TheLastOne
A Personage of Impeccable Taste. For Destruction.
- Joined
- Jul 10, 2018
- Messages
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A few new names have been added to the list of characters, under 'Others.'
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Dex+••, Sta+••, Str+• |
Unnatural GloryWhether it's a gift pulled from an ancient tome, the blessing of a powerful spirit, a carefully shaped mutation gained through Power-Questing, a sorcerous working, a generational eugenics program, or something stranger… You have abilities most unnatural.Alternatively, you can take fifteen points worth of Hearthstone Powers, thirty points of mutations, or some other equivalent unique and powerful ability. However, your form is permanently and obviously changed; people will know you aren't human without extreme effort merely by glancing at you. You will have to decide at the beginning of a jump whether you want to manifest these abilities on a given alt-form. 10 Hearthstone Points, 10 Mutation Points [Fire Version] Gem Of Perfect Mobility (Manse •••••)[Solar Version] GEM OF PERFECT MOBILITY (MANSE •••••) Inexhaustible (2-pt Affliction) Multiple Legs (2-pt Abomination) Gazelle's Pace (2-pt Affliction) Nathan appears something like a flickering flame. Not in being flamelike, but in the dancing inconsistency of position. He's something like a mirage, not in being immaterial, but in his position and movement being uncertain from moment to moment. His movements are blurred, like the smears an artist uses to represent speed, even when he doesn't move particularly fast. He stands upon six legs. Two from the past, two from the present, two from the future. But the past is hindsight as much as reality, and so Nathan moves and shifts to where he wishes he had been. Future Nathan is always in motion, always changing where he's moving to, never quite matching where present Nathan will end up. And present Nathan is dragged between the two. He never quite touches them. Even when the three Nathans overlap, they somehow don't touch… but past Nathan is drawn to become present Nathan, and present Nathan is drawn to become future Nathan. Despite their unreality, past and future Nathan's movements and motions seems to pull and push at Nathan, speeding him onward. If Nathan wishes to hide his hindsight and aspirations, and banish his future and past self, he lockes away Multiple Legs If he wishes to still himself, to be able to stop moving, stop being drawn between past and future, he locks away Inexhaustible. His endless energy comes from being caught between those external agents. If he wishes to move naturally rather than flickering between places and moments, he locks away Gem Of Perfect Mobility. By letting his past begin a movement, he could cut the time to complete it in half, by letting his future complete a movement, he could do something else at the same time. Cut off from these, he moves like a normal man. |
Boon: A sorcerer who summons Nathan Nozi's aspect receives one automatic success on Occult and Performance rolls. Furthermore, those outside of fate have a harder time perceiving them. They lose one success on all perception rolls to see or notice them. For instances of 'automatic' success, then now need to achieve one success. Agreements with Nathan fall under heaven's eye, a state a Sorcerer may also enjoy. They may witness any deal or contract, and in doing so make them binding. Anyone who breaks such an agreement will suffer one great stroke of ill fortune. Like Calibration itself, the sorcerer is outside the scope of his agreements, and is not bound. This will not prevent them from being bound to the agreement by other measures. Also, any such agreement will be recorded in heaven, though finding it is no easy feat these days. Bane: A Sorcerer who summons Nathan Nozi's aspect find themselves constrained by a role they do not fully understand. They become fated (as like a Decending Destiny, carving away every other possibility) to do some small task of repair for heaven. They rarely know what those tasks are, just that it foreclosed other possibilities. This will last until Calibration at the latest. During Calibration, Nathan's aspect may be freely called upon without consequence. |
Compassion: Highlight the Violet List (Repair Issue) Functions like Samathi Anja's Rot. Calibration makes the endpoint of many invasions of Creation. The time when such errors can be isolated and excised. Any weapon Nathan wields after invoking Blacklist takes on a violet sheen. Every noise it would make is 'undone', the air stilling as it cuts the sound from the air and a painful momentary deafness follows every blow. Valor: Itemize into the Red List (Read-Only) This functions like Virtuous Guardian of the Flame. To perform repairs upon the mechanism of reality, one must know the shape of reality. Nathan marks something as 'should exist as it is.' Efforts to change it struggle against the proper state of things. Those marked by Nathan are orbited by half a dozen burning crimson prayer strips. As one of them finishes burning, a new one appears. The crimson flames the prayer ships will lash out in all the shapes of war, to rip apart any attack made against the protected. Temperance: Escalate to the Blue List (Flag Issue) Functions like Iurka's Carve Away. Just as Calibration lets the Pattern Spiders mark errors to be removed, so planning out repair, so too are the flaws Nathan marks out condemned unwoven like snares in cloth. At his touch, light blue threads become visible, as if they were always there but only now revealed. They tighten about the flaw, which then 'falls away' as if it was never part of the object to begin with. Conviction: Deliver the Green List (Set Deliverables) Functions like Whirlwind of Fate. Costs Two Temperance Channels Many long term goals and plans are set during Calibration, while others happen right after on the black canvas it leaves behind. From the Wind Masters planning out the next year's weather, to adjusting individual fates to make sure they're still in line with the overall design. Nathan may set short term goals for himself, or anyone he touches who does not resist. For a moment, yellow script shines in their eyes. |
The Promised Net A hair chain. A center ring sits over the forehead like a third eye, with seven chains extending from it. The two 'outermost' have a single charm on them, meant to be braided into the hair. Then the two more 'innermore' ones have three. Then five, while the final centermost chain has seven. Each charm is a small 'talisman' with oaths written in Old-Realm upon it in green. The 'one' charm chains have oaths appropriate to a god who would defend people against the dangers of Calibration. The 'three' charm chains have oaths for a god representing the dangers of Calibration. Then the five charm chains are protective, and finally the seven charm chain's oaths are all paradoxical and contradictory. By channeling Valor, the wearer of The Promised Net may tear a promise from it and cast it upon another. When they do so, they tie them to the promises of a role they labor under - or are presenting themselves as operating under. They take their temperance as a penalty to any action not in line with their 'role' until the next new moon, or until they spend three to overcome the effect. If performed during Calibration, this lasts through two New Moons, only fading on the third. |
Very evocative form. All the powers seem very cool. I like the power up in moment of crisis. It's a common trope, but it's a good one.
How likely is it for some sorcerer to call on him? Those seem like cool powers to invoke.
... Goofy? Goofy?! Why I would show you the way of the cracking toad and transform you into Three possums, but I'm at work so you're safe... For now.I really hope the MC learns a Martial Art. It's Exalted, if you don't know at least one goofy or chuuni sounding way to fuck someone up with a teacup what are you even doing.
Well, being unbound from past and future is fitting to a god of calibration, even if that isn't quite fully what he is (which is also fitting to a good of calibration)