for the coming months to get the work sites ready and material estimates in for when the work would begin in earnest.

"But it's flooded now, so any assumptions we could make would be wrong. Am I right?" You try to curtail the frustration in your voice, but you are currently standing atop a hill, getting soaked in the rain as you glare at the landscape, as if that would make it dry any faster.

"More or less, my lord. I should be able to get some preliminary measurements in a fortnight, use those to estimate materials, but I won't know for certain until I can get a team to check how firm the soil is when it's not freshly soaked, and how deep we'll need to dig on either side of the river to secure the dam."

You feel like a child watching his sunny day vanish in a sudden thunderstorm. "And it would be this bad all through this area, wouldn't it?"

"As I said, more or less. the sites further south should see less of this, might be salvageable for your timetable, but the north is going to be tough work regardless."

Damnation.

>55. You severly underestimated not only the skill of the builders in the north, but also the problem solving capability of the new techs you've hired for your crews. They report that the flooding has severly delayed them, but there is still plenty of prepwork they can get done off site waiting for the waters to recede. They won't quite make spring, but damned if its not good work.



Lost Lyrans.


Freirehalt, Eastern Laoricia. Hallow's Eve, 3030.


You have not been neglecting the prisoners you liberated from the pirates, but you also have been terribly busy trying to manage the other half a hundred things you need to do.

Not the least of which was send one of Summermere's vassals, a Lord Blackphens, a note that could be summed up as 'Fucking Try me, I need the exercise.' when his port tried to issue additional tariffs on a Gawain merchant ship. Honest mistake or not, you wouldn't stand for it unless they wanted to start something.

Lord Knightway wanted his islands back anyway, so why not lend him a hand.

With that put aside, you look up from another report on your desk as three members of the Lyrans you rescued file into your office, all three older than you by quite a few years. Still, they stand at attention, even if they don't render a salute to someone who is, to them, a civilian.

"Feel free to correct me on your ranks and names, but I assume you would be First Lieutenant Pierce, Captain Voss, and First Lieutenant Vanchure?"

The scarred, high strung, and female MechWarriors each nodded as he said their names in order.

"Very good. I am Elric Gawain, heir to my father, Lord of this Province, and MechWarrior in my own right. I've been told that you and the other prisoners have been fully debriefed of anything the pirates might have said or done in your presence, and that you are now at an impasse."

"You could say that, your lordship?" The lieutenant ventured, and you nodded for the moment. "I don't have anything back in the Sphere waiting for me, not family, not many friends, and a few debts I doubt I'll get to repay. Just a dishonorable discharge for failing to fight to the death, and no pension to see me through."

You nod as you listen to his answer and turn to his fellows. "I see, and the same is true of you as well?"

Vanchure answers first, her blonde hair tied into a bun that makes her look professional in her loaned uniform. "My family has been paying off the Hunchback I lost for decades, ever since my great-grandfather bought it under contract with the LCAF. I would have paid it off in a few more years if I was lucky, but with no 'Mech and, as Lieutenant Pierce put it an inevitable dishonorable waiting for me, my family would only suffer if I returned to the Commonwealth."

Turning to Voss, he shrugged. "'The nail that sticks out gets hammered,' my lord." The words come more naturally to him than his less blue-blooded lancemates. "If I return alone, LIC will have words with me, and with my family's declining fortunes over the years, I would rather not spend years talking with lawyers about rights and military regulations to get what I am owed."

Again, you nod as you hear them speak their minds. "So, I have three MechWarriors potentially looking for work, if I understand you all correctly?" as one, they nodded.

"Well, then please take a seat Gentlemen, lady. Let's talk about this."

> Take them in as Knights of House Gawain. You will let them pilot your family 'Mechs, and good service will be rewarded.
> +It doesn't sound like their families are in all that great of a position either, offer to bring them here as well so that they can be together.


You'd like to say that they gave you a run for your money, that they led you to logical places that put you just where they wanted you. That these gentlemen, and lady, were officers of some skill, battle hardened MechWarriors that had a value for themselves that went beyond what you could easily provide. Perhaps they each wanted their own keep the equal of your own, a host of servants they could order and pay out of your coffers, and enough land and peasants to work it that they would be rich come this time next year.

But the truth of it is, If they were any good at negotiations, they wouldn't be simple soldiers.

Quite simply, both sides had something the other wanted access to, and were willing to cede quite a bit to get at. For you, it was their experience, in the form of experienced and compatible pilots. For them, it was more than mere charity, but a wage to live by, a 'Mech to pilot, and a roof over their heads.

Negotiations hit a bit of a rough patch when it came to explaining the local currency, and its spending value on world, as compared to the C-bill, and by contrast the Lyran Kroner. The Crown had no practical value in the inner sphere, other than being a bit of valuable coinage in terms of raw metal, as compared to the Lyran currency, but the opposite was equally true on Freirehalt where trying to buy anything with Kroner was likely to get you laughed out of a store or thrown out of the bar.

That being said, you were still going to shell out a fortune for any low-citizen of Freirehalt to pay the salaries of your three new knights, but it was a sum you could easily afford all things said and done. They would have room, board, and, as soon as you finished a meeting with your current crop of mechwarriors and techs, metal to pilot in your name.

When you finished shaking hands, you sent the three of them off with a quick word to a servant to have proper rooms made up for them, a small advance on their first pay to help them get their feet under them, and make a note for Sir Christoph to see how they fare on foot. The body and mind were like a sword and must be sharpened with work and knowledge alike, lest one leads to the downfall of the other.




Early-November, 3030 Gawain Keep.

That thought is why you find yourself comparing reports you've received from a number of minor functionaries, seeing who might serve you and your father best by raising them from the faceless crowd to your personal attention. Some of them are promising, though their initiative could use some work going forward.

Really, there is only so much "I believe that this, that, or another plan would be best, but await your instructions," you should have to read at the end of a report about the result of a bumper crop of clover and rye, some meant for livestock and others for the local distilleries.

"Once upon a time, our tutors would had to tie you to that chair, Elric." The arrival of your sister is a welcome distraction from your endless reports, but you can tell at a glance this is not just a social call. You politely gesture to the chair in front of you, and she is all too happy to take her seat, drawing from her satchel a small leather binder.

"If you're about to ask me how you should manage your ranches, I'm afraid I'm all out of advice for the day, Nat." You warn her, but by the wry smile on her face, you've not cut off her line of thought.

"Oh, I've set the farmsteaders straight, have no worry about that. I even convinced father of the benefit to allow me to test the combines from the factory on family-controlled ranches, rather than turning them lose by lottery as soon as we have a good first batch." Rifling through her binder, she finds what she's looking for, and places the paper in front of you. "I need you to read that and then sign it. We can go from there."

Sparing your sister a raised brow, you pick up the singular page, little more than a few sentences and a large X and line at the bottom.

'I, Elric Gawain, Heir to House Gawain, MechWarrior, Etc. hereby declare Natasha Gawain, Lady of House Gawain, Yeoman of the Western Plains, Etc. as my deputy.

This position comes with a number of responsibilities that she will be trusted to manage dutifully, as well bring no dishonor or knowing contempt on me or our House. In these manners she will act with my voice and any authority given to me by Lord Gawain, and should she be questioned on her conduct, may beseech my protection against any who would prevent her from her assigned duties.

X _____
'

It takes you just a few moments to reach the bottom of the sheet, before you look back at your sister, face carefully blank.

"Natasha, what the fuck?"

If she's surprised from your sudden swearing, she's far too disciplined to show it. Instead, she just gestures to the paper again, as if it explained everything. Your persistent stare does make her use her fancy words.

"I want to learn through experience, you have plenty of work to do, and you need the help. You have never been someone that clings to his desk as a lifeline, but instead sits in that chair, like a chained convict, reading dolorous reports because it is your duty. You do not enjoy dealing with numbers Elric, unless those numbers are how many new soldiers are being trained, how many pirates are coming, or how much your random finds weigh after you trip over them in the garden."

"And you would be my deputy in all matters of state? To be my eyes and hands while I go about my own tasks?"

Natasha hems and haws, before she nods, your little sister reminding you more of your mother as she gestures to the scrip again.

"Nothing so extreme. I would help you manage the details of markets and matters infrastructural, and both you and I will be happier for it. I would man your desk, and you would be free to go where you are needed, and not need to worry that these reports-" She stands and moves behind them, and you look to her face as the stack climbs to the bottom of her rib cage, reams of paper sacrificed in the name of an infant bureaucracy. "-because you know someone you trust would be putting a dent in them rather than just letting them climb higher."

You have to acknowledge she has a point, and if that stack were any thicker, you'd have to wonder if it could stop a rifle round.

"And you would expect to have my full backing, without another word?" It hurts a little to have to question your own sister, but between the two of you, she stands to gain much if you were exiled, disowned, or killed, not the least of which is your position of heir.

"Of course not." Somehow, her quick denial does put you a bit more at ease. "And if you'd signed that as it is, I'd have thrown it into your fireplace before I started yelling at you."

~

It took you the rest of the afternoon that day to hammer out a contract that would best suit the two of you, but not give your sister endless power that could only be checked by your father or yourself. Needing to look over her shoulder constantly would be a waste of time, and defeat the purpose of entrusting her with power in the first place.

There are a dozen provisos in the final document that strictly outlines her role as your Advisor in matters of stewardship, markets, and infrastructure, that while she may show initiative, she is expected to provide a proper report on both her reasoning and the results in a timely fashion, as well as the consequences for repeated or malicious failures.

You trust your sister, but in the future, there will be others in positions of power under you, that you may not. Using this document as a basis for future advisors, and having these warnings and provisions already in place will help to prevent any accusations of blanket nepotism.

And naturally, the first provision is that you will test your sister with a project, and see just what she can do with it going forward.

Almost three weeks later, you feel better than you have in the past few months after having divided your paper-stack in half with your sister, a small desk having moved into your office when you weren't looking.

Natasha is not always present, as she has taken to the task of finding a good location for the Spaceport and getting the early preparations complete with the vigor of a zealot. She was delayed in starting the task, as you had to first figure out a good plan for the network of rails in your lands, as they would help transport the various goods off your dropships to their next port of call.

The progress she does make is impressive in its own right, and with her having passed the test with flying colors, you feel comfortable allowing her a greater amount of freedom to lift the weight off your shoulders.

>Gained Stewardship Advisor: Natasha Gawain. +2 to Stewardship rolls. Give +1 stewardship action.

Already, construction has begun, will many workers being hired to help excavate, even out, and compact the dirt in a box quarry. The opened space will eventually form the foundation for a clearing almost a mile square. Within, you will be piling stones and have concrete poured over a dozen feet thick in places. The combination of natural rigidity and the impressive strength of 31st century building materials should provide enough strength to support the weight of the DropShips, as well as not be scoured away by their fusion torches when they lift off.

You thankfully have time to test that before the biggest test returns to the planet, and the pirate salvage has been more than kind enough to provide you with BattleMech-grade armor if it comes down to it.
 
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Celebration.3 - Island Hopping. New
Island Hopping.

Freirehalt, Eastern Laoricia. November, 3030.


In the end, you decide to put off the expedition to Roundel for another time, and instead turn your attention to the other side of Freirehalt, where the Shattered Isles, sometimes called Matiland in your ancestor's journals, sit virtually unexplored.

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The reason is that the sea is especially rough in the area, and with the thousands of small sandbars that hide just beneath the waves in places, it is incredibly easy for a ship to beach itself on one of those hidden dangers. More than a few captains that thought to make fortunes off maps of these islands instead found themselves struggling to stay alive, let alone escape back to civilized lands, once they crashed unto these unforgiving tropics.

But you have something they didn't, in the form of a DropShip. Without having to worry about the choppy seas, you could travel this blue marble with little issue, you simple have to find the will to do so.

> It takes you a few passes over the islands to the east, where the natural harbor lies, before you spot signs of life or, at the very least, signs of odd weather. Small square acreage of Forests and thicker jungle have been scoured clean or replaced with new growth.

Still, you don't see any readily visible signs of civilization, such as towns or villages or anything of the sort.


The problem, you find, is scale.

At a distance, you might notice the missing bits of forest, given that the chunks are surrounded by other, healthy old-growth trees.

You might even dismiss that the larger forest suddenly ends with a few miles of new growth trees, call it weather or chance that it never advanced into more open country like the stuff to the south of it.

But even the new growth seems to avoid moving any further south, like there is something blocking it from expanding any further. Oh, the grass and the bushes can find purchase in those open sections, but not the trees, not even young saplings.

And so, you order the Black Eagle, newly christened the Odysseus, to land well inland of that natural harbor, and prepare to see if you have missed the trees for the forest as you suspect.

> The way the trees seem to avoid this area, despite it being well blocked from any harsh winds by older woods and the hills the west is odd. Is something wrong with the ground itself?

Moving from the dropship, you lead your lance in a basic search pattern, using the faster 'Mechs of Alice and Casey to establish a good base of vision as you explore the unexplained terrain.

And what beautiful clay it is.

The flora is lush and lively, while the fauna certainly make themselves known as they cry in fear and havoc as they race away from your 'Mechs. Even the distant mountains look more alive, covered with vegetation as they are, so unlike the shearer, colder mountains of your homeland.

It feels odd to use BattleMechs to search like this, but better to be prepared than to be ambushed by some band of pirate stragglers or descendants that crashlanded on these distant isles, incapable of returning to space.

And to your surprise, signs of life you do find. Baskets left by small rivers, piled stones that are clearly markers for paths through the brush. You even find a small dock, well-crafted and sturdy where it juts into the slow moving, but deep river.

These are not artifacts left behind years or decades ago that have somehow failed to rot in the humid air, but something discarded recently.

The only event you could think of that would bring such haste, would be if they sighted your Dropship flying overhead.

Could it be they thought you were pirates, come to enslave them, and so they hid away?

If so, it begged the question of where they would have gone.

~

Either way, locating a lost tribe of humans is not quite why you came out this way, and so you take your lance deeper into the jungle, moving through rolling hills topped with thin trees that climb like a spiders web into the sky, reminding you of an umbrella of sorts as their leaves give shade to everything beneath them.

There is no prickling at the back of your neck as you march onwards, nor the quiet alarm of your Black Knight as it detects somekind of scanner, just the thicker air your 'Mech is recycling through its filters and conditioner to keep your cockpit chilled in the tropical heat. Nothing to be worried about, and even then hooked into the coolant network as you are, you'd be fine anyway.

"Sir Elric, look!" Your thoughts and easy walking is broken by Alice's alarm, and so you surge into a sprint, and quickly come up on her Shadow Hawk, where it kneels at the edge of a berm.

No, not a berm, the edge of a crater?

> Something destroyed this spot ages ago, and now nature tries to reclaim what was lost.


"Hole is almost deep enough for you to stand in, Alice." You note, your own sensors confirming your thought. "No Rad warnings though, only the same trace radiation we'd expect just about anywhere."

"What was out here that someone tried to bomb it into oblivion with something big enough to do this?" You can only shrug at Alice's question, before your eyes catch something glinting in the small pond of rainwater that's gathered at the crater's base.

Carefully, you descend the walls, just a few steps in a 'Mech as big as yours, and laying your sword aside, you cup your empty hand, dragging it through the water until it snags on something heavy.

It actually takes an effort to pull it free of centuries of dirt, mud, and rust, but free you do get it. Shaking loose the left over debris, you recognize a familiar shape, but far larger than it has any right to be, distorted as it is.

A Gauss Sabot, weighing close to 200 pounds now, but you'd bet it was missing over half the material at the least.

Perhaps Alice was on to something with her question.

~


It doesn't take you long to make a simple determination; This is not where their target was.

But standing on this high hill, cratered as it is, this is the highest of any of the sites you can see. You can make out half a dozen more through the trees, and you would bet good money that there were more you simple couldn't make out, all of them leading further south, towards the heart of the plains.

And there, in the distance, you have to push the Black Knight's sensors to their maximum range and magnification, but you spot movement. Someone is watching you from out there, and hoping that the miles between you is enough to hide as they rise from their chest, moving along crouched low to resemble an animal.

So, you have a direction of not only your mysterious Ortillery target, but also where the locals have gone.

"Lance, form on me. I have a heading that this fire was walking towards, and I'm curious just what they were shooting at."

Your fellow MechWarriors fall in with little debate, and before too long you send your fast runners forwards again, having them make note on the lancenet of any more crater sites they identify. It would be difficult to mistake the destructive power of whatever gun a warship fired centuries ago for anything else.

This landscape continues to impress as you move through it, the tall grass reaching up past your 'Mech's shins as you trample swathes of it underfoot, but you avoid sweeping the horizon with anything but your torso weapons, hoping not to scare off your continued observers.

~

While you don't count the hours it takes you to walk down into the plains from the hills, you can't miss the dimming of the light or of the rising of the moon that takes the plains from a warm gold to a chilling blue.

Soon, it would be time for you to set up a camp for the night, even if you'd likely end up sleeping inside your BattleMech. You can't help but shift the head of your BattleMech around as you look for a good spot to encamp, looking forward to a spot of food that isn't just jerked meat and crackers.

That's when you spot something odd, catching just the tip of it on the next hill over.

"Hold." You call, and when your lance comes to a stop, you move alone towards your target. It's half buried, and you can blame it being exposed at all on another giant Gauss slug, the remnants of which are scattered like silver shrapnel into the nearby rockface and dirt.

Peeling back a century's worth of moss and dirt, you expose more of the door, and are unsurprised to find the metal there still standing strong, though discolored where the elements could reach it from outside.

"Lance, I believe I've found whatever our friends in the sky were shooting at." You report sucinctly, and before too long, all four 'Mechs are standing outside the giant set of doors, set at a steep angle that brought them no more than thirty degrees off the ground.

"I can't get any sensor readings through the dirt, but I'm willing to make an educated guess that behind a steep set of doors longer than our 'Mechs are tall, is a tunnel they can likely fit in." You can't help the look you give Alice, a mirror to the one you gave Casey months ago. The Shadow Hawk just shrugs in response, bobbing her Large Laser as her shoulders dip.

>Found what appears to be an Underground Bunker. Vintage? Pre-Fall of the Star League. Whoever had Orbital Control three hundred years ago, they wanted this place gone, even if they had to use Orbital Artillery to do it.

>> Mark the site. There is no guarantee that one BattleMech will fit, let alone your four. You'll need infantry support for this, and that can wait till morning.


You put the call through to the Odysseus, and the officer-in-command is kind enough to note it down in his log, as well as alert the next duty officer that you'll need a compliment of your infantry at your coordinates come morning.

With that done, you decide that this is as good a place as any to settle down for the night, and make your wishes known to your lance mates. Though, you do request that Alistair stay in his 'Mech for a while yet.

Setting up camp is straightforward affair, as you clear away the tall grass for a twenty-foot circle, pile rocks in a good firepit, and break out the skills you've used a handful of times since you were a boy. The tall grass makes for good tinder all things considered, and the fuel cubes make for a long-lasting fire, even if you do set Casey and Alice to collecting whatever scrap wood they can find in the brush, for that real bushcraft experience.

Without the huge height of your Black Knight, there is only so much you can see over the tall grass, but you decide to humor yourself as you pull free your dinning kit, including a small kettle, extracting one of the small cloths you'd have used to either keep your camp clean or to wrap up uneaten food.

The white cloth is pinned half way up a length of rope, and with Alistair's assistance, you toss the weighted end around the barrel of his PPC, tacking the other into the ground, and creating a poor man's flagpole, your tablecloth fluttering in the night breeze.

Even if nothing comes of it, it'll be funny to mention in the future that you tried to parley with people that you barely saw in the distance, and Alice and Casey won't need the help to get back to your camp with the BattleMech's kneeling so high above any sort of cover.

You set the kettle aside to cool, and started rifling through your pack for your other pot, when you heard the knock of knuckles on wood. Looking up, you saw a pair of strangers emerging from the grass, the source of the sound the man's rapping against the slinged butt of his rifle.

Well, you did invite them. Giving the pair a nod, you pull a pair of cups from your baggage, setting them on two of the flatter rocks you'd found to surround your fire like seats, and pour the two a mug of your tea, filling your own as well. They are cautious of your offering, through they do take the cups and sit at your fire.

You raise your cup to the strangers and say- "Cheers," -before taking a deep pull of your tea, still hot, but cool enough not to scald the hell out of your tongue. You show them you actually drank by turning your mug upside down, a few drops falling to the ground, but they relax quickly at that and unbuckle the masks about their faces.

The first to unmask themselves, putting their helmet to the side, is the man, his rifle joining it as he takes careful sips of the tea. The man is a touch older, with the start of grey in his hair, but he looks generally healthy, if not for the bags that are starting beneath his eyes.

The other is either quicker to trust, or simply following the man's example, setting aside her rifle before she strips off her helmet, and taking her own long drink of the hot beverage. She shares the man's swarthy skin, with long dark hair that falls to shoulders and further down her back, same semblance given to it by fuzzy wrappings around the three lengths of her hair.

You let the air between you sit, offering to refill their tea, to the polite nods of the man, and the eager offering of the girl, and just enjoy a warm cup in the evening breeze.

But with your guests sitting here, you would be a poor host if all you could offer them was tea, and so you fill your dining pot with water, adding frozen cubes of broth and strips of cut jerky to a mix of frozen vegetables. The man is kind enough to offer a fresh tuber, and you give him a nod as you dice it up, adding it to the pot.

While that comes up to a boil, you find your curiosity peaked.

"I am Elric Gawain." You say, dipping your head.

The man returns your gesture, his English sounding rusty. "I am Constantine."

He taps the girl, and she stops drinking long enough to give her own name.

"I am Nalani."

~

You give them a grin as they share their names and are glad to cross another item off your mental checklist as they answer you in Star League English. Having to play a game of charades would have been painful, or little better, they could have spoken the more commonplace Slavo-German that some of the remote villages used.

"Thank you for joining me and mine at this fire, Constantine, Nalani." The man gives you a curt nod, while the girl looks positively brimming with energy, her eyes darting to the colorful 'Mechs that surround your little campsite.

"It has been years since an outsider made their way to our lands," The older comments, his eyes trailing up to your kneeling 'Mech pointedly. "Most outsiders find themselves smashed on the rocks or beached on the shoals that surround this island. These tall machines must be heavy enough to force any boat I know deep into the sand. How did you come here?"

"Questions for questions, more than fair." The man nods at your bargain, and so you answer him. "Recently, my family and our allies have captured Drop Ships from the pirates that raid our shared world. A Drop Ship is a craft meant to carry these BattleMechs, flying through the sky to-"

Constantine raises a hand, forestalling your explanation. "I know what DropShips are, Gawain." If anything, he seems amused at your assumption. "My family has passed down the stories carefully over the long years, even if some, would do to listen better." You don't miss the way that Nalani flinches at the older man's words. His daughter perhaps, or a much younger sister?

"Well, knowing that, we took their DropShips, and so this is the first expedition I planned to launch of the shattered isles."

"That explains what I saw on my patrol, two shapes, one round like an egg and the other like a boat, broad wings coming off its sides." That matches the description of the Odysseus and the Menelaus, respectively. "The next question is yours."

You refill the man's tea before you ask, stirring the pot as you speak. "I know that Freirehalt was colonized centuries ago, well before the Star League collapsed. Are your people another group of settlers that were cut off from your cousins centuries ago, or a second group entirely?"

Your question seems to confuse the man for a moment, before he realizes exactly what you're asking. "We were likely one and the same centuries ago, as you say. Before the men from the stars came and cracked the land. My ancestors fought them, tooth and nail, with mighty metal machines like your own in the hundreds, and ships that flew through the sky and broke their dropships like eggs as they crossed from the black."

Sounds like the garrison force didn't appreciate Kerensky's outriders coming in to secure the planet, and when they attempted it by force, they put up enough of a fight their commanders decided to simply bombard the garrison forces until they shattered.

That the ground under their feet went first almost filled you with pride, though you could only claim a tenuous connection with those staunch defenders.

"Sounds like a tough lot." You comment, unsure if you should share that your own direct ancestors were part of Kerensky's army at one point. "Aerospace fighters that could shatter dropships, that's some heavy firepower for a world so far from, well, anywhere."

Constantine seems to agree with you, as he nods. "My bloodline claims that the Captain of the Garrison was my grandfather several times over, but after so many years, many can claim the same. Now, I believe it is my turn. You say that you have taken the pirate's dropships, did you find any of my people among them?"

It's a hard question for you to answer, thinking back to those you found press-ganged or abused, but in the end, you shake your head. "I don't think I've come across anyone from Freirehalt left on their ships. Foreign slaves from distant stars, but none from here."

There is a flash of pain that crosses Constantine's face when you say that, and you don't miss the dour effect it has on Nalani either.

"No one?" She asks, paying attention to the conversation more intently than she had before, and once more you shake your head.

You take the moment of silence to set out bowls for the lot of you, filling them with steaming broth and vegetables from the pot. A heavy thump from off to the side draws your eye as Alistair finishes dismounting his Warhammer, the PPC left cocked on its hip to keep your flag line taut. He takes a long route around the edge of the fire, walking calmly, even if his vigilant eye never quite leaves your two dinner guests. When he finally comes to a stop, it's just off your right side, taking a seat and taking sips of his own cup of tea.

"Going by your expressions, my people are not the only ones predated, are they?" Better to rip off the bandage you think, than let it fester further.

"No, we have been attacked before. It was why we stalked you for as long as we did. Other pairs saw you as well and likely went back to our home to warn them."

You connect the dots. "The abandoned baskets and boats we saw?"

"The same. We've lost as many as a dozen to a single raid in the past, and they frequently strike to steal from our stores. Despite our best efforts, we've never managed more than superficial damage against them." Honestly, easy pickings on the opposite side of the planet would explain a great deal why pirates would try and attack you so often.

"Do they typically deploy BattleMechs? Perhaps smaller ones that these ones?" You gesture up to the Warhammer.

To your surprise it's Nalani that answers. "Much smaller, but faster than yours too. There was a raid when I was little where some of our warriors tried to bring one down. They set up elaborate traps of strong rope and logs. They tripped it, but the logs just bounced off of it when they fell from above, and by then it swept an arm through the woods, a heavy gun shredding the woods." Her face falls a little at the memory. "Only half the Warriors returned, my father among them."

You look to the older man, and he shakes his head. "My brother. He was maimed in that failed attack and died a few years ago when the winter chill hit hard." Not an uncommon story even on the other side of the planet, where the snows fell far harder than they did closer to the equator. Your father's investments in Laoricia had seen cases of winter illnesses drop, but there was little he could do to ever stop them entirely. "Had he lived, I imagine you'd be speaking with him instead."

"He sounds like he was a brave man." You decide to hedge, and both your guests take it with grace, nodding along.

"I think we've lost the flow of the questions," Constantine says after a few moments. "You've been generous to absolute strangers, so ask another."

Dipping your head in thanks, you look "There is a structure buried under us, one I intend to try and enter come morning. I would hope it wouldn't offend you or your… tribe, people?"

"Community might be a better word." The man clarifies, before his face turns thoughtful. "I've known of this site since I was a boy learning from my own father, but aside from its use as a landmark, we don't lay offerings at the doors to appease the guardians of the dead, if you're afraid of that."

Your curiosity gets the better of you. "And you wouldn't know what's inside, would you?"

>Constantine has some idea of what's in the bunker.

"My father had an old map of hidden sites like this, passed down the years. I don't know what happened to it after he died, but I do know that this was on it, marked with a symbol like your pointed dropship."


When Constantine reveals that the bunker resupplied aerospace fighters, you were surprised. When he revealed that his family once had a map of the various hidden bunkers that the garrison intended to use to resupply and fight it out with any invaders, you were dumb founded.

And then he said that he had lost the map years ago, and you were left reminded that you lived in a cruel universe, where nothing could be as simple as you'd like.

The questions die down after that, and though the return of Alice and Casey does cause a spike of tension, your introduction of your MechWarriors and the rangers seems to smooth things over.

They do manage the few more questions you have, and you do your best to answer theirs. When you ask about local leadership, you learn that their community is led by a trio of wisemen, essentially elected to their positions by their peers, if less formally than a democracy. When you have half the town coming to you for advice, you tend to assume a position of leadership anyway.

On the topic of other groups and tribes, they explain that they have had trouble from raiders from the west, coming in smaller boats analogous to raiders on ancient Terra, and that they've fended them off several times using their long guns. When you ask after the rifles, they explain that their tribe managed to open an old armory decades ago, and now they maintain the rifles carefully to keep them in good order, hoping to pass them down to their children.

The two of them are far more clammy when it comes to hard numbers on their own tribe, though they do tell you that the Raiders-from-the-West send groups numbering several dozen men on average when they do attack, though the refrain from doing so in the winter, when the seas start to swell and storm more frequently.

In exchange, you tell them about the mainland of Freirehalt as you've come to think of it, the culture, the food, the festivities, as well as your own experience protecting your home. The two of them seem to have trouble recognizing the scale of your homeland, let alone the rest of the continent, and you can't honestly can't blame them. It would be like someone coming to you and saying that they ruled an entire planet devoid of sea-water.

Any one with the math could do the calculations to figure out the surface-area of a rough sphere, but to try and conceptualize that much walkable land is difficult.

~

Your guests leave you when Roundel is high in the night sky, and you bid them well on their journey back to their people, before you settle in for a watch schedule, each of you taking turns manning their 'Mech to protect those that slept below.

Come the morning, your lance stands guard over the doors as the familiar roar of a hover-craft tracks across the rolling plains at full speed, and soon the Maxim is sat beside your ankles. Its platoon of infantry forms up quickly, while the dedicated breachers, heavily armored on their fronts with trenchguns in hand, stand at the fore.

Now it only comes down to opening the door.

Thankfully, as more than one 'Mech has learned in your short tenure, you happen to carry the planet's biggest can opener.

Some bard would make this an action of incredible difficulty, that the Warhammer had fired its PPCs and done nothing to the door, that the Excalibur's Gauss rifle had bounced off harmlessly, until you stepped forward like Arthur to the sword in the stone, and with a swing of your sword cleaved the door where the finest science of the Star League couldn't scratch.

The truth of the matter was you hit the damn thing alone several times, and tore a big enough dent in it you sheared free whatever magnetic locking systems had sealed it centuries ago, leaving you to pull the door aside, the other mirroring it on the other side without anything left to lock it in place.

Carefully, you advanced into the dark, your foglights illuminating broad patches of concrete, the conjecture of your lancemates proven true as you only have to stoop a head lower for the first few dozen yards, before the floor flattens out and the ceiling rises enough you're only worried about scratching the antennae sticking from your 'Mech's ear-muff like mount.

Still, you're mindful to scan the floor for any sign of traps that the defenders might have prepared if their bunker was ever breached, and despite your best efforts you do trigger one.

Shame it was essentially a chain of shotgun shells that did almost nothing to your paint, let alone your armor.

You trigger a few more anti-infantry traps as you continue into the complex, and other than adding a few scratches to the edge of your leg plates, you suffer no serious damage as you mine-sweep the way for the infantry that are scanning the area behind you as you descend.

You honestly don't even go down as much as you'd thought, instead only having a few dozen yards of dirt over your head. With how the Star League, and almost by definition the Rim World Republic, built things, it threads the needle well between the over-engineered madness of a Castle Brian, and what the average Periphery hick would call a bunker.

When you finally reach the end of the bunker's long straight away, you find a large chamber, your BattleMech easily standing in a space where even an Atlas could stretch its arms overhead. Your eyes are drawn to the occupants of a dozen bays that line the right-hand wall, or at least, you'd assume there were a dozen at some point. Over half of the chamber has been collapsed in on itself, likely by the bombardment that was delivered into the area, a mountain of dirt and rock cutting you off from the other side, if anything remained at all.

And so you were left with three smashed aerospace fighters, likely damaged beyond repair, and three more that were larger than any you'd seen before, though you weren't sure that wings were supposed to bend that way on two of them. It didn't take long for your warbook long to identify them, and you let out a burst of laughter as you read the entry.

> You found the Captain, now you need a White Whale for it to hunt.

The story that got back to the mainland, and circulated around the taverns, would describe the dry, dark chuckle that echoed from the Black Knight as you shined your lights on the Dropship hunters.

~

There is a large part of you, staring at these Ahabs, aerospace fighters that would make any Pirate raid on your world a tricky and costly affair, that makes you want to strip this bunker to the studs and leave immediately.

But then the part of you that appreciates a good deal, and an honorable handshake, makes its decisions, and you order your men to secure the site, while you head back to the surface. Combat engineers they are not, but they are skilled enough that even if they do find a trap, you'll only have to deal with bruised ribs and broken skin, rather than having to fill out a form for coffins.

You decide, after much hemming, to approach Constantine's people and arrange a trade of resources for the fighters. It won't match their hypothetical value, but getting anything at all for them is likely beyond what they were hoping for.

That does leave you the trouble of how to reach out to the man and his niece once more, if they're even still in the area. At the very least, you should be able to get the attention of whoever is currently stalking your troops outside the bunker.

The stillness of the plains, baking in the mid-morning sun, is broken by a booming voice sounding from the blue painted 'Mech, a gun making up either arm, standing beside the red titan, a sword in its hand.

"This is MechWarrior Alistair, operating alongside Elric Gawain, I would ask any rangers of Constantine's community to relay we wish to meet with a representative of your people, to negotiate a fair rate on the salvage we have uncovered. Any further details will not be forthcoming until the representative appears." a pause. "Sorry, and thank you."

You can't help the incredulous tilt of your 'Mech's head you give Alistair's Warhammer, but the warble of his PPC's is the only explanation he gives you.

To your surprise, you see two pairs of camouflaged rangers break from their blinds, moving low to the ground, but to your 'Mech's advanced sensors clearly visible. You doubted that they didn't know the other was there, but perhaps Alistair had a way with words, or a simple earnestness to his awkward phrasing.

You love the man, but an orator he is not.

And so you wait for the representative to show.

~

When the group of rangers return, it's on horseback, something you'd not exactly expected, but at the lead of the formation, sans his mask, is once more Constantine.

You don't see Nalani beside him, but you do go to one knee, 75-tons of metal digging a small rut into the ground as you try to lower yourself some.

It doesn't take a genius to put together that he is unhappy to have to ride all the back out here after he and his niece hiked away in the night, but he does you the service of giving a respectful nod to your BattleMech, something you do your best to return.

"I was told you wanted to speak with me, Gawain!" He feels the need to shout and given the disparity in size between a man on horseback, and your almost eight-meter height, it's a fair assumption.

"A representative that could speak for your people, but yes. I will be down, presently." The rangers that have escorted their senior go from vigilant but relaxed to on guard when they hear the distorted, deep voice of your BattleMech's exterior speakers, the sudden volume making their horses pull away, but they calm them quickly.

There is a childish part of you that wonders if they'd buck off their riders if you blasted your fog horns, but the disciplined man in you knows not to do that, having known too many to be badly hurt after being thrown.

They relax a little more when you pop the hatch and descend the rope ladder, your armored and helmeted form far less threatening than the Black Knight itself.

"Let's go inside to talk. Your men are welcome to join us, so long as they don't start trouble with mine."

Like walking through an empty school building, there is something disconcerting about walking down paths meant for towering 'Mechs, the concrete under your boots bearing the treads of Lord knows how many different 'Mechs when it was in service, but now it is a tunnel almost eight times your height, and easily that distance wide.

You lead the group of rangers and Gawain soldiers deeper into the bunker, until you come to the smashed hangar, your finds clearly visible.

"I'm sorry to have called you back, but my honor would not let me simply steal these away in the night like a thief. These are Aerospace fighters, likely the very ones that drew the wrath of Kerensky's outriders when they destroyed their reentering dropships." There is a considering look on Constantine's face, his rangers keeping a disciplined grip on their weapons, recognizing that they're outnumbered by the two dozen souls you have attempting to document everything.

"These are mighty machines, yes?" You don't miss the tone he speaks with, as someone that just realized that yes, he could in fact change his stars with luck.

"I would say so. 90-tons, a massive airframe that mounts the better part of a dozen weapons across the nose, wings, and rear of the craft. Enough Ammo to stay in the fight long enough to make just about anything that shares its airspace regret it, and lasers to ward off anything after its bins run dry."

"And you want to barter for them?" You can understand Constantine's confusion, his tone conveying it far more than his face.

"In a matter of speaking. In my homeland, a find such as this has two concerns, who found it, and where. Were this my father's lands, it would be done, I could claim these freely, repair them, field them, sell them as I like. But these are not my lands. they are, in a fashion, yours, and so I'd make a deal with you and your community to acquire these fighters."

The man is taken aback by your honesty, as he just looks at the towering plane, easily big enough for a crew of half a dozen pilots and gunners to switch out over long missions.

"What would this trade entail?" He asks at last.




In the end, atop a pair of crates and a fold out table from the Maxim, you hammer out an agreement, witnessed by Alistair and one of Constantine's rangers as the legitimate and proper agreement signed by you both.

The terms themselves are relatively simple.

For the Ahabs:

1. You would give Constantine and his people a monthly supply run of food, ammunition, supplies, and resources from the mainland lasting one year.

2. You would extend an offer of protection from your house to the whole of the island, meaning that if any Pirates or raiders were attack, you would have a Garrison force ready to help repel them.

3. You would finance the education of ten of Constantine's people as engineers and techs, so that they can start to repair and maintain not only their own equipment, but any finds they may uncover in the future from further bunkers.

4. This particular hangar would be refurbished, reexcavated, and rendered a safe structure for Constantine's people. How he chooses to use it past that point, or anything that is uncovered during said excavation would fall under the below split of finds.


In return, Constantine offered the following

1. You get the 6 exposed Ahab Heavy Aerospace Fighters. With a potential value of 6 Million C-bills when they were new, these ASF are now lostech, and could demand a much higher value.

2. He and his people would see to the mutual gain of both your peoples, offering up two rates for future finds. If Constantine's people found the bunker, He would take 60/40 of its contents in his favor, with the potential of trading for more. Opposingly, if the Bunker was found and excavated by your people in the future, you were only obligated to turn over 25% of your find to his people, with the opportunity to trade for more.

3. His people would open up trade to any Gawain merchant or tradeship that can cross the moving sandbars, or is carried by one of your marked Dropships. They would offer fair, or even favorable, prices to your merchants, and expect similar in return.

Are these terms acceptable?


>YES.
 
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Celebration.4 - Partying, Hiking, Games. New
Familiarity breeds Kinship.



Freirehalt, Eastern Laoricia. December, 3030.


The days it takes you to get the Ahab's ready for shipping across an ocean pale to the weeks you spend in the refurbished-warehouses acting as hangars going over the airframes with the techs, helping them to replace the parts you'd managed to salvage from the destroyed fighters to try and bring these three back into proper service. You will readily admit, your experience with engineering and repair is from a BattleMech perspective, but a pair of hands that know which end of a power conduit to avoid is still a helpful thing to have.

Would that this was the extent of your duties or your plans, you would have a fruitful life, but as an adult, you do have to do things you don't necessarily want to. This extends to things like diplomatic functions, even if it is disguised as a get together for the Heirs-Apparent of the neighboring houses, among others.

And to your good fortune, you did find a man in your father's court that has a good pulse on matters diplomatic, his clothing made of fine fabrics, but simple cuts, his choice of jewelry intended to imply small wealth, but not something you would ever be threatened by. To be honest, it reminds you of your own state of dress, where you prefer well-fitted, comfortable clothes over the status pieces that some of your peers prefer.

The man is nearly a head shorter than yourself, though his red-brown hair lends him a fatherly presence as he sits across from you. Master Douglas Percival has served as your father's envoy several times over the years, and he owes his current position to his continued successes in those efforts, as well as his own ability to shrewdly negotiate when he's allowed.

"It is good that you are taking an interest in meeting your peers, Master Gawain." The man's voice is deep and has a velvety quality to it, his tone making you feel smart for pursuing the barest responsibilities of your position. "Though circumstances may change, many of these young lords and ladies may persist through your life, and building connections today may pay out in the future."

"Even if my house stands as the most powerful on the planet at this moment?"

"Especially now, because you will have pursued these friendships at the height of your strength, rather than seek them after you've been weakened. One is magnanimity, the other is insubstantial bluster. If I had to give an example, your Grandfather's respect and friendship with Lord Knightway saw your house through the darkest period it has ever faced, just as Lord Gladwell is having trouble finding sure allies in the face of his disgrace and loss of power and prestige."

You nod along, following his point. "Then just opening the door today should be my goal, rather than trying to build a friendship that would persist for decades in an afternoon?"

"Or a week, as the case may be, Master Gawain." He dips his head as he agrees, before straightening once more. "Matters of diplomacy are a fine art, one that is cultivated over the course of years, and not merely a round of drinks. I understand you've thrown a broad net, yes?"

"I feel like I've sent invitations to half the noble houses on the continent, if that's what you mean." A smile that puts you at ease pulls at the man's mustache, leaving the tips sitting a little higher.

"Indeed, and it was good you did. I even managed to catch sight of a letter to a Master James Gladwell?" At your nod, the man continues. "I know you imagine he will decline, but the gesture itself is well done. For those that hear of it, it will resemble an offering to bury the hatchet as it were, to start anew with him rather than deal with his father."

"I sent several letters into Mulstadia, Percival. I expect to get nothing but polite refusals from those under Gladwell's thumb."

"And so you should, Master Gawain. Such wounds to pride and ego are not so quickly healed, especially when you swindled a prize out from under him by dangling a dozen smaller fishes in front of him. As for the invitations to Mapon, I cannot predict the outcomes. Lord Ruxhall is a gregarious man, but in matters of alliance, he keeps to himself. He may wait until word reaches him about Lord Godsfield's answer to your invitation, he so dislikes the man and his family." He shrugs at that, before leaning forward like a trusted confidant.

"Now, just what were you planning for your party, Master Gawain?"

~

> Feast, Party, contests. Classic.

~


With the invitations sent, the specifics hammered out, all that was left to do was wait for them to start arriving. With the understanding that you would only sponsor their stays in your home and the neighboring town for the week of your invitational, you expected that they would generally arrive in the same few days, rather than arrive almost at random over the next few weeks.

And you were right.

Carriages bearing a half dozen different family crests, decorations, and styles arrived just a few days before the festivities were due to start, and you were quick to recognize some like the white boar on a crimson field that was the Abombert sigil, or the robin, its chest a brilliant orange to contrast the blue of its dorsal feathers, that marked House Robinrice. You also saw the Unicorn of Knightway on a carriage rather than a BattleMech, and the envined book of Lawvine, answers to invitations you had sent, but not the answers you had expected.

Each of them you meet in turn, giving them glad tidings and asking a servant to show them to a chamber where they could wash off the road after their long journey.

There are a few that you pay extra attention to, and from the Knightway carriage, three disembark. The first is taller than you by an inch or more, and his tanned skin and long dark hair lets you make the connection to his father quickly. This is Colin Knightway, heir to Meric and your peer both in status and as a MechWarrior.

The young woman that follows him takes you a moment longer, before you remember a young girl at one of the councils that had clung to her mother's skirts, before she had been absorbed into the girl's circles as she grew. This is Emilia Knightway, Lord Meric's niece and one of the women your mother has suggested you ask after.

The last is a young man, who looks distinctly uncomfortable to have the world's eyes on him. His blonde hair sets him apart from the others, and his slight build and short height is easily blamed on his youth compared to you or Colin. This, you imagine, is Master Edwin Harper, heir to his father, who now pilots a second Hunchback in Lord Meric's name.

You give the leader of their group a small bow as he approached, one he returns, before you shake hands.

"I am Master Elric Gawain, and host of this little get together. I hope the road was pleasant?"

"Colin Knightway, and it was. I heard that my father and I have you to thank for finishing off what we started." At your nod, the man gives you a pat on the shoulder, before he turns to his companions. "My Cousin, Emelia, and young Edwin Harper, heir to my father's new vassal, Lord Harper."

"Lovely to meet you." You say, giving the lady a bow, before you turn to the teenager. "I heard that Lord Knightway had raised a new vassal, but other than the name little else. Good Day, Master Harper."

"Good Day, Master Gawain." The Boy is nervous, and you can't blame him for that. It is one thing to believe that you might inherit a tank in another dozen years, but to suddenly have your inheritance skyrocket is another thing all together. You offer the boy a handshake of his own, and when he takes it give it a firm shake.

"Well then, I'm sure you're tired from the road and are starving. A small meal will be served for the guests after you've cleaned up."

The three are glad to accept your offer, and are soon off to their room, and when you turn back to the procession, two more people approach you, a young lady in riding leathers, and an older gentleman, both red of hair and with a boar proud on their clothing.

"You must be Master Elric." The lady states, before she offers her own hand, and when you take it, demonstrates a firmer grip that you'd expect. "Lydia Abombert, My aunt's heir. This hunk of metal is my uncle, Donald, though he likes to act like my mother."

You give the knight behind her a commiserative nod, one he returns with a brisk "Master Gawain." before returning to his vigil.

"Be welcome to my father's keep, Lady Abombert, Sir." You return, and the lady seizes the opportunity to ask questions. Many questions.

"What are you planning to do? Is there going to be a hunt, if there is, damn I should have brought my rifle. Or is this going to be a tea party, because I can drink with the best of them but damned if I can tell the difference between black tea, brown tea, or over-boiled tea." You just watch as Lydia keeps speaking without pausing for breath, her uncle undisturbed by it. "Or are we going to the moon? I've always wanted to visit Roundel but my mother said that if God wanted us to walk on it, he'd have built a ladder-"

You raise a hand cutting her off there. "I'm afraid any expedition to Roundel will happen a different time, Lady Lydia. For now, I'm sure you're tired from your journey, so why don't you and your uncle follow Jenny here to your rooms, where you can wash, recover, and when you're ready be shown to the dining hall for a spot of brunch. I promise, I'm not going to quiz you on teas."

"That doesn't-" "We would be quite happy to do so, Master Gawain." Lydia's compaint that you had not actually answered any of her questions, aside from the last, is cut off by her uncle, and you take the service for what it is as he escorts his charge after your servant.

The next to approach you are two familiar faces, though they are neighbors, so its not as surprising as you might first think.

You greet the superior first and give Florence Godsfield the same short bow you did Knightway, a gesture she returns with a small curtsy.

"I hope your travels were not too rough, Lady Godsfield."

"Better than the last time I left home, Master Gawain. I believe you know Thomas?" She gestures to the side, and sure enough, your one time drinking-turn brawl partner looks better than the last time you saw him, trying to carry off his concussed father after the man kept tripping in the mud all those months ago.

"I remember Elric here, and I'm sure my father does too." You wonder at his meaning before he gives you a smile, taking your hand in a firm grip. Looking over his shoulder, you don't see anyone else with him.

"No sister?"

"No, Theresa thought it was best if I went alone. Wouldn't want a repeat of the Council, you know?" You give him a dour look, before breaking out in chuckles.

"Welcome to my home, and please follow me."

You were curious about what the Heir to Lawvine was doing here, but he had accepted your hospitality quickly, and had little time for small talk after you greeted him. Either way, you'd get a moment with him later.

~

With your guests met, now is the first time you'll dine them during their time in your family's keep, and so you decide to make yourself a present host, rather than leaving them to their own devices. You pass a number of groups, sharing nods and hellos with minor nobility as it were, hangers on to the more powerful nobles they collected around. They were the children of knights, more distant cousins of the main lines, who had answered a more general invitation rather than the personally written letters you'd sent to the big names as it were.

Percival had pointed out that it would be rather boring to have a party with a half dozen people alone, and it would present an image that you were miserly with both coin and attention.

It's not hard to isolate the cliques either, as you can see familiar banners around Knightway and Abombert though they sit a dozen places apart, marking young Laoricians, while Godsfield and Thomas have their own collection from their homeland. The sole exception to this, and slightly isolated as a result, is the young Lawvine, who is enjoying a filling breakfast alone towards the end of the table.

You take a seat beside the young man, filling your own plate with a slightly lesser amount of items, but enough you'll be full of energy until well into the afternoon. The young man looks up at you, seemingly surprised at your presence. You spare him a smile, your fork and knife at work at the honey coated biscuit on your plate.

"I'm sorry that I did not give you a better welcome. It does not do for a host to push past a guest to greet another, no matter their status."

"No, it does not." He is quick to agree, and he sits a little straighter for your words.

"I will admit, I didn't expect Lord Lawvine to allow your visit. I did not exactly leave the man on good terms the last time we met." Your father had just ransomed the pair of Ruxhall's vassals for a tidy sum and two tanks, and so any ill will or anger could easily have been pointed at you. "Or lord Ruxhall for that matter-"

"Ruxhall is irrelevant." Michael declares quietly, cutting you off, his face stern. "My father has served him well, and the idea he could try and stop me or my father from doing anything is almost an absurdity."

You give the boy a look, but he misses it entirely, continuing his little rant. "Without my Father's skill as a mechwarrior, or my family's machine, Mapon would be half the size it currently is. If it wasn't for-" He seems to finally calm, his vigor falling away as he takes a deep breath. "Lord Ruxhall owes my family much, though he is a stingy debtor."

"So your father sent you here as a break from the routine, or the aggravating?"

"You could say as much, though I admit I passed through pretty country on my way here, despite the snows and the barren trees." You nod along at his description, knowing that the heartier pines tend to hold closer to the keep and the northern third of your total lands.

"I understand that Mapon sees more rain than snow, is that right?"

He nods at your description. "In the Winter, we have to watch the fields carefully, as flooding could tear apart the soil as easily as you'd sweep aside sand. The ground is softer in the winter and spring, and so easier to pry up compared to the drier summer months. Just a few weeks ago, my Father had to lead a band of our garrison to help shore up the flood walls after a heavy storm literally struck the stones, burned some black and detonated others like a shell."

"I admit, Laoricia enjoys less potent weather, though as you might have noticed, it does get a fair bit colder. I've had my own problems with flooding however, with the rivers surging ten or fifteen feet. Made the ground almost impossible to work on for the foreseeable future."

The boy perks up at your words, his curiosity peaked. "You are working on something in the mountains then?"

You give him a small smile, but shrug your shoulders. "I couldn't say more, you understand. House Business and all that."

"Oh, I understand perfectly."

You let that linger for a few minutes, enjoying the work of your chefs, before you broach a fresh subject. "So I must ask, what does a lord of Mapon do for leisure? Laoricia has many resources, but I find myself helping to build something, design another, or go for a walk when the mood takes me."

"One of the famous Gawain walks? My father likes to joke that when ever a new rumor spawns from your cities, Lord Gladwell is a step closer to an aneurysm." You share a chuckle with the lad, but internally, you hope its true. "Mapon is not as big as Laoricia, or even just your part of it. Still, I try to find the time to ride, to race with the squires, and I've even beat a few of the knights."

"Riding, eh? I use to race with my sister all the time, though it's fallen off since I took a more active position."

"Your sister? Please, tell me more. Surely, you're the better rider of the two of you?"

"I wouldn't share it around," you say, leaning in close. "But Natasha was always the better rider of the two of us. I may have learned to ride with lance and gun, but she was half horse from the moment she sat on a pony."

You paint him a picture of your sister, the kind, cunning, smart young girl that has been by your side through your troubles and tribulations. You tell him about the only race she's ever lost, in that she can't grow older than you no matter how she tries.

You tell him how she's always tried to take more responsibility that was her rightful share, and when she was little she would stomp her feet, saying it wasn't fair. You mention how many in the keep would do almost anything she asked, and one you thought would bring her a star if she mentioned it off hand.

And in return, young Michael tells you a different tale. One of a lonely lad, who's only sister died young, their mother left hanging by a thread, though she would live. A boy who never learned to sing and dance with a sibling, his cousins already his own age by the time he cared to notice. His childhood was not one of laughter, but of a quiet grief that settled over the entire household.

"It was good," he finally says when the two of you have shared your fullest. "To hear about how different life can be, and wouldn't you know; I feel better for having laughed with you. Thank you."

"Thank you." You say in reply, rising to your feet. "I'm sure your father already knows, but I intend to speak with Lord Godsfield and Lord Ruxhall soon enough. We might just see an end to the rivalry that's taken much from your family."

The young heir is surprised before he toasts you with his cup. "Here's hoping."

~

The next person you take alongside, though this time you don't fill a plate, instead enjoying a cup of well brewed tea, is the pair of niece and uncle, the Abombert's.

Looking at the pair of them, you can easily see the familial resemblance, though their manners are anything but, as the uncle has piled his plate high with food, though he eats in a steady manner, while Lydia's is nowhere near as full, she eats quicker, like she's half expecting the plate to be taken away from her.

Though, going by the side eye that her uncle gives anyone that approaches her side of the table, even you, you imagine its more that she's been on the road for weeks, considering where the Abombert make their home on the other side of the province.

"Hail, Lady Lydia, Sir Donald." Your greeting draws a half hearted wave of a fork from the girl, and another curt nod from the knight. You see the girl about to respond, but a pointed rap of her uncles knuckles on the table makes her finish her morsel of toast and bacon first.

"Hail, Master Elric." She returns, a smile on her face, though she blinks when you offer her a handkerchief. She quickly takes your meaning, cleaning traces of her meal from her face, before she twists in her seat to face you. "Thank you for breakfast, now how can we be of use?"

"Oh no, It's not like I need you to shoo birds out of the rafters or anything like that. No, I figured part of being a good host was to speak with my guests, and to learn a little more about them."

"That's fair enough, I suppose. Though I warn you, I do like my questions too." You sneak a glance past her to her uncle, the man enjoying his food more than paying attention to your discussion.

"I'll make you a trade, questions for Answers, aye?"

"Aye."

"How have you enjoyed it in Eastern Laoricia? I understand the journey can be pretty long."

"Oh it wasn't so bad, though I hated that boat. I think I was more green than spring leaves most of the time we were crossing water, though It was thankfully short. Now, my turn, what's it like to pilot a BattleMech?"

It takes you a moment to think of an answer to that, before you settle for the truth. "Like you are the king of the battlefield. Almost nothing can hurt you, and when you match metal with someone in another BattleMech, you push yourself even harder. I think the idea of crushing your equal under your treads is at the heart of that invincibility, because if you win, you are the best, and if your lose, well, you don't care anymore." You let that sit for a moment, before you resume the game. "How fares your Aunt? I admit I don't hear much of what happens in the mountains."

Lydia considers, before she lifts a hand wavering it side to side. "She's doing well, but I get the feeling that she's tired. If you would believe it, I was only told about this get together of yours a day before we left." You've done a poor job of hiding your curiosity when she picks up on it quickly enough to continue. "My Aunt was engaged years and years ago, but something happened and it never happened, my Father was her heir for as long as I've been alive, until he had a heart attack a few months back."

You can't help the frown that comes to your face, or the platitude that escapes your lips. "I'm sorry for your loss."

But she waves it off. "I've grieved my bit, and I buried him, which is better than my aunt had. Anyway, my go I think; What's your trick when you go on your 'walks?' "

"Lean in close," You say, and when the girl does, you whisper. "There is a little known skill, that the pinkie toe of your feet is the universe's finest detector of sturdy, heavy objects, and has better accuracy than any streak-SRM when it comes to inflicting pain on you."

You pull back from that solemn declaration, letting it sink in, before the girl recoils, staring you down before she declares "You're lying! You can't mean to tell me you trip over every damn artifact on the planet because your feet take you there?"

You just raise your hands in the universal gesture for 'fuck if I know.' "There is no secret, Lydia, and if there was, I think it'd be 'The Lostech is stalking me' for all I seem to find the impossible when I should find nothing but dirt and failure. If you want real advice, look for the thing that is out of place, a big patch of dead grass surrounded by green, Rocks that are the wrong color or composition for the area. Hell, I found one thing because I took a path back home that was only practical in a Hovercraft rather than the well worn paths that the Caravans take."

Her uncle perks up a little at that, before he speaks up. "The young master is correct, Lydia. When I was a boy, I led a group of my friends into the mountains, braving them like the wild Mountain men of the stories, and after three days of cold and hunger, we started back home. When I tried to cross a section of rough, rock covered ground, I slid for thirty feet.

Scratched myself something fierce on the rubble, but when I got back to where I'd slipped, I found my friends staring at something metal. It was the barrel of a cannon, and when I got home, I told my father, your grandfather, and after an early dinner, I led the men back to where I found it. It was the blown-off arm of a Highlander, but a deep green rather than the white-gloved black that House Armmore favors."

Lydia seems to consider that, her real age beating out her mature face. "So there is treasure in the hills." The two men in this conversation have different reactions to that, with you nodding in agreement, and her uncle shaking his head in long suffering. "Anyway, your turn, Gawain."

"You said your mother said something about a ladder and the moon?"

"Oh, that." She looks a little unhappy at the reminder, but answers anyway. "My mother is a traditional woman, and she has sayings and opinions about everything under the stars. 'God made man and woman for different things', so the other doing it is bad. Like I can't shoot straight because I don't have a knife between my legs." She spears a sausage on her fork as she starts to rant a little, and to his credit, her uncle looks just as displeased at the reminder. "I don't know if the woman has ever left hundred square miles she was born in, and she tries to lecture my Aunt Cass about how to do things. The Woman pilots a 50-ton warmachine and you think she shouldn't because she wears dresses to balls, why don't I show you where to-"

"Niece." Her uncle's word stops her dead in her tracks, and she takes a deep breath. You can't deny you're seeing a trend in the young folk of Frierehalt when it comes to their feelings about their elders.

"What I mean to say, is that my Mother is a foolish woman, and I will be glad when I either marry, or take the throne of my aunt so I never have to deal with her again."

"Sounds like a difficult person to live with." There, a diplomatic way to put it.

"You have no idea. Now, I have one last question; Are we going to do anything else but dance and eat?"

"Oh, I have some things planned, though…" You lean in conspiratorially. "I'll have to loan you a rifle."

"Oh?" If talking of her mother annoyed her, the mention of guns brings the joy back to her. "Are we talking targets, point shooting, or finding something small and furred for the cook's pots?"

"That's another question, Lady Abombert." You taunt, before you give her a shrug. "I'll tell you when I figure it out."

"You cad!" She declares, clutching your handkerchief to her chest like a stricken woman, before you both fall to chuckles. "Ask then."

"I know your family's holding borders Corum. Has there been any trouble as of late?"

She looks thoughtful of that, but her uncle answers in her stead. "Summermere has been the same tactful-" He coughs into his hand, but you're sure you heard an 'Ass' in there, "Apologies, something in my throat. He is the same as always, but I know that Cassandra has been having to walk the passes in a patrol more often these past few weeks, as a show of force. If she's concerned, then I would be as well."

Telling.

Rising to your feet, you give both of them a bow of your head. "Thank you for the conversation, Lady Abombert, Sir Donald. I hope the events I've planned live up to your hopes, my lady."




With your guests refreshed, bellies filled, and question asked and answered, you find yourself in a lull. Your invitation invited this heirs and knights and young people of good standing to a few days of fun, of cultural exchange, and you'll admit it rather readily, a chance to let you show off the power and prestige of your resurgent house.

But something like this cannot just be endless feasts, dances, and quiet personal conversations. There must be excitement, a challenge of wits, of strength, or adventure into the unknown.

You doubt that a soul here in Laoricia, even as your guest, has not heard of your improbable ability to find things lost for centuries, whether they be buried in root and vine, mud, or tons of stone. They may not know the greatest details, as you've done your best to avoid spreading too much word of some of your finds, but all the same these young lords and ladies are looking for an adventure, like your luck will somehow rub off on them.

If Elric Gawain can find his family's long lost machine, than surely I could find one buried in the mud, lost to time, and raise my family higher than ever before?

You won't lie, you also think that Laoricia in winter is a beautiful place, and want to share it with your guests. The glint of dawn through the trees, the warm hues that chase away the cold night blues, casting the fresh fallen snow in a yellow light.

Your home is not far from the northern coasts, which have started to ice over as your home-world's tilt takes it those thousand miles further away from the Captain's Star, and despite the heavy flooding you suffered in the fall, the snow fall has been light enough for the start of winter, though you expect it to worsen come the new year as you head deeper into it. What you have is the almost perfect weather for this time of year, where the evergreen pines stand in their clumps with the fluffy white snow that looks like fox fur add to a sense of majesty.

Living where you do, it is honestly difficult for you to try and imagine the stories where planets have had much of their forests cut down, burned out, or destroyed over the centuries of war, leaving barren, blasted wastelands outside bitter cities of metal and concrete, rather than the warm towns of stone and wood. Even the largest settlements, like Raven's Beak, are not so removed or so grand in scale that they've lost the personal touch.

Now the question just remains of which way?

> To the North lie pine-wood forests and the start of the mountains, where you can find wonderful vistas.

When you offer up a personally guided trip up into the highlands of your families domains, you expected some hemming and haws, more delicate ladies not wanting to brave the winter chill for what amounts to walking through forest, and climbing mountain for what their host claims is a "Spectacular view."

What you had not expected is for the vast majority of your guests to not only agree, but to volunteer some of their extra winter coats and thicker clothes for those that had not believed that you would take them into the cold.

In the end, you have a small host of perhaps a hundred odd noble peoples, with a spare half dozen or so that beg off your impromptu expedition.

A hundred souls is a bit much for what you intended to be a horse-bound trip, taking mounts up to the Warden station you know sits some miles north of you. And so instead, you manage to enlist the aid of a number of warehouse trucks that sit in the nearby depot, their beds plenty large enough to seat your many followers with only a little modification. The long slats of wood that run down the walls may not be padded themselves, but your guest's coats should be plenty enough for an hour long drive.

Only the last of the trucks are kindly driven by their assigned driver, the other by a guest you have some faith in the skill of, Dame Bowborne, who had managed to evade your sight during the arrival buffet, but quickly claimed one of the trucks like she's claiming a newly salvaged tank. You had not expected her to make the trip to be honest, considering her own duties, but with Andercher lands untouched by the Pirate Attack, any spun-off bandits would have to travel far.

You took up a position at the head of the convoy, your gloves stuck into your coat, the fluffy collar cradling your neck as you turn over the engine, and start your trip along the roads you helped sketch out, and ordered cleared some earlier in the day.

To your right, Colin Knightway sits in the passenger seat, his arm raised as it holds to the handle. You've known of the lordling for years, and for many of them, you expected to be his vassal. With the hint of tension in the cab, you imagine he thought the same.

How to approach this…

~


Your voice breaks the growing silence with an easy admission.

"You know, I thought that when I met you in person for the first time, it would be crossing lances or giving each other salutes before a melee."

Out of the corner of your eye, you see Colin nod at that. "I thought much the same to be honest. When I was young, and making my first circuit of events and invitationals, my father told me to look for 'the Gawain boy.' I imagine he thought that we'd be quick friends, two boys of an age together." Sounds about right to your ears, and you see him shrug. "Never could find you, and it wasn't until a year or two later I heard the why of it. You never had any luck with nobles from Mulstadia, did you?"

"No, but these days I think I've turned it around." You counter and draw a smile from the young man.

"True enough." He grants, eyes turning to the snowy road. "I'll admit, I'm not sure how things would have been different if we had been friends early on. Half of Laoricia between our homes, my father busy kicking Summermere's ass, in person and in the Hammerhands, yours busy keeping Gladwell from growing his borders at our expense. I know Ginenet was a piece of work."

You can only nod at that oversimplification. "Olin was a sadist, I didn't need to know the man well to know that. Gregor? I disliked the man, but my father's painted a picture of a man in a bad spot to me. Raised to Nobility, given a patch of land that will take another decade to bring to a standard You or I would consider workable. His loyalty to Gladwell, for the years it lasted, was commendable. Leaving his family to suffer for his choices, was not." You work your jaw as you toy with a thought, before you let it out. "I don't regret my part in his death, but I'd rather that Alice had a more present father than I a dead enemy."

It's a sobering thought, and you can see Colin pull back a little, before he nods in agreement. "I've read enough philosophy for my tutors to know that I'd rather live with a man than kill him. Doesn't change the fact that if it was your family or him, you'd put him six feet deep, does it?"

"No." and that's all that needs to be said about that.

The drive continues in earnest for a while yet, the silence that hangs over you a bit more thoughtful and content than troublesome, but in the end you break it again.

"So how are you liking the Thug? I know I didn't expect to find it up there."

"It's a fine enough machine, though I miss the Hammerhand's Jumpjets when I need to reposition. I'd say the armament is pretty comparable, the armor a touch heavier." That tracks with what you know of Lord Knightway's mech, as well as the thug. "That reminds me of a soldier's rumor I heard. Have you been marching around in your Black Knight with a sword?"

"Yes." Really, what other answer could you give? "You'd be surprised how effective it can be when you aim high." Your deadpan earns you a snort from your companion.

"It must weight what, five or six tons?"

"Five tons, standard armor sheathing with a serrated titanium-steel and endo-steel edge to it. I've dropped half a dozen 'Mechs with it so far. From the top, I caved in the head of an Assassin and kissed the engine housing, I tore out the guts of a Warhammer like I was dressing a deer, and I made that Corsair that you and your father hit glow like a sun when I tore off the top of his reactor with it."

Colin can only sit there, thinking about it, before he lets out the expected answer.

"Holy shit." He mutters. "That Corsair was something like, 85 Tons? And you got close enough to fucking sword it?"

"It seemed like the thing to do." You say, eyes fixed on the road. "He lost."

You give him a side eye as he starts to chuckle, then laugh, before he almost starts to have a fit as he struggles to breath.

"I won't lie, I know a lot about 'Mechs and fighting them," you say, when his laughing dies down. "What do you like to do when you're not training in the Thug?"

"Oh," Colin takes a moment to catch his breath, before he waves his hand. "I do the things I think most people do. I read, and spar, and I annoy my father with ideas and questions." You nod along to each of those things, knowing you do much the same. "I've got a canvas in my room that I like to take down to the hangar, and just add to. I had just finished adding the final touches to my father's 'Guard stripes, when the Thug arrived, and so I've added it into the background piece by piece where it stands in its mechbay.

Let me tell you, looking at them for hours every day, you can tell that the different nations had different design philosophies when they designed the armored shell of their BattleMechs. Federated Sun's 'Mechs are blocky but effective, like their autocannons, Combine 'Mechs are stout, with good spots in the armor for heat dissipation."

You nod along with that, having noticed something of the same. Your Black Knight was all Terran Hegemony, lending it to rounded armor on the legs, climbing the torso, with thicker, more angular panels added where armor was needed most. Admittedly, you could just say it was more advanced, because the same was true of the Warhammer, even if it had started life as a vastly improved version of the Federated Suns' early BattleMechs.

"I admit, my hobbies are what spawned the rumors. I like to stretch my legs and get out from behind a desk, go for a walk, a hike, a ride. If I'm outdoors, I'm usually having a good time." Your fellow heir nods as you share your thoughts. Before the silence returns, a thought does cross your mind. "How is your father doing with that machine shop I found in his lands?"

You see Colin blink at your blase question, thinking of how he should answer it, before he seems to shrug in his head, though his shoulders don't move. "He's doing well, and keep this between us and your father, our techs have managed to get manufacturing working for them. Not every machine is good at making more of it self, but drill presses, power hammers, lathes? Those can replicate themselves with some work and experience."

Now wouldn't that be an improvement? "I'm glad to hear you're doing well, I know the thought had crossed my mind to send some letters his way about renting the machines, or commissioning some work to be done. I know a survey of Eastern Laoricia turned up some good finds, anything to the west?"

You see him hem and haw in his head a little more, before he answers you again. "I can't get into details, because I'm not totally sure my self, but I know that my father's scouts found something closer to the keep."

You don't blame him for not sharing everything he knows, and just give him a shrug as you turn your full attention back to the road. "This planet is just full of surprises, isn't it?"

At that, you get another commiserating nod. "Sure is."

~

Arriving at the warden's station, you pull the trucks up to the wooden building, and off to your left you see a grand sight.

The mists fall down the mountain to cover up the forests that climb the sloping hills, and the subtle glow of the sun gives the clouds an orange hue that contrasts well with the chilly white and blues of below.

Looking out at the forest, you have no real direction to travel, no signs of ground that was torn up, smashed, bombarded with artillery, or anything of the sort. You just have a pretty, rolling forest of pines, and a distant mountain chain standing vigil over the frozen land around it.

It is one thing to take a walk through a civilized area, where you know that there are plenty of travelers that move through it. The presence of people gives a sense of safety, both real and imagined, because animals do not like to live where people do. Industry, construction, and human expansion drives the prey species that can move out of an area, and in turn their predators, whether they be wolves, cats, or the rare bear, and who thought that importing bears was a good idea, to follow after their primary source of food.

In this land, where the only humans that move through are the Wardens that occasionally hike through the woods to make sure that all is well, there is no such safety.

So it is that you pass out rifles to a few of your more trusted guests, along with sturdy compasses and a map that includes the surrounding area just in case anyone gets lost. Your party is not guests alone, as a few skirmishers have joined you as additional protection, but for the most part it will be up to you to keep everyone safe.

You had supplies, you had warm clothes, and you had the best tools to protect yourselves if the local predators decide that Human flesh is better than starving.

Now you just had to hike.

It is not difficult to head in a single direction, though time keeping can be a touch more troublesome. As can be expected, terrain plays a large part in navigation, and simple using metrics like '15 minutes due north' can lead to trouble depending on how navigable the terrain can be.

It's very quick to travel downhill, but it can be a slog to get up the same hill traveling back.

Still, compasses are a great help to keep you heading straight even with the bends and winding paths that take you through the forest, leading you to form the point of a tight column, your guests following after you as best they can.

The forest itself is impressively varied in its trees, and you don't miss the number of thick birch trees still holding on to their orange leaves, despite their fellows having lost theirs weeks ago. It makes for a welcome difference in color from the mottles of grey-brown trunks, white snow, green needles, and grey rocks.

