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Oh right, Laezel isn't native to Faerun either. Easy to forget Hawke isn't the only person in that position.Do the people of this Fay-run always coddle their weak so?" Lae'zel asked me as we marched onwards
It is easy to forget that Hawke probably has opinions about Necromancy, even more than the average person. You could even say he has a motherlode of baggage over it."Let me get this straight. There's magic - relatively commonplace magic, at that - that can breach the barrier between the worlds of life and death?" I asked incredulously.
"Oh no." Nettle waved away my concerns. "If you want the sort of magic that can do that you're talking priestly magic barely a step south of a full divine intervention. But what your friend's talking about is just... stimulating the residual memories, as it were. Briefly animating just an echo of the spirit that used to be in the body, divining what traces of information were left behind in the corpse when the spirit itself has long since moved on."
"That almost makes sense." I said. "And if it's not actually tormenting the souls of the damned or anything, then I suppose it isn't too much odder than the average run of magic. All right, give it a try."
And even more amusingly, Lae'zel is not yet aware that Hawke isn't a Faerunian native. She wasn't there for that conversation.Oh right, Laezel isn't native to Faerun either. Easy to forget Hawke isn't the only person in that position.
That's a big problem with novelization of a RPG game that has thousands and thousands of lines. The novel of the first Baldur's Gate was terrible, because between having to choose only a few of the story lines, and the fact that the protagonist was a Baalspawn, the protagonist kinda looked like a mentally "compromised" serial killer.Author's Note: Oh my God there are so many people to talk with in the Emerald Grove! I'm amazed I was able to get as far as I did in this chapter. If I hadn't ruthlessly skipped past some possible interactions we'd have barely made it to the door! As is, triaging through So. Many. Possible. Sidequests. is still going to be a series of tough decisions, especially since some things get kinda fucked if you don't do enough sidequests.
Oh, and the Amulet of Lost Voices is found in-game in the chest in the same room as Withers, and it lets you have free Speak With Dead spells for the entire game even all the way back at level 1.
At worst a prepubescent child could be expected to given a slap on the wrist.Honestly one issue I had with the way BG3 handled that tiefling kid stealing the relic is that it had the parents kind of just ignore/shrug at it.
Like, Kagha was being an evil bitch there but at the same time, the kid stealing stuff basically gave her a good excuse.
I forget where in Act 1, but there's an armor set that gives you Advantage on all Dex skill checks. Astarion+it+Sleight of hand Expertise+Guidance from Shadowheart (yet another reason to never leave Best Girl at camp), and locks basically cease to exist. I'm getting regular 30s, it's disgusting.Because yeah, if you don't have at least one party member who can pick locks, you miss a lot.
Hawke is a good soldier, a decent military squad leader and knows a thing or two about drilling. Just don't ask him what happened to the armies he served in, especially the first one.For one thing, we still had to figure out what exactly we'd do in the goblin lair after we infiltrated it. But more importantly, right now we needed to drill.
If there's one thing I'd learned in all my years of adventuring it was that while developing individual prowess was how a person prepared themselves for adventuring, improving their teamwork was how small adventuring parties prepared themselves to defeat larger groups of monsters. And unlike soldiers or city guardsmen, adventurers were almost always outnumbered - there was simply no way around that when you were marching through hostile territory without available reinforcements.
The problem with being a lone wolf who don't need no allies is that when there are friends around you tend to run into friendly fire. It's less your allies' fault when you are the one running into the cone or circle of death. Don't believe me, play Left for Dead with the AI or do an MMO raid.Wyll turned out to be legitimately formidable in close combat and with a useful number of arcane warrior tricks of his own but had apparently spent his career mostly fighting as a lone wolf, so I had to treat him almost like a novice when it came to learning how to keep even a loose formation and instinctively stay clear from your teammates' lanes of fire.
