TheRussianBear
Getting some practice in, huh?
- Joined
- Mar 8, 2020
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For the confused
Note: This interpretation, and system of magic, relies on the Platonic conclusion that ideas are real. If you are a scientist, this is fairly intuitive, and probably not much of an assumption and more like a fact, but I'm no philosopher. Think what you like.
The Root:
Mysteries:
True Magic:
Magical Energy
Magical Circuits:
Discussion Topics:
Note: This system does not rely on Kant's hypothesis regarding Phenomena and Noumena (https://en.wikipedia.org/wiki/Noumenon), but knowing about this controversial philosophy can help with understanding this material.
Note: I'm making this because I can't find a thread for this, and I want this to show up on my account. I'm making a fic about Magecraft, and it's a tricky thing to understand. I just think it's too cool not to make something about it. I hope this seems more intuitive than what you can find on the Wiki.
If you want to officially change this understanding, please cite your source.
Note: This interpretation, and system of magic, relies on the Platonic conclusion that ideas are real. If you are a scientist, this is fairly intuitive, and probably not much of an assumption and more like a fact, but I'm no philosopher. Think what you like.
The Root:
- The origin and end of all things. It is, or is extremely closely associated with, conceptual nothingness, as you would expect. From ashes to ashes, dust to dust, we come from nothingness and that is what we will eventually become. It is The Truth, the one absolute in the universes.
- It produces infinite 'Mysteries,' some of which manifest as physical Laws of Nature, if they happen to be closely associated with the Mysteries that comprise the physical world.
- By approaching The Root, one can touch it and seemingly become a god. Or, they can approach it and return, and become a Magician wielding a True Magic.
- True Ether is a physically-manifested Root/Origin. It is manifested nothingness, capable of being used in infinite ways, if one has the ability to call it up and use it, once manifested. In the Age of Man, only the First Magician seems capable of materializing this True Ether. The original First Magician is implied to have been Jesus Christ, or a close relation, and their magic was gifted in the night before his birth. If that is what happened, was the ability for humans to handle True Ether an important moment in the movement toward an Age of Man?
Mysteries:
- Stray things that fall from The Root, but interact in a limited or peripheral way with the physical world.
- Some do not interact at all with any other Laws or Mysteries that connect with the physical world, but we'll never know them. In that case, they may collect into gods that are alien to humanity and the physical world, Cthulhu being a good example. Beast VII is another example.
- Mechanics:
A Mystery has a certain pool of effectiveness. The more people who have access to the Mystery, the less it is able to affect the physical world. No, this not an inherent property of Mysteries, just of the relationship between reality and Humanity.I have no clue.Please discuss.- Maybe they're called Mysteries because they make my head hurt.
- Okay, how about, a Mystery is a general feature of the world with unknown mechanisms. It comes straight from The Root, thus, is like a cog in the system. It has no deeper mechanics, it just is. It is a discrete packet of force, affecting something, because that's just how the universe works.
- You can find a Mystery by studying a mystery? Yes.
True Magic:
- A miracle.
- An impossibility made possible by a soul managing to throw themselves at The Root and take a novel Mystery for themselves. This Mystery is now bonded/essential to that soul.
- Gods used to have a direct connection to The Root, so these miracles were common in the Age of Gods.
- These Magics are often ridiculously powerful, due to their exclusive nature, and their sheer impossibility. For example, The Third Magic materializes the soul, creating human analogs to nature spirits. These are literally immortal, with a direct connection between their soul and the physical world, needing no core or circuits to bridge the gap. This should be impossible because a soul without a body always disappears from the physical world, and is utterly irretrievable. Thus, a miracle, and completely brokenly powerful.
Magical Energy
- A Mystery produced and used by ideas? Please discuss.
- From souls, this can be used to facilitate the emergence of certain Mysteries into the physical world. How? What is the process?
- The process: A man reaches into his imagination and 'makes contact' with the Mystery, then uses Gradation Air to manifest it.
- I now understand why it is said that Mysteries deteriorate in effectiveness as more people begin accessing them. Every materialization makes a Mystery less exclusive, and Alaya begins to crack down on the new Mystery affecting her reality.
- It is an energy currency like any other. Like ATP, a universally-transferrable store of energy. Well, ATP isn't nearly universal, but still a good comparison.
- Note: I will be confusing mana and prana and od in this discussion. I don't think there is a meaningful difference in the substance, only in the producer, or refiner.
Magical Circuits:
- A connection between the soul and the body, transiting the mind and nerves.
- Leylines are the analogous structures on The Earth.
- Dragon or Goddess cores are like artificial souls, in the sense that they generate magical energy. They are distinct because they are mana generators, and nothing more. Do these cores exist in the soul, or more like a link between soul and body?
Discussion Topics:
- How do Magic Circuits work as Mysteries?
- They have one function: Gradation Air, the materialization of imagined things.
- Which Mysteries are tied to this function? How and where?
- Note: Gradation Air is likely a magecraft technique. It is likely that the only property/Mystery of magic circuits is their ability to transfer magical energy from the soul to the physical world. However, I consider Gradation Air to be inextricably linked to circuits, somehow.
- Note: Structural Grasping Magecraft is not a fundamental of magic circuits. It is an extension of the ability of mages to sense mana, not an inherent feature. In fact, it is likely an Emiya-family mystery, or a Shirou-only mystery. This really confused me for a long time, so I'm mentioning it here.
- How does mana manifest Mysteries in the physical world?
- Gradation Air. I'm dumb. Keeping this question here because it relates to and clarifies the topic just above this. This question is also answered in the 'Magical Energy' section.
- How does magical energy relate to Mysteries?
- As in, how are Mysteries affected by magical energy?
- How is magical energy produced by Mysteries (such as souls)?
- What is the difference between a Natural Law and a Mystery?
- In Fate, there is hardly a difference. In the Age of Man, science is like a foundation that has stabilized The World. Alaya, the collective human unconscious, has knitted the Mysteries into a consistent structure that it enforces. Is this the fabric of the world, pinned by Rhongomyniad? Wiki says yes! That's super cool. Independent minds coming to the same conclusion is always a great way to verify something.
- In Fate, Natural Laws were pattens in the world discovered through the Scientific Method, a philosophical framework for discovering objective properties in reality. This separation of reality and illusion, Law and Mystery, did not exist in the Age of Gods. Which Laws were first to undergo this process of separation and objectification? What seems to be the basis, the foundation, of this reality? What does this say about our own reality, or about our Scientific Method?
Note: This system does not rely on Kant's hypothesis regarding Phenomena and Noumena (https://en.wikipedia.org/wiki/Noumenon), but knowing about this controversial philosophy can help with understanding this material.
Note: I'm making this because I can't find a thread for this, and I want this to show up on my account. I'm making a fic about Magecraft, and it's a tricky thing to understand. I just think it's too cool not to make something about it. I hope this seems more intuitive than what you can find on the Wiki.
If you want to officially change this understanding, please cite your source.