As you assembled your thoughts, a clear plan of action came together in your mind. First and foremost, you scheduled a meeting with Nicole. She answered that she was already on her way, and a few minutes later she was announced by your secretary and admitted into your office.
"I'm glad to see that at least you've got your priorities straight, Overseer," she said as she sauntered up to your desk. "Security's on high alert, thanks to you. It's been months since the vault's been this agitated."
You watch her expression carefully as she chides your actions. The woman gives no sign about her own opinion on the matter. So you ask. "Are you going to tell me not to go through with it?"
She sputtered and shook her head. "Hell no. The only thing worse than making a big, controversial change is making a big announcement that you're going to do it, and then changing your mind. That," she pointed at you. "Is how riots start. And riots are a horrible mess I don't want to deal with. So let's talk about how to manage this situation and avoid them."
She tells you that she's stepping up the level of security alert, and you spend about an hour going over what that means. She explains that she'll be stationing a second vault security officer outside of your office as well, and that she's getting someone to keep an eye on Nick as well, as you're both the focus of the current 'crisis',
"So…" you shift topics a bit. "I also want to discuss arranging for some protection for Nick while he's out there."
Nichole nods. "That makes sense. I can see about issuing him a 10mm pistol and maybe scrounge up an old armored vault suit that fits him. And we can spare a bit of ammo to give him some range time."
You nod. "That would be good. I'd also like to discuss possibly… a small security detail?"
Her expression darkens at that. "You… want me to ask one of my officers to… volunteer for early retirement?" She shook her head. "Respectfully, Overseer, I'm not going to do that. You can make your own appeal for volunteers if you want, but I'm not going to be a part of it. People take my requests as orders."
You sigh. So much for that idea. "Maybe we could let them out and back in in shifts? Like, only Nick is really retired, and they're just keeping an eye on him?"
She looks a bit shocked at this idea, her jaw hanging open for a moment. Then she shuts it with a sharp 'click'. "This is the first time you've run a retirement, so it makes sense that you might not have realized," she says, more to herself than you.
Putting out both hands vertically in the air, she waves them a little to draw your attention. "Ok, so imagine this hand," she wiggles her left hand a little. "Is the inner vault door. And this hand," she wiggles the other "is the outer vault door. This one," she wiggles the hand representing the inner vault door," we have control over. We can open and close it whenever we want. But this one," she wiggled the other hand "From what we can tell, it only opens when there's a pending retiree in between the doors."
Shit. You turn to your terminal and quickly look through the records of the vault's residents, finding the oldest one. Agatha Walsh.
She retires February 9th. In 40 days. If what Nichole says is true, Nick would be out there for more than a month before any backup could be sent. Before you could even find out what happened to him, or bring in any materials.
"Does it… have to be a retiree?" you asked.
Your security chief looks away at that, eyes searching the corners of her vision. "I… don't know if anyone's ever tried. I… guess we can open and close this side whenever we want, so we could give it a try. But I'm not volunteering."
At that point, you wrap up your meeting. You're left with something new to think about. The vault's feelings about retirement haven't shifted overnight, and so getting a security detail for Nick won't be easy. But you feel like you've made progress.
It isn't long before Doctor Sam Reynolds, the head of Health & Life Support, arrives in your office.
Sam always had the aura of a meticulous professional, even when he was just your upper-classman in school. You remember him actually teaching a few science classes for your cohort when the main science teacher was having a baby. It doesn't surprise you at all to find his labcoat with barely a wrinkle as it hangs over his vault jumpsuit.
He takes a seat opposite you, and looks at you expectantly over steepled fingers. "I've submitted my report on the records for the cholera outbreak, Overseer," he starts in without preamble. "It was an interesting little project. I was actually annoyed when my work on it was interrupted this morning by the need to respond to a patient with a broken nose from a fist fight."
Sam raised his eyebrows, pointing a finger at you. "That was how I heard about what happened last night. You certainly are starting your career as Overseer off with a bang, aren't you?"
You nod, sighing. You really hoped that it was just the initial shock of it people were responding to, and that they'd calm down after a while. "I suppose so. Honestly, Sam, I just couldn't bring myself to just… kick Nick out of the vault without some kind of support. And while I'm interested in your report, that's more what I called this meeting about. I wanted to talk about what we could do for Nick to help him survive out there."
You caught a gleam in Sam's eye, as his mind eagerly rose to the intellectual challenge of a new problem. It occurred to you that surprises were probably rare in vault health.
