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Nameless [ZnT/?] Quest.

Just noting.

But you may wish to think of some further plan? Or not.
 
A bit more planning should be required. After all, we don't want to kill or harm the messenger by accident, don't we? Because it is so much easier to stop that way.
 
[X] What would a noblesse de robe-style messenger look like? Would they travel the roads on horseback, by carriage?
[X] Once we get there we may have to stage a daring dragon-back robbery. Messengers that freely give up their messages don't stay messengers long. I suppose we could simply say that Osmond needs them back and travel back to the Academy with the fellow...
 
Carriage of the Royal Messengers.

Obviously they stay on the roads, and the carriage usually has a couple honor guards. Not because anyone really expects for there to be trouble, but if your soldiers manage to hit sixty or eighty without pulling enough promotions to get out of active duty for strategy and advisory roles, you have to do something with them.

The roads aren't a straight shot to the palace. They twist and curve some, and hit a couple small towns and villages between here and there.
 
Guile said:
[X] What would a noblesse de robe-style messenger look like? Would they travel the roads on horseback, by carriage?
[X] Once we get there we may have to stage a daring dragon-back robbery. Messengers that freely give up their messages don't stay messengers long. I suppose we could simply say that Osmond needs them back and travel back to the Academy with the fellow...
We have a writ by Osmond, that says he wants the message back. (Or at least, we think we do. In reality we lost it while flying.)
No need for robbery.
 
[X] Locate the messenger from air.
- [X] Wait for it in the next town it'll pas by.
- - [X] Present the Headmaster's note.
- - - [X] Success!!
 
Pipeman said:
We have a writ by Osmond, that says he wants the message back. (Or at least, we think we do. In reality we lost it while flying.)
No need for robbery.

we

lost

it

FFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUCK
 
I see nothing saying we've lost the writ.

And if we have because you gave Chibi ideas, well, strongarm robbery!
 
Chibi-Reaper said:
The roads aren't a straight shot to the palace. They twist and curve some, and hit a couple small towns and villages between here and there.
Is it a single day's ride even with the twisting? If so it might be better to go straight to the messenger's destination and wait than to waste time trying to locate him on the way. If the messenger is going to be stopping somewhere other than the Capitol for the night it'll be better to try to locate the carriage.
 
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[X] Locate the messenger from air.
- [X] Wait for it in the next town it'll pas by.
- - [X] Present the Headmaster's note.
- - - [X] Success!!
 
The whole "we lost it" thing was supposed to be a joke and/or pessimistic prediction of something, that's going to screw us over.
Nothing, except maybe genre-savviness, indicated we actually lost it.
 
Remember, guys:
Chibi-Reaper said:
"The messenger has probably already reached the palace by now." He notes. "But if he hasn't, and you manage to get those papers back here before they can be confirmed, then I see no reason not to pretend that I never signed them."
[x] Fly straight to the palace.
-[x] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.
 
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Good one.
Changing.

[X] Fly straight to the palace.
-[X] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.
 
So... If the message has arrived, should we ask a favor from Henrietta? She probably could make the message "go away".

Sidenote, since we are around, we should probably visit Henrietta anyway. We could use a sympathetic shoulder, and our options are about limited to Cattleya, Henrietta or Colbert. Maybe Father too.
 
[X] Fly straight to the palace.
- - [X] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.
 
[X] Fly straight to the palace.
- - [X] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.
 
[X] Fly straight to the palace.
- - [X] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.
[x]Thank the nice dragon for her help.
[x]Remind the nice dragon that you're not trying to kill anyone.
[x]Tell the Familiar dragon with an Int boost what the carriage looks like.
[x]Ask the dragon if it has a name. *crosses fingers.*
 
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[X] Fly straight to the palace.
- - [X] If the carriage isn't there yet, backtrack to the farthest point the messenger must pass through along the road and wait there.

Thank the nice dragon for her help.
Remind the nice dragon that you're not trying to kill anyone.
Tell the Familiar dragon with an Int boost what the carriage looks like.
Ask the dragon if it has a name. *crosses fingers.*

Addition/write in/stunt:
"Thanks again, you were really a big help. You are certainly smarter than most familiars are you not? What do I call you?" *beat* (assuming no answer) *chuckle* "I must be snapping under the pressure, I am trying to talk with a dragon. Is just that you are so intelligent I guess I half expected you to be able to talk..."
 
