[] A scholar's child (+1 Comprehension & Resolve, -1 Constitution)
You grew up among books and scrolls, and the smell of paper and ink are ever-present in your early memories. You still find noises like the light rustling of papers and the strokes of a brush quietly soothing, and you can still recall with perfect clarity many of the early lessons your parents taught you, not just in the expected topics but also in encouraging you to think critically and examine information rather than simply memorize the accepted classics and interpretations thereof by rote and regurgitate it onto an essay to pass a civil service exam. These lessons have served you remarkably well in the years since; the sheer number of even your fellow "scholarly" cultivators who struggle to think more deeply than the surface level of a lesson has never failed to shock and appall.
---X---
In the wake of the collapse of Eternal Xia, there was a period of great chaos and devastation, as the vast lands it had once ruled fragmented into countless successor states and feuding warlords. Over time, successful states managed to consolidate, coalescing into fewer, more stable polities; for many centuries now, that number has held steady, and currently this age is called the Eighteen Kingdoms.
Of those eighteen, the one in which you were born is called Yi, a kingdom founded in a region that has been known since ancient times as the "Land of Scholars" or the "Scholar's Paradise;" to this day, it hosts the most and the most famous and reputable institutions of learning. In addition, the region is famous for the production of high-quality paper and writing tools (inkstones, inks, brushes), with each city boasting some local specialty for the discerning scholar, along with countless printing houses. On the streets of the capital, public debates are almost a spectator's sport, and the exchange of ideas is perhaps freer than anywhere else in the known world. Of course, not everyone sees that as a good thing, and this status quo is currently quite fragile.
But you're getting off track; something of a bad habit of yours, actually. Regardless, this scholarly character and reputation affects the kinds of cultivators and cultivation typically seen in Yi just as it affects mundane society. For one, Yi has more cultivation schools than any other kingdom, and the ranks of its greatest sects are dominated by its greatest schools. There are certainly powerful sects, clans, and even a few famous associations and cults, including this one foreign cult that's recently established a foothold and quickly become a force to be reckoned with locally, but overall, the schools predominate. And if one were wholly ignorant of how rife with factional disputes and rival schools of thought and establishments that become almost doctrinal in their refusal to budge from outdated positions and theories mundane academia can become, one might suppose this would mean the cultivation world of Yi is much more reasonable and free of ugly, pointless conflict than it is elsewhere.
No one, not even cultivators, exist in a vacuum. Virtually everyone inevitably ends up tied into the tangled social web of friendships, alliances, intrigues, and enmities that would seem to belie the typical image of the cultivator as some mountain hermit calmly meditating on the deepest secrets of the universe. Simply put, no one gets to reach that point in one go, and until then, no man is an island. And you are no exception.
When you stepped onto the road of cultivation in earnest, as someone truly seeking to follow the path to its end rather than merely dabbling for its ancillary perks, were you the first of your family to do so?
[] Yes. I'm the first of my family to take up cultivation as a serious pursuit. (+1 Resolve)
You've embarked on a path that separates you from your mortal family as well as mortal affairs. Though a sad and lonely thing, it has some advantages as well as disadvantages: The lack of preexisting relationships and commitments in the cultivation world gives you more options when you decide on things like what kind of organization (if any) you've become affiliated with (though if you want to vote to be part of a clan you'll need to be either adopted or married into it), and you'll have more control over who your friends and enemies are.
[] No. My parents are not mere dabblers, but are in fact talented cultivators themselves. (+1 Comprehension)
It's actually one or both of your parents are actually the ones who are first-generation, not you. Though neither of them had your talent, it seems you got the best of both of them. They might be affiliated with an organization, or they could even be loose cultivators. Either way, though, they've surely made their own share of friends and enemies, in addition to any potential connections their affiliations might bring, for good or ill. You still aren't likely to face a whole lot of either, though, mostly because your parents haven't stood out that much. But it's certainly nice to know that you won't be outliving them for many years to come. Also, while it's somewhat unusual, you probably aren't going to face a whole lot of pressure if you embark on a different path in your choice of organization... at least so long as you don't try to join their sworn enemies!
[] No. In fact, my family has produced quite a number of cultivators. (+1 Constitution)
Not only are your parents cultivators, but they're only the latest (well, second-latest) in several generations of cultivators. Or at least, one of them is, it's possible one or the other is still first-generation, but that doesn't really matter right now. On the one hand, the very fact that talent for cultivation runs in the family is good news if you want to have kids later, and it also gives you access to a wellspring of experience and resources from your elders to draw on. On the other, you're more or less obligated to join whatever organization your parents are part of (which isn't set in stone, you just have fewer options to vote on to reflect the fact that your family has, for example, probably not spent generations as part of the new religious sect that's shown up and established itself recently, or the association body cultivating martial artists), and you're guaranteed to inherit both alliances and enmities that are probably older than you can currently fathom.
---X---
AN: A brief primer on the different types of cultivation organizations that will be seen most often in this quest:
Sects (宗 zōng or 派 pài) are the considered the "standard" of cultivation organizations, and any reader of xianxia is doubtless familiar with the typical structure and character of the usual sect. For those who aren't, though, a sect is an organization pretty much wholly dedicated to cultivation. The disciples of a sect will always live within the sect, which provides for their daily needs and provides instruction in cultivation given by elders. Sects are pretty much always extremely hierarchical, with respect for pretty much anyone above you in that hierarchy being demanded. They also often foster a hyper-competitive culture to drive their disciples to keep them from getting complacent, and often your access to better resources is contingent on performing missions for the good of the sect. Often, teaching is done in a master-apprentice fashion, with elders selecting promising students to give personal instruction as their personal disciples.
Cults (教 jiào) is just a blanket term for sects with a strong religious character (you know, beyond the general Daoist background noise of cultivation in general; often there's at least one major Buddhist sect somewhere); most don't actually refer to themselves as such. Though of course a lot of demonic sects get labeled "cults" as well. The specifics of its organization and methods of teaching vary tremendously depending on the exact religious makeup of the cult in question, so it's hard to generalize.
Schools (门 mén) are sometimes just used to refer to a sect with a notably scholarly bent to it, but in this world it refers to a kind of cultivation organization that's more like a university than a typical sect, with a more structured curriculum for teaching, though singular master-apprentice relationships often aren't forbidden so much as de-emphasized, and not all of them require students to live on-campus. In general, schools don't produce as many stellar talents, but often produce cultivators of a higher overall standard. Schools aren't always particularly scholarly, incidentally; many are very heavy on body cultivation and martial arts, for instance.
Clans (家 jiā) are pretty much exactly what you'd think they are, extended families of cultivators. Usually you have to be born into a clan, and most members of a clan will, of course, all have the same surname, but it's certainly not unheard of for someone to be adopted or married into a clan for various reasons. Clans most often form due to some ability or cultivation method that is only or most easily passed down through a bloodline rather than simply through teaching a talented pupil, though sometimes the founder just decided it'd be easier to trust the bonds of kinship rather than master-pupil relationships to keep everyone loyal and working together. How well that works in practice, of course, will vary tremendously.
Associations (帮 bāng) might also be translated as unions, gangs, or brotherhoods. Essentially, it refers to a loose organization of cultivators who have come together out of some common interest or mutual goal. Usually, these are a lot less rigid and hierarchical in their structure than others, and there might not even be a set method of teaching or inducting new members, with that being left to individual members to figure out. Much as with cults, it's hard to generalize because they can vary so much in character. Probably the most famous kinds of associations in wuxia are the "band of brothers struggling together to do heroic stuff" types, like the 108 Stars of Destiny in Water Margin.