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The nation was…
[ ] A
'Kingdom' or more or less in service of a powerful Clan of great size and connections, though not nearly enough to be considered a 'Empire'. All the same it is rather ripe with opportunities for your family to grow and prosper. (+6 to family choices.)
[ ] The
Remnants of an age old 'empire', held together by the loyalties of the Clans in its service and those loyal to Clans subordinate to them. However, despite its age it still holds enough power and capability to deter younger nations from preying upon it. But that will not last forever… for better or for worse? Is the unity but a fleeting illusion? (+3 to nation choices)
[ ] A raising,
Fledgling 'Empire' with many whose positions have yet to be firmly established. However, in turn, like many other empires in their early years, there are but enemies from all sides that would prefer to see its demise. Yet, all the same, the legacies of an empire are but honey that draws many to its side. (+3 to family choices, +1 to nation choices.)
Though unlike other nations that do not side with the North Western region's Church, the nation instead aligns itself with the Far Eastern religion. It but goes by many different names, and seemingly different 'sects' or 'branches'. However, it would but seem there is no such 'disunity' behind it. A fact that lends strength and welcome support to the faith of the nation's populace, a reassurance that blends well and true with the Far Eastern influences that the nation is seeped in.
The Clan name of the 'Shogunate'/'Daimyo' was…
[ ] Yamagi
[ ] Kasagawa
[ ] Write In (Must be Far Eastern)
The nation has... (Pick 1 thing of note; Pick 2 instead if
Fledgling is chosen; Pick 4 if
Remnants is chosen.)
[ ] A solid, well established
School System modeled after that of an Academic State. (Cannot be taken by
'Kingdom')
[ ]
Allied Nations that it can count on should war come to pass. And also less worries for at least the foreseeable immediate future, lest they paint themselves untrustworthy to all.
[ ] A rather
Large Population despite what its size, age, and influence would indicate.
[ ] A fair number of
Monster tribes and clans under their employ. (Cannot be taken by
'Kingdom')
[ ] A fairly good amount of
Distance between it and any known nations affiliated with the Church. (At least 2 nations between them.)
[ ] No
Distorted Range within or near its boarders.
[ ] An
Improved Educational System derived, if not directly from a Academic State. (Requires
School System)
[ ] A
Grand Temple to/of the Far Eastern religion built within its lands. (
Remnants only.)
[ ] Write In
(Subject to GM ruling.)
[X] A family of Knights several generations old. Not the 'keep the family name alive' sort, no, not that kind of disgraceful sort. Though naturally, the family isn't quite large as others of the same age, profession and history, but then again, it's a small price to pay for integrity and consideration of one's descendants.
[X] Yes
You are of a family of Knights that have taken up residence and employment within the nation. Not an unusual case, particularly in the South Central region. An understandable case as Knights are but treated quite well or comparably to a Samurai Clan. Though, due to the time and a few generations having been born and raised in the nation, there are a few aspects of Far Eastern culture that have bled in over to your family. Nothing of which could be considered an insult for the family's service, if anything, one could say it is but good fortune.
Your family has… (Pick 6; Pick 9 instead if
Fledgling is chosen; Pick 12 instead if
'Kingdom' is chosen.)
[ ]
Good Standing within the nation, about equivalent to one of the 'Major' Samurai Clans, with a subordinate 'Minor' Samurai Clan serving your family- as per norm of the standing, though closer to the 'bare minimum'. In a ways, your family has drifted somewhat away from being true Knights, and a bit towards Samurai. (Counts as 2
only if
'Kingdom' is taken.)
[ ]
High Standing within the nation, one could say equivalent to one of the 'Fudai' Samurai Clans, including subordinate Samurai Clans serving your family- as per norm of the standing. As Knights that have earned such honor, one could say that your family has drifted to a 'in between' being true Knights and Samurai. (Counts as 2; Requires
Good Standing; Cannot be taken with
'Kingdom')
[ ]
Large Holdings within the nation, greater than what one would suppose a foreigners would have, especially in comparison to an equally long serving or perhaps, even longer serving Samurai Clan. (Cannot be taken with
'Kingdom')
[ ]
Connections Aboard outside of the nation. On one hand, your family is well known and connected. On the other, that brings its own bag of problems. (Can be taken up to 3 times.)
[ ] A few
Alchemist Friends working under your family's employ. Or well, more akin to part of the family. It's a slightly awkward situation. (If taken with
Witch Acquaintances, each counts as 1.5; Can be taken 2 times if
Witch Acquaintances is not taken.)
[ ] A few
Alchemical Knights associates having joined your family in their endeavour. They are much akin to an extended family as opposed to friends though. (Requires
Alchemist Friends, replaces the 1st instance of
Alchemist Friends if taken. Counts as 2.)
[ ] A few
Witch Acquaintances having taken refuge under your family's wing. (If taken with
Alchemist Friends, each counts as 1.5; Can be taken 2 times if
Alchemist Friends is not taken.)
[ ] A few
Witch Knights that your family has helped some time in the past against the Church. Though, due both debts and their honor, they effectively are part of your family's forces, though their employment status is rather strange. (Requires
Witch Acquaintances &
Connections Aboard, replaces 1st instance of
Connections Aboard.)
[ ] A group of
Diviners under your family's sponsorship and employ. Though normally passed up or outright ignored in Far Eastern cultural nations, your family has decidedly considered otherwise as an alternative to reliance on the Far Eastern religion's Miko. (Can be taken up to 2 times.)
[ ] A Clan of
Ninja Shinobi in service to your family. (Requires
Good Standing, Counts as 2. Value reduced to 1/3rd if
'Kingdom' is taken, but may be taken up to 3 times to gain up to maximum Value.)
[ ] Write In
(Subject to GM ruling.)
Your family's Name?
[ ] Write In.
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[X] Start from Childhood - Extended Char Gen, Additional Goodies
Any particular things you'd want/prefer/etc.?
(Yes I do take requests.
More so if there is good reasoning/discussion.)
Yes you can acquire more later during Childhood. Ease is another matter entirely.
With modifiers of course.
Next part is your Family + PC specific Character Generation.