To Last Time Itself
Index:
Generation Phase: Nation & Faction Gen Part 1, Part 2, Part 3 &...
Index:
Generation Phase: Nation & Faction Gen Part 1, Part 2, Part 3 &...
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Sadly, I voted for Knights for a different reason...Guile said:Let's get some zealotry up ins. 'Everybody is weapons fanatic' ran a close second in the race, though.
You don't want to bring the light of God (whichever one we happen to believe in) to the godless heathens? That's fine. I mean, historically Christianity wasn't ALWAYS 'burn the witch', but they're always pretty pushy on matters of faith. Sometimes it just meshes interestingly though (Jesus the buddha comes to mind).Master Basher said:Sadly, I voted for Knights for a different reason...
Mainly, I want to AVOID the "Protect the Light, Condemn the Dark" zeal. Or going discrimination of those who don't follow the 'One God', kill 'monsters' JUST for being different, like something akin to Genocide. Killing of Witches because they're being Magical, that sort of thing...
And besides, we could easily have more potential fun as a child whose parents are foreigners in a strange land after a permament 'honeymoon'. More so when you COULD potentially persue the 'Sword Fanatic' path with maybe a Lady Samurai, which by proxy can be supported under a clan's attempt to maybe fold 'new blood' from a family of legendary knights.
Faith wise, I'd be more inclined for the MC's father to be a Knight who believed in the ideals of the religion, in the sense of 'forgiveness and redemption'...Guile said:You don't want to bring the light of God (whichever one we happen to believe in) to the godless heathens? That's fine. I mean, historically Christianity wasn't ALWAYS 'burn the witch', but they're always pretty pushy on matters of faith. Sometimes it just meshes interestingly though (Jesus the buddha comes to mind).
How about a missionary knight order that settled down in the far east to spread the good word (MOSTLY peacefully)?
[X] A family of Knights several generations old. Not the 'keep the family name alive' sort, no, not that kind of disgraceful sort. Though naturally, the family isn't quite large as others of the same age, profession and history, but then again, it's a small price to pay for integrity and consideration of one's descendants.
[X] Yes
[X] Start from Childhood - Extended Char Gen, Additional Goodies
ReinZero said:Erm, Adyen, that would go 1 over choice-wise, if Mercantilism was even valid for nation choice (for Far East). This is more cultural end issue, though possible for Fledgling (at 2 cost instead of 1).
That aside,filling the req. for Strong Merchant connections will push your end into 1 over on family.
Costs/Choices are affected by nation choice and a lesser extent family choice (as it affects after nation).