Catching a sound, you raise a fist, and the whole of the column comes to a stop in less than twenty seconds, impressive for such a broad group of individuals, and you creep on ahead, a few braver souls following after you.

Better that you encounter any bear first, armed as you are, than it swing into your side after catching scent of your supplies.

To your relief, the creature you spot through the thick brush is no bear, but a tall buck, its antlers lightly clacking on the leafless branches of low hanging trees.

For a moment you consider taking the shot. It would not be easy, and you could miss, but with a crown of antlers like that, and with the fullness of its winter stores in full swing, it would make a damn good meal after a day spent in the cold.

But in the end, you purposely snap the branch of the tree you're hiding behind, the sharp sound sending the deer away from you as you wave your arm out wide.

There would be time for hunting in these woods later, but for now, you've a mountain to reach.

~


Climbing the hill, you just knew you were in a part of the world untouched by human hands, with hundreds if not thousands of acres of pristine land that'd been stepped on by humans few enough times you could count it on both hands.

It is gorgeous, and for many of the people that have followed you out here, it was well worth the trip to see it in person. Laoricia is a wide, untamed land for the most part, with a variety of terrains, plants, and wildlife through out its massive range.

How could you not love the land you were born in?

That is the thought that crosses your mind, when you turn around to crest over the tall hill you've climbed for this view, only to feel the snow under your boot slip.

You hear shouts of alarm from the others as they see you fall, your silhouette against the sky vanishing in a poof of snow and ice, and your voice is among them as you slide down the hill. At first you swing your arms out wide, to try and catch something, anything that might arrest your slide, before you pull them up, covering your head, and start to rock back and forth.

You can't hold in the hiss that escapes you as you bounce against a rock hidden by the snow, your body weight thrown against it as you continue to carve a furrow down its length, but then you feel your feet hit something woody, likely a root, and you're thankful you covered your face as your boots snags on it, and your momentum arrests sharp enough to send you front first into the layer of powdery white that blankets the area.

Your body hurts, and you can't blame it as you get your head just above the snow, spitting out ice and bile as you try to get yourself free, the root that'd saved you breaking off as you try to push against the snow to right yourself.

"Elric!" You hear from above, and sure enough on the ridge you see Colin, Thomas, and a few others. You raise an arm enough for them to see you're still alive, before your efforts are impeded by just how soft the snow really is, as your arm sinks in to the shoulder, before your breath hitches when your glove touches something at the bottom.

Something smooth.

It takes you a moment to get your self upright again, pulling your legs down carefully as you get them planted, everything slow as your body makes it known that sliding wildly is not as fun as it was when you were a child. You remember your father saying that children bounce where adults don't, and its never felt truer.

You hear the people above you work on getting to you, but that's their problem for the moment, as you use your little shovel to clear out the space at your feet, throwing excavated snow down into the crevice you know is tapped out with rocks beneath the white surface. The More you dig, the surer your footing, and soon enough you're in a good swing of things, clearing out snow, a bit of dirt and loose rocks that had fallen, before your shovel gives a ching as you strike metal.

Just what in the hell is at your feet?

~


You quickly realize, while digging, that whatever you're standing on is made of metal, has resisted corrosion heroically at a glance, and is far larger than whatever you had initially expected to find.

For every foot of surface you clear, you can see more peaking out from under the snow, no end in sight, but as you clear out a small square around yourself, you notice for the first time the shift in color, from steely grey in the middle, to odd bands of violet, blue, yellows even the reach downward towards the crevice bottom.

You look up every now and then, to see the progress the others are making. It wouldn't due for the rescuer to join the one in need of rescue because the snow slipped under them.

The only place you've seen that kind of pattern was the barrel of the PPC on the Black Knight, when it was little more than a ragged spike of metal still mounted to the arm. Whatever this thing was, it went through a massive thermal shift, temperature's rising high enough to discolor huge amounts of metal.

It makes you wonder, and as you continue to dig, you start focusing your efforts one way. The choice is random, but the effort you put it is not, as you start to look for where the metal of your find meets the rock of the hill, and soon enough you do.

You are not a geologist, you know your rocks by the lessons you were taught about general sciences. You do know that what you're looking at is not quite right. Its worn at from erosion, from rain and wind and freeze-thaw cycles, but this rock is not the right type for the surface here. It doesn't help that it looks half-molded to whatever this thing is, but you have a theory.

Call it crazy, but you know the SLDF came knocking around centuries ago, kicked ass, did a lot of damage, and left. Would it be any surprise that they destroyed whatever infrastructure existed, including something in orbit?

You have no way of verifying the size of this mass of metal, embedded as it is in the hill side, but if it would be massive, if it was even a fraction of the whole that a station of any kind would have to be. To be blasted out of orbit, flung into the planet, reentry hot enough to warp the metal but not melt it, slamming here, into the a patch of dirt far from much of anything? It's basic, and unlikely, but it does fit the points you have so far.

>Found Something, large, metallic, and clearly heat warped. Further investigation may be required.

You look up when you hear panting breaths, and find Colin, a rope around his middle, carefully coming to a stop, his path clear from the many stops and starts of broken snow along the hill side. You exchange looks, and you tap the metal at your feet with your shovel, and your fellow heir gives you a look of pure exasperation.

"You just can't help yourself."

When you get back to the group, and the many people hoping that you are uninjured, you take a moment to find the Lady Abombert and her uncle. The two are rightfully concerned, but you gesture her forward, playing up your injury until she's close.

"Ow," You begin, and you watch her eyes widen as she realizes- "I think I stubbed my toe."

You watch her blush as red as her hair, before her uncle pulls her away before she does something that half the people here would have to respond to, or report home about. It doesn't do for an Heir to strike another so recently injured over a joke after all.

Straightening up, you know you'll be feeling this tomorrow, but you quickly grab everyone's attention.

"You know, I well and truly was trying to have a normal scenic walk through my beautiful homeland." You say, giving a sigh at the end, before breaking out in chuckles, joined by the crowd. "But my work never ends. I think you'll agree this is a good point to enjoy nature and turn back for the Warden's cabin." You see a wave of nods agreeing with you, and you give the whole of them a warm smile as you return it.

"But, for those brave enough, I have another offer. This is a beautiful patch of land, and I'm sure there is plenty of game in the woods, despite my best efforts. So those that are ready, see if you can bag a deer or two for the lot of us. It won't be the cooking of the Gawain chefs, but I'm sure we can get along for a few hours yet."

Those that have been graced with a rifle seem to take to your offer with relish, and you quickly lead the group down the hill, away from any dangerous snow-slides and into flatter terrain, clearing away snow and brush in the shelter of tall pines.

You see off the other hunters, like-minded individuals or those sharing nationalities easily falling in with each other, while you find yourself joining the tiny group of Dame Bowborne, and a few young men you'd take as the children of knights that tagged along with her.

"Master Elric," She greets you as you fall in beside her, your rifle slung over your shoulder while a broad band of orange died cloth worn like a sash descends from the opposite side. "I would have thought you to remain in camp, let your bruises have a moment to heal."

You just shake your head. "I'm bruised, not dead, and beside, I'd be a poor host if I didn't put in at least a show of providing for my guests."

"I applaud your sense of duty, if not your common sense." You take the jab on the cheek, bobbing your head to acknowledge she may have a point. "Has all been well in Laoricia? I've hear enough to know that you and your neighbors are still on poor terms."

You have to duck your head to avoid smacking into a set of pine limbs, but you nod all the same. "My lands are doing well, my people are fed and warm despite the winter chill, and the college my family has sponsored is already starting to show promise. Master Burrel is a harsh taskmaster if ever there was one, but with only months of training, some of those students are already meeting some of his standards." You fall into a small silence as you both halt, listening to the woods around you for any sign of prey. When you speak up again, it is much softer. "And you? Have you cleared the air with your father since we last spoke?"

"No, we have not. The number of words I've traded with the man are less than a hundred over the past few months. It helps that the Bulldog is large enough to carry enough supplies to rough it out in the wilderness for weeks at a time." She pauses, eyes scanning through the brush for any sign, before she continues. "I never did tell you why I and my father do not speak much, did I?"

You give a small shake of your head, careful not to catch any leafless branches on your hair. "No, not that I recall."

"I have a younger brother, a boy no older than five or so. He was a late addition, as you might guess. I was an only child for 19 years, heir to my father that entire time." Trained and educated for the position, too, you would bet.

"So your distance is a matter of inheritance?"

"Honestly, I couldn't care less for any inheritance anymore. I have my tank, my crew, and my title." She pauses, a heavy swallow following as she considers her words. "I said some unkind things to him the day before I left to squire, and I fear that even if I tried, I don't know if I'd be able to take them back."

You can only nod along at her words, eyes scanning the woods.

You spot the animal through the brush, and a raised hand sees the rest of your party stop dead. It's a good sized buck, and the three tines you see on each antler tells you that this one has been around for a few years, not some spikeling you'd feel bad about killing before it had any chance to breed.

He's clearly eaten well this past fall going by the size of him, and so you carefully unsling your rifle, working the action open just a tad to confirm a round sits in the chamber. It hardly makes a sound as you open and close it, the action smooth from the care you've attended it with, and you pull it to the shoulder.

The sights fall on the side of the buck, and you track them forward about a foot, aiming for that sweet spot behind the shoulder blade, just above the rear elbow, and take a breath. You hold it for a moment, your hands stable, and as you let it go, mist blowing from your mouth, you pull the trigger.

The deer's head moves up at the crack of hammer on primer, but it barely shifts as the bullet outraces the bang, dropping the animal where it stands.

Rising from where you'd been half crouched, you abandon stealth for the moment, knowing your shot would have sent any number of other game fleeing for the hills.

~

Coming up on the body, the animal is well built, and as you suspected, glutted for the winter's scarcity. Now came the grisly work of preparing it for travel.

Pulling a line of rope from your bag, and setting your coat and rifle to the side, you find a good enough tree to hang this one from, and the other's of your group soon enough join you.

Prepping the deer is not a particularly complicated task all things considered, consisting mostly of you gutting the animal, and while it does take some skill with a knife, you've done it a dozen times before. So it is that while you carefully cut, you continue your conversation with Phoebe.

"I know that you and Lord Andercher were ready for the landings, but that the pirates were diverted. Did you end up seeing any action against the pirates?"

The dame shakes her head, watching your hands carefully. "Sadly, I and the rest of Lord Andercher's knights mustered at his keep, where we would have advanced on the pirates in force when they hit their estimated landing point in the lowlands, south of where you downed the pirate's small dropship during the council.

When your aerospace pilot shot out its stabilizers and forced it to crash far north? We simply couldn't arrive in time, with almost a thousand miles of half-built roads and forests between us and their crashsite."

"I take it that not many were happy about that, were they?" You let her mull an answer to that as you cut around the rear of the buck, mindful to get everything you don't plan on eating, or that could spoil your kill.

"When we realized that the pirate craft had landed far to the north, we prepared to mobilize, but the location changed the math considerably. What would have been a short jaunt in our own back yard turned into a predicted fortnight long slog through unfamiliar grounds, meaning we had to ready supplies, additional ammunition, transport for the infantry, and a hundred other things.

I don't think we were even to Lord Knightway's borders when word reached us that you had destroyed the pirate forces and captured their dropships. If I'm to be honest, Sir Elric, I don't think any of us were upset that you had been victorious, I think the grumbles that followed were that we had girded ourselves for war, only to turn home without firing a shot in anger."

You nod along with that, and wave her back as you slip your knife between the spine and the organs, snipping away at connective tissues. With a wet plop they slip free with only a consistent pull. Something else will eat well tonight.

"I can understand the frustration."

When you were younger, your father had taken you on your first hunt, and when you'd made your kill, had helped you get it back to camp after dressing it. Sir Christoph had taken you on another hunt a few years later, and made you carry it back yourself.

You had gotten back to camp soon enough, though those hunting leathers were soaked in blood along the back from you giving the buck a damned piggyback ride.

Both were learning experiences, and learn you did. It doesn't take long before you and your group are hiking back to camp, your catch in a large dressing bag to keep it from staining your clothes this go around.

"Sometimes, I think mothers relish trying their hand at matchmaking." You say, Phoebe's head bobbing in commiseration to your side. "Personally, I've taken to using the letters I get to keep warm at night. They make great kindling for getting the fire going."

You enjoy the chuckles that gets out of her, among the many it draws from the others. You let the mood sit, trudging through the snow as you go, and you hear more shots crack off in the distance. You doubt you'll be the only one returning with game from this hunt.

"How are things back in Alylia? My workload has piled up, so I don't get the chance to travel as much outside my own lands."

"About as well as you'd expect. The Harvests for this year were poor, but the stockpiles more than make up for it. Lord Andercher has put out feelers to his knights about a tournament of arms to determine who will pilot the BattleMechs he's repaired, to bring him up to par with his neighbors."

A Tournament between his knights? That's one way to do it.

"Something tells me you're not looking to compete." She shakes her head at that, looking thoughtful as she follows along with you.

"I am not. I would not take from my lord a mech when I have…" her words trail off there, and you give her a look.

"I'll ask a different question then, Phoebe. Do you want to reconcile with your father? Regardless of whether it's possible or not."

The silence lingers, chasing away the amusement. When it breaks, the Dame looks, if anything, resolved. There is a set to her jaw, and a look in her eyes that you recall well from the reflection of the Black Knight's ferroglass.

"I do, and so I will. I owe him to be a better daughter than I was when I screamed at him. He raised and supported me for all those years, and the moment something doesn't go my way…" She stops at that, and her eyes widen a touch as she thinks about something. "Or that I thought didn't go my way."

You can only guess at her thoughts, and those are hers alone, so you give her a shrug, a movement that jostles the head of the deer on your back. "Then do so, and do it right. Better to lance the boil and feel the pain now, then let it fester further and hurt forever."

She nods once more at your words, and the rest of your trek is done in silence. She has a goal now, and whether or not it fails, she will have made the attempt.

You hope it goes well.

~


In the end, the main course of your dinner was almost always going to be a stew of some kind, filling the bellies of almost a hundred souls a difficult thing to do with just the game you've caught. So it is that you decide to impart a new skill to some of the wealthier or less outdoorsy among your guests.

Young men more at home with swords and gun, find themselves carefully carving up cuts of venison, clearing out their boards into a communal pot you've set aside to collect it, ladies watching over them like a hawk to make sure they don't get lazy and start to cut larger and larger pieces to speed the process along.

The vegetables are handles by another group, while you set the hunters to the less tedious task of getting the cook fires going. A single massive bonfire would never be large enough to handle cooking for the hundred odd of you, but a half a dozen smaller fires should let everything cook well.

Of course, stews are not the only part of the meal, as some of the lads take initiative, and start to wrap choice cuts of meat in caul-fat and others in foil, prepping cast iron pans that have been around longer than you've been alive for cooking.

When it starts to cook, it becomes a feast for the senses, as you smell frying meat, boiling stews, sauteing vegetables. It is the aroma of a day's hard work being rewarded, and so you settle in to wait.

When all is said and done, dinner served, drinks drank, and bellies full, you and the rest are well contented with the result of this trip, and as dusk falls and the sun slips beneath the horizon, you are left with a sparkling sky of stars where the clouds do not roam.

The sky is full of a billion little dots of light, climbing up the blue of distant stellar clouds and nebula, only visible to the naked eye on moonless nights spent in a place like this, where no light blinds you to those distant pinpricks. Each of them is a burning ball of plasma, home to rocky worlds and gas giants that have existed since before the first spec of life crept from the pits of possibility on Terra.

You share a mug of tea with many of your guests, sharing stories of the happenings, myths, and just day to day troubles of life, commiserating all the while. The fires start to smolder rather than burn, but that does little to dissuade your conversations, talk keeping on even as you move to help a few souls erect their tents rather than watch them fumble around in the dimming light for an hour.

Come the morning you'll head back for the station, and from there the Gawain Keep, but for this night, you find yourself with a bed roll under your head just watching the stars.




When you return home, it is to a more relaxed atmosphere, as you give your many guests the day to recover from their trek into the mountains, though more than a few are eager to see what else you have planned.

When you mention your mysterious find to your father, the man gives a great sigh, before he reaches for the tumbler of bourbon he's been sipping on and takes a great gulp of it. He gives you a simple command, considering what you're supposed to be doing.

"Don't tell your mother."

Sound advice all things considered.

Come the following morning, and fare that seems more finely made, if less pleasant than the meal you shared with them around the campfire, you extend an open invitation for them to join you on a novel trip.

Dropships should be periodically launched into orbit, mostly to double check that they are in fact space-worthy, though its only the final checks that require a real vacuum to ensure the integrity of various seals and bolts. As it happens, the Menelaus, the Monarch you captured in the west, will be undergoing its maiden voyage under that name, a few simple orbits of the planet that should provide plenty of time to make sure the repairs are sound, and give your guests a good show considering its a converted passenger liner, complete with small windows for the more luxurious cabins.

Compared to last time, far fewer volunteer so eagerly, but you still end up taking 50 souls with you to the makeshift pad where the Menelaus sits. When you explain your desire to the captain, the man hems and haws, before you assure him that your guests would be in full soft-suits, just in case anything goes wrong.

With that assurance, he agrees to take you all up with him, and when you board, you give the marines, wearing the familiar great helms you'd commissioned for them a cheerful nod, one they return far more subtly. They are professionals, and so they keep an eye on everyone and everything for any sign of danger.

Good lads.

"I suggest you all swallow when the captain starts his count down." You warn the group, belted into the seats that line the walls facing towards the bridge at the fore of the craft. "Choking on your own spit is horribly unpleasant, especially when it's dragged there by a 2g burn."

Though you can't see it, or hear them, you imagine a great many take your advice when the captain's voice comes over the comms, and you see a few of the crew hurry to their own launch seats, pressing themselves into the back of the cushioned chairs as they await the lurch and pull.

To be honest? Compared to the Odysseus, this is almost pleasant in comparison, though your guests would lack the frame of reference.

There is quite a simple math to space and orbiting something. Once, at the start of the Information age of Terra, the first space station had orbited the planet at roughly five miles a second, meaning that it could fully orbit in just around 90 minutes.

Freirehalt is smaller than Terra, but the difference in size is easily adjusted by simply orbiting higher relatively than that space station did, the apotheosis of the Menelaus sitting some 300 miles from the surface of the planet, giving it an orbital period of almost the same as that ancient, tiny space station.

It was almost jarring to think that the height of human achievement was once something that the civilian dropship you were gently floating around inside absolutely dwarfed by half-again in length, almost six times as wide as the navigable area, while weighing almost ten times what it did.

And what took years to build and months to lift, you can put a dropship in orbit in twenty minutes.

The raised height is not just for the captain to shake down his new dropship, but also to give your guests a better view of the planet. It is not the tiny blue dot that ancient astronauts may have seen in their chemically driven pod, but it has a sense of grandeur all its own.

There is a communal glee you gleam from the group of young men and women you've brought up into space, as they all stick their faces as close to the view ports of cabins as they can, even as you pull the ones at the back away to point out less occupied ones where they can get better looks down at the world below.

You know that Freirehalt is only a small piece of the universe, and that you live in the middle of nowhere as far as anyone in the sphere cares. Your closest neighbors are stellar clouds and pirates, compared to honor-drunk samurai or greedy social generals. You also know, that sooner or later, your people will climb back to the stars they came from, and what happens next will be on you, your fellow nobles, and the people you've brought up here today.

But for now, you'll sit here and look at the world below, and marvel at it.

~

When you return to Freirehalt closer to dinner than lunch, your guests are quick to share what they saw with those that stayed behind, jibing them for their lack or courage or curiosity.

All of them have a glint in their eyes as they speak about it, and theirs is a lust for adventure that you have roused in them by just showing them what lays out in the black beyond the blue sky.

When you strike out at the pirates someday, you imagine your number of volunteers will be larger by fifty souls.



(There is a long and boring dice-rolling chapter that neither I, nor anyone that reads this Archive or Quest should ever revisit. There will be plenty of Dice in the future that has far more impact than the hours we spent faux wargaming with the crowd. Instead, we will skip to the Pretty bit, where I took that incomprehensible wall of dice and made it not.)


There are many ideas that pass through your mind when you think of further things you could do with your guests in the waning days of the week you've invited them to share with you. Your walk through the wilderness, your brief trip up into orbit, both took you out of your home, a welcome reprieve from spending most of your time in your solar going over reports.

When you talked your fellow heirs into a spot of wargaming, you had originally intended something small, a skirmish or two, where you could talk about comparing and contrasting the abstraction of a table-top rendition of BattleMech combat with the real thing.

Wargames can lack a real sense of logistics, the reality that battles are not fought one at a time in a chronological order, but usually simultaneously, beginning and ending independent of much aside from the command to advance. They tend to give a sense that wars are won by a number of straight victories, rather than a few, a dozen, a hundred random little skirmishes that open a chink in a line, that delay supplies that would have saved a regiment, that regiment's absence the loss of a pivotal moment, that moment's price control of an entire planet.

For want of a nail, as they say.

But then again, can you really say you've fought such a war? Every battle you've fought has been decisive, never balanced on the knife's edge of whether it was a pyrrhic victory, or a narrow defeat that may have gained you more than winning. There have been times, you recognize, that you could have faced that final moment, where steel and diamond-laced plating could have ripped into your cockpit like an axe through a tree, where blinding lasers could have boiled you alive, or missiles turn the armor of your mech's head into your death in a shower of deadly shrapnel.

You cannot say you are surprised when the likes of Colin, Phoebe, and Thomas agree to join you for the games, though when Lydia and Florence join them, the matter starts to thicken. You've not a table large enough for all three of you to play on at once, and so the choice is made instead to retire to a smaller room, and leave the rest of your guests to enjoy your family's hospitality with drink and luncheon desserts.

The idea of the match you lay out is relatively simple, that the six of you, and a few more beside curious about the game itself, will break into teams, one side defending a set of worlds, the other trying to take it. It quickly takes on a flavor of Pirates against the leal lords of Freirehalt, leading a crusade to purge them, but however Colin wishes to coin it, the result is the same.

When it came to how to construct your forces, you made your first mistake.

It is easy to think that BattleMechs are exorbitantly expensive, and for most of the souls within the Inner Sphere, that statement is merely fact. Even the smallest BattleMechs, the likes of the Locust or the Commando, are still millions of C-bills, tens of millions of Crowns for any soul on Freirehalt, and you know that price would only get the Chassis, a set of legs, arms, and the fusion engine if you were lucky enough to avoid a scam. Arming it would be another small fortune, but for those that could afford the Mech, a set of medium lasers and the heatsinks to use them were often cheap enough in comparison.

Numbers are bandied about, questions asked about how to handle deployment, how to construct a proper force, a dozen different direction need your attention, and that lapse costs you, though it resulted in fun of its own. You don't think you'll ever know who throws out the number Two Hundred Million C-bills, and you don't think you want to, for fear it might have been yourself, but either way it is the number that damns this campaign to be a war to the hilt.

Honestly, the greatest fun you have in the entire endeavor is building the armies, using the records from the Black Knight's warbook to give a source of 'Mechs and their estimated costs, as well as using more formal rules to establish just how each mech was armored, armed, and if the Locust could still outrun an Atlas anyday.

~

In the end, you forfeit a third of your funds to your allies, choosing to challenge yourself in the face of opponents that, save for Colin, were unbloodied. You also build a force that handicaps itself some, focusing not on the line-holders of Heavy 'Mechs, but rather the swift raiders and specialists of the Medium weight-class. You still purchase a heavy command lance, but that's only fair after you've crushed a fair few of them.

To contrast your freedom, the Attackers instead bid for the Houses of Freirehalt, of which the Lady Florence takes all but 4, your own house among them.

When the armies are complete, you lay out the planets, and ask that each of the teams convene with their team mates, and determine who will siege what.

When both sides return, they declare their choices, with Florence joining you on the world of 'Klendathu,' while Lydia goes on to face Phoebe on frozen 'Hoth,' and finally Colin takes the field against Colin on the world of 'Tranquility.'

To be honest, the first hour or so is quite fun, as you take turns staking out your imagined territories, using your scout forces to lay traps at the various oases that dot the eastern continent, the chase as her heavier tanks follow your scorpions into the desert dunes, only to reveal your hidden 'Mechs that damage her columns. It occurs to you that aside from the trip to that book store before the council, you've not shared more than fond greetings with the Godsfield heir since she arrived, and so between rolls of dice and tallying of damage, the two of you start to speak.

"How has your father been? The last I saw him was at the tourney my father held when he invited almost every Mechwarrior on the planet to talk of the Pirates."

She nods at your words, her eyes tracing across the pages with her units as she speaks. "He is doing well, and he's been in better spirits since you and your father declared for us. Your culling of Gladwell's ranks lifted the pressure from the north, but it is the situation with Ruxhall that still hounds him."

She pauses, double checking her reading, before she moves a few tokens, seizing a choke point that will damage your ability to reinforce the units you've hidden in her rear ranks. "Lord Donald has been cold to my father, but neither I nor he would expect anything else. When he was young, newly ascended, he all but halved Mapon, pressing the battle until he was finally stopped by Lord Ruxhall."

"I imagine that it goes a bit beyond merely land, if it's still as frosty as you say?"

"My Father is the one that burned Lord Donald." She says plainly, and you can't help the frown that pulls at the corners of your mouth. "One of his lasers glanced across the head of the Grasshopper, and though the ammunition was all but spent, a misfire had kept a single SRM in its tube." You can imagine the rest, and the woman thankfully stops her story there. "My Father deeply regrets that, but he can't simply yield back the territory without looking weak in the eyes of his peers, nor could he simply try to draw a duel and throw it now that Lord Robinrice holds the reins over that land."

"I had planned to go south come after Winter's apex, to speak with the two of them and try and smooth things, greasing the wheels with gift and treaty if I could. Am I doomed to fail?" You take your own move, the game a second thought as you speak with the heiress.

"I would not say as much." She demurs, shaking her head. "The hill is steep, and the way rough and rocky, but you've done crazier things my lord. Lord Ruxhall is prideful, much as any lord must be, but even I can see that he needs a friend with surer honor that Gladwell, or his Wife's kin across the continent."

You had almost forgotten that Lord Ruxhall was married to a Blackphen of Corum. Hadn't you considered shooting the Lord of said house half to slag earlier in the season? Small world.

~


Dice roll and tumble, deciding a fight that sees you the better, but you can barely bring yourself to feel much about it, dutifully ticking any damage your units have suffered.

"I will do what I can." You decide, the topic at an end. "And how have you fared since the council, my lady?"

She smiles at your address, a small thing that parts her lips. "Well enough, Master Elric. I have enjoyed the book your sister recommended me, though I've seen precious little of my friend since I've been here."

You return the smile, before you dip your head in apology. "You have reason to blame me for that, I'm afraid. She's become an agent of mine, doing her best to help her brother with the work set before him. If not for her, I'm not sure I'd have been able to host so many, or be as amicable as I am."

"You have a unique charm to you, Elric, though I admit I prefer you in front of me rather than growling from the inside of your BattleMech. Tell me, is it still so disturbed?" You can't help the laugh that leaves you at her question, before she scoffs, turning back to the table. "Men. Anything you can do to unnerve, the you'll cling to till the last."

"You're not wrong." You grant, meeting her turn with your own, a smattering of dice sending a handful of your tanks into the grave. "Though I think of it as a bit of remembrance for my Grandfather. Near as I can tell, that was the blow that undid him in the end, and I would remember a man who even bleeding like a sieve, still found the strength to put Gregor Ginenet on his ass, and if He'd have lived, would have sent Lord Gladwell to meet his gods."

Your words set Florence back, and she looks at you with brows furrowed. "You take his vassal, their lands, and his pride from him, and yet you'd still take his life if given the chance?"

"The Wergild paid says his debt to my family is settled in the eyes of the law." You hedge, moving your pieces more aggressively to force more than a minor skirmish. You may outnumber her in 'Mechs alone, but to compare a Black Knight and a Wolverine is like comparing a bull to a steer. "I will not move against him first, but if he tries me, if he so much as crosses that line that would make me justified, I…"

You don't miss the perked ears around you at your words, that hint of something else that lay beneath the honorable, brave exterior of Elric Gawain.

"I cannot say I know the feeling, Elric." Florence's words are soft, and you pull your gaze from the board to meet her garnet eyes. "But I know that if you drew steel on him, it would be because it was righteous, not because you wanted his blood spilled."

You take a deep breath, turning her words over in your head, but they settle your thoughts all the same. She has more faith in your honor that you do, but God above, you hate to disappoint those you call friend.

"Give it time." You say at last, your meaning double ended. "A heavy topic, and one I'll not revisit again soon," You declare, and instead seek out a happier topic. "Tell me of your homeland. I have not strayed into Doponaria quite yet."

She ponders her words, taking the lull to finish a turn, one that sees her ambush one of your scouts, breaking them in two between her Griffins and her own light 'Mechs. "The western half is much like Laoricia or Mapon, with healthy woods, good plains, and people that know their way around a forest hunt. The west is far drier, with most of the green near the rivers or the small lakes that form when the rains are heavy on the year. My home sits at the cusp of three springs, and the people have built a town around our keep, enjoying easy access to water and protection."

"Protection?"

She nods, using her fingers on your scribbled map to demonstrate. "In a place like Laoricia, food and water are plentiful, the weather not so bad, and so your wardens can wander far, enforcing your lords laws." She drags her fingers from the wealth of water near her dropsite towards the middle of the desert you've drawn, bouncing form oasis to oasis. "In the east, an army would have to move from water to water, and the same is true of my father's sheriffs. The sun beats down on your back, clings to you like a winter cloak at the height of summer, and there is almost no shade or cover from it. You could try your luck in the canyons, but even if you can get out of the sun for a few hours, soon enough it's beaming from overhead, and the rock around you will start to bake, turning the whole expanse into a danger for anyone inside."

"But it's not just the temperature your people seek shelter from, is it?"

"No." She admits after she claims another lance of your medium 'Mechs, her scouts pinning them in place for a death blow from her heavier units. It doesn't shift the math much, but the needle moves all the same. "Aboard one of your dropships, you might see the pockets of green that exist within the desert, but from the ground you could wander a hundred years and only record half the watering holes that might exist, less if there's more than the permissive estimate. There will always be people, driven by desperation, circumstance, or sadism that predate upon their fellow men. My father uses them to bloody his knights when they grow especially bold, sharpening them for campaigns against pirates or the other houses, but despite his best efforts, the cancer remains."

"I've handled my share of bandits, a foot, and I led my own purge of them with my lance-mates to cull them back. Has your father never taken the Archer against them with the might of his vassals?"

She rests her chin on hand, eyes scanning the board as you make a grand shift, one that sees her forward forces harassed, more tanks destroyed before they can retreat into her 'Mechs' shadows. "He has tried, and succeeded even, a number of times through the years. With transports racing before him like a pack of hunting dogs, his missiles smash apart the sinner's camps where he finds them, his men taking their pound of flesh for the damage done to their people, but there is simple too much ground to cover, and the bandits that roam my homeland have learned to hide away into the desert."

The talk dies down for a while after that, as you discuss more mundane topics, like the exports of her homeland, the vibrant flowers that peak grow where the fine sand gives way to fertile soil, or the endless refusals her father has to give merchants and burghers that seek to raise their position through her hand. Objectively, you cannot blame them for their efforts, as Florence is a beauty by any measure, even if you find yourself more interested in her mind than her face.

Though, if they ever pressed the issue over her objections, you'd have little trouble playing the part of grave digger for the lady.

~

The game continues, and as you play Godsfield seems to improve, conjuring stratagems that turn the battle more in her favor, even as you grind down her advantages. A battle that sees a few of your lances either badly damaged or destroyed is, in itself, a distraction, as you set the rest of your forces to tank hunting, half the board cleared out in a single fell swoop.

That you manage to cripple her Aerospace assets is itself a boon, though it comes at the cost of a dozen tanks on your own side. The whole of the game comes to a head near an hour before dinner, when your forces have all but assembled for a line battle, the remainder of both forces come to the end. Your defenses are stout, and they will help you to break her forces on your walls.

"I will admit," She speaks up from the game for the first time in an hour. "That I begin to see why men enjoy this. There is something almost hypnotic in rolling the dice, tallying the result, the counterattack." You raise a brow as she talks, wondering where she's going with this, before she does the unexpected. "You would agree that my Dropships are mine to use how I wish, correct?"

You stand there across from her, the token in her hand like a grey egg, and give her a bright smile, before a deep laugh climbs from your belly. "Quite, my lady. Will this be the end you think?"

"I do. Now, I believe the Wrath of Kay and the Agincourt will join the battle."

You can almost picture the scene from the perspective of the miniatures;

They trade bolts of helixed plasma, missile and shells the size of men, smashing apart armor that weighs more than civilian pick-ups, the battle raging across a sandy plain that will decide the planet's fate. Your forces hold the advantage in numbers, if not tonnage, only for the sky to shower them in plasma, lasers, and cannon rounds as two titanic shapes break through the smoke-stained clouds. The DropShips struggle to keep over the battle, moving just fast enough to not stall and fall out of the sky, but your forces are suddenly pinned between the forces in front of them and those above, falling fast between the two.

You weather a turn's fire from the two, before you damn your forward line to secure a bitter result, as you send companies worth of fire skyward, blasting through armor, blowing out thrusters, as sending the giant, egg shaped vessels plummeting to the ground. They crush friend and foe where they land, and in the chaos your Command Lance faces her own, dying to a man as they finally lay low Sanmon's King-Crab, your Maruader's cannon blasting out the last of the engine shielding as an AC-20 tears apart its cockpit.

You offer the lady your hand, and she takes it in a firm shake. "A good game, Lady Florence."

"I found it fun enough, Master Elric. Though I wonder if I'd been so fortunate if I had to command from the ground rather than a moon's eye view."

You just give her a shrug and look over the board to determine the extent of her victory. "Perhaps, or maybe you'd surprise yourself. Here, let it not be said I am a sore loser."

Florence takes the small miniature in her hand, turning the tiny Archer over to examine the rough, but recognizable paint-job you'd given it years ago, the same as decorates her father's mech. She gives you a satisfied smile, and a benevolent nod. "No, I wouldn't say so at all."

"However," You say, drawing her attention back to the table with a tapping finger. "I would not say you're in a position to help your allies. Your forces have been badly damaged, and your DropShips are currently a piece of man-made landscape."

It takes her a moment, before she gives a little curse, catching your meaning. You've lost the battle, but she has removed herself from the war in victory, leaving the remainder to her fellow commanders to see it through.

And to her detriment, her allies have no more success that she did.

Lydia's singular focus, her mass of identical 'Mechs and massive force of Air power, does give her an initial advantage, but when Phoebe's forces close the distance, the lack of close-ranged weapons for her Awesomes comes back to bite them, but the Dame's forces take heavy casualties as they clear the board, as Assault 'Mechs and Heavies die in waves to wear down the enemy, before luring them back into prepared ambushes that stain the snow with black-coolant and cratered battlefields where Mech's experienced tragic reactor breaches. Were it a real battle, Dame Phoebe would likely be court-martialed, stripped of her rank, and quietly cashiered out of the service. In half the Successor states, she'd also likely find a convenient accident waiting for her a few months or years down the road, but today, as a Pirate Warlord, she is the victor.

The same can almost be said of Thomas and Colin, though the two of them state that it is a draw. The two smashed their forces into one another, and in the end, after their last battle saw them reduced to a few lances each, agreed that neither could say they had definitively won. If either side received reinforcements, it was likely they would gain or retain control of the planet but considering that Lydia's Dropships are now Pirate property and Godsfield's are silvery hills in a field of broken 'Mechs, it seems unlikely.

The Pirates win the day, through sheer chance really, but neither side is in any condition to launch a second invasion, or a counterattack.

If anything, the whole game epitomizes the reality of warfare in the 31st​ century, where you can throw everything at the wall, break the enemy in places, spend horrific amounts of capital for it all, and in the end have almost nothing to show for it.

~

It has been a long week, and you are starting to feel the fatigue set in, but you've almost discharged your duties as host. This is the final feast, and after a few courses of braised meats, filling pies, and sweet desserts, it is time to call it to an end.

With a clink of your spoon against your glass, you command their attention as you rise from your seat, and raise your glass to the veritable host of guests.

"This has been a week of learning, adventure, and first times for many of us. I thank you for the civility you have shown not only myself, but the servants of my household. I thank you for the dogged persistence you've shown to have a good time under my roof. Finally, I thank you for showing me that the future of our Freirehalt is in good hands, hands that are still learning, still a little shaky, but ones that relish the challenges of the future, and look to the horizon for what lies just out of reach.

I hope that visiting my home, and the games, the feasts, and trails we've blazed together will stick in your memory as a high point in our friendships.

To the heirs of Freirehalt, may we together triumph over the foes that would harm our world."

Your toast is taken up by your guests, and you take a slow sip of your wine, before you set the glass back on the table. Come the morning, you'd see the nobles of import off personally, though for tonight, with the courses of dinner finished, you go around shaking hands, making your polite offers for some to visit again, and causing blushes as you flash a smile at a few young ladies.

It is far from your favorite act, but soon enough you are able to make your excuses and head for bed, though not before you have one of the servants set out another keg of ale for the lad's that plan to nurse hangovers in the morning.




When you see the last of your guests off in the morning, you give a relieved sigh, though the tell-tale tread of your sister's heeled boots draws your attention back to the keep proper.

"I was prepared for disappointment, Elric." You just give her a side-eyed glance, your brow raising a beat later. "Instead, if I'm to be honest, I dare say Mother will be very pleased. The dent in our larders is noticeable, but nothing we weren't prepared for. The wine cellar however…"

"I decided to make up for twelve long years all in one sitting, Natasha." You respond to her mild rebuke, before you shrug, turning away from the column of colorful wheel-houses. You walk with her a few moments back through the halls, before you admit the truth with a low whistle. "People are exhausting."

"Oh? You discover this only now, when I thought you figured it out when you were ten." You join her chuckles, only nodding your head in agreement. "Well, this little Winter Soiree has distracted you long enough I think, and beside your agenda hasn't just been sitting while you've played good host."

"Keep on me like this Nat, and someone will confuse you for my secretary instead of an advisor."

"Keep treating me like one, and I'll take both salaries, Elric." You yield the point and open your door like a gentleman to let your sister into your shared office, only to stop when you're halfway through.

Sitting in your nice, padded chair that you finally broke in right, is a woman of matronly character, with fine control of her emotions, her ticks, and one that you love dearly, even if you can't tell what she's thinking half the time.

You are, of course, referring to your mother.

"Elric, I heard the strangest thing from one of the Guardsmen that went with you when you led a trip into the mountains. Something about you almost getting caught in a snowslide and breaking yourself on the rocks below, only to find something embedded in the hill?"

Oh hell.
 
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Winter's End - Wrapping up some actions. New
A New Home.


Freirehalt, Eastern Laoricia. Early January, 3031.


You had intended to ride out with Alice and a few guards to find a new homestead for the main-line Ginenet family earlier in the season, but matters kept getting in the way, and it's only in the new year that you find the time to get away from your solar, enough matters delegated between your advisors to buy you a week or so making good your promises.

A week is a small enough amount of time you admit, and if you tried to ride on horseback out to the Ginenet's nominal lands you'd only be able to spend all of a day walking the terrain, if that, before you had to turn back for your keep and the stacks that form their own fortifications atop your desk.

Thankfully, you have access to something that does not tire, froth at the mouth, or need care for hidden dangers beneath the powdery snow.

You watch through the infantry cab's small windows as the Maxim kicks up large clouds of snow as it rips down the dusted roads, the difficulty of winter travel leaving the roads isolated enough for the driver and his crew to push the small transport to its limits.

If any bandits think that a lone knight and his crew would be an easy target in this winter wonderland, they are quickly corrected by the swinging machine gun mounted to the vigilant turret.

Inside the cabin, you sit across from your vassal, her youth turning from a teenager's awkwardness for a young lady's dignity.

"How has the New Year treated you so far, Alice?" You break the silence of the cabin, and your sworn lady looks over from the window when you do.

"Well enough, Master Elric. My mother had my siblings make resolutions to pay more attention in their classes, to not sneak desserts from the kitchens. She's honestly quite thankful for the grace your family has shown ours in this time of change."

"Well, I can't say it's all my doing, or that it's undeserved." You give your lance mate a smile as you continue. "You've come a long way in so short a period of time, from a timid girl who was so distracted we ran into one another, to a firm, brave 'MechWarrior."

"I don't know about brave, but I can't say I've not noticed the changes." She raises her right arm, giving a roll of her wrist and balled fist. "When I first started, I was worried that I would freeze in combat, but you drilled that out of me quickly, and having to face those heavier machines of the other lords taught me that size is not enough alone to win."

You recall that, sending her to fight alongside Lady Samantha, as you held the front with Alistair, to flank around the enemy and savage their rear line. For all that a Highlander draws attention, it was the speedy Shadow Hawk that actually downed two of the enemy 'Mechs.

"Make any friends during the celebrations? I know I was busy speaking to knights, lords, and whoever else wanted a piece of me like I was on a spit."

"I did have a spot of trouble with a tanker or two." She admits after a moment, before she makes a show of tensing up her arm, making the lithe muscles firm up. "But I gave the one a pop right in the nose, and he couldn't decide whether to be angry or laugh that a girl a foot and a half shorter had knocked him on his ass. His friend decided to do enough laughing for both of them."

"Did you join them in carousing then? Perhaps a night on the town?" Your question is innocent, though Alice takes it a different way.

"Oh no, sir! I might have shared a few drinks but nothing like that-"

"Alice," you cut her off. "I would never suggest such a thing, and even if you did, that's between you and whoever you choose in the future." And that's God's honest truth, and besides, you trust Alice to take care of herself.

If she wants your help, she'll ask at this point.

"You know, we salvaged a Heavy 'Mech from one of the pirate dropships. A Guillotine, a fast-cavalry 'Mech with a good load out for harassing, jumps further than your Shadow Hawk, mounts more armor, but it's a bit slower. I know you've learned and fought in the Shadow Hawk, but I was wondering if you wanted it."

It takes her a few moments, before she answers you. "If you're offering, and all I have to do is trade in the Shadow Hawk, then I'll take it, Master Elric. Skill may beat size, but there comes a time where no man wants to be in front of an Assault 'Mech. That Corsair and its lance scared the hell out of me to be honest."

You offer your hand to her, and she takes it, sharing a firm shake that seals it. "Then the 'Mech is yours. It needs some repairs, it is missing a leg, but I hope to salvage something fitting on Roundel when I lead another expedition in a few weeks."

"You mentioned your siblings' resolutions. Got any of your own?"

She opens her mouth to speak, before she closes it, her eyes falling as she thinks about it a bit more than she expected. "I do." She finally says. "I resolved to improve as a Lady, that I learn how to govern and lead men as I should in my position. I have not been very proactive I will admit, even after you and your father bestowed these lands on my family. I know these people likely lead honest, stable lives, but I want to help make them better than stable, I want to make them lives worth living. Where they know that their children will be better off than they were, and that they don't serve a lord that will crush them under a taxman's boot for the few crowns they can extort out of them."

You nod along as she speaks, hearing her echo many of your own thoughts. "Well then, I suppose I have the perfect lady for them. We're both young, and I imagine we'll both make mistakes, but I have some wisdom to share;

Leave them alone for the most part. Your people will have their own lives outside your control, and be just in your deliberations when you settle their disputes. Remember that the velvet glove will do for most, but that it must shroud an iron fist when the arrogant presses you for more than they are owed."

The Lady's face relaxes a bit as you speak, before she speaks up. "You are starting to sound like Lord Uther. He said much the same almost a century ago, when he detailed the arguments the Round Table had about how best to rule."

The First Council was an ad-hoc affair inside the Avalon, that you knew from your own readings, where each of the 'MechWarriors had presented their thoughts freely, any thought of pulling rank forgotten as they deliberated long into the night.

"Then all the better, I've learned a little from history. Better to learn than repeat, right?"

"Indeed." Alice gives her a smiling dip of her chin at that, and the two of you return to looking through the window, as the Maxim finally breaks through a hole in the thicker woods around the road, and into the flatter terrain that leads south towards the Bay of Knights.

~

Exploring her lands, you and Alice wrap yourselves tightly in winter clothes and depart from the Maxim on foot, exploring the place that will likely host her new home come the summer.

the place you find in the end, only a mile or two distant from the rough worn road, is framed by a frozen river, one that will make any attempt to attack the manor-house difficult without being seen, and in a few years, make the curtain wall all but impossible to attack with towers or battering rams unless the enemy bother to build bridges under fire first.

Thick woods bound the area, with stony hills that reveal a shining seam of metal inside, while an abandoned orchard rules over its own pocket of the forest halfway between the woods and the manor-site.

Of course, your luck turns sideways at some point on this trip into the woods, as you call your small party, half a dozen souls, to a stop with a raised fist. Silently, you motion for the guardsmen to prepare themselves, the lot of you falling to one knee as you start to move more carefully.

You thought you had heard someone speak, when this area should be well abandoned due to the cold, if not its distance from a town.

>Elric and Alice have encountered Bandits.

You turn to Alice and effectively give her control over how this goes. When you see her start to freeze, you lean in close and remind her that "These are your lands now, and that means you rule them."

Those words seem to bolster her somewhat, and she squares her shoulders before she orders your guardsmen, who follow your example, to creep a little closer, and then to ready your weapons on the gang below.

You imagine that whatever signal she'll use will be clear, and you're not disappointed as she speaks loudly and clearly from just over the rise of the hill, enough that you and your men can see the Bandits perk up in alarm at her words.

"I am Lady Alice Ginenet, Vassal to Lord Gawain, and ruler of these lands. You are trespassing sirs, and I would have an explanation. Any attempt to run and flee, or worse yet to try and find me will be taken as an admission of guilt.

I say this only once, stand up, put your hands above your heads, and you will all live to see tomorrow.
"

"I've never heard of no Lady Ginenet, and beside, we're just sitting here, enjoying a bit of fire. That's no great crime, is it?" You watch as the mouthy one, evidently the leader of this group, motions carefully for a few of his men to stand and stretch, even as they scan the woods for where Alice is calling from.

"Why don't you come out of the cold, little miss, and we'll have a conversation like rational people?" His men manage to suppress their chuckles, but not the cruel smiles that pull at their faces.

"I think not." Is Alice's simple reply. "Judging by your words, you'll not be complying then?"

"I don't obey strangers that claim to be something they're not, no. I think me and my boys will stay right here, unless you can make us leave, little miss." They cannot find Alice, but the man waves the standing men forward, towards the hill you're looking down from, and they start to creep forward.

"I was afraid of that. Elric? If you'd please."

You're not one to disappoint a lady, and so you bring your sights to the Mouthy one, standing at the rear, but on your side of the campfire. You wait a breath, and almost as one, the Gawain line opens fire, pummeling the bandits with precise rifle fire.

Your shot takes your target quite high in the chest, right between where his collar bones should meet the base of his neck, the heavy rifle round punching clean through the scarf and thick wool of his jacket as it throws the man back against the fire.

Three of the four are dead in that first volley, rounds meant to make a mess of plate armor more than enough against their thick jackets.

You rack the bolt on your rifle, feeling it slide smoothly as it flings the spent casing to the side, and drive it home as you bring it back to your shoulder, eyes following the last man as he breaks for the woods.

It's a spirited run, you'll give him that, but it's about as coordinated as a mercenary taking a bodyguard contract that'll see him in a suit at a party.

You trace him first with eye, then with your sights as you wait, and with a smooth exhale you punch the round between the trees, right as he stumbles on a root, and punch a golf-ball sized hole in his torso, punching through his shoulder blade right where his heart should be.

He's dead before he hits the ground.

For some reason, upon hearing massed gunfire, the remaining parts of this little gang decide to gather together rather than flee, and their disorganized confusion has left them fish in a barrel for your trained soldiers.

~


Clearing the double feed from the chamber of your rifle, you rack a fresh round in, and shoulder your weapon, sweeping over the area for any sign of additional attack. Beside you the Guard does much the same, some of them topping off the magazines as their fellows provide overwatch.

"Lady Alice," You call over your shoulder, even as you stay vigilant. "Are you well?"

"Quite well, Master Elric." Comes her reply, as she steps over the crown of the hill, and coming to a stop beside you. "I see you and your men have this well in hand."

"I would say as much." You agree, looking over the stained snow for survivors, before you relax just a tad. "Well, I dare say we've pacified your lands but a little, my Lady. Always good to go for walks through what you rule, you never know what you might find." You pause there, before you speak again. "Though, I would bring a guard of a dozen or so before you do. You never know what you're going to run into."

She gives an unlady like snort at that, before she gifts you a smile. "I'll keep that in mind, master explorer, but for the moment, I think we should get these bodies tended to and prepare to return back to civilization. There should be a sheriff in the nearest town, right?" At your nod, she squares her shoulders once more, adopting her Lady persona. "Then we will take these bandits there and see if the sheriff can identify any of them. With any luck, this is just a gang moving into the area from leaner pickings, and we've cut them off before anyone could be badly hurt."

"As you will, Lady Ginenet." You give her a dutiful bow of your head, before you join your men in piling the bodies, the lady watching over you with the guardsman covering the lot of you.

It doesn't take long for the Maxim to roll up, having heard the gunfire, and while you don't enjoy riding with corpses, killing the heater in the infantry cab has the benefit of letting the crisp winter air in and keeping them from stinking, half frozen as they are.

"A few crowns should be enough to excuse cleaning the floors." You murmur to yourself as you turn your gaze from the dozen bodies, and instead to Alice, who wears a stoic expression, even as her eyes record the details of the damage to each man.

Right, you had forgotten that this might be her first time seeing the body of a human being she ordered killed up close. It is one thing to do it from the cockpit of a BattleMech, and quite another to do it with a gun or knife.

The former is far less messy in your experience.

Coming up to her side, you rest a hand on her shoulder, giving her a support, before she takes a deep breath and steadies herself. You both know these would not be the last bodies she sees, and she must prepare herself for that.

The trip into the town sees the bodies left with the local mortician, an odd man with a pale pallor and whip thin stature, and the local sheriff confirming that whoever they were, they weren't locals.

You jest to Alice that "Your first day in the region, and you're already being proactive. You're already making good your resolutions." though it takes her a moment to place your meaning.




Freirehalt, Eastern Laoricia. January, 3031.

Settling back into your solar, you'd given your father an abbreviated report on your bandit cleaning in Alice's domain, took the mild rebuke that was engaging an unknown number of hostiles by yourself when you had a transport fitted with a rotary-machine gun on the turret, and read between the lines that he was proud of you, but worried.

Atop your desk, you found a pair of letters, both marked with Blaise Market Consortium stamps. Your spymaster, as you've come to think of him, has been eager to prove his skill in your service, and so far he's done quite a good job. You had handed him two letters some weeks, if not a month or two past, that were addressed for who his agents thought best.

They were not signed by your hand, and didn't carry a seal of your family, but if you read between the lines and didn't simply throw the letter into the fire as some random junk, there was an invitation.

Opening the first, you see the more delicate scrawl you'd expect from a noble lady, and as you read on, you start to gain a colorful picture of the lady.

She avoids giving her name, but a sheet from Master Blaise is enough for you to figure it must be the Lady Tabitha Gladwell, given how she writes her complaints as subtle but annoying.

"I've done the best I can to sway him from his course, but the first intonation that he should consider peace with Laoricia and he slams shut like a clam. He won't be convinced of any move but the one he thinks is correct. "

She goes on to speak on the fragility of his alliances, and how they are the worst he could muster, all things considered. Families with small holdings half a continent away, no matter how powerful their machines, are less helpful than allies you share borders with.

There is a little more, and you collect the pertinent details on another page, before you lay down the letter from her and ponder. She's in an interesting position, as she has almost no chance to actually inherit the throne if he was deposed, with a wealth of children and grand children to succeed the Old Lord John, so she can't be in it for just position. She could be in it for the family, recognizing the tight rope they have to walk now with every one keeping an eye on the Lord that was the latest to abuse their power.

She will be one to watch.

On the other hand, you have far more structured writing, one that lays out quite clearly what they intend.

"My Brother has proven a fool to the extreme, beyond even my ability to justify. He goes out of his way to wrong everyone that should be our natural ally, and then has the gall to blame the Gawain scion when it is his own fuck-ups that have ham-stringed our efforts. Gladwell was not the solution he hoped, and with Gawain triumphant, It would've been in our best interest to cut ties with the sorry weight. Instead the fool has doubled down, and being unmarried, is hoping to arrange something with the old coot."

The letter is informative, even if it mostly devolves from there into a rant about Lord Sanmon, who has been chipping away at Corum territory for decades at this point.

You figure this must be the Younger Brother of Lord Summermere, Philip, especially with the vitriol he seems to hold for his older brother. He is in a position to inherit the throne, perhaps already is his brother's heir until he weds and has children, and could even think himself better suited to it. Is that why he mentions that his brother could marry, in the hope that you could intercept his messages before they can reach Gladwell's ears?

An interesting dilemma.

~

Ultimately, there is very little you can do right this instant other than continue to cultivate the relationships you have with your impromptu 'agents.' That does not, however, keep you from considering plans, even ones that you can try and implement soon enough.

For your wayward Summermere, getting Philip into a position to speak with the likes of Lord Meric and Lady Samantha without drawing the notice of his older brother should help him make the case for his own ascension when Trajin inevitably runs afoul of either yourself, his neighbors, or the Council's wish for peace in this increasingly interesting time.

Ambition has its place, but not to the point of stupidity or doing your level best to bring about a blood feud. You do not doubt whether the belligerent lord will find himself on the wrong side of a BattleMech, just the when.

With Gladwell however, you find yourself at an impasse. You imagine that the cost of her support in any actions you take against Lord John would have to be isolated, designed to hurt him but not the family. Something that strikes at his pride rather than his holding. Perhaps that would be the tact to take; Asking her to not reign in her lordly uncle, but instead to encourage him to bolder, more open disputes against you. Your enmity for the man is not exactly unknown to all involved, but so long as the aggressive move comes from their side of the border, you could hardly be condemned for calling the man to answer for his transgressions.

This would require more thought, but for the moment you largely set the matter aside for the start of spring. You do write up a quick letter, once again unmarked save for a fanciful X at the bottom, warning Tabitha of Lord Trajin's desired suit for her house, though you can't imagine that House Gladwell has many unmarried ladies remaining.

You are reminded of the lady Serina, the lady from so many years ago that Olin Ginenet failed to properly court, to say the least. She was almost twenty five when last you saw her over a decade ago, though last you heard she had married within Mulstadia to one of her father's household knights. The eldest daughter of the Lord Gladwell, she could well stand to inherit the seat upon his death, were it not for her elder brothers, David and James.

Regardless, you have other matters to attend to, and save for their names, you know little of the main-line Gladwell family, that might be something to learn about from the Lady, and so you turn from familial intrigue to things you can have a surer hand in.




Freirehalt, Eastern Laoricia. Late-January, 3031.


Organizing a return expedition to Roundel is much easier in the aftermath of the Pirate's frenzied raid, with the recovered Dropships making the transport of cargo and your search-'Mechs much easier compared to having to half-mothball them in the Mule's cargo bays. The Black Eagle alone can hold a company of 'Mechs, and another 500 tons in parts in its own holds.

The Monarch features another thousand tons of cargo space, even with the space you've set aside for the Aerospace fighters you plan to bring with you. At least Sir Mitchell won't have to not only bring his craft back under control, land, and then launch midair from a DropShip this time.

You spend a good deal of the first month of the year getting supplies ready, making sure that your family's Combat Vehicle lances are patrolling more regularly, and generally making it clear to anyone that just because you're a week away, doesn't mean that your family is defenseless.

The unspoken bit is that if you hear a whiff of anyone trying something, you'll combat drop on their house. Defenses are great for keeping things out, but they happen to be on the wrong side of the wall when something sneaks in.

You do let your new pilots familiarize themselves with the Light 'Mechs you have in service, though they are unlikely to stay with them.

Mistress Viola ended up inside the Spectre, though her confusion only redoubled when you explained it was not, in fact, a Franken'Mech your people had cobbled together.

Her fellow soldier, Sal, had taken the Mongoose, pushing the thing over its safety limit of 120 km/h to get the engine and the heat flowing through its artificial muscles, giving sporadic bursts of fire against prepared granite blocks to make sure that everything was operable.

When they were comfortable behind the sticks of a 'Mech once more, their new rides were loaded up beside your own, Alice's Shadow Hawk, and Sir Cox's Phoenix Hawk. The lot of you would travel aboard the Odysseus, while your pilots would board the Menelaus.

~

>The group of scientists, though they may not recognize that title, have managed to deploy what amounts to a rudimentary communication satellite.

It is little more than a very small Fusion Engine, a few salvaged solar panels, a radio receiver and transmitter, and some RCS thrusters for adjustments as needed. It is also the first man-made satellite purposely put in orbit of Freirehalt in 300 years.

>> It takes you a moment, after a loud clang off the hull of the Odysseus, to realize you've hit yet another BattleMech on the way to the moon.

This one, however, is not a Firestarter, lacking the normal humanoid shape, or the arms that most light 'Mechs of this weight class feature.

Instead, you recognize the oddly shaped torso and the short stubby weapon mounts as that of a Jenner, complete with the head unit that is gently rotating in place at it floats through space.

~


Your trip to Roundel would prove quite worthwhile, as you find quite a number of Viviane's kills still intact and left where they lay once the battle had destroyed both forces.

>There were always few of the Guillotines that were retrofitted with an Endo-steel chassis during the Amaris Civil War, and most of the surviving examples at the end of the conflict were taken with Kerensky's fleet when it left the Inner Sphere.

Finding two among Pirates of all things was always going to be a long shot, and sadly, this time you missed.

That being said, you do have the remains of a standard Guillotine, missing only the cockpit that was rapidly excavated with a Gauss slug.

> Found a headless Vindicator.

~


Traveling though this glittering debris field, it is not difficult to realize how you missed the mostly black aircraft, a narrow strip of white that climbs from the nose down through the central strut and the tail section what caught your eye.

On the wing, you see the Sword-wielding Lion of the Round Table, the same that decorates the center plate of your Black Knight's chest, specks of metal showing through the scratched emblem, but still proudly showing its allegiance.

The cause of death? The missing canopy paints a relatively clear picture of the why, if not the how. The jagged edges that remain of the reinforced Ferro-glass tells a bit more of the tale, but whether it was shrapnel, an autocannon shell, or a random meteorite, you doubt you'll ever know.

What you do know is that this craft will be restored to its people and brought back into the service it was created for. The defense of the innocent, and to deliver retribution on the damned.

~

> You're getting promising Magneto-readings from the surface of Roundel, half a rotation around from where the Avalon dug its grave, and dragged the pirates into it.

If you had to take a guess at how this fighter bay ended up embedded in the ground, torn metal showing heat scoring from something nearby, surrounded by other debris that roughly matches what you'd expect from a midsized Dropship, you would guess that the fact it's intact shows it was some distance from one of the Stackpole events detected by your advanced warning system.

Perhaps they tried to jettison the compromised containment vessal, drop the main fusion torch in its entirety? Perhaps the ship had already been torn in half by the Avalon's fire and Roundel's gravity when its power plant finally went up like a 10 kiloton nuke. As with most things about that day, you doubt you'll know for sure.

That does however leave you with Salvager's dibs on whatever is inside.

Peeling apart the fighter bay, you reveal a slim craft sitting in its catapult, its wings set up almost in line with the fusion engine where it sits just behind the cockpit, with a pair of struts that run back to hold the tail on the craft behind the turbine housing.

>Found a Rapier. Not SLDF vintage, but still a well enough regarded Aerospace fighter.

~


It takes you days to survey those areas, going to and from the established sites as you search them diligently, deploying your Probe-equipped light 'Mech and its escort of equally fast movers to discover any damaged or abandoned remains of BattleMechs.

In the end, you have a small hill of parts you've managed to pry from the lunar soil, three mostly intact 'Mechs, a pair of Aerospace fighters that you'll want someone qualified to check over, and enough moon dust caking the boots of the Black Knight, you might qualify as a felon on some Lyran worlds.

All together, quite a successful trip.




Freirehalt, Eastern Laoricia. February, 3031.

You leave behind you one of the best 'Mechanical minds on the planet, your written order to turn over what was left of the Catapult into his hands, and ignored him as he started to mutter to himself, pen scrawling fervently across the first of many sheets of paper. You honestly looked forward to what he could do with whatever secrets he managed to divine from his examination of the odd laser that was now mounted to the Black Knight's right arm, its old PPC returned to storage.

You would have to re-calibrate the gyro when you next took the Black Knight out for a patrol, because a two-ton shift meant that the balance between the left and right sides of the 'Mech will be even worse when you carry the 'sword.'

Still, you looked forward to testing the weapon, and hoped it lived up to the expectations levied on it by your techs. There's got to be some reason a madman hooked up a PPC's capacitor buffer to intercept the energy feeds for a large laser. Let alone one who's barrel assembly had another pair of focusing lenses added internally, and the PPC's containment nodules added just past the final emitter lens, right?

You'd have to see the damage it'd do to a target later, but for now, you headed into the keep. Your destination was a familiar room set aside for the tutoring of wayward heirs. You wonder who had coined the use, your mother, or perhaps your father's a generation back. You don't recall ever meeting either of your grandmothers, though you had gotten the notion over the years your father's mother had lived a little longer than your grandfather, retiring out of the keep once she had your mother situated as mistress of the household, and living out her last few years at one of your family's beach facing villas. You admit, your grasp of geography has never been the greatest, but you would bet a week's roughing it in the Knight's cockpit that each of those houses faced west rather than east.

Maybe she didn't want to even entertain the hope after the first year.

Opening the door, you are unsurprised to find Lord Bedivere with a book laid out before him, his pen taking notes on a fresh sheet of paper, one of several he's laid out over another desk to let the ink dry fully. Casey may be prideful, a bit of a braggart, but you've come to know him as a diligent enough lad, especially when he's found something that grasps his attention.

Looking at the book itself, it takes you a moment to place the passage, before it comes to mind like a boat through the mist. "David Becker's Atlas of Keeps and Fortresses?"

Casey startles in his seat, though he's mindful to raise his pen before he drags a line of ink across his writings. "Elric, I didn't hear you enter. Ah, Yes. I've been doing some studying, it only seemed fair with the amount of effort you and your family have put into making sure that I get something that was, evidently, my birthright."

You wave off his hurried explanation, your curiosity drawing your eye back to his choice of reading material.

"Bit of a dry read, from what I recall, and the man had a strange fascination with star-forts with seven or more points."

"That much is true, but It's less the military aspects than the… building?" He ends his word questioningly, and you are quick to provide his sought-after word. "Architectural aspects, thank you. Though the construction of various forts and keeps through not only the history of Freirehalt, but of ancient Terra is itself fascinating.

Did you know that one of the defining factor of where a castle was built was not just that the position was militarily valuable, but also that there was a good enough source of sturdy stone nearby? In the days before trucks and dropships, they had to move the blocks by cart or draw them from the quarry by horse and mule."

You give the eager lord a nod, recalling that much from your studies some years back. Looking to his notes, you notice a number of small diagrams, though their significance is lost on you. "So tell me, I have already have a MechTech and a Leal Knight as two of my closest friends, so what shall you be? Designer or Engineer?"

"Oh, I don't know about that Elric. I'm just enjoying the reading, I suppose."

"Well, whatever you choose to do, I hope you enjoy the work. It'll be more challenging than piloting the Excalibur, I can promise you that." At his questioning glance, you expound.

"To destroy, all I have to do is pull a trigger. With that single action I can shred the armor of another BattleMech, bring down a building, destroy a dozen lives with a stroke of my will.

To create, though, that is a much harder thing. I would have to plan out a building, from the foundation to the walls, the interior, the roof, how it will be heated, plumbed… There is no nuance required when I want something to cease existence, Casey, but it is with every nuance that a building goes from four walls and a roof to a place people live."

You let that thought linger, refreshing your memory of Decker's writings as you let the silence settle.

You break the silence easily, turning to face the young Bedivere fully. "I did not come here just to wax philosophical about the difference between warriors and builders, but to ask you for your thoughts. I have a project I intend to begin, and it relates to you and your family."

"You've been open enough with me about the Overlord, Elric, but I didn't know the Artemis had returned from its trip to the Sphere early."

You raise a hand, forestalling any more words. "No, I'm sorry to say that the earliest the Avalon is likely to fly again is this coming Fall, the Winter more likely, and even then it would just be enough to get it back to the Artemis for a trip to the Sphere to be refurbished and restored to its rightful state. No, I intend to build a library of sorts. A place where the lore of the Round Table and its heirs could be gathered, protected, and preserved for future generations."

"And you want to make sure my family is part of that lore, I take it." You nod, and Casey has to lean back in his chair as he thinks about it, before he too starts to nod at the idea. "The name Bedivere should live on, that I have no doubt about, but I wonder if…" It's impossible to miss the thoughtful, almost concerned look that crosses his face as he thinks, before he finally speaks up, turning to face you.

"I have no room to ask you for a favor, Elric, not after all you've done for me, but my grandmother…" You wonder where he's going with this, before he surprises you. "She should be living in Kedia now, if I'm not mistaken. The borders have shifted inward from where they were when I was a boy. I don't know the exact town or village, but I know she stayed away from the Summermere holdings after one lord or another tried to press his luck, only for my grandfather to break a knuckle on his face before he married my grandmother."

You nod along as he speaks, filling in the gaps in your own mind. "You want me to find your Grandmother and bring her here? What about your parents, your siblings?"

He shakes his head as he answers you, waving off your latter concerns. "I'm an only child, and My mother has carved a niche for herself in the city. Last I remember, her letters said a ship captain was paying her suit. She's got a life that goes beyond just me, and if I have more siblings, I'll offer them a place if they want it."

Well, you would have to give this some thought, but at face value, there was no reason you couldn't seek out the Bedivere Matriarch, invite her to join her grandson in Laoricia. If nothing else, you could send a series of questions with your agents, so that even if she refused to come in person, what she knew of her family's history could be added to your new 'Memorium.'
 
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Winter's End.2 - Negotiations and Complications. A brief war, if you will. New
>You are headed south, for the Mapon-Doponaria border. How shall you go?

These are dangerous days, and you imagine there are those that would desire the emnity between Ruxhall and Godsfield to continue. A second 'Mech, but that should be enough.

>> Alice in her new Guillotine. A fast moving Heavy 'Mech, a warning as great as the Black Knight.

~

Freirehalt, Border of Mapon and Doponaria. February, 3031.



Together with Alice, you set off towards the south after gathering your supplies. You had already sent off runners to both lords, requesting them to meet you at the village just inside Gawain lands, with an assurance that they were invited, and under guest rights from the moment they cross the border.

It takes you two days to reach the village inside your 'Mechs, the bipedal walkers being able to navigate the largely un-trail blazed woods of your homeland, the snow serving only to obscure those few roads that do exist in this neck of the woods. It is one of the advantages of BattleMechs compared to normal tanks.

Still, you arrive a day or so ahead of your guests, spending the intervening days erecting a pavilion outside to receive them, as well as setting aside rooms on opposite sides of the township for the lords.

Lord Kay Godsfield arrives first, his Archer standing out starkly from the snow as he approaches from the east. The torso of it is yellow and black, the dark paneling broken up by white stripes and ending in steely forearms and knee-high boots.

At the urging of your 'Mech's computer detecting another Fusion Engine, you turn south and watch as the Grasshopper of Lord Donald Ruxhall falls from the sky, emulating its namesake even as it blasts its jumpjets to slow its decent, and sending up a wave of snow when it hits the ground.

You had made no secret to either of them what you had intended with this meeting, and knowing the two can see each other over the roofs of your people's homes, You hope you won't have to test the laser mounted to your arm today. They still when they spot each other, but the covers for Godsfield's launchers don't pop open, nor do live SRM's load into the headmounted launcher of the Grasshopper.

Already off to a good start.

~


Sitting down at the table with the two men, it is clear they do not wish to be here.

"I have come because you asked it of me, Gawain." Kay is, understandably frosty with you today, and you imagine the weather has little to do with it.

"And I would not want to abuse that trust, Lord Godsfield. That being said, This feud between the two of you will end in blood sooner or later, and I have no wish to see the bloody war that would follow in its wake."

"Do you think us incapable of behaving like adults, Master Elric?" You ignore the emphasis he puts on your nominal title, giving the man a steady look instead.

"Perhaps you could, but will your children? You are master of the smallest region, barely beat out by Corum. Both you and Lord Summermere have hitched your wagons to Lord Gladwell's plans, and you have seen how that's gone. Lord Trajin is going to get himself killed with his stupidity sometime soon, and as I said, my southern border is about to become a hot zone if you two don't settle." You sweep your eyes from one man to the other as you finish, daring them to speak a word against the facts you've laid out.

Kay is the one to break the heavy silence, looking to you rather than his fellow lord. "This feud is barely younger than you are, Gawain. Do you think to end it in a day with pretty words about joining our hands and singing 'Hallelujah'? "

"No more than you expect me to embrace Gladwell as a friend." You snap back, the lord looking away at your intensity. "But I would not have you merely shake hands and promise no more violence. I would give guarantees, and deals, something that would benefit the two of you more than killing one another." You point to the swarthier of the two first.

"To Lord Kay, I offer Gawain shipping of any of your goods to the Inner Sphere for ten years with no tariff or costs to be borne by you or your family."

Then you point to the other. "To Lord Donald, I offer the same, but for only five years, as well as Right of First Refusal on combines being built in Laoricia. Their price will be set at 10% over their material costs, until you have purchased ten of them."

