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ngl that emperor blade bit seems really interesting, cool chapter.
Looks like they are going straight to Siesta? I thought they would at least take the time to sight see through villages or cities. I suppose the cart provides all the supplies needed.
The cart gives unlimited food and drink, but they're just simple things like rice, meat, and some leafy veggies. This is to encourage the residents to go out and explore different cuisines on their own, while not starving them. Also, they can eat the stock they are given, and the money that they have collected so far is theirs to use. Arno and Niko bought some supplies that they won't readily have access to (like the tea snacks Niko likes) for the long haul.

Also, I'm...not exactly sure how the spread of villages work on Terra. So let's just say by coincidence that the Cart simply didn't meet any on its journey.
 
ngl that emperor blade bit seems really interesting, cool chapter.
Cart beats blade, I feel they just crashed into him at 99 kmh. Alternatively he got offed by a quick draw shotgun slug to the face.

Idea for new cart wares official licensed niko merch and sip upon refreshing upon premium goods as in the niko juice box. I don't know why but I remember the rat lady getting a bunch of windrunner's bar at her first visit purchase, is the rat lady bias real? Is Author cultured
 
I enjoyed the story, but I gave up after the Windrunner Fuel arc.

The slow start is fine, as it makes it look like a good 'lazy adventure' story, where the reader sees the impact of all the main character's little decisions, rather than immediate dramatic events. However, the main character's motivation is non-existent. I mean, you've just been kidnapped and lost everything, and you're okay with being made to work in retail for a pittance? Well, I doubt it.

The second problem is the finale of that arc. It feels too much like a deus ex machina, just a new factor that exists only to resolve the situation — it's not even a McGuffin event. It also stinks of what modern corporations do now. It's as if you bought a piece of paper. You can write on it, use it as kindling, or even wipe your arse with it in a pinch. But you are contractually forbidden to do half of that, even though it is capable of doing it, and you paid full price. There would also likely be a loss of trust in Fuel after the finale, because, sooner or later, people would start asking questions like: 'What would happen if I needed it in an emergency and it didn't work because someone, somewhere, had decided I wasn't allowed to use it this way?' I wouldn't trust something like that.

Next, let's consider how factions reacted to the finale. I could see the 'criminals' and Rhodes reacting like that, though doubtful. But the law enforcement division? No way. Even in our world, in most law-abiding countries, there are plenty of ways for the government to strong-arm small businesses to get what they want. And when it's a more defunct organisation, it's even easier.

Besides that, it was a good story. Thank you for your work.
 
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The second problem is the finale of that arc. It feels too much like a deus ex machina, just a new factor that exists only to resolve the situation — it's not even a McGuffin event. It also stinks of what modern corporations do now. It's as if you bought a piece of paper. You can write on it, use it as kindling, or even wipe your arse with it in a pinch. But you are contractually forbidden to do half of that, even though it is capable of doing it, and you paid full price. There would also likely be a loss of trust in Fuel after the finale, because, sooner or later, people would start asking questions like: 'What would happen if I needed it in an emergency and it didn't work because someone, somewhere, had decided I wasn't allowed to use it this way?' I wouldn't trust something like that.
I agree with most of this.

To me, the problem of the Windrunner's Fuel is how it both caused problems and then was resolved by a Deus Ex Machina factor.

I do not blame the MC Arno, who did nothing but his best in the way he thought he could, and tried to explain it's intended uses and users from the start. He knew it was not meant to be an item that was freely sold and traded around, and more of a 'blessing' or magical buff that he alone could apply to others by handing such 'items' out to be consumed and their effects activated by the people he sells them to, as far as such a thing can be truly considered a real physical object anyways, similar to most other items he sells from the cart.

No, I blame the supplier. Because they didn't ensure that the item had the security features to prevent abuse of the 'item' beyond it's intended uses from the very beginning, or prepared proper explanations somewhere on the products themselves, to minimize misunderstanding and provide clear instructions and understanding of its limit in terms of use and transfer of ownership, even if seemingly unbelievable.

The supplier doesn't need to speak directly to Arno or anything, just make things clearer to potential customers, such as with better packaging, without forcing all the need for explanations, blames and potential conflict from the customers onto Arno himself.

It is why I think that the entire situation caused by the Windrunner's Fuel feels more artificial than natural, as if the cart supplier ensured such a predictable situation happened to ensure the cart employees had an impetus to move onto other locations for new story arcs, for the sake of objectives or plans that the cart supplier has, which Arno knows little to nothing of.

In all honestly, I read and still like the story, because the stories generated by the thoughts and actions of the cart characters are still interesting enough, despite the vagueness and frustration caused the supplier of the cart.
 
I enjoyed the story, but I gave up after the Windrunner Fuel arc.

The slow start is fine, as it makes it look like a good 'lazy adventure' story, where the reader sees the impact of all the main character's little decisions, rather than immediate dramatic events. However, the main character's motivation is non-existent. I mean, you've just been kidnapped and lost everything, and you're okay with being made to work in retail for a pittance? Well, I doubt it.

The second problem is the finale of that arc. It feels too much like a deus ex machina, just a new factor that exists only to resolve the situation — it's not even a McGuffin event. It also stinks of what modern corporations do now. It's as if you bought a piece of paper. You can write on it, use it as kindling, or even wipe your arse with it in a pinch. But you are contractually forbidden to do half of that, even though it is capable of doing it, and you paid full price. There would also likely be a loss of trust in Fuel after the finale, because, sooner or later, people would start asking questions like: 'What would happen if I needed it in an emergency and it didn't work because someone, somewhere, had decided I wasn't allowed to use it this way?' I wouldn't trust something like that.

Next, let's consider how factions reacted to the finale. I could see the 'criminals' and Rhodes reacting like that, though doubtful. But the law enforcement division? No way. Even in our world, in most law-abiding countries, there are plenty of ways for the government to strong-arm small businesses to get what they want. And when it's a more defunct organisation, it's even easier.

Besides that, it was a good story. Thank you for your work.
Thank you for your criticism. I'll be honest, when it came to Arno's purpose, I kind of tried to pull the Natsuki Subaru angle of "Welp, I'm stuck here. Gotta make the most of it, I guess."

Thank you once again for your time in this story.
 

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