"We of course don't have a great deal of direct information about the Annihilated World. Our historical records go on at some length about the war between America and Communist China, but are fairly vague about what happened, other than apparently atomic weapons were used in great numbers."
You nod, familiar with the history but knowing better than to interrupt Sam when he got rolling.
These weapons, as I understand them, would break apart in their explosions, carrying the radioactive materials they were composed of across great distances."
His fingers danced over his pip-boy as he pulled up notes. "My Medical references contain some information about radiation sickness. It can be caused by mere presence in the area of radioactive materials, though ingestion of such materials is significantly deadlier. Primary symptoms are muscle weakness, hair loss, the appearance of bruises or burns on the skin or internally, internal bleeding, fever, low blood pressure, weakened immune response leading to infections, and in extreme cases, widespread cell death."
You wince. Was that the fate so many of your ancestors had walked into? Your parents…
Shaking your head to clear it, you latch back onto the conversation. "So what can we do to protect Nick from that radiation?"
Sam flicks through the controls to bring up another note. "A hazardous materials suit is recommended for protection in the presence of radiation. I don't have one of those among my equipment, but perhaps Power Systems would. What I can prescribe is Rad-X to fortify the body against radiation, and RadAway to cleanse it from the system after exposure. I have a small supply of each, as there hasn't been much call for it over the years, and we can produce more in our lab, though not quickly or in large amounts. I should probably add those to the rotation of medicines we routinely synthesize."
"Could we increase the rate of medicine production?" you ask.
Sam nods. "I suppose we could step it up, if hydroponics somewhat redirected their stock, and we assigned a permanent lab assistant position. Between training and grow time, that would likely take at least a month to see results. Beyond that, we'd be talking about producing more lab equipment, which would require significant manufacturing resources, and assigning additional staff." He looks up from his screen, a bit of remembered stress seeping into his features. "I've barely been able to keep our current equipment in stock, so I imagine that might be a tall order."
"Let's start with maximizing the equipment we have," you agree.
A Spoonful of Sugar
- The vault currently produces one chem per week, in line with the shallow demand. You've elected to step up production to one chem per day, by diverting some Hydroponics production to chem production.
|
"So what can we spare for Nick?"
That sends Sam back to his Pip-boy, doubtlessly pulling up his inventory. "I insist on holding on to at least a few doses of radaway, in case of an unlikely emergency. I believe I can put together a bottle of a dozen Rad-X tablets, along with eight bags of RadAway. If Nick needs more than that before he can establish a secure shelter, I'm not sure this plan will be viable at all. I can also assemble a first aid kit for him and give him a crash course on its use, and include a handful of stimpacks for medical emergencies."
He scrolled through his inventory list. "Perhaps a small bottle of buffout and a few med-X syringes as well, since Nick seems reasonable enough not to abuse either. Hmmm…" He nods. "I hadn't really thought about it, but we also have a significant supply of water purification tablets. I believe my long-retired predecessor must have had them produced after the cholera crisis."
"That sounds like it would be useful," you say. It would be a lot easier to rely on Nick finding a source of water out there than to try to send him out with gallons and gallons of it strapped to his back.
You turn to your terminal, and pull up the report the doctor had filed on the outbreak. Glancing through it, you quickly pick out a highlight of his report. "Gunshot wounds?" you mutter halfway to yourself.
"Yes, I thought you might find that interesting," he says, leaning back. "Nearly a dozen vault residents were treated for gunshot wounds, stab wounds, broken bones, and other such trauma. Clear evidence of a level of violence quite beyond my experience." He closes his eyes for a moment, taking in a deep breath before letting it out. "You'll note that I checked the reported deaths from that period as well. Nearly every single one was reported as death by cholera, with no hint of violence."
He leans forward, looking you directly in the eyes. "I highly doubt that whatever incident resulted in so many injuries had a one hundred percent survival rate. I don't know why, but I highly suspect my predecessor falsified her records to conceal evidence of this disturbance. But for that to be the case, that implies that there was a widespread effort to conceal this from the vault population at large. Otherwise what would the point of this deception be?" He waved his finger as he led you through this line of speculation.
"That's what I'm trying to figure out, Sam," you explain, sinking in your chair a little. Sam was clever, and he was going to figure this out anyway, so you decided you may as well let him in on the secret. "I believe that the cholera outbreak, and the… fighting, were caused by a previous Overseer trying to keep a retired person inside the vault."