"But," You raise a hand to forestall the two lords bickering further. "I would have an equitable agreement between the two of you, whether today, tomorrow, or a week from now. When that agreement is struck, witnessed by myself and the Lady Ginenet, I will make good my offers and not a moment before."

>It is a complicated treaty you manage to negotiate, and both take more than their share of concessions from you rather than their feuding enemy. It is simply something you have to live with when you are acting as the guarantor of their good behavior.

Alice has stood watch over the arguing, the agreeing, the speaking, and now at the very end, she's a moment away from disconnecting her neurohelmet and stepping down for the final signatures, when she spots movement through the snow, too tall to be a bear in the distance, but the snowfall has started to thicken, making identifying it hard.

Until Her 'Mech calmly reads out "Fusion Engine Detected."

And then she starts shooting.

Her snap shot burns through the snow, sending up a wave of steam just ahead of the visible light as the heat instantly boils the flakes that it touches, and she catches the bright orange flash as she super-heats the top layer of BattleMech armor, the section falling away in a trail of smoke and cinders.


You feel the hair on the back of your neck crawl as you look through a window, and for the briefest moment see a flash of movement from something far too tall to be a man or beast. You fears are confirmed as you see a lance of blue punch from out of view towards the target in the distance, hitting it square before it jinks out of the Laser's path, cutting its burn short.

"Get down!" You shout, hitting the floor with the other lords as missiles fire from the enemy, the small explosions echoing around the village as they miss their target, Alice's Guillotine moving to block not just the window, but the building entire.

"What is going on, Gawain?" Lord Kay demands, an automatic in his hands as he rises to one knee. Behind him you see Ruxhall pull a revolver from his coat, taking up a similar position at another window.

"I'm not quite sure, but whoever is out there, Alice isn't taking the chance."

"Do you think we could get to our 'Mechs, change us from cowering targets to willing combatants?" Asks Ruxhall, and you risk a glance over the window frame just in time to watch a flash of green lasers cut through the falling snow, Alice using the heavy shroud of her large laser to shield her cockpit from the attack.

Do you risk it?

> Yes. You are no craven, and as good a pilot as Alice is, 2 on 1 is better odds.

~


You hear more than see the fire hit the enemy 'Mech, a flash of heat felt like the sun's rays as you duck into another doorway. You turn your head to see what's going on just in time to watch Alice finish her shots, cutting away armor like a knife through turkey, and enough falls to rattle the enemy 'Mech.

You would recognize that drunk swaying anywhere, as the enemy's gyro tries to compensate for over a ton of armor vanishing in a single volley.

What is new is the God damn commando roll you watch this 'Mech execute as it tilts forward uncontrollably, the 'Mech closing the distance as it pops jump jets to get back to its feet faster.

And you watch as it raises its right arm, intent on sending something into Alice's armored hide, only for the gun to jam with an audible clank. Its Lasers likewise scorch snow, start fires as they hit the barren trees behind Alice, but do nothing to her mighty Guillotine.

The enemy 'Mech is fast, but Alice is quicker yet as she jinks to the side, blocking off its angle of the house where you'd moved the discussion to when the storm started to worsen.

"Are you a coward who's afraid of me, or just a dog who does his master's bidding? Either way, I'm still here." She taunts through the speakers of her BattleMech, drawing its attention away from its targets as you make a run for your machines.

~

You are climbing the Black Knight's rope ladder when you turn to the forest, and watch as Alice's barrage tears into the fucker, shredding armor and landing a laser's full burn that scours an antenna or something from the side of the head.

You watch it stagger after that, a hand coming up in sympathy to its pilots pain, pressing against the damaged armor to shield it from more harm, but it doesn't do the pilot any good as another pair of Mediums try and sear their way into your eyes despite the protection of your Neurohelmet, blasting off more armor that sees the 'Mech stagger back as if in pain, before it loses its footing in the snow, and hits the ground hard.

Your frantic run's backdrops comes to an end as the Black Knight rises from where it sat, your targeting system taking a moment to come back online after you skip initialization on engine-start, cutting steps out of the start-up sequence to buy yourself important seconds.

You break from the town quickly, leveling your new weapon at the downed 'Mech, and Alice catches the noise of your rise, swinging around to give the newcomer what for, only to raise the barrels of her arms when she recognizes your ride.

"Master Elric, I believe I have him." She sounds out of breath, and with the steam wafting from the exposed radiators of her 'Mech, you can't blame her. She was hammering the firing triggers constantly during that fight, barely giving her enemy or herself time to breath, let alone sink any heat.

You give her a nod, before bringing your sword up in a salute to her, hold it up right for a moment before you let it swing back to your side, and turn your attention to the assassin's 'Mech itself.

You recognize it, not as Gladwell's Victor as you might have feared, but as one of the Pirate Phoenix Hawks, though it sports a jet-black livery and fresh armor panels that look out of place next to the sub-standard set the pirates used.

There are very few on this planet that have this kind of 'Mech, with that damned pirate-autocannon, and Gladwell is one of them.

You would have words with him.

~


"Alice, escort the Lords to their 'Mechs. I will feel far happier when they're wrapped in 12 tons of armor rather than hiding in a log house." You command, your feelings giving your voice a hard edge. "I will make sure he doesn't die before I have answers."

"As you command, Elric. I will be back shortly."

The moment the Guillotine turns away from you, you spin your sword in your 'Mech's hand, and slam it into the wrist assembly of the Phoenix Hawk, sending the hand actuator and its held autocannon falling away from the main chassis. Disarmed, you doubt it could get the medium lasers up to an angle to hit your cockpit, and so you reach with your other hand and dig your fingers into the side where Alice's medium laser had sheered away one of the 'Mech's comm-boosters, and pull.

It takes quite a bit of concussive force to bash in a 'Mech's cockpit, but when you're ripping the top of the head off, its really a matter of size and leverage, and you have almost 30 tons on this little bastard. You go slow, watching as the scaffolding that helps protect the cockpit's ferroglass creaks and pops, giving way under steady pressure, until you're able to peel the top of the 'Mech's head back like a surgeon getting ready to do a lobotomy.

In the command seat, half recessed into the neck and torso, you see the pilot of the Hawk, bleeding from one wound or another, but also clearly unconscious. He could not die.

He had answers.

You dismount from the Black Knight, taking your medical kit with you, and make sure of that fact, applying bandages and pressure wrappings where you could, but otherwise leaving the man where he lay. You do remove his Neurohelmet, just in case, and so you sit there, revolver in hand, as you wait for the others to return.

When Ruxhall arrives, he kneels beside the downed 'Mech, recognizing it for what it is, and looking into the cockpit at the napping pilot. It takes him a moment, the Grasshopper's head tilting ever so slightly as it apes his thoughts, before he speaks through the loud speaker system.

"I recognize that man. I saw him when last I visited Lord Gladwell's keep, though I don't remember being introduced to him. Perhaps he was a knight? I don't recall."

You cannot see Lord Kay at the moment, but you can imagine him having to hold in his cynicism at his lord's words. "Will he live?"

"I am no surgeon, but for the moment, yes." Its a little disconcerting to look up at a BattleMech, but you ignore the feeling as you turn to the Guillotine once more. "Rally a few militia men for me if you would, Alice. This man needs to be brought inside before the elements can harm him and I can't get him down alone."

~

The moment the town doctor tells you the 'MechWarrior won't die, you excuse the man, who hurries to leave the room. Only the nobility remains inside, except for Alice who has returned to her vigil outside, her shadow a comfort over the window as you look to Lords Kay and Donald.

"I am sure we all have questions." and we will have answers, goes unspoken.

You walk to the side of the bed the man has been tied to, for his own protection to not tear his stitches in his sleep. With a pair of grim nods, you drive a fist into the man's gut, and his eyes snap wide as he pulls and writhes in pain.

"What-" You give a smack to the man's face, and his frenzied eyes still as they land on you, but his struggles only redouble in fear.

"You know who I am. You know what I can do to you. You will answer my questions, Lord Godfield's questions, and Lord Ruxhall's questions. If you answer them all, truthfully, than I will give you a one-way ticket to the Inner Sphere, enough money to get yourself anywhere in Lyran space you'd like, and you get to keep your life."

"But lie to me, and I will get creative. I will learn what I want to know, and I will do my level best to make it last as long as is mentally possible. Do you understand me?"

~

His name is Alan Gladwell, a minor cousin several steps removed from the main family, but close enough to have the name.

He says that his Lord had issued a challenge that any man that managed to impress him would receive one of the BattleMechs that had been salvaged after the last raid was repelled, rising as the head of their own house.

That was a lie.

Instead, it was a cover for Lord Gladwell to discover the nominally best 'MechWarriors in his employ that had gone undiscovered, discovering four members of his knights that had more than a passing talent for a neurohelmet and the trigger sticks. Alan had passed that test, and been given the Phoenix Hawk, with a simple directive. Keep impressing Lord Gladwell, or he could expect to see his stint as a 'Mechwarrior be very short indeed.

Gladwell had spent years seeding spies into the households of the major families, and while he didn't boast as much, it seemed obvious in hindsight, like when he issued the order for Alan to disrupt this get together, potentially killing at least one of the attending lords.

He explained that Gladwell wanted to break up the pact that House Gawain was fermenting, and being unable to protect your own heir, or the lords you invited into your lands would go a good way to doing so. If he managed to do it, and get back without being identified, it might even constitute a continual impression on the old Lord Gladwell.

When you mentioned Alice, his face paled a little bit, before he answered. His father had once been in betrothal talks with Lord Ginenet some ten years back, both Alice and Alan the subject of said talks. They broke down when Alan's father had tried to press that should Olin die without issue, that Alan would be the family 'Mechwarrior, holding the position in trust for his own children. Lord Gregor had laughed in their face, and sent them away the talks completely discarded.

To see Alice piloting, to hear her mock him from inside a BattleMech, call him a coward and a dog, he saw red.

~

You look down at this sniveling, cowering thing that looked like a human being in your eyes and feel almost nothing for it. There is no pity, no anger, you look upon this thing that breathes your air and all you can feel is distaste for the wasted oxygen.

You're not entirely convinced that it's blood in those veins instead of cold slime.

"And nothing, not a single iota of this course that Lord Gladwell set made you pause? Made you consider the oaths you swore, the honor that was required, no demanded of you, when you took up the mantle of 'Mechwarrior? Nothing that would make a fucking human being capable of integrity and with a moral compass stop to think?"

The man presses himself deeper in to the bed more and more with every word you utter, every question that strikes to the heart of the matter. You glare down at this errant thing for a moment more, before you turn away, leaving the other two lords to their questions.

You stop as you reach the room's only exit, speaking over your shoulder. "I will make good my word but know this. If I hear the name Gladwell somewhere in the Inner Sphere, I will do to you what I plan to do to Old Lord John."

With that, you step away from the interrogation, and take a seat beside the fireplace, your chin braced behind your clasped hands as you just look into the fire. The snows outside are too thick to travel in with any speed, the air too clogged to reach out by radio, leaving you on your own for the night. You would relieve Alice in a little while, taking up a defensive posture for your guests and prisoner, but for the moment all you had was your thoughts to ponder.

Come the morn, you could call for the Odysseus to come for your and the lord's 'Mechs, fly to Gladwell's keep, smash down his gates and call for him to face you like a man instead of a coward who hires catspaws to stab you in the night. It would be an appropriate reaction, you feel, but not one easily taken back. It might, you consider, even be an overstep in the face of your Father's authority as Lord Gawain.

You are his heir, a son he trusts to serve his family well and faithfully, and sometimes that means asking for permission rather than just forgiveness. He trusts you enough to handle projects that will impact the future of your holdings and your family, but your Father's word is the final in matters that affect the family in the here and now.

Can you really call declaring a War to the Knife anything other than an immediate issue?




When morning comes, you are already sat in the seat of the Black Knight, eyes and sensors scanning the forest edge for any more unwanted guests. The capacitor mounted to your arm holds a larger charge compared to the PPC that sat there a month ago, and though you're just imagining it, it chomps at the bit to fire like a dog that's scented the fox.

As the beams of dawn start to cut through the woods and set the horizon aglow, you flip the switch, letting the charge bleed away as you open the circuits to purposely deadened sections of your BattleMech, the power naturally flowing to where there is less of it.

It takes the comm unit of your 'Mech a moment to triangulate the satellite's orbit, a few more minutes to lock on to it before you send a narrow-banded communication rife with various encryptions asking for the Keep to rally the Odysseus to your position as quickly as possible.

It arrives within the hour, bouncing from the keep into low orbit and back in less time than it takes you to make breakfast. The winter chill helps speed matters along as it rapidly cools the landing area, taking an hours delay and halving it.

Five 'Mechs board the Black Eagle dropship, the Black Knight and Grasshopper dragging the carcass of the Phoenix Hawk aboard, and together the four of you leave behind the village that served as the backdrop to the negotiations.

Once aboard, you start to craft a message, one that will transmit from the Odysseus to the satellite, and from there to any receiver capable of deciphering a plain, unencrypted transmission.

"I am Master Elric Gawain, beside me are Lords Kay Godsfield and Donald Ruxhall. We stand the victims of an attempted Assassination attempt, one carried out by a BattleMech. We live because the assassin did not expect to encounter the one we left to guard our meeting, and they were defeated in the fighting."

You nod to Lord Kay to take over, and the man's gruff voice continues where you left off. "The Unconscious Assassin was removed from his cockpit, wounded but alive. We tended his wounds so he wouldn't expire, and when he awoke he was questioned. He was not tortured or drugged, and so when he named himself as a Gladwell, and indicated he had been sent by the Lord of Mulstadia, I found myself believing him."

"I have worked with Lord Gladwell for 15 years," Comes the voice of Lord Donald, his teeth grit with anger. "And on this a day where I would make peace with an enemy for the good of my people, he would have seen me dead. Mapon does not look kindly on friends who hold knives behind their back, or oath-breakers."

You take over speaking as he takes a step back, his arms crossed over his chest. "I am not Lord Gawain, but I will make the call all the same. I hereby request a meeting of the Lords and Ladies of the Council, to discuss the matter and consider the evidence we've uncovered. God be with you all, and be on guard for any strikes against you."

You take a deep breath after you hit the button to stop the recording, passing the job on to the dropship's communications officer to see it properly transmitted.

And now you just had a short wait as you headed home.

~

When the Dropship finally touches down a few miles away from the Gawain Keep, you head there presently. You leave the beheaded Phoenix Hawk, rightfully House Ginenet's, to the techs aboard the Odysseus, with clear orders that come time to repair it, you'd personally shoulder the costs.

It's only fair after you tore the top of the head clear after she disabled it mostly intact.

When you arrive within the safety of the Keep walls, the whole of you quickly dismount, and at the plinth that sits outside the main doors, you see your father, a heavy oak cane at his side as he stands to receive you.

"Elric, I'm glad to see you safe." He receives you with a one armed hug, and when you step aside, he dips his head to his fellow lords. "Lord Kay, Donald, I regret this is how you come to enjoy my hospitality. Please, I've had some rooms made up for you for the moment. If you'll follow Sir Christoph and Sir Gough, they'll take you straight there so you can get cleaned up and fed."

The two lords thank your father for his hospitality, following after their escort.

"Elric," He turns to face you, and his usual smile is gone. "Follow me."

The walk through the halls is silent, save for the tread of your bootsteps or the clack of his cane. When you enter the study, your father stops before he rounds his desk, turning to face you.

Your eyes lock, almost the same shade of blue, and you dip your head to your lord. You barely flinch when his hand slaps you upside the head, and it takes an effort to meet his eyes once more.

"You are my son, and I love you, but for the love of all that is holy, what possessed you to send that transmission to everyone?" He stresses the last word especially hard, and his pace increases as he rounds the desk, falling into his chair with a harsh breath. "Meric, I could have understood easily, you trust him because I do. Lady Armmore, your friendship would make you want her to know and her support would be helpful, but to send it to everyone?

Good God, Elric."

"They deserved to know." You do not take a seat as you stand on the other side of your father's desk, and this time you do not feel like a child due a scolding. "And besides that, four lords, at the least, will side with us on this matter. Lord Knightway will take my word because I've been nothing but truthful, Lady Armmore and my friendship will carry us combined with her vengeance, and Lord Ruxhall and Godsfield are the injured parties."

"And what of Sanmon and Andercher? Do you expect them to just sit on the fence as you discuss destroying a High-Noble house?"

You shake your head at your father's question. "I don't want Gladwell's entire bloodline scoured from the planet, and I'll make that clear to anyone that asks. I could not delay, because the assassin was a Phoenix Hawk, twice my speed, jump capable. It was sent on its mission after I left for the south, and In a day or two Gladwell would have known it failed anyway. He would have had time to disown and destroy any records of its pilot and disavow any claim he might have made."

"He might still do that, Elric." Your father counters. "John Gladwell has not been lord of his holdings for 45 years because his plans were simple, Elric. Who else has a Phoenix Hawk operational? We do. How many have been salvaged from the pirate raids over the last year or so? A dozen give or take, shot to pieces true, but capable of being put back together. He could spin this as a false flag, that you were never in danger, and that you only did this to throw black paint unto his armor."

"And the testimony of the pilot? The only thing I did to him was harsh words and tend his wounds, is he worth nothing in this?" You slam your hands into your father's desk as you finish, and then you blink, and you remember where you stand.

With a deep breath, you take a step back from the desk, and the scanning eyes of your father, standing up straight with your hands behind your back.

"I may have made an error somewhere in my calculation, but I cannot see how it would be any worse if we had held off. Lord Kay and Donald want blood for this, and either I give it to them, or they'll seek it out themselves."

The two of you stay like that for a few moments, egos locked like bulls' horns, before he gives the slightest nod. "Perhaps you're right, Elric, but I would have preferred you'd talked to me first. I shouldn't learn that my son was almost killed through an open broadcast of all things."

~

With your father's help, you start to create a plan, first by sending messages to Lord Sanmon and Armmore that you're dispatching a Dropship to help transport the Lord, their 'Mech, and whatever hanger-ons they allow to get to Knightway's Castle faster.

This would not be your usual Council where the regions 'Mechs would be enough. You would have each come ready for battle, just in case.

To Lord Knightway, you dispatched the Monarch-class, filled with supplies from your own stores, as well as guardsmen and yeomen for security. You can only trust that he would see the offer as making good your summoning of the whole council, rather than a threat.

To your remaining troops, you send them under the command of Sir Christoph to man the eastern border in force, drawing your forces away from the Mapon border to bolster it further. With Ruxhall in your own keep, there should be little reason to expect him to shiv you with your back turned. You also put your Aerospace assets on alert, but leave their sorties at the discretion of Sir Mitchel and Sir Christoph.

With those preparations complete, now, you just had to get to the Council.

This is not the same sort of Council you saw when you visited House Andercher's lands. There is a lack of pageantry, the rituals followed to the letter as quickly as possible, the prayer at the start of the session given by Lord Knightway rather than an actual priest, and the horses are off to the races.

You do not speak, instead letting Ruxhall and Godsfield lay out your accusation before the council.

It doesn't take long, the facts simple and evident as you play the Battle-Rom of the encounter from the Phoenix Hawk's perspective. You watch as its targeting reticles track along the houses, pausing at each lit window that faces its direction, maximum magnification doing it little good to identify which structure you were arguing in.

You see the reticles hitch as they pass over the tall, blocky form of Alice's Guillotine, the sensors picking up a heavy magnetic presence that they just can't confirm. You see the pilot's confusion, as they trail the targeting system over the same spot, and then you can just make out the dim red glint of Alice's cockpit as her Large Laser fires, an arc of blue tinged light cutting a blow into the shoulder and rear thruster of the Hawk, even as it spins away from the full burn.

The rest passes much as you remember, though you saw it from the ground level as you went for your 'Mech. The missiles you thought had missed were an opportunity shot, designed to either hit the Guillotine, a 'Mech it still had not identified, or the buildings behind it. That they had overshot the single-story homes and thrown up craters in the town square was a small miracle.

When that ends, you bring forward the pilot himself, a man carefully kept isolated, with only your knightly captains allowed to construct the man's meals, while your space marines provided the guard to his cell. There was only one attempt to see him in the night, but the man had been thrown into another dark cell for later questioning.

His testimony is largely the same as you already heard a few days ago, with only a few more details unearthed by the Council's questions. Four of your well armored marines flank him as he is removed from the chamber, leaving the Council alone, while the fifth approaches you, passing a letter into your hand.

"Lord Gladwell Forces probing the border. Easily Repelled. Like a Cornered Rat. Sir Christoph, Grandmaster."

You read it quickly, before passing the note to your father, who also skims it quickly. He rises with no help from you, though he leans on his cane to stay standing.

"My Lords, one of my Knights has sent word that Lord Gladwell, who has refuted this entire council, has sent attacks into my lands. Is this not a viper's tantrum as he realizes that he is cornered? You have heard from your fellow Lords, the witnesses, the Lady who downed the Assassin alone, and seen it first hand. What else do we need to hear to condemn the actions of Lord Gladwell? A signed invitation from the man?"




Sir Chritoph's Pike is in the thick of the fighting, the knight within doing his best to coordinate the advance, even as his right flank gives way. In his haste, he misses the approaching Bulldog, even if he can't miss the buck of his tank and the heat that sends every soul inside into sweats.

Though the damage from the Bulldog grows as it fires its SRM's and Machine gun, its Large Laser only skims Sir Christoph's hull as he rotates his turret, his own Lasers gouging out a ton of armor even as his SRM's slam into the enemy hull, dousing it in Inferno Gel and rendering it mission-killed as the crew try to extinguish the flames.

~

Sir Gilmore's Demolisher belches flames as it spits 200mm shells that shatter the side of an enemy Marsden, sending the turret of the offending tank flying into the air as the autocannon shells tear into its ammo-rack. His red and gilded tank is far from the only one on the field that rushes forward with a surge of strength, overtaking their enemies as they catch sight of their grandmaster, his Blue Pike a striking image as it duels the enemy Bulldog.

Opposite him, Sir Maxom feels his Hetzer buck around him as its AC/10 blows an SRM pod clean off a hover tank, his machine gun blasting golf ball sized holes into the skirt as it slides across the ground, slamming into a rock hard enough to lift the rear end, where a swarm of SRM's slam into the nonexistant underarmor. "Forward!" He calls over his lance net, the twin Goblins of his lance coming up beside him.

Ser Riley can only swear as his own Condor shakes around him, blasting its cannon into the rear armor of another Scorpion as he slides around it, his speed better protection than the 6 tons of armor on its frame. "We'll rout them, like George and the Dragon!"

~

The missiles fly through the haze of heat and smoke, but smash harmlessly into the ground as Sir Christoph's Pike pushes forward, ramming the side of the Bulldog as it tries to manuever, only for the man to pull the trigger on his lasers again, blasting another ton of armor off the turret, the lower strut of a SRM vanishing in a hale of energized radiation, setting the launcher loose like the ears of a spaniel.

"Launchers status?" "Green Sir!" "Reverse until I give the order." "Aye, Sir!"

~

Your CV's push the enemy back, even as the momentum that begun the rout starts to stall. Demolishers fire, tearing into lighter tanks, a towering force upon the field as they savage tanks half their size. Lasers burn, guns bark, and missiles fly.

And then the battle is overcast, distracted tankers looking to the sky as an egg of Black and Grey descends, gun-ports opening to reveal launchers that send missiles flying downward into the ranks of the Mulstadian tanks.


You had liked to think that the enemy would be surprised by your arrival, that a 'Mech assault via Dropship was an out of context problem.

Perhaps you might have been right a year ago.

Problem being, you and the other noble houses have had to think about what a Dropship means when its in the hands of your enemies, the stratagems now available to them.

And Gladwell drilled his men like he was building a whole warehouse of chairs.

The ramp of the Oddyseus is open before it even touches the ground, and a familiar red BattleMech is standing at its top, arm bared for battle.

~


You take a deep breath, even as you start to hear machine gun rounds ping off your armor, and raise your right arm, your new laser primed and ready. Bringing the pair under the plastron to bear with it, you pull the triggers.

What leapt from your arm was not the brilliant blue, or perhaps the purple tinge you might have expected, but a beam of bright sunlight yellow, that punched into the hull of a tank with enough energy it set the plating to burning on the spot.

Your other two trail over the same spot, and you swear you could see the little sparkles inside as the armor gives way, before the back of it blew itself apart as missiles detonated in their hoppers.

Opposite your door, Alice and Cox are deploying early, jumping from the DropShip with the help of their JumpJets to steady the line of your tanker-knights.

It takes a minute longer for the Odysseus to close near enough to the ground for you and Alistair to deploy, before it finally comes to a stop half a mile away, having created a new clearing for itself in the woods of your eastern border.

You dance around an incoming LRM volley, weaving around the impacts and watching the yellow tipped missiles slam into the ground at your feet to sling mud and dirt against your armor. It doesn't take long for you to see the offending tank in the distance, just barely visible over the other's that cut this way and that, trying to get and angle on, or just away from, your BattleMechs.

And then you fire the P-ERLL again, that same brilliant yellow lashing out, and blasting a pair of wheels clean off of the tank.

You think you quite like this thing.

You spy an enemy Demolisher, watching as its prey narrowly escapes death, the Condor just a little faster than the turret can track as the massive shell flies past it.

Then you pull the triggers on the array of 6cm lasers. Five green beams emerge from your 'Mech's torso, from the arms, the body, and the head, smoke rising through the air as ash and debris are incinerated in their path.

The armor of the Demolisher bubbles, it crackles, it shrieks, and then it vanishes, as you cut through the heavy rear armor and into the crew cabin.

The damn thing makes a better sign of your arrival than the shadow did, as the turret goes some fifty feet in the air before it goes crashing back down.




Surrendering the tanks takes more time that you'd expect, but after you plant your sword three meters deep in an abandoned wreck on a whim, it goes far faster.

That just leaves you with the keep, and Lord John Gladwell. The questions do ping in your mind, where are his 'Mechs, why has he not come to face you? Does he hope to buy himself time to think with the lives of his soldiers, or perhaps he is trying to get his family to slink into the shadows, live half lives of watching over their shoulders for a Gawain Yeoman.

In the end, it doesn't matter. Your forces rush across Mulstadia, stopped a handful of times to put bullets and lasers in garrison vehicles that try to impede you. The Tanks under Sir Christoph do their best to keep up with your 'Mechs, and just barely manage it as you crest the hill and look down at the Gladwell's castle home.

You start down the hill, eyes fixed through the blue ferro-glass of your cockpit. When you start to hear other stomps of BattleMechs descending, you raise your sword flat on to them, walking alone for a dozen steps until you've opened the gap between your lines and yourself to a few 'Mech lengths.

Perhaps they understand what you intend, or merely wait until you let the sword fall back to your side to continue, but either way, the gap remains.

You stop a hundred yards from the gatehouse, close enough for almost any kind of weapon to hit you, even if it'd be ineffectual.

"Lord John Gladwell…"

You consider your words carefully, before you level your cannon hand forward, fingers locked in a point at the castle gate.

"… My grandfather downed your first assassin, my father survived your second, and I've survived your third.

THRICE, you have wronged me and my kin. Thrice have you harmed a lord of Gawain. Thrice, my family has turned aside at the insult.

Thrice was two too many times to let a snake like you remain to plunge poison into our world.

I name you a yellow-bellied craven, a sniveling coward clutching at old glories, an oathbreaker whose shield is blacker than sin.

I declare House Gawain's Vendetta upon you, and call you to answer if you have any honor left in your feeble heart, or I will rip this castle down around you, make you watch as it crumbles, and drag you before the council in chains!

SO COME OUT AND FACE ME, GLADWELL, OR SUFFER THE CONSEQUENCES OF YOUR ACTIONS!"

You stand there, your weapons primed for battle, ready for the walls to open up and pour fire into you.

What you hear instead is the thump of heavy metal steps through the thick gate, before the portcullis rises, and the quartered white and blue Victor of house Gladwell steps forth.

"You are a liar, a braggart, and a bastard, Gawain. I accept your challenge, and when I bring your broken 'Mech before the Council, they will know my innocence of your charge."

> You asked for this, and you'll do it, properly. In this affair of Chivalry and Honor, let none interfere.

The moment that the flare that one of the knights fired goes dim, the two of you start shooting. The massive autocannon on his arm giving a bellow of smoke and fire, a massive shell ripping towards you. You ignore it, twisting your torso and pulling your sword arm tight as it whistles past you to ruin someone else's day. His Lasers cut through the air from the opposite arm, burning tracks into the dirt as they cut towards you, only for you to sidestep them and give a reply of your own.

Your lasers tear into the ground, the stonework, the sky, everywhere but your target, but you feel the heat buildup regardless. It will dissipate in a moment, but the sweat beads at your brow as you keep your focus locked on Gladwell.

His giant cannon roars huge shells, any one of which could drop your armor by a tenth, and you deftly sidestep through the burst of fire, your own lasers cycling up to full charge as you weather the flurry of missiles and man-sized bullets, until your weapons click green once more.

Your lasers sear the retina of any non-'MechWarriors watching the battle, even as another massive shell tears apart a shelter set on the road, the two of you dancing at knife fight ranges. The green of your mediums cut ditches into the ground, burning grass and destroying trees, while your Large Lasers clip the edge of the Victor's armor plating, where it covers the actuators from harm. It's not enough to kneecap or hamstring the damned assault 'Mech, but it is damage.

You wait just a moment, daring to stand almost still, and the second that Gladwell tries to bring his cannon to bear you take the opportunity. You cut a far closer line than you might have liked, but at a speed that sends a shoot of heat up your spine you open the gap some, costing both of you in accuracy.

But you're the better shot.

If you had to describe the feeling, it's like the Black Knight takes a deep breath, the energy filling the capacitors across its torso, feeding into the arms, before it expels the breath in a sheet of energy and light. Armor falling away in tons as you burn your lasers on target, the Black Knight as eager to avenge its old pilot as you are to right three wrongs against your family.

Gladwell falls under the barrage of your lasers, scouring away three tons of armor, but as he falls, he finally lines up his cannon, letting fire.

You can feel the vibration that runs up the Black Knight's bones as the AC/20 shot tears through the armor of your leg, like a lance of white-hot iron into your skin as it tears it off like a dog on a hambone.

You should be glad it was only glancing, less it take the whole leg out from under you.

He tries to fire his SRM launcher, trying to do more damage on you despite leaning on his laser arm to fire his massive gun, but the launcher jams, likely due to the damage you've done to that torso section with all your lasers.

To your surprise and his good fortune, the launcher doesn't trigger the warhead's timers despite failing to launch them, leaving him with a dangerous torso in that 'Mech, and no weapon that needs the ammo.

> This is the End. Slam him to the ground, put your SWORD in his face, and demand his surrender.

"I surrender, Gawain."

"Good." You growl through the speakers, before you raise your foot off his chest, only to stomp it back down one more time. "Shut down the fusion engine, and Climb out, or I will create a succession crisis here and now instead of next week."

You let out a breath as you pull back from the Victor, gone slack as the fusion-power that runs through its veins and energizes mynomer ebbs away from a shutdown engine, and a squad of Gawain Infantry move forward to take the surrendered lord into custody.

The fight itself put you on edge, but in the aftermath you don't feel the same bone-deep satisfaction as you did when the Corsair was destroyed. It could be the difference between killing your opponent in righteous combat, or the sheer gulf in combat ability between your machine and Gladwell's. Differing in location, the level of damage between your machine from both fights was about equal, but you felt the danger of the Corsair far more keenly than that of the smaller assault 'Mech.

Brawling in melee against a 'Mech that mounted more weight in armor than some light-'Mechs have a way of doing that, you suppose.

Turning to face the keep itself, your plating lightly scuffed save for the ragged patch of armor on your leg that reveals unpainted ablatives, you consider your options carefully.

"I will say this once," You broadcast through the Black Knight's speakers, your voice clear despite the distortion that adds a layer of menace to your words. "My forces will take control of this keep, and the only question is how many of them will die to do so. If I find that number higher than zero, I may be forced to do some radical restructuring of the walls before you surrender."

You wait for a few minutes, your sensors easily picking up the heat signatures of the guards as they pass by windows, running like rats in a maze. Discovering that the Gladwell's have their own recipe for Inferno Gel would be annoying, especially given that the Black Knight lacks much in the way of dedicated Anti-infantry, but you do have a wealth of tanks behind you willing to light up the walls like it's Founding Day.

When one of the garrison emerges from the tower, leading with a small flag and a white sheet, you accept that you will not, in fact, have to open any new doorways or sunroofs.

~

>What did Gladwell not burn?

Perhaps he didn't have the time. Perhaps he simple didn't think to go that far back.

Either way, you find a number of potentially damning letters from Lord Summermere from almost 2 years ago, where the younger lord discusses the change in rulership in Meleutia. It could be innocent discussions between Student and Mentor, or it could be more evidence that Gladwell knew about Summermere's attempt to rile up his neighbors.

>To House Godsfield, it would appear that over the years Gladwell has financed a number of bandits, using his contacts with the merchants of his lands to uncover the routes of their foreign competitors, and then letting the wild dogs know where to find them. This bought him political capital to bring to bear against Lord Kay, considering that he could not protect the merchants of his own lands, let alone guarantee the safety of Gladwell's.

>To House Knightway, much the same happened, though this was typically done not by overland bandits, but rather sea-bound pirates. A few ship manifests and their routes were leaked, a few ships taken. You're reminded of a story that Lord Meric told you of his destroying a number of pirate camps shortly after he became lord. Perhaps the two were related.

>Gladwell's poor dealing with House Summermere would appear to predate the current lord, but only so far as his father. It would appear that Lord Gladwell attempted, and seemingly managed, to create a scandal powerful enough to see House Summermere censured only a little while before you were born. Considering what you know of House Bedivere's fate, you wouldn't be surprised if he had an easier time than expected painting House Summermere in a poor light. Enough that he finagled a wardship of the then-Heir out of the whole affair.


~

Going through the files of Lord Gladwell's solar, you see that he went through his solar in a hurry, and with the roaring fireplace he has on this winter afternoon, you don't doubt that a great number of them ended up in the fire.

That does not mean that he got all of them however, as many a page still lay on his desk, in his drawers, and ready for your readings.

What you do uncover shows that Gladwell had been less than honest in his dealings with the lords of the world, using underhanded tricks to forward his own position in the arena of politics. Mercenaries, bandits, pirates, merchants, all of them his perfect tool to extract favors, demand repayment, gather goodwill, all available to spend as he needed to grow the power of his family. Combined with the imagined power of the Victor, and his capable mind was able to further himself, his family, and expand his reach greatly over the course of years.

The one that truly gives you pause however, is a letter from years ago, the ink faded with age. So faded in fact, that it is almost difficult to read, but you manage.

"To John,

I have done my level best to put the issue we discussed into the mind of Armmore, pointing out how the only one that benefits openly from the loss of his grain storage is Sanmon. He agreed that Lord Andercher is too churlish to test him like this. He will go to war against Sanmon for the imagined slight, and with the news that will soon reach him of his wife's 'affair', I expect the west to fall into bloodshed soon. This should prove a good opportunity to move without the attention of the council.

I hope my opposite on the Kedia-side of the border has been equally successful. With any luck this problem will perpetuate itself with a handful of whispers in the future.

Henry.
"

It is not the only letter from this mysterious Henry you find, but it is the most objectively damning.

It takes you a moment to consider that Lord Gladwell had ruled in his own name for nigh on fifty years, a little more than the Armmore-Sanmon feud has existed to your memory.

You carefully fold the letter away, your mind connecting the dots as you'd find them. Gladwell had something to do with its start, and his ward had something to do with it bubbling over again just a little while ago.

Looking through the solar's window to the Dropship you have sitting some distance away. You might have to double the guard on Gladwell's cell, lest Samantha carve more than a pound of flesh from his bones.

~

Your men are vigilant as you move through the keep, sending squads on ahead as you work your way through the halls, until you arrive at the Gladwell's 'Mechworks, an old stone structure of a size with the main living quarters in its entirety.

There are several alcoves set into the wall, a hand full of which feature the familiar yellow safety paint of a proper 'Mechbay. In the ones closest to the hangar doors at the far end, you make out the shape of familiar 'Mechs, ones you killed and then sold to Gladwell during the raid, minus the Phoenix Hawk that is currently lain across a storehouse floor waiting for the aftermath of this affair.

You do pause as you look into the proper 'Mechbays, your head tilting slightly as you look up at the familiar shape of a Crusader, though the legs of the 'Mech from the knee down are in shambles, with little more than loose mynomer and barely-there structural members helping to support the weight of the 60-ton 'Mech. It doesn't bear House Robinrice's colors, so your concerns of that much are assuaged, but it also sports a very different coat of paint as compared to the 'Mechs you've destroyed in the past year.

That there are more than one band of pirates is not surprising.

That Gladwell had a mostly intact BattleMech and didn't trade for the parts to fix it is simply confusing.

Going through his storehouse, you find much of what you'd expect, with spare parts for 'Mechs, weapons, and to your utter surprise, a fusion engine slightly larger than you could fit in the Black Knight's chassis. A curiosity, but you turn away from it and move on.

With the salvaged BattleMechs here that means that a lance of angry warriors is not marching around somewhere out there, a good sign, and something you'll be happy to report to not only your own 'Mechwarriors, but the council too.

Having a bandit force with heavy metal is a recipe for disaster, and your people make it a point to hunt down 'Mechs that try to flee from battle. One on One, the larger will usually win, but against Infantry BattleMechs might as well be invincible.

~

All said, it took you three days to get back to the Council, having put down the bulk of Gladwell's rebellion, secured his person and family castle, and made sure that none of his errant 'Mechwarriros were burning the country side.

You leave a small garrison of men behind, with Alistair's Warhammer serving as the not-so-subtle warning of what will happen if they were to try to expel their temporary wardens.

When you return to Lord Knightway's keep, you bring with you a number of guests, people that will be of interest to the Lords and Ladies of the Council.

The most prominent is Lord Gladwell, who is still wearing his cooling vest if not his helm, looking annoyed at the happenings of the world, as if blaming it for the circumstances he finds himself and his family subjected to.

His elder sons look surprisingly alike, enough to pass as twins, if not perfect ones, with differences in styles and haircuts. To your knowledge, they were born a little more than a year apart and take more after their mother than their father in coloring, though age has turned his dark hair to a silver-grey.

Following behind her brothers and father, Lady Serina has seen better days, though age and motherhood has been kind to her, as she is still as beautiful as when you last saw her over a decade ago.

The youngest, George makes for a rather unassuming individual, but such is the case for most young men. You stand a good head taller than the young man, broader at the shoulder too, though you can tell he spends enough time in the yard to not lose himself to rich food and idleness.

Together the family is presented before the council, before they are removed from the chamber to be interviewed in isolation. They will be shown to their rooms, the families separated into their own pods, and their meals carefully monitored for any signs of tampering.

Over the course of a few hours, the household is brought before the council, and carefully questioned.

The eldest son, Peter, cedes that he had some knowledge of his father's dealings with other houses, though he denies knowing anything about the dishonorable actions his father has taken over his lordship.

His brother James was the former spare, set aside after Peter's sons were born, and though he had some knowledge of the happenings of his father's court, that was years ago.

It is the same with his younger siblings, and like Peter none of the three knew anything about the banditry or the network that was causing chaos around the continent.

Serina is the closest of the siblings that can say she was pushed to act as Lord Gladwell's agent, in that her marriage to House Ginenet would have bought their silence on the Gawain matter forever, though she didn't know of it at the time. When she refused, and her father discarded the talks, she wed a knight of their household, as there were few other nobles worthy of her hand of good prestige and age that were not on the opposite side of the continent.

When the question is asked "Why didn't you stop him when he was starting to get clearly out of hand?" John's children gave the Council very simple answers.

"With what army?" "Why would I?" "And risk my Children?"

There are many questions asked about what they know, how they would have reacted if they had known about something, if they endorse what their father has done.

Honestly, its kind of tiresome as they repeat the same questions over and over with each of them.

And then comes the time for the Lord to speak in his own defense.

~


When Lord Gladwell speaks, it is with a quiet confidence born from age and experience. He's capable of learning, or so it seems, as he does not spring into anger and bluster instantly the moment he is challenged.

Instead, he answers calmly, visible restraining himself from time to time as he gives more carefully worded answers. Lord John easily disavows the pilot of the Phoenix Hawk, saying that he did indeed provide the man the 'Mech, but did not send him on any assassination or other mission of any kind.

He says he had, in fact, sortied his limited roster of 'Mechs to try to catch the madman, but owing to the lack of speed in the remaining roster capable of outrunning a fast and agile medium 'Mech with a few hours head start.

Lord Gladwell swears to the Council that if he could have, he'd have headed the Phoenix Hawk off well before the border, and brought the knight inside to heel. He is in fact glad to see that You and Lords Kay and Donald are in good health, even if you feel a justified anger towards his person.

It is quite the reversal from decrying the authority of the Council.

~

You listen carefully as Lord Gladwell speaks, standing there beside the table the lord's sit in a resting posture.

You considered letting one of the other wronged lords present the evidence, wondering if they would appear more impartial considering they have only been wronged once before the Council, compared to you leading the crusade against Gladwell the first time you've attended a council as an adult.

In the end, you decide to do it yourself. You know the evidence, you know he's lying through his teeth, and you know that this can only end one way.

When he sits down in the chair that's been set out for him, you take up a position between himself and the Council, a handful of papers in your hands.

"I thank you, Lord Gladwell. I do enjoy a good story, especially with the many twists and turns that yours always feature." The man holds his tongue, but you can see you've already annoyed the man. Good, that will make this easier.

"You have heard the testimony of Sir Gladwell, the knight that piloted the Phoenix Hawk that moved against myself and Lords Godsfield and Ruxhall." You whirl to Lord John, meeting his eyes with a harsh look. "He's still alive by the way, if you thought you could escape judgement by pointing to a dead man as the sole culprit."

"We have the word of Lord Gladwell, a man who not a week ago, decried this entire Council as 'a boy's fantasy' and that I was a liar who sought to reignite the vendetta between us as nobles, despite the Council finishing it. This is a man who for years allowed the narrative that my grandfather was slain in combat with pirates and vanished to spread, encouraged it even, and used it to his advantage to swell his lands and power against an otherwise defenseless house."

You raise the first of the documents you've gathered and start to read.

" 'We have recieved payment for the services we have agreed to provide. The Knightway ships will not reach your ports.' Am I to take that as anything but a declaration of piracy, my Lords and Ladies? Am I to assume that this was a letter from a harbor master in Laoricia, who would make sure that no ship bearing the Unicorn would head east? Occam's razor being what it is, this could be a harmless note, something innocuous and innocent, but I wouldn't know what it could be other than what my eyes see." You pass the letter to the table, and the lords in turn pass it along after reading it.

"You lack a great deal of context about that letter, Master Gawain-"

"I'm not finished." You cut the old man off, raising your hand like a guard issuing a challenge. "I have here another letter, dated some ten years ago. In it, Lord Gladwell is told 'We have burned the caravan to the ground, and moved your split of the goods as agreed to the dropsite.' What else could that be but banditry? There is no simple explanation for burning a caravan."

You raise your hand again to forestall any words of argument, moving on. "Or this one, signed Henry." You turn to Lord Gladwell, and see the man whose face was turning an interesting shade of violet suddenly turn quite pale. "Oh yes, that Henry. 'with the news that will soon reach him of his wife's 'affair', I expect the west to fall into bloodshed soon.' Why, this sounds like a conspiracy, one that has dragged on for fifty years! And you would say that you are innocent of the charge I throw at your feet, that you have a scrap of honor left."

"That letter is a fabrication; one you intend to use to discredit me and my house, Gawain!" He manages to grind out his reply through grit teeth, though his anger is palpable.

"An innocent man doesn't raise an army and attack across his borders. An innocent man doesn't refuse a Council because it is merely inconvenient for him to meet them. An innocent man doesn't threaten the lives of his own blood if his kin don't fall in line."

"You are being preposterous, I would never!"

"Does Lord Summermere know about how he came to be in your charge, my lord? Does he know how you brought censor down on his house, fabricated it all so that you could whisper poison into a young boy's ears as you raised him like a son?"

The Council room falls into silence as you let the question linger, all eyes fixed on Lord Gladwell.

You react quickly when you see the glint in Lord Sanmon's eyes, the way the man's head turns to lock with Lord Gladwell. For a man well into his sixties, he moves with alarming agility, climbing the table and making a run for the seated bastard in just under a second. The hammer of his boots as he thunders down is loud in the open chamber, and it is all you can do to back up and get in his way.

When he tries to run past you, you tackle him, taking the two of you to the ground in a tangle limbs and fists.

"Hold, Lord Sanmon, HOLD!" You call, even as you catch a fist to the cheek that rocks your head back.

"HE'S THE ONE GAWAIN! HE KILLED MY SONS, MY BROTHER!"

You manage to match him step for step as you get to your feet, before you shove him back, pressing your shoulder into his chest to keep him from swinging around you to get to Gladwell. The Guards are on their feet, grabbing the disgraced lord and pulling him towards the door.

"SANMON!" You pronounce through grit teeth, trading superficial punches as you keep him stalemated. "You have suffered, but so has your family, so has Iona. So have your grandsons and their mothers, so did your parents and your siblings. You owe them more than a strangled corpse; you owe them Justice. He'll swing from a tree, or you'll swing the sword, but you can't kill him now!"

"Fuck off Gawain! I was Lord Sanmon when your grandfather was a fucking teenager same as my sons, and that fucker took them from me with his conspiracy bullshit!"

The moment you bring up his family, the moment you name drop Iona, Sanmon looks at you, as if seeing you for the first time. That's the first and only warning you have when a man old enough to be your grandfather decides to take his anger out on a convenient outlet.

You.

You barely feel the fist in your gut, because the side of your head is smarting from the cross he gives you as you loosen up just a little, hoping for a moment he's calming down. The ringing in your ears is new, but you get an elbow up in time to catch his next punch, giving the old man a good headbutt that sends both of you reeling back.

You manage to block his kick, getting into a distance that would be a knife fight in a BattleMech, trading punches and blows like pugilists in the town square. You give him a good cross to the jaw, but you really don't like the pain that runs up your back as he gives you a kick into the side, a blow fit to stagger you.

"You don't want me to kill him? FINE!" He snarls, his hands up in front of him. "But I swear to God, I'm going to kill someone!"

You know, honestly, getting the shit beat out of you like old Lord Sanmon is your stepfather is not the way you thought this council would go.

His fists feel like bricks as they clobber you, your hands barely up in time to meet them and blunt the damage, but God it hurts.

To your relief, you spot Meric push away from the table, his sleeves rolled up as he tries to come up behind Lord Sanmon. Perhaps the old lord caught the look past him, or he heard Meric's footsteps, but either way he sends a backhand that staggers Knightway back, the man working his jaw as he finds his balance again.

This will not be so easy.

You are given another refresher that you should trade hands with Alistair and the other knights more often as you eat another right hook, already feeling the bruise that's forming on your face from the hard as nails boxing you're being put through.

But then you spot an opening as he tries to fend off Knightway again, and give the old man a kick of his own that sends him staggering to the side, where Knightway lies in wait.

It's not the prettiest grab, or one that would look at home in a Solaris Wrestling event, but you'll take the win as Knightway turns the older lord on his side and throws him to the ground.

Oh, your everything hurts.

"Guards!" Your host shouts from where he stands over the prone Lord Sanmon. You had wondered where they got to, as the armored men quickly step into the room, and at their lord's insistence drag the stunned Sanmon into a chair, shackling him there until he calms the fuck down.

"Elric?" You have to shake your head to clear the ringing, but you manage to look at Lord Meric, concern clear on his face. "How many fingers am I holding up." You watch his hand for a moment, blinking away floaters before you respond with confidence.

"Two."

"Alright, you're not concussed I don't think. Sit down, drink some water. I think we've heard all we need."

> You can sit here, and listen to them, you think. It's hard to tell who's talking at the moment.

"So." The eagle lord says from his shackled chair. "He dies."

The rest of the Council just looks at the lord of Kedia for several long moments.

"If Armmore was here and not waiting for Summermere to get within three kilometers so she could put a gauss slug through his cockpit, she'd agree." He continues.

You see the Lords of Mapon and Doponaria nod their heads at that, as well as Andercher agree with the point about his neighbor. Sanmon, furious beyond belief, lets the thought linger for a moment.

"I do not like the girl, but just this once, I would hope she'll forgive me for doing it for both of us."

~

In the end, and with only half your attention on the exact wording after a helpful maid brings you a bag full of snow for your smarting bruises, it becomes clear that Gladwell must die for his crimes.

The how leads to more debate, before Lord Sanmon makes his will clear.

"I will cut the head from the snake, we will be done with it."

If the other lords are alerted by his simple declaration, not speak against it, settling down as one by one they agree.

It happens quickly all things considered. Gladwell is dragged out into the courtyard, a block is presented, his last rites are read, and the entire time, Lord Sanmon stands there, garbed in black, a greatsword a full hand's width across in his hands.

You watch, with the other lords of the Council, as the guards push John Gladwell down, his neck over the wood. At their nod, Sanmon raises the sword high, ready to swing.

It did not take more than one.

~

Your head smarts from where Sanmon's iron fists crashed into it, but for the most part the ringing is gone, and your face is just going to hurt for a while longer. The small bag full of clean snow is surprisingly helpful in reducing the swelling, and so you are able to listen in closer to what the Lords of your homeworld decide.

Sanmon had returned presently after dealing with Lord John, once more in something fitting for a noble than an executioner, and when he took his seat, the conversation resumed. You had nothing more to add, and with your father at the table, doing his best not to send glares at the older lord, your part in this was largely done with.

The topic of weregild is handled rather simply, with each harmed lord receiving a sum of almost a million C-bills, five million crowns in the local currency. Though House Gladwell's coffers took a large hit when the Weregild for Arthur Gawain was paid out, the return of the Artemis bolstered their treasury just enough to be able to handle not only this punitive weregild, but governance for the remaining period until the jumpship returns once more.

A smaller sum would be leveled against House Summermere for refusing the council's call, but when a few lords, including Lord Hutchbrand of Meleutia, bring up striping Lord Trajin of any 'Mechs he has mothballed or in salvage conditions, the point is shot down. It would make a bad precedent to strip a house of its BattleMechs outside of duels or rank treason. The idea of doing it to the House that didn't raise arms when House Gladwell would only pay reparations and receive several sanctions, seemed rather arbitrary.

Said sanctions, more in depth than you might have expected, include that for Lord Peter and James, while retaining the family name, would be skipped over in the order of succession, as would their children, for the daughters of the least offensive child of Lord John, the Lady Serina.

The male children of the former would be sent to ward with Lord Ruxhall and Godsfield, the young men barely into their teens and fifteen at the oldest, while after some debate over who would control the future of House Gladwell, it was decided that if it accepted, House Gawain would take the wardship of the young girls.

A regent would be chosen for them, to rule in their name until they were of age and declared fit to rule. Many names were offered, from the Knights of House Ruxhall and Godsfield, second cousins of Lords Andercher and Osway, but in the end, it was decided that an errant cousin of House Gladwell would assume the reins of power, advised by two knights of the wronged houses that had instigated this whole mess. Neither you nor your father were interested in micromanaging another province, and so you decided to trust that the men that Lord Kay and Donald would send forward would manage it well.

Tabitha was unlikely to appreciate the amount of work you just threw on her shoulders.

The Council does not last much longer after a messenger carrying the terms of peace to Lord Summermere is ferried by a transport to his border, traveling under a white flag to deliver his message. His return with a signed and signet-inset seal that Lord Trajin agrees to the terms as they stand and wishes for peace to reign once more, finishes out the whole affair.

Lord Knightway would likely host the Council again in two years, considering how ad hoc this one had been, summoned together to respond to a issue of imminent importance. You would make sure that House Gawain saw him made whole for his expenses for it, especially once your trading ship returned.

You do take a moment to speak with Lord Sanmon, asking him to follow you where you wouldn't be overheard. He apologizes for his actions, stating that his anger had overwhelmed his sense in the moment, and that he would accept any terms, within reason, you demanded for peace in this matter.

Your answer is a simple nod, tilting your head as you think it over, before you freeze in place, something that draws a look of concern from the older lord, followed swiftly by a cry of pain as you give him a sudden blow to the head, the man staggering a little, but not falling to the ground. You gingerly roll the fingers on that hand, as he hisses as a finger touches the gash you've opened on his cheekbone.

"That was my only term for peace." You declare, and offer your other hand for a handshake. It is firm and strong, and the two of you leave to go your separate ways, the matter settled between you.

That being said, you'd have to ask one of the servants for another ice-bag, that man has a skull made of fucking iron.
 
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3031, Spring's Yawning.1 - Visting Meleutia, and starting a Courtship. New
March 3031.


With that sordid mess behind you, you are left with so much more to do, and so little time.

Your home is not so different as you left it, even as progress on the various projects continues apace, with more steel being purchased and laid down as your nascent rail system takes shape. The concrete pads and storehouses of the Starport, a presumptuous name considering how it only services a handful of dropships, are also taking shape, with a third pad and fuel tanks being carefully constructed for future use.

The cold of winter clings to the year as you move through February, the orbit of Freirehalt close enough to Terra's to use the same months, even if the second month has been rounded out to a good thirty days, leap years seeing the first three months each have the maximum number of days on the calendar.

The Winter snows start to give way to Spring rains, the sheet of white that decorates most of your homeland melting away under the fresh water, minor flooding a small annoyance as farmers start to prepare their fields for planting, the saplings of manmade orchards growing like weeds as they soak up the water they'd been denied all winter.

But between the showers, your world comes alive in vibrant shades of color, the fresh green of the trees and the blooming flowers giving an almost fairy tale palette as minor contests start to be held, your young knights eager to prove themselves in the eyes of their peers and to the cheer of the small folk.

The Artemis, if it manages good time through the Inner Sphere and the near-periphery, should return towards the end of spring and the start of summer. With it will come the parts you need to bring the Avalon from a moored wreck to almost space capable, though you wouldn't trust it to handle the shock of reentry until its been overhauled by a crew of professionals. Come the Fall, you'll be able to send the tramp jumpship with another dropship at the least, something that could see your family income, and the world's combined exports and imports, potentially double.

And that does leave you with your three new wards, though whether at the end you'll be uncle or older brother, you have no idea.




Courtship

Eastern Laoricia, Early March 3031.


It is quite hard to miss the looks that your mother sends you from time to time when you have dinner with the rest of your family, when she sees you speaking with your fellow soldiers, the servant staff, even little Jennifer Ginenet, the younger sister of Alice, as you walk her to the classroom your father has had made up for her and the other girls. Lord Kay's nephew, Byron, can usually be found in the yard right about now, his lessons in the basics of soldiering being taken care of by Sir Christopher and the men-at-arms that train there.

If you're not wrong, your mother was a year younger than you when she married your father, with your 22nd​ birthday coming up in the next few weeks. She had you by the time she was 22, and with your birth and healthy childhood, your family legacy was secure for a while longer, shored up further when your sister was born some six years later. She has never said that she regretted marrying young, and you've seen nothing but pride, and occasionally motherly scorn, in her eyes when she looks on you or your sister.

You can't exactly refute the expectation either, as many noble houses have their heirs betrothed and courting by the time they learn how to talk without making a fool of themselves, marrying as soon as the younger party comes of age. It makes for simple tracking, you suppose, if not love-filled marriages. Your parents are the exception among the nobility, where love came first, then marriage. Your father had many options when he was a young man, to the point where he could have waited for Selina Gladwell to reach adulthood, Lady Abombert would have been his own age, but instead he fell in love with and married his vassal knight's daughter, shortly before your Grandfather was lost.

You find yourself standing behind your desk now, the thought of marriage and courtship stuck in your head, as you stare down at the blank sheet of paper, your pen lazing beside it. You yourself have many options, Samantha, Florence, Iona, Lydia, you feel a peak of distaste when it occurs to you that Lord Andercher's daughter is the better part of six or seven, in your mind too far apart to be acceptable. You consider what each would bring you, whether that was raw power and resources, skill at managing a household and keeping your friends honest, honesty in its sharpest form, a companion for a while as you set this off for another few years.

Each has their merits, but you come to a decision eventually, taking your seat, and carefully setting pen to paper.

"Dear Lady Samantha,

I hope you will forgive me for the sporadic nature of my letters. These past few months I have found myself with a great deal to do, and almost not enough time to attend to every responsibility I have seized for myself. I can only hope that you are doing just as well as myself and keeping your head above water despite the surge of duties.

I regret that you could not be there at the Council when John Gladwell answered for his crimes, but the other injured party, Lord Sanmon, made sure that it was as final as a shot from your Highlander, I can assure you of that. Reparations are due to almost every house in our world for one incident or another, but I feel it needed for me to write it myself.

I am so very sorry that your family was dragged into war over lies and fiction.

I know well the insidious reach of John Gladwell, and with his shadow gone from our world, I find myself breathing a little easier for its absence. As you might imagine, my mother has made her wishes that I wed sooner rather than later clear, but all the same she respects that as my father's heir, it would come down to him and me to make the final choice. There is a certain freedom in that, even if from time to time it feels like the armor of the Black Knight hanging on my shoulders.

I have made a choice, and it's one I hope you will agree is for the best.

Lady Samantha Armmore, Duchess of Meleutia, Pilot of the Armmore Highlander, and a dozen other titles we both know you dislike; I would ask your permission to pay suit to you for your hand in marriage.

I know this is something we talked about in our letters some months ago, but if you are still willing, then I would see myself with no one else. Simply send a letter in reply with either a yes or no, and I will respect your decision fully, and hope that we can remain friends even without a band to join us.

If you do say yes, I hope you will forgive me arriving post haste so that we can discuss it, and leave you with a courtship gift, however lesser than the one I left you when last we saw each other in Meleutia.

Yours faithfully,

Elric."


With that finished, you lay your pen aside, eyes tracing over the ink as it dries. When the last of the shiny black has faded into dull writing, you fold the letter carefully, sealing it with the wax from the blue candle on your desk, and press a small stamp into it, the Gawain sword laying to the side of a shield, the checkered pattern on the other side a match for your Black Knight's roundel shield.

You call down a messenger come the next morning, and pass the letter into his hands, giving him the simple instructions to take the Maxim as far as the border with Meleutia, and then borrow a horse from a weigh station for the rest of the trip. You press a small purse of coins, enough for two weeks labor into his hand, and warn him to not let the letter leave his pouch, else the consequences be on his head.

The man gives you a stiff nod, and with a note for the Maxim's crew, he's off.

~

When Samantha received the message from Master Gawain, she wasn't sure what she had expected. Another friendly invitation to a party, perhaps to some combat exercise, or maybe he was just griping about his day, and remembered his friend in distant Meleutia.

The man before her was half dead on his feet, meaning that whatever message he carried was of vital importance. Risking a look at the clock that hung out of sight of her petitioners, she felt a little relief that she wouldn't have to wait on it very long, as it was just about time to close the hearing for the day anyways. She signaled her guard to break up the rest of the petitioners for the day after she heard this last one.

"Lady Armmore, I come as a messenger for House Dravenkind." The man was dressed flamboyantly, eager to show off the wealth of his sponsor. "Lord Dravenkind wishes to extend his warmest greetings to the Duchess of Meleutia, and make the simple request. His Nephew, Master Nicholas, has recently come of age, and being the second son of a second son, stands to inherit little. It is the belief of Lord Dravenkind that a match between you would do much to sew shut the wound that divides Meleutia and Kedia, as well as bring stability to your own household that only a husband can."

Samantha just regarded the man coldly, her face inscrutable, before she spoke. "I regret to inform you, and your Lord Dravenkind, that I am currently not pursuing a new suitor at this time. I would be happy to reimburse you for your expenses making it all the way out here from his lands, but I'm afraid you will return empty handed."

"My lady, there must be a mistake, Nicholas Dravenkind is a kind young man, one who will only bolster you as you navigate life. Who could possibly be more fit for your hand than the nephew of my lord?"

Eyeing the seal on the letter in her hand, taping it idly against her chair, she took a risk.

"This here," she held it up for the messenger's benefit, taking a very large chance. "-Is a letter from Elric Gawain, Mechlord of the Black Knight, and scourge of pirates and Mulstadia. It is a reply to one I sent him recently, asking if he wished to pay court to me. A man like Elric would not have his chosen messanger ride like the wind and death was hounding him, if he did not have an affirmative answer for me."

"Elric Gawain? I-" The man from Kedia started to sputter and protest, before Samantha raised her hand once more.

"As I said, Master Messenger, I am not looking for more suitors at this time. Go in peace, and tell your master I am not available for anyone to come and fawn at."

"I- Of course, Lady Armmore. Thank you for your time." At least the fool has the grace to leave before making a scene. Looking to the rest of the court, she lets her hand fall, and speaks to the crowd entire.

"That will be all today, Ladies and Gentlemen. If you have issues of especial concern, please alert my seneschal and together we will determine the proper course of action. Thank you all."

With that, she rose from her throne, ignoring the calls asking for her to repeat her declaration, and with another gesture, the Gawain man followed her from behind the two Valkyries that served as her guard.

Breaking the seal open in the relative privacy of her solar, she took a deep breath, and let it out as she read the plain language of her friend. Pulling a scrap of paper from her desk, she wrote a four letter word, and then passed it onto the man.

"Rest for the night, sir. and then see that off to your master in the morning. I will have someone make you up a bed and late lunch, with my thanks."

"Of course, my lady." He moves to leave, before he stops, and gives her a deep bow. "I hope you and Master Elric have a happy marriage, my lady."

"Thank you." She returns his show of respect, and leans back in her chair, thoughts racing as a blush comes to her cheeks. She feels quite pleased with herself, before she suddenly stills.

"Those God damn tankers are going to be insufferable."

~

You know you sent your runner off with all due haste some days ago, but still you find yourself pacing.

What if she says no, what if she sees you asking in a letter as an insult?

Damn it all you should have gone in person, she deserves that much and you respect her enough to accept any choice she makes. You're not a squire that would shatter to a thousand pieces if the lady he asks for a favor refutes him.

Looking from your window, you watch as the newly repainted form of a Guillotine, its different pattern of hull plating marking it out from Alice's same mech, Sir Cox going through the motions as he acclimates to being in a much heavier mech than his previous Phoenix Hawk. Still, he gets it quickly, and as you watch, he braces the legs, hitting the jets and taking the 70-ton battlemech skyward.

It only lasts a few seconds all said, but he lands with a heavy thump, one that sees him take several balancing steps as he pulls the torso fully upright once more.

He is not alone in that field, though he is set apart from the others, as the Lyrans practice in their own new mechs. Sir Voss's Thunderbolt sports a similar livery, though the trade from a large laser for a PPC might make an amateur pilot think the Thunderbolt is intended for fire support, if it were not for the barrel-like shroud of the LRM having been gutted, a pair of six tube SRM launchers fit in its place. With thick armor, and jump-jets of its own, he'll be a menace no matter the range, and with the capacity to keep up with your lighter mechs in rougher terrain.

You spy the grey painted Vindicator, the light giving the Griffin head on its shoulders a menacing gleam as the red ferroglass reflects oddly, and Cox's old Phoenix Hawk, now piloted by Dame Vanchure, the two going through simply diagnostic maneuvers, just to double check your tech's work on the Frankenmech.

Is it the force you expected to have a year ago? No, you can't say as much, but far more than you hoped to rule over a year before that.

> If you took the field, you'd just be distracted. You can leave you men to their own devices for now, and see how they fare when you aren't wearing a hole in your rug.

Leaving your mechwarriors to their practice, you decide to get some fresh air out of your office, and take to the halls of your home.

They seem happier as of late, livelier in that way that only having children running around brings about. You take in the tapestries and paintings as you go, your fingers trailing freshly cleaned frames as you spy old glories that seem closer than they did in the past, Mechs charging forward guns ablaze, little details that the artist picked out or got wrong bringing a little smile to your face.

You almost don't notice the tapping of shoes coming down the hall, but you look up just in time to see one of the Gladwell girls coming to a stop as she sees you.

She seems just as confused to run into you, the young ten-year-old girl looking up to you from where her arms are wrapped around a stuffed animal.

The two of you just look at one another for several long seconds, girlish curiosity meeting adult amusement, before she shrugs and comes up close beside you, looking up at the painting you were just admiring.

"What's that?" Her voice is high and girlish, still very much a child rather than the young lady she'll be in a few years.

No reason not to humor the girl. "This? This is a painting of my BattleMech, though it wasn't mine yet at the time, fighting off some very bad men that wanted to take from us."

"Is it big?" You can't help the smile that draws across your face, or the chuckle at the idea of someone asking if a BattleMech is big.

"Taller than this hallway, taller than some towers I've seen. Your family has one of their own, though I have it in keeping for them." A polite fiction about the realities of the Victor, but a child doesn't need to hear about how you killed her grandfather and took his 'Mech in combat. Her lips and brow pursed as she tried to picture it, clearly struggling.

"That sounds big," she decides. "But I don't know how big that is."

Well, you can give her a hand with that.



> Take her to the MechBay, work on the Orion is stalled, but with your supervision she can see just how big a BattleMech is.



"Well, if it's hard to imagine, why don't I just show you?" You offer the little girl, coming to one knee and proffering a hand. She looks at you for a moment, her eyes sparkling more intelligently than you might have expected.

"What's your name?" She asks instead, her bear held tight.

"Forgive me, my lady. I have been remiss." You give her a real smile at her childish paranoia, one she returns at your overblown acting. "I am Elric Gawain. May I ask your name?"

"Yes." She says, raising her chin slightly in imitation of someone, before she sees you cock your head. "My name is Victoria." She puts a great deal of emphasis on her own name, but she nods her head when she gets it right.

"Well then, we are strangers no more." You declare with an overdone sweep of your arm and a deep bow. "Would you like to come see one of the BattleMechs in person?"

Finally taking your hand, she gives a queenly nod, funny as it coming from a child. "I want to see it, and then I can show it to Amelia."

You nod at a child's logic. "Maybe you will, little lady, but you must be very careful and only go with an adult. It can be quite dangerous in the hangar."

You lead her on foot for a while, doing your best to keep your pace short to accommodate her little legs, before you stop, giving a look down at your little ward, her interest almost lost in the long walk, and scoop her up, putting her on your shoulders as you resume your long strides.

Her bear twists in her grip as you go, and she gives a whoop and holler as you start to give a jog through the halls, her laughter heralding you as servants pull to the side to avoid your racing steps.

Your sister was never quite the right size for this, but you remember well your father doing the same for you and her when you were about this age. The halls never seemed so small or the roof so close you could touch it, as when you sat on his shoulders.

Before too long though, you pass through the keep doors, and into the courtyard that connects the keep with the hangar where you keep the salvaged mechs, Your Black Knight kneeling in a corner, its head bowed against its sword as if in prayer.

"That one is yours!" You hear from over your head, and you give the girl a pat on the leg as you wheel, taking a path that would take you by it on the way into Master Burrel's domain.

"Yes it is, though it stands a bit taller when it's walking."

"But it's already so big!" You give a chuckle at her little wonder, giving one of the Astechs a nod of thanks as he opens the door, and you head inside the mech-hangar proper.

You take her off your shoulders, just in case, and take her hand again as you start to walk down the wide and tall hangar. Her eyes move around to take in the workers at work, the bright vests they wear as a crane moves another laser module into place, another pair pulling a trolley laiden down with broken armor plating.

The faint blue color, almost lost in a sea of scorched black tells you the source easily enough, but you lead little Victoria on regardless, until you reach the largest mech currently standing in your stable. At just under 13 meters at the cockpit, it actually stands a head or so shorter than the Knight, but the Orion is an impressive battlemech all the same as you look up at it.

It's also seen better days, with much of its paneling still featuring the scorched and battered scarring from its encounter with the Black Eagle all those months ago.

"Big." Is the simple declaration from your ward, and you can't help but nod your head and agree. From down here, not far from its treaded toes, you can just barely make out the lip of its cockpit glass, the angled torso designed to take and deflect a blow or blast out away from the pilot, or to take it on the thickest band of armor the 'Mech has around its core.

"Big is right. 'Mechs come in all kinds of sizes, little ones that only go up to the Orion's hip, medium-sized ones that don't reach its shoulder, all the way to giant ones, that make it look small."

"They get bigger?" You chuckle at her look of shock, but nod all the same, and take her hand once more. You come to the edge of an ankle plate, an ugly crater left in the armor by a LRM at your guess, and carefully stand Victoria up on one of the foot panels.

Using one of the wrenches from a nearby workstation, keeping in mind where it sat, you point at the damaged armor. "Each of these mechs is covered in metal, but unlike a knight, if a mech gets hit hard enough, they don't just keep it when it gets dented and broken." All it takes is a not so gentle thunk with the wrench, and a sliver of the armor breaks free, a task made easier thanks to the missile opening up the layers.

"It's like an onion!" Your little student declares, and you give her another nod, taking up the sliver to show her.

"Exactly, and each piece of armor is made up of these different layers. When they get hit, burnt, or warped in place, they break free, and reveal fresh armor. You have to really dig in deep to hurt a Battlemech." You replace the wrench where you grabbed it, and after returning her to the floor, take the girl's hand once more.

"Your grandfather piloted a BattleMech not too much bigger than this one, and he fought in it to protect people." Mentioning her grandfather makes her face twist, but as quickly as you saw it, it's gone. "So did mine. He and I and every lord on the planet swears to rise to its defense, and someday, so will you or your sister."

That seems to draw another reaction out of the girl, her image of innocent youth breaking. "But Grandfather said that when we were married, we wouldn't need a 'Mech!"

You think about that for a moment, mulling the wording in your head.