Oh joy the leader of the place you want to defend has the strategic acumen of a squirrel as well as the ability to transform into one. Hawke is used to that."Your own scouts have probably had to step down operations with the losses you've been recently taking, but the druids have magic that lets them speak to animals. And even shapeshift into animals themselves. Have they shared any of the results of their reconaissance with you?"
"Ever since Kagha took charge, they've stopped forest patrols almost entirely." Zevlor groused. "She's concentrating all of the druids in the Grove to help defend the walls and speed up the preparations for this damned protective ritual she's obsessed with."
"That's certainly short-sighted of her." I nodded to him. "Even if she has absolute faith in her protective ritual, she still can't afford for the goblins to find and assault the Grove before she finishes it. She should at least have people out to interdict and ambush any goblin scouts who get too close."
Red flag. Surely this won't endanger the party in any meaningful way."You mentioned a 'patron'. Who are they?" I asked him.
"A powerful figure... and one with a very keen interest in their own privacy." Wyll temporized. "I've sworn an oath to say no more."
Man the party sure likes Red Flags tonight. At least Hawke can be forgiven for this one since he isn't really used to the gods being around so wouldn't know hiding your deity is usually a bad sign."That's right, you're a priestess." I acknowledged. "Of which god or goddess?" I asked curiously.
"The goddess of privacy, among other things." she put me off gently. "It's- I'm not allowed to discuss much of the details with outsiders."
Well at least Hawke is potentially starting to deal with this Red Flag in a calm, if slow manner."So... the githyanki?" I took a shot in the dark as gently as I could. "Is that who your team 'recovered' the artifact from?"
"Why am I even surprised at this point?" she moaned softly, crading her chin in her palms. "Are you an oracle, Hawke, or do you just read minds?"
"No, I just happened to notice that my very practical-minded friend didn't hesitate to accept help in a crisis from every passing stranger who offered any - except from our one stranded githyanki, who she argued against trusting at every opportunity and did her best to drive away from the group several times." I thought out loud.
Man the party sure likes Red Flags tonight. At least Hawke can be forgiven for this one since he isn't really used to the gods being around so wouldn't know hiding your deity is usually a bad sign.
Cast bloat, plus I'd have to work a lot to flesh out her personality seeing as how unlike the origin characters I don't have a fully-developed outline to work from, and that's a lot of work to do ultimately to just solve the relatively minor problem of 'the party needs somebody who can make a good lockpicking check'.What would be a problem of Mol tagging along in story, I wonder?
To be fair, that army dying wasn't his fault, it was the fault of a traitor.
Hawke is almost certainly being subtle enough to not bring it up yet, but he will have noticed.Red flag. Surely this won't endanger the party in any meaningful way.
Yes. Saving the kid from the harpies on the beach is one of the ways you can get an introduction to Mol and her junior thieves' guild.Are the harpy encounter and Kagha's note things that you can find in the game?
I'm still finding shit I didn't know about, yes. Hell, right now I'm redoing Act One several different ways to try and figure out what would make the best narrative combo for my story.
send any of"Hopefully." Zevlor agreed. "I can't send of my people with you; I need them all to interdict as many goblin scouting parties as possible to help keep the Grove save, especially if the druids are no longer helping with that. Do you think you'll be able to pull it off in time?"
can do to"Well, if there's anything we can to assist you with it, please don't hesitate to ask." Zevlor offered.
welcomeWe all met up for dinner and to compare notes. Wyll brought the disturbing news that several goblins had been caught and killed in the druids' underground escape tunnel, their secret back way out of the enclave. Apparently they'd followed a careless druid back from a herb-gathering expedition. Fortunately, there'd only been a couple of them, and a hasty interrogation with the Amulet of Lost Voices produced the welcoming news that the goblin patrol that had followed the Grove's hapless gatherer back hadn't thought to send one of their own as a messenger before all trying to confirm for themselves whether or not the tunnel really did leaev into the Grove.
Also, good God, replaying the game enough times to catch all the details is time-consuming even with cheat mods to just blow through encounters.
Your sacrifice is appreciated