Adalepo Daughter of Zeus - PL 12
Strength 10/4, Stamina 12/6, Agility 8/4, Dexterity 5, Fighting 10/6, Intellect 2, Awareness 4, Presence 5
Advantages
Accurate Attack, Attractive 2, Cunning Fighter, Defensive Attack, Defensive Roll 2, Diehard, Improved Aim, Improved Critical: ????, Improved Disarm, Improved Smash, Jack-of-all-trades, Precise Attack (Ranged, Cover), Ranged Attack 5, Takedown, Uncanny Dodge
Skills
Acrobatics 1 (+9), Athletics 5 (+15), Expertise (DEX): Crafting 1 (+6), Expertise (PRE): Preforming 1 (+6), Expertise: Mythology 3 (+5), Insight 1 (+5), Perception 1 (+5), Ranged Combat: Javalins 4 (+9), Treatment 3 (+5)
Powers
Divine Arms
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Divine Constructs: Create 10 (Volume: 1000 cft., DC 20, Advantages: Evasion 2; Impervious; Reduced Range: close)
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Spears of Divinity (Affects Corporeal 2, Increased Range: ranged, Penetrating 10)
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Swords of Light: Strength-based Damage 4 (DC 29; Affects Insubstantial 2: full rank, Penetrating 14, Reach (melee): 5 ft., Split: 2 targets)
Divine Beauty: Attractive to both genders: Feature 1
Divine Tongue: Comprehend 2 (Languages - Understand All, Languages - You're Understood)
Two-Thirds Divine: Enhanced Trait 41 (Traits: Strength +6 (+10), Stamina +6 (+12), Agility +4 (+8), Fighting +4 (+10), Advantages: Diehard)
Offense
Initiative +8
Grab, +10 (DC Spec 20)
Swords of Light: Strength-based Damage 4, +10 (DC 29)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)
Complications
Curse Sworn: As a being of Divine Ancestery Adalepo is bound to the deals that she makes and the sacred rite of Hospitality. While capable of breaking these oaths the consequences are dire.
Hatred: Zeus: Adalepo is driven by an infathomable hatred of Zeus and to a lesser extent the rest of the Pantheon.
Quirk: Sheltered: Having been raised in a temple in a major city Adalepo had little knowledge of the world before embarking on her journey other than what she could gleam from stories. She is woefully under prepared to deal with it.
Languages
Native Language
Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/12, Will 10
Power Points
Abilities 72 + Powers 70 + Advantages 20 + Skills 10 (20 ranks) + Defenses 8 = 180
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Helena The Lioness - PL 10
Strength 6/4, Stamina 12/6, Agility 8, Dexterity 0, Fighting 8/6, Intellect -1, Awareness 4, Presence 2
Advantages
All-out Attack, Diehard, Extraordinary Effort, Fearless, Great Endurance, Improved Critical 2: Unarmed, Improved Smash, Power Attack, Startle, Takedown, Tracking, Weapon Break, Withstand Damage
Skills
Acrobatics 2 (+10), Athletics 9 (+15), Close Combat: Unarmed 4 (+12), Expertise: Survival 6 (+5), Intimidation 7 (+10), Perception 6 (+10), Stealth 4 (+10)
Powers
Amazon Heritage: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Innate; Permanent)
Nemian Flesh (Advantages: Diehard, Great Endurance)
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Enhanced Trait: Enhanced Trait 20 (Traits: Stamina +6 (+12), Strength +2 (+6), Fighting +2 (+8))
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Lion Eyes: Senses 2 (Infravision, Low-light Vision)
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Natural Weapons: Strength-based Damage 2 (DC 23; Penetrating 8, Subtle: subtle)
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Toughness: Immunity 80 (Toughness Effects; Limited - Half Effect)
Offense
Initiative +8
Grab, +8 (DC Spec 16)
Natural Weapons: Strength-based Damage 2, +8 (DC 23)
Throw, +0 (DC 21)
Unarmed, +8 (DC 21)
Complications
Addiction: Bloodlust: Helena is a fighting maniac and loves nothing more than the thrill of battle and the hunt.
Honor: Helena has odd morals, while willing to mug pedestrians she can't stand those who target the weak. She always fights fair with no hiden tricks but doesn't react with more than mild annoyance if her opponents cheat. And despite acting as a bandit she does not accept payment beyond what she feels she's earned. She is especially protective of children.
Idiot: Idiocy barely scrapes at the foolishness Helena, believing such things as the world being round. She often forgoes plans and tactics simply to bullrush an enemy. Finally she tends to be oblivious to any sort of subtlety.
Quirk: Easily Satisfied: Helena only cares about eating, fighting, and sleeping. She viewes anything more a waste and a hassle, often she will choose the more immediately , and physically, satisfying reward regardless of the value of the alternative.
Reputation: Terror of The Plains: Prior to joining the group Helena terrorized a once popular trade route, first having been seen as a blessing for killing bandits then seen as a monster after attacking caravans.