Sam nods in comprehension. "I'd started to suspect something like that. I suppose that there was a disagreement about it, like the one that provoked a fistfight this morning, only moreso? Causing damage to the water purification system somehow?"
"It was worse than that," you say, shaking your head gravely. "The vault is set up to start shutting down systems if a pending retirement isn't processed within a week. I'm fairly certain the Cholera outbreak happened because the Water Purification system shut down."
Sam grits his teeth. "I see. And can I then gather that this fact is why you are going forward with the compromise of attempting to give Nick support on the outside rather than attempting to keep him past his retirement?"
You nod. "There has to be more that we can do for people who retire. I understand all the arguments, about vault population and fresh ideas and so on, but we have to be able to do more for them than throw them out there, alone, to never hear from them again."
"I couldn't agree more," Sam says, "And I'm excited to see where this goes. But we absolutely need to make sure we're not putting the vault population at risk."
Bringing that meeting to a close, you take a break for lunch before diving into the logs of the hydroponics and manufacturing departments.
The hydroponics logs, unsurprisingly, make no mention of Reefer production. You'll need to talk to David more if you want to ferret out more information about that. But otherwise he's done a decent enough job of keeping his records up to date, though not without some colorful commentary about what plants go into his favorite snack foods.
Hydroponics produces some fresh fruit and vegetables, but most of their stock is rendered down into base substances, which the vault's kitchen systems can later render into various foodstuffs. Looking through the storage manifest, you quickly get an idea of what your food stockpile looks like.
Hydroponics production
- 1 unit of food = 1 month's supply for the average vault dweller.
- 500 units of food produced per month. (475 after increased chem production.)
- 5 unit of chem stock produced per month. (Increasing to 30, diverting production from food)
- 12,640 units of food in stock. (2.28 years supply)
|
You notice that some of the food stockpile records list certain containers as mysteriously having been damaged and spoiled, with no commentary. It occurs to you that this is likely what David does when he trades some excess food for something. Given that there is still a significant stockpile, you don't see much point in bringing this up.
You put in an order to prepare two month's supply of dehydrated food for Nick. If he can find a source of water out there, between that and the water purification tablets he should be able to make do.
Then you turn to manufacturing, looking through Paula Reynolds' notes. You pretty quickly start to get a picture of how the flow of materials moves through the vault, in a series of requisition orders being issued, fulfilled, delayed, or denied.
You aren't surprised to find a number of delayed and denied production orders issued by Greg Bauman from Waste Management. Hydroponics, on the other hand, seems to get nearly everything they need. You have good reason to suspect why.
Manufacturing requests
|
requests
|
(last month)
|
|
|
Department
|
Issued
|
Fulfilled
|
Delayed
|
Denied
|
Maintenance
|
107
|
85
|
20
|
2
|
Water
|
24
|
21
|
3
|
0
|
Waste
|
168
|
52
|
18
|
98
|
Power
|
71
|
65
|
5
|
1
|
Security
|
36
|
33
|
3
|
0
|
Hydroponics
|
54
|
54
|
0
|
0
|
Distribution
|
135
|
108
|
17
|
10
|
Morale&Education
|
29
|
22
|
5
|
1
|
Health*LS
|
42
|
34
|
7
|
1
|
You quickly sort out how the requisition forms work, and put in a high priority requisition for a set of tools Nick could use to hopefully make some basic shelter for himself and start finding supplies to bring back to the vault. It's going to cause someone's requisition to be delayed, but given the circumstances you feel that this takes priority.
Finally, with all that out of the way, you turn to the messages sent in by the various vault citizens, and put your mind to making sure that this doesn't turn into another civil war.
From: Stephen Abbott
Subject: An end to dignity
Whatever happened to the respect for our vault's traditions? The latest generation of leadership has clearly sunk to an appalling low. When I was your age, young man, I understood that my work in this vault was built on over a century of perseverance, but apparently you'd rather throw all of that away!
Nick Hesting deserved a dignified retirement, in due course, and his friends and family deserved the closure that offers. But instead you disrupted that solemn ceremony and plan to send that man out there with the promise that he will return. And not only that, but you've convinced him to spend whatever last moments will be left to him toiling uselessly, to ensure that when he succumbs, it won't be with a sense of well-earned peace, but with regret.'
|
From: Tiffany Hall
Subject: Glad someone did something
I want to commend you for your courage, Overseer. I've been saying for years that this whole retirement business was a waste, and didn't make sense, but no one would listen. But now that you're doing something about it, they won't have much choice but to pay attention, will they?