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Straight as the dragon flies, then.

[blockquote]Rolled 1d100+20 : 85 + 20, total 105[/blockquote]
 
=>> Un-needed haste.

Straight to the palace.

There is a bridge out, you can see below, being mended by peasant laborers, and a carriage could not have forded the river, particularly without soaking the messages to probable illegibility.

It only takes an hour as the dragon flies until the palace is in sight, and....

Nowhere on the expanse below do you even see a hint of an official mail carriage coming in.

Unwilling to automatically assume, please no, that the carriage has already put in at the palace and delivered its cargo, you make a wide circle around the palace, thinking.

The most likely alternate route, after that broken bridge...

You begin tracing it backwards.

When you find the carriage, it is parked a solid morning's drive away from the palace, in a smallish town famous, infamous rather, for its rather sordid reputation. Ladies of negotiable affections can be located in nearly any township village or city, of course, but the sheer scale of it... there is a certain signal to advertising the business conducted within certain buildings.

Over a full half of the constructions erected in this township bear that distinct signal.

You find the carriage under casual guard by an elderly fellow in a slightly dented but otherwise well cared for helmet, eating a bowl of some nature of peasant slop. You can't tell exact details from here.

As to where the driver and messenger is...

Considering that the carriage is halted immediately next to both the crude dinery and one of those specially marked buildings, you believe you can venture a guess.

Your face heats as you try to decide whether or not you should be upset about this. On the one hand, it leaves you safe to retrieve the message. On the other....

---

[ ] ??
 
[X] Man it up, Louise! Perhaps the dragon wasn't needed. But who could have guessed it wasn't...
- - [X] Go into the diner to retrieve the message, make sure you have Old Osmand's letter for the messenger.
- - - - [X] Be polite, be firm, and be diplomatically nice. Your VERY scholastic fate DEPENDS on this.
 
[X] Rule of Steel, Louise! Perhaps the dragon wasn't needed. But who could have guessed it wasn't...
- - [X] Go into the diner to retrieve the message, make sure you have Old Osmand's letter for the messenger.
- - - - [X] Be polite, be firm, and be diplomatically nice. Your VERY scholastic fate DEPENDS on this.
 
[X] Rule of Steel, Louise! Perhaps the dragon wasn't needed. But who could have guessed it wasn't...
- - [X] Go into the diner to retrieve the message, make sure you have Old Osmand's letter for the messenger.
- - - - [X] Be polite, be firm, and be diplomatically nice. Your VERY scholastic fate DEPENDS on this.
 
The dinery isn't the only place he can be. The carriage is parked next to both a dinery and "one of those specially marked buildings", which is presumably a whorehouse. As the dinery is described as crude, I'd venture a guess that it's a strip club. Regardless of which one the messenger's in, I don't think interrupting him now is going to make him particularly well-disposed towards us, no matter how polite we are.

[X] Perhaps a better first step would be to ask the guard how soon we can expect the messenger to complete his activities?

Edit: Now in vote form!
 
[X] ask the guard how soon we can expect the messenger to complete his activities.
-it can't be more than a few hours...right?
 
[X] ask the guard how soon we can expect the messenger to complete his activities.
[X] Well, waiting it is. And, well... All this work, all the stress, it have made you rather... daring. Yes, you think you will. Go into a eatery and ask for some peasant food. Let's see what commoners eat, yes?
 
Do we know if the message is in the caravan because if it is a little fire can solve all our problems. :)
 
Do you think messengers would be the habit of leaving messages unattended when every fourth noble can summon a little fire to solve all their problems?
 
Carrnage said:
Do we know if the message is in the caravan because if it is a little fire can solve all our problems. :)
By turning them into new and interesting ones~

Hrm, what to do, what to do? On the one hand, interrupting the messenger at his 'play' is likely to annoy him. On the other, staying outside is just asking for trouble to come to us.
 

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