Weakness: Potions: Despite her enhancements Helena's fortitude is not all encompassing. Any potions or poisons that strike her eyes or nose directly
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 6
Power Points
Abilities 50 + Powers 80 + Advantages 12 + Skills 19 (38 ranks) + Defenses 4 = 165
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Hetalexia, Thespian Rogue - PL 12
Strength 2/0, Stamina 4/0, Agility 4/2, Dexterity 2, Fighting 2/0, Intellect 10, Awareness 4, Presence 2
Advantages
Artificer, Benefit, Alternate Identity 3: Choose Identity, Connected, Dirty Fighting, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Inventor, Ritualist, Skill Mastery: Expertise: Potions, Speed of Thought, Taunt, Well-informed
Skills
Deception 12 (+14), Expertise: Magic 2 (+12), Expertise: Potions 5 (+15), Insight 6 (+10), Investigation 2 (+12), Perception 1 (+5), Persuasion 12 (+14), Ranged Combat: Thrown 6 (+8), Sleight of Hand 6 (+8), Stealth 4 (+8), Technology 2 (+12), Treatment 2 (+12)
Powers
Bag-o-goodies (Removable)
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Cure Potion: Healing 10 (Stabilize)
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Ambrosia Scent: Cloud Area Affliction 12 (Alternate; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cloud Area: 15 feet radius sphere, DC 22, Increased Range: ranged, Subtle: subtle; Diminished Range 3, Quirk: Suggestable by anyone, Sense-dependent: Smell)
. . . .
Greek Fire: Damage 8 (Alternate; DC 23, Advantages: Improved Critical 2; Increased Range: ranged, Secondary Effect [6 ranks only]; Diminished Range 3)
. . . .
Sap Snare: Cumulative Affliction 8 (Alternate; 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Diminished Range 3, Limited Degree)
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Enhancement Potion: Variable 2 (Quirk 2: Consumable Potions (Must be able to drink; Powers temporary))
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Invisibility Potion: Concealment 2 (Sense - Sight; Activation 2: standard action)
Cantrips
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Feather Fall: Movement 2 (Safe Fall, Trackless: Visual 1; Activation 2: standard action)
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Haste (Activation: Standard Action, Advantages: Improved Initiative)
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Quickness: Quickness 2 (Perform routine tasks in -2 time ranks)
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Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
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Prestidigitation: Illusion 1 (Affects: Two Sense Types - Visual, Area: 2 cft., DC 11)
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Telekinesis: Move Object 1 (100 lbs.)
Divine Ancestry: Enhanced Trait 20 (Traits: Strength +2 (+2), Stamina +4 (+4), Agility +2 (+4), Fighting +2 (+2); Permanent)
Magic Acuity: Senses 5 (Acute: Magic, Analytical: Magic, Detect: Magic 1, Radius: Mental, Ranged: Detect Magic; Innate)
Olympian Vestments (Removable)
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Immunity: Immunity 5 (Environmental Conditions (All))
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Protection: Protection 16 (+16 Toughness; Impervious)
Scholary Training: Comprehend 2 (Languages - Read All, Languages - Speak All)
Equipment
Binoculars, Silver Dagger, Toolkit (Basic)
Offense
Initiative +10
Ambrosia Scent: Cloud Area Affliction 12 (DC Will 22)
Grab, +2 (DC Spec 12)
Greek Fire: Damage 8, +2 (DC 23)
Sap Snare: Cumulative Affliction 8, +2 (DC Fort/Will 18)
Silver Dagger, +2 (DC 18)
Telekinesis: Move Object 1, +2 (DC 11)
Throw, +8 (DC 17)
Unarmed, +2 (DC 17)
Complications
Enemy: Too Many to List: Due to... misunderstandings regarding her "business ventures" Hetalexia is pursued by some "Very Nice Men" who want to "discuss" certain things with her. There is also the occational unsatisfied customer or regretful business partner.
Motivation: Greed: You've got to have money! Lexi can't resist the opprotunity to make a quick buck, either on her own exploites or off of others'. Be it selling out, acting as a manager, racceteering, or fencing her shady merchendice if there's a fool she'll be there to part him from his cash.
Power Loss: Stuffy Robes: The Olympian Vestments aren't the most comfortable nor the most inconspicuous article of clothing one can wear. When not under immanent threat of violence Hetalexia prefers to wear normal clothing. The Robes are also far too cumbersome to don in the midst of combat.
Quirk: Hedonism: Money is meant to be used after all. Any amount of cash that ends up in her hands will be gone in less than a week. Even when dirt poor Lexi can be counted on to scrounge up a few bucks simply to blow it on a petty vice and further her crushing debt.
Quirk: World's Worst Warrier: Lexi is utterly terrible at fighting, often failing to an impressive degree. She recieves no benefits from equipment or even injuring herself instead.
Languages
Native Language
Defense
Dodge 4, Parry 2, Fortitude 4, Toughness 20, Will 4
Power Points
Abilities 40 + Powers 95 + Advantages 15 + Skills 30 (60 ranks) + Defenses 0 = 180
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