Don't let these idiots tell you what to do. If anything, you should take this further. Surely we could postpone retirements for another ten years or so, to keep people in the vault a bit longer? Surely we can go a few more years before we're too much of a medical burden!'
|
From: Christine Marshalls
Subject: Repair Priorities
If Nick is going to be bringing in new materials, does that mean that we'll finally have the resources to repair the old arcade terminals that have broken down? Only about half of them work, and they've been saying for years that we just can't spare the parts, but I think it would win a lot of people over if you made that a priority with the new stuff.
|
They go on like that. Over twenty vault citizens saw fit to send you messages, with a couple more coming in as you read through them. You reply to a few of them directly, when you think you've got something to say that might make a difference, and then you put together an open message, intended to show up on every vault citizen's pip-boy.
From: The Overseer
Subject: Preparing for the future.
My fellow citizens of Vault 18,
I have read and heard of your many opinions about my recent actions regarding our old friend Nick Hesting. I first want to set the record straight, as there are a great many rumors being spread that must cease immediately.
Nick Hesting was prepared to retire the day after his 45th birthday, last night at midnight, as has always previously been done. However, in light of the ongoing resource crisis I have temporarily delayed Nick's retirement, and asked him to volunteer for a special project. We will provide him with additional food and supplies, and in exchange he will bring whatever materials he can find beyond the vault door back inside once the next retirement is processed. Proceeding retirees will be asked to assist Nick in this effort going forward, but this will remain a voluntary action on their part.
I understand that many of you have concerns with this state of affairs. You must understand that my chief concern as your overseer is the continued survival and prosperity of our vault. If preserving vault 18 means that retirement must end, then I will end it. If it means that retirement must continue, I will continue it.
This is my duty as Overseer, whatever my personal opinion might be, and I will see it out to the end of my term.
|
There. They just might buy that. You suppose you'll find out tomorrow. With all that out of the way, you slink off to bed.
---
Sleep doesn't come easily that night. You wake several times to dreams of vault dwellers, people you know, yelling at you as the vault fills with wastewater around them. When you finally get up, get your coffee, and make it back to your terminal, you do your best to reassemble yourself for another challenging day.
Welcome to ROBCO Industries (TM) Termlink
Clearance: Overseer Eyes Only
Date: January 1st, 2250
Population: 426
Retirements Pending: 1 (!!!)
Alert! Priority Message!
|
Priority message? What could that be? You quickly open it to find out.
CONFIDENTIAL CONFIDENTIAL CONFIDENTIAL
OVERSEER EYES ONLY | VIOLATION VTP-01011
Greetings from the past, Overseer!
Assuming that you're still alive, and that your vault has not descended into complete illiterate barbarism, congratulations from Vault-Tec! Your efforts, and those of your descendants, has likely been invaluable in our efforts to understand the variables of the equation of human society.
Having survived to the pre-determined year of 2250, your vault will now enter phase two of social experimentation! Vault 18's outer vault door has reopened permanently, and cannot be re-sealed. All other directives regarding age of vault leaders and retirement at 45 remain, and will be enforced by the vault's systems. Vault citizens under age 45 will now be free to leave and re-enter the vault, at your discretion.
However, any vault citizen above age 45 returning, or any human being lacking a Vault-18 registered Pip-Boy remaining in the vault for longer than a week, will trigger the automated shutdown response. At this late stage of the experiment, we cannot guarantee that the vaults systems will be able to successfully re-initialize after shutdown.
Our descendants are assuredly excited to find out how your society will react to these changes!
|
You take a moment to really absorb that, and slowly manage to close your jaw again. This changes… well, what does it change? It makes your immediate plan with Nick more viable. It looks like Vault-Tec left it in your hands how to explain this to the vault, but of course it will be obvious that the outer door is open as soon as the next retirement is processed.
You look down at your terminal and think about how to respond to this change in circumstances.
[ ] Call a meeting of all department heads. (Takes 2 actions).
[ ] Call a private meeting with one of the department heads. (write in which)
[ ] Read through the backlog of reports from one department. (write in which)
[ ] Walk around, try to get the sense of the vault community.
[ ] Write in a suggestion.