"Your Grandfather said a lot of things, but now you get to be in charge." You finally say, eyes tracing over the edges of the BattleMech in front of you, before turning to your little listener. "You and your sister will be the ruling Ladies of House Gladwell, and that means that someday, you or her, or your husbands in time, will take on the power that is a Battlemech, and the responsibility that comes with it."

Finding a pair of stools left open, you walk her over to them, sitting her atop one as you take the other, able to take in the full might of the Orion. "Wrapped in that seventy-five tons, you are covered in more armor than a human being could ever think to bear, have weapons that could destroy a town with ease, a city with a day's labor. Do you know why we're not tyrants, when we could be?"

Victoria shakes her head, though you wonder if she's quite understanding everything you say. You give her a shrug, and chuckle at her confused face.

"I don't know why either. I like to think it's some part chivalry, some part the contract between us and the people we lord over. We protect them, and in return they pay us taxes, tribute, give us goods to get on our good side. I don't think the strong should rule over the weak, I think it the duty of the Strong to shepherd the weak, until they become strong.

My father raised me, taught me all that was just and right to do as a man, and in time, I became. In time, I'll have children of my own, and someday my father will grow old, and It'll be time for me to take care of him, to pass on what he taught me, and continue the cycle."

The two of you sit in silence for a little while, the girl clearly thinking over what you just said, before she breaks the silence.

"But I'm a girl."

Of course that's what she got out of that.

You can only shake your head, before you stumble on an idea that fits perfectly.

"That's true, but not all girls sit around at parties, drinking tea and gossiping about who wore what, or who kissed who. Some of them are just as mighty a MechWarrior as I am." The first half draws a look of annoyance from the young girl, disgust even at the concept of kissing someone, but the second sparks her curiosity.

"There are several 'Mech-ladies, but I know one rather well. Lady Samantha Armmore pilots a mech bigger than this Orion, taller than my Black Knight. Banded in armor a third again as thick, it can fly in short bursts, and has a gun that even I have to respect. She's pretty, well learned, and has a nasty temper." You can't help the smile on your face as you think of her, but you clear away those thoughts to continue.

"But she rules in her own name. She hears petitioners and deals out compromise, but also defends her people from bandits and pirates alongside her men. Just because she's not a boy, does not mean that she cannot do her duty to her people, as she sees fit. She kindles loyalty in them because she doesn't just sit and wait, but because she goes out beside them, as a leader should."

Little Victoria starts to smile as you tell her of Samantha, and you go on a little while longer of the Lady of Meleutia, before you turn closer to home.

"Another lady, You might well meet soon. Her name is Alice Ginenet, and she is Lady of one of the houses sworn to House Gawain. She is my friend, and we've done battle beside one another. She may be young, but trust that her experience is always growing, and that she is a dependable sort. She is not quick to anger, a kind and curious soul instead. If Lady Armmore is a fire, one that blazes prettily but burns if you reach to touch it, then Alice is a stream, calm and flowing."

You spare one more glance at the Orion, before you turn your head as the hangar doors open, the Astechs returning from their breaks to get back to work. "I do believe our time here is up, Lady Victoria. Why don't we stop by the kitchens for lunch, and then I'll get you back to your tutors for your afternoon lessons."

You help her down from the stool, and she gives you a cute curtsy before she takes your hand once more, more confident now. "So I can be a MechWarrior some day?"

You give her a smile.

"Someday, little lady. Someday."




You'd just returned from passing little Victoria into the care of her tutors, waving off their thanks for taking care of their little mistress, and taking a seat at your desk when knocking interrupts you before you can pick up a single sheet of paper.

"Enter." You call, and see your messenger, looking just at bedraggled as you expected to be honest, stumble in.

"Lord Elric. The Lady Samantha received your letter and sent a reply."

You take the folded note from him, and open it, recognizing the occasionally loopy handwriting of said lady, cursive's rising and falling curves lending softness to the single word.

'Let's'

Looking at it, you blink. Once. Twice.

"My Lord?"

You snap your head up from the note at the courier's question, the smile on your face starting to hurt. "Thank you very much, Micheal." You pull a small drawstring pouch from a drawer, counting out 25 crown-stamped coins. You return them to the pouch, and give the whole thing to your runner. "Very good work, and timely too. Take this as your reward, get yourself something hot to eat from the kitchens, get a good night's rest, and feel free to enjoy yourself with my gratitude."

"Thank you, my lord." He gives you a smile and a bow, his weariness vanishing at the prospect of hot food, good ale, and a soft bed. "And if I might say so, You two will make a handsome couple." There is much you could say in response to that.

"Begone." You say instead, leaning back in your chair as you look to the note again, your man taking the dismissal and leaving as quick as he arrived.

You have your reply.

> Well, no time to waste. Sorry Maxim boys, We've got shit to do and places to be.

When you decide that haste is the better option, you are on your feet in seconds, grabbing everything you could think to need. Change of clothes, swordbelt, holster, revolver, sword, your walking boots.

You consider your rifle sitting over your fireplace, but leave it be, the sword and revolver are only for trouble. Take a long gun and you might just start some instead.

Heading outside, you find your MechWarriors sitting under a tarp, enjoying a late lunch, each of your three Lyrans wearing the cooling-vests you recovered from the pirate's stock, though it does leave them wearing less than might be comfortable if a brisk breeze comes through. Sir Cox manages with a flight-suit he might have bought off Sir Mitchell, though you see the same maze of tubing peaking out from beneath it where his cooling-vest sits.

"Master Elric, You look in good spirits." You return the nods that each of the MechWarriors give you, before you turn to the 'oldest' among them.

"I am, but I'm afraid one of you is not done for the day, or tomorrow either. Sir Voss I'm heading out to Meleutia, but I'm afraid my gift for its lady won't fit in the back of the Maxim."

"Do I need to tow it, Master Elric?" He hesitates a little on how to address you, the customs between Lyran nobility and Freirehalt not quite matching up.

"No, I'm afraid you'll need to pilot it. I intend to present the Jenner we have sitting in the hangar as the gift." The man's eyes go wide at the image, before he nods.

"I understand. Though," he pauses, but continues when you nod. "Why not simple use a dropship? The journey would be faster and you wouldn't need a pilot that simply rides home with you."

You give a shrug as an answer, before giving a rueful smile. "I've shaken things up enough for a while, I don't need the Lords looking any closer at me than I already warrant. And besides, I'm not quite telling all and sundry what I'm about yet."

"I see." If he did or not, it mattered little, as he gave you a firm nod. "I will pilot the Jenner to the Lady's keep, as you wish."

"Thank you, Sir Voss."

Now you just had to stop by town for a bottle of whiskey before you summoned the Maxim's crew. They've served your family well since they took control of the transport, but it never hurts to oil the wheels with a little liquid courage.

Well, maybe not the driver's, you want him sharp.

Your journey through western Laoricia is surprisingly smooth, with only a single stop by a band of Lord Knightway's wardens slowing you up just long enough for you to identify yourself, and your purpose.

Apparently, "I'm going to pay suit to someone, and I wanted to present my courting gift in person." and then pointing to the Jenner, is enough to make them go, 'Yes, you are Master Elric Gawain, You have a good day.' and be about their business.

Similarly, you do not run into any kind of bandit trouble. The roads are surprisingly bare of any ambushes or nonsense to slow you up, there are no fallen trees or landslides that have covered the path in gravel and stones.

All in all, getting into the Lady Armmore's lands takes you just a few days, even moving in convoy, thanks to the ludicrous speed of both the Maxim and the Jenner.

You do slow down once you enter Meleutia properly, coasting around at closer to heavy 'Mech speeds to make sure that you are seen and reported up the chain of command. Is it trusting? Perhaps, but you're not expecting Samantha to suddenly turn on you a few days after you asked to pay her court, and got her agreement.

Bit too soon for her to decide to bite your head off, eh?

That does not mean that you find no welcoming committee, as at the intersection that leads off towards the Armmore keep, you find a familiar tank sitting there.

Massing 95 tons, and featuring 3 AC/10's, this Alacorn may not hit at PPC range with the wrath of a god, but any closer and you're paying for it.

"Master Elric," The commander of the tank calls over his speaker system. "Your party has been expected. Please allow us to escort you the rest of the way. Your BattleMech may return home with our thanks."

Moving closer to the front, one of the crew hands you a headset, and you speak through the Maxim's own array.

"I'm afraid I cannot do that, sir. That BattleMech is my gift to the Lady of Meleutia, and I would feel it bad form to arrive without it. If it makes you feel any safer, then feel free to take up a position at the rear, in case we prove false."

The tank in front of you adjusts its turret just a little as the Jenner comes to a stop, Sir Voss inside keeping the 'Mech coiled for movement, even as the Assault-tonnage tank's commander considers it.

"That will not be necessary, Master Elric. Lady Armmore bids you welcome to her home. Please follow us."

And like that, you once again are on the winding path up to Samantha's home, and just as before, the sunlight streaks in like a painting.

~

Stepping from the Maxim, you are met by the familiar shape of the Meleutian heavy guard, their almost-nordic equipment stripped back some in the warmer spring temperatures, and you give them respectful nods, even as they stay stoic and attentive to their duties.

From their place at the gate entrance, where any fighting would be thickest, your eyes sweep over courtiers and petitioners come to vie for their lady's attention, before you catch a glimpse of the first, but not the last of her valkyries, before you see the person you came all this way for.

You step from the shadow of the Maxim, hearing the crowd grow with energy as they recognize you, and you come to a stop just a few strides short of the Lady Armmore.

She seems a little smaller than last you saw her, but you've done a lot of work in the past few months, practicing in your BattleMech, redoubling your efforts in the yard and the rage. Have you just gotten bigger?

You feel your lips move but even you can't quite hear what you said, and so when Samantha leans forward, you repeat yourself, just loud enough for the two of you.

"So that was a Yes, right?"

That gets a smile out of her and at her nod, you go to one knee, and press a kiss to her proffered hand. You rise to your feet, still holding her hand.

"Then let it be known, I, Elric Gawain, am paying suit to Lady Samantha Armmore, Duchess of Meleutia!" You feel a touch extravagant as you announce it to the crowd, but they go wild all the same. "And to show that I am quite serious, I present her a queenly gift, a BattleMech!"

That gets a look of surprise out of her, as the Jenner carefully steps into the Courtyard, and moves to one knee, like a knight swearing their oath.

Leaning back in, you whisper in her ear.

"I had to do something, or I'd never hear the end of it."

She doesn't even try to cover her laughter as her head rocks back.


~

>You've always wanted to see more of her lands, and who better than the Lady?

~

Samantha is kind enough to show you to a room fitting for another noble to wash up and change from your haste-filled journey here. Refreshed and clean, you find a small meal set out for you on the desk, one of your retinue standing guard at the door giving you a nod when you finally emerge.

It doesn't take long to find the ruling lady of the palace, and when you do it doesn't take too long to convince her to put aside the petitioners for the day, especially when you offer to put them up in the townships that sit not far from the keep's base at your own cost.

In the end, it's a small price to pay when you see Samantha's smile, the two of you donning riding leathers and striking out into the mountains of her homeland. The horses of Meleutia are stocky things, built for endurance and stability over the taller mounts of your own homeland, but they serve well as you head into the mist-laden landscape, the chilly first breath of spring clinging to the tree line even as the sun rises overhead.

As you ride, crossing small streams and trotting through snowbanks that haven't disappeared quite yet, she tells you of her homelands history.

The modern idea of Meleutia is one enforced by the mountain ranges she and her people call home, with the land gained and lost over the years sitting outside the main ranges, stretching into the fields of Kedia or the swamps of Alylia. Its people are fiercely independent, but they yield to her family's rule due not only to the powerful Highlander in their possession, but the loyalty that both sides of the contract have shown one another. House Armmore may not side with its own citizens every time there's a dispute, but they have fought tooth and nail to see them given their just rewards, dealing out even-handed punishments as needed for defiance.

Her handling of House Osway, your own part in it downplayed in the retelling, earned her significant respect from her other vassal and mayors, the former quick to reaffirm his fealty and the latter more eager to bring issues before the ducal throne as compared to her father's time. The mercy she showed to the traitor's children likewise saw her painted as a just ruler to her subjects, meaning that fewer of them dispute her rulings. The handful that do swiftly regret it, as the Lady Armmore is not afraid to yield her power to nip their small rebellions in the bud, or to tear them out by the roots if they persist.

She is not so gauche as to line heads on pikes outside her keep, but those that would abuse their people or her trust are found better positions, working in the mines that extract the valuable ore that see her people fed and thickly clothed when the winter chills come. Only the worst offenders will toil there forever, and none with blood on their hands will see the mines.

If anything, the concept reminds you of your own handling of prisoners and criminals, where the unrepentant are sent to toil on your mountainside plantations, places difficult to escape, and where the criminal is always outnumbered by honest men working to feed their families. When you mention this to Samantha, she nods.

"My mines are not staffed only by criminals. They may do the most tedious, unskilled, or potentially dangerous work, but around them are skilled laborers, carving and reinforcing the tunnels that follow the seams, as well as geologists that can read the stone, and other learned man. Save for the prisoners, any man that finds a new seam will get his three tenths, as is his due for the first odd meter or so.

Three tenths is seen as the proper share that a man will keep of his work on lordly lands, rising to five if his family owns his lands outright, the tax considered fair enough by most for the protection and law and order given to all by the ruling lord. In a vassals land, another share will be broken off of the greater for them to keep, maintaining their forces and sheriffs, before the rest will end up in the ruling house's treasury.

Of course, the conversation you share is not just about the lands she rules, but also your courtship itself. The process can be seen as a precursor to betrothal, or a betrothal in and of itself, with many courtships ending in a wedding sooner rather than later. For your part, the two of you talk about what the future would look like for you, as well as the shared concerns you have.

It is over a particularly rocky hill that a question that warrants your full attention comes out. "I am curious, how would you handle the issues of any of our children's inheritance. A child is likely, but more are not guaranteed."

You had given it some thought, but in the end you could only shrug your shoulders, the gesture unseen by the woman ahead of you. "Ideally, we'd have two children, and they would inherit our titles as they see fit. Perhaps the eldest prefers Laoricia, the second Meleutia, and the matter is settled. Perhaps they would choose which Battlemech they prefer, taking the name that it carries as their own." It truly is an issue that will only arise after one of you die, a morbid but pertinent thing to consider. "I suppose the greater argument among us will be their names."

"Oh?"

"I would naturally prefer they be Gawain-Armmore's, and I imagine you prefer Armmore-Gawain's."

You hear your friend snort, a gesture shared by her mount. "A fair point." She grants, clicking her horse to a stop as she turns in the saddle to look at you. "But as the Mother, I would be willing to forfeit that for naming privileges."

"For all the children?"

"I will be stuck doing the hard part, after we both enjoy the fun bit." You don't even bother to hide the laugh that gets out of you, smile on your face as you settle.

"Fair enough, Lady Armmore. I hope the 'fun bit' lives up to your expectations." She blushes at your innuendo, despite bringing it up first, but she nods, and the two of you continue to trot along.

Speaking up from behind her, you decide to intercept another question. "I imagine you've given some thought that the two of us are Mechwarriors." Riding side by side, you see her nod out of the corner of your eye. "For me at least, I trust in our skill as well as our ability to judge a battle. Victory may not always be obvious, but defeat carries a great many signs in advance. I would trust you not to charge blindly into an enemy formation, and I would do my best to either win the battle quickly, or survive to tell the tale should I end up in the same."

"Trust in skill, eh? And here I had heard you charged not one, but two assault mechs in less than a year."

"The Corsair challenged me, and between the lance behind him and the Corsair itself, I judged him the bigger threat. As for the Victor, the autocannon is its biggest threat, and once I disabled that, there was little Gladwell could do that was a legitimate threat." You are trying not to boast, but you see a faint smile on her face as she ponders your words.

"I suppose that is the best I can expect out of you, isn't it Gawain?" She shakes her head, before changing the topic. "Your part of Laoricia and Meleutia are not connected the same way that Knightway's butts up against my realm. Traveling is not as much a hardship with your dropships as I understand it, but going back and forth is not exactly a stable environment."

"I had imagined one of the Dropships would be involved. We have a luxury liner, poorly retrofit into a troop transport by the previous owners that I want to bring back into service. Or we could alternate years at each of our holdings, giving any children time to get a feel for the culture and people they may one day rule."

She is quiet for a while, as she thinks about it, before nodding. "I think that might work, especially in the interim. You are not yet Lord of House Gawain, while I rule in my own name. I have friends and servants I trust to serve in my place from time to time, though a year may be too long for a while yet."

"As with most things, we can discuss it when we reach that bridge. A good plan changes as the enemy makes their vote known."

Again she nods, agreeing for the moment. "Quite."

There is a beauty to this land that you wouldn't have necessarily have expected from your brief foray in the past, but the two of you enjoy it all the same, with your lady pointing out small things that show her own familiarity with the locale. Things like the specific species of tree, the signs of a rabbit warren, proven true when one sticks its head out to check what's making that racket, as well as the bushes flowering where the sunlight can get through the fog and trees.

"I imagine the answer is what I expect, but I'll ask all the same. What do you expect from any marriage between us, Elric?" Samantha's question is not unexpected, as it had crossed your mind on the way out here.

"Equals. Not just in rank, title, or skill, but true Equals. I don't want to rule beside a demure lady that will acquiesce to everything I suggest, that will be soft and quiet when I rant. I want someone of a fierce intelligence beside me, someone that will call me out when I go too far, someone that will not just sit still as a statue, but give me her own advice and opinion on the matter."

Samantha nods at your words, taking them in, before she answers in turn. "I too want someone that I can actually talk to, someone that understands the pressure and the responsibility that falls on my shoulders. For the two of us, both raised to inherit our seats, well educated in their management and with at least a part of that responsibility already sitting on your shoulders, I think It well within reach."

As she did, you nod as well. "I suppose the next question is what do we both want? For me, I want this world to stop being so damn backwards. The Lords do good work, we defend our people well, we have a damned fortress of a world with the amount of metal on it, but what do we do with it? We fight each other, we scuffle and break our machines against one another for insults or pieces of land when our people are too few for the regions we already rule. We as a species have lost much in the Succession Wars, but that does not mean that we need to slide all the way back to the dark ages. We can rule a world of educated men and women, we can have goods and services that the Great Houses reserve for 'crucial worlds' in their giant game of 'who gets the chair.' Our people can, and should, live better lives." Your abrupt rant ends quietly, but Samantha answers calmly in the face of it.

"I believe you could do it, Elric. Give it long enough, you'll find everything you need to make your dream come true." You give her a smile as the two of you come to a stop, a half circle of cabin-like buildings sitting in the nook of a hill.

"My dream is not so grandiose, I'll admit that much." She says as the two of you dismount, tying your horses to a fence so they can graze the grass and mosses that grow over the rocky faces that break up the green. "I think every lord wants their people to grow in number, to be healthy, to be productive. Some out of greed, I suppose, because more people means greater taxes, some out of a desire for a legacy, where they can point and go 'Look at my people. They are many and happy because of me.' but I just want my people to have more than these stony crags.

Mining is hard, punishing work, and despite my best efforts there are accidents, and from them spawn letters of how good a man their husband had been, how he had tried to help others when he lost his life, how brave their father was as he told the diggers to skip him and help someone else.

I would like to create a world where I have to sign one less letter like that."

You can only commiserate with the Lady, giving her a pat on the shoulder as the two of you look over the landscape.

You can't quite put your finger on why it's easy to be personable with Samantha, but the two of you fall into an easy silence, sitting in the afternoon sun and enjoying being near one another. It felt like it wouldn't have been out of place for the two of you to be sat in a library, each reading your own book, mood buoyed by the other's mere presence.

You don't know what possessed you to do so, but you rise from where you sat on a rock, collecting a small pile of stones and setting them between the two of you. Lady Armmore gives you a side eye before you clutch up one of the stones, and send it flying into the valley below, aiming for one of the stony faces.

It takes it a little bit, the tiny dark spec lost quickly as the distance between you goes from feet to yards, before you watch it smash apart in a puff of dust and dirt as it strikes true. A few seconds more, and you hear the sharp crack as it reverberates off the walls of the valley, the sound bouncing back to you from the odd angles.

Samantha doesn't say anything as she takes up her own stone, bouncing it in her hand to get a feel for the weight and texture, before she sends it out like she was skipping a stone over a pond. It spins as it goes, and when you see it impact far below it splits apart into smaller pieces, a broad brush of bush shaking as the rock bounces inside of it.

It is much of the same for a while, the two of you throwing stones, adjusting your angle, pitch, aiming for certain spots and giving smiles of joy when they hit, or commiserating shrugs when they fall short.

Is it the most productive way to spend your time? No, but you enjoy it all the same.

You give an impressed nod as Samantha chucks three stones, one after the other, and you both listen as they echo like the pop of a small firework below, clicking and clacking only to be hit with another pop as a fresh stone impacts.

Taking up the last stone of the pile, you hold your hand out to Samantha, like a player at a craps table looking for his companion to blow some luck on it. She gives you a flat look, but evidently your boyish smile convinces her to humor you, as you feel her blow a little stream of warm air across your knuckles.

You look down below, looking for any spot you hadn't scarred already with your throwing, before you decide to let luck play its part, and throw the stone as hard as you can.

You watch it fly, past where the exposed patch of stone was, past the brush that bounced when you missed. It spun in the air, like a discus or frisbee as it moved and fell, then it lost momentum and plummeted like the stone it was.

You wait, already half disappointed as it struck into the brush rather than easy stone, before something odd happens. The stone does not pop, it does not just rustle the bush after hitting dirt.

Instead, it clangs.

The two of you sit there for a moment, the metallic sound echoing off the valley walls for a few more seconds, before you share a look.

Samantha's eyes are full of disbelief, shock, and the start of joy, and you imagine your own have much the same.

You watch as your lady takes a deep breath, breaking the contest between you, letting it out, and taking another. When she's calmed herself, she looks to you, her brow furrowed and lips stern.

"You are the world's strangest good luck charm." It is a simple declaration, but it gets a smile out of you regardless.

"Then I suppose you better keep me around."

She gives you a sharp look, looking an imperious queen despite her lack of crown. "Maybe I will." With that, she turns away, walking for where the horses were roped, and if she had a slight sway in her hips, you'd be forgiven for missing it considering how good she looked in her leathers.

The journey into the valley proper is one of many starts and stops, with the natural path cut into the mountain side twisting and turning, but eventually the two of you get down there, using your best guess to find first the exposed rock you've been pelting for an hour, and then searching the brush a dozen yards on for where your lucky rock had landed.

It takes you a while, and going back to your horse for a machete, but you manage to clear enough of the greenery back to start seeing more than the six inches in front of you, when you feel the texture beneath your boots shift from stony dirt to something smooth. A gentle tap with your blade gets you the keen sound of metal on metal, and you begin to clear the brush that's stretched over the panel. Samantha soon joins you, her own knife joining yours, and you have a broad panel of dirty metal uncovered.

It takes you an hour yet to even begin to excavate the thing, your little camp shovel working hard to pull back dirt and roots that had taken up position at the edges, but you soon uncover that its not just a panel but a door, the raised recess it slides into now the anchor for half a dozen berry bushes you sadly displace.

You almost wish you had the Jenner here now, its lasers would have easily burned the brush back and saved you the hard work of pulling plants like you were in an overgrown garden, but all the same you manage to get the door open, leveraging it first with the blade of your machete and then a long tree limb once you can get the nub inside the gap.

Dirt falls in as you all but shove the door open, overriding powered hydraulics with a great deal of sweat and effort, and the two of you descend into whatever you've found, hand torches lighting the way with their beams of light.

Heading into the dark, you're surprised by just how clean everything is, considering both its age, and the lack of repair this place has seen over the centuries.

That is not to say that somethings have not given up the ghost, but for the most part it looks like the tiles from the ceiling giving up after years of sitting on thin frames, falling out of their spots and breaking on the ground, or the tiles clicking and shifting under your feet as the rotted grout is ground down further by your weight.

Curiosity pushes you more than anything else, as you see no sign of what this place was for in its golden years, your flashlights looking for writing, arrows, colored bands, anything that would help you navigate this dreary place.

By sheer luck, the two of you move into a room that proves far larger than you expected, and to your surprise, a Fusion Reactor, looking like a much scaled up version of the engine at the heart of a battlemech, sits idle, your torches letting you see in greater detail despite the emergency glow of the dim red lights in this room. Pulling the common-connection battery from your bag, you look for any external port on the console sitting in front of the reactor.

Something this big, your little battery would not last long, but it shouldn't have to if you can uncover why this reactor is offline, and Samantha is quick to point it out when she finds one. The screens flash bright green, dimming as their operating system wakes back up after likely centuries of sitting there, and you move quickly once it gets to a proper navigation screen.

Say what you will about the automated systems that serve as the most prized examples of Star League technology, you appreciate that even something like a fusion reactor provides reports on its own status on a fairly regular interval, letting you follow as this particular unit sat running for almost fifty years after the end of the Amaris Civil War, operating as it was supposed to, until it had a hiccup in its containment field and scrammed itself to prevent an accident.

Honestly, fifty years or more of standalone operation was impressive, but you aren't surprised the computer ran into a problem when it had not been adjusted or maintained in that time.

"Can you fix it?" You look up from the console to Samantha, as her eyes go from you to the reactor, sitting easily the size of your Black Knight when it was kneeling.

You consider her question for a moment, eyes trailing back over the report that saw the reactor shut down, before you give Samantha a series of bobbing nods.

"I can turn it back on, and if I'm reading this right, its got enough Hydrogen for another century. I just need to adjust some of the internal settings and give it a jump."

BattleMechs are a combination of hardware and software, with certain things being done by physically manipulating some part of the internals, like the mynomer muscles pulling on the titanium bones of the battlemech to move its limbs, and others are mostly software, like the gyro that keeps the bipedal walker upright while the control system translates neural inputs into robotic movement.

You flip through the screens, taking the information in the report and bringing everything back to what should be optimal settings for relight. Looking it over one more time, you look to Samantha, catching her attention, and dip your head towards the red button that should, if you've done this right, allow the fusion reaction to restart.

"This won't kill us, right?"

"No, even if I've gotten everything wrong, the reactor would just flip its safeties again, and shutdown faster than your heart beats, the reaction dying almost instantly."

With your reassurance, Samantha steels herself, pulling her shoulders back, and all but glaring at the reactor, she presses the button. There are a few sounds, vacuums pulling the air that's sat in the fusion chamber out, a vent opening the line to the pure hydrogen that will accelerate around the round discus of the reactor, the hum as a bit of power is pulled to heat the elements that will energize the hydrogen, cause it to gain in charge and speed.

The difference between Fusion and Fission is rudimentary, but it boils down to Fission wanting to reduce things, and Fusion wanting to combine them into a sum greater than its parts. With Hydrogen, you have almost nothing to split, as compared to the Uranium isotopes scientists on Ancient Terra used for the first nuclear bombs, even into the modern era.

It still feels like a long moment, dragged out as you await the result, until you hear a greater thrum, one that you can feel travel through the tiles and up your feet as the reaction goes for instigated to self-sustaining. There is no bright blue light, no fear that your screwdriver slipped, or realization that you were so very wrong, just the relief you feel as the reactors hums, thrums, and then the clicking of lights as their fuses fill with power, the dim red cutting out as white light fills the room.

Samantha looks to you for confirmation, and all it takes is a glance at the console for you to look back to her with a smile. "See, told you it wouldn't kill us."

She doesn't know how to respond to that, and instead she clicks off her hand torch, tucking it back into a slot on her belt as the two of you leave the reactor on its lonesome for a moment. It lasted fifty years last time, it can last a day or two, right?

Heading deeper, it quickly becomes apparent that much like your combine plant, that this facility is a factory. That being said, it is in impeccable shape for what it is, and you half imagine that if you can find the control room for the lines, you could turn them back on straight away.

That being said, as the two of you walk on, you realize that this factory is making many things, all of them civilian, though looking at the lines, you might hazard them to all be medical in nature. You see a number of machines, not quite the same as you recall from the clinic at your family keep, but close enough for you to guess their use.

Things like ultrasound machines, surgical tools, various scanners and other medical doodads that escape you. You can't say you know every item it makes, but something like this is already an unheard of boon to find. The lack of medications you see on the lines is a minor concern, but with the complex chemistry that would go into their production, let alone the parent chemicals that you'd have to source in mass quantities, it would be almost impossible to hide what you'd found here from the Inner Sphere.

~

>Found an Intact Early Star League Medical Factory. Produces a number of machines, tools, and implements needed for hospitals and clinics during the Age of Expansion.

Will you try to press your own claim to this facility? You found it after all.
>>
No, this will be a show of trust. Samantha is a friend, and if she chooses to share or sell what she's found, so be it.

~

With the lights on it becomes increasingly easier to navigate as you move from what you realize must have been a maintenance entrance, especially with its proximity to the reactor powering the facility, into areas meant for people to actually walk around regularly. The faded colored striping on the walls, broken up by the plexiglass windows overlooking the stalled belts, lets you head straight for the facility administration center.

The room itself is incredibly intact, and all the monitors and the computer banks they connect to are in fairly good repair for the two centuries of dust covering them. You imagine that the reactor shutting itself down likely killed the air circulation that had kept the dust in the air instead of settling onto things, but things break down, and so you wipe away dust from the monitors, the power button flashing green on its attached computer bank as you turn it back on.

The Cameron star flashes on the screen, spinning in place as it boots up, before revealing a familiar navigation portal. You would readily admit that you are the more technical between you and Samantha, and so you get to work diagnosing the facility as much as you can from here, while she looks through the windows that overlook the various lines, running past this room for a cursory look over before they separate off for more personal inspections. You are no software programmer, and your understanding of battlemechs heavily leans into the use-of rather than theoretical of engineering, so you can't quite tell if the read out is lying to you because it doesn't know, and therefore it assumes all is well, or because everything is well, and therefore showing green on the monitor.

"Thankfully, there's a diagnostic." You mutter to yourself, raising your voice to get Samantha's attention. "The lines should move forward one place, tell me if they spin in place or seize up."

You hear her acknowledgement, and hit enter on the simple command, eyes following the progress bar as it computes, before it starts to issue simple commands.

"Line 1." You say with the computer, and even through the plastic of the windows, you can hear the line shift. "Good!" is the call from the lady.

"Line 2." You call, getting a positive response. "Moving smoothly."

You repeat it for another half a dozen lines, each carrying their own module or good, before you start to trust the computer a little more.

"Things seem to be in good order, but I have no idea if this place is missing any materials or resources it needs for some of the production." You explain to Samantha when she steps up beside you.

She nods, before she gestures to the computer. "Then I suppose you just need to flip the switch."

And with that encouragement, you do. You don't bring it to full power right away, mostly because you're worried that the belts might have sagged and get stuck if you start trying to tear them back down the way at high RPM's, but you do turn everything on.

Rising from the desk, you track the line as it moves smooth but slow, everything on them passing through the slitted covers that would take them further into the facility. You watch them for a few minutes, increasingly confident in the factories function, before at the far end of the belt heading towards you, you spot something different.

Oh, the scanner isn't broken, or missing parts as far as you can tell, what it is, is not covered in dust.

You thought this place was almost totally intact, you didn't realize just what that meant. It's easy to shut off the production line when you spot the new scanner, and there is a convenient door that leads from this overlooking command station straight to the belt line.

You have to hop two of the belts to get to the line you need, Samantha following after you confused but intrigued. You have to pull your torch for better lighting as you carefully lay the scanner on its side, giving it a spot inspection of its components until you finally find the serial number. Moving to the one just ahead of it, you do the same, and let out a laugh.

Samantha, confused, asks the reasonable question. "What's so funny, Elric?"

"This one," you tap the dusty model. "Is marked 2825, the year that the reactor scrammed, but this one," you tap the clean plastic of the scanner. "Is 3031. Congratulations Samantha, it's an ultrasound."

When the two of you return to the surface, it is with much on your minds. Samantha's dream may be far closer than she ever imagined, and you cannot help but imagine how many people could be saved with the equipment inside of the storerooms you found at the end of the production lines.

You look to your host, her eyes blank as she focuses on thinking of everything to do with this situation, and give her a smile. This is hers, and hers alone to do as she will with.

You will not ask nor beg for some form of charity, leaving the choice of what is to come of it in her own hands.

"Well, Lady Armmore," You say, breaking her from her thoughts as she turns to face you fully. "I do believe we've had an eventful day."

She nods with a smile of her own as she looks back at the maintenance entrance. She'll have to excavate one of the loading docks at a later date, but her people are quite experienced with moving dirt and stone out of their path. "You could say that, Elric, I certainly wouldn't disagree."

"Well, if it makes you feel any better, I didn't know it was here, the condition it was in, or anything else about it. I wash my, and house Gawain's, hands of any finder's fee we might've been able to claim. This is yours, I trust you to do with it as best you think."

Her face grows curiously blank as you make your proclamation, as if she hadn't considered it at all, before her smile returns, and she gives you a firm nod. "I will, Elric, thank you."

Taking a deep breath of the spring air, it's a welcome change from the stale air below ground, though it got better the longer the reactor was online to get the fans spinning.

"Well," You break the silence that settled between you. "We should get back to your keep. Wouldn't want to worry our retinues that something happened to us, right?"

"Right." She agrees readily, and you turn for your horse, idly grazing a dozen paces away. You don't even get a step off before you feel the press of something warm on your cheek, and you turn to see Samantha walking off with a determined gait, the Lady smoothly mounting her horse.

"Well, what are you waiting for?" She spares you only a single backward glance, before she starts to head for the steps out of the valley, and you can only reach your fingers up to your cheek, a tinge of pink staining the tips when you pull them back.

"My senses, evidently." You mutter to yourself, before heading for your own mount.
 
3031, Spring's Yawning.2 - Establishing trading pacts, training new pilots, meeting the second Gladwell girl. New
Eastern Laoricia, Late March 3031.

You spend a further week at Samantha's palace, spending time together as you get to further know one another.

Ironically, the topic never comes to either of your martial abilities, your record unimpeachable at this point, and Samantha's skill as a mechwarrior growing steadily as she continues to practice with her Highlander. Instead, the topic of hobbies comes up, the way you spend what little free time the two of you have. She is a reader, and while the large library of her home may not host as many old journals as your own, it is still an impressive sight, one the two of you indulge in an afternoon or two, simple enjoying each other's company as you read a book.

In return, you bring up the habit of men to collect military memorabilia, or in your case small miniatures carefully designed and carved to resemble their namesake Battlemechs. For you, it's not even the act of playing with them, but the almost meditative exercise as you sit, carefully applying paint with a brush to bring out the character of the sculpt, a fair gone improvement over the days you slapped a thick layer of red paint on a mech and called it finished.

That poor Dragon will never be the same, even after you get around to leaving it in spirits for a week.

You leave each other with a fond smile, and a promise to return in the future, to see this courtship continue, and with any luck, flourish. You and your retinue, the Lyran Mitchel included, slip into the transport bay of the Maxim, and with a roar of its engine you are on the move once more.

But you are not heading straight home as you might have intended, deciding instead to take a detour to the blooming plains and foreboding swamps of Alylia. House Andercher has been fair with you, despite your youth, and they alone, beside House Summermere, remain completely outside your house's influence. You don't mean to try and rule them, managing your own lands hard enough as it stands, but having good relations with your neighboring lords is simply good manners.

The ride in the Maxim is not nearly as frantic as it had been to reach Meleutia, your transport crew opting to simply cruise rather than redline the engine on this diplomatic venture. There was no state of war between your people, no threat of the same, and your own opinions of Lord Andercher set him as a stern, but fair-minded man. You might have to make concessions, but even something as normal as a formalized trade agreement would help bind your houses in more than mutual respect.

Provided you weren't being fleeced, you'd feel a little bad if you had to shoot your business partner more than a man you vaguely knew of or had met in passing.

It doesn't take long after you enter Alylia to encounter Andercher men-at-arms, and you accept their generous escort to their lord's keep, though you take a few days so your minders can rest their horses.

You can respect the weapons they carry, but in all honesty a dozen men on horseback does not make a great threat to a 31st century Combat Vehicle, even one as moderately sized as the Maxim. That being said, the leopard's men are not totally unarmed if they had to hit the your party fast and hard, judging by the circular bags that hang from the back of their saddles.

Anti-Tank mines are a danger to anything that moves, including Battlemechs in sufficient numbers, and with the armored skirt that the Maxim requires to move, just one would be enough to cripple the transport's movement, if not its gun.

With its Three machine guns, the Maxim could easily defend itself, even if it was 'tracked,' but all it would take is the attention of a single battlemech, or a lance of slightly heavier tanks, and it'd be done for.

Thankfully, that possibility passes without incident, and before too long, you see the familiar keep of House Andercher, sturdy walls framing in the tall keep towers, shorter curtain walls following the slope of the hill to contain a small township.

You are met by a great deal more men-at-arms as you near the keep itself, though they stay their posts as your transport slowly makes its way to an outer courtyard. After you've dismounted, you are met by a more genial escort, the well-groomed man leading you up the road a little further, and through a gate too small for a tank to fit through.

Lord Ronald waits for you there, and you don't keep him waiting.

"Lord Andercher." You greet him, your head bowed to the master of this land.

"Master Gawain." He returns the greeting, a nod more than a bow, and you straighten quickly, and accept an offered hand, giving it a firm shake. "My talks with your father have been brisk, with the two of us trading a great many ideas, but he said that you would be here soon enough to hammer out the finer details. Do you have this power?"

"I have my Father's trust, and I would not abuse it." You state plainly, and the other lord gives an approving nod.

"Good. Then be welcome as a guest, Master Gawain. I will have you shown to a room so you can wash up, and then we can get to the crux of your business here."

Say what you will about the Lord's of Freirehalt, to a one, the duties of hospitality are valued things, making sure than an invited guest is groomed, fed, and well rested, safe under the aegis of the Lord. Such things are milder when extended to the retinues of said guests, but soft chairs and kitchen made food is a lot better than a bedroll in the metal bay of a transport-vehicle, or the rations of your packs.

Meeting with Lord Andercher, you are reminded that though his family is often overlooked, his land sits as one of the lynch pins connecting one side of the supercontinent, as his study while tasteful, shows off more than a little wealth in the quality of its furnishings, the decorations on his walls, or the bottles of liquor you'd bet are thrice your age sitting on the side table.

You can't deny the similarity with your father's own study, though he's all but coopted one of the keep libraries for himself. You're not a brazen enough guest to go snooping, but you wonder if Andercher also has an emergency exit in here somewhere.

"So, Master Elric, your father and I have been discussing trade deals, mostly dealing with trading Gawain grain and hardwoods for Alylian wool and fabrics." Settling in his chair, the Lord speaks with a surety that belies the conversation you should be having.

You nod your head as the lord speaks, your father having done his best to keep you in the loop of said discussions over the past few weeks. Things might have changed in the last few days, but you'd trust Lord Andercher to be honest with you about this much.

"But if this was simple about wood and wool, we would have finalized this over paper, seconds sent out to a neutral place, contracts signed and witnessed by say, Lord Ruxhall's man." Again, you nod, following his logic.

"House Gawain wishes to be more than tangential trading partners." You say, trying not to slouch in the comfortable chair. "We understand that you and your family see a great deal of the trade that flows from the west into the east and vice versa, and we would like to see both our houses benefit from an agreement. Whether that would be to move a share of our goods through your agents only, as they travel further west than Alylia, or to give the same right of first refusal on a portion of goods, or some other set of terms is what we are here to hammer out."

"And your expeditions to the shattered Isles have nothing to do with your eagerness to find friends?" His tone is conversational, but his eyes are narrowed and searching.

> The Shattered Isles may be rich in materials, but they have little to do with this arrangement.

You can't help the small smile that pulls at your lips as you quickly go over his words, before you shake your head.

"I've enjoyed traveling to the Isles, as I'm sure you know, and they might be rich in materials and exotic good in the greater Freirehalt markets, but they have very little to do with this arrangement."

"Oh?" He says the word, but there is very little curiosity in his face, set as it is with a furrowed brow. You oblige him, expanding on how you see the situation.

"House Gawain is surrounded by a regency, a friendly overlord, an Ally, and now an obligated neutral party. The East is secure as far I'm concerned. House Gladwell's future is in my hands, and any issues won't darken by door for a decade at the least. House Gawain stands triumphant, and those that stand with us are stronger for it, by gift and comradery. That leaves us with the houses to the West, yourself among them." Leaning in to the man, you share an honest opinion. "As you might imagine, Summermere has never been high in my regard, and I'm not too fond of Sanmon either."

Were it not for Summermere's antagonism, you might very well be having this conversation with him instead of Lord Ronald, though you wouldn't say so to his face.

"And so you wish to finish insulating yourselves? Create a block that cannot be challenged?"

You shake your head. "Not unchallenged. Debate is the heart blood of civil discourse, but that I think is the key. Civil. In the thirty, forty odd years before I was born, we've spent all but irreplaceable resources trying to kill one another over adding another few square miles to our territory. Promoting trade between us, as removed as we might be by land, will help prevent that from happening again. In this, we are looking for a mutually beneficial arrangement, that sees both of our houses benefit from this deal."

The Lord Andercher leans back in his chair, looking you in the face with narrowed features.

Lord Ronald looks at you for several long moments, before he gives a stiff nod of his head.

"I accept your reasons for wanting this, and I can agree that this is to the benefit of my house, rather than a knife being pushed between our ribs. However, I have some conditions."



Finalized conditions.

>Gawain goods entering Andercher lands will receive favored import costs. In return Andercher goods will receive the same, as well as House Gawain footing the bill for any additional import costs.
++ Within reason. Should the combined Tariffs exceed 75% of the goods value, the Importer will foot the rest of the costs.

>Gawain goods being moved by dropships will Pay tariffs as if they were passing overland if they move through Alylian airspace.

>Andercher will have right of first refusal for 10 tons of grain, at preferential prices. In return, They offer the same for 4 tons of cleaned wool. This will occur semi-annually.

>Andercher will receive preferential rates for off world goods, while Gawain will pay preferential rates for any Andercher goods on the planet. Said rates are 2/3rds of your normal mark up, while you will pay around 1/2 of the normal mark up on goods from Alylia.





You leave Alylia quickly after the final agreement is signed, taking your copy with you inside of a well sealed case, and soon enough the swamps and flowers of Andercher's land gives way to the familiar greens and forests of your homeland.

You return home to little fanfare, and with the speed you put to the matter, the spies that remain to keep track of you must have been quite confused. There was no talk with your father, no good byes to your family, you were there one day, and gone the next.

The chuckle the thought causes is one you let run free, drawing odd looks from the men you brought with you, before the Maxim finally comes to a stop, and you move with a purpose from the interior of the transport. You have many places to be, people to speak to, but right this second, there is just one you need to see.

It is not hard to find her, given she is the lady of the keep, a few pertinent question to a maid seeing you right to your mother, standing proud as she directs the staff about their duties. Your father's birthday is fast approaching, and you mother is eager to see him happy as he takes another step to his personal semi-centennial.

"Elric, you're back." Her face is more expressive than her voice, but she rights herself quickly, looking every bit the matriarch once more. "You left with very little warning, you can't just do that; people depend on you and if you up and go on an adventure, no one knows where to find you."

For once the scolding washes off you like water off a duck, and you just take a few steps closer to your mother, her persona of discipline slipping as you hold out your arms for a hug.

And then you get a girlish cry of surprise when you lift her off her feet, giving her a twirl before you set her back down. You can't help the broad smile that dominates your face, your cheeks straining as Valeria Gawain looks on confused.

"I left to speak with Lady Armmore. She said yes, Mother." Looking at your mother, you'd think you just told her she already had grandchildren on the way, but she does not shout in triumph, or laugh in joy, just lets a smile stretch across her face as she comprehends what you just said.

"Well then." She blinks a few times, reminding you of a computer doing its very best to process something. "I suppose- We should- How long do you plan the courtship to take?"

"Six months, the usual time. It will give us time to feel each other out, to come to like, to trust one another, but after that? Who can say."

She just quirks a brow, reminding you of Nat for a moment. "Well, aren't you confident. I'm quite pleased for you, Elric, now get back to whatever you need to do. I imagine you have work to do."

"Yes, Mother." She gives you one more pat on the back, before turning back to her staff.

"Well? What are all of you doing eavesdropping. Back to work!"




Your mother is of course, right in that you have other duties, but that does not mean that you lack in choices when it comes to them. So it is that you find your way not to your office, but instead to the Mechbay, the Orion crawling with half a dozen Astechs as they continue to ascertain the damage that stripping the torso of armor has revealed to the engine.

Honestly, much as you'd like to see the Heavy 'Mech war again, this time at your side, that is not why you are here. Instead, you find your way to a small workshop, set in the back behind black-tinted panes of glass, stepping inside with nary a knock as you grab an apron and a pair of welding goggles off the coat rack just inside, and fitting them in place walk over to the master at work.

"John, I told you not to come back in here unless you had a cup and pot of coffee, because that's all the use you are to me right this moment." The man doesn't even look up from the wiring he's soldering, wisps of smoke rising from the contact of his iron as he daubs another bit of leaded tin onto a circuit board he's cobbled together from a few larger examples.

"If I'd known, I'd have stolen the entire machine to bring in here, Master Burrel." The man starts when you, not his wayward student, speaks up from behind him. Turning to face you, He gives you a look up and down, before he turns back to his work.

"Fool's in love, and now he wants to try his hand at engineering." You give a snort at his summary of things, before you shrug, the gesture unseen, and step beside him, looking down at his work.

"You've been chasing a puzzle, and I want to do my bit to help. Tell me how."

"Well, first things first, you can grab another chair. The hard part isn't in the circuits, though I have to modify them as you might notice. Most of the hard part is hardware. Grab that angle grinder, and that piece of member. It's too big as it is now, but with a bit of trimming…"

You do as the man asks, and get to work beside him, listening to him talk as you work to uncover the secrets of either a genius, or a madman.

~


The two of you work diligently, cutting, welding, soldering to bring together a prototype that you could present to your father.

It is, relaxing, to be back in a workshop, working side by side with the man that's taught you almost everything you know about technology. He'd gifted you the battery you've used to revive old technology, even if it felt unconformable at first to be essentially carrying a car battery in your usual kit.

But power was power, whether it was fission, fusion, or chemical.

You blink as the thought crosses your mind, examining the way that the endo-steel member, half as tall as you were standing, was quickly taking shape into a weapon's frame mountings. It was bulkier than the usual kind, but that was to be expected from Endo-steel's odd structure. Greater strength, but bulkier than standard structure. With what little you'd seen looking at the guts of the Excalibur, Ferro-Fibrous armor has a similar issue, where, to not impede the movement of the BattleMech, some of the underlying layers of armor have to be carefully embedded into the 'organ' cavities of the BattleMech. This does give it the benefit of providing better overall protection to the internals at the same weight as Standard armor, but trying to mix the two would be difficult.

It's an interesting process, but you admit, you're more than a bit lost, your inexperience showing through. You just can't seem to wrap your head around the way that the P-ERLL could be the same size as a normal 12 or 10-cm laser, if it was a ton heavier. The weight had to be accommodated; the internal bulk had to be accommodated.

Looking at the end of one of the Endo-steel beams you've been assembling, you look at the interior, a large passage running almost straight down the whole thing. Could that be how they fit the cabling, because if they didn't have to…

Oh.

Needless to say, you bring the thought to Master Burrel's attention, the man carefully finishing the work he had in front of him, before he came to a stop beside you, examining much the same.

"God damn it." He muttered when he reached the same conclusion you had. The empty space that exists in the endo-steel frame, combed as it was, was useless for most BattleMech-sized systems, except as an anchor point for myomer. A mech-scale weapon doesn't need to be integrated with the muscle system of the BattleMech, leaving all those honeycombs as empty unused space. That was how they managed to keep the bulk down, because they were able to wire it through the structural members like an old automobile.

Remember something old everyday.

~

>
You know, while you're here... Tech.

"Whatcha working on?"

"I'm trying to figure out how the pirates hooked up a set of heat sink-inserts into that FrankenMech when I've only got half the engine they must have used in the damn thing."

"Huh. Want a hand?"

"Will Diana kill me?"

"I don't think so, you're not making me do much of anything, and half the Techs are enjoying their normal nine-to-five too much to say anything to her."

"Grab a wrench."

"The hell is that going to do? You need a bore scope for that thing."

"This is why you're the Tech, Fred, and I just shoot things really well."

~

It's been a long while since you worked with Fred on… much of anything really, only seeing the new father in passing these last few months. As you had suggested, he and Diana had come up to the keep in the last week or so of her pregnancy, and thanks to the staff and resources of your clinic, young Clark Burrel was born perfectly healthy, if a touch small. You understand he overcame that quickly with a healthy appetite and a good pair of lungs.

Working with the elder Burrels reminds you of simpler times, when what you had on your workbench was an ICE manifold rather than half the internals of a fusion engine strewn about the floor, organized like an archeologic dig. Honestly, the fusion engine of a BattleMech, or in this case only part of one, is not so large that you couldn't manipulate parts of it by hand, but much like working on an automobile, there were some sections that were simply too heavy, though for a nuclear engine like this one, most of its weight actually came from the armoring and shielding that surrounded the core, where a combination of physics and hyperspace phenomena would produce an excess of power relative to the projected output.

It was that odd phenomenon that required such thick and heavy shielding, with an increase in power also coming with an increase in radiation.

With your friend beside you, the two of you were able to bounce ideas off one another as you worked over the system, taking what you know and extrapolating from the parts on hand for what you didn't. For example, it was Fred that noticed that the 'adaptor,' as you'd come to think of it, was not an all-encompassing piece, that would take half the sinks in the engine and convert them to accept Freezers, but rather that it was a set of interlocking pieces, each fit for a single Freezer-unit.

It would be an odd choice, until it occurred to you that some fusion engines had a push-pull system to their coolant networks, meaning that one set of sinks was always sending fresh-recycled coolant on through the system while the other was pulling spent, hot coolant so that it could radiate and chill it back down for reuse. Overloading just one set within that system would lead to odd surges and ebbs of cooling efficiency, meaning that one moment you're set to chill your mech to zero, and the next your mynomer is getting loose because the coolant that got sent back into the mech's veins is still hot enough to scald flesh.

So that means you'd have to balance the system somehow, and the simplest way you can see to do it, even if you're not quite sure how to manufacture more of the adaptors, would be to match every Freezer one-for-one on the engine's internals.

It was an interesting puzzle, and you felt like you had already made good progress on figuring it out.

"If you're quite done patting yourself on the back." Master Burrel's voice cut through your thoughts like a spoon against a glass. "I appreciate young men taking an interest in mechanical engineering. That being said, if you try to leave this place before you've cleaned my floor of every nut, bolt, bearing, and structural component, I will show you the contents of my tool collection, a bone at a time."

Checking your watch, and looking to the floor, you come to the simple conclusion that you'd better get started.




April 3031, Laoricia.

Creating defensive holdings, for knights or lesser nobility, has long been a tradition for humanity, to act as a homestead or base for those members of the martial elite to ride out to head off or harass those that threaten the peace of the land. Less defensible than a keep or castle, a Tower is still a speed bump during any invasion or attack, as the defenders have the advantage of height and stonework to help them fend off, or merely delay, a hostile force, making them waste time sieging an otherwise unimportant position lest they be attacked in the rear.

The tall walls and strong crenelations those towers lack were usually intentional on the part of the Knight's lord or king, to discourage rebellion or cowardice. In your case, the tower's would feature a singular hangar for their Battlemech, connected to the tower internally, but otherwise follow the usual blueprint for such a structure.

You suppose you had to consider if you feared any of the Battlemechs your knights piloted in your family's name, but you had killed the Warhammer once, and Alistair at the helm or not, you expect you could do it again, and in the case of the Lyrans, most of their mechs were battlefield salvage to begin with. If one of them turned their coat, they would have to deal with a pissed off Black Knight, and there were few pilots in the Inner Sphere that would take that gamble with a smile.

You'd killed one of them already.

Where to put them took a bit of thought, and discussion with your father and Sir Christoph, examining maps of your holdings, accounting for the rail network you were building, the importance of the Space Port, where proper storage buildings had finally finished being build now that the snow was no longer impeding the workers, rail lines that would head up north to your Dam complexes to ship materials and workers as needed, the progress on them proceeding steadily. Those and a hundred other things made you settle on focusing your attention on the junction points.

Townships that lacked natural resources would likely move closer to rail line, for ease of access to goods and transport for work or greener pastures, while those tied to the terrain, like mines, orchards, or good farm land, would likely see a line laid past them in the future, saving them a trip. This should allow you to kill two birds with one stone, and save you the need to relocate your knights in the future should the people they protect simple move away.

With a swipe of your pen and a small flourish, the documents were signed, and construction would begin on the half dozen tall towers, which with good weather would be finished near the end of summer at the earliest.

Now you had to tell your knights what you had decided, as well as dictate who would receive what holding where.

> You have a number of exercises you planned to do coming up. You'll give the best performers their choice of locale, and hand out what remains as you see fit.

~

Mid-April 3031, Laoricia.


It takes a few weeks of shuffling things around to finally get all the units you need in one place for the exercise, but manage you do, and into the Laorician wilderness your assembled force moves to begin this simulated exercise.

Much like the melee or the joust, it is these battles that teach men how to fight beyond the simplicity of Stab them with the pointy end, or Place sights on target, shoot, move on, that they might have been taught by an irritable instructor with too little time on his hands.

Sir Voss not only won the coin toss, but also seized the initiative, surging forward to put his troops in good high ground or entrenched positions, leaving you on the back foot, but with the opportunity to react to his opening move.

~

Snipped: A Short Roll off, consisting of moving Unit markers around a hex map for half a dozen images that concludes in an Elric Defeat.

~

Choosing the better part of valor, you order your lance to withdraw, laying down a spread of simulated fire into the forests where the sim-munitions had flown from, covering the rear of your Black knight in bright yellow paint. It had stressed your rear armor to the brightest red you'd seen yet, but Dame Ravencrest got the worst of it, as you could almost be forgiven for thinking that Lord Kay had taken the field, so much of its crimson armor covered in the neon-bright yellow.

Your suppressive fire gave her time to dismount from her cockpit, as her 'Mech was merely disabled by heavy damage, and not from a pilot fatality. Carefully, she steps into your offered hand, your remaining lancemates looking like odd twins as they fire in opposite directions, splashing more paint from their ab-mounted SRM packs through out the woods. you lock your hand's actuators to keep any accident from costing you a good MechWarrior, and together all of your 'Mechs withdraw from the carnage, leaving the final clean up to the tanks and infantry wearing a blue sash.

Honestly, it was a good fight all the way to the end, and you've learned some about how to cooperate with combined arms, as well as the difficulties you might have trying to fight and command at the same time. The Black Knight is a command 'Mech, and it has the sensor and comm suite to prove it, but it was intended to lead a company or more of 'Mechs, not a mixed armed force, leaving you a great deal of room to learn and grow.

As for your competitor, honestly, it was just bad luck and a few bad choices that cost him as much as it did. Your forces were roughly equal in skill, but your BattleMechs are geared for close combat in a way he couldn't really match. That he sent his forces forward to try and ward you off would seem to be a remnant of his Inner Sphere education, where Junior Officers were encouraged to be aggressive, as a raid at the right time could cripple an enemy offensive, or open a chink in their armor for the hammer of the LCAF to smash apart.

Tonight, all of you would eat, drink, and commiserate together, as well as clean your 'Mechs and tanks, and then you'd be back at this again tomorrow. You only had a few days you could call all of these assets together, and sooner rather than later they would have to return to their posts and patrols.




Late-April 3031, Laoricia.



Some six months after you finished capturing them, you find yourself finally with a period where you can actually sit down the prisoners, interview them, and get some more information about the pirate operation.

Before, when you had questioned the Captain of the now-rechristened Unchained Lady, the man had gone out of his way to answer your questions, but always in ways that were blanketly untrue, if believable. What little he had shared that was true, you had to pry out of him after you revealed your hand, demonstrating that you had managed to get into his dropship's nav-data.

With any luck, these pirates would be more forthcoming.

And to your great shock, they were. Five months spent in your prison cells, fed, watered, but not interacted with beyond the guards shouting commands, has a way of wearing on a person's mental. So when they are shown into a room, sat in a chair across from another human being that isn't just there to police them, one that offers them refreshment that is much better than the jail gruel and lukewarm water, it does much to build rapport.

In this batch, you can't say there is a George like the first, but none of them are suicidally loyal the way that several of the pirates have seemed to be. What could the Pirate King, if that's even accurate, have had on those men to keep fighting in their battlemechs long after the battle was settled. A Wasp against a Warhammer has about as much chance as a gnat against a windshield, so why fight when surrender guarantees you a few more months, if not years of life?

The questions you ask are answered, if not promptly, honestly as far as you can tell. Different people give slightly different details, but they all agree on a few things.

Like the Pirates managing a second Jumpship that serves as their resource carrier, moving Mules or similar Cargo-dropships between their planets, taking the rare-earth metals and taking them back to the factory.

A factory they claim is intact, with the main bottleneck being a mix of materials and manpower. Whatever Star League automation may have existed at some point, the nuke that the SLDF sent as their parting gift slagged whatever passed for the computer managing the whole thing, but left the lines mostly intact. It doesn't work on automatic any more, but the pirates have been supplementing that with slave labor they've pulled from the surrounding colonies, Freirehalt included.

Most of the pirates you interview wouldn't know the difference between Battlemechs unless it was comparing a Locust to an Awesome, but they do tell you that the factory only produces, for lack of a better term, the Skeleton and organs of the Phoenix Hawks.

If you had to hazard a hazy guess, you'd bet that the part that built the armor was turned to slag a few centuries ago, the same as the weapon systems, which would explain why the pirate Phoenix Hawks are so poorly equipped relative to their IS counter parts.

That being said, they do know that a few of the Pirate captains, who would be vying for control of the Factory right about now, pilot heavier mechs, like the common Warhammer, Archer, or Thunderbolt, though they have to describe them for you to note down the chassis's.

When you ask after the Orions you keep killing, they mention that they have a rough agreement with the Oberon groups that run along the North edge of the Inner Sphere. They provide material, loot to cover the cost, and the Oberon see about purchasing some mechs that fall off the Apollo factories' trucks and dropships, charging well over sticker to cover their own asses, and those of their contacts in the factory's shipping.

From there, your questions get more specific, and though the pirates are cooperative, they are far from omniscient, with many of them shaking their heads at some of your questions, though the exact ones vary from individual to individual.

On the topic of the Corsair, or the Boss as you clarify to a few glassy stares, they do confirm a few details. He was akin to the leader of the Pirates, but he seemed to share that role with another guy, one that 'talked funny and educated-like.' If the Corsair was the military leader, it was this other man that kept things running in his absence, or sent the marching orders for what he needed to keep the factory going.

Thinking to the Light Autocannons that litter the Phoenix Hawks you've fought, as well as the modifications to hide SRM pods for surprise attacks, and the half-baked idea of mixing Freezers and Standard Heatsinks in the engine of a mech, you wonder if he isn't responsible for these mods. An education could mean many things, not least of which is the schooling or experience needed to experiment with BattleMechs.

Given time, you imagine he'll make a deal with whoever is able to bring the largest force, intact against the factory, especially if he has little interest in actually being in charge.

When you ask about the composition of the other pirate bands, you get blank looks, but some of the bandits higher up the chain explain that most of the pirates can barely manage a lance, with one two other bands fielding more than that. The largest, after the one you killed in the summer, can manage the better part of 8 mechs, but they support them with tanks that are more than just Scorpions.

When you ask about their nominal raiding targets, the Pirates are superbly informed, as they start to talk about, if couching it in gentler terms, how attractive some of the planets only a few stars distant of Frierehalt are in terms of loot and… company. Few of them miss the way your face darkens as they describe that, and the smart ones veer off, switching from personal experience to a more objective take on why the planets were raided semi-regularly.

For most, their defenses are measured in tanks, not BattleMechs, and their settlements usually lack any walls, resembling the larger villages of your lands more than your rare cities or castle-keeps. The few that do have mechs usually lack any way to move them quickly, so the pirates use their scattershot approach to force any errant MechWarrior to choose his battles, leaving the rest of the planet exposed for their pillage.

Moving on from a topic that makes your hand twitch, you ask them after the other five planets that some of their comrades claimed they controlled. If anything, its the notion they 'control' five planets that makes them confused, but all it takes is a bit of explaining what that could mean to make them nod along, and start to add to your collected knowledge.

These planets are so worthless, or perhaps overlooked is the better word, they lack real names, instead being referred to by their serial designation, initially given to a star by its focal wavelength and radiation spread, and then designating each planet that orbits it as 123456-01, -02, and so on until you fill out the solar system. The pirates do nominally control five planets, but they have settlements run by the pirates on them that mine up resources or provide a needed bumper crop of food to keep their little extra-solar empire going.

Hearing that they actually farmed their own food, you feel forced to ask, why they keep coming to Freirehalt. The answer is relatively simple.

"You are the only colony or planet for two hundred light years that actually has a good atmosphere and can grow terran food stuffs with ease."

That you also mine metals and refine them on planet is just icing on the cake evidently.

Let it never be said that you are not a man of your word, the recipients worthy of it or not. Their cooperation has earned the pirate captives a second chance at life, if not the one they had expected, and so you give the order that the pirates are to be remanded to the mountain plantations.

The vast majority of these are not killers, not that you could prove anyway, but the pirate MechWarriors have a different fate waiting for them than their more common brethren. It didn't even take much questioning to get an explanation for how one becomes a MechWarrior for a pirate gang.

Survival of the fittest, is an apt description. Most of them gained their current seat by taking it from someone else, and not in the way You'd reassign a MechWarrior, giving their previous mech to another.

Blood is notoriously difficult to get out of the cockpit's seal liner, for all the techs of the Inner Sphere say with gallows humor that all a mech needs is a high-pressure hose to get it ready for another pilot.




May 3031, Mulstadia.



With that matter settled, you turn your attention from the pirates, returning to your office to find Master Blaise waiting for you, report in hand.

~

Lady Tabitha, Regent of Mulstadia, is over worked, the knights she's working with don't respect her, and now you, the crazy lordling that put her in the position, have come calling.

This could be a nightmare in the making, but you have not come to claim a debt, but to extend an open hand. There are malcontents in her lands, ones that would use any opportunity to not only sully her name and that of her family, but also try and restore the former Lord Gladwell's sons to the succession.

After all, if Tabitha proves incompenent and incapable of defending her self and her wardens, then surely that means that we need a man of strength and integrity, and many other virtues you'd not ascribe to Gladwell's sons.

But your offer is rather simple. You will rally your network in the region against these hidden malcontents, and pass the information on to Tabitha, allowing her to sweep in some of the reformed troops that answer to the Regent, and strike a decisive blow to show that neither She or the House of Gladwell is weak.

She accepts.


> Focus your efforts on the top of the Network. Culling the leadership will take out the competent, leaving the foolish and the zealous.

~

As if there was any doubt, you knew months ago that this would take time. The game of intrigue and intelligence, moving pieces, establishing plots, developing plans, all of them required time.

This was not the 19th century of old Terra, where all you needed to change the course of history was a black powder handgun and a smile. This was the 31st century, where guards and spies alike had three millennia of history to review in their efforts to accomplish their goals.

Now, thankfully you were not planning an assassination per say, not a physical one anyway, but even that meant you had to step very carefully. A person who openly claimed to be from Laoricia would be examined carefully, but if they looked harmless after a few weeks, then they likely were. Someone who came on the same caravan, but said they were from Doponaria, was more suspicious, and needed much closer scrutiny.

A Man with the right accent, the right build, looking like your stereotype of a viking and lacking all due guile you'd expect of a spy? Well, that was just a man from Meleutia, right?

Honestly, Bjorn has been a great help, because he is so outgoing and gregarious, playing the part of a boisterous viking enjoying an extended vacation to the hilt. The funny thing about the cover story? It happens to be true, which helps it pass the most intense scrutiny.

It takes them weeks, but they do develop a keen understanding of the unspoken world around them. They learn who, their code-names at least, leads what group, their aims, and eventually, they start to suborn a few individuals.

Really, that's all it takes, because once you have a foot hold, you can start using them to climb an organization, and if you whisper something in the right ear, tell them the right person sent you from another gang, give them the right pass phrase, well soon enough, you're in business.

So it is that as Spring gives way to Summer, and the grasses go from dewy green to a piney yellow, that Tabitha springs the trap.

Her soldiers, bearing the Gladwell crest across their backs, move in with speed and force, overcoming the resistance of the frontmen with ease, while another troop guard the exits. Your men were very thorough in their investigation, and so when the heads of the largest parts of John Gladwell's former network go for the sewer escape, They find a squad of troopers down there, shotguns in hand, waiting for them to try something stupid.

All in all, it goes quite well.

~

>Nobility reaction to the culls: 118 on 1d100+20. Very Good.

If the Regent Gladwell had hoped for the reaction to her aggressive, and successful, goal of culling back John Gladwell's schemes to be positive, she was not disappointed.

The reaction was subtle, but visceral, as soon enough she was taking court with a handful of representatives from the west, not the least of which a young woman from House Sanmon, come to represent her grandfather in matters of trade. Gladwell had been hurt badly in the wake of John's death, and so to have someone that had been wronged so badly be willing to come to the table was more than she could possibly hope for.

Trade would be the life blood that saw her family survive in to the future, when her cousins would be able to take the throne in their own right. With the way things were looking, she might even find the time to visit with them, as well as meet Master Gawain in person.

At the very least, he deserved an earnest thank you for his efforts to make sure that his family's wards would not inherit a nest of vipers and chaos.

>Mulstadia is in poor straits, but improving quickly as Tabitha shows that she is not just keeping the chair warm for the children set to succeed old John. Her aggressive action to not only distance, but actively work against his agenda does much to help her in the political scene of the nobility.




Late May 3031, Kedia.

It is ultimately not difficult to arrange for the Unchained Lady, easily the smallest and least armed of your dropships, to be given permission to land only a hundred miles or so from the Kedian-Corum border. You give your word to Lord Sanmon you'll not bring the Black Knight into his lands, and in return he will allow your garrison to leave the Manatee's surrounding area.

The relations between you and House Sanmon have chilled some since the execution of John Gladwell, but that was only to be expected after the brawl that had preceded it. You did not think of him as an enemy, and you considered the matter done with, but unless something changed, you'd not be sending him any gifts anytime soon.

Keeping in mind what Casey had said to you about his Grandmother's whereabouts, you directed your transport to take you to the nearest settlement, and from there you'd be able to navigate along the cities and towns that had preceded Kedia's ownership of them. To your surprise, it doesn't take long after you start to ask after the Lady Bedivere that you get affirmative responses.

She has lived in the region for so many years, raised her children in this community, traveled as she could over the years as a tradeswoman, doing her best to provide for her family alongside her husband, that many had fond memories of her.

When you explained that her Grandson had set you on your task, they seemed downright eager to help you, narrowing your search from the entire hundred-mile-wide band to just a few townships closer to the coast. It takes you a few hours to get over that way, but again your questions are met with fond remembrances and anecdotes, including one time that a young man had offered her a flower, which caused another to gift her a crown, then the first to amend his into a bouquet.

By their telling, by the time the two had finished, the Lady Cassandra had more flowers than most weddings, a field picked clean to earn her favor. She given them a smile and a pat on the head, and the two had walked away with a smile wide enough it must have heart.

They point you to a small manse, a two-story house set apart from the rest of the town, the porch of the house facing the sea. You leave the Maxim where it rests, giving the crew leave to mingle with the locals so long as they make sure the tank is still there when you get back.

You make the trek to the manse alone, enjoying the brisk sea breeze that brings with it the smell of salt, and before too long you see a figure sitting on raised porch, a pitcher and set of glasses next to her as she waits for you.

The woman shares her grandson's dark skin, though it's lost a little of its luster in her age, and her silky black hair is shot with grey. The jewelry she wears is subdued, but of fine work from what you can tell.

"You've not been subtle about looking for me, Son." She says as you wait at the bottom step, and she scoffs as she eyes your politeness. "Oh, come on up, I'll not make you stand in the sun in that getup."

"Thank you." you return as you join her, taking a seat at her insistence.

"I've many friends in these parts, young man, and they were keen to tell me that a young man wearing finery was asking after me. If you're a shark looking for a debt, my husband's been dead ten years, and I've owed nothing to anybody for twice that time."

"Oh, I'm no debt collector, Lady Bedivere." You are quick to assuage, but your address only leads to a furrowed brow and narrowed eyes. "A friend of mine asked me to look in on you, and to see if you'd come back with me. I'm not sure how much you've heard out here."

"I heard some fool tried to claim my family name, after it's been all but dead for forty years."

"That fool is my friend. You might remember your daughter's son, Casey?" Your question gets a slow nod. "I helped him restore his birthright."

A cocked brow rises, the woman confused. "The Avalon is lost, and if it wasn't, I'd have heard."

"I found the Avalon when I went up to Roundel. It wasn't the only thing I found." You raise your hand slowly, not wanting to spook the woman, and from your jacket draw a small tablet. You swipe through the files you have on it, before you pass it over to her.

The sharp dressed woman you show her draws an immediate response, and you move quickly to catch the pad before it hits the floor, setting it back on the table in front of her. You could hardly be surprised, when the woman you showed her was her sister, Vivian, long lost to your world until you recovered her body last year.

"How did…" She starts before she looks at you with clearer eyes. "You did find it." You nod, and she leans back in her chair, eyes closed as she holds back the tears of seeing her sister, though long past, for the first time in years. "What do you want, sir?"

"When I found the Avalon, I found the Excalibur too." You explain, giving her the story of how you brought it back down to the planet, along with all the remains of the crew you could find, and how you'd given them all burials with all the last rites and respects you could pay them, her father and sister included. "You have my sincerest apologies, Lady Bedivere. They deserved more than being left to freeze on Roundel for so long."

"Bah." She waves away your regards. "They knew what they were doing, the stubborn lot of them. My Sister thought that with one more slug she could win any fight, and my father…" She looks away at the thought of the man, years of resentment brought back with your news. "He was a good man, or he tried to be. Was never mean to any of the girls, but the boys had expectations heaped on them."

"You had more siblings?" You asked, but she shook her head.

"The Crew of the Avalon was his family, and I suppose I was too, even if it felt like he loved that Dropship more than my mother at times." She takes a deep breath, her shoulders falling as she lets it out and leans back in her chair. "So, my Grandson is trying to revive the name. Does he even know what that means?"

"I've tried to help him along, show him the ropes in the Excalibur, help him catch up on learning everything he ought to have if things were different. I am building a library, a place where knowledge of the past won't be so easily lost. I wanted to build a second monument, a memorial to the Avalon's crew to put in front of it, but Casey asked me if I would, I don't know, talk you into joining him in Laoricia."

"Where'd you put the first?"

It takes you a moment to catch her meaning before you give a wry smile. "I carved their names in to the biggest mech they killed on the moon, because they deserve to be remembered, and the armor of a Mech in Vacuum is about as permanent as I can get."

"Good enough." She says, taking a drink from her glass. "And Casey wants me there? His Grandmama that used to nag him about every little thing?"

"I think he remembers you more fondly than that, and to be honest? I think he just misses you."

"Hm." She looks out at the sea, the waves watching over the beach a hundred feet away. "He's keen on this then?" You give a nod, watching for her final answer. "Alright then. Since James died, I've had nothing keeping me here anyway, aside from the old house. It's home, but it doesn't feel like it without him in it."




May 3031, Laoricia.

You leave Casey and his Grandmother to reconnect, any conversation they may have not meant for your ears. They no doubt have much to talk about, and with the young Bedivere trying to revive his family's name and reputation, much he'll have to learn from the Matriarch of his House.

That does leave you a bit of a lull for the moment, having honestly expected this to take far longer than it actually did. Once she agreed, it was an hour long ride in the Maxim, six more in the dropship to bring you home, and after waiting for the pad to cool enough not to bake you alive, your task was complete. Was it a stereotype that you expected Mrs. Cassandra to be stubborn, set in her ways, and to refuse your first pleading to join her grandson in Laoricia? Perhaps, but as soon as you had shown her honest proof of not only your claims, but Casey's inheritance as well.

There would be time to interview her later, to scribe her answers into the history books, and scatter them across half the continent to keep them from being lost forever in the future. You'd like to believe that humanity would rise above, but it has tried, and in part succeeded, in bombing itself into the stone age once more. Protecting the knowledge of history would keep you from being blind to the parallels, as the wizened and foolish alike are keen to remind you.

Recalling the schedule you try to keep in mind, you have a good bit of free time until you have to get back to your office for another round of boxing the ever growing stack of papers and forms, and take the next corner, heading for the training yard. It's been weeks since you found time for more than a cursory round of exercise, and swinging a tourney sword would help bleed your energy before resuming your sedentary work.

You can't honestly recall the last time you entered the training grounds to practice just your skill with a sword. Perhaps it was right before the Jumpship operation, trying to shake off the rust when you'd spent so long fighting in the Black Knight over anything else?

Shucking off your jacket and rolling up your sleeves, it feels good to feel steel in your hand, edged or not, and soon enough you're building up a sweat as you do your best to focus on your technique over raw power. The sword has never called to you like the rifle, but there is just something enrapturing as you swing, the impact, the reverb up your arm, the way that the dummy rocks back, lifted a little, steel base and all, by your blows.

It feels good, and taking a look at the men that file into the yard, you have no short of live opponents in a few moments.

Taking your practice to the sparring circle, your blood surges as you clash with one of your knights, a yellow deer on a green field, the padding on the two of you softening blows enough to stop broken bones, if not the bruised reminders. The man is not slouch either, but for today you are his better, and he accepts your offered hand after you'd steped into him, crossing your leg behind his as you shoulder-check'd him and took Sir Deere to the ground.

You clash with a few more knights, all eager to prove themselves against the young Gawain, but as before, you take them in stride and defeat each, your muscles ingraining the motions into memory as you step out of the circle.

It is then that you hear a bit of energetic clapping, but not the clatter of gauntlets that you'd heard at the end of a round, where the knights cheered and jeered in good spirits with their comrades. It takes you a moment to spot the source, turning away from the knights as they stand to watch the next pair of men go at each other, this time with blunted axes, standing in the hall just off the yard, the windows open to let in the fresh air.

The girl's brown eyes light up when she catches you looking, before a blush spreads across her face. "That was a very good showing, Sir." She is quick to offer praise, and you accept it with a nod of your head and a smile. She's a touch too young to be Alice's sister, if you're not mistaken, and so you ask instead.

"Forgive me, my lady. I don't believe I've made your acquaintance."

"My name is Amelia, but I prefer Amy." She gives you a cute little curtsy, and you return the gesture with a courtly bow.

"Mine is Elric, but I'm sure you knew that." She blushes a bit at your insuation, but she nods at your declaration.

"Tory told me that you showed her one of your 'mechs.' She didn't say you were so tall though." You have to stifle a snort at that, but you give the child a smile all the same.

"Are you here to ask me for the same favor?" You ask, only to get a shake of her little head, a move that sends her brown locks all over the place.

"I was just walking past, and I saw the man that Tory said she met swinging a sword and fighting." She's well spoken for her age, and more outgoing than her sister. "I didn't expect you to win every time though."

"You want to know a secret?" You offer, and at her quick nod, you lean through the window some. "I didn't either."

The two of you share a smile at that, before you ask the question a different way. "So how may I help my young lady of Gladwell?"

"My tutor said that I couldn't leave the keep without a… Eh-cor, Ascot?" She stumbles over her words some, looking to the floor and avoiding your eye, as she trys to recall the exact word her teacher used, before you offer the answer.

"An escort?"

"Yes!" She blurts out, head snapping up to you. "She said I couldn't leave without an Escort. So I though I'd find and ask you!"

~

Will you Escort the young lady?

> Hm. Why not? There's the township not far from the keep and failing that some lovely forests in full bloom.

~


"I accept this charge." You declare, straightening up to your full height as you cross over through the window, little Amelia having to take a step back to look you in the face. "But I don't know if you alone deserve a little break from the keep." You feel a chuckle rise in your chest as her nose scrunches up like her sisters, before you clarify. "Why don't we go see if Victoria and the others would like to join us? I know Alex has asked if he could go down to the market."

Her face lights right back up as she takes your hand and starts leading you away, walking the halls of your home as if she was born to them. She knows the twists and turns, meant to confuse attacks, well, either retracing her steps, or just having an excellent memory.

You find Victoria and Alex together, looking over the latest readings they've been assigned, sharing the same book as they sit at the long bench and table.

You'd been surprised when you first met the young boy you'd agreed to make your squire, half expecting as you were to find yourself the teacher of Lord Kay in miniature, as his daughter took after him in color, even if she was fairer than her tanned father. Instead you were met by a boy you'd believe was a cousin if they could trace the blood properly, with paler skin and brown hair.

Still, even if he didn't look like Lord Kay, he seemed to take after him in other ways, being forthright and earnest, diligent in any task you gave him. The position of squire did not lack in duties, or in incentives, as you'd promised to take him for a ride in the Black Knight if he scored high on his next set of tests.

"So that's why Master Gawain keeps the Knight looking like that." He posited to his companion, the young girl nodding along. You raise a finger to your lips as you step into the room with Amelia, the two of you moving behind the pair, with you able to look over their shoulders at the book in front of them.

It was an old historical work, detailing the improvements in armor over the course of the past three thousand years, with the two fixed on a picture, showing a knights jousting visor snarled like a demon, two dozen tiny holes allowing for the man to breath through the heavy helmet.

"Not a terrible Idea, but I think the Knight is scary enough as is." The two of them jump, as they turn to look at you, standing there with a smile as if you had magically appeared. "But, I believe that Amelia has a question for the two of you."

The young girl approaches them, looking every bit a princess. "Elric has agreed to escort me to town. I was wondering if you would like to go with me?"

The two exchange looks, before the book on the desk is quickly shut, the two of them standing ready.

"And that makes three," You say, pulling your time piece from the pocket of your jacket. "Alice should be arriving soon, and then we should have four."

When you arrive at the front gate, your timing is almost impeccable, as the Ladies Ginenet have arrived. You meet Alice with brief shaking of hands, and she introduces her sister as Persephone, a little more grown-up than the last time you'd seen her over a year ago.

"Would you like to join us for a day exploring the town, Persephone?" You ask her, and though she's initially skittish, a smile and nod from her sister gets her to agree.

~

Soon enough, the four of you are off on horseback, or ponies as the case may be.

Your first destination, given that this is her expedition, is Amelia's choice of the market square. Gawain guardsman move into the area ahead of your party, taking up positions around the fountain and the edges, places where they can keep an eye on you and your charges, as well as reinforce each other if things should go sideways.

The Square itself is small, relatively speaking, only forty or fifty yards across, but that does not mean that there is a lot of room in said square, as the merchant class has packed themselves in tight to maximize their chances of drawing the curious eye, and earning a sale.

People of all walks of life peruse the wares on display, from fine jewelry to hawks of smoked meat, ripe fruit and colorful flowers. If you have a collection of goods, for a small fee you can try and sell them in the square, but it takes someone that knows the wants of the people, and has the means to meet them, that can actually earn money here.

Through the throng of people, it can be hard to see, and so you lift the youngest of your charges to your shoulders, letting her direct your gaggle of ducklings, The girls keeping their hands clasped, while Alex links them to you. It is not that you don't trust your squire to follow you, but that if someone tries to make off with a noble lady, they'll alert you through the boy.

"Over there, to the right!" Amelia calls from just above your head, and you wheel like a horse to meet her command, taking you closer to a set of stands, broad red tarps stretched over the seller and their goods to keep both out of the sun. The stand itself is far from ramshackle, put together and crafted with some care, and the goods on display present a similar level of polish, showcasing little wooden dolls and figurines.

When all three of the children are in front of you, you take Amelia down from your shoulders and let her marvel at the wares. They are all smooth, finely sanded and polished, and made of a lovely wood that reminds you of oak or the walnut of your office's desk. The fidelity they have to the image is well done as well, and you even spot a few BattleMechs, with details that are slightly off, but recognizable as the machines you and your lance take into combat.

Victoria is quick to spot the same, as she points out a small Black Knight, fit for the palm of your hand, looking more intact than you've ever seen it. "That one's just like yours."

"Aye, it is." But it is not your voice that answers her, but the seller. He wears simple, but well kept clothes, and around his neck hangs a carver's apron, a collection of knives and chisels filling its many pockets. "I've had the privilege to see Master Gawain's battlemech up close, and it is a thing of beauty. Would you believe it's one of my best sellers?"

Considering where you stand, no, you wouldn't be surprised.

"Really?" Is the response from Amelia, leaning up on the tips of her toes so she can see the mech that sits high up on the staggered steps.

"Yes, my lady. Lord Gawain is quite liked in these parts, and to many that have heard the tales, or saw the parade, it is easy to persuade them to let their children have a bit of that glory for themselves." He kneels down, coming just under Amelia's eye line, and gives her a fatherly smile. "Of course, the next best sellers are all the other ones. Boys like to play war with them, mech fighting mech, while the girls tend to like the colors I can draw out of the wood when I carve it."

"Have you had much chance to see many BattleMechs?" Your question draws the man up, as he stands square to you, dipping his head in a nod.

"I have. I watched your victory parade from the flag-line, and I found work carving shafts for the tournament's archery competition." He explains, and to prove the point he reaches over behind his stand, and pulls a small cube of wood, and though half carved you do recognize the familiar shape of a King Crab's cockpit and torso, roughly cut, pencil markings on the side showing a profile take of the powerful assault 'Mech. "Lord Sanmon's machine cuts a striking figure, though I haven't gotten all the kinks worked out, and some things need a finer tool than my old carving knife."

For what he's using, he's done quite a good job so far, and with a more complete set of tools and files, you don't doubt he'll have another polished miniature for sale soon enough.

"It looks like it's breaking free." The small voice draws your attention to the side, where Persephone is looking at the block in his hand, and he passes it over to the girl, letting her and her companions examine it carefully.

"My teacher once said that all carving is simply helping your subject break free, because they are already there. They just need a hand, and a sharp knife." The two of you watch the children as they marvel at the half-finished project, fingers carefully tracing the rough draw lines he's left above the cockpit, the slot inside already notched out, before finer tools will deepen the individual windows. When Persephone offers it back to him, he takes it with a smile, before waving a hand towards the stand itself.

"Everything here is for sale, and for Master Gawain, I will part with any one for free. It is the least I can do to show my appreciation of his efforts." His words get a cheer from the children, and cause you to look to his sign, where a singular price is listed. It would not be cheap for the average dirt farmer, but for men working in the city or those that can do more than churn dirt out in their fields, affordable.

~

You count out silver coins, each worth five crowns, almost a whole C-bill each, until you reach a total of some twenty odd coins, far more than the man asked for his wares, but worthwhile to show your own appreciation for the man's craft. With finer tools, the man will be able to make his living easier and make better figurines with greater ease.

Your purse is a fair bit lighter than you might like, but for the joy on the face of the children as they marvel at their new toys, it's worth it. The carver catches your eye as he counts out the coins you handed him, looking up at you in confusion, but you just give him a smile and a nod, the unspoken passing between you. This was what you had valued his work at, and for him to try and contest that you had overpaid was simply not done.

It doesn't take long to move your gaggle of children along, this time heading for the guard barracks that lay along a stone wall facing the west, a newer fixture considering that all of the town's walls had been wood when you had come for Master Burrel and Fred to help you fix up the Black Knight. It would be good to inspect the work, and make sure that things are being done correctly, rather than just quickly. Fewer things made a siege worse than shoddy work done on a wall or tower, that they become as much a danger to the defenders as a shield against the attackers.

That the children will be able to play with the young dogs rather than spending more of your money just happens to be a coincidence.

You greet the guards outside the kennels with a nod, and after a brief discussion, they are more than happy to let you and your charges in to see their hounds. Pets are not unheard of on Freirehalt, but seeing many in town or the city is relatively uncommon, with many farmers equating their livestock dogs with equal parts partners and pets. A dog you can trust to herd sheep, not eat your chickens, and not get gored by your cows can usually be trusted to not hurt your children, beyond a nip if they pull or hit something they shouldn't.

But where many livestock guardians have long hair to help them blend in with their flock, these are city dogs and exchange their large builds and long hair for whippish muscle and short coats. The dogs react exactly how you expected them to as you approach their gate, with many jumping up in curiosity as to the newcomers in their home.

"There are some simple rules to dealing with dogs you don't know. The first is to keep your fingers to yourself. I would not want to explain to your mother's why you came home with nine instead of ten. Two, be gentle with them, don't pull on their ears or poke them in the face or sides. These are well trained dogs and hurting them will only get you hurt. Now, I'll pass through the gate first, and see if I can get the most interested to let you in."

You wait for them all to nod before you lead the way into the kennel proper, having to force the gate open against the weight of the dogs before they back up, letting you and the four step into the room. Instantly every dog is even more interested in you, but this is not the first time you've dealt with hounds.

"Heel!" You call, and for the most part all of them obey, sitting on their haunches as you take careful steps forward. You bear not your hand, but the blade of your arm to the closest dogs, letting them get a good smell but not risking your own fingers, a gesture the children repeat until most of the dogs around you know you from Adam. "All right, now, brace yourselves. Go."

The command retracted, the dogs, less vigorously than before, move in, and start to smell and prod with their wet noses, earning them giggles and laughs from the children. Carefully, you start to pet the dogs, giving them scratches behind the ears, and long rubs down their spines, their thin tails whipping back and forth in joy.

When you finally leave the kennel, the eldest girls are both holding a lively puppy, ones that cannot stop showing their love for its future masters. You had made the usual declarations; that the children would be responsible for raising and cleaning up after their new pets, and that if the staff had any insurmountable issues, they would be gone.

You honestly hoped it wouldn't be an issue, as those dogs would surely become leal defenders of their charges in the next few years, and serve as companions for the rest of their lives if you gave them the chance.

Stepping outside, you don't have to check your watch to know it's getting later in the day than you might like, and so you take the children in tow as you head back for the stables, and from there, home.
 
3031, Spring's Yawning.3 - Finding LosTech, murdering local raiders, rounding out the first half of the year. New
May, 3031. Laoricia.

It has taken you months to find the time to get back out to the slope you almost killed yourself on during the winter, this time clad in the cockpit of the Black Knight as you carefully, and with the aid of several knights and their tanks, descend back down the hill side.

Said months have given you the advantage of the snow melting away, revealing green grass and lichen under the snow, and revealing the plethora of rocks, large and sharp alike, that lay at the bottom of the steep hill that was almost a ravine up against the mountain. With the ice stripped away, you could not more clearly see what you were dealing with, and to your surprise, it is neither the remains of a DropShip or at least not a type you'd recognize, and it wasn't a small craft, too big for one, too small for the other.

Instead, the warped and burnt metal, now with a healthy layer of dirt and rust after God knows how many years it's sat here, would reveal, a module of some kind?

In some of your history books, there are captures of the first Space Station, built by the Western Alliance during the first Cold War, and this resembles, very much scaled up, one of the modules that would have been attached to the center-living quarters.

Either way, you help some of the engineers you'd brought with you down into the crevice, and with their aid get the pulley hooks and tow cables of the knight's combat vehicles attached to it in places that shouldn't just shear off more of the external armor.

You've started to build a timeline in your head of just what Freirehalt was for, and that was a launch point for exploration into the… Abyssal Periphery.

You've become pretty convinced that it was a Rimworld Republic project, one that achieved funding through whatever means in their senate, and saw serious resources applied to it. When Stephen Amaris came to power, he saw Freirehalt's preexisting infrastructure and out of the way location, virtually unknown to the Star League or the Great Houses, as an excellent place to stockpile weapons, technology, and BattleMechs that the RWR was not supposed to have.

Give the difference between current Lyran Space and what was RWR space at the time was about a month's jumping towards you, he had plenty of reason to believe that no one would bother jumping out this far to investigate 'War Material Stockpiling.'

Especially when everyone was doing it in the Inner Sphere itself, and if Stephen happened to nudge some documents or reports into a shred pile? Well, that was just too bad.

Cracking open this module, now that you've pulled it out of the crevice, is not as easy as restarting a scrammed-Fusion reactor, and it isn't as dangerous as doing the same to a Fission reactor.

Inside of it, you are unsurprised to find a great deal of debris. Most were things that had been stored there most likely, but all the same badly damaged in the reentry, and being left out in the elements through the breaches in the module's hull through the centuries.

What intrigues you though, are the pieces of metal, looking like some kind of odd metallic bone, that still sit precariously hanging from their racks that dangle from the side of the module. This was clearly meant as a storage unit, and if you had to guess, that might honestly be how it survived whatever sent it plummeting through the atmosphere.

Reaching into the hole, one big enough to fit the upper half of the Black Knight, you pry one of the bones free, and freeze as soon as you pull it into the light of day.

You recognize this piece of metal. Hell, you've worked on this exact piece of metal.

This is an Endo-steel blank, the exact cutting fit for 'Mechs ten, maybe fifteen tons heavier than your Knight if you glance at the weight sensors of its palm.

Leaning back into the pod, you start to count, making out another six blanks, four of them far wider, and at a guess thicker, than the one in your hand. Those would be for torso-units, making up the imagined spine and ribcage that armor, internals, coolant lines, just about everything that a 'Mech needs to run, mounts to.

And mounted into one wall face, and battered to hell, is something odd. You'd describe it as half a mill, half a loom, with odd sprayer nozzles sticking out at odd angles but all facing inwards. You reach in gently and tap at the very edge of what you can make out, your foglights doing very little but casting conflicting shadows in the chaotic jumble of debris and parts.

That tap gets a sympathetic tone as the endo-steel tip of your hand actuator tings against another endo-steel part, one half-finished and left in the loom as it fell from orbit. Said loom looks like a dog took a bite out of it, and what it didn't take, a blowtorch warped, but it remains kind-of intact.

You know some of the technological degradation the Inner Sphere has gone through. You know that in the First Succession War, the targets of opportunity were logistical, taking old depots of the Star League, blowing up the factory stations, terrorist attacks on universities and schools, the Fleets of War Ships that nuked each other into oblivion, not in battle, but by destroying the shipyards that supported the other.

This was a lost piece of that Technology, a loom or a mill that produced one of the strongest supportive materials known to man.

Was it in pieces? Yes.

Was it damaged? Yes?

But was it completely destroyed? No.

And a year ago, you thought you could earn a noble title with a batch of freezers.

What would the Lyrans have given you for this?


It takes you several minutes, though it feels far longer as you stare at the illuminated mill, before the shock of your find wears off, leaving you to figure out how to get it out of the trashed station module. That it had survived a fall from high orbit was impressive, but you can only imagine that it was a fluke that saw it able to survive not only whatever killed the station it was attached to, but then to be ignored as the SLDF forces moved to engage the defense force on the planet below. Its ride through the atmosphere most definitely compromised the hull, meaning you couldn't just drag this thing back to the keep, and even if you did, how many would see it?

It is with a sigh that you turn to the object in your oversized hand, hefting your sword up into your vision like a man looking at his favorite splitting axe before he takes it to an oversized burl. At the very least, the inside of the pod was full of broken, malformed, and shattered Endo-steel, which should allow you to mend the hidden teeth of your sword as an apology for what you're about to do.

"Radio the Odysseus, I need them for cargo retrieval. After that, stand clear, I am widening the hole." The crew and engineers obey your order quickly, many of them hurrying to take cover behind the combat-rated armor of the tanks, and you give them a few moments before you make the first blow. It is no cut, despite what using a sword might imply, but rather like using a machete to peel back the bark of a tree, filling the area around you with the crunch and screech of tortured metal. There are gaps as you strike, ones that make one blow easier, another far harder, where you can only guess the inner-pipework that latticed the station components fed air, hydraulic fluid, and God knew what else, but to you they are obstacles all the same.

It is not a long process, and soon enough you've carved two near parallel furrows up from the hole you already had. Setting your weapon aside, you set the Black Knight's hands just before the ragged tears, and heave with all of its fusion-powered strength. It croaks, whines, but in the end, steel gives in a whimper of crumpling metal as you fold the panel back against the outside of the pod.

You start to give orders quickly, and the techs you've brought with you speed to obey, carefully moving about the ruined pod until they reach the mill. The Black Knight is by no means a small BattleMech, Tall even for its weight class compared to the like of an assault 'Mech, with many no taller and a few shorter than the 75-tonner, but this mill was designed to produce blanks for 'Mechs larger by a head, the tooling bed, now set parallel to the ground, large enough to fit the Knight's entire torso assembly, minus the pelvic section that traditionally mounted to the gyro.

When they give the all-clear, having removed as many of the connections to the pod as they could, you make use of the widened hole, stepping partially into the pod and begin the salvage process. The intact blanks are set aside on a wide tarp that at a glance was once a command tent, and as soon as you clear the important material, you start to build of pile of the unimportant; The racks and supports the parts would have normally been locked in after manufacture were torn out, unimportant in a place with heavier gravity compared to that of a high orbit station, the steel and rarer metals useful if they could be reclaimed. It was a similar fate that would eventually befall the rest of the pod, but right now they were discarded with all due haste.

You feel a bit like a teenager standing inside a wooden shipping crate, though it seems an odd comparison to draw as you look down at the mill unit from nigh on fourteen meters in the air, but you reach down with as much care as you can manage, the Black Knight's finger actuators almost twitching in anticipation as you near the brackets of the unit, before they still as you finally get a grip on it. If you could, you'd apologize to its manufacturers for what you are about to do, before you pull.

You had thought the sound of your rapid restructuring was bad, but the squeal of protesting you draw as you rub metal on metal is enough to make you deafen your exterior microphones, but not to mute them entirely. You hold just long enough for one brave soul to look behind the mill where you've drawn it a yard or two from the wall, and when he gives you two knifehands moving forward like a runway operator, you take it for the go-ahead.

By the time the Odysseus has landed, you had gotten the mill completely outside the module, though without the two-hundred-ton weight on one wall, the almost cylindrical section has rocked back on its heels, setting your entry point about ten feet higher in the air that it had started. You cannot say if the soreness you feel in your muscles is real or sympathetic to your machine, as you just know the myomer bundles of the Knight will need a thorough review when you get back to the keep, but for the moment the crews of the tanks, and the flatbed of the recovery vehicle make quick work of getting the mill into the Black Eagle's cargo bay.

Setting the Black Knight into low-power mode in one of the Dropship's 'Mech gantries, you almost feel a little bad leaving the rest of the combat vehicles you'd brought out here to make it back themselves, but to be totally honest, if there is a bandit brave enough to pick a fight with a Demolisher, a Brutus, and two Carriers with enough lasers to make the Knight second guess standing in front of it? The poor bastard will get whatever he deserves.




Late May 3031, The final stretch over the Gwennan Sea.

It would be stereotypical to say that you felt like a weight has been lifted from your shoulders, but the honest truth is the worry remains if lessened. It would not be an exaggeration to describe the internal storehouses of Keep Gawain as one of the most well protected and safeguarded areas on the planet, with any equals owing their safety to a combination of terrain and Assault mechs, but even that objective observation does not completely settle your mind. You had let out your first easy breath since your realized what it was when the mill was pulled from the Eagle's hold, and then surrounded by over a thousand tons of stone, armor, and Battlemechs to protect it.

That find could change a great deal for your family, more so than the Black Knight itself, though not on par with your Father's acquisition of the Artemis or the Mule Quiver. The thought crosses your mind of who to sell it to, bouncing between the many manufacturers of BattleMechs and war materials in the Inner Sphere, as unlike the Federated Suns or the Free World league, you did not share borders with Periphery states that spanned dozens of star systems. Even if you did, could the likes of the Taurians or the Magistracy really offer you anything approaching its honest value?

There would be much discussion about this in the future between you, your father, and likely the rest of your family once Cousin Thaddeus returned, as he should be making the return trip from the Lyran commonwealth right about now if he's managed to keep to the schedule. You don't expect his profits to be as high as the last trip, not with spending at least a month in a shipyard undergoing repairs to the collar, but he should still manage a tidy profit, and hopefully see Summermere's investment repaid with interest.

The trip back to the Shattered Isles was easier now that you weren't just looking for something to catch your eye, meaning that your crew could spend a bit longer at the height of the atmosphere, only a thousand odd feet different from where the whole ship would be wrapped in a fireball as it made its decent. This was the indicated altitude to deploy a number of primitive satellites, as indicated by your scientists and techs, and with it should start the beginnings of a less restricted communication network. They would take time using the reactive fuel cells to adjust its position and orbital path, but eventually they would have sight lines between each other, and the satellite already in orbit, letting you communicate from one side of the planet with only a minor delay.

But that was the future, and here you were now, sitting in a crash seat as the Odysseus made its final preparations for landing just outside the encampment your troops had built over the last several months.

With the support of the light combat vehicles your DropShips have ferried across an ocean, as well as the use of the available manpower, the Yeomen of your expeditionary force have created a strong fortification, though the walls are only wooden, with a set of stone towers built to defend the gates that lead into the square proper, past the makings of a dry moat staked with spikes. The buildings are in an incomplete state, but that will be corrected over the next few weeks, a month at most, as more building materials are collected from the nearby hills, or shipped by air to this forward base. Eventually they would be proper barracks, a command center, a dining hall, and a few other amenities that a collection of soldiers would need for prolonged stays.

That being said, you were no Alexander, who had lead his men further and further from home, conquering as he went until he finally reached a point where his men, who had marched some ten thousand miles, grew weary. These Yeomen would, towards the end of the year, be switched out with another brigade, free to return to their homes and families and tell of the boring garrison duties and rare bit of interesting activity. Perhaps a few would take a liking to the land they had spent months staring at and convince their families to immigrate there when it was next their turn on rotation.

~

> Constantine and his people have had some success on working with your yeomen, and their demolition teams, to open a few of the other bunkers, giving you a small stockpile of RWR garrison weapons and armor, but none of the rarer finds like actual Armor or even BattleMechs.

When they cracked open the last room of the depot, they found a very scary cannon looking at them, before they realized it was a self-propelled artillery unit.

You do not know artillery well, but it would be difficult to mistake the largest conventional cannon known to man as anything but a Long Tom.


~

Though the results of your spelunking have not yielded the rewards you would have expected, you are still quite pleased with them, and with a massive Artillery piece making its way back to the Encampment, your range of influence grows larger when you can bombard any enemy force that arranges against you with impunity.

You had just gotten ready to remount into one of the transports, when an outrider from Constantine's people, one of the observers here to make sure that both sides were abiding by the terms, rode up to you, a second horse being pulled behind him.

"Master Gawain, Ranger Constantine would like to speak with you at your earliest convenience." The man's accent is fairly heavy, but you understand him easily enough, thankful that the Star League did their level best to spread a singular language across the Inner Sphere and its colonies before it died out in the infighting.

Giving the man a nod, you take him up on his offer of a mount, and though the horse is more skittish than your usual palfrey, it is still a well trained animal, and the two of you, and a collection of armored outriders from your yeomen, are soon enough underway for whatever camp Constantine has made his own for the day.

When you arrive at the camp, it is far more lively than you expected, with few of the men you see wearing the same military garb as Constantine and his rangers, many more people you'd label as civilians going about their day to day life, talking, joking, and working before their curiosity sees their eyes follow the strangers moving into their midst for a few moments before they return to whatever they were doing.

It is not difficult to find the man himself, as he sits before a firepit, the stonework weather worn but solid, speaking to another ranger, before he nods at the man, sending him on his way with a determined stride. Something is happening, but you're not quite sure what. The swarthy skinned man stands as he sees you approach, and you dismount quickly, the two of you coming together to shake hands.

"Elric, it is good to see you again. I admit, I was not expecting you to be by for a few more hours, if not tomorrow. I understand you have your own duties to attend to, especially out here so far from home."

You shake your head, and give him a respectful nod. "You are an ally to not just my house, but me. Who would I be if I refused the call of one?" With your rhetorical question, the two of you take a seat, and you ask a real, obvious question. "So what did you need to speak to me of? I hope your neighbors haven't been too aggressive."

"I actually did call you to speak of them. As is usually the case, just as spring turns to summer, their raids intensify, larger fleets carrying more of their warriors to my shores looking for our settlements, to raid and loot as they see fit until they return home." He explains quickly, and you find yourself nodding along, before he reaches the crux of his issue. "You were not here for the winter, but it was particularly harsh on this side of the world. There were days the seas froze, and I almost swore I could walk across the whole of the Isles without getting my feet wet. We weathered it well, your trade an ample help with that, but I fear they did not. With the ice long melted, and the time to rearm and rebuild their ships, they come in great force."

With a stick, he starts to draw in the dirt at your feet, a rough shape you'd guess is the island as he knows it, with arrows heading towards the western shores from out of sight. He draws a number of circles on the island itself, one of them he taps twice, signalling this camp you imagine.

"I would ask that you help my people repel them from this island, but…" He hesitates, before saying the words. "I would not have you use your machine. If the raiders think my people weak, and relying on allies from afar, they will just wait until you disappear off to your side of the planet before they hit us again."

> Yes, you can abide by those terms. You will lead your expeditionary force, only the Infantry, in support of Constantine's people.

~


Your Scouts Identify Three main types of enemy troops.

The First are their light infantry, honestly little better than ancient levies, with little armor, but sharp spears, axes and swords.

The Second you would label heavy infantry, with a great deal more armor spread out among them. Your scouts, through the lenses of scopes even spot some more advanced body armor among them. They very between melee weapons, and a few firearms, mostly shotguns at your scout's best guess.

The Third, are far closer to your line infantry than you might like. Well armored, they also carry long-guns, and a mismatch of components of old uniforms and the ubiquitous metal armor of their parties.

> Those Sharpshooters have you concerned, You will task your best to focus on them. They may be a higher caste, or simply the best shots of the army, but watching the Elite die will rattle the men behind them.

~


These Raiders cannot have come from very far, not in the sheer numbers they bring against Constantine and his island. It could be the desperation of a bad winter, some pagan hope of earning favor with distant gods through battle and rapine, or the ambition of a new leader that wants to make his mark quickly and without question in the history of his people.

Honestly, you couldn't care less what their reasons are, as you are more concerned with the five thousand odd souls that have come to this island to die soaking up your ammunition, your grenades, and staining your blades. The expenditure would be worth it however, if you could manage to push the ratio further in your favor.

For all the average soldier would bitch and moan about being forced to dig endless holes, the exercise did its job of teaching them how and where to dig very well. It taught them how deep their foxholes needed to be, how to connect alternating lines that would prevent one accurate grenade from killing half a section.

Preparing the defense of the southern coast, where the raiders aimed to land by all observation, was ultimately a rather simple affair. You set your trench lines to butt up against Constantine's, your yeomen splitting up into company strong units that framed in his warriors, his rangers left to their own devices. Constantine had numbers on you, and the enemy on both of you, but your men were bloodied in battles against pirates and peers half a world away, against enemies that were not armed with bows and spears, but guns. They would help give Constantine's men confidence standing beside them, and the mortar teams you established at the top of the steep hill your men were entrenching would have good effect on the pre-sighted beach below.

The combined company of House Guardsmen formed around you and Constantine, himself accompanied by his best. They would serve as the elite reserve, peppering the enemy with fire, but not advancing until either you did, or the enemy was routed.

Needless to say, the enemy might have had numbers on their side, but when every one of your yeomen have either a bolt-action or a submachine gun in their hands, and your guardsman each carry a more modern semi-automatic, the raiders had little chance.

That does not mean your troops took no casualties, however, as from the moment they leap from their ships, the raider marksmen open fire, exchanging fire with your yeomen and trading far too evenly for your liking. It does not save them from the reply however, as the combined weight of both sections of your forces drop over a third of the five hundred marksman, their odd armor marking them out from the waves of levy-thralls and marked warriors.

Those groups do not suffer at the hands of your guns, at least not at first, and instead are introduced to the concept of combined arms with an abject lesson. Your mortar teams hammer them from above, firing along pre-sighted ranges to walk their fire straight into the enemy. They miss their mark by a few minutes, owing to the fact the guns haven't been serviced in centuries and spent God knows how many years in storage before and after the coup, but when they start firing they hammer the enemy relentlessly, sending dozens at a time to muddy graves.

Even when the enemy line actually makes it to the trenches you'd dug their troubles did not end, as they were met not by the inexperienced but enthusiastic volunteers, armored little better than their thralls, but by Gawain Shocktroopers, lightly armored but well armed for the fighting in the narrow trenches.

The fighting is fierce, but your men make an excellent showing of themselves, as they drive the deathblow into the raider's morale, unleashing wave after wave of shot into the approaching masses, until enough the of the thrall fall to make them question if the whips of their masters are worse than the guns of the enemy in front of them.

It is only then that you spot the warlord, wearing armor every bit the equal of his red marked warriors, but covered in fine furs like a cape to mark out his status as the leader of this army. He rallies a small part of the fleeing thrall through word, and the greater part when he unleashes a gun of his own, sending a dozen of the thrall desperately trying to climb back into a boat to the ground clutching fresh bullet wounds. Even with the price of failure made abundantly clear, most of the cannon fodder still choose their own lives over obeying the warlord, but enough gather to his banner that he leads a second charge up the hill.

You don't know the warlord's name and know nothing of the man beside his ability to gather a large army and proclivity for raiding his neighbors. you decide to give the would-be pirate all the honor he is due.

You shoot him in the back.

Of course, that would suggest that your element of surprise held until the deed was done, and as the man staggers back from two heavy slugs into his chest, you have to admit that wasn't the case.

A hundred men in plate armor and ceramic anti-ballistics is hardly quiet, and in the din of battle, sometimes you hear just the right sound. So it is that he turns to face you as you rack the hammer of your revolver back, earning him a face-to-face confrontation. He is clearly furious, but fury can mean little when the man opposite has a gun.

The warlord tries all the same, taking fast, accurate swipes at you with his axe, the blades a hand's length long on either side of the long handle, but you just hammer four more shots into him, blasting him back until he staggers to one knee, blood dripping to the beaten mud at his feet. If he was to yield, you'd likely honor it, taking him as a prisoner with little more fanfare as you either rout his army or destroy it in detail.

That he takes one more swing at you only pisses you off, and earns him the clubbing of a lifetime as you introduce his heavy helm to Gawain steel works and artifice, one hammer blow at a time. By the time the man has stopped moving, though still breathing, you let out a deep sigh of your own, eyes scanning the sights set into your sidearm carefully.

You'd have to re-zero those later.

Looking up from your weapon, you see some of the red-marked raiders looking at you with something approaching either awe or shock, their fellows too busy being bayoneted to pay you much mind.

"You want a fucking go, if you think you're hard enough!" It takes you a moment to realize you said that, but there is a gentle shake of their heads as they take a few shaky steps back, before they realize they have a very brief window to escape your wrath.

They scramble away, heading for the shore where a fair few of the levy-thrall are trying to push their transports back into the water. You track them for a moment longer, before taking a few steps back behind the front-line of the melee behind you.

This revolver, for all its power, can be slow to reload, though you are well practiced. Pulling the retaining pin in front of the cylinder and rocking the hammer drops your spent cylinder into your hand, feeding it into the empty bag at your hip, and pulling an identical, loaded cylinder from your ammo belt, thumbing it into place, sliding the pin home and putting it at half-cock once more, and then you're moving forward right back into the melee again.

By the time the battle is over, your men have advanced down the hill and overtaken the beach, with one of the raider's, and you are loathe to call a raid this large just that, boats now aflame. The others managed to escape in the time it took your men to clear their trenches and reorganize, though the bodies of over a thousand dead men, and God knows how many lamed lying among the dead, make it clear this was your victory.

That does not make the tally of your own dead, a hundred men either dead or maimed, easier to stomach. You can't imagine that Constantine is much better, as he might have known many of his lost much more closely than you did the rank and file of your House's military.

"Guardsman," You call, making up your mind. "With me. Sir Nikolai, you have command of the yeomen. We will head for the encampment and take the fight to the enemy. I will not have this repeat itself in a year."

The named knight gives you a salute, before you and your chosen guard ride back to the Odysseus, the Dropship making a trip that could take days in less than an hour.

When you emerge unto the home island of Constantine's attackers, it is in the 75-ton chassis of the Black Knight.

~

You had ordered the Dropship to land a fair distance from the largest settlement you could find from the air, a place that Constantine had roughly known the location of from previous interrogations. He and his people had never had the manpower to take the fight to the enemy, nor the desire to leave their homeland for revenge.

You lack either problem, and as you stomp across the course dirt, you start to construct a story for yourself. You are no farmer, but you've had to learn a fair bit about agriculture living on a planet where the nobility like yourself build most of your wealth of the taxes of your people, and the sale of your harvest. This ground is spent, and despite it being the waning days of Spring, shows no sign of replenishment. The dirt is dry and you can see the gravel fly between the dust that is kicked up by your steps.

Judging by the charred stumps you find as you walk for the settlement, this was once cultivated ground, burned out from excessive harvest and planting. A year or two of planting grasses, a few seasons with fertile flowers, and some dedicated management and you'd be able to plant some kind of food crop, though maize and corn would be bad options at first. Potatoes are a good staple, and they can grow in rough conditions with only a little care, but you think even the hearty tuber would have trouble in this place. You kneel down and pull up a lump of barren sod, watching something more akin to sand than dirt fall from between the fingers of your war machine. Whoever controlled this field worked it to death, and it would take years to repair the damage.

When you finally catch sight of the village, you find yourself a little disappointed.

This is not some gothic or viking stronghold, with twenty feet tall walls, spikes and gibbets, buildings built to exacting standards that show the wealth of the king or jarl, or whoever rules here. Instead the buildings are plain, a waist-high stone wall encircling the buildings even if the space the village is in has been cut far wider than the three or four dozen buildings really need.

There are no defensive structures that you can make out, though the largest building, likely their town hall or something similar, looks defensive enough unless the attackers decided to just burn the whole thing down.

"Hold your men at the forest edge, Sir Andrew." You command, your external speakers turned down to their softest setting. The man salutes, and you move forward, breaking from the tree line just enough for anyone to see the crimson-clad form of your battlemech and then walking for the village proper.

There are only a few people moving around the buildings, about what you'd expect only an hour or so before sunset, but those that are still going about chores or tasks take note of you instantly. They pale and drop whatever they were doing, running for different buildings.

Well, they know you're here now, so You stand just past the stone wall and wait.

The sensor suite of the Black Knight is a powerful thing, and the magnification and vision modes you can switch to at will make it easy to spot the faces that peak from behind pane-less windows, their thermal signatures standing out starkly from the lifeless buildings.

"I know you're there." You announce into the open air, menacing growl filling the air far louder than you could have managed afoot. "I destroyed an army today, and I would rather not have to go house by house here. Send me your leader."

It doesn't take long for a woman to emerge, two younger men, little more than boys following her. A glance tells you she's old, her hair has gone grey with a few shots of black remaining. She stands a dozen feet away from you on the opposite side of the wall, looking up at your blue cockpit glass. "I recognize one of the titans when I see one. What do you want?"

"There is an island not far from here, home to nomads and rangers. You raid them regularly." These are things you state, rather than ask, and she nods to acknowledge those facts. "You sent a raiding party or a conquering army to attack them a few days ago. They landed hours ago, and I destroyed them, sent them running. Five thousand souls left here, or not far from here, and I imagine only three or so will return, depending on how many of the thralls decide to brave the breaks for their homelands."

If the woman is surprised to hear of their defeat, she hides it well. "I'm too old to try and call you a liar, titan. What do you want? It's not to come here and gloat at us about your power."

"I want you to stop raiding. I want you to develop a culture that doesn't rely on attacking others to feed yourselves. I want your submission, but not your deaths." Your terms are simple but brook no argument. Nothing they have here in the village, probably only the first of those you'll make this demand to, can hurt you. Even if they had an old tank they never brought on the raids, you stand in one of the Heavy 'Mechs that defined the weight class, and nothing short of a Demolisher would give you much trouble.

"And what do we get out of bending our necks? Our lives? You've seen the fields around here, titan. Bad seasons and stupid men have cost us the seed we need to plant and made the ground almost as bad as the beaches."

"The fields can be repaired, and I would not leave you to simply starve when I turn my back. You will have food to eat and seeds to sow your fields with. Together, we will make you strong enough to stand on your own, beneath the shadow of my shield."

Your offer, if you want to call it that, is rather draconian compared to the treaty you made with Constantine's people. With him, you had wanted to engender good relations, building up a friendship between your people and his. With these raiders, you had no such compunction and pressed it to the hilt.

Your lands produce sufficient food that virtually no one starves unless they're an idiot or injured far away from a settlement, and with the quantities you ship regularly to the Inner Sphere, you could almost afford to feed a second country if you had to. Shipping it from Laorcia to here would also be far easier than doing it interstellarly, needing few of the preservative methods or the pre-shipment grinding you have to do to make sure your food lasts long enough to reach the Lyran markets.

"All I have said will stand." You declare, giving a signal for your men to emerge from the woods. "My tribute for this magnanimity will be in manpower. Your people will search these islands for me, and in return will be rewarded with stocks of food, seed, and other materials as you prove worthy of the investment. If you find nothing but the dirt beneath your feet? You will still not starve, that is my promise to you."

"And we should take you at your word, titan? We all saw your comet fall from the sky, how will you conjure this food then?" It is not the woman that speaks, but one of the young men backing her up. Your men bristle at the disrespect in his voice, but you are not one to let the boy's anger damage your pride.

"I am heir to and master of lands far from here. My Dropships, the comet, will carry the supplies you need to survive out the year. A garrison of my soldiers will be formed and build a base on this island. Should you find something of interest, you will bring it to their attention." You pause, leaning forward to bring the head of your mech over the wall, glaring down at the outspoken youth. "Try to lure them into an ambush or harm them, and I will burn this island to the ground, and search the ashes for what I seek."

You have avoided giving them a display of just what your BattleMech could do to the average person, and you hope they don't give you reason to in the future.

"We will abide by these terms, Titan, but I only speak for our community." The woman speaks quickly, drawing your attention from the boy. "When the army returns, they will question the wisdom of this, and I cannot know they will see it the same as I."

"They have already tasted Gawain steel once. I will return here in a few days' time, and I will make them see that this is in their best interest." For theatrics sake, you open the capacitor to the P-ERLL, and watch their faces pale as the emitters just within the shroud start to glow a sunny yellow.

It would not be the last display you make over the course of the week to several villages that contributed men to the party you destroyed, but none dare defy you once you reduce a boulder to scattered gravel and melted stone. The army that returns is leaderless, and finding your troops already at their homes, and you in one of their mythical Titans, is enough to make them go along with your commands.




Late May 3031, Laoricia.

When you return from the Shattered Isles, the first thing you do is make sure your report is given to your father. You had done the numbers in your head during the trip back, and the loss in production to make good your promise is negligible in the short term, especially with your storehouses already starting to fill with early harvests from bumper crops planted as soon as the ground thawed.

The former-raiders, and at some point you'll have to ask them what their proper name is, may have expected grain, but their first shipments would consist of potatoes and turnips, alongside other hearty vegetables that withstood the shift of weather during the early spring months. The boy may have been silenced by your show with the cannon on the Knight's arm, but making good your promise already will keep him quiet.

As to your responsibilities at home, your letters down south have borne fruit, though one is better than the other. Weeks ago you sent out letters detailing the more obvious parts of your intended rail network, as well as an invitation for the Lords of Doponaria and Mapon to buy in to the construction on the ground floor, rather than after you've got track and engines built, ready to move goods around the province.

Lord Kay's reply is favorable, with his own suggestions of how to branch off the Laoricia circuit and bring it into his lands through favorable ground that will only require some modification for the tracks. The rail tycoons of distant Terra might have spent hundreds of lives mining through mountains, but you hope to avoid that loss of life with more modern materials, engines, and better surveys of the ground the rails will pass through.

Lord Ruxhall on the other hand, is far more reserved. He recognizes that this is a grand undertaking you are planning, but is hesitant to commit anything until he has hard numbers to back up his investment. It is a disappointment, but an understandable point of view. He lacks the wealth or lands of your house, and despite the payments made to him from the Gladwell treasury, you imagine he still spends each Crown carefully.

You would have to send more letters to Lord Godsfield to hammer out more details, but you expect that in another month or so, you'll have the lines more definitively drawn, but for the moment, you just add a new set of strings on your chart, following the pins as they loop around the southern province.

Soon enough cousin Thaddeus would return, and then you'd be able to start putting together just what you could acquire from the Inner Sphere to make this both possible, and easier.

~

You need to find more pilots for your empty BattleMechs. Where should you put your attention?

> Focus on Imparting good skills rather than graduating sheer numbers. Good Officers and Mechwarriors but fewer.

>
You'll let the process continue as it can be expected to. If they graduate more pilots that meet your standards later, then you'll have more pilots and not a moment before.

~


Your second project is one that you've had cooking since the spring thaw, with the compound you've had built far enough away from the Keep you felt comfortable with live ammunition going off, finishing construction and starting its first intake of officers. Calling it an Academy would be an insult to other institutions, because at the moment the compound consists of a few barracks, a lecture hall, a canteen, and a live firing range for the small arms the officers must learn.

One day you will find out who thought, all those centuries ago, that the BattleMech grade machine gun was 'Small Arms' but it wouldn't be anytime soon.

Your Officer school would train officers in tactics, combined arms, and test those to see who has the appropriate sensitivity to use a neurohelmet in combat. So it is that you are spectating the first class of would be pilots, when three of them are marked out to you by their trainers.

The first is a tall blonde woman, and at first you mistook Sir Mitchell's interest in her for her appearance, when he shakes his head and shoves a sheet of paper into your hands.

What you see would probably make more sense to a doctor or engineer, but you understand enough to know that the sync rate between her and the trainer-neurohelmet, scavenged along with several others from the bunkers in the Shattered Isles, is quite high. Now, that alone would not be not indicative of skill or that she could even manage an aerospace fighter in the stress of combat conditions, but the follow up chart showing her performance in the small sim run where the trainee had full control of the fighter marks her out with the others.

Two more are brought to your attention like that, a man wearing a set of warrant officer pips on his jacket, and another woman wearing lieutenant bars. At a glance, they wouldn't stand out from the crowd of officers-to-be, but their scores show a canny understanding, and perhaps a natural talent as fliers.

You'd have to keep an eye on Miss Artesia, Miss Malone, and Mister Roslin when they graduate from the academy at the end of their 16 week course. For those, and other compatible hopefuls, you foresee some live training exercises at the end of their time here, along with a dozen hours on the training craft you've assigned for the Academy's use.




The 1st of June 3031, Frierehalt.

You have explored, if not in great detail, a large breadth of Freirehalt at this point in your life, certainly more that you had expected to by the time you turned 22 years old. You have been in almost every province, traveled to Roundel, trekked across one of the Shattered Isles, and brought great glory and treasure back to your family with your explorations.

You know that this planet has a great deal of history to it that the current settlers, people fleeing the succession wars mixed with the descendants of the original colonists, simply cannot recall or were not present for. That does not mean they cannot benefit from the things that came before.

Your discovery of those treasures, facilities, things buried beneath the mud and dirt of the world, have shaken all hell loose for the lords and their vassals as they move to survey their lands, using advanced sensors, dowsers, even just putting out a bounty for any signs of manufactured metal or plate that has set the commoners to digging up half their fields hoping to find pieces of shattered armor, a shot loose arm that was left to rot in the retreat or advance. Already, some lords are having success with this incentive-based search, a few minor knighthoods being passed out to men that found buried tanks, filthy but intact weapons, and in one particular case, a tidy little warehouse full of long forgotten, but untouched goods.

These are but a few of the things people have found now that they've started to look around, rather than just trying to live day to day. Freirehalt was never a major center of production, but on a planet that was the jumping off point for exploration, the ability to manufacture food, vehicles, and supplies would have been expected. Just as you had found a factory that produced medical machines in Meleutia, so too has Lord Knightway found the remains of an Automobile factory recessed into a valley.

You're not quite sure why all these places seem to be in mountains or valleys, but at this point you'd have three Crowns if you were a betting man, which isn't a lot, but it is odd.

You'd hazard a guess that this is the mysterious thing that Colin Knightway had been telling you about, as for the first time in centuries, homebuilt cars not put together by enthusiasts are starting to roll off an assembly line. This would put a dent into your import business, but not so great one that you feel the need to launch a raid against your ally. Transporting civilian automobiles is an expensive process, and up to this point you had either purchased them and leased them out to your best farmers, or had deposits put down to cover a fair bit of the cost, the rest to be paid on delivery.

If anything, having automobiles built on world would open new avenues of business, as you'd be able to go from importing a few dozen of them annually to moving that same number monthly. You'd have to come to some kind of agreement with Lord Knightway, but moving his inventory by Dropship will enable faster turn around compared to hitching a flat bed to a tractor unit and pulling them to wherever he intends to hawk them.

It's unsurprising to you to learn about Lord Knightway's production, but the whispers you hear from lands further afield are interesting as well.

Your agents in the region, mostly to the eastern side of Kedia for obvious reasons, have started to notice the professional soldiers of House Sanmon carrying more modern firearms, replacing the sleek but long bolt-actions for blunter things made of steel. Whether this is the result of his people finding an arms factory and his investment bringing it back online, or a homegrown effort to improve his soldier's ability to war is unclear to you. Regardless, the result is much the same, with his troops now being able to match yours in arms, and able to replace them if lost unlike your own.

To the north in Corum, your network is almost nonexistent, but the few souls you do have up there report that Lord Summermere's men are abuzz about something, though they are remarkably tight lipped about exactly what. Whatever it is, it must be important for the number of troops being moved from the cities into the wilderness to protect it.

Even your neighbors to the east are having some small successes to their names, as from beneath the desert sands House Godsfield has uncovered damaged sections of a sensor array, the large dishes half crushed as they were buried beneath the sands.

It is a time of discovery on the world of Freirehalt.
 
3031, Summer and the Goddess's return. New
July, 3031. Gawain Keep.


The spring green gives way to summer yellows as the rains die off, leaving the open fields and forests of your homeland to shift, the animals migrating from the open but drying out grasslands for the shade and hidden bounty of the forest. The predators that live in your lands move with them, following their prey along in these regular migrations.

Your people plant, irrigate, and harvest their crops as they come due, while your dropships do their best to sell their goods at markets a field, to limited success.

For your part, you have been entertaining yourself by asking your squire benign questions, hypothetical, and a variety of other things just to see how he reacts. Without the threat of Gladwell breathing down your neck, and with the Pirates absent this year by all appearances, you find yourself with a soldier's worst enemy.

Boredom.

You do not do well with boredom, needing to stretch your legs, use your muscles and exercise the mind, but here you remain at your desk, posing odd questions to your squire as you scan another report.

Oh, good, the first of the dams in the mountains has finished construction, and the turbines are starting to turn as they bleed off water through the system. Now you just need to build a power grid that can actually carry that somewhere useful.

"I think I would stand and fight, Master Elric." Your squire says after a few minutes of thinking.

"Oh?" You say, laying the report down as you lean forward on your desk, looking to where your squire has a few books of his own open in front of him. "You think you'd stand and fight if you were confronted by a pack of bullies?"

"Yes, Sir." He nods. "If they're about my age, I have the advantage of practice on them, and you said that one man always breaks when a situation goes against them. That means that in a group of three or four, I can earn back some advantage if I hit them hard and quick. The biggest may be the leader, but if I knock him down or bloody his nose, his friends will think twice."

The words are odd to hear from the mouth of a twelve-year-old boy, but you find yourself impressed with his valor, if not his sense. "And should your intimidation fail, what then? You're still surrounded by three or four boys your age or older. Don't tell me that you'd brawl them and be the last man standing?"

Your squire blushes at that, before shaking his head. "I… The attempt must be made," he hedges. "But if seizing the initiative doesn't work, then I suppose I would run." He doesn't meet your eye for a moment, but when he does he finds you watching him with a considering look.

"Smart." You declare, and the boy is almost taken aback by your simple praise. You rise from your chair, signaling your squire to stay seated as you stretch your legs after an hour's paperwork. "Against bullies, they seek to hold an overwhelming advantage over prey they see as incapable of resisting their aggression. By showing you have teeth, and bloodying one of them, you might well scare off the others, but unlike another squire I know of, you have the good sense to know that if the situation goes wrong, retreat is your best option."

"I didn't know you had another squire, Master Elric." You give the boy a sidelong glance, before you shake your head.

"Oh, He's not a squire any more, and has a great deal more responsibility than when he had a punch out with other squires around your age."

"I didn't know Sir Alistair was like that." You can't hide your laugh as the boy makes the obvious, if wrong conclusion.

"Oh no, Sir Alistair was the boy that leapt to my aid when I bit off more than I could chew that day." You say, to the boy's surprise. "We spent the next two weeks scouring every piece of armor in the keep, statues and all. My hands smelled like polish and dirt for another month, though my sister will say I was imagining that." A friendship had started that day, and not for the last time did one of you come to the defense of the other.

You bring your hand to your pocket, pulling free the watch fob within and flicking it open, idly watching the hands tick. "It is twenty past one, Alex. Why don't you run down to the kitchens and get yourself something to eat. Don't worry about me, I'll find my way down there soon enough." At the prospect of warm food and treats, your squire stands quickly, giving you a short bow before he's off, and though you hear no laughter, you can imagine the smile on his face as he runs.

Yes, the presence of children in the Keep presents its own challenges, but you don't know you'd give it up for anything.

~


> Go talk to Allistair. His Keep house is done, he has his own lands to govern, the last harvest was Bountiful. What's the hold up?

~


You take your time heading to the kitchen after your squire, taking a long detour that leads you into the knight's barracks and then past that, to the guest rooms for visiting lords or their representatives. Several of these rooms have offices attached to them so that they can write correspondence or enjoy a private meeting without having to sit on their mattress rather than a nice pair of chairs.

You knock on one door, and on the occupant's answer step inside, closing the door behind you.

It feels strange to think that it has been almost a year and a half since Alistair became a lord, when it feels like yesterday you and he were two knights doing their best to honor liege lord and family. Your old friend looks up at you, laying down the pen in this hand as he looks down at another scrap of paper covered in words you cannot read, before he scrunches it up, and throws it to join a small pile of them filling his office's waste basket.

"Elric, I wasn't expecting you." You give him a shake of your head and take a seat opposite him before he can rise.

"This is a conversation where I think the two of us will appreciate ten square feet of solid maple between us, Alistair." His face furrows at your words, but you continue apace.

"Lord Tristain, you are a good friend, and welcome to enjoy the hospitality of my house for as long as you need. That being said," You don't miss the small wince when you address him formally. "We've both received the reports that your keep, the place you will rule from, has finished construction. The first harvests are in, and if the numbers from Gawain lands are any indication, it is a bountiful one, which will bring good wealth to you and others once the Artemis makes its round trip once more, ignoring the wealth you already have from your prize share of the dropships and battlemechs we've captured."

It was a fraction of a percent of the value of their traditional value, but for a serving knight's son that had never had more than a thousand crowns to his name at any one time, it was a small fortune. He could easily leverage it into expanding his keep, upgrading its defenses, or expanding the refinery facility he had on his lands.

He nods along to your words, acknowledging them as fact. Whether or not he's seen those same reports from his lands is largely irrelevant.

"So I ask as both brother and Heir to my house, I ask as your friend, what are your intentions with my sister?" His eyes go wide at your straight forward question, before he leans back in his chair, eyes fixed to the desk between you.

"I have no intentions for Natasha, Master Gawain." He says the words, but he does not mean them.

You give him a look, one he returns with a flat face, but his eyes give away his thoughts. He is conflicted and watches you carefully as you rise from your seat.

"Natasha is a woman of the finest breeding and pedigree on the planet. She is a capable administrator, steward, and a dab hand with politics that comes from running a household. I have been informed she is quite comely, even beautiful to hear my fellow knights speak, and she shares our mothers broad hips and narrow waist." You watch him carefully as you extol her virtues as you might to another lord, as you had heard Samantha had been propositioned from the Lady herself right before she read your letter. "Is a Gawain bride not good enough for the newly founded House Tristain? Should I find a Sanmon or an Armmore cousin for the young vassal?"

"Master Gawain, I said I have no designs on the lady, why do you persist?" Lord Tristain repeats, his eyes narrowing.

"I persist because you wander my keep like a lovesick puppy, Alistair." He stands as you make your claim, and you're proven right that the desk between you keeps this calm for a moment longer.

"Elric, you go too far." he declares in turn, leaning over the desk with balled hands. Gone is the resignation in his eyes, replaced with the fervor and emotion your friend keeps contained outside the field of battle. "Whatever passes between me and Natasha is our business, not yours."

"I am her brother, heir to her house, of course its my business." You say in return, matching him over the desk, a foot of space between the two of you. "If you will not make your will known, then another will, and then I will happily walk her down the aisle to a man who had the balls-"

You don't know that you expected him to jump the desk, but you meet him all the same as the two of you fall to the ground, limbs swinging.

There is a reason that Alistair was your body man for the years between your coming of age until you became a MechWarrior.

His skill with a sword was one of them, his hands another.

He is eager to demonstrate them as the two of you trade punches, kicks, and grapples. You feel the bruises that will be a bad green by tomorrow evening, but you manage a few of your own even as you are stuck on the defensive.

"Does the thought make you so angry Alistair?" You taunt, even as you have to duck a jab set to rattle your teeth, taking the left he throws against your arms.

His attack is less furious, but no less effective as he advances on you, using the small size of the office against you. You can only bear with the blows, ducking some, taking others, and giving a grunt of pain as your back hits the wall right before he knocks the breath from you with a high knee to your gut.

You give him a headbutt in reply, and send him staggering back as the two of you bring your hands up again.

"Come on, talk to me Alistair!" You call, giving him a shove as he comes forward with a heavy handed right, and sending him stumbling back into the corner.

"Say the words, and I'll do my part, but I can do nothing if you won't say it." You mutter through grit teeth as you meet like wrestlers, hands entwined.

He doesn't answer you, only trying to trip you up by shoving his leg between and behind your right, but you know the move well, and use it to twist him to the ground, even as your grip on a hand slips and he hammers your ribs with a pair of blows.

Then you see him slip, a move that comes across as sloppy, and despite your own wear and tear, you give him a crack across the jaw that sees him spin on his heels, leaned over the desk as he catches himself.

"You'd rather just swing at me than admit much of anything, don't you?"

"I hate you, Elric." He mutters as he straightens back up, just in time to catch your gut punch that sends him back unto the desk, your other hand wrapping around his collar.

"Say the words." You command him, and though he thrashes in your grip, he does not get free. Your side smarts with the best of them, but at last you see the raw anger in his face fade, replaced with a more honest expression.

"I love her." He says softly, and you release his shirt, letting him drop back down to the table, papers strewn across the floor form your scuffle. "I would marry her, if she let me."

"Well then. I suppose you have a meeting once you get showered and changed, Lord Tristain." He looks confused a moment before he gets the message.

You reach a hand out to him, just in time for the door to open, your sister standing there, her ledger in hand. "Alistair, I just got back from a meeting with your father and I was wond- What in God's name?"

She looks over the scene for a moment, the ruffled clothes, the bruised knuckles, the scattered papers.

"No. I'm not dealing with this." Your sister does not bother to hide her disappointment in the two of you. "Alistair, when you and Elric are done with… whatever this is, I will be in my office. I expect you to be tidy and cleaned up. Elric-" She begins then stops, taking a deep breath. "I saw your squire in the halls, looking a tad concerned he couldn't find you. I suggest you remedy that. Good day, gentlemen. Damn fools." She mutters the last as she closes the door behind her, leaving the two of you alone in the office once more.

You pull your brother in all but blood from the desk, standing him straight as you step away, working the knuckles on your hand to check them for damage. He does much the same, prodding his ribs and getting grunts of pain as he touches the fresh lavender marks that no doubt decorate the two of you like a garden flowerbed.

"My father does not dislike you, Alistair." You say simple as you do your best to put your clothes to right, retying the belt of fabric around your middle that had pulled loose in the scuffle. "But he respects Natasha too much to listen to me offer her up to anyone, even a boy he's known their entire life. Be honest with him and you'll fare better than you expect." You do a once over of your jacket, thankful that despite the two of you trading blows, none of the buttons appear to have vanished into the ether. Looking back at your friend, you give him a look of pity. "Beware his talk of bride price and dowry, he will take you for everything and your pocket lint if you're not careful."

"Why, thank you for the vote of confidence, Elric."

You leave your friend to put himself back together, giving him a pat on his shoulder before you pass back through the office door and back to yours. Reaching a hand up to your face, you cringe a little as you touch your cheekbone and yank it away, hissing.

"Motherfucker hits like a '20."




Mid-June, 3031. Eastern Laoricia, Test-firing of the P-SLL.

The many hours you spend over the next few months prove to be both enlightening and also incredibly frustrating.

Working beside Master Burrel, you continue to develop a greater understanding of engineering from a practical standpoint, as compared to drawing up your own diagrams, but you do plenty of the latter as the two of you, and occasionally Fred when he peaks his head in from whatever task he's supervising outside the Head Tech's workshop, continue to work on uncovering the secrets of the P-ERLL and the reduced weight properties of the strange weapon.

You had established that they had streamlined the internal wiring by running the loom through the strong but oddly shaped endo-steel structural matrix, but even the weight savings that the endo-steel brings and the wiring adjustment you've already document, you could not account for the way that the P-ERLL manages to maintain its internal form factor. Somehow it only takes up the same amount of space in terms of linkages, capacitor wiring, coolant feeds, and a dozen other small connections that make up the 'under the hood' components of battlemech repair and maintenance, as a standard Large Laser.

You know that for a fact, as you checked at one point and confirmed that every connector into the P-ERLL was of the same number, type, and general design as the industry standard 10-15cm lasers. This did lead you to conclude that calling it a prototype was the proper designation, as the jury-rigged nature of its design did it no favors when it came to cooling. There was simply no way to cycle enough coolant through the remaining Large Laser lines and bleed the waste-heat off fast enough within a single firing cycle.

Thankfully for Master Burell's current project, he doesn't really need to worry about the form factor that eludes you, as he uses you as an extra pair of hands, nearing the end of his investigation and starting to get into more practical matters. You help him work the plasma-welder, carefully taking sections of endo-steel that have been pruned from old salvage and destroyed components, and help him to join them together and create what amounted to the world's fanciest box, or at the least the most expensive.

The lengths of endo-steel formed the rigid skeleton of the weapon, something for everything else to mount to. Fred rejoined the pair of you, and help lift the guts of a large laser out of their previous housing, donated by a long-destroyed Bulldog by the armor you had to peel away, and then carefully slot it back into its new home. Wrenches and grinders were broken out as you examined, marked, modified, and eventually fitted the internals of the laser back into place.

The first test-firing, just to see that Master Burrel had wired it back together correctly, reminded you of the first time you'd seen a laser fire in the storehouse not half a mile distant from this workshop. This time he did not have an ICEngine to provide power for it, but for this test at least, he wouldn't need one.

Today, he'd be linking it into the keep's power grid, which was going through its own teething issues.

~


Your techs were working hard to create a means of regulating a non-standalone Fusion Engine when it was missing half the external supports and coolant linkages it expected to be connected. Their solution for the time being, was to slave it to a BattleMech's detached cockpit unit, skipping the step of having to write new software to talk to the engine when a MechWarrior's displays already featured all the data they'd need in the field.

Honestly it wasn't a great work around, the readout screen still had more red on it than a Draconis flag, but for the moment, it seemed to work and it saved you and your pilots from having to spare a Mechbay purely to run power and computer lines to and from the disembodied engine to where the attached diagnostics could tell the techs what they needed to know.

You considered, as you watched the man connect his datapad through a hardline to the new prototype laser before backing away as he carefully unspooled the line, that you may trust Master Burrel a little too much. True, he was, to your knowledge, the best engineer on the planet, but you also knew, by a report from the Combine Factory, what engineers with a bit too much motivation could get up to.

Thankfully, knowing that he had potentially the entire power of a fusion engine behind it, he had opted to have this test firing happen well outside the workshop and pointed in a safe direction for a dozen miles. Fire-crews were standing by with hoses clamped to the well pumps just in case anything went wrong.

"Prototype Steamlined Large Laser test firing #1, commencing in 3. 2. 1. Firing." He announced, yelling his words for all to hear as he watched his watch tick over to the hour.

Every man wore a pair of welding goggles or a mask to protect their eyes, including your father as he stood on the parapet overlooking your odd group, but even through the tinted shields, it was still very bright.

The air seemed to hum for a moment as the tech hit the button, before the large laser's gimble servos locked in place, freezing as they were with no firing corrections being fed in from a targeting computer, and then a wash of heat flashed into the air as nuclear-fueled electricity was turned from potential into actualization. You had briefly worried about the gamma emissions of the laser as a beam of pulsating blue burned directly from the end of the laser assembly and into a distant rockface, before you remembered raising that exact point to Master Burrel.

The man hadn't dismissed it, instead pondering it for several long minutes before he'd gotten back to you. The solution he'd devised was twofold, part distance and part point of aim. By having every man be at least some fifty yards away, himself included, that should do the part of mitigating it for the average man. Pointing it away from anything of value just reminded you of the first rules of gun safety you had almost drilled into your head in your youth.

Neither of you knew the results of the test firing, so you couldn't well point it at something you'd like to keep.

You can't say if the first solution completely worked or not, but watching as a rockslide was created as the prototype imparted enough energy to slag half a ton of standard armor into a hillside just within optimal range for its type? The second proved quite pertinent.

"Capacitor drain in 3, 2, 1." He called out again, clicking his watch as the beam abruptly died out, no longer linking the steaming assembly to the hillside it's just finished excavating. "Test Fire #1 concluded, with no obvious signs of damage to the assembly, and no unforeseen occurrences during testing." He turned to the tech right behind him, waiting for the lad to finish transcribing his words.

When he was finished, Burrel looked to the crowd of volunteers and interested knights and Lord. "Well, show's over. Lord Gawain," He called up to the parapet, voice carrying despite the distance, "I'll have a report on your desk as soon as I'm sure it won't spontaneously catch fire!"

You see your father nod, giving the engineer a dip of his hat's brim as he takes up his cane and returns to the keep proper, vanishing from your sight. Turning back around to Master Burrel, he looks quite pleased with himself, if not unconcerned as the prototype continues to let off steam like it's a train engine.

"I think this proves its feasible," he'd said to you, still looking down the hill. "And I think we're almost there, but that heat spike bothers me, even if I expected something like it."

"Are you sure it's not just the lack of coolant action? I remember how hot the 6cm got when we test fired it in the warehouse." He nodded as you brought up the earlier test firing, looking pensive.

"You raise a good point, but I'm sure that half the issue is that this one was made by hand, eye, and with shifting design-plans. Now that we've got a working product, it'll still take me months to see it finalized, but I would trust this enough to slap it in one of your BattleMechs." He stops there, before giving you a look over his shoulder.

"Just not the Black Knight." He all but orders, expounding at your raised brow. "The P-ERLL is a fancy enough bit of kit, but there's not much more I can do to keep stuffing things into the Knight's guts, and with that thing a ton light and spiking high, I don't have the room for more heatsinks, Elric."

His mentioning of the heat problems, and the already strained curve of the Knight brings a frown to your face. He's not wrong when he says there is only so much room in the internal spaces of a BattleMech to accommodate the internal linkages, capacitors, the ammunition feed ramps and lifts for weapons, and the Heat Sinks that must be connected into the flush system and the exterior radiators. The Knight's Endo-steel skeleton was unlike the straight 'bones' that made up standard steel-titanium chassis and featured something more like the latticed studs and joists of a building. Naturally, that took up more space in the internals, requiring a MechTech to work extra hard to properly fit new lines, wire-looms, and components around the endo-steel beams.

You could work around the lack of space, but your continued work on the Heatsink Manifold project had hit a wall. You were this close, could even replicate most of the parts you needed to finally test and present the design to Master Burrel for any reworking he thought appropriate. You felt like you'd run for miles in a race, but now you were stuck a mere twenty yards from the finish line unable to even lift your feet. Even Fred had little luck trying to help you out, both of you stuck staring at the errant piece of metal like it had just conjured itself from nothing.

"Understood." You'd said to him at the time, and though you would come back to the Manifold project several times over the next few months, it was always to more stalled progress, even as you felt you were getting closer by the time the summer approached its hottest.




Late-June, 3031. Gawain Keep, Eastern Laoricia.

With the successful test fire of the streamlined large laser, it also proved as a stress test of the Fusion Engine, currently sitting in a basement section that was once used to store wine barrels some fifteen feet high. You have to thank your ancestor for his hobby, or perhaps his alcoholism, as the basement had a loading bay that made getting the engine into the basement far easier than it could have been.

It was a very odd set up, with a battered office chair sitting off to one side of the twenty ton engine, the cockpit displays sitting on a sturdy desk that had been dragged out of storage, a keyboard set up to feed commands into the engine as needed, while a tech's coolant recycler sat off to one side, dark green fluid feeding into it, only for fresher anti-freeze blue to come out the other side and back into the engine proper.

It was still almost 90 degrees in the basement when the engine was running, meaning that any guards you had for it would be on the outside, their heavy armor and clothing making prolonged stays inside very uncomfortable.

Connecting it into the keep's power grid was less troublesome than you might have thought, especially when you were able to go straight into the same connections that the large ICE generators that you already had used. That being said, you're also pretty sure your team of techs and electricians have fixed every breaker and fuse you had in storage into the circuit before it hits the main grid, just to keep everything from going tits up if the keep's wiring is unable to handle the full power of a miniature nuclear fusion reactor.

In terms of fuel, all you had to do was feed it an initial supply of hydrogen-2, and from there top off the separator once a day with distilled water. If you were in a pinch, much like a battlemech, you could make do with a few gallons of fresh water, but using salt or impure water for prolonged periods would lead to technical problems. Less-radiation or not, it wasn't safe for a Tech to climb inside an inactive engine so he could scrub out the salt that had gummed up the electrolysis coils or any of the other sensitive components.

The engine was not the only module you were working on over the course of weeks, as on the opposite side of the keep, sitting close to the top of the keep's center tower and climbing another hundred feet in the air, was a room that looked like an overworked tech's workbench. Half a hundred wires and cables snaked into and out of a cluster of hexagonal, angled plates, connected to a computer core that had sat inside a Warhammer if you weren't mistaken, tiny lights at the end of sensor nodes pulsing with the information it was receiving, before it fed it into the other half of the cockpit displays, showcasing a 360 degree field around the keep.

It even highlighted objects of interest, though given some of the damage and wear it had taken over the years, it was slow to identify things other than battlemechs.

it's funny how dealing with one power related issue seems to cause another to magically appear on your desk, as you've not spent five minutes at your desk before Natasha walks in, greets you politely, places down a new folder, and walks away before you have so much as a chance to say anything in reply.

You find her behavior a little odd, but decide to swing back around to that after you've looked over what she dropped off, only to find the report stating the dams are working as expected, even if they're not currently transmitting any power. Which leads to Natasha's suggestions at the end of the report, which amount to 'Fix that.'

You spare the paperwork you had just finished signing authorizing the use of a few Battlemech-grade weapons, sinks, and a few tons of standard armor to create a proof of concept turret now that the keep was using Fusion power, before you rise from your desk, new report in hand.

You had a lot of work left to do before you could take a jog in the Knight.

To your surprise, it doesn't take long for you to find someone to talk to about this, or to get a map laid out infront of you, army tokens placed out on it to mark townships and keeps.

"As you can see, the population is rather spread out over the whole territory," The electrician explained. "But with access to power more available than private generators, we can incentivize movement by having more available utilities closer to the keeps, towers, and rail-stations."

"And this would make the grid harder to hit, because if you wanted to cripple the whole, you'd have to come through the Lord's and their machines." You state confidently, trialing your finger over the map and the man's imagined substations.

"Exactly." He agrees. It's honestly a simple choice, though you have to reexamine a few books the library hosts on proper development and layout for this sort of thing. It wouldn't do to create a wide spanning network, and then neglecting it for half a century until a few stations going down would black out the entire grid.

That sort of thinking is what got the Inner Sphere in trouble.




Finding Natasha is not a difficult thing, considering her office is in the family wing, just a few doors down from your own. The door is unlocked, but you still knock as a courtesy, waiting until she speaks to step inside.

Befitting siblings, the way you decorate isn't too far apart, though her tastes run to paintings of vibrant flowers and fields over your own more military decorations. She even has a few flowers just as bright sitting on her windowsill, leaning towards the warm glass as the summer light glows past it.

Looking up from her desk, your sister's face is flat, lacking the smile you're so used to seeing there, her eyes not crisp in anger, but neither are they soft like they were just the other day.

"Can I help you Elric, or should I run down to the yard for padding?" You cringe a little at the accusation but take a seat across from her all the same.

"I wish you hadn't seen that. That was a situation that got out of both our controls." The excuse is poor, and Natasha doesn't even bother with it giving you a disappointed stare.

"If you've not come here to discuss something specific, Elric, I'm afraid I'm rather busy." She starts, looking down at her many papers.

"I would explain myself and Alistair." You say aloud, and though she doesn't lift her head, you know she's listening. "Alistair and I have had our disagreements in life, as all friends do. I've never known him to favor his hands over his words, and as much as I like a good scrap, you know I'm much the same. This last argument of ours got out of hand."

"And that excuses the two of you beating each other bloody?" She quips, shuffling a set of pages.

"No, it doesn't." You say instead, finally drawing her eyes back to you. "I pressed hard on a wound I knew was starting to fester. I knew that it would draw a response from him. When the two of us were done, I had helped him to realize something he already knew."

"What, that he can take a punch with the best of them? That he can deal it back out twice as hard?"

The words stick in your throat, as you consider what to say.

"That he was being a thick-headed idiot, and that if he didn't act, opportunities would pass him by." You state with confidence, before reaching a hand up to your jaw, where the barest bits of green bruising still linger along the bone. "Anything else he needs to say, He'll say."

Natasha is not pleased with your evasion, but honestly, you owed it to her and Alistair to make the best of this. "And should I just accept that? To know that my brother and his oldest friend can spring from an argument over life, philosophy, into beating each other's teeth in?"

You can't help but laugh at the image, the two of you dressed like ancient philosophers before stepping into a boxing ring to settle your disputes about the social sciences. Your mirth draws a thin frown from your sister, but you can't help it.

"No," you say at last. "You shouldn't accept that, but what you can accept is that the matter is settled, and I've made my peace with it. He is still my friend and I his, you are still my sister, the walls still stand, and fate is what we make it."

Your sister is about to speak, only for another knock to come from the door behind you. For a split second, Natasha is as surprised as you, but she schools her face fast enough, you'd have dismissed it as a trick of the light.

"As you can see, I am quite busy." She works her jaw the same way she has for years when she's pondering something, before she waves a hand at you. "Please, show yourself out, and send in my next guest."

You rise, as requested, and give her a short bow. Stepping to the door, you open it, only to find Alistair standing there, wearing the nicest shirt and jacket you've ever seen on him. You blink, he blinks, and then you slide through the half-opened door, hiding him from sight for a moment longer.

Neither of you speak, no need between friends of so long an acquaintance, but you do give him a nod.

You step past him and looking back manage to catch a glimpse of your sister's face as the subject of your discussion steps into her office, a small smile pulling at her lips.

Then the door closes shut, and you head back down the corridor, humming a tune that sounds a bit like wedding bells.




The Aquila Rift, the main nebula hindering expansion to the Galactic West of the Inner Sphere.

Despite the seemingly regularity you go into space, it has yet to lose its luster. The glitter of the stars, the nebula that slowly fades into view as you pass from the atmosphere and into high orbit, all of them still delight your senses as you look through a window along the main armor belt of the Odysseus.

Your trip into high orbit was not made alone, with all three of your operational dropships climbing together, before each would go their own way as they headed for their own assigned sectors. Collectively, this survey was intended to search the debris belt situated well above Freirehalt, which at a glance consisted of nothing but shiny chunks and fragments of metal, blasted off of God knows what hundreds of years ago.

You were not so certain that was all there was.

Having found the remnants of an Endo-Steel production unit, you made the logical leap that if a fragment that large survived being blasted free and then managed reentry, what else could have survived the destruction of the station? One need only look at BattleMechs to see that Humanity has long favored rugged reliability and nigh-impossible fortitude over delicate systems that were impossible to repair, especially when their parts were made 500 light years distant.

You had honestly not expected much, considering that the belt lay tens of thousands of miles above the planet, and stretched some four or five times that about the gravitational disk. In layman's terms, like you'd had explained to you by one of the astrophysicists when you asked, you were looking for a select few needles in a haystack the size of the planet, where every piece of scrap, chaff, and wreckage was magnetic, and would naturally glow under the same condition as the needle to the dropship's sensors.

With that imagine in your head, you worked with your dropship captains, drawn from the ranks of veteran crewmembers of the Artemis and Quiver that had chosen to retire from the cyclical route, to determine the points where the metallic cloud was densest, thereby letting your dropships and crews examine the greatest amount of material in as little time as was reasonable. It was not a foolproof plan, but without sensors that could pick apart the difference in material between metals, it was likely the best you could do.

It still takes the better part of a day to burn out the ring itself, and there is almost no indication that you've gotten closer to it until the Odysseus's captain announces your arrival. Looking through the windows, the glitter of the stars has been overcome by the density of the belt, the distant lights hidden by the showed metal. The shiny finish that flashes as the dropship's searchlight illuminates the band puts certainty to the contents of it, with hundreds among unseen millions of small pieces of tubing, plating, wiring floating in the black, pulled gently by gravity's weight.

To fully catalogue the belt would be next to impossible, given that it stretches over millions of miles, spinning gently in the void. Were it much closer, space travel from Freirehalt would become very hazardous, as any attempt would be shredded as a hail of particles and shards moving faster than the speed of sound orbited into it, like sandpaper scouring down a length of lumber.

Granted, if you waited another millennium, enough of the belt would wind its way into the atmosphere, burning up, and opening the planet back up for space exploration.

As it stood, the scrap was locked close to being geosynchronous with the planet below, its massive orbit compensating for its speed, and allowing your Dropship to almost spin with it, only firing its maneuvering thrusters to take you closer to any detected amalgamations of metal.

Most of them are just collections of scrap metal that has smashed together and all but fused from the speed and friction, spinning aimlessly after impact and eventually being recaptured with the rest of the cloud well distant from where either had started. While they might be worth something in terms of face value, trying to transit this back down planet side, try to strip it apart and smelt the remainder into a more useable form would be, to be blunt, a waste of your dropship's time. You note their locations in the cloud, add a note of the relative orbit of the individual chunk, and move on to the next.

Hours you spend like this, moving from collection to collection, increasingly annoyed as you find nothing but useless scrap floating out in space. It may be the lack of gravity getting to you, and even the impromptu training you've done does little to assuage the vertigo that thrums in your ears as the dropship gives a rather sharp turn, thrusters firing as it reorientates, when you see something out in the black.

"Captain, Hold this current rotation. I've got a large mass floating outside the," You look up at the paired numbers over the window, denoting its angle relative to the nose of the dropship, then the angle as based on the primary cargo ramp. "85-120-degree window. Shape is unclear but looks more intact than the last several chunks."

"Copy, Master Gawain. Moving spotlights, give a burst when they're pointed the right way." You wait as the cones of light slide over the debris, until they almost converge on the object, the light revealing it to be a more intact station segment. It takes a bit for the dropship to shove itself deeper into the belt to get to it, but your boarding party, yourself among them, are soon clad in bulky hardsuits, each able to take a glancing blow from any violent piece of floating scrap, and cross the hundred-meter gap between the Odysseus and the segment unharmed.

Cataloguing the segment does not wait until you are inside, as the more detail-oriented members of your party are soon giving a play-by-play commentary as they slowly float along the outside, the myomer-mesh of their retrieval lines connecting back to the dropship like an umbilical.

"This would appear to be the remains of a Factory Station section, uh, surviving exterior markings indicate weapons production. The outer plating is dented and worn, but- No, scrap that, I've got a hole punched clean into the interior. Give me one- Daniels, climb up behind me and get your shoulder-lamp into this hole from-Yeah you got it. I don't see any damage to the interior section except for the exit wound on the opposite face, mark 30 through 120 I think."

You would guess that the hole had been made by a naval autocannon because it's easily a meter across, but not an exceptionally large one. If it had been much larger or based on an upscaled energy weapon, the hole would not be a through and through, and would either have torn the segment from the station all together through concussive force, or converted the end that was hit into slag and volatile gasses. You head to the 'rear' of the segment, where it would have been fixed to the rest of the station, and see a considerable amount of damage, but if anything, there are more bits attached to this segment than there should be.

You'd suppose that the largely immobile station had taken a number of shots, including the smaller NAC round though this factory unit, before a larger hit slammed into the center column, and sent this poor unit flying free with its moor-mountings still fixed to the end. Something similar might have happened to the Endo-Steel segment you recovered earlier in the year, or it might have been ejected as a desperate attempt to save the incredibly valuable mill unit from total destruction.

You finally navigate inside through a trusty service hatch, revealing a line of massive size, complete with a series of belts sitting idle and restraining arms floating limply without power. A few of the claw tipped manipulators are still locked in the position they were at the time of detachment, holding a truly colossal gun to the belt as another unit is frozen in place, a heavy chunk of metal like a magazine well locked a foot or so from its target.

An autocannon is easy to recognize, especially so for one sized for a BattleMech, so when you see one you can tell what it is, but you are not so certain of the exact make or why it would have been constructed in space. That confusion lasts until you spy a several pallets secured to one side, one of them with half of the plastic torn away by shrapnel. On it are stacked ten autocannon slugs, each easily the length of your torso, with an odd base to them and a sabot-like tip. It takes you a moment to float closer to them, giving a more detailed once over as you lift a single shell from the pallet, a feat only made possible by the Zero-G conditions you're in.

Engraved at the bottom of the slug, around a brass rim that you can't help but compare to a shotgun shell's, you spy words and numbers stamped into the base of it;

'CLASS-10-LB. T-HEG PATENT#250023013 LISC. CLUSTER MUNITION.'

Cluster Munitions? Now that's different.

Putting aside what exactly this place made, the thing that surprises you most is how intact everything still is. The manufacturing units that were fed raw materials and churned out finished components are just sitting up here, untouched, unharmed, floating in the vacuum like they fell asleep and are just waiting for a burst of power to resume operation. Hell, as far as you can tell, the only damage to the line is the fact that one of the mechanical arms that move and shift the in-production weapon had fallen off its rail, likely torn free when the whole section was ejected from the damaged station.

This is a marvelous find, and unless there's something you're not seeing, there's no reason that you couldn't bring this segment back to Freirehalt, get it hooked into your nascent power grid, and use the large amount of feed stock still sitting in their sealed bins at the far end of the unit to resume construction of the autocannons, bringing domestic production of BattleMech-grade weapons to Frierehalt. Hell, combined with whatever your cousin brings back from the sphere, you might see your technological renaissance made real.

The only thing that truly bothers you is that you can't take it now. The station section, though small in comparison to what it'd been attached to, is still far too large for you to bring down in the Odysseus, easily three or four times the size of its cargo bays. You doubt you could stand the Black Knight in this module, but something smaller, like a Locust would be able to walk right down the belt. The Mule and its cavernous bays would likely have an easier time managing all of this, even if you might have to carefully shear off the exterior sections that only protect the components from slow moving dust and radiation.

"Master Elric," You're drawn from your thoughts as your radio chimes, and you give a quick two tap burst of static to signify your attention, even as you float towards the steel-paneled boxes that hold finished Autocannons opposite the ammunition pallets. "Our sensors are being distorted by proximity to the debris field, but we have just picked up a K-F event at the Jump Point."

"Do you have a size range?" Though the science behind the K-F Drive that allows a Jumpship to move from one star to the next has largely been lost, or relegated to the most secure vaults of the Inner Sphere, somethings are still known. Things such as a Jumpship or a fleet of Jumpships producing a detectable wake before they arrive that you can extrapolate to determine the size of the ships and any limpets attached.

"Our numbers are still rough, but the distribution of markers and radiation flare indicate a 250 to 300 thousand ton object. With the speed of the Electro-magnetic pulse and light, the Jumpship is already here." The captain's voice is calm, but you can tell he's waiting for further instructions.

"Well, we have some time yet before I want us planetside just in case." You mull it over a moment, before you give clearer orders. "We will salvage what arms we can from this unit, marking its location for future retrieval. This factory produced Class-10 Autocannons, and I know that some of our combat vehicles could use guns that don't have thousands of rounds through them."

"Understood, Master Elric. Bay door 2 is open, and salvage cranes are on standby."

~

Let's see if your other Dropships found anything interesting.

> The Unchained Lady has very little luck, and almost loses a few members of the crew when a wave of fast moving debris threatens to sever their umbilicals. The Menelaus has better luck, and manages to recover *something*.

The Menelaus has managed to recover the larger portion of a work-preparation area from whatever station once existed out here. Inside was a collection of lockers, and of more interest, Wall storage units containing Hardsuits.

More space suits are always useful when you can't make your own, but upon closer examination, these are not normal Hardsuits, instead featuring the beginnings of an exoskeletal unit. This would greatly increase the endurance and strength of any workers operating in space, though due to the odd-nature of the units, they would either need to be tied by an umbilical cord or arm, or have fuel cells installed through an exterior backpack.

>Found 19 Prototype-
AstroEngineering Exoskeletons




Early-July, 3031. Gawain Keep, Eastern Laoricia.

Seeing your cousin's family reunited brings a smile to your face, the man marveling at the parade group of Battlemechs and your finest troops to receive him even as he hugs his son, and lifts his daughter to his hip.

Two lances of mechs stand in a line on either side of the cargo bay ramp once the landing pad has cooled from the Quiver's landing. Over 400 tons of metal cast a shadow over them, but these fine machines in their fresh parade-ready paintjobs, the Black Knight's sword lifted in a duelist salute while the rest cross their right arm or barrelfist over the thick plastron of their torso, all bear the Gawain crest or that of their vassals, and mean him no harm.

He meets with your father, exchanging the ritual words, before clasping his now standing lord about the hand and shoulder in a fond gesture. The display of power is perhaps unnecessary with such a well respected member of the family, but it is not for his benefit that you do this, rather it is for the observers and spies from the other houses, come to see what wares he has brought from the Inner Sphere.

The number of civilians on the space port ground is limited, and the areas they are allowed to explore equally so, and aside from a few that either got legitimately lost or were politely escorted back to the public grounds, all goes rather well for his return.

Thaddeus is a showman, and has been for almost as long as you've known him, as he steps aside and starts to list the many finds and purchases he's made in the Inner Sphere, parading them past the merchants who salivate at them and then your father, who stands there stoically.

You see shelves of books, manuals, crates of ammunition, weapons, and tons of armor. A set of heavy-class limbs are carried forth, lacking hand actuators but looking like boxed in metal bones all the same. Fine clothes and bolts of fabric that are difficult to find on Freirehalt, jewelry and well built furniture studded with exotic metals. All of these glimmer and glow in the sunlight as they are moved past everyone.

The true treasures are not shown to the public, instead set aside and moved to more private hangars, and include machine tools, blueprints in digital recordings and copied designs that sit in scroll cases. Four massive heatsinks sit with a tarp over them, their size impossible to hide.

Your Cousin has had a good trip, and now he shares the spoils with the rest of your family.

As you regale your cousin with the story of the pirate raid, he goes from incredulous, to concerned, confused, and a bevy of other emotions until he sits there at the dinner table, all but stunned. Raids are often double edged swords, seeing one house rise over another as they claim the salvage of mechs that wounded the lesser, or simply watch as their rivals are attacked and damaged, while their lands remain untouched.

During the last raid, you were not content to sit idly by and let the raid play out, or see your fellow nobles sally out to face them alone. You pressed the attack, jumping from site to site until you had crushed the last of the pirate machines under your armored boot-tread, including the leader of the band altogether.

He would not believe you had killed him in single combat, if not for the head of the Banshee sitting outside the newly expanded hangar, though it now has a few weeds and flowers growing along the 'jaw' of it.

When you explain the ploy you used to capture the pirate jumpship, the very same that had given the Artemis a fright when it arrived in system, his incredulity was exchanged for honest fear. Your seizing of the Athena put proof to the idea that Civilian Jumpships are extremely vulnerable in the Inner Sphere, with almost all of them jumping without any compliment of marines to defend the ship from attack. If you had led that same attack against the Artemis, you'd have likely taken even fewer casualties than you did the pirates, considering that almost all of its crew are unarmed.

You watch as he visibly relaxes when you mention wanting to station your new space marines on all of your space-faring vessels, spreading them out among the seven berths you have working for you at the moment. Roughly thirty men, a platoon-sized element, for each was not a lot, but against a force of equal size as you took against the pirates, they would certainly put up a far better fight. With the defenders advantage, they might even prevent a total takeover, turning any attempt to capture your vessels into a siege.

When you finish telling about the raid, the conversation shifts, as you father starts to tell him about the happenings since then, and your attention is drawn to your younger cousin, the young man lost as he tries to follow what your fathers are saying about price indexes, market forces ebbing and flowing, and a dozen other things that you can barely follow with your tutoring from your father on matters of stewardship.

The young man idolizes his father, speaking to him for all of five minutes would make that clear to almost anyone. He's just a year or so shy of Natasha, meaning that if he were anyone else he'd be beginning an apprenticeship right around now, but with his father just returned, and the family business in being the outgoing face of your family in the Sphere proper, you imagine that he'll be stuck to the man's side for the next few months, learning as much as he can while carefully pestering the man to take his heir with him.

Getting to know Benjamin can only bring rewards in the future, as both your father and Thaddeus get older and older. You even imagine that if Ben shows enough promise and gets some experience under his belt, his father may well retire and stay back here rather than race to the Sphere 9 months out of the year.

When you ask your elder cousin about his journeys through the Inner Sphere, you don't know that you've seen anyone look as focused as his son does as he speaks.

"The Inner Sphere is a varied place. If you were to go from Laoricia to Mulstadia, you still speak the same language, have similar laws in place, and a consistent, if slightly varied feudal structure. If I go from Skye to Tharkad, I enter a whole new mess of laws, obligations, tariffs and taxes. I've met men that only speak their Gaelic tongues, and those who's Germanic accents are so thick I've resorted to just learning the language so I can trade in the Commonwealth's heartlands. For the most part, the people are just like you or me, but the nobility… Well, to be honest, I've met jackass's less stubborn than a noble convinced I was cheating him." He shakes his head at that, before leaning into your sister and act-whispering. "And I was, but only so I could give him a good discount and seal the deal." He gives her a wink, and your sister is quick to grab a glass to hide her chuckling.

You can already see the wheels turning in his son's head, and in a lull of the conversation you mention that the library has several books on the Lyran Commonwealth's second language. When you next turn to your cousin, you ask how far he's traveled in the Inner Sphere.

"I've been as far inland as Terra." He answers, earning a raised brow and a look of confusion from the younger members of the family. "When your Father first made contact with the banks, they had very few offices where people had the authority to make the deals we needed, and so I and the Artemis jumped all the way to Terra in order to visit their headquarters there. Lovely planet, though it still bears a great number of scars from the war." So synonymous is Amaris with Terra that calling it the 'war' makes clear what he means. "It was there that we made our contacts in our agriculture companies, using the upfront payment to purchase good stock in both. I've never been further than Skye since then, and only rarely."

You can understand that, considering that Skye is already quite close to the Lyran-Drac border, only a jump or two from the front lines. Still, it makes for a good staging ground, and being the capital of its duchy means that it commands a great collection of wealth and power, making it a tempting target for merchants and ambitious raider commanders alike.

"Is it true that the Archon is guarded by a pair of BattleMechs?"

"I wouldn't know, but I have seen the Royal Guard as they do one of their parade patrols around the palace. If it is true, that room must have vaulted ceilings twenty meters high."

You can well imagine, the hangar where your techs do work on your BattleMechs already a tall structure. You ask him what is the single most interesting thing he's seen in the Inner Sphere, and that seems to stump him for a moment. When he does speak, it's with an almost solemn expression.

"I watched an Aerospace pilot have to choose between a dropship, or the civilians watching the air show. Something had gone wrong, I'm not sure what, but it was clear that the pilot had lost a lot of her control over the fighter. I couldn't tell you what went through her mind, but I watched as they banked in the air, choosing the dropship by all appearances.

But as they cleared the stands, they pulled as hard as they could on the stick and started firing the dummy rounds in the autocannon mounted in the nose, using the recoil for something I expect. When the third round fired, she yanked the stick the other way and only clipped one of the communications antennae on the top of the Dropship. It cost her the plane, but she managed to eject as the wing gave out and went its own way, before the rest of the fighter turned into a fireball in the distant field."

When you ask after the pilot, he can only shake his head. "I have no idea what happened to her, but I like to think she got yelled at, and then profusely thanked. I wouldn't want to be the one that crashed an aerospace fighter full speed into a Wolf's Dragoon's Dropship."

Turning your attention from Thaddeus to his son, you engage the boy in simple conversation. He is almost shy as you ask the questions, clearly not expecting his increasingly prestigious cousin to ask after a boy that hasn't accomplished much in his life. Still, you press on, and get a few answers out of him with a reassuring smile, and a few embarrassing anecdotes of your own.

You don't like the smug look your sister shoots you after she overhears you tell the story of how you cheated in one of your early races and got pelted with apples by your sister when she finally reached your tree. Oh well, you'll embarrass her at her wedding by bringing up the first time your parents let her have wine.

You liked that doublet. You burned that doublet.

"A hobby?" Benjamin asks, and you nod. "I've started to sketch when I find the time. The ranch is large enough there's always work to do, but I can find little pockets here and there to find a good fence post and just start trying to sketch the landscape. Just don't ask me to do anything alive, they end up looking like the world's strangest sick figures."

You walk the topic on from there, asking after life on the ranch itself, and find that while they host a large herd of cattle that they move between the massive paddocks, his preferred animal is actually the small herd of horses they raise. By and large they're plow-horses, and between their attitudes and size, they know that if they don't want to do it, almost no one can get them to do it.

The exception being Benjamin evidently.

If he's the one that is directing or working with one of their dogs to move the horses, they obey with little trouble. Any other hand, and they'd fear for their life if the horses were in a bad mood.

Thirty years ago, his preternatural ability with animals would have seen him rise as a mounted knight quickly, especially if he was able to extend that level of calm and control to his fellow knight's destriers and chargers. As it stood today, it was a fascinating quirk, but not one that would see a great deal of use if he decided to follow in his father's footsteps.
 
3031, Summer and the Goddess's return.2 - Spending some time with the Children and going hunting with Lord Knightway. New
As heir to your family, you exert an untold amount of power within the domain of your house, not the least of which is in its place of power, the keep where the main family resides. If you were to go to Thaddeus' ranch, you could expect to be obeyed for the most part, but only while you were present, his trusted workers reverting back to the way he or his wife wish things to be run almost as soon as you turned your back. Anywhere else in this province, your word would be next to law, unless your father spoke against it.

You only use that authority rarely, lest your father actually have a reason for things to be as they are, and undermine your authority by countermanding your order.

Within the whole of the province, you have absolute control over a handful of souls, your command coming before any other. Your MechWarriors are among them, only the vassal lords yielding to your father in matters of state.

The other, is your squire.

Given to you to raise, teach, and educate into a fine young man, Alex is stubborn enough in that way that children are, that only you can give him a task, unless you've told him to obey another knight until you call for him again. You encountered a small problem with that, when you decided to take a nap in your office, telling Alex to guard the door for the next hour.

Your Father had come around to speak with you about something trade related, only to encounter a young twelve year old boy standing at parade rest outside your door.

When he tried to get inside, the boy refused him, barring his way.

Alex refused the Lord of Eastern Laoricia, Lord of the Keep he was staying in, and Father of the Knight he was squiring for.

Oh your belly hurt when you finished laughing, a red-faced Alex standing there, while your father did his failing best to look quite stern with the young lad, holding him a few inches off the ground by the nape of his jacket like a tom holding a kitten.

The wards of your house are not yours alone to mentor and advise, but you find yourself looking in on the girls from time to time, doing your best to let their lessons continue apace, but injecting needed chaos into their life from time to time. All work and no play makes an angry child, and from them a resentful adult.

Thanks to her sister Amelia, who has never met a stranger in her life, Victoria is starting to come out of her shell, her shyness giving way to a quiet inquisitiveness, something that serves as a base for her friendship with young Persephone.

You often find the two of them, thick as thieves, sitting quietly in the library, reading one of the many tomes in your collection, though they yet favor the thinner volumes with pictures. More than once, they've found another book added to their stack, showcasing fantastic landscapes of distant worlds, or the detail-rich pictures of the past preserved through the ages by ink and brush.

Amelia is a chameleon, able to roughhouse with Alex, draw her sister into a game, or just sit peacefully with Persephone. If you cannot find her with one of the three, she has taken to pestering Alice when she visits, asking her half a thousand questions, and only getting a few answers. You have rescued Alice from that before, but sometimes you just watch as she does her best.

> You have a couple of sites you could show them, things that they'd be expected to know about as Knight and Ladies.

~

Mid July, 3031. Eastern Laoricia.

Abducting the children is not so difficult as the statement might make it seem.

If anything, the children have grown used to, and even attentive for, your field trips into the nearby area. They have their preferences, but enjoy it whether you head into the town, joy riding in the back of bale truck, or trotting ponies around until you'd spent an afternoon in the apple orchard, where the green bulbs of future fruit have just started to form. All of them, even young Persephone and Victoria take to your excursions with vigor, though it is clear from the way that Alex and Ameila all but bounce in their seats when they see you that they look forward to them the most.

Taking them into your charge for an afternoon sees at best fond looks from the female staff, as they see you indulge a paternal side you rarely show, and the shaking of heads from their tutors as you take them away from important lessons for time wasted at play instead of studying. You've long learned to only listen to the latter most of the time, your adventures with your sister not so long forgotten in your memory.

Today, you have decided to take the children on a short trip, letting them ride the small ponies you've acquired for them while their dogs bound along side the procession, having quickly grown from the cute hounds to loyal companions. They adore the creatures, and the dogs the children, responding to their calls and commands with zeal rather than the indifference you expect from house pets.

The point of your trip? To show the children a few facets of the life their subjects live, letting them discover and learn under the auspices of exploration.

You had chosen this specific village because it wasn't too far from the keep, and also because it hadn't changed in the same way that Burrel's old stomping grounds had as you raised the level of wealth and technology of the area around your home. This place, a little stopover town called Johnstead after the first settler there, still used oxen to toil in their fields, wove cloth by hand and stitched it carefully with needle and thread. Almost everything they had, they had created and cultivated from the ground around them.

Not every territory was Gawain Laoricia, but these were elements common across the continent, and would make for good learning for the children. If they did well and behaved, you might even ask one of the dairy farmers to let the children churn butter and enjoy the fruits of their labor.

When you arrive into the village, its towards the middle of the day, and some of the busiest you expect the place to be. Doing this in the summer showcases the way there's always something to be doing, as compared to the winter where many simply have to trust that their preparations were sufficient.

You knew that so long as you were aware of them, that no one in this village or any other for another hundred miles would starve this winter, your father ready to top off any larders from the stocks of the early harvest's bounty, but that was beyond the perception of your workers, and it was only their diligence that let you make that assertion in your mind. A man with security may not work as hard, knowing as he did that he was taken care of anyway, or he might work twice as hard, with the knowledge that just because he had the net, didn't mean he wanted to become reliant on it.

Such things were beyond the purview of children however, and you walked your party into a nearby barn, paying the stable-boy a healthy sum to see that your mounts weren't bothered for the next day. The children fell into rote ritual easily enough, as almost as soon as they were off their ponies, you were helping them lift off saddles and passing along the hand's brushes. It added a sense of responsibility to the act of riding, knowing that it was up to them to keep their little horses in good condition.

You couldn't help the chuckle that broke from your throat as you watched one of the dogs push his way between brush and pony, enjoying Persephone's ministrations, before darting away as the pony reached back to nip at the hound interrupting its care.

Though this village is a fine example of its kind, your wards lack the perspective to truly appreciate what a thing it is to have a sturdy roof over your head and insulated walls to keep the heat inside your home come winter. They have lived in manors and keeps, even farmhouses maintained in their family's controls, all their lives.

You doubt they truly understand what it is to huddle around a fireplace in the dead of winter, unless its to enjoy the basking heat with a cup of hot chocolate or roast marshmallows on sticks over the flames. Sir Christoph had done a good job making you appreciate your fellow man more when he'd all but thrown you into the woods with Alistair when you were only a few years older than Alex, and had the pair of you do your best to create a camp, hunt game for the three of you, and only helped you to add wood to your fire.

That had been a miserable night, one spent in the cold because the fire you'd built and the firewood you'd collected had been… insufficient for the task. The next day, he'd shown you how to do it all right, explaining as he went and demonstrating where you and his son had gone wrong trying to emulate what you'd seen.

You let the children look around as you walk, their eyes lingering on the people, with their simple but well-loved worn clothes, the women you see sitting on the wooden porches of their homes, the summer sun just peeking under the lip of the roof as they knit, sow, and stitch, and the men leaving their homes with full bellies as they return to the fields for another day's labor.

You follow after them, your gaggle of ducklings trailing you, and as you reach one of the fields, you convince one of the farmers to let your charges give a helping hand.

You had made sure they wore clothes that were more function than finery, but it still amuses you to watch these noble children, Alex wearing a sturdy cloak with gilded fasteners, while the girls where dresses that bear fine embroidery despite their simpler materials, go about tossing seed into the furrows the plows leave in their wake.

You are not the only one, as one of the older boys manning the ox-cart laughs out loud as he comes back your way, and at your none-reaction the others feel a bit freer to so much as speak to your wards. Many of them come up to the girls, and show them just how much they need to scatter, rather than the random fistfuls they had been pulled out, adjust the spacing and even give the kids little shanties they can hum to keep their pace steady.

Oh, its work, you'd never deny that, but as they go along, the children start to challenge each other, turning the simple act of seeding into a contest to see who can do the most correctly, fastest.

Naturally, you are chosen as the mediator of just what that means, and you hold Alex back until the girls pass out their first few handfuls, and then let the boy loose.

The advantage you've given the girls is eaten up quickly, as the longer legs of the boy give him a natural advantage, though his accuracy leaves something to be desired, his eye and arm taking several tries to match up with his brain, before he starts to properly nail the furrows that will be covered up in the next pass of the plow.

That does not mean the girls slow when they realize the boy has made up the distance, instead redoubling their efforts with laughter and running feet. You watch them carefully, some of the older father's standing beside you as you watch the children run. They look at you carefully, taking your denial as to parenthood with approving nods.

'You'll do well,' is what they say, but you pay it little mind, watching as the first to reach the reverse is not your squire as you expected, but Persephone, Alice's sister.

Her red dress has picked up a thin layer of dust and dirt along the hem, but the sturdy boots she wears protect her feet and give her better grip in the loose clod compared to her competition. By the time Alex and the other girls are half way back, she's got a good lead on the three of them, passing out the contents of her satchel like its second nature. She has fewer misses compared to the others, and is the clear winner by the time she gets back to you.

You don't mind the dirt that she has about her shoes or the hem of her dress, lifting her unto your shoulders to giver her a better look at the field, her compatriots doing their best to beat each other for second.

When all is said and done, Alex is second, the sisters Gladwell coming in side by side, but they don't seem to care who won, having enjoyed the run and game more than the contest itself. Of course, you do give her a reward for her efforts, giving her a bag of jerky to enjoy as she and the others take a ride behind the plow, the teenager manning it helping her direct the reins of the oxen.

For some, sowing fields is not the most difficult work, but extra hands can make the toil of others easier, Lord knows that your combines will do this same work in a quarter of the time and with far less strain, but not every farmer will be able to afford to keep and maintain one.

Of course, the planting and harvest of crops is only part of how these communities subsist, and the next area you take the children to, after they get cleaned up a little, is the pastures where the various livestock roam, eating down the grass as they enjoy the summer growth.

The four of them have known horses, considered a noble animal by many, ponies, and even the chickens the kitchen keeps for fresh eggs. They've enjoyed the cheeses, milk, and meats made from a great many other animals, and now they get the chance to meet them.

Much like someone that's only ever seen a horse in pictures or books, seeing a cow for the first time can be an odd experience, as you try to attribute what you know about an animal with the real thing right in front of you. Laorician Cattle are not the short-haired stock of the Terran Americas, or the well manicured animals of eastern Asia, but instead share more in common with the long haired cattle of the Cameron's homeland, the Highlands of Scotland.

These are dairy cows, and so at the height of summer, almost all of them have already given birth for the year, the calves collecting around their mothers as the herd mills protectively around them. You can't say that no predators would risk the wrath of some twenty heads of cattle, but you doubt that any that made the mistake of taking these farmer's livestock would live to regret it.

You and your charges stand just past the fence posts that run to keep the cattle contained, and you can't help but enjoy the awe in their faces as one of the yearlings approaches, its own curiosity echoed on their faces, and smile when they start to giggle as they stroke along its neck and head, mindful of the budding horns that aren't quite long enough to do real harm yet. Alex's face screws up in disgust when it lets loose with its long tongue, dipping its head down to drag it up the side of his face, but you and the others just laugh as he takes a few steps back.

It is not the last thing you show them here in the village, but by and large, you think this trip has been productive, and sure enough they've behaved, you convince the matron of the farm to show the children just how butter and cream are made the traditional way, breaking out crackers once the children, and you, have finished working out a decent product.

Could use some salt though.




Late-July, 3031.

Heading westward, you bear a letter from your father for Lord Knightway, as well as his fond regards for the man's family. You can't say you know them well, having met his immediate family only in passing, save for Colin. You felt like you and he could get along well, if only you had the chance outside of the occasional nods given during larger events.

You don't think you even said a word to him during the few days you spent at his family's castle during that Gladwell business. A shame, but considering how much was on your plate and bouncing inside your skull, you can't blame either of you for not making time to socialize.

There is not exactly a clear line where your lands give way to Knightway's, save for the mountain range that serves to divide most of Laoricia into the two halves from a geographic perspective. Your cultures are the same, because they were less than two years ago, your customs, the food and wares, all identical.

The only difference, is whether the villagers that you pass recognize you or not. Most of your clothes do not bear the Gawain crest, but instead that of your grandfather, the checkered half of the shield sitting opposite the family's longsword, and outside of the villages and towns on your side of the mountains, it's enough to make the average man think you are a wealthy knight rather than a Mechwarrior.

By the time you've made it to the Knightway castle, you've been offered four different pretty young woman as wives, three of whom that seemed willing, and the last, slightly older, who threatened to gut you like a fish if you said yes. It made for a novel experience, but your smile at the threat only made her flash a proper skinning knife.

You can't say you dislike a woman with fire, but you had to politely decline her father's offer, citing you were already courting a lady that'd do worse than gut you if she found out you were messing around behind her back.

The Guards outside the gate don't even flinch as your transport rolls up to them, and only the man you speak with stops scanning the surrounding area for threats. When you show him his lord's invitation, he is quick to relay it up the chain, before a well-dressed servant shows you into the keep proper.

Lord Meric meets you with a smile, an handshake, and an offer of drink. You return the first two, but decline the third, taking an offered seat as he settles behind his desk.

"It is always good to see one of my neighbors, and George is a good friend. I know I invited you, but you look like you've come for more than my good company. What can I do for you, Elric?"

"Well, first let me thank you for your invitation, Lord Knightway, and congratulate you on your fine people. The hospitality they offered as I passed through their townships was greatly appreciated." He smiles as he hears it, leaning back in his chair as he waits for the 'But'. "You have been a good friend to my family, and I wanted to show some appreciation for that. I know that you've stuck your neck out there to help us succeed, and the least I can do is give you a gift in the spirit of that friendship."

You pull a second envelope from your jacket, this one lacking your family's seal, and pass it over to the man. He leans forward to accept it, reading over the description and spec list you've gathered for one of your freshly salvaged auto-cannons. The Mule is on the last run from the Artemis, and so not yet ready for salvaging the factory proper, but its easy to pass off where you found a lighter auto-cannon by saying you found it in the Shattered Isles, trapped within the lost arm of some battlemech from two hundred years ago.

He nods at that, mind already connecting the dots of a lighter Class-10 than can almost slot directly into where his current auto-cannon sits in his mech's left arm. You do make sure to point out that the enlarged bore of the cannon means he'll need to either retool some of his existing ammunition, or if he's willing to wait a while yet, your Father plans to build a proper factory for auto-cannon munitions in the following months.

Still, you would never give a useless gift, and so when he accepts, you make a mental note to include some of the salvaged ammunition with it.

"Well, I'm more than happy to accept a gift from a friend." He gives you a happy nod, before he settles back into his chair, face smoothing somewhat. "You've buttered me up with words and gifts, so here's your best shot, Gawain."

You give him a nod in return, pulling free your father's letter and passing it over to Meric. He snaps the seal cleanly, and pulls free the letter inside, reading it over even as you speak.

"My father goes into greater detail, but the summary of it is that he wants to offer our dropships as a means for you to sell your newly produced automobiles across the continent. This isn't Terra in the 21st century where there was a dealership across from every fuel-station, and your ability to market your vehicles will be fairly limited if you have to drive them wherever you're trying to sell them."

Meric lets your words hang as he continues to read, before he looks up to you, giving you a studying glance. "That's true enough, and what would he, and you, get out of this?"

"A small share of the profits, enough to make it worth our while, but not enough to make your production uneconomical. We would also hope that by helping you sell your automobiles abroad you'd help us to sell our Combine-tractors in your territory."

Meric leans forward, looking you in the eye as he speaks. "Five Percent."

A very low ball.

"Each Cab can't be more than, 3 tons apiece? You'll be selling them by the cargo hold. Fifteen." You counter, meeting him step for step. You might not have your father's analytical mind, or his savant-like ability to read a market in a moment or predict the winds of economics 300 light years away, but you can be savvy when you put your mind to it.

"You're right, there is a market for them, which means your commission will easily pay off if your men can sell them. Eight." He makes a good point, that by making this on a per vehicle basis, it'll be on you to sell them if you want to make back your costs. Still, you have the monopoly on rapid transit.

"Adding your automobiles to our cargo will limit the amount of other goods we can ferry around the provinces, which means it has to be worth our while to sell them for you. It would be one thing if we were purchasing them at cost of materials and labor, but we're only helping you to sell them further afield. Twelve."

His eyes narrow as you insinuate you don't need this agreement, that you have other ways to make money that don't involve him. "By selling through commission, you do not have to shoulder the costs of production and hope you sell enough to make payroll and cover materials, Gawain. I do. Ten, final offer."

You offer your hand to the man, and you shake on Ten Percent of the profits on any vehicle a Gawain Dropship moves, which should work out to a tidy sum when even your smallest dropship can carry a hundred of his vehicles. Now whether he'd be able to supply, or you sell that hundred is academic, but you have more than enough capacity.




There were hunters that did not stalk their prey, instead sitting in blinds for hours or days on end, sat up in tree or inside an old shack built in the day of their fathers, until that one buck, that one stag or bull wandered into their field of fire, and then their hunt was over.

You did not care for it, having tried it once years ago. It was, boring was perhaps the wrong word, wearying to sit at full attention for so long, listening to every creak, crack, and thrum of the woods around you, trying to isolate the large rustling that meant something bigger than a coyote was moving through the area around you.

No, by and large you preferred to walk, rifle in hand as you did your best to minimize your sound, always moving against the wind to hide your scent from your target.

So it was that you were a dozen paces behind Colin, his father another few yards behind you. The three of you were wrapped in camouflage patterns, the brighter green better disguising you against the bright summer leaves, while the bright orange sashes you wore would help mark you out or each other or other hunters. In your hands was not your usual fare of a high capacity semi-automatic, but rather the all-too familiar length of a bolt action, graciously loaned to you for this hunt.

You fell to one knee as Colin raised a fist, slowly lowering himself to a kneel just behind a split trunk tree. Carefully, you crept forward, coming shoulder to shoulder with him as he lifted a hand, pointing out a few sections of the forest towards the bottom of the hill where it broke into bushier clumps, usually marking where some hidden meadow ended.

"I just saw two young bucks, spikelings, move into there. I think that big buck we saw earlier was heading this way, so he might have moved into there." You nod as the heir speaks, his father finally coming alongside you. He repeats the details for him, before Colin starts to order you.

"Elric, I want you to move around to the left, about thirty yards. Dad, you'll go the other way, and see if either of you can catch one of them, or that big one as they leave."

You give him a nod, and start to creep away, taking a circular route down the hill, until you find a good spot, setting up with one foot braced past the tree, and you set your rifle up by using the forked tree as a rest.

And then comes the wait you don't mind.

~

You carry your catch back to the truck, one of the first production models of the Knightway cab and bed models, taking a few minutes to admire it, before the three off you load inside and head off another ten miles or so, giving it plenty of room for your shot to not have disturbed any more game, before you resume your hunt.

This time, Lord Knightway leads the hunt, skillfully moving through the woods of his homeland, and eventually coming up on the trail of another buck, slightly smaller than the one you bagged, but not so much that you'd think to leave it be.

It takes almost an hour of following its tracks, occasionally loosing them until you find another set, the animal having adjusted its heading. These woods are a bit drier than over yonder, and so the three of you have to take especial care not to make too much noise.

It's around then that the older man breaks off, going his own way as he finds a subtler track, leaving you and his son to follow the original deer.

You stop and kneel at another track, then you hear a sharp intake of breath from Colin. Not the noise you want to hear a fellow hunter make, as it suggests either surprise or pain.

"Don't move." He whispers aggressively at you, and brings his rifle to his shoulder offhand, the barrel almost directly where your head would be standing, and when he gives a sharp nod, your hands jump to your ears and you close your eyes as he fires the rifle. In this case, its not the sound that would hurt too bad, not with your ear protection in at least, but the concussion of the round that would rattle your head this close.

Cordite filled your nose as you rose to your feet, your hands falling from the side of your head as both you and Colin scanned for the buck he'd shot at towards the bottom of the holler the two of you stood just under the rise of. A flash of white at the bottom, and the two of you moved with a purpose, finding the animal half bent around a tree, not broken, just tangled where it had exhausted itself.

You can only shake your head at the odd posing of it, before you help your fellow hunter get his catch unstuck, and lug it back to the truck. By the time the two of you get there, Lord Knightway is already sitting on the tailgate, a third buck in the bed.

Hunting is certainly a masculine activity, but as you find, the camaraderie isn't as apparent in the doing, so much as in the aftermath where the three of you exchange smiles, and start to go back over the events of the hunt in your own words.

"I thought I was seconds from stepping on a trip wire, your order caught me so off guard." You admit to Colin, the young man flashing you a smile.

"Oh, that was a beauty of a shot, but I'm sorry I had to rattle you so bad. I've done the line drills with some of the light infantry, where they condition soldiers to remove their surprise at the sounds and smells of combat, and I remember how bad it was to stand in the front row as the man behind me used my shoulder as a rest. Even with the plugs in, I was still walking funny for a few minutes."

The two of you exchange looks at his wording, before you break out laughing, his father shaking his head in disapproval even as a smirk pulls at his lips. "You'd think for someone who's fought so much in a Battlemech you'd have better awareness, Elric. Have you just been letting the sensors do all the work for you?"

"You and I both know that there's a difference between catching a deer in its natural element and trying to hunt a Vedette-sized tank rolling through underbrush. One makes a hell of a racket, and the other is a Vedette." You counter, getting a grudging bob of the man's head as he scans the dirt path ahead of you for any obstacles.

"I've had to chase enough trucks and tanks in my day, that I can say this with certainty. Swamps are the worst." And you can only nod at his shared wisdom, knowing that some environments make combat a chore. The inability to maneuver the same in a bog or swamp, the lacking visibility in snowstorms, or the inability to vent heat properly in space.

"My shot was good, but yours was excellent. I knew that the first buck was probably in that thicket, but I didn't expect those two spikes to pick a fight with him in there."

"Like Commandos picking a fight with a Warhammer." You offer, earning a nod. "But I wonder, do you think he ran because he didn't think he could win, or because he just didn't want the fight months before the Rut?"

Colin just shakes his head, the pair of you bouncing in your seats as the truck rolls over a high point in the trail. "Oh, I think he just didn't want it. Your buck had what, a dozen prongs? He could have taken either of them. If I had a full belly, felt the best I ever had, and a pair of no sense squires tried to pick a fight, I'd either hand them their asses, or call them clowns and to go away."

"A man has to do his share of both." His father agreed. "Sometimes it's young men yearning to prove themselves, idiots trying to make a name for themselves, or fools whose desires exceed their reach. I've been the former two once upon a time, but thankfully never the last."

It's a companionable silence that falls over the three of you as you continue the ride back to the Knightway castle, three men basking in the feel of a hunt well executed.

Three good-sized deer could feed a family for months, if they preserved and rationed the meat, but for the nobility, this would see a generous spread on their tables for a week. Dozens of meals could be prepared from the cuts of a deer, ranging from roasts that will be smoked and slowly braised to tenderize the meat and flavor stews, rich broths simmered out of the bones and off-cuts, or steaks cut from the well worked muscles and seared on either side over a ripping fire. Sections of poor-quality meat will be separated from the rest, and ground down for use in other dishes or pushed into linings for sausage, meaning that very little of the whole will go to waste.

Even the bones will be thrown out to the dogs if they don't use them in cooking.

~

By the time you get back to the keep, get cleaned up and into your finery for dinner, the animals have been prepared, and in a wonderful spread before you are whole roasts cooked to a wonderful medium-rare, sections of tenderloin that have been pounded flat and fried up with breadcrumbs into jagerschnitzel, with a hearty mushroom sauce to finish the dish, and even a few small pots of stewed meat and vegtables. Your hosts, despite their northern location, even have fresh lemons on the side, to cut through the rich flavor of the meat with a hit of acidity if you so choose. Combined with sides of still steaming rolls, vinaigrette'd salads, and a few different dishes of rice and potato, it is a princely spread.

You are seated just to the right of your host, Colin framing you in on the other side, and putting you across from Lord Knightway's wife. She is a handsome woman, though it's readily apparent that her pale blonde locks were not inherited by her children, as all three of Meric's children share his dark hair.

"Elric," Lord Knightway announces beside you, "This is my wife, Bethany. Without her advice and commitment to keeping me squared away, I doubt I'd be half the man I am today." She takes his offered hand and gives you a warm smile as he leans over and presses a kiss to her knuckles.

"My husband has said much about you, Elric. He says that you are a capable soldier, a good commander, and even a fair hand at negotiation." You dip your head at Lord Meric's kind words, and she continues with a small smile. "I'm afraid I've not had the chance to see you at any events however, much to my regret."

"The regret is mine, my lady. When I was younger, I found my taste for parties and tournaments tainted, and it has taken recent events to bring me out of my shell. I find myself regretting letting one bad night keep me from making friends among my peers, and though it is young, your son has made an excellent companion and host."

The Lady Bethany takes your answer with good grace, "Your manners do you and your family credit, Elric. When next you see her, please tell your mother I send her my fondest regards. I have not seen my old friend in so many years."

"You knew my mother?" It's a connection that surprises you, and the lady gives you a soft nod.

"When we were girls, our fathers were friends, and so we spent many years learning, playing, and growing into ladies. We were around the same age when we met our husbands for the first time, though I admit I took longer to accept Meric's suit than Valeria did George's. Good matches both, but a thousand miles between our new homes made continuing our friendship difficult, especially between our contemporary pregnancies."

"I can only imagine." You say aloud, struggling to picture your mother when she was several months pregnant with your sister making any kind of journey far from the keep. With a lack of real roads between the capitals of your parts of Laoricia, the trip would have been very slow and perilous for the ill-prepared. "I will bring her your words, and see if I can't get her to send a few letters back."

"Oh, that would be wonderful." She says with a bright smile, before her husband effortlessly inserts himself into the conversation.

"Elric, you already know Colin, and my niece Emilia, but I don't know that you've ever met my other children. This is Brian, and my youngest is Aisling." You give the two children polite smiles, neither of them old enough to be of real interest to you. Brian is closer to seven than six, his sister just old enough to sit at the adult table with her family rather than with her nursemaid. Save for their dark hair, they are their parents in miniature, with the girl having her mother's blue eyes, her brother their father's brown.

"Strong boys and pretty girls," you say, turning to look at Lord Meric. "What more can you ask for in your children?"

"What more indeed? I am gifted in that area, but I hear that congratulations may soon be due?" His words are probing, but you just give a guileless smile in response.

"Lady Armmore is a good friend, and she has honored me with her company. It's not there yet, but soon I hope." You hedge, but it doesn't stop the man from waving a servant forward, taking a pair of glasses down from his tray along with a bottle of amber spirits.

"Then let us drink to your good fortune, and to the future of House Gawain. May you have little feet running around your home soon enough." You match his toast, clinking your glass with his, and take a draught of the whiskey, a flavor like cinnamon and smoke dancing on your tongue beneath the sharp scent of alcohol. It's actually quite pleasant all things considered.

"I'll admit Elric that the thought of children has crossed my mind often this past year, especially in matters of inheritance." You give a hum as he continues. "My BattleMech, the machine of my family for the last hundred years, is the Hammerhands, but you've gifted the recovered Thug to us. Colin will eventually inherit my seat, my estates, and the Hammerhands, so I ask you, as the person to create this situation, what should I do with the Thug?"

"Well, if you don't want it, I'm perfectly willing to name a fair price to take it off your hands." The man snorts at your jest, but you give him a real answer. "The way I see it, you have two choices. You can retain it as a household machine, like I have with my battlefield salvage, or your could found a cadet house when your younger son comes of age.

After raising House Tristain, and the relocation of House Ginenet to protect them from Gladwell's reprisals, my house does not have the lands for more lordly vassals, but I had BattleMechs that needed MechWarriors. You could call it presumptuous, but without a brother or a son, I turned further afield for pilots of my machines. I found two cousins that were knights in my family's service, and they have served faithfully this past year.

With Colin you've headed that issue off for the moment, having two able MechWarriors in your family, but if you were to ever recover more, then unless little Brian grows faster than weeds, you'll face a similar conundrum."

" 'Conundrum' is the right word, and I fear it closer than you think." Your eyes tighten at his choice of words, before the man waves your suspicions down, taking another bite off his plate as he mulls his thoughts. "You bargained well for your dropships, and got one of them for a pittance of their true value because I valued metal on the ground over mobility in the air. You will not be uncontested for long, Elric, when it comes to how many mechs you can deploy. Perhaps their size, or the experience of your pilots, but you will not be unassailable forever."

"I never doubted that. Sooner or later, the houses will start to grow their lances, Lord Meric. Nor did I miss that houses like yours have not neglected their conventional forces either." He nods at your words, settling back in his throne like chair as he meets your eye.

"Good, humility and knowledge are hard to come by with certainty. House Gawain has the advantage that you control off world shipping and imports, meaning that everything we purchase comes through your ships. What you don't control is continental shipping."

"Oh?" You ask, leaning towards the man as you soak in every word.

"Do you know how Gladwell managed to accumulate so many tanks without the Council or Gawain knowing? He bought them." A smile pulls at his lips as he sees your visible confusion. "He bought them from vassals and lords, shipped them into his lands. Oh, I'm sure he found some of them, pulled them from tar traps and mudslides that buried them alive in the past, recovered reparable chassis from old battlefields, but the point is that what he had, he did not bring from off world."

"This planet has a great many secrets, Lord Meric. I've had the privilege to find some of them out, and theorize about others."

"Like your combines, or my automobiles. I doubt it would surprise either of us to hear that one of the other lords has found a plant for guns, or bombs, or even combat-rated armor. You started this race of discovery and archeology. If you wanted to be uncharitable, you might even call it grave robbing."

"Why are you telling me this?" You can't shake the feeling that you're missing something, and the Lord leans into the table, resting his elbows on its edge as he looms over his plate.

"Because I consider your father a friend, and you a valuable ally. Things are not as static as they were a decade ago, and you are a player that everyone is watching for his next move. Court Armmore, marry that girl, and solidify your base of support. Changes made too fast might as well be based on quicksand, so make your foundations sturdy as bedrock."

You give him a nod, and soon enough the conversation drifts away from such heavy matters, and into lighter things, like how you spend your free time, what there is to do in your part of the country, any non-secret projects you're working on.

It is a stark difference from the gravity of your conversation with Lord Meric, though his words linger in your head long after you leave his lands for home.
 
3031, Summer and the Goddess's return.3 - Spending some more time with Samantha Armmore. New
Early August, 3031. Meleutia.


At this point, the guards at Samantha's borders aren't even surprised to see you, though there are enough men garrisoning their north border to give you a fitting honor guard.

Traveling with a group of almost fifty guards does make you feel safer, even if it verges on coddling. You are a MechWarrior, an accomplished marksman, and have accolades aplenty in matters martial. To suggest that a group of bandits or hired blades could threaten you or the twenty odd guardsmen that make up your usual group is almost ridiculous.

Almost.

You let them have their paranoia, as they scan the rocky crags that loom on either side of you as you pass into the valleys of Samantha's homeland.

The valleys seem brighter than when you last visited, the new growth of spring now mature and vibrant as they soak in the sun, fog banks rolling through with fresh moisture in the morn. With the fields of flowers that grow along the hillsides, it makes for a lovely picture.

The ride to the Armmore palace, as She's reminded you to call it, is fairly pleasant, with the only real annoyance being the overbearing vigilance of your hosts. Your hand strays from the reins in your hand, cresting over the grip of your sidearm where it sits cross-draw on your belt.

Thankfully, it never comes to that, as you soon see the Palace rise from where it sits on its low plateau, and before too long your party is dismounting in the courtyard, a small party of household knights and ranking staff standing at the entrance to meet your arrival.

At the center of their procession, the ruling lady stands imperiously, and you take exactly seven steps from where you dismounted, before you dip your head to her.

"Lady Armmore, I thank you for your hospitality."

"Master Gawain, I accept your thanks, and take you beneath my roof. Come as a friend, and enjoy the bounty of my home." The words she recites are not set in stone, but they do convey the proper message. You are a welcome guest, and one under her protection.

It's a bit much for two young nobles courting, but traditions must.

You give her another bow, before you cross the distance between you, and meet her with a hug, your frame easily able to lift her from her feet, though you restrain. She returns it readily, and soon enough you are seated in her hall, sharing stories over what has occurred in your lives since you last saw one another, or spoke outside of letters.

~

Things have been going quite well for Samantha since you were last in her province, with a few minor hiccups that only served to delay things for a little while.

The medical factory is producing limited numbers of high quality machines, easily a match for Hegemony products at the founding of the Star League. There were advancements after that point, but this is an excellent starting point to rapidly uplift her province's level of medical care.

Her people, with the thought of bounties in their head, have also uncovered a shattered mech, though aside from being larger than a Medium, little can be deciphered from a machine that looks like a dropship stamped it flat.

On the other hand, finding that did lead to her surveyors scouring the area for any other sign of salvage, eventually turning up parts of an assault mech, though clearly the original owner limped off considering that what they found were the lower arm actuators. Did net her a PPC, though it needs repairs and maintenance after being buried for two hundred years.


~

Compared to the feasts you've had several times over the last few months, the simple fare of bacon, eggs, and biscuits is a welcome reprieve. It's also easier to snack and talk when you don't have a four-course meal in front of you.

"And it's not totally wrecked?" You ask, using a rasher of bacon like a stylus as you gesture at Samantha.

"No, despite looking like a 'Mech twice its size smashed it. I doubt any of it is repairable, but my techs tell me that even if they'll have to cut the torso plastron into pieces to get at them, that the center column of reactor and gyro should be mostly intact. As far as they can tell, given that the escape hatch was blown open and the couch missing, the pilot must have ejected before it got crunched."

You can only cringe at the image, but you suppose you'd rather live than be smashed under the tread of an assault 'Mech. "Not a great look on a report."

"No, I wouldn't say as much." Samantha agrees, taking a bite of her biscuit and washing it down with some water. "Have you had any luck on your adventures? It's hard to go a few weeks without me hearing that one of your DropShips has launched off into the unknown."

"I'd say as much. I've made contact, and an ally, with a group of people that have settled one of the Shattered Isles. Nomadic group, they move about the island setting down roots for a season or two at a time, cultivate natural orchards and bramble patches for them to forage as they move through or reach an area while they build their camps and sturdier structures."

"They sound like an interesting group. Did they always live there, or did they arrive sometime in the not so recent past?"

You shrug, not entirely certain yourself despite Constantine's stories. "I've spoken with one of their leaders, and he said that his… call it four- or five-times great grandfather was part of the planetary militia and fought against Kerensky's troops when they came to pillage and disarm the planet."

Though the details have been lost to time, the houses knew that their ancestors had learned about Freirehalt one way or another, and having the planet sit in a SLDF database made more sense than blindly jumping into the black hoping to find a habitable world.

"I take it they lost." She says plainly, and you can't help the chuckles it gets out of you, earning you a playful glare from the woman beside you.

"I found craters I could use as cover in a BattleMech. Yeah, they lost. I don't know how many units deployed against the militia but they pissed off the SLDF, and they slammed their hangars, their bases, anything that looked remotely military or suspicious from orbit."

If there was anything you were glad had vanished in the succession wars, WarShips were one of them. Artillery was King of the battlefield, and an enemy in Orbit capable of sending rods from God was the fucking Emperor if they so choose.

"This is going to sound absurd," you open after crunching down another piece of bacon, cooked perfectly crispy by the Lady's cooks. "But I almost think I find too many things."

"Suffering from success? Oh, woe is you." You give her a side eye but ignore her snark to explain your thought.

"I found a cache of Endo-steel blanks, big enough for an assault mech, and I can't do anything with them. I mean, I could cut 'em to purpose for the Black Knight, and sacrifice a third of the material, but it just seems so wasteful, you know?"

You just shake your head, eyes turning back to your plate, and miss the ways that Samantha's teasing eyes widen in surprise, then tighten in interest. "Blanks for what, an 80-tonner?"

"No, bigger. If I had an Atlas, I could damn near give the thing a fresh set of bones."

"Huh." You honestly couldn't say you expected much else out of her, but then she speaks up. "You say you have almost enough for an assault mech, how much do you want for just one arm?"

That honestly catches you off guard, and you turn to face her more fully. "I'm sorry?"

"I said 'how much for the Endo-steel blank fit for an Arm?'"

"I don't even- A lot, but are you sure? I can't do anything with them, and I don't know if you could."

She looks amused at your reticence, before she grabs one of the napkins from the center of the table, a rather plain cloth, and pulls a pen from a pocket of her jacket and starts to write a short bond. "I will offer you Two hundred thousand crowns, roughly Forty thousand C-bills, in funds or equivalent goods, for one Assault-class Endo-steel limb blank."

She shows you the napkin, where she's written as much, waiting for your answer.

> Yes, accept. You don't know what you'd do with them anyway.

You look down at the note, before you take her pen and put your name to the literal-napkin contract.

"I agree to these terms in principle, though if you could set aside, say half of the financial stake and make up the difference in your new medical machines that would be great." You admit your words are a little scattered, but she takes the pen back from you, writing in your request, and adding her own signature.

"Very good, I'll get the funds and machinery ready to transport after we finish here. I'll take it I should expect delivery by dropship soon after you get word home?"

"I would say as much, no reason to keep either of us waiting any longer than we should." You can't help the small smile that pulls at your face when she beams at you. "Any chance you know what I should do with the rest?"

Her smile dims a bit but stays teasing. "Well, if you keep them, you might have a repeat customer."

You just shrug, taking the last bite of your biscuit and wiping your fingers clean with another napkin. You spare her a glance as you do and decide that a riposte is in order. "You know, you tease me for my earthly problems, but I have to wonder, do you have any clothes that aren't some shade of black, grey, or a dark blue?"

"Do you have any 'Mechs that aren't red?" She's quick to answer your question with a question, and you dip your head in acknowledgment.

"Touche, but yes I do. A medium 'Mech that the techs treated as a university cadaver."

She looks a little surprised at that, before she gives you a tiny nod, almost imperceptible. At your inquiring tilt, she expands. "I do have clothes that aren't so dark. If you keep meeting me halfway, you might just see them."

Oh.

Oh.

You'd swear she was enjoying watching you blush as red as your BattleMech, before she relents. "Oh, get your mind out of the gutter, Gawain. They're not fit for noble company, but not indecent."

~

The venue changes as the two of you finish your meal, and start to take a walk around her home.

To call it lavish would be an understatement, as each corridor is as richly furnished and decorated as the entry hall of your keep, showing masterful paintings, tapestries and a hundred other little things to showcase the power and wealth of the Armmore family. It certainly paints a picture for you, though you have the inkling that Samantha had very little to do with the placement or sheer number of them.

You enter into an interior garden, butting up against one of the exterior walls, and take in the noon-time sun beaming down through the glass dome that rests over it. A pair of metal chairs rest in the center of the walk, where the path cuts straight through the center of the circle the cut stones make, dividing the garden into four quarters.

"My mother used to spend her days working in this garden," Your host explains as you push in her seat, taking your own a quarter away from her. "Since my father died, she doesn't like to come here. He had it built for her when they married, so it falls to me to come in here and tend to it."

You nod. "My father built the clinic that sits within our keep's walls for my mother. She isn't a doctor, but when he became Lord, he wanted his wife to have the best care possible."

You see Samantha's interest pique at that, even as she files it away in the folder of her mind labeled 'Gawain.' "I take it that's where you were born?"

"No, I came just after my Grandfather was lost. I spent a lot of time visiting my mother in those last few days of her pregnancy with my sister, though. I don't mean to be inquisitive, but what about yourself? Were you born in this palace, or did your father bring your mother somewhere with better care?"

"Both myself and my sisters were born here, in the keep. My father hired the best midwives he could find and brought them here. Given that we're alive, I suppose it worked."

You can only share a smile with her, as your head turns to scan the garden itself. You see locks of lavender climbing from the flowers at their base, while in other places white flowers are in full bloom, carefully cultivated roses shining like rubies on their thorny stalks.

You talk about a few other things, before your conversation meanders back to more serious business.

"Lord Summermere's brother is displeased with his conduct." Samantha's brow rises, but she doesn't say anything, so you continue. "He would displace his brother, make different choices than he has, different friends. I was hoping you might have opinions you feel free to share."

"How does he plan to displace him, dishonor him, perhaps? What'll happen then? Will he spend the rest of his life in luxury in Corum, or be exiled to the Sphere for his stupidity? The man owes me blood Elric, and I'll have my pound of flesh before I'm done with him, even if the council says I can't."

"Then don't bother with Trajin, work with his brother. If you make it clear that you and I, the Lady Armmore and the Heir Gawain, both regard Trajin as less than the dirt on our boots, then people will take notice. When they take notice, it'll sting Trajin's pride, and he'll make the first move. You can't just walk up to his border, declare his crimes and challenge him to duel settled in death by combat.

But let Philip whisper in his ear how you're slandering him, and he'll act like the bull on his banner. Hell, do it right and I won't even have to second for you to make sure his vassals don't interfere."

Samantha mulls that over like a dog with a tough bit of meat, and you wait wondering what she'll say as she works her jaw. Finally she speaks.

"Fine. Philip is not guilty of his brother's crimes, but Trajin will die before this feud is over, Elric." You nod, and take the hand she's put on the table in a firm grip.

"That's fine, so long as you don't. Kill him dead, put a slug through his cockpit, and walk away."

You honestly wish you could settle this for her, but she'd never be able to forgive you if you took her vengeance for her.

"I will." She declares, squeezing your fingers. "Now how do we do it?"

> Truth can set you free. The best kind of slander is the kind that's true. He conspired to kill Samantha's father, and She knows it.

"We'll spread rumors about the truth of your father's death, that it was Summermere's hired gun to pull the trigger, and Lord Oswin was his patsy to cover up his involvement. We'll say that Oswin confessed when faced with the reprisal that you would naturally fall on his family. You didn't bring this before the council then, because you didn't have any proof-"

"We don't have proof other than the testimony of a dead man and a letter that was purposely anonymous." Samantha interrupts you, but you give her a shake of your head.

"Right now, proof doesn't matter. What matters is that you'll say you have proof, and Trajin can't take the chance that you do. We'll even tweak the story, to something I know almost happened before."

"What could be worse than murdering my father?" Her question is pertinent, but you table it, and start to weave a tale for her.

"Bear with me for a moment. Imagine that you are a Noble lady of House… Godsfield, you have nothing to do with house's Summermere or Armmore.

You learn that the Lord Armmore died tragically in a hunting accident, and think nothing else of it. Damn bad luck, and that's it.

But then you hear some years later that Lord Armmore did not die in an accident, but that he was murdered by his bodyman, who had been paid off, the murder covered up by one of his own vassals. Shame about the lord, but then his Daughter, Lady of fine breeding and intelligence, manages to overcome the challenges of her situation, and refutes the suit of a Lord that had been at that hunting trip. She meets her true love," You ignore the flat look she sends you at that. "And discovers the man who's suit she refused, was in fact the master mind of her father's death. His plan was to kill the father, marry the daughter, and take for himself and his house the wealth and prestige of his betters.

Incensed, she fought back against this conspiracy, and with the help of her true love, she takes her due from the bastard responsible for killing her father."

Samantha, at a glance, in not convinced, but enough of it resonated with her to make her nod. "Though the end hasn't happened yet, I'd point out."

"A matter of time." You counter. "This is how it'll play in every household across the continent, that you were the filial daughter avenging her father. The rumor will run faster than either of us can imagine, and combined with the storybook justice it seems to embody, the people and the nobility will see you sympathetically. That I have a witness to House Summermere's last attempt to steal from their fellow nobles, will only help."

Samantha nods, again, more certain this time. "And you think this will work."

"If it doesn't," you declare. "I'll hold off everyone else, while you tear him from the Awesome."

Your plan would take time to execute, time spent waiting for the right whispers to reach the right ears, to spread from province to province, but eventually it would get back to Trajin, in its original shape or not.

Leaving you with a month to spend with your courtship partner, and to learn about her and her people.

What good timing.

~


Your time in Meleutia cannot just be spending time alone with her, or as close as you can get with a guard posted at every door, but also coming to know Samantha as she is in public. Despite the negligible difference in age between you, she is a step above you on the ladder of feudal responsibility, your father's equal rather than your own.

So it is that watching her hold court is a fascinating way to watch the gears tick and see how she weighs what she hears from her petitioners. Many of the issues are similar to ones you've heard before when you've sat in your father's place or watched him hand down rulings in person, but some are removed just enough to seem novel to you.

"I shot the animal, hunting it on the lands I have your ladyship's permission for. That it ran off before it realized it, and died on his lands does not mean I was poaching!" The speaker is an older man, clapped in irons about his wrists as he makes his case directly to the Lady of Meleutia. He must have been caught trespassing, per his own admittance, not far from the keep itself.

"My lady, the woods he claims to have hunted in are a part of your demesne, but the deer only migrate through there at the end of the fall, not the height of summer. My estate cultivates a small herd of deer for any guests that enjoy the hunt, and the animal he shot bears our mark." The more portly man is better dressed than the hunter, his clothes brighter hue a clear shine of quality and value. You'd peg him as a merchant, perhaps a landholder who's parents earned the estate and its lands some time ago.

You'd swear that Samantha's eyes gleam as she sits her throne, the stout construction punched through with fine embellishments, like someone had taken the carved wood of viking raiders, boats, and battle, and wrapped them in foil of silver and gold. "Good hunter, forgive me for not knowing your name…"

"Thomas, Your ladyship." She nods at his proffer, adjusting her words.

"Thomas, you say you hunted the deer on my lands, while you sir, say he hunted it in your estate's woodlands, as the animal bears your mark. I can only conclude that parts of both could be true." The richer man moves to speak, but she merely raises a hand to silence any outcry, continuing. "Thomas, were there any signs of where you passed through on your way to hunt the animal in question?"

"Yes, your ladyship!" He all but shouts, nodding happily. "The blasted thing had all but wondered into my camp, and I had barely stood from my fire when I saw and shot it."

"And I imagine you can lead some of my guards back to the site, to show that you were hunting in my woods." She smiles at his fervent nod, before turning to the other man. "You say the animal was marked, and I'm sure that my man can confirm that, meaning that Thomas, knowing or not, did kill one of your herd. If Thomas has told the truth, and your animal did stray, then you are owed half the harvest." She pauses, looking between the two of them. "I don't imagine that you just left the animal to rot, correct?"

The man is poleaxed for a moment, before he straightens up, shaking his head. "No, your grace. My footmen recovered it when they found Mister Thomas setting his pack down and preparing to 'dress' the animal."

"Then I have made my ruling. If Thomas' campsite was on my side of any border, then he hunted the animal legally, his trespass made whole by sharing the spoils of his hunt. Is this agreeable, or should I send word to my cooks that I'll be having venison tonight?"

"Most agreeable, your ladyship, thank you."

"Quite acceptable, your grace. By your leave."

She nods at each and dismisses them, moving onto to hearing the next petition even as her guards remove the hunter's restraints. You can't help but admire how at home she is dispensing justice from the throne of her father, but given she's held it for over five years now, you'd expect it comes with experience.

The cases that follow that demand her attention range from pitiable, to pointless, to the outlandish, with some being just a curious study into why human beings should not be trusted with anything more complex than a slingshot. You swear, you've heard just about every variation of "And then his bull jumped my fence and put a calf in my prized heifer." and never is the situation better solved than asking 'who wants the shoulders and who wants the haunches.'

People tend to dislike the thought of 'dividing' such a young animal so directly, and that leaves them open to considering other ways to mend fences.

While Samantha cannot shake her head dismissively at her subjects 'important' problems, you are under no such considerations, but for her sake, you do your best to keep your amusement to yourself, glad to be off to the side of her throne room.

To be clear, she treats the cases with surprising care, making her people feel like she does empathize with their troubles, and generally providing solutions to resolve them amicably, but her expectations of her petitioners change when it's no longer the common folk that ask for her help, but when men of means and nobility come for judgement.

It is almost impossible to miss that the two knights are separated from each other not by the embellished armor of Samantha's household guard, but rather the sturdy, plain steel of her watch-stations garrisons. These men must have come close to blows many times on the way here for the squad's sergeant to feel their presence necessary. The two knights are dressed in their war-gear, a mix of modern webbing and metal plates over their limbs that most soldiers wear given Kevlar and ceramic's rarity among the soldiers of Frierehalt, but even with their armor, it is clear that the two have exchange blows already, with scabbing cuts that you'd bet real money are a match for the opposite's gauntleted knuckles.

"Lady Armmore," the lead trooper begins, "Sir's Oakley and Elkshod have breached your peace, and damaged what was not theirs to harm, irrevocably." The court seems to lean in at that, with everyone wanting to know more about what is clearly an intriguing drama. Their thoughts shift quickly, as the sergeant explains further.

What exactly caused this feud between the two knights has been lost in the telling, though you're sure that if either of the two knights were to break decorum and speak out, you'd hear their version of events, but the results are quite clear. The two knights took their mounts, a pair of Partisans, and dueled not far outside of a village that owed its fealty directly to Lady Armmore.

A Partisan is a heavy tank and has a great many guns mounted to its hull, fitted for what most Mechwarriors would call long range. Expecting perfect accuracy would be absurd, but even then, you'd expect a pair of mounted knights to be able commanders of said tanks and to use them well, choosing ground that would maximize their advantages and remove the chance of uninvolved peoples getting hurt.

The death of twelve people, three of them children, due to a dispute over honor they might barely have realized was happening, is enough to set your blood to boiling. You are not the only one, as many of the minor nobility or burghers that wish to witness their lady's justice look on the two knights with naked hot anger.

Samantha does not.

There was an amused gleam in her eyes an hour ago, setting the deep blue of them like rolling waves as they displayed her interest. Now, they are so flat, it's like looking into the black as she sits there, pondering.

She does not sentence them instantly, that would be a display of arbitarity, a disregard for law. So, instead she asks a question.

"Do you dispute the charges, leveled on you. Sir Oakley?" Her voice, commiserating, cunning, happy, is now as steady as the hum of the Knight's fusion engine, and carries none of the warmth.

"I did duel Sir Elkshod, as is my right-"

"That is not what I asked." Samantha cuts him off, leaning forward in her throne. "Do you dispute the charges of murder?"

"I-" The knight swallows, knowing that the ice he is standing on is so thin, he can see the shark swimming beneath him. "I did not fire the shots towards the village, I cannot be held account-"

"Silence." It is not a loud word, but the effect is plain all the same, as the man shuts his mouth. "You brought on this duel, the two of you choose to fight there, and now you both share the blame. I will not ask a third time."

The knight, staring down not only his lady, but also his fellow nobles and knights, can only shake his head. When Samantha turns her gaze on Elkshod, the man is firm in his stance even as he refuses to dispute the charge.

"I answered Sir Oakley's gauntlet, and though I regret the place of our fight, I could not let his words stand. Let me pay weregild to the families, your grace, as is right and lawful." To a layman, this is almost a confession, the knight admitting wrongdoing, giving motive, and even offering a settlement. It is an appeal to Lady Armmore, to Samantha, to respect the word of Law, rather than its spirit.

She leans back, as if soaking in his words, before she looks to the trooper standing beside him. She cocks her head, before dipping her head towards Elkshod. Without wasting a second, the man buries his mailed fist in his unarmored gut, folding the man over and forcing him to his knees as he tries to regain his breath.

"Weregild. Two, maybe three, families are dead, And you speak to me of weregild. Who should I send those crowns, the mortician that collects what remains of the victims to bury in a shared lot because he can't tell who's parts belong to who? Shall I send it to their kinsmen, and tell them that this buys out vendetta, deny them their rightful vengeance for your gross misconduct?"

She waits for an answer, theatrically, before she rises from her throne, standing tall on its plinth. "I cannot and will not, for I would be a hypocrite. Sir Elkshod, Sir Oakley, you will die for this, because I cannot deny their families' the fate I will deliver to my Father's true murderer. I will give them all the justice I can, so that the longing for blood does not fester in their hearts as it has in mine." She looks to her men, and gives a stern nod, leaving them to drag off the knights to her cells.

By this time tomorrow, the two will be a head shorter, and justice satisfied.

"Court is closed for the day. Speak to the Watch-captains, or the seneschal if you have truly pressing concerns that cannot wait for tomorrow. Elric, if you would?"

~

Climbing up to her office, you half expect her to grab something and fling it at the nearest wall when you close the door behind you. This last judgement strikes a little too close to home for her, and even you know the fear, when your family was a hundred yards away from the Ginenet Warhammer.

She does not explode, rather sinking into her plush chair, cradling her head in one hand as she goes over the last judgement over and over again. You give her a moment, before coming around her side of the desk, and resting a hand on her shoulder in support. She shifts slightly at your touch, lifting a hand to rest on yours.

The pair of you sit there in silence for a few more minutes, before your lady-to-be has calmed herself, relaxing into herself. There is not much to be said, for in your eyes She's done all she could or should do. Those knights broke their oaths to satisfy their personal crusade, and in a single battle changed the lives of dozens of people for the ultimate worst. Their sentences, and they knew it before they were dragged to their lady, were set in stone well before they actually arrived.

It would have taken a miracle for them to live, and you think they should be thankful that Samantha has not outright declaimed them, their families, or their past honors, even as they wait for dawn.

But with such heavy topics, you find it best to find something else to do, to take your mind from such concerning things. Her knights hurt her people in their ignorance and foolishness, so its only right that she should go see how they live, right?

She just looks at you when you bring up the idea, a bit of luster returned to her dark eyes. "You want to take me for a night on the town, incognito, while also being one of the most well known names on the planet?"

"Yes." If anything, she looks, quite interested actually, before her face flattens once more.

"Elric, I'm not sure what passes for normal wear in Laoricia, but I don't have much in the way of men's clothes for those of lesser standing."

You just shrug, giving her a smile when she raises a brow at your unbothered reply. "Put on your plainest clothes, and I'll handle my own, and meet me by the gate in," you check your time piece, "Call it an hour. We'll be in the town proper well before the dinner rush and we'll get to explore some without having the title of lord and lady hanging over our heads."

All Samantha can do is shake her head, before she gives a squeeze of your hand. "Very well."

You can't say you expected to do this when you arrived, but you are also a man that tends to pack a little more than he should. Your baggage has already been taken into your room, and opening the case that has your clothes lets you take out a pair of worn but intact denim pants, a set of sturdy boots you broke in years ago and rarely do more than wax, and a few shirts that will say 'working man' under your simple leather jacket.

For all that Freirehalt has lost in technology, it has not lost its grasp of good, solid clothing that will keep you covered, keep you warm, and keep you protected from the elements. Stereotypes exist for a reason, as there is often a mote of truth in them, and with the sturdy weave of denim and flannel, you are well situated in several of them.

You finish the look by putting on the cap you liberated from one of Samantha's servants over a year ago, making you look like a Meleutia workman, coming back from the job site for a late day meal. With the dirt you'll pick up riding down the path from the palace, you doubt you'll look very out of place in a busy town that sits not far from the ducal palace.

You find Samantha standing at the gate, a few of her guardsmen doing their best to look innocuous as they loiter without their armor, several of them still giants of men that only got that big with the help of a lord's kitchen, or by working long hours and eating giant meals on the farms that sit on terraces around the valleys.

Her dress is simple enough, really more of a skirt the loops around her waist to reveal a puffy white shirt and a well loved vest that may be a touch too big for her. She's pulled a ribbon around the middle of it, tying a pretty knot that cinches the sides in close despite only having a single proper button done.

She even has a not-too-nice pair of boots on, scoffed with dirt, but lacking the fine embroidery you'd expect nobles to include in their wardrobes.

You greet her with a smile, her incredulity giving way to grudging admiration that you could in fact make yourself look like an everyman. "You look acceptable, Elric."

"And you look too pretty by half for a miller's daughter, but lo is my fate." She blushes at your naked compliment, and you laugh as she turns her face away. "Now, my lady if you'll follow me, I'm sure we can get a good horse to take down."

"Follow you? These are my lands." You just keep walking, even as you hear her mutter behind you, and sure enough you pass a few crowns to the stable boy for his good work, taking one of the plainer rouncey's, and lifting Samantha into the saddle in front of you.

"Do we have to take just one horse? I can ride perfectly well you know."

"Nobles riding is expected, even ladies going side-saddle, but the people don't usually own so many horses, meaning that its the man that usually learns to ride or lead if they have one. Don't worry, I'll not give this one cause to throw us." You give your horse a stroke down the neck, then a click and a squeeze of the stirrups, and you start down the winding road.

~

You set a decent pace down the path, and sure enough by the time you get down to the base and on your way into the town, you've picked up a fine layer of dust about your boots and the hem of your pants, and no one bats an eye as you ride into the town proper.

You are just a young man, with a young woman, coming into town for a day and night of fun and care. You are hardly alone in that either, as you see many summer couples out in force as they walk the streets, their work days coming to an end and leaving them free to spend time with the cute girls that caught their eyes.

You pay the rental at the stable from your own purse, pressing a five-point into the boy's hand as a tip, and start down the main street of the town.

You're almost surprised at the amount of glass you see about the place, with well done windows letting passerby's look in from the street to see jewelry, carvings, even toys, but you note that those expensive panes only seem to linger on the first floor of the buildings, as from the second level up there seem to be few, if any windows. With how cold the valleys like this can get, you don't doubt its an intentional design, to capture whatever hot air they can in the residential floors above the shops.

Walking arm in arm, you are mindful when Samantha stops, her eyes lingering through the pane at a set of earrings, small amethysts set into silver like teardrops. You give her a glance, one she misses, and wordlessly steer her into the shop proper. Out of the bright sun, the shade of the shop lends it a welcome temperature, and you let Samantha's feet guide you as she looks around the displays, where a few fine sets of matching jewels and a dozen rings sit.

You carefully lift one of the rings from the display, looking it over and admiring the craftsmanship of it. To your eye, this was not done by mold, instead the three bands that come together at the bottom of the ring were forged separately, before being welded together with a fine touch, the beveled gap between them carefully maintained with file and torch even as they are anchored together. The bottom is narrowest part of the ring, as the three bands flare apart as they come around to the top, where a setting of gold once more connects the three, a large sapphire set in the middle and flanked by smaller diamonds.

For most people this would be well outside their price range, and you know knights that would struggle to meet it themselves. It is plainly fine work, but you set it back down unto the display all the same, as it sits well outside the range that a 'jack or miner could easily meet. Looking over at Samantha, she has wondered back towards the window, where she can get a clearer look at the earrings that caught her eye.

"Your lady seems to like set number four." You almost startle as you turn to the side, coming face to face with a quite short man, who's hair has darkened from an almost white blonde to grey in spots. His round spectacles and happy smile make him look harmless, but you've been around long enough to know looks are not everything.

"I believe we're just browsing, Sir." He doesn't seem to even care that you had spoken, as he turns back around to look at the ring you'd touched.

"Ah, I enjoyed that one. The Sapphires are native, but the diamonds come from further north in Laoricia. One of Gawain's foremen owes me a few favors, and so he sends me word whenever they find a decent lot of gems." He catches your suddenly interested eye, showing you a toothy smile. "I pay for it, I assure you. Angering Lord Gawain is a good way to have trouble darken your house."

"Isn't it 'Darken your doorstep?'"

He shakes his head, throwing a hand up in wave. "When you anger Lord Gawain, his Son seems to always show up in their machine. I remember years ago when Lord Armmore, God rest his soul, angered Lord Arthur Gawain. They fought two valleys over from here, where no one lived. Shook the ground, and opened two new mines by the time the Black Knight left, having satisfied his honor."

You can almost picture the scene, and you think you can read the subtext of how those mines were suddenly discovered. "It must be a sight to watch those machines clash." Your words are wistful, but the man shakes his head all the same, turning back to face Samantha.

"I've seen my share, and I wouldn't wish it on any but the fool hardy and brave." He flashes you a wink, before he catches sight of something that makes him still, brow rising. Evidently, whatever it was passes quickly, and the man's cheer returns. "Oh, young love. Well, lad, either help her pick something out, or get ready to pay. She looks just like her mother when she was that age."

You control the surge of alarm, and instead give the jewler a nod as you return to Samantha's side, where she's looking at two sets of jewels. They're not the most extravagant things, but they seem to mirror one another, with one set being the amethysts in silver, the other emeralds set in gold.

"Ah, Elric. These are beautiful, but I can't decide between them."

Taking one of the silver earrings up, you hold it against her ear, as if it was pinned there, getting an odd look from Samantha, before you nod.

"We'll get this one," you say tapping the matching set. "And you can wear it to dinner."

As fine as they are and the skill of the craftsman, this particular set strikes you as intentionally plain, meant to let the materials speak for themselves. Contrasting them against her skin, they don't look so out of place as a sunny gold would, and with their deep purple, the gems will help bring out her eyes is almost any dress she wears.

She nods, but before she can pick up the little display box, its already in your hand, your long strides carrying you back to the counter, the old jeweler tapping away at his old register.

"Set number Four; 2 earrings, silver, amethyst, set in teardrops. 1 necklace, silver, amethyst, arranged in a triangle arrangement by chain. Excellent choices, sir." He finishes adding up the value, before he names his price. You don't even bother pretending to cringe at the number, easily a months wages for a common laborer, but easily affordable to someone in your position. You count out the coins, starting with hundred points and descending from there.

Its honestly a fair bit out of your purse, but for the small smile that lingers on Samantha's face, it is well worth it.

You pack the jewelry into a provided bag, tucking it away into your jacket for later. With a final nod to the man, you and the lady Armmore leave his shop, continuing down the street to see what else you can find.

There are a few places that catch your eye, ranging a small theater that you have to double check is not part of a gentlemen's club, a shooting range, to, of all things, a Book Store all within a block of each other.

While her eyes linger on theater, her feet carry her into the range, apparently having taken your suggestion to blow off steam rather literally. The place itself seems rather cozy, featuring shelves that hold a great many supplies for hunting, but it doesn't take you long at all to rent a pair of revolvers and purchase tickets for the range proper.

"Oh, I almost forgot." The man behind the counter, suddenly announces. "We're having a contest, the best shot with twelve rounds wins this." From under the counter he pulls a carved wooden box, which he opens to reveal a fine case for a handgun, though it lacks a gun itself. "We've had two dozen try for it, but no one's managed more than nine in the bull."

To your surprise, it's not you that asks the obvious question. "What's the range?"

If the attendant is surprised that Samantha asks, he doesn't show it. "Our range goes back to fifty yards. The Target has to be against the Backboard, or it doesn't count." He leans forward, and whispers. "One guy got all twelve in at twenty five, and got beat for lying when the range master pointed it out."

Fifty yards with a revolver you've never sighted? That sounds like quite the challenge, and evidently Samantha agrees. "When does the contest end?"

"Today. As I said, our current leader is nine in the bull, so if either of you manage to get ten, you've got great odds to be the last one standing."

You exchange a look, before looking to the attendant. "And there is no entrance fee beside the range fee?"

"No, sir. We provide the 12 rounds, your fee covers admission, and you can fire at your own pace."

~


You slide the spent casings from the revolver, and from your first set take up the dud round, slotting it into your weapon, just as Samantha does the same beside you.

You take a deep breath, letting it out as you bring the weapon up one more time. You pull the gun to the left, having gotten a feel for how it shoots with the improperly calibrated sights. You get a nod from the range attendant, and you look down the length of the gun, and pull the trigger.

It's not your best shot, but as you work the pulley to bring your target back to you, you can't say it was a bad shot either, only an inch down from the center of the bull, firmly in the black but just a tad low compared to the one you put dead center on your second set.

You hand the paper target off to the attendant, and the man starts to count.

"Seven, eight, nine, and Ten! Not bad at all, sir." The man finishes, writing his name at the corner of the target as a witness. "Show this to the man out front and you'll be the top of the board."

You give the man a nod, clearing out the last shell from your revolver's cylinder, and head back out, returning your gun, and handing over the tallied target.

"Well, I'll be. You sir, given the hour before closing, are probably the winner!" The man is surprised, but its clear that aside from the carney like nature of the game, he's not trying to scam you. He passes the gun case over to you, and together you leave the range with Samantha.

Looking at her, she's a little put out she couldn't do better, but unlike you, she can't really blame the ammo for her missed shots. That being said, you're surprised how good a shot she is, considering.

Eight of Twelve is more than half, two thirds even, and at fifty yards is a difficult thing to do to hit a bull only four inches across.

~

Your day winds down after the range, as you continue to walk around the town, looking in on a few shops, browsing their wares as you talk and compare what you might find in Laoricia with Meleutia, and eventually, as the sun starts to hang lower in the sky, the two of you are quite ready to eat.

Samantha looks quite pretty in her skirt and shirt, shiny earrings hanging from her ears as you find a small restaurant sitting on a corner off the main street, and while the man working the front looks a bit concerned at your rugged clothes, you just wave him off and say that your check just cleared. Whatever image he started to build off just your dress, he is far more amicable when he shows you to a table, laying out a set of wood bound menu's, and asking if you'd like anything to drink.

Its no tavern, but the spirits on offer are not lacking, and so you order a local ale, your companion a dessert wine, the man giving the two of you nods as he leaves you be.

"So how have you found my province, Elric? You've seen it as a noble, and now I suppose as a more common man." Samantha's question is expected, and all you have to do is be honest.

"Meleutia has proven lovely, and its people warm and receptive. I can only hope that when you come to Laoricia that it can show you the same hospitality."

"So do I. I have enjoyed this adventure more than I thought I would, but before you go I want to reimburse you for the jewelry. They're wonderful but-"

"No." You say with a smile. "They were gift for my friend, and if you try to pay me back, I'll take it as an insult." Samantha's face is set in stone as you deny her, but her eyes flicker with emotion, until they settle on, what you'd best guess is amusement.

"Very well, if that's how you wish to spin it." She sits primly in her chair, years of manners showing through despite her more common dress. "My mother has asked after you, you know? She has been in mourning for my father for years, and when last I visited her I mentioned that I was being courted." Samantha's face is complicated as she says the last, equal parts happy to think of her mother, but twinged a touch sadder. "I all but raised my sisters the first year, became the sitting lady and began to rule a province, but now is when my mother decides she should parent me again."

You can't speak to the specifics, but you can commiserate. "It doesn't matter how old you are, they birthed and raised you, and now they've got a fishhook they'll pull when you start to go astray. I love my mother but its only lately she's started to lean off the rod and let me swim."

"I remember your letters mentioning that. I hope the deluge of offers has stopped?" You can't help but shake your head at that.

"Only the topic has changed. Somehow several letters tried to address me as the head of household, and try to go through me to ask after Natasha's, my sister, hand. I burned those out of principle."

Samantha brow furrows at that, likely having dealt with similar letters for her young sisters. "Natasha is of marrying age, is she not? I know she's years younger that you, but not much else about her."

"She is, but I, and my father have decided to let her make her choice. House Gawain is powerful but small, and while alliances have their value, I'd rather my sister not smother her husband in his sleep. Thankfully, I don't think I have to worry about that anymore."

"I'll take your word for it." Samantha's reply does not dig any further into that, and your conversation is briefly interrupted as a man brings you your drinks, leaving the bottle for the lady's wine.

With your drinks delivered, you order your food, a country-fried steak, though from what country it was derived has been lost to a millenium of people claiming to have invented it, while Samantha orders one of the specials off their menu, consisting of steak, scalloped potatoes, and a side of butter tossed broccoli. The server is also kind enough to leave a small basket of fresh rolls, still steaming when you break one of them open.

"I don't think I've heard you had sisters until now." You remark, and Samantha takes a sip of her wine before she answers you.

"My sisters are far younger than I am, and I don't think had been introduced at a council or event before my father died. Its unsurprising you don't know of them. Little Frida and Astrid are twins, and about ten years old now. Frida is the more outgoing of the pair, but I swear Astrid is the bigger trouble maker." Samantha giggles at a memory, sharing it with you once she stops. "I'm not sure how, but Astrid convinced a troop of my guard to obey her, and so a ten man column formed, marching up and down the halls, little Astrid on the shoulders of the sergeant as she directed them like a composer."

"Really?" You ask, getting a chuckle filled nod. "And I thought it was bad when I robbed the kitchens blind when I was a child. I don't think Natasha ever got up to something like that, but I was the bad influence on her, so take that as you will."

"You, a bad influence? Why, next you're going to say that you became the beacon of chivalry because your father relegated beating you."

You ponder that for a moment, before you give a so-so gesture. "I'm no beacon of chivalry, though I try to abide with honor. I passed into Sir Christoph's care the day my father learned about my thefts, and figured that if I had the energy to steal, I had the energy to learn." You can only nod along as you think of it. "He was right, and I learned far better with a blunted sword in hand, or with a rifle on a range, than I did sitting at a desk. Ironic, as all things go, that the latter is where I spend most of my time now."

Samantha raises her glass. "Here's to desk work, the bane every lord and commander from here to the Concordant." You clink your stein against her glass, meeting her toast, and the two of you take a good pull from your drinks.

Honestly, the local ale isn't too bad, a touch bitter but it has more flavor than some beers your knights have tried to tell you were good.

"Thankfully, its not all desk work. Why, I remember this time when I was apprenticing…"

The dinner you share with her, here in this middle of the road restaurant , is quite pleasant, and you learn more about your hopefully-spouse, tell her about your home, the children that run around your halls now, and even share some funny stories related to your mechs.

Samantha evidently mounted a very fluffy pillow into the Highlander's cockpit for the first few months she piloted it, as she had a bad habit of slamming her head into the headrest when she landed from using the jumpjets.

You return the story with how your techs came a hair's breadth from painting your mech the colors of the rainbow, as bright as they could, after they kept seeing you pull more and more salvage in.

"The more you talk about it, the more I think you a squirrel, Elric. You just seem to hoard things. Parts, Mechs, money. What are you even going to do with all of them, start a war?"

"Well, I'll burn that bridge when I get to it." You reply, earning a flat look. You pull back some, using the motion to dab at your face with a provided napkin. "For now, build, develop, and sooner or later I'll be glad I have them, rather than need them and not."

She nods along at that, and soon enough you are on your way back to the Armmore palace, with full bellies, and thinking minds.

~

It is in the days and weeks that follow your little outing to the town that you come to know a bit more about the people that Samantha rules, as well as some of their customs. To your eye, Samantha is more hands on than most lords, taking petitioners both big and small, important and not, both as a means to endear herself to her people, and also to give her a chance to nip a problem in the bud before it escalates out of control.

More than once, a Lord's soldiers have had to march and put down a tiny rebellion because a local landlord, sheriff, or mayor got it in their heads that they were important, and that they got to make the rules. Rarely are those incidents handled peacefully, considering that some men are far more willing to take their chances when they have a weapon in hand before the violence starts.

They are a hardy people, making their living in the valleys and mountains, but there is a powerful sense of community among them, hidden as it is beneath the interconnected web of clans and family relations. Friends are as close as brothers, enemies fiercer that relatives, and more than one dispute is settled not by lordly dictate, but by rivals joining forces against a party that has no business interfering.

You become a familiar face for the knights and lesser lords and mayors that seek their Lady's council, and you have to wave off a few that try to come to you first, to help warm her to whatever issue they may need assistance or a decision on. You may be courting the Lady Armmore, but by no means do you feel you have the right to suggest or even dictate a course of action that involves her people alone. It would undermine her in the eyes of her vassals, and more than that, you refuse to disrespect your friend like that.

Meeting the knights as they come from time to time, it reminds you of Dame Pheobe and her common errantries. You have received a handful of letters from the Andercher knight, but it seems that she's started to reconcile with her father, and you hope she's still doing well. Some of the knights come to the keep seeking resupply, ammunition and fuel for tank and crew alike, bearing fresh word from the lands further afield from the keep, or trophies of their triumphs, bearing the adulation and grace of their liege lady with uplifted hearts.

For all Samantha appears cold and callous to the lords and ladies outside her realm, within these gilded halls, she cares. It is a simple conclusion to come to, but until this moment, you had not the words.

She feels deeply and hides it deeper still.

You almost round a corner too fast, intent on heading back to the garden she had shown you shortly after you arrived, but you stop dead, as you look at the two young women that almost bar your way.

The three of you just look at one another for a moment, before you close your eyes, turning on your heel to face back the way you came. "I see that childhood mischief has changed since I was a lad." Your words are stern, but you just wave a hand at them, reversed as it is. "I cannot report what I do not see, ladies."

It doesn't take genius to recognize the out you give them, and you hear the shuffle of fabric as they hide away their contraband, and when you turn back around, they stand prim and proper, almost identical save for the difference in their dresses. You mock up a more formal bow, as you should give the family of your host. "I do not believe we have been introduced. My name is Elric, might have the honor of your names?"

The two give you a textbook curtsy, dipping their heads and knees as they bring out their skirts to keep them from brushing the ground. "My name is Astrid," says the lighter wielding one, while her sister gives you a polite, lipped smile.

"And my name is Frida. It is a pleasure to make your acquaintance, my lord."

"Please, I am only my father's son, and he is still Lord Gawain. Call me Elric. Your sister is my friend, and I hope you'll join her among those well guarded ranks." The pair look to the other, then you.

"You aren't like the stories they tell about you." The black lipped twin says plainly, her mirror taking up the thought. "They say you are peerless in a BattleMech, that you cut down an entire raid single-handedly." You don't even get a word in edgewise before they skip on. "Our sister says you have the uncanny ability to find things long lost. She also says that you like to stick your nose where it doesn't belong, and have caused more chaos in the past year than the pirates have in a century."

Well, That's not exactly flattering, but also rings mostly true. You can't hold Samantha's opinion against her considering how you acted when you first met, and God was that embarrassing. You'd like to think you've come a good way since.

"I landed the killing blow on several pirate machines, and I dueled their leader in single combat, but if I'm not mistaken, Alistair is leading in downs so far. As to finding things…" You can only shrug, flashing the girls a small smile. "I told a friend it wasn't my intention to find what I have, and your sister could attest it was the rock that found it, not me."

You're unsure of just what Samantha has told her sisters, but they give you knowing nods as you finish. "She was so animated when she came home from that trip, I thought she was going to finally wear through father's old rug." Frida bobs her head. "And when she finally set her mind to work, she reminded me of mother, managing the staff and her captains like a general."

It's not a hard thing to imagine, and you've been told before that as an army is led by a Lord, the castle staff listens to their Lady.

"How is your mother? I'm afraid I've not met her while I've been staying beneath your sister's roof."

The more outgoing of the two nods at that, before she explains. "You wouldn't have. Mother doesn't like staying at the palace since father died. The manor-house outside the southern valley suits her well enough, but I worry she gets lonely whenever we visit Samantha."

Her sister cringes a little at that, but can only shrug. "Mother has her confidants, not that we're among them, but she and our sister do not see eye to eye often these days. At least, Samantha has struck the biggest issue from the list." At your raised brow, Astrid blushes slightly, before cocking her head to you. "She sent every suitor that tried to talk to her running, some more dignified than others, then you come along and she announces it before you actually arrive. Mother was shocked white when she heard the news."

Samantha had mentioned her own issues with being pressured to accept a suit, but it hadn't occurred to you it would be a source of tension between the previous lady consort and the young ruling-Lady. You suppose that in one roll of the dice, Samantha had become the only ruler of her destiny, her mother's power over her based in her husband's, and with the Lord Armmore slain, well, no one can dictate to a Lord of Freirehalt who they shall marry.

Even the Councils that followed bloody skirmishes and battles did not try to wed the children of the bloodied houses to secure a peace, knowing that any unions were fraught with danger.

"Well, I'm honored your sister accepted my suit." You settle on, your feelings plain enough with how you trek halfway 'round the continent to spend time with her. You had heard stories of courtships conducted far afield, words only exchanged through letters, until the two met in person in the days before their wedding.

It takes a certain sort to make that work you suppose.

"Is it true that you hired mercenaries to pilot more BattleMechs?" You're actually not certain which of them asks the question, but you answer all the same.

"No, they were never mercenaries. When I boarded the pirate jumpship," and that flat admission earns you looks of surprise from the girls. Hm, that should have made the rounds, of all the things you've done. You suppose that the party you took with you was relatively small and given the Jumpship just sits at the point, flat evidence would be hard to spot against the black. "I found a collection of Lyran soldiers and MechWarriors that had been taken captive during a raid in the Inner Sphere. I offered them safe passage home if they took it, but I also gave them the chance to remain mounted, rather than return home dispossessed and in debt for destroyed or salvaged machines."

"So it was charity?" This time you see Astrid's painted lips move, and you can only nod, adding to it as you do.

"Of a sort. I needed the pilots, but I could have raised trusted knights to fill the seats, like your sister might plan with the Jenner. Given the opportunity to put veteran, tested MechWarriors in their place, it was a simple choice to offer them spurs rather than a ticket." And so far, you'd not been disappointed in their conduct. Their towers were taking a moment longer than you had thought, but already they are doing patrols along the roads, supported by small groups of outriders that their salaries and sinecures as MechWarriors let them upkeep.

"It sounds strange to me, to raise offworlders to the most prestigious position any knight could hope to hold." Frida opines, her sister shaking her head in disagreement with her twin. "You had more than three 'Mechs fighting in the raid last I heard, so It wasn't like you lacked good knights."

"It certainly seems more practical to trust trained men and women than try to educate a knight used to fighting from their tank." Astrid lets her thoughts out, the mechanical roll of something hidden up her sleeve revealing her stash.

"Either of you may be right, but I can only hope I made the right choice." Its a neutral choice between them, but both sisters acknowledge it all the same. You had wanted to reach the garden to think some, and get away from the bustle of people that have already connected you and Samantha in their brains, and you give the twin ladies another bow.

"Well, I've held you long enough. Thank you both for your conversation, and for the answers to my question." The two return your gesture, Astrid stepping just behind her sister to open the hall to you, and you start walking again, speaking before you're totally out of earshot.

"If you're going to smoke, I suggest a balcony, ladies. It's hard to get the smoke out of a close in hall like this, and it sticks to the paintings." The things you learn at the knee of a father who gave you a cigar only once, and once may have been too much for a child of ten.
 
3031, Summer and the Goddess's return.4 - Is it a real Medieval story without a Tournament? New
Training Airborne infantry is a rough practice, and requires a great deal of practical experience doing things that are inherently dangerous. You can teach SERE skills on the ground, but to teach soldiers to apply those skills in the field requires they get there under the expected conditions.

Which is why the Ahab you requisitioned for this is currently bobbing, dropping, and twisting like it was trying to avoid the fire of the Sabre currently pretending to chase it. It actually made for a pretty good exercise for your cadet pilots, as the linked computers of both aerospace fighters were able to pretty well estimate battle damage, and give the cadets warnings of how to adjust their craft to simulate the effects.

You really didn't like it when you heard the starboard engine shut down, but by then, your troop of would-be Airborne infantry were on your feet, and the rear access door was open. Together, you held your breath, and your guts, as the Ahab turned almost 45 degrees on its side to evade another pass, gravity fighting to throw you against the wall, when it leveled out and the light next to the door was flipped to green.

You could only hope you were over the correct drop zone.

~


You did not expect your first time jumping out of an airplane to go smoothly, and you were right to think that. Things rarely go as planned the first go around, no matter how many times you try and practice it off a tower with ropes, or are shown that you have a back up in your emergency chute.

However, you also didn't expect it to start with the jumpkit that you examined personally, misfiring on its very first use, sending you into a disorientating spiral as one of the side thrusters hitch despite your attempts to get both pushing you in the same direction. So rather than fall relatively vertical, you are now tumbling like a sheet in the wind.

You struggle to blink in the spin and toss, your blood wanting to go everywhere but where you needed it as you tumbled in the air. You can't even look at your altimeter watch to see how long it lasts, but you do manage to arrest the controls to the opposite side, giving short, controlled bursts that slow your spin from nauseating to almost workable.

You have to time the next one, and you just manage it as you flip unto your belly and stay on it using the maneuvering thrusters, letting your stomach settle despite the push of the wind on your clothes, and the howl of it in your ears.

You drag your arm in front of your face, blinking as your altimeter falls steadily, your clock shy the better part of a minute. You had gotten almost no instruction from the Lyran Infantry, a mix of them either not having the training, or being uncomfortable trying to teach it on, but they had given you little tips and tricks that might help you once you were in the air, something you had dutifully spread among this first cadre of Gawain airborne infantry.

You tuck your knees up slightly, helping to reduce the drag on your lower half, and ease into the throttle of the side thrusters, using them to push yourself up as you started counting. In ten seconds, you had fallen almost twelve hundred feet.

Twelve times six is Seventy-two, Seventy-two is more than Fifty-two. You were falling well over sixty miles an hour, closer to eighty, and looking at your altimeter continue to fall, you were going fast.

It was really a matter of timing, as you find yourself almost vertical, counting down as the green of the plains below you get closer and closer.

You can't say you anticipated the jerk and the pain as the harness snaps into your thighs through your padded uniform, but the primary thruster at the back of the pack does its work very well, as the ground stops climbing as fast and you keep your arms steady on the controls as you continue to fall.

It's a strange balancing act of pulsing the jumppack, falling, pulsing the jumppack, falling some more, never quite overcoming your downward momentum.

You gun it as you cross into the last thousand feet, counting down thousands in your head as you fall, and fall, until you stop falling some twelve feet off the ground. You ease the thruster down, thankful for the little fuel display worked into the controls, and manage to land, shakily, on your feet.

Your dropzone is a wide area, but for the sake of this exercise it is wide open, meaning that your troopers don't have to worry about slamming into a tree after surviving the other 9/10ths of the jump. Most of the men you see do alright, managing to either keep themselves square from the beginning and landing roughly but with minor bruising at worst. Some had your same misfortune, but either got it under control as you did, or deployed their more traditional chutes, floating down far slower than their fellow soldiers.

And then there was the last group, that erred.

When you reach the first of them, your first concern is to confirm he's alive, which he is. He landed rough, realizing his error too late and only opening his chute when he was already going too fast, meaning that at best, only half of the canopy deployed properly. You are no medic, but you'd put real money that something is broken on him.

He is not the worst case, given that another man over corrected on the final decent, rocking forward and turning upward momentum into downward force. That one would live but given he broke three of his limbs on impact, you doubt he'll jump again, even if he might serve in another role.

That no one died, is honestly a miracle.

~

You jump twice more in the days that follow, and none of those suffer from any failures nearly as catastrophic as your first jump. It helps that you called off the Jump-after-Chase sequence, citing that with men as inexperienced as your current unit, that there is a possible risk that during the chase that the men get banged around some, and that could have contributed to the failures among their jumpkits.

Doubling up on the importance of double checking the man in front of you helps to avoid further mistakes, as they catch bad strapping, caught sheets, improperly folded chutes, and having each man put his thrusters gimbal through a quick maneuvering check is quick to spot any dangerous situations related to their main way down.

Your men are good on the ground, and so you put the focus on getting there. Not as in, burning for the ground as fast as possible and hoping for the best, but in doing so safely, doing so in a way to build up the muscle memory of it so that you do it right every time.

Like learning to tie your shoes, it is a varied process for the soldiers you train with, with some picking it up instantly, others taking several jumps to fully work out not only their jitters, but learn to trust the equipment but remain weary just in case.

When you finish your training course, you have your cadre of experienced jumpers ready to teach their skills to the next set of selected men. You don't have the resources, specifically the jump packs, to outfit a company, but having a hundred men that know how to use them is not a waste.




Early September, 3031. East Laoricia, Home.



Your adventures and time spent in Meleutia were intriguing, informative, and you enjoyed the time you spent with Samantha, you have your duties back home. Among them the organizing of a tournament, something to give your people good cheer, entertainment, and your knights a chance to show off their skill to the people they serve and rule over.

Is it any surprise that you choose to take part?

Outside the walls of your home keep, the grounds are prepared, with fences and barriers put up to contain the crowd, stands erected to increase the number that can actually see the contests, and covered pavilion to shade the visiting nobles and their families as they watch their loved ones compete for glory and gold.

You had expected almost every Gawain knight to attend, your Lyran MechWarriors among them, but the turn out from regions that border Laoricia surprises you, as knights from Alylia, Mapon, and even a few from distant Kedia, arrive in the days before the contests start. You do see a few familiar faces from Meleutia, but at the head of the Alylian contingent is a friend, her silvered flower quartered with her father's crest on her back.

It takes the tournament masters time to arrange everything to create a series of brackets and rankings to establish who will be the rightful victor when all is said and done, but soon enough, your father stands at the pavilion, speaking aloud to the crowd, while an army of armored knight mill below.

"I welcome you all to my lands, and wish you good fortune in your efforts. Take of my bread and wine, and enjoy!" Turning his eyes downward, he finds you in the crowd, clad in steel and a with a cloak of deep blue around your shoulders. "This shall be an open melee! The last knight left standing will be the victor. Alliances shall be made, broken, and in the end, one will triumph!"

As he speaks, the knights, some thirty strong, assume their places around the walls of the jousting track, the center posts taken down for this battle of men.

"Fight with Honor, and God be with you!" With his call, the bailiffs lift their horns, and blow deeply, signalling the start of the melee.

> You know that Alistair is here somewhere, find him and link up. You can fight together until the end.

It is not hard to find your old comrade, as he meets his first foe in a hail of axe blows, the crest of his House's namesake proud over the center of his chest.

He is dressed for bear, with armor lighter than your own, giving him good enough movement to make good use of the pole-axe in his hands. The poor bastard across from him raises his shield using it to take the blows, only for Alistair to damn near cleave the thing in half with a swing of his mighty axe, his opponent realizing quickly that Alistair would not be easy prey.

You cannot reach him before he beats the first man, nor before someone take a hack at you, a war-axe glinting from the corner of your vision through your helm's eye slits, a blow you narrowly avoid by back peddling.

"I challenge you, Gawain!" comes the man's call, a red lion peaking out from under his mail gorget, over a set of quartered white and teal. You don't recognize the device, but you meet him all the same.

This battle is not one for the history books, as you meet him as a knight should meet any challenger, with strength and steel!

~

So forceful are you in the attack, that you disarm him almost instantly, sending his blunted longsword flying into the hail of other knights, provoking a call of pain and anger from a man unseen, and you hold your blade, equally blunt against the knight's mailed neck.

"I suggest you yield, Sir. Damn bad luck to choose me."

The man's eyes are full of anger at that very realization, before they fall and he nods, letting you pull the white cloth from his arm. He raises his hands over his head and leaves the field, leaving you to continue your approach of Alistair.

You wonder closer, watching him take apart the knight before him, and watch as he reverses his axe mid swing, driving wood and riveted metal into the other mans gut, and folding him over like a book snapping shut. He puts his axe back, letting the man try and catch his breath, and lays the wooden shaft over the man's shoulders.

You see a shaky nod, and he offers his score point to your comrade, leaving the two of you with two points a piece. Your father was not wrong when he said that the last man standing won, but there would be other rewards for knights that performed well, even if they did get knocked out in the end.

"Alistair!" You call, and he turns to face you, axe coming up even as his last opponent stumbles for the safety of the wall, but it falls slightly as he realizes its you.

"Elric! Come to get your ass kicked?" He shouts to be heard over the clash of steel and shouts of exertion, triumph, and pain.

"Not quite yet, Alistair! I was thinking we'd go to the end together and then try and finish what we started!"

He pauses to consider it, and you watch another knight try and take advantage of his distraction. The flail swings through the air, clearly set to ring your friend's bell, but instead it meets the halved surface of your shield, flicking paint from the checkerboard.

"Aye, together!" He shouts, turning to face your next enemy.

~

On your second exchange, you overcome the knight, Alistair's axe bruising despite his shield blocking the brunt of the damage. Unfortunately, with his shield currently with an axe lodged in it, he has little defense against you as you bat away his flail, not enough to knock it from his grip, and give three rapid blows to his torso, felt even through steel and gambeson.

He croaks as you land the last hit, falling to one knee, and raising his hand in a universal sign of surrender. You accept his yield, helping him back to his feet and pull free his score card. You look at Alistair for a moment before he shakes his head, and you add it to your count.

Now, who next?

>Look for another Duo, make this a fair fight.

You meet the two of them openly, challenging both of the sky-blue painted knights. They rise from their previous kill, a shaken knight of your house limping back to the wall.

You recognize him as Sir Gough, his tabard covered in a myriad of lines and strokes like the painter of yore, and you know Alistair, who squired for the man, recognizes him too.

Perhaps that explains the force he plants his Axe into the first man's chest, effortlessly striding up to him, knocking his polearm away, and cutting his strings like a puppet.

You meet the other, trading sword blows and even clashing off his armor, but failing to do anything against him.

And then Alistair hits him hard enough you swear his feet left the ground.

Either way, both men are defeated, Alistair easily claiming both their bands.

~

Alistair duels a knight of Kedia, narrowly winning despite the man's strength and armor.

Elric duels a knight from Meleutia, brother of Lord Osway, whom Elric had no small hand in his death.

Once they were defeated, Alistair and Elric were left the last men standing in the open melee, and so had to duel eachother.


~

You'd like to say that the last exchange of the Melee, a pair of strikes thrown between allies and friends, were epic, worthy of song and remembrance. You'd like to say that Alistair gives you the fight of your life, pushing you to your limits.

Neither of these things are true, but you can't blame him for that.

Alistair is a blink away from falling when you round on him, Sir Osway flat on his back behind you, one of his white bands yanked free to join the others around your bracer. Your friend rises from where he kneels, still trying to catch his breath from the massive blow that Dravenkind struck against his chest, but he does raise his axe all the same.

You meet him, knowing that your shared sense of pride would demand nothing less, and it only takes a single blow.

You twist your longsword as it comes in from the side, striking the side of his axe and knocking the angle askew, before you roll your wrist and bring the flat of your sword down on his shoulder, hard enough to send him to one knee. You press your foot over the flat iron of his ax, giving him a subtle shake of his head as he looks up at you, eyes full of anger before they soften, and he nods.

He pulls free his original marker, handing it to you, and you haul him to his feet, thrusting your hands into the air. He may not have won, but none can doubt his spirit or his performance in this contest of arms, and when the two of you shed your helmets under the adulation of the crowd, you see a smile spread across his face, his pain and exhaustion forgotten as they chant your names, like the stories of King Arthur's knights.

"GAWAIN! TRISTAIN! GAWAIN! TRISTAIN!"

It is a heady thing, but as the bailiffs carry off the competitors too unconscious or too wounded to walk under their own power, you give your last bows, and give Alistair a hand out of the arena and into the tender mercies of the medical tent. Your wounds are nothing compared to what several of the competitors took, smart as your side might, and you leave your comrade to be chided for what he did to several of the other knights.

You are honestly surprised you made it to the end, but your duel with Sir Osway, and Alistair's with Sir Dravenkind demonstrate that it was never a sure thing. You would have been hard pressed to counter the giant knight, and his ax would have made quick work of your shield if you'd tried to suffer his blows rather than avoid them.

Thankfully, you have a day until the individual duels, set up in brackets so that the victorious knights would fight three times at the most, a losing bracket set up to let warriors prove that it was just a fluke, though doomed to never achieve first place.

But that was not the event that was next in the lineup, as you found your way back to your tent, giving the guardsman a nod as you passed him, and sitting down to let Alex tend to the belts, ties, and knots of your armor. He sets your shield beside another bearing the same heraldry, letting you take in the damage your shield took, and cringe at the torn wood that has turned the sword of your house into an unidentifiable collection of splinters and paint.

"I can't believe that Lord Alistair beat Sir Dravenkind!" You let your squire speak as he works over your armor, the boy mindful to gather the points from your gauntlet and square them away for the official, and take a waterskin from him as your breastplate slips free, letting you take in a deep breath without a layer of steel pressing back. "I mean, he smashed him, but he just didn't care! It was like watching a man fell a tree."

"Don't let Alistair hear you say that, he'll say that Trees don't hit back nearly as hard." Your squire just nods, the way young men do when they receive a nugget of knowledge, tucking it away for the future. "When is my next Event?"

Alex perks up at your question, pointing behind you at the long case of your bolt-action rifle sitting atop the collapsible table you'd had placed in your tent. "The Shooting Competition begins in two hours, my lord. I've already polished and oiled the long gun, but the bailiffs said that they would provide the ammunition on the range. They didn't want any accidents."

Hm, not unexpected to be honest, but that short break would be welcome after you had just spent an exhausting half an hour in full plate.

~

It is not difficult to find the knight Osway, his tent clearly marked with the colors and sigil of his house. A speckled osprey had its wings extended on a white field, showcasing the intricate dance of browns and blacks on its feathers. You can see the flicker of candles inside the tent through the gap in its entrance folds, so you announce yourself, waiting until the man calls you in to pass through them.

Inside the tent itself, it's as spartan as you expect any arming tent to be, with a few pieces of easily packed furniture, a short bed-frame designed with slats to be easily broken down, and a table and chest to store the wargear of a knight when they didn't need it.

Looking at the knight himself, he is not so different than how you remember his brother, with the same grey eyes, blonde hair, and rugged tan, but he is also several years younger than the other man, missing some of the wear and tear that marked the Lord Osway.

"Master Gawain," He greets you, though he does not rise from where he polishes one of his battered pauldrons. "I expected you eventually, but not so quickly."

"I hoped to head off any issues between us here and now, before we leave them to fester." The man looks up at your words, before he goes back to scrubbing with his rag, a frown etched across his face.

"The issues you and I have are not easily settled, not even in single combat. My brother, my only sibling, is dead, and it might as well have been at your hand. My nieces and nephews no longer have a father, and though I have tried to take his place in their lives, I make a poor replacement." He sets down the piece of armor, picking up another to continue the process. "Lady Armmore made clear the charges against my brother when she issued her punishments against our house. I was blindsided, confused, I didn't want to believe her, until I, rather Oswin, found… supporting evidence in his study."

"Then why come here, strike at me?" If he's surprised at your question, he doesn't show it.

"I would not have killed you." He admits readily, fingers and clothe sliding smoothly as he knocks clean the dirt of the melee arena. "You set my Liege-Lady on this course; Your hands, however righteous, still have my brother's blood on them. The things we do for family, for honor, are not always as black and white as we might like, but I would not be a good brother, or a worthy scion of my house if I let the memory of my brother go unavenged and unmarked."

"Coming to a tournament hosted by my father to cross steel with me strikes me as foolish. If you had beaten me, then so be it, but if you had killed me, you would not have made it far, fair combat or not." He doesn't react to your words and just keeps cleaning, so you continue, letting your errant thoughts into the open. "House Osway maintains an Archer, so why didn't you claim the right against me from the seat of a Battlemech?"

"Because I cannot pilot the Archer." It is a simple declaration, and one that is clearly an old scab by how quickly he responds. "It is good that my older brother could, because I suffer from a condition that makes the use of a Neurohelmet virtually impossible. It is genetic, but recessive. One day, his children will return the Archer to the field, but I can only hope to command their armies in the meantime and safeguard their birthright."

"How have the children been? I regret that they have to be without a father, even if I believe the sentence was just."

"They are young enough that the idea that their father is dead is still totally alien. Our parents died when they were very young, and so his is the first time they must actually confront it." The man stops his polishing for a moment, looking down at his reflection in the mirrored steel. "I think you'll agree that I'd prefer it was a dog instead of my brother."

"I cannot be overt, but has anyone acted against House Osway in this time of turmoil? Lady Armmore will hear my council, even if she won't heed it."

"No, that is not your concern." He states flatly, setting the spaulder aside and looking you in the eye. "House Osway will survive on its own merits, and does not need the help of anyone." It is an answer rich in pride, but you can see that he believes it.

"Very well." You spare a glance around the tent, eye catching on the guard of a heavy longsword set in a rack against the tentwall, before you come back to the knight proper. "Then I have only one last question before I leave you be. Are you satisfied, or should I expect a call to answer at dawn in the near future?"

He does not answer you instantly, his grey eyes searching your face for something, but he does not find it. "No," he decides. "You will not hear from me any time soon. I can see that I am the wrong man to try and claim anything from you, let alone satisfaction over my brother's death. Go."

You take the dismissal for what it is, giving him a cursory nod, and head back for your tent. Alex is a good squire, but it never hurts to double check his work.




The rules of the shooting competition, as the Bailiff speaking to the competitors explains, are quite simple.

Each Competitor will proceed through the course one at a time, with no one beginning their round of fire until the previous contestant is done.

The targets are set at regular intervals of a hundred yards, seven in total. The shooters will have sixty seconds from their first round to identify, sight, and fire a shot at each of the targets. Shooters may refire at any target, with the understanding that there will be no do-overs and that the timer is static.

The targets are marked much like an archer's bullseye, with scoring done by the band or bull your shot lands in.

You each draw lengths of wood from the Bailiff's cup, each of them marked a random length down the wood with paint, the tops painted black. You drew middle of the pack, meaning that you'll go sometime before dinner, and thankfully not part of tomorrow's crop of shooters.

And so you sit and wait, watching the competitors as they each take the course one by one, a gap between them as the targets are moved between rounds so that watching gives almost no advantage.

You listen to the crack of the last man's rifle, watching the distant targets as best you can without the magnification of the cockpit, and beside a plume of smoke around the target, you can't be certain he actually hit it. The Marshal calls time on him, and pulls the bolt on his rifle, dumping the ammo and showing empty before he takes his place in the stands.

"Gawain, Elric!" The marshal calls, and you dutifully climb down, your rifle slung over your shoulder as you come to the first position. "The sand starts on your shot, Master Elric."

You pull your rifle free, bringing it up to your shoulder before easily finding the first target, and looking down the length of the barrel, notch it right at the 100-mark on your sights.

~

> Shooting! 1st target hit clean, and thanks to the *CRIT* you smoothly move to the second position finding the target quickly.

> CRIT! Elric nails the second target at 200 yards easily, putting a shot close to dead center in the bull.

> Again, you put the shot dead center of the bull, ignoring that at best you can only see it as a small black dot out there at 300 yards. All it takes is a quick sprint to the next position and you find the next target with ease.

>You put in a good shot at Target number 4, cleanly landing the hit in the inner ring, but you have no idea where. You don't have long to ponder it either, as you have to keep moving.

You had moved to position 5, brought the shoulder to bear on the target far out there, and pulled the trigger on what you thought was a clean shot, only for your rifle to not buck in your hands. You spot the problem instantly, a bent round failing to properly feed into the chamber, and something you hadn't noticed with the speed you were attempting to fire at.

You can't help the angry growl that comes from your throat as you clear the second malfunction, watching closely as your rifle attempts to feed the next round, only to do the same damned thing. A tenth of your time, more than that, lost, because the ammo you're using fits in the magazine-well, but is a hair too long for the damned chamber ramp.

>Slotting a fresh round in by hand after you dump the remaining bullets in the magazine-well, you snap the rifle up to your shoulder, firing quickly and putting it on target. You'll take it, and move to the next, knowing you have half a minute at most for targets that stretch your ability to see, let alone hit.

>You calm yourself as you run to sixth marker, coming to a knee as you bring your rifle up, scanning the horizon before you see the blue rim of the target in the distance. You bring your rifle up quick, sighting in, and pull the trigger, a colored puff of smoke telling you that you did hit. Now on to the last target.

>Last round. You can't hear the timer, given that it's an hourglass set for a minute, but you do know the sand is tinkling down, so you hurry. You slide into position, going prone on your belly as you bring the rifle round, forced to make a uncomfortable shot given you can just barely make out the circle.

~


You wait on the stands as you watch a horse bound rider moving between the different targets, marking where you hit on his notepad before he sprays over the impacts with a spray can from his bandolier of paints, clearly marking it as a previous shot for when he has to do his next run. It takes some time all said, as you watch the rider cross half a mile to tally them all down before having to race back to the Marshal and show him your results.

"Master Gawain, if you would!" He calls at last, and you join him as he flips over sheets of paper, marked with twenty odd holes, yours now marked among them. As expected, most of the good shots could manage a bullseye within the first two or three hundred yards, but none of them stringed three of them together, and then clipped either the edge of the inner ring or put every slug they fired firmly in it.

"Your score, accounting for where you hit, the bulls, and the bonus from managing them all well within the time limit, buts you at Fifty Nine points total, easily the highest we've seen all day." The Marshal looks quite proud at that, and you can't blame him. Having a Laorician sweep the competitions would make a good highlight in the festivities, but you can't guarantee anything in either the joust or the more traditional Archery competition.

You doubt anyone feels like they've won after taking part in Flyting.

You give the man a nod, collecting a tally mark with your score and his signature, and head back for your tent, your part in the competitions complete for the day.




You wash up from the range, going through the ritual of cleaning your rifle with rod and cloth, applying a fresh layer of oil over the wooden furniture before you return it to the long case, and give your squire leave for the rest of the afternoon, heading for the highest stands, where your father and mother sit to watch the joust.

You greet the guards with a nod, the men not baring your way, and take a seat beside your sister, flashing her and the children a smile. It was easy to claim that the joust was a barbaric sport, where men did their level best to impale each other from horseback, and the injuries inherent from being thrown wearing some sixty pounds of armor, but when the lances are made from hollow oak with blunted steel ends, the chance that a big enough section of lance will splinter and pierce mail falls significantly.

"I saw the melee, much as it churns my stomach to watch men clobber each other like that. You did quite well." You take the compliment with a nod, leaning in so that she can hear you over the crowds cheers as Sir Christoph enters the ring, his horse's caparison marked with the crossed pikes at the quarters and a stripe of white running down the length from collar to tail.

"You think the watching is hard, the doing is worse. I wish Alistair hadn't been so hurt, I'd have felt better winning it." She nods at that, a smile pulling at her lips as she thinks of her new betrothed. That had taken some doing, but damned if Alistair wasn't better company with a Fiancé than he was a free man.

Across from Sir Christoph, you see Dame Bowborne take her place, her horse's barding a match for the Laorician knight, though it shows her personal flower and father's archer quartered in a shield on the fore drapes. The two knights take up their lances from their squires, and salute each other with a pair of blowless passes, racing up and down the field on either side of the tiltfence, much to the cheer of the crowd.

When they've come back around, this is when the joust begins in truth, as the Bailiff confirms both are ready, before he throws the flag, and the charge begins.

~

Sir Christoph Triumphs over Dame Pheobe, shattering his lance on each of the three passes.

It takes the Dame a moment to rise, but she does get to her feet, slightly winded from the fall, and no doubt smarting from the bruise to her shoulder and pride.

When Sir Christoph comes back around, she salutes him with a banged fist against her breastplate, a gesture he returns with a pump of his lance, before he heads off the field to the cheer of the crowd.


~

Halfway through the competition, your sister begs off, taking the children back with her to the keep for them to keep their schedule. You take her seat, now just beside your father.

He looks in far better straights than the last time you got to spend much time with him, and seeing him walking around with a cane from far away, rather than being confined to a wheelchair, is quite different to seeing the long length of polished wood and shined brass sitting beside his knee.

There are times where it is good to merely be in his presence, no words passing between you, no updates or reports, just silence and casual conversation. It reminds you that your father is still alive, and more than that, is actively recovering from Olin's madness.

"You've put on good performances, Elric." This is not one of those times. "First the melee, showing your skill, and allowing Alistair to fight his own battles. The mercy you showed the first man to fight you did as much for your character as your noninterference, though the bout against Sir Osway…" He shrugs, as casually as he can while looking like he's watching the joust as two foreign knights batter each other in their saddles. "He resigned from the joust after the melee, citing his injuries. I offered him the attention of our medics, but besides wrapping his ribs and some ice for his bruises, he refused any more aid."

"Sounds like a stubborn man." Is all you can say to that, earning a nod from your father.

"He is not the only one, but we've said all we need about Lord Tristain. Your time in Meleutia was fruitful, I hope? I know you jumped right into your work again when you got back from visiting Lady Armmore."

"I think so. We continue to enjoy each other's company, and I think I'll ask her for a Date soon enough. I did meet her sisters, though. They're nice girls, though they have a habit of sneaking around their lady's edicts."

"Don't all children?" Your father poses, earning a smile from you as the culprit. "Alex and Persephone have taken to joining me in my office in the afternoon, learning a little about lordships and managing household investments. I hope you'll let that continue, I do enjoy the company."

"So long as I don't need the boy, I see no reason he can't seek you out when you're willing. As to Persephone, I'm not sure I'm the one to speak for her."

He nods, then winces as the Mulstadian knight takes a massive blow that flattens his back to his horse's rump, even as he rocks back forward, clearly winded. "Long time past or not, one doesn't quite forget how it feels to have a lance smashed across your chest." He catches your curious looks before, he gives you a small shrug. "I rode twice, lost both relatively early, a few years before you were born. I was never as good as some of these knights, but I enjoyed the thrill of the ride, the roar of the crowd."

You know the feeling well and watch the jousting as the talk turns to business of the realm.

~

> What is the biggest thing to happen in your absence?

Master Burrel has dragged half a dozen of your techs, now that the work on the mechs is finished, into his project.

And with the Help of his errant Techs, and free time now that you were not finding him new work to refocus his attention on, he finishes and creates a blueprint for what you call 'Streamlined Laser systems.' Though the Technology can be applied, in some part, to Particle Projector Cannons.

*Streamlined Lasers: Modify Standard IS Lasers to have -1 ton of weight at a x2 Mark Up!*

>He also looked over your notes for the DHS Manifold project, and continued to work on it while you were gone. Final Progress: 406/400 on the DHS Manifold project. PROJECT COMPLETE.

*Double Heatsink Manifold: Enable a Fusion Engine to use SLDF Double Heatsinks inside of the engine, while allowing the use of Single, Chemical, or Double Heatsinks outside of it.*

>>
Salvage a Double Heatsink from the Royal Lightning and spend the Million C-bills refitting the Black Knight's engine.

~


Listening to your father catch you up, you're disappointed that you weren't here for several things, not the least of which was Master Burrel taking your work on the Manifold project and bringing it to its conclusion. He had realized that you would have to essentially expand the network of coolant funneling around the engine and its internal heat sinks, a section of the pirate-upgrade kit that you were lacking, and any evidence of it was a slagged pile of titanium, steel, and platinum-laced shielding components that were buried in the middle of the field where they fell.

Aside from the head, which you had sheared off with the serrated edge of your sword, nothing of the Corsair had survived its Stackpole event.

He had managed to rig a good enough replacement for testing, and when the Keep's tiny fusion engine had failed to melt down, Burrel had worked on refining the design, Fred working with his father until they had something beyond a testing device, but an almost fully functional unit.

The price to install both manifolds would be ruinous for some, but with the income from the JumpShip sitting in your vaults, your hands itched to use it, to bring the Black Knight to something just shy of the Royal Standard.

Oh, when the Succession Wars had started, BattleMechs had been a different breed, featuring advanced armor, structure, weapons, systems that made semi-guided missiles almost useless and targeting devices that could paint a regiment and have Arrow-IV artillery hit directly on top of it. Two centuries of war had seen those facilities and factories destroyed, those armaments depleted, and development stall. Today's improvements were incremental, an autocannon cycling half a second faster, a laser's discharge generating a spike of heat five degrees less than its competitors. Armor that adjusted the injection rate of the diamond lattice structure, that could take a bit more punishment before it ablated, or that would smash itself as it went, dispersing as a dust that would disperse just a little of any lasers burst of radiation and heat.

The Royal BattleMechs had been above even those and might as well have been an entirely different species for all they resembled their more common chassis-mates. Featuring Pulse weapons, Extended Range variants of lasers and particle cannons that were cooled by state-of-the-art Double Heat Sinks in eXtraLight engines, mounting railguns that could put a hundred-pound slug through twelve inches of armor and shear the rest of on pure sympathetic buckling.

Very few survived to stay in the Inner Sphere, with Kerensky's forces stripping every SLDF supply point or storehouse they came across as they prepared for their exodus. Several scholars had tried to suggest it was altruistic, that they were taking the worst, best, war machines with them to deny their use to the Successor Lords, but your own ancestors' journals painted a less flattering picture of the General. Any altruism was coincidental, his goal being to secure as much military power as possible, and then leave, to take the black with a fleet of millions of souls, all of them veterans of the Amaris Civil War, and to disappear before the Inner Sphere descended into madness and cruelty.

Whether because of altruism, paranoia, or the pragmatism that he and his had fought with that equipment for over thirty years, before and during the Civil War, the vast stock of the most advanced BattleMechs in history vanished into the black, never to be seen again. The Great Houses did their best to recreate the technology, to middling or outright disappointing results, destroying each other's factories and exotic labs in the opening salvo of the wars that would maim humanity forever.

And now an Engineer on a backwater periphery planet, had managed to join technical know-how, pirate jury-rigging, and sheer stubbornness to bridge the gap between the standard BattleMechs of the modern day, and their age old superiors of the SLDF.

It almost brought a smile to your face to imagine what the faces of the Inner Sphere University researchers would look like if you told them that, as well as brought a black boxed sample of it for their inspection.

~

On the day to day running of your holdings, your father has little to share, as it is honestly just more of the same. People raise their grievances with their neighbors to his attention, and he either dismisses them to the people that should actually solve their problem, or he lends his ruling to one side or another, as he holds court and hears both sides of the story.

Weeding out the truth is a difficult job, but an important part of being a lord that tries to rule well and justly, not just rule.

Your conversation gradually peters out at that point, the two of you sharing a bit of what you did outside the others' presence, though you think your father is relieved when you mention you didn't find anything on your latest trip, aside from charming conversational partners.

Even you'd agree you have enough on your plate for this coming fall and winter.

The Jousts themselves go well enough, many Knight of Laoricia giving good shows as they clash again and again, though they have the bad luck to be slated against their brothers in arms, until in the final round Sir Christoph is the last Knight of your region left standing, his armor dented, shield scored, and lance raised in triumph.

On the morrow, he would face his final competitor, a Knight from Godsfield's realm, and finish out the grand joust.

For your part, you would not ride tomorrow, instead choosing to battle afoot in the dueling tournament. It was not as flashy as shattering lances and charging cavalry, but it had its own draw, and it was sure to draw a crowd as they watched their lords and ladies clash in a way they could see, rather than the chaos of a melee or the backroom dealings of politics.

You almost thought that it was to the peasants' benefit they got to watch their betters mangle each other for entertainment, an ironic reversal of fortunes between the two groups.




You accept the rag from your squire with a mailed hand, wiping away the sweat that was building on your face from your fifth fight of the day, the other man walking away cradling his sword-arm after you had slammed the edge of your shield into it, cracking something inside and forcing him to yield. It would not take too long to heal, but you were eager to end the fight, knowing that the next would be the quarter-finals.

The way the tournament was set up, the jousting field was broken up into separate squares, so that multiple fights could be held at once. On opposite corners of the square, banners were raised, holding the heraldry of the warriors fighting within and letting the interested easily find the knight they want to cheer on.

A swig of water from your skin washes the taste of copper from your mouth, working your jaw after a nasty punch had rattled your bell. You had put that knight on his ass after you buried your hammer in his gut, returning the favor with a knee that knocked him back.

There is a small break as the fights finish up, the squares being largely broken down to drop the field, and narrow the focus of the audience to the last four squares.

You are called back to the field soon enough, a bailiff showing you to your next arena, half again the size you had been fighting in, and you slip under the wooden bars just as your opponent arrives.

The bailiff explains the rules like a referee for more common blood sports, and you and your opponent both voice your ascent to them. You and the other knight salute eathother with your weapons, he with a greatsword, you with the hammer in your hand.

"I am Sir Cymric, of Lord Ruxhall's Mapon. Fight well."

"I am Sir Elric, of Lord Gawain's Laoricia. Fight well."

Your ritual observance complete, you each back away to your corner, fingers flexing around the grips of your weapons, before the bailiff swings his staff, white flag fluttering on the end, and you both charge.

~

Your first clash goes poorly, in large part because he's using the size and shape of his greatsword to wonderful effect. He lands a scoring blow on your pauldron, and you can feel the metal dent as you force your shield up and into the blow to drive off the force. Your own swipe is well short, earning you nothing but a smarting shoulder as you cleave in close to counter him.

Your next hit is most unkind, as you bring your hammer around, using your shield as a barrier to keep his sword away, and give a hard smack to his helmet, jarring metal and shaking his brain in its bony case as he staggers to the side. You almost hope he yields after that, knowing how badly it can hurt to have a metal helmet rung like that around your head.

Bullets hit harder than your hammer.

But Sir Cymeric does not fall, bringing his sword up in an underhanded cut that catches nothing but air as you take careful steps back, away from its range. You dip in just to give him a love tap about the thigh and knee, earning a grunt of pain from the staggering warrior, but as you fall to one knee to avoid a strike that would have batted you aside even through your shield, you send a hard swing from the side and catch him about the middle. The blow that winds him, and you give his chest a hard shove with your shield as you rise back to your feet.

He finally falls to one knee, hand cradling his head, before he raises his hand in the universal sign of yield. The Bailiff nods to you, and you let your hammer slip into the slot of leather you have in place of a sheath, taking the proffered hand and pulling your opponent to his feet and helping him back behind the scenes where he can sit and let the ringing end.

The crowd is ecstatic at the match, your victory, and cheers louder still as they see the sportsmanship, but you can't imagine either help the headache that Cymeric must be feeling.

"That was a good effort sir, just the luck of the draw." You offer, and the knight nods, pulling free his battered helm, and offers you a respectful nod.

"You hit like truck." He says, working his smarting jaw, before he gives you a more considering look. "You got better there. Not everyone can adjust so quickly."

You can only shrug. "I've always had a knack for it. I learn quickly, internalize faster. You're damn good with a sword, I just wish the crowd could have seen a little more of it."

He snorts, shaking his head, before he raises a mailed fist, and you bump yours against it in honor. "Fight well Gawain, If I heard it right, you have Dame Cross next. I never liked that flail of hers."

You can only shrug, taking a moment to drink and stretch before the official returns, beckoning you out for the semi-finals.

"I am Dame Cross, of Lord Sanmon's Kedia."

You return the greeting, as you had the last dozen times, and the two of you nod as you step away.

The Flag falls, and the fight begins.

~

You dart out of the way as she swings the flail, the two heads clapping in the air before they come back around and clang off her own gauntlets, earning a grunt of pain from the experienced knight. Your follow up blow tangles his shield in the wide chains of the flail, before you drums a march on her side with your hammer.

When you pull away from the dame, she falls to one knee, hand pressed against her side as she tries to gather her breath, your four pound hammer just berating her diaphragm, and the Bailiff plants his staff between you as he gets to one knee. You can't quite hear what he's saying into the side of her helmet, but she shakes her head at it, and he rises to his feet, waving his flag in the air for the crowd.

"Dame Cross cannot continue, and yields to Sir Gawain." He announces, before turning to you. "If you would be so kind as to help her out of sight, I'll get someone to help her to the Medical tent."

You can only nod your head, approaching the downed knight as she struggles to breath. She barely acknowledges you with a twitch of her helmets plume, and you waste no time in slipping a hand behind her back and under behind her knees. Her breathing is heavy, pained, and you can only carry her as quickly as possible from the arena to the aid of your doctors.

You ignore the man that tries to take her from you, marching her all the way to the tents yourself, only laying her down on one of the stretchers in the doctor's tent and into their care. Their instruments are quick to identify the problem, but they shoo you off so they can get to work in relative privacy.

You are returned to the Arena, where the squares have been removed entirely, Leaving just the corner sections of one to hold up a brilliant blue banner with your family crest emblazed on it, and opposite you, a quartered field of Gold and Blue, the Knight standing beneath it clad in finely made armor, an equally grand warhammer in his right, and a rather plain shield only bearing his family heraldry.

"For our final match of the Dueling Tournament. We have Sir Gawain, Knight of Laoricia, and MechWarrior of the Black Knight!" The crowd cheers once more, and you raise your hammer in salute to them, before letting it down and looking to your opponent. "And opposite him, we have Sir Merlin, Knight of Alylia, and MechWarrior of the Firestarter!"

There are fewer cheers for the knight across from you, but you don't begrudge them much for that, considering you have the home field advantage, your home keep only a few hours ride away.

"These two knights have battled dozens of their fellows, toppled them all to arrive here. May glory be won, martial might displayed, and may one come out of this the victor!" The man calls once more, psyching up the crowd with his broad claims, before he turns to your father, giving the Lord Gawain a deep bow.

"Know that both of you have done your homelands proud, and that win or lose, you will have crossed steel with some of the finest fighters in the land. Gentlemen," He pauses, looking to the two of you as you exchange nods, before he drops a white cloth, letting it dance through the air, until it hits the sand at your feet.

~

Compared to a sword fight, dueling with hammers is like watching construction workers try to drive a nail in a single blow. When they succeed the entire crowd winces as the strike dents metal, bruised flesh, and shakes the warrior they belong to.

There are few close calls, a jab here, the blunted hook-nosed ends of your hammers just failing to punch through plate where they hit, until the two of you are exhausted, battered, and bruised. You feel like an apple that's been kicked around by horses, carried by birds and dropped, bounced off a stone and is presently waiting for the bear to finish with the bees before he investigates the next sweet smell.

You raise your hammer in a salute to your opponent, the two of you on your last legs, and charge.

You do not care that he is just waiting for you to close to swing, and when he does you feel the vibrations run up your side as it clangs off your breast plate.

Yours does not, and hits him square in the chest, buckling the decorative banding around it, and splitting the flutes as you force him down, your next blow dropping unto his shoulder, sending more brass flying. When you stop, taking desperately needed breaths through your own bruised ribs, he tries to raise his hammer once more, before it falls from his fingers.

He gives you a nod, before he rocks back slowly, laying on his back rather than collapse as soon as his injuries caught up to him.

You sway where you stand, but you remain standing.

You turn away from him, the Bailiff hurrying over to speak with him, and from the corner post, pull your family banner free.

"GAWAIN!" You call, thrusting it up and waving the silver sword on navy blue on high, and the crowd joins you.

"GAWAIN!GAWAIN!GAWAIN!" They cheer; petals being thrown from the boxes that had been laid out just before this last match.

~

The jousts are held after your victory, with Sir Christoph giving the other knight three good passes, before he surged forward on the fourth, and cleanly lifted the knight from his saddle. It was not an unprecedented sight, but it was a majestic one as shortly after, a total of five men are called before your father, yourself among them, to accept your rewards for your shows of prowess.

Of the knights and two commoners that come forward, three of you are from Laoricia, an excellent showing considering the talent on display.

You had obviously managed to win a surprising three events, with Sir Christoph taking the Joust, and a young man with strong arms having taken the archery competition. Opposite your group a craftsman had taken his own category, having won with an impressive statue of his Lord's Battlemech, standing almost seven feet tall and in surprisingly accurate detail, the last knight was from, surprisingly Mulstadia, and represented his team in the Team Melee.

You each come to a knee before the lord of Laoricia, and he raises a hand to silence the crowd.

"Each of you have shown your skill to us all, and we thank you for the display. You have proven yourselves the better of your fellow competitors, and claimed victory, some with skill, some with strength, some by the skin of their teeth." His small jest gets a chuckle from the crowd as his voice is carried by strong lungs and small microphones. "For this, you shall be rewarded as befits your achievement. Sir Christoph," He calls, the knight rising to his feet to meet his lord's eye.

"You have served my house well, and brought glory to yourself and Laoricia, for this I award you the Jousting purse of ten thousand crowns, as well as a new set of armor, and an emblazoned shield so that you may remember your victory." Sir Christoph bows at the declaration, accepting it with due grace, and steps back to let the ceremony continue.

"Sir Polas, you have lead your fellow knights to victory and shown the skill of your realm should not be discounted. For this, I offer you and your fellow knights the Team-Melee purse of five thousand crowns, to be shared equally, as well as five finely crafted swords from the best forge of my realm."

"Master David, you have struck true and reached far. For winning the Archery competition, I present you with the winner's purse of a thousand crowns, as well as a new longbow, made of good yew, and a quiver of well-made arrows capped with steel to go with it."

"Master Tolin, your sculpture was finely made and earned you your spot among the other victors with ease. I present you with the purse of a thousand crowns, as well as a new set of tools, and a log of decades old oak for you to carve as you see fit."

Each take their reward with a nod and smile, the Archer and Craftsman happier than either knight, before your father turns his attention to you.

"What can I say to you Elric?" He poses to the open air, his face stern. "You enter the tournament, you triumph in the open melee, you sweep the rifle competition, and then you battle your way through the duelist rings. You have honors aplenty, skill in spades, what else could I offer my Son and Heir?"

The crowd starts to roar suggestions, though the details are easily lost in the storm of words and shouts. Your father just lets it happen, looking down at you as he does his best not to let a proud smile cross his face until he means it to.

Again, he raises his hand, resting it on the banister of the box as soon as the crowd's voice dies down. "Is it fair to give three purses to my eldest, when they would just return to my own treasury? Should I give him arms and armor when he is already clad in the finest on Freirehalt?" He pauses to let it hang, before he finally smiles and nods his head.

"My son has earned these things, and so shall it be! Elric Gawain, for your achievements, you shall be given a fresh shield, embossed with our crest, so that you may remember the melee! You will be given a rifle, artificed and well-crafted by your own master for your own show of skill! You will be given a sword, finely made and well honed, so that you may carry the victory in the duels with you onward!" Three declarations, three rewards, and you give your father a bow as he finishes.

"As to the purse, well, that I think we will share with all. My good ladies and gentlemen, for the rest of the day, House Gawain will pay for all meals, drink, and celebration!"

If the crowd was happy to see you well rewarded, they burst into endless cheers when your father announced his decision. Even all together, the purse would never have covered the sum he's just spent on a whim, but it is a grand gesture and ingratiates your house with its people just a little bit more.

You just stand there, taking in the feeling, before you follow the others out of the arena, ready for whatever is to come.
 
3031, Summer and the Goddess's return.5 - Handling matters in the Shattered Isles. New
Late September 3031, Shattered Isles. The Isle of Ratatoskr.



With your victories tallied, rewards given, and celebrations had with your family, squire, and wards, your attention is soon enough drawn back to the responsibilities you have to the realm of your father and family. Among these, oddly enough, is one that has nothing to do with Laoricia, but rather your new holdings in the Shattered Isles.

They remain yours alone to exploit, the major sandbars and rough seas making visiting them very difficult for everyone that cannot simply fly over them. You had cowed the raiders in the spring, and now some five months later, it is only right that you should check up on them, and the garrison you had left on the island. You knew the garrison was still around, because they can talk with their sister unit on Constantine's island, but other than that little was able to reach them.

As expected, it takes very little time to get there relatively speaking, though it does take a while for the ground to cool off enough that it is only alarmingly warm under your foots rather than melt-the-tread-of-your-boots hot. You take your honor-guard of Guardsmen, several of them now wearing the jump-specific boots of your airborne trained, to the village you has assigned in your head as the main village. It is the largest settlement on the island, among a collection of dozens, and also featured the largest natural harbor, which they'd used to construct their boats.

Since your absence, you are not surprised to see more boats are moored along their docks, some bearing familiar damage that has since been largely patch over, or others with mismatched planks that fixed a section that had been shredded entirely.

For all your mortar crews had been untrained at the time, they reaped a bloody tally on the raiders as they charged the beach.

Your approach was far from subtle, and as you return, you see the old woman once more, her hair a fair bit greyer than it had been, still flanked by the boys you can only imagine are her grandsons, still strong and blinded by their youth and feelings of invincibility.

"You come back without your titan, Lord Elric." The woman's tone is flat, but you nod all the same, ignoring her address of you. To these people, family names were just that, the names of family, and while there might be many Georgeson's, they tended to stick with given names unless to clarify which of half a dozen Sigird's they mean.

"I have. Should I have brought it?" The woman rolls her eyes, but shakes her head all the same.

"Your soldiers have kept your peace well, though they did start some trouble not too long ago." She sweeps her arm in a gesture of welcome, and you join her, walking shoulder to shoulder, while your guard and hers walk politely behind.

"Did they cause it, or did they finish it?"

"Both. Some of the men from the raid did their best to… coexist with them, but one too many scathing comments, and fists were thrown, knives pulled. The officer fired his gun into the ceiling before anyone died, but neither have been happy since." She grimaces at the memory, before she lets out a sigh and shrugs. "I have done my best to separate them since. You demonstrated your power, and I do not want my home to feel its wrath."

~
> You expect better of your soldiers, especially ones you trust to garrison a reluctant population. Find their command post and speak with their commander.
~

It is not difficult to locate where your men have made their camp, nor easy to ignore the telltale signs of wood cutting and ditch digging that mark the construction that they've begun for a more permanent residence.

Your arrival is noted quickly outside the wooden walls, a sole yeoman breaking from his task to warn his fellows that Elric Gawain has arrived. You aren't surprised that they would act this way, but you imagine it's for far different reasons that might usually herald an appearance by a commanding officer. The discipline of the men at the gates of the camp is worth noting, as they barely bat an eye as thirty guardsmen and their liege lord's son, move into the camp proper, offering only the proper salutes as you go.

You had honestly expected to be challenged regardless of your status, but they must imagine that the village elder has informed you of the recent troubles. What you find inside are squares forming rapidly, the yeoman filling in as quick as they can for something approaching a parade inspection. The men themselves appear to be in good condition, with their equipment clearly in use but well maintained.

The discipline of the gate guards evidently extends to most of their fellows, as they stand at attention, weapons shouldered and backs straight, but with not every soldier wearing their full kit, more than a few have nervous ticks about them, with eyes that flicker to you and your retinue and then back to the proper place of attention, or hands that tighten about the stocks of their rifles as you pass them by.

That several of those men have bruises about their faces and jaws instantly makes you note them as the troublemakers the elder mentioned.

You find Sir Cador, the leader of this section of your yeoman standing beside several of his spur-less officers. If you were being unkind, you might say that he looks like his years are catching up to him, but the truth of the matter is that as long as you've trained with the knights and soldiers of your land, he's looked much the same. His hair is still an inky black, but his beard features more and more grey, and his longcoat adds some needed bulk to his lean frame. It's also well suited for this chilly weather the southern winter brings against it.

You match the salute he gives you, before you shake his hand. "Sir Elric, I'm glad to see you."

"And I you, Sir Cador. I'm afraid this visit isn't all pleasure however."

The man scowls at that but nods all the same, resigned. "I'm sure you've heard part of what happened, but I'll tell you what I know all the same." You give him a nod, and he steps from the line of officers, his voice rising to address his soldiers.

"Company, Hold! Troopers Dawson, Miles," He lists off half a dozen more, but you quickly lose track of the specifics. "You are hereby remanded to quarters until further notice, The rest of you are to return to your duties. Company, At ease!" He calls the rote commands as he does, and sure enough several troopers sporting bruises and even a few that don't, hang their heads as they head back to their tents.

"We've had no real casualties to injury or disease, aside from a passing cold that I'm sure the men got from sneaking out of camp for the town at night." You join him as you walk for his command tent, a much larger structure of canvas and some wooden bracing along its walls. The camp, despite the gloomy look of it, is well laid out, and the wooden panels you're walking over are swept and scrubbed to keep the dirt and mud of the boots from fouling the planks.

"There have been some troubles, but at first they were easy to deal with, just little disputes over food and drink, the end of games involving money and dice, the kind of thing you expect between cocksure men too full of themselves. We'd let them have it out in the street, stop it before men were killed, and send both on their way with their earned bruises. I-" He hesitates, but your unerring stare makes him continue. "I've had to flog a man for trying to press his attention on a girl that wasn't interested. Considering we dragged him out of town before they killed the poor bastard, I'm sure that hasn't helped matters."

"Did he-" You start to ask, only get a shake of Cador's head.

"No, thankfully not. He gave her brother, who stumbled on him pulling his belt, a good smack upside the head, but the commotion roused a couple of those Red ones, and they were already stringing up a lamppost when we got to the scene, man beat half way dead." While various codes of chivalry say you must accept, or at the least expect, certain things during war, they make equally clear that you must not tolerate them in times of peace. To hang a rapist, attempted or successful, is far from the worst thing you've heard done to one.

Hell, you've likely done worse, knowing the sum crimes of the gangs that tried to make your woodlands their homes.

"I'll see him taken from here aboard the Odysseus, to not rouse the locals if they were to see him return to service on their streets." Cador nods and holds open the tent flap to let you pass under, a few of his officers following behind you. "Now what was this I hear about a brawl that almost left men dead?"

You take a look around the tent as you enter, a rough drawn map laid out over a stout wooden table, corners held in place with a number of books and other objects. Marked out on it are a number of settlements, the nearest one among them, as well as written notes about their populations, their estimated number of soldiers, and other important information.

"I'd like to say it is as on the tin. Men got drunk, some Gawain, some Rat'oskr, and things got out of hand. Some of the boys boasted of killing their fellows, their friends, and as much as the raiders may be able to let some things lie, that was a step too far. Lieutenant Morgan here happened to be outside," and the tall officer nods, his weather-beaten face a standout from his well-kept uniform. ", and when he heard the scuffle inside, he went in, realized how out of hand everything was getting, and fired his revolver into the roof. That got everyone's attention, and between his revolver and the tavern keep's shotgun, the peace held until the men got back to the camp."

"So, it was our men that started it?" Now was not the time to dither, and the knight nods at your summation.

"Yes, that would appear to be the case. I wish it wasn't so, but I'm just glad that Morgan here kept me from having to write any letters to wives and mothers." You can commiserate, remembering the letters you'd written in the aftermath of the defense from the same people that threatened his troopers. Constantine had no such distance between him and his troops, and so he'd given each widow his personal condolences, and you wonder whether that was the better way.

"Would you say this is an isolated incident, or one of many?" The question is one that has to be asked, and you can see that Cador wished he could answer differently.

"The rapist was isolated, deserved even. This one, the boys caused it, but it's not the only time they've run into trouble out there."

You feel a brow raise as you look at the knight, and he's quick to ask one of his officers to retrieve a journal full of reports, turning back to answer your unspoken question.

"We've shored up both of our stores with supplies from the mainland, delivered by DropShip, but some of the men convinced me to let hunting parties be assembled, for some fresh meat to break up the tack and soup." He gives the officer a nod as he returns with the leatherbound ledger. "Yes, on the fifteenth of July, one of the parties ran afoul of the local's own. There was a scuffle, but no one was seriously hurt, and aside from saying that the leader wore one of those red scarfs, there was nothing to go on. I spoke with the elder and the leader of the Raiders, but both suggested I let the matter drop. Again but later, one of the wood-cutting parties actually took fire, but no one was hurt and by the time one of the other parties arrived to reinforce, the shooting had long stopped."

He shakes his head at that one. "We examined the site closely but found neither bullets nor shell casings. If it really happened, whoever attacked wasn't trying to hurt anyone, just scare the piss out of them, and made sure to cover their tracks."

"And I imagine there are a dozen other incidents that read much the same. Shoving, words thrown, but no real harm done, right?" Cador nods once more, closing the journal and setting it on the map as he meets your eye again.

"The villagers, those that live here year-round, are not so hostile. We do a little trade for them, they value things like powder and Gawain ironwork, so I doubt it's among them the issues spring. The raiders though, the ones you've confined to this island, to call them restless is an understatement, but short of giving them a target, I can't think of a good way to let them blow off steam."

Cador raises an excellent point. In this, the dead of winter, their spring-thaw was still a month away and there was little you could do without the weather fighting you ever step and what little you could do grew stale quickly.

"Is there anything about the culture of the Ratatoskr you could tell me? You've lived with them, if not among them, for months."

Your question seems to take Sir Cador aback, before his face schools itself to one of thinking. "These people have their religions, and as far as I can tell it is likely two religions. The first is almost a Nordic pantheon, with stories of Odin and Thor, Loki, and they try to live lives that would endear themselves to their gods. They offer up sacrifices of meat and mead like they were serving guests of honor in their feast halls, even now in the coldest part of the year, but I've not seen them sacrifice men or animals in the same fashion.

The other religion I know far less about, and it belongs to the Red, as some of the men have taken to calling them. It could be part of the greater religion, or an off-shoot sect of it, I'm not certain, but I do know is that the Red is divided between the Red-scarved warriors we saw on the beach, or that my men have had encounters with in the town, and the Marksmen. Those two are different sides of the same coin, and extol the virtue of combat for the glory of their god either in melee or in precision shooting. I think a good bit of the trouble is coming from them, because your edict has stranded them where they cannot prove themselves in a real fight. They don't hate you for the defense, they see that as business as usual, but they don't like that you've kept them here."

You can only nod along as Cador speaks, soaking up the information, and ask another question. "Not liking me I understand, but how do the town folk feel about the Red and vice versa?"

"They are, by and large, their neighbors. They may have quaint rituals, their own ways of showing devotion, but at the end of the day, they grew up around each other, they learn the same crafts, eat the same food, and have the same issues. It's a lot like the relationship one of us might have with a knight from Doponaria. We don't know the desert like they do, and their way of doing things has been affected by living in the desert, even when they're outside their homeland."

"So there's no discontent by the villagers about the Red's continued presence?"

He shakes his head. "No more than you get annoyed when your friend stays a little longer than you might have liked. From what I've seen, it's very much an individual basis for how they feel about the Red, but it's no Cross trying to throw the pagan from their holy places, or convert them at sword point."

That makes sense. "Do you think just giving the Red and the other raiders an outlet might help them to settle down, not start so many fights? Their performance on the battlefield makes me imagine them as mercenaries, or explorers."

Cador grimaces at the image, but he does dip his chin in acknowledgment. "I would not want to see them in our lands, Master Elric, but that is your choice. I think giving them an opportunity is important, but if they stayed here in the Shattered Isles, I think I'd sleep better at night. As to exploring, that might work, especially if you cut a deal to give them some share or to match their costs if they do find something worthwhile."

~

> Go to meet with the leader of the Reds, as Cador has identified him.



You leave the Yeoman camp with some answers, and more questions too, and head back for the village. You need to speak with the leader of the Red, a man Cador named Bradr.

That the men on either side of this little conflict would be restless is only to be expected, but you cannot abide either side taking swings at each other when you dictated peace.

You let your thoughts linger as you walk the path back, eyes fixed on the dance of lights that glow in the distance. It is a fair trek and a welcome one as you take breaths of crisp cold air.

To try and offer a band of the Red a contract as mercenaries would be a large show of trust and require a leap of faith from their own side of the table. You alone can ferry them to and from your homeland, and they would have to trust that you would make good both sides of that deal, just as you would have to trust them to not snap off the leash and pillage to their hearts content before you put them down like rabid dogs.

*Much of their clothing is well worn, but its sturdy construction keeps them well despite the fraying edges.*

As you pass through the gate of the town, the people barely notice your pressence, beside taking a long look at the foreign coat you wear compared to their layers of cloth and fur. The children play in the snow, wrapped up as they are, sending flecks of white flying as they run and shout.

There is a subtle change as you head towards one of the larger buildings, where the color of the buildings paint changes from hues of blues, greens, and yellows, to only warmer colors all together, oranges and dull reds splashed against the wooden planks or the bark of logs.

The same is true of the people you see, with more and more sporting some small article of clothing with the vivid red of the warriors, whether a scarf, a jacket, dress, or a mantle thrown over their shoulders. They are not separate from the village, but it seems clear to you that like cloisters with like, and its not long before you come to a halt outside a building smaller than the long house where governance and feasts are held, but not by much.

Standing guard on either side of the door are men cut from the same cloth as those on the beach, their hands with club or sword at rest, and though you could not see their faces, you knew they were watching you.

"I have come to speak with Bradr." You announce loudly, and aside from a stony silence, get no sign of acknowledgment. You shift your eyes from one to the other, and take a step forward. That draws a real response from them, as they bring up their arms to bare you, only to freeze as a voice calls from within.

"Let him by, I would hear his words."

The men relax, their weapons returning to rest, and you let the revolver slide back into its holster at your hip, your hand sliding out from your coat. You give them a passing nod as you go, entering from the cold into a warm hall, the faint smell of wood smoke lingering from the fire that burns in the middle of the room, smog funneling into the brick-wrought chimney that reaches down to envelope it about each corner.

Sitting at the middle of a long table is an older man, with a streak of white shooting up into his brown hair, and scars from battle dimpling the side of his face and past one sightless eye.

"You've come looking for me, eh?" The man's english is accented, but he speaks it well. "Well, I am Bradr. What do you want?"

"I am Elric." You introduce yourself plainly, as your host did, and Bradr goes from mild curiosity to open interest.

"You! You led the men in green against some of my best at the end of summer." He leans back in his chair as you nod, a small frown on his face. "That was a good scrap, but it's hard to find more when you're moored in place, ya? Keep us from hitting that isle, fair enough, but everyone?" He shakes his head, like he's speaking to a child. "You can't be friends with everyone, but you can be respected by everyone. It takes shows of force, but respect and fear are one and the same for warriors like you and me."

"Thank you for the lecture, but I've learned it well enough on my own." If the warlord takes any offense at your tone, he doesn't show it. "I have come to speak on what has happened over these last several months, and to discuss what we can do going forward to avoid such unpleasantness."

"Unpleasantness, so polite!" He calls, earning a few titters and chuckles from the men and women that share his table, but he silences them with a raised hand. "You seem different from what Anna said of you. She said you were a giant in crimson, offering generously with one hand, a gun the size of a horse in the other. But here you are to discuss things like a merchant, not like the conquering king you were before." He squints as he looks at you, an amused smirk on his face. "I can't tell if you're confident or an idiot."

"I could have this whole town razed to the ground before sunrise, everyone in it put to the sword. Even if I die, you still lose, so why should I be afraid?" You counter, earning a truer smile from the man, the man leaning forward in his chair.

"He does have fangs, you just have to rile him up to get them to show! Speak then, Elric, and I will listen."

> A bit of both. Have the majority of his people explore and map the islands while you take a few handpicked men who can be trusted to join your men in hunting down bandits and patrolling your realm.

You do not stumble over your words, but it is clear that approaching this like a merchant that is trying to maximize his profits and minimize his costs is not what Bradr wants to hear.

So, you change tact.

"Your people are restless. I have disrupted your established way of life, of raiding your fellow men and taking from them loot, goods, and the resources your people need to thrive. I was told when I set my edicts from my 'Titan', that the great raid had been predicted on a poor harvest and harsh winter. My lands lie on the other side of the planet, and while it is cold here, it is the end of Summer there, nearing the start of Autumn. Our harvests are freshly pulled in, meaning that neither of us will starve, and to my knowledge none has here.

If your people prize combat, then I will give you the opportunity. Chose two dozen warriors that you trust to control themselves, and I will let them loose to hunt bandits and criminals in my lands. I will arm them, house them, and feed them, and in return they will be the wrath of the law against those that would break their covenants with me and mine."

"Two dozen? That's barely enough for a longboat. You expect them to triumph in foreign lands so far away with so few? Six dozen, the same terms."

"Four," is your simple answer, and you see him open his mouth, but something in your eye stops him. "As for the rest of you, I imagine the cabin fever is doing you all no good. In winter, there is little enough to do but I would present a new way to burn off your energy." From your coat, you pull a map, one drawn up by scribbling over the sensor station's monitor on the Odysseus's bridge when you first came over the Shattered Isles.

"This is the Island we are on, which my people have taken to calling the Isle of Ratatoskr, Consantine's Land lies to the north-east. Everything west and north of here, my people have not explored, and we know so very little of those lands." You continue to explain, even as he scans your topological map with keen eyes. "I would commission those you don't choose to scout these islands for us, earning wealth for information and a share of any prizes they may find in their journeys."

"You would use us as scouts?" You nod to Bradr's words, his understanding enough. "Artifacts are worth much to us, Elric. Are you sure you can meet the price my warriors could demand for their services?"

"Within reason, Yes. I command a Lance of your Titans; I am not someone without means." Is your simple declaration, and Bradr leans back, eyes going from you to the map and back.

"I will see what they say, but I can promise nothing aside from angry men."

You can only shrug. "They were always going to be angry. I've laid out my offer, it's on them how they chose to go."

The warlord stands from his seat, and from across the table offers you his hand, one you take in a warrior's grasp, giving his arm a firm shake. "You are cunning, Elric. Good Fortunes on you, now leave so I can speak to my people." He shakes his head as he finishes, already seeing ambition in the eyes of several. "This is going to take days."

~

When you return the next day, the town is abuzz with activity, men and women running back and forth carrying supplies down to the docks, loading up the longships that have stayed moored for moons on end, crews assembled by the draw of profit and glory, and you don't doubt a little eagerness to jump on any chance to leave this village behind for weeks on end.

Bradr and Elder Anna stand on a small hill over looking the expansive docks, taking in the hundreds of people working at a common goal, and you join them up there. The woman only nods in greeting, the Elder's face showing a little more life now that her people are not just sitting in their homes waiting for warmth to come.

"I see that word of my offer spread quickly." You proffer, earning a nod from Bradr.

"Aye. The moment I gave a direction, and promised gold and rewards, I had men trying to sail in the night." Looking down below, he can only shrug. "I'm not sure this is any better, but I hope your coffers are full, Elric, or you'll have many pissed off warriors waiting for you in the dark."

His point is true, but you are not worried. Between the goods your craftspeople produce and your farmer's bountiful harvests, it would take finds of titanic size to cost you more than you're comfortable with.

"We will see, Bradr, we will see. Will you take your own chance at it?"

The man smiles in response, before turning back to the shifting crowd. "I might, I might not. I've had a dozen men try and speak to me to connect them to you, and while Tyr cares little for the game of merchants and coin, it wouldn't do to let my own skills rust."

"You're taking them for a ride aren't you?"

If anything, the man's smile widens. "What they don't know, doesn't worry them."

When you leave the village behind for the last time a few days later, your holds are lighter of the supplies you brought with you, and the bunk areas are packed with forty-eight of Bradr's best, sporting armor that is of a finer quality than their more common fellows, but with all the skill you expect of them. That a dozen sport the brazed armor and long guns of the Sharpshooters is interesting, and you're curious what they'll be able to do with newly made rifles and not ones well worn by use and made with a cobble of replacement parts.

>Gained: Warriors of Tyr, Mercenaries the equal of many knights and sharpshooters that can rival the best in the land. Elite Infantry – Elite Competency - few in number. Mixed Melee Weapons/ Longguns - Metal plate armor.




In the weeks after your trip to the isles, the glow of summer and the warmth it brings starts to back away, with sunny days giving way to rain and cloud cover more and more often. Life returns to normal for many as they go about preparing themselves for winter, even as the political landscape over their heads starts to grow confused.

The new Lady Gladwell rules well as regent, and the minders sent to keep an eye on the affairs of the wayward great house have nothing troubling to report.

Lord Summermere remains in his home of Corum, his movements observed by your agents, but even they report no apparent scheming thus far.

Cousin Thaddeus and his Crew are glad to be home, and hope they may be allowed to remain for Christmas with their families, the first time many have been able given the route the Artemis takes back to the Inner Sphere.

Calm characterizes this shift in season, but it will not hold forever.
 
3031, Autumn leaves fall.1 - The Avalon rises. New
Autumn and Fall come quickly some years, and stay away for weeks yet in others, as the green and yellow leaves of Summer lose their color and shine, turning into brilliant oranges and reds, before they fall away to litter the forest floor. It is a simple fact of life that what comes before, must give way for what comes next.

So it is that you sit in the hangar as the Black Knight is held in place, the mighty Plastron that centers over its chest pulled free to reveal the endo-steel skeleton beneath, where miles of connecting wires, power feeds, coolant tubes thicker around than your thigh, and spurious slots for ammo feeds wrap around its hollow bones, the innermost-layer of armor, thin as a finger, peeled back as they pull free the nuclear heart of your grandfather's war machine.

You could see the same thing happening on the left arm, as the panels were removed to reveal the power couplings that led into the Eight centimeter laser mounted there, techs taking their time to take measurements of the connector, the armor plate, the displacement of the laser system and how to accommodate a twin from the same feed.

Oh, Fusion engines were a marvel to behold, and for that same reason were so difficult to create as the factories for them were blown apart over the course of the Succession Wars. They could meet virtually any demand in terms of power instantly, all at the cost of heat, but an engine's power-to-torque ratio was all but sacrosanct, as it didn't matter that an engine could power twelve particle cannons, if it was too small it could not move a Light BattleMech any faster than a Medium.

Your Grandfather's machine was almost four hundred and fifty years old, the design antiquated compared to many that came after it. The Highlander, the Excalibur, the Battlemaster, the Awesome.

All of those came after, but if you took every 'Mech from the annals of history and brought them before you, there was not a single machine you would rather have than this Black Knight.

You are not alone as you sit here, joined as you are by ever dutiful Alex, Persephone dragged along by Amelia, while Victoria sits in your lap, the collection of you just watching as the work is done. You would not say it is safe for children to be in the 'Mech hanger, but compared to doing work on the Orion or Alistair's Warhammer, the Black Knight is far safer as they remove the last of the power couplings, sliding free a circular vessel criss-crossed with cooling tubes like those that run the surface of your cooling-jacket. There are half a dozen slots running down either side, six by six, and from them the mech-techs fix special cranes, giving the order as they pull free the massive heatsinks that sink to the core of the engine to pull heat and disperse it back into the coolant network for chilling.

Fitting the new ones will be a pain, but it is something you'll be able to manage with a bit of luck and ingenuity. The only issue you really have, is that your 'Mech is useless to you in this condition, until they finish the retrofit and restore its engine to its proper place.

You can only hope that things do not escalate before you are clad in fourteen tons of the best armor forged by mankind again.

~


Though your focus has been on the Black Knight, the real reason you brought the Children was to see their ancestral machine repaired, and restored to the service of the Round Table, even if it's not under their house for the moment.

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You've refrained from repainting it in your family's colors, or even the Round Table's considering how close the two are. Instead, you've let it retain some of the character it had under their house, with that same bright blue shining from its armor panels, the white gloves of the Round Table's assault lance and officer core still proud on its arms.

Sal is already aboard, his Neurohelmet connection strong with the powerful 80-tonner. It now features armor worth its weight class, easily the equal of the Black Knight, and weapons that pull its range from point blank to something a little more reasonable.

You take Amelia and Victoria up on a technician's elevator, keeping them close to you and away from the railing until it comes to a stop, the Victor just perpendicular to the mooring.

"Mind your step." You warn them, as you extend the bridge, hydraulics lowering the grated bridge until it locks with a satisfying click. "Now, Sal here is going to be borrowing the Victor for a little while, so we felt it only fair to let you two know what its like to ride along in it." You take two helmets from the cabinet, fixing them in place, to giggles and fidgets from, matching brown eyes looking up at you with joy.

It would not be a final modification, but the cockpit of the Victor was large enough to fit jumpseats for two young girls, and so you pass them inside, Sal locking the mech's gyro to keep it upright as he helps buckle them in. You shake the lyran's hand, and then step back and out of the cockpit, pacing back across the bridge, and as it rises, watch the Victor continue its journey.

When you get back to the ground, you find your charges joined by another figure, your father having a nostalgic smile on his face as he watches the Victor pass. He doesn't say anything, just gives you a proud nod, your squire a pat on the shoulder and a deep bow to Persephone before he heads back for the keep.




Early October, 3031. Orbit of Frierehalt, 1st​ rocky planet of the Captain's Star system.

The mission you send up to Roundel has twofold purposes, as your dropships delay their launch until their objectives almost coincide.

The first point is in the thin debris belt that lies so far above the planet's atmosphere, that it's impossible to see from anywhere but space, as from the surface of Freirehalt you'd need to see the sunlight glint off it, while being blinded by the system's star yourself at noon. That factory module, designed to produce long lost weapons of war, is the lynch pin that will allow your planet to go from just defending itself and subsisting on yearly supply runs to the Inner Sphere, to being able to exert any power in its local area.

The second lies on Roundel itself, half forgotten as it lays against the side of a lunar mountain, the ancient and powerful Overlord-Class Dropship, a craft fit to carry into battle and through the black of space a full battalion of mechs. the Avalon had been the premier dropship of the original Round Table mercenary company, and it was one of three dropships that carried your ancestors to this planet, and its sacrifice in distant times was a loss keenly felt with the subsequent disappearance of the Camelot, and its attendant dropships the Logres and the Sorestan.

Loaded into the hold of the Black Eagle and Mule, are parts a plenty to repair the downed Avalon, but it is the Quiver, that will retrieve the important source of industry for your planet below. Roughly halfway to Roundel, the Mule diverts course, heading into the field of shattered metal and dreams. It's a delay that will put it several hours behind the Odysseus, but not one worthy of greater attention.

You are, for once, not on one of the dropships, trusting in your cousin to see the repairs to the Avalon through, with Master Burrel joining them as he travels into space for the first time in decades to double check their work. While many would dismiss Burrel as a mere MechTech, a man who only knows his way around mynomers and laser-emitters, but the truth of the man is that he is very well learned, and that he's spent the majority of his life learning about all things mechanical from whatever source he can.

He's tended mechs since he was a teenager, spent several years riding the trip between the Sphere and your homeworld learning the trade of the ship engineers. He can fix a fusion engine as easily as an ICE, locate and circumvent problems that could lead to shorts or blown components in a panel the size of his fist or wider than his torso, and, perhaps the most important, still found time to raise his son. He is by no means a master of every field of engineering known to man, but if its mechanical, odds are he can fix it.

The problem with the Avalon, and why you've been unable to fix it up to this point, has been a matter of parts. Factories that produce Overlords are incredibly rare, their products carrying that on in the price demanded for them. A great house could spend upwards of half a billion C-bills in the acquisition of a single Overlord, and that's ignoring the next hundred million they'll have to spend outfitting the Thirty Two mechs that make up the standard compliment of the massive Dropship.

It is also impossible for a single man to work on a dropship like one might a car. There are simply too many pieces, too many sections, and even in the reduced gravity of Roundel, they are too heavy for one man to move, machine assisted or not. The risk to blindly pulling something free only to damage another, more expensive or rarer component, is entirely too high.

Thus, you've waited until a crew of professionals, who have made their livings on dropships and keeping them running for years, to return to you with the parts you need to fix the unfixable.

You had removed the bodies from the wreck over a year ago now, when the hold of the Manatee had looked the part of a military mortuary, meaning that the experience of your engineers and techs is only disquieting rather than mortifying.

The principal repairs for the Avalon are to patch up the holes in its outer skin, the sort of things that could prevent it from properly buttoning up for High-G travel or shear apart under the forces exerted on it during a Jump. The difficult part of fixing such a plain problem lies in the damaged weapon mounts that leaked vacuum into the halls just beyond, as the lasers and missiles were destroyed with ballistic fire. Dropships are incredibly sturdy as long as they have armor to absorb enemy fire, and the Avalon's captain and crew appear to have navigated that thin line with remarkable precision.

None of the armor belts of the Avalon are totally stripped bare, though that does not mean you could just slap a dozen tons of armor back unto it and call it a day. The Crews of the Odysseus and the Quiver have to double-check every system as they go, doing their best to focus their limited supply of parts and replacement sections to the most vital components.

The internal structure is likewise remarkably intact, if stressed and slightly warped in the areas that took the harshest impact as it hit the side of the mountain. These are the sorts of repairs that the crew members can do more freely, owing to a combination of the far lower gravity and the surplus of raw materials they brought up with them. Shoring up structural beams and bulkheads does make navigating the corridors of the dropship a bit slower, but it's a price the repair crews are willing to make to get the Avalon out of its grave.

Before too long, the most immediate repairs are made, and Burrel's inspection of the Fusion Torch reveals only light damage, as the side of the dropship took the brunt of the damage, the landing legs horribly bent on one side, but having been sacrificed to keep the bell mostly functional.

There is no sound in space, but the crew that are standing within the Avalon can feel the roar of the engine as the vibration echoes through the floor plates, up the bulkheads and into their eardrums. The Avalon's nuclear heart beats again, as the lights that run the ship suddenly come alive, the repair men shutting off their flashlights as they can see the damage in its entirety for the first time

It is not the smoothest operation, but considering the Avalon has been left to rot in space for 60 years, it honestly goes better than either Burrel or Thaddeus could have predicted. That no lunar dust has gunked up the RCS thrusters and that the fusion torch can actually lift the Avalon without grinding it into the mountain is a small miracle.


To hear Master Burrel speak of it a week later, when the Avalon is on its way to the Artemis to mount onto a collar, it was a glorious sight.

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Fusion torches are renowned for the heat they generate on lift off and landing, but no one ever mentions the cloud of dust and sand they can throw. It glittered like diamonds in the black as the blue torch reflected off the free floating sediment.

The Avalon would not be airborne for long however, as the intent was never to try and push through the black in its state, only to get it somewhere flatter where repairs would not be complicated by sitting a quarter off its base against a rocky outcrop.

Still, the pic-captures the crew of the Quiver got are entrancing in their own way.




The free-floating factory module is easily brought into the Quiver's massive hold, taking up roughly a third of the 8500-ton area. In addition, the ease with which they capture it allows them to spend far less time in the debris belt, letting them bite back some time as they head for Roundel to continue the repairs of the Avalon.

Where to land the factory unit?

>Land the Factory unit in Alice's lands. It is a bit outside your patrol route, but it puts it squarely near almost any materials it needs, Titanium included.

~


You cannot ignore that you have to inform Alice of your idea, and acquire her permission to not only land, but build the Factory that will use the module on her lands. For many lords, this would be a boon of incredible value, but for Alice who's family is newly settled into their half finished home, it is simply another helping of work on her already full plate.

Finding the Lady Ginenet is not difficult, as she has come to the keep not only to update you and your father on the goings on of her lands, but also to visit with her sister.

You find the two leaned over one of the books Persephone has found, as she quietly but intensely shares some of what she's learned with her older sister. The elder of the pair is smiling, nodding along as she shares in her sister's wonder at some exploit of the adventurous lord or knight she's discussing. It is in observing moments like this that you question how someone as kind as Alice came from the loins of Gregor, or could be kin to Olin.

You wait for the little lady to finish, sharing a toothy smile with her sister, before a glint of the light off your outfits buckles catch their eye, and the two turn to face you. Alice stands a little straighter meeting you with a soft smile, while Persephone is almost frozen in place, as if you've caught her doing something she shouldn't.

"Be at peace." You say aloud, returning your fellow mechwarrior's smile and stepping closer to the table. Looking down, you see the book was an account of John Gawain, a cousin off the main line a few generations back. He'd have been an old man when your Grandfather was young, but when your ancestors first arrived he found errantry a better calling that administration. This was based on one of his journals after his death from what you can recall, fictionalized into a more impressive set of stories.

You think there's even a tale where he led a band of knights to sneak into a castle to rescue a princess while his brother, the Lord Gawain, did battle with the Black Knight against an evil dragon. Not the mech though, but an actual fire breathing lizard.

"A good choice, Persephone." Your voice is gentle and approving, and you give her an honest smile. "There should be other tomes with Sir John's adventures. Why don't you go find the next so you can continue telling your sister of his triumphs."

She returns your smile hesitantly, but does as you've bid, hurrying off and back into the shelves. Alice watches her as she goes, before she turns back to you. "You'd not have sent her away unless you wanted to speak with me Elric."

It does not take you long to explain why you want to place the factory in her lands, explaining to Alice both the dangers of it, as well as the many benefits that it could bring to her and her people.

You convince her with only a little effort, owing to her feeling still indebted to you and your house for not simple exterminating her bloodline. It is an unwarranted thing, and you make that clear by stating that a portion of the factories revenue will go to her as its warden. It is only right that she should benefit from the Factory that her people will have to man and operate.

With the terms set, Alice nods her head, offering a hand that you shake to seal the agreement. "I will tell my growing patrols to double their efforts around where you land it. I would suggest one of the larger clearings to the east of my keep, so that you don't have to do so much work clearing lumber."

You nod at her suggestion, adding it to the mental list of what to tell cousin Thaddeus. "Thank you, Alice. If its any help, I can second some of the Yeoman to supplement your patrolmen for a few months, as you continue to build a proper retinue and establish a proper levy."

She pauses at that, before she nods. "Their presence would be helpful in training my own soldiers. Thank you, Elric."

"This will be good for both of us. A stronger vassal makes for a stronger Lord, and in this we can benefit not only ourselves, but those around us." You give her a pat on the arm, before you step away turning for the door before you call out to Persephone. "You want the stepladder and the Shelf to your left, little lady!" You hear a tiny 'eep' from the girl, but also the roll of oiled wheels on the wood paneled floor.

You leave them at that, as Alice goes to help her sister get the heavy book of stories down from the high shelf.

~

Despite your inexperience with systems like this, you and Master Burrel do give the machines a quick once over before you start it up by hooking it to the Transporter's engine for the first time in God knows how many years. While looking you happen to spot a component that's been bent out of shape, and if left alone would run the risk of potential damage to any parts the previous step produced. Thankfully all it takes is a sledge hammer and a blow torch, and the offending part is forced back into place.

The Factory unit is working, and you don't doubt that operating under gravity was not its intended function, even if the changes in space had seemed rather... Retrofit. As it is, you time the production steps, as metal feed stock is melted, poured, cooled, stamped, heated, shaped, and a dozen other steps to produce just the receiver, the pressure vessel easily the size of your torso.

This was a factory intended to produce the tools of war that the tools of war would use, meaning that it had to manufacture them many times faster than the BattleMechs they would be mounted to. The need for spare parts, spare assemblies, or entirely replacement weapons are all part of the supply chain of a Light-Century spanning polity.

You have no guarantees that you could keep up with the material demands of trying to match that same logistic network, but you estimate that for the total assembly of an advanced Autocannon, you are looking at something like 2 or 3 days a unit. You don't know that the artisan shops that make shells could make a whole ton of ammunition in that same time.

Examining the hoppers and comparing them to how they were before the test run, you've used only a small portion of the whole, with your estimates being you have enough original feed stock for another dozen or so Large Bore cannons.

>Gain an Additional LB-X 10 Autocannon: Can use special cannister rounds that fire like a mech sized shotgun.

>Gain an Autocannon Factory: Intended to create LB-X 10 autocannons, it can manage about 14 units in a month if it has the requisite feed stocks of metal. The electronics of the weapons are far simpler and can be produced on world with only minimal difficulty.





>Focus your training on your Space Marines. They will benefit most from the Exercises.


Mid-October, 3031. At the Jump-point, 7 days from Freirehalt orbit.




You can't say that the first exercise goes well. Your soldiers certainly fight, and they even manage to have a pretty even contest, but the moment the aggressors press the advantage, the defenders can't really defend themselves once their cover is overcome. The walls are splattered with paint, several of the marines on either side are sporting training stains from the paint knives, and though it cost them many casualties, the attackers did take the 'bridge.'

This time, perhaps after working out the kinks of not having practiced their zero-G combat skills for several months, both sides put up far better showings. The squads themselves are randomized between whether they defend or attack, using the many corridors of the Athena and the Artemis to create the expected combat situations of any boarding action. Some squads are overrun quickly, managing few shots, but the ones that do hold claim a large tally from the enemy before they fall back under the cover of their own paint guns. In particular, the Engineering team manage to not only barricade themselves into the aftmost section but also keep the attacking teams from getting close enough to the barricade to 'blow' them.

As you continue to put them through their paces, the marines show good improvement as they shake off the rust, until they once more reach an equilibrium. This balance of defeats and losses is not the bumbling thing of the first round, but a hard-earned balance that sees your troops push themselves and each other to come up with new strategies, new tactics, and in one daring case, a sudden disregard for his own life. He gently floated down the corridor like a casualty, only to turn his gun on the backs of the defenders as they disregard him. The attackers took that bulkhead, and the defenders learned to double tap.

~

The exercises have progressed well, despite their shaky start. Your marines continue to develop a new doctrine for combat in space crafts, which features a combination of impressive accuracy to minimize the damage to the craft that could risk an atmo-leak from their rifles, and frenzied melee, as they continue to refine just how to acquire leverage in an environment where a bad blow will just send you and your opponent spinning apart.

Naturally, Thrusts are the preferred method, as slashing and crushing blows are nigh impossible to actually land with force unless the enemy is already pressed against a surface.

The marines are happy to be put through their paces, acting like men and women who have only just gotten to stretch their muscles again. They are far from lax even between rounds of the exercises, as their sergeants and officers have them do PT and training drills on the gravity deck, a far cry from the odd exercises that the original astronauts had to do for prolonged stays in space. There is only one very minor incident during one of these exercises, where one of the female marines manages to snag her shirt in one of the zippers of her soft-suit giving her fellow marines a show as she tried to yank it down and revealed a bit more of her chest than she might have intended.

The morale of the troops training is such that they demandask for one more round of simulated combat, and you find yourself reluctantly agreeing after they also demand that you take part. For the rest of the matches, you had remained an observer, but many of the marines had seen you compete on the ground, and they want to see how you do in the black.

You slip into a soft-suit of your own, virtually identical to the rest except for the Gawain crest on your back, and take a training rifle from the smiling sergeant.

So it is that you found yourself on the spinning gravity deck, having to deal with the vertigo of experiencing gravity while holding the deck against the attackers as they floated up the corridor.

The moment the ship's sirens blare their call, you can already hear the simulated bang of the airlock being breached, as well as the platplatplat of the paint guns spattering against the armored chests of the defender's soft suits.

You ready yourself, aiming down the length of the corridor it spins at the bottom of your shaft.



The first man to cross the threshold and try and get a bead on you eats a paintball right to the face. He wasn't properly anchored so he spins back as he falls, hands coming to his face to wipe off the paint but bounces off the window first.

The second man eats the next two balls to the chest as he tries to grab the casualty to clear up the sightlines, just overextending past the corner that would have saved him.

The third only sticks the barrel of their rifle around the corner, spraying down at you in a hail of hot pink and yellow that only splatter across the walls uselessly.



You lower yourself into a crouch, leaning ever so slightly into the corridor like you were looking down a very strange elevator shaft, carefully lining up a shot down at the far end, almost directly below you all things considered.

It's why you almost missed the head that peaked from the opposite side, just a hint of the brassed metal revealing him to you as the light of the Captain's Star gleams through the paint speckled window. You jerk your rifle up comparatively, and fire a short burst, the mechanical arm ticking as it sends the paintballs downrange.

He reacts quicker than most, trying to duck down and get a bead on you, the sole man holding this entrance to the deck, but you are quicker still, drifting your aim to the side as you fire and catching him just in the diaphragm, a soft hit in his armor but a telling one with a real gun.

He lets himself drift some as a casualty, before he's yanked back to the side out of your line of fire.

It's a close call as you move your sights back to the opposite hall, only to jerk back as a dozen paintballs fly by your door, spattering the top of its frame and giving you a dust of violet and daisy yellow. Hits like that don't end a 'life' and so you lean back out, giving suppressive fire that sees your attackers pull back around their corner.

> The last thing the enemy would expect is for you to vacate your cover, and take the fight to them.

~


"I think he stopped shooting. Uh, you think one of the other squads got him."

"Negative, none of the others report a breach, even if they've gotten good kills on the defenders. I bet he's reloading or waiting for one of us to peak."

"Alright, so you do it."

"No, you do it, I shot at him when he got Frank."

"And I shot at him too, so lean your head out and- OH FUCK."

~


Elric plants his paint knife in the armpit of the first soul closest to the corner, a vibrant streak of blue crossing their metallic breastplate as he spins with them, slotting his rifle up under their arm.

~

You fire your rifle on full auto, still spinning with the momentum of the man who's trying to be limp as you've all but hugged him, 'bullets' flying into the squad of attacking marines. You tag the first man in the leg, a maiming injury even as he tries to return fire, splattering the poor meat shield with more paint, the next avoiding your fire by kicking off the wall with a hail of fire of his own.

Two more take your shots in vital zones, the last man eating it right in the forehead of his helmet. Whether that blow would actually kill him, given the thickened armor of their helmets and chests, is unclear, but for your purposes it is a kill.

You can hear the grunts of annoyance from your meat shield through his clenched teeth as his teammate pours fire into his back, enough to set you spinning again. Something that conveniently, sees you looking at the other squad that has watched your counter attack in shock.

The other poor lot take your shots with far less grace than their compatriots, as they simultaneously try to get out of your line of fire, only to bump into eachother as you fill the hall with paint. A shot to a stomach, a head, even catching one poor marine in the groin.

That's not a mortal hit, but he still goes still like it is.

Which leaves you with the man behind you, as he lunges forward with his own paint knife.

He expected to surprise you, to catch you with your back turned.

He did not expect you to hurl the poor man you've used as cover at him, hiding you from his vision.

He also didn't expect you to use that separation to plant your feet into the corner bulkhead, and kick off it like a missile, slipping under the floating 'corpse' to tackle him around the middle.

This is not the grace of a duel to first blood, or even the organized chaos of a melee. This is the random chance of the battlefield combined with your own skill in matters of war.

Which is why you only feel a little bad as you icepick your blunt knife into his side once, twice, a dozen times in the span of a few seconds. It takes him a moment longer still to realize he's dead as his back bounces against the bulkhead framing in the window.

Releasing him, you come to a vertical position relative to the floor, a dozen of your marines floating in space or having pulled themselves into a corner to watch the rest of the chaos. You can't see their faces through their helmets or their eyes through the tinted visors, but you can imagine well the shock and surprise on them.

You don't spare them any more thought, grabbing your rifle and slotting a fresh cannister of paintballs into it as you start around the side of the interior ring, ready to outflank your teams attackers.

~

When the enemy make their hard push to finally take the Gravity deck, they think they have the advantage. They outnumber your defenders, they've been picking you off and demoralizing you. An attack form all sides should overwhelm the battered garrison, and claim a victory point for the attacking team.

What they didn't expect is for a single defender to turn the tables on them, waiting until they were already pressing into the narrow corridor to open fire into their flanks.

Dozens of marines are taken by surprise, their backs splattered with paint as they panic, realizing they've been, somehow, surrounded. There are survivors of course, the weight of fire you put down being absorbed by the casualties as much as the 'living' marines, and as you turn to hurry around to the next junction, they see the flash of blue and white on your back. The purloined radio at your hip starts to shout in warning, that 'Gawain' is flanking them.

It doesn't save them.

You burn through your magazine at the next section, and your last in the hall after that. As you lean against a wall, shoulders aching from banging into and off metal panels to adjust your heading and speed, you consider grabbing one of the enemy rifles to continue the fight, if the marine would let you take it, when a helmet pops around the corner, rifle coming up to sight you in.

There's honestly nothing you could do about it short of kicking off from the ground, and trying to get him with your knife before he puts a ball in your chest.

Except, you don't have to, as another hand bats the rifle down, a marine with sergeant markings coming around the corner cautiously with a blue band around his arm, the mark of a defender.

"You still alive, Gawain?" You let out a bark of laughter at the question, before you get to your feet.

"Yeah, I'm alive. I'm out of ammo, and I think my shoulder's going to be purple tomorrow, but I'm alive."

"Good, then you are in charge of the Garrison. Our attacks have been overwhelmed, so those of us good on ammo and not nursing bruises like lovers in every port are going to reinforce the forward barricades. You won today, Gawain, so stay put on the deck, and try not to shoulder check any more walls."

"Yes, Sergeant." You dutifully reply, using your hands to pull yourself first down, and then up the corridor to the gravity deck proper.

There would not be another attack on your position, and this time the Defenders had won with a good accounting of themselves, managing to preserve the vital systems from enemy control.

It made for a good end to the exercises, though morale fell some when you announced that the marine compliments would be the ones to clean the JumpShips.

You made the mess, so now you have to mop it up.


>Gained talent: 200 Gawain Space Marines - Elite Infantry - Veteran competency. Shotguns, Rifles, fine Melee weapons, Plated Soft-Suits for void combat. Bonus to Zero-G combat and boarding actions.
 
Side Story: A Prisoner stuck, Punishment pending. New
Written by ChaosDaemon, edited by LordofFlames.

Sometime in Early 3031.


Alan bounced the small ball that his guards had let him have against the wall of his cell, catching it on the rebound. It was a mindless activity but one of the few that he could indulge in since he was imprisoned a few weeks back and seemingly forgotten about.

To be honest, he had expected that he'd have been dragged before whatever overlord that Elric could call on such short notice, at the very least be crucified before the rest of Ruxhall's and Godsfield's vassals. Instead, after getting bundled onto a DropShip and thrown into the Gawain dungeons, then getting a bag thrown over his head and hauled to some other place where he was supposedly to wait until the jumpship returned, the whole situation just seemed odd.

No meeting, no trial. Hell, they hadn't even told him what exactly happened after he got thrown in the first cell, and surely something had to have happened by now with how spitting mad Elric Gawain was.

Well, for as bad as the situation was, at least the cell they had thrown him in was roomier than the one in the Gawain keep and it might as well be a high noble's bedroom in comparison to the one's at Gladwell Keep.

Old John Gladwell didn't tolerate much, but betrayers and other criminals who caught his attention experienced a special level of neglect, and John spared every expense when it came to his dungeons with the sole exception of security. Even if you got out of one of those cells, you'd be shot before you made it a dozen feet, guards situated just out of sight from the block to give you the illusion of a chance.

Those cells were cold, drafty, wet, and filthy. Nearly pitch black, and filled with rodents, and a fresh helping of bugs with whatever slop was sent down just often enough to keep you living. Little wonder that a lot of those who were sent down there just stopped eating not long after they arrived, long before their trials were scheduled to occur.

Still, didn't mean that this cell was what could be called comfortable. A few feet wide with no window and bars blocking access to the rest of the hall. He could just barely see that other cells were without prisoners, no, his only company were the silent guards who glared at him under their helmets when they dropped off his daily ration. Stale bread, raw salt-pork, and a helping of mashed oats wasn't great, but it was better than the gruel for Old John's prisoners.

Apparently trying to kill the realm's heir did little to ingratiate oneself with his wardens. It was a wonder that they even gave him the ball to fiddle with when he asked for something for his hands to do.

Maybe if he asks nicely, they'll give him some paper and something to draw with. He was terrible at it but just bouncing the ball was letting his mind wander too much and if he had to spend the next four months just stewing on what he did, he'd drive himself insane.

The assassination. Alan would be the first to admit, now that he had some time to stew on it, that it was more than likely a step too far, but all things considered it wasn't that far of a leap compared to some of the things that John said about intrigues the other Overlords were getting up to.

The Armmores and Sanmons had been feuding for longer than most people lived at this point and such assassinations happened before between them, with Sanmon being behind the previous overlord's death and John liked to talk of a great many other incidents between them. Who knows, maybe he liked to feel superior to old Sanmon, that he got away with it for so long compared to his rival; Only one of them had been fighting wars with his neighbors for thirty odd years with nothing to show for it.

Then there was Knightway, who had been fanning the flames between them just so he could swoop in like a vulture and steal whatever he could while they were distracted. With only Summermere keeping him in check, Andercher being too cowardly to raise a mech against any of them, Laoricia was already too big before Ginenet went and fucked that up, meaning that Knightway was going to battle his way into more land in the west soon enough. The only good thing to come out of it was Gawain splitting away, become a overlord themselves, and with the close ties, that was barely a consolation prize.

And of course, there was Godsfield who nearly killed Ruxhall in their first fight, which started a feud between them. For the longest while, he figured that Godsfield had tried to kill him then and there and just narrowly failed, but the fact that they seemed to have made up so quickly cut the legs out from under that theory, since there is no way that Ruxhall would forgive such a blatant attempt on his life. Accidents happen, and if he pays a bit of wergild for the injury, twenty late, maybe they could put it behind them.

Alan narrowed his eyes as he threw the ball harder at the wall, ducking when it came racing back towards his head. Unless, of course, Ruxhall was just that gutless of a traitor and turncoat that he'd work with the man who tried to kill him just to get in a bit closer with Gawain. Was his honor really so cheap that some Gawain scraps were enough to buy him out from his true ally?

It would hardly be the first time it worked, with Alice betraying Gladwell and declaring for Gawain before her father's body was even in the damn ground. Why else would Gawain give her family a mech just after they invaded his homeland, much less be given another heavy at the first opportunity? And she had the gall to call him a dog.

He might have betrayed John's trust, but he didn't sell it to the highest bidder!

Alan snarled as he threw the ball harshly, only to watch it bounce wildly off the wall and between the bars of his cell, rubber echoing down the hallway well out of reach.

Cursing at himself, Alan stood up and started pacing to try and bleed off the anger he was feeling.

He should have tried to keep quiet when Elric questioned him. He'd die but at least then he die with his honor intact instead of being like of Alice or Ruxhall who betrayed their oaths the moment that things become hard for them.

But he didn't, and didn't that make him no better than them when all things were said and done? He betrayed everyone, his overlord, his house, and his family and when it came to it, he saved his own damn skin and it was going to be his family who was going pay for it when Gladwell demands that they repay for the loss of his machine.

Maybe… Maybe it's not too late to try and fix things. He already gave Gawain his word he'd testify, and his oath was shot one too many times when he agreed to that so he won't betray it further, but maybe if he asked Gawain to turn him over to Old John it would help make things right back home.

Oh, John would hang him for sure, 'And maybe not just kill him' a dark part of his mind chimed in, but he might not take what little was in his family's estate if he'd already taken his displeasure out on him.

It was far from ideal, but he wasn't in a situation where there were any good options for him. Either exile and whatever existence he could scrap together where his family suffered in his place, or a long drawn out death where his family might survive. Bad option abound, but when you've got nothing else, you do the best you can, Alan hedged.

The clank of the door opening at the end of the hallway interrupted his thoughts. By his count it was too early for food, so the guards must want him for something and if the guards were fetching him than it must mean Elric was calling on him.

"You got a visitor. Keep back from the door, or you'll get worse than a bruise." The guard called out as two pairs of footsteps sounded down the silent hall.

This is it then, Alan thought as he took a few more deep breaths before squaring his shoulder and steeled himself for the fate he resigned himself to. He turned to face the man he would beg before, if only to save his family from terror.

That steel immediately crumpled when he saw a face, one that was far more terrifying than Elric's, appear before him.

She was a severe looking woman, her blond hair bundled up in a bun, brow furrowed beneath a few hanging strands. Dressed in a simple riding shirt and pants, very much unlike the many other ladies he had seen over the years, and most likely a holdover from her time as one of John's Dragoons, with thick leather gloves folded behind her back as she stared at him with piercing eyes that made him feel like a child getting ready for a scalding-hot scolding.

"H-Hello Mother," Alan muttered, trying to meet her gaze but not quite managing it.

The guard stepped forward, blocking her from sight for a moment as he unlocked the cell door, "Just knock on the door when you're done, Mrs. Vanessa," Their eyes met for a moment in what almost seemed like amusement before the guard stepped out of the way and walked back down the hallway, giving the two some privacy.

The pair of them stayed in place, Alan pinned in place by his mother's look and his mother patiently waiting until they were truly alone.

As the door clanked shut, she strode into his modest cell as though to inspect it closer.

"Nicer than those at the keep," She blandly commented, her tone as flat as he'd ever heard it. Oh, she was pissed.

"Yeah, it's not bad, not a rat in sight." Alan agreed.

Another few beats of silence passed between them.

"What happened?" She asked.

"I didn't think-" Alan started, only for her to slap him across the face. It stung like hell, but it was the shock that made him take a step backwards.

"Of course, you weren't thinking," Vanessa hissed, "If you did you wouldn't be in a cell for attempting to assassinate three overlords."

Alan didn't reply, simply rubbed his hand across his cheek and finally met her angry brown eyes.

"One more time," Vanessa spoke slowly, her eyes not leaving him. "What. Happened."

Swallowing slowly, Alan retold the story he gave Elric. Thankfully there wasn't anything he needed to add to it, and he didn't dare to leave anything out.

Why John chose him to pilot the Hawk, the mission he gave him, what happened on that fateful mission, and any of the pointed questions she asked him.

By the end he was sitting on the cot, trying and failing to meet her disappointed eyes.

"The same you told Elric, good." She gave him a nod, the only movement she had made since slapping him across the face. There might even have been approval in her voice.

"I said I would be honest to him," Alan grumbled under his breath.

"You also swore to be a knight, not a common thug, but that oath obviously didn't stick." Vanessa countered.

"I'm not a thug," Alan replied, more than bit hurt that his mom would call him that, standing tall and finally able to meet her gaze, "My lord gave me an order and I obeyed, as is any knight's duty to his liege."

Vanessa regarded him very coldly, "Lords do not need to order their vassals to murder others in cold blood to keep their grip on power. The very act of doing so disqualifies them from such a position."

"Of course they do," Alan scoffed, "How is this any different than what Knightway is doing to Armmore or Summermere?"

His mother gave Alan the Look. The one she gave his father after he did or said something so stupid that there were no words that she could say to truly express just how stupid something was, and so was settling for Looking at you like she was tempted to try and strangle the stupid out of you.

"My god," She finally said after a few long seconds as she palmed her face with her right hand, "You actually believe the crap John's been saying for years."

Alan gave her a bewildered look, "He's the head of our family, why wouldn't I believe what he said?"

"Yes, he's the head of our family. He who should be the best among us, exemplar and idol. Why would he lie to his own family about what is going on?" Vanessa said with an odd mocking tone to her voice, not removing her hand from her face. "It does explain everything, doesn't it?"

Alan wasn't quite sure how to respond to that and so stayed quiet as his mother smothered her disappointment.

"What… exactly happen out there?" Alan finally asked, "Elric gave me the impression that he wanted me to testify in person, but I can't imagine him waiting this long with how angry he was and that you're here means something has to have happened."

With a sigh, Vanessa dropped her hand and gave him the same cold stare, "You didn't testify because he didn't need you to. Elric accused Lord John of the attempted assassination over the radio network and in response John attacked the Gawains again. You know, instead of just going 'No, I didn't,' like a sane person."

Alan winced at that, Mulstadia's military wasn't a slouch by any means, but against what Laoricia had managed to find over the last year? Any war could only go one way, probably a few hundred loyal bannermen on his head for talking, "What did Lord John have to pay in weregild?"

Vanessa studied him for a moment before replying, "To start with: His life. John's dead."

Alan rocked back on his heels in shock, then leaned against the wall as the revelation sunk in. He knew that Elric was good in a mech, but John had been piloting a mech for decades at this point. He didn't think Elric could pull it off, but if his mother was saying it then that had to be true. At least that was the end of things on the Gladwell side of the issue. One overlord ducked, three to go. "I see."

"You really don't," She replied, and at his questioning look she continued, "Elric dragged John Gladwell before the entire council and following a quick trial, he was declared guilty of high crimes against Freirehalt and was sentenced to death by blade."

It took Alan a good while to process that. The council had executed an Overlord? They… That wasn't something they could even do, right? Sure, they had done that to lesser lords, the Ginenets being the most recent example, but the number of times they had done that personally could have been counted on both hands since the Table landed. To do that to a Overlord, one heirs of the founders and for someone who had been ennobled since the start, someone comparable to Sanmon in age and dignity?

There had to be more to it, there was no way that the council would have just… done that out of nowhere?

"How did Elric manage that? How did he get them to throw out two hundred years of precedent?" Alan managed to choke out his questions, it was the only explanation that made any sense. Elric was looking for any excuse to punish their house and family and he had the metal to bribe anyone he needed to get everyone on his side and with four other major houses with him, he might not have bribed them to do so.

As for what that meant for his whole house though… Was Alan now responsible for ending a founding line?

Fortunately for his mental state, his mother put such fears to rest with an entirely new shock to how he thought the world worked.

"Elric was the voice of reason in the room." His mother revealed, "Because he didn't want John beaten to death on the spot when his misdeeds came to light. He fought Lord Sanmon to keep John alive."

"What?" Alan managed to croak out.

Vanessa pressed on, "Following his execution, the council agreed that due to the severity of his crimes that none of his children could be trusted with rulership and that succession would pass to Serina's children when they come of age, to be raised as wards under Gawain's auspice, along with stewardship of the Victor. Meanwhile, Tabitha Gladwell, your distant cousin, will rule as regent with weregild paid out to Ruxhall and Godsfield for the attempt on their lives."

"Tabitha..." Alan latch onto one name that he vaguely recognized in an attempt to try and make some sense out of the mess that was sprawling out, "Isn't she some merchant?"

"She's family," She corrected, "Who was far enough away from John's schemes and on poor enough terms with him that they could all agree on that she was very unlikely to approve of anything that he was doing. With any luck she can salvage something from the ruin John brought us."

Alan's mouth felt as dry as the desert. The Victor gone, The eldest sons disinherited, The family's coffers emptied. All because he took that fucking order from him? It felt like the whole world had gone nuts. "Mom I… I didn't mean for any of this to happen."

Vanessa sighed, her look softening for the first time since she came in, as she laid a hand on Alan's shoulder, "You were the catalyst, but you aren't the only one responsible. If John hadn't ruled like a trumped up bandit we wouldn't be here in the first place. If anyone in the family had been willing to stop him, then we could have ended this long before it got to this point."

They stayed like that for a moment as Alan desperately tried to organize his thoughts. When he finished, he felt resigned. "What happens now?"

Venessa folded her hands back behind her back, "I'll speak with Lord Gawain. You need to be punished for your stupidity, but to be exiled forever for something the entirety of House Gladwell should, and has, been guilty of is unfair." She gave an exaggerated look around the cell, as if it would have become more interesting in the last few minutes, "At the very least, your last few months here should be among your family where you can actually prepare for the Sphere rather than be locked in this box, we should have enough collateral to show that you won't run if the time comes." She locked eyes with Alan and it felt as though the room temperature dropped a few degrees, "I expect that won't be another mistake on my part like allowing you to the tournament was."

"N-no, of course not!" Alan quickly denied.

"It better not," Venessa stepped back to the door of the cell, giving him one last look, before she strode out of the cell. She pulled the door shut behind her and with a single nod strode out of sight, leaving Alan to try and piece together what he thought he knew about the world.
 

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