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Vessel of the Jump OOC (Jumpchain if everyone shares the same pool) (Recruiting) (AI-Assistance)

Pokemon Jump New

Necrorifter

Lord of the Death and the Wanderer of the Reality.
Joined
Nov 2, 2021
Messages
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Likes received
14,515
INTRODUCTION

Hey there. Nice to meet you.
My name isn't important, but I have a business proposal for you.

I'm a hobbyist of sorts—I watch people go on grand adventures, and I'm starved for new stories. So here's the deal:

You want your life to be different. That's normal. Escape fantasies are part of life. I can offer you an actual escape. Not just a fantasy.

However, we will do this differently from the traditional way. You already know JumpChain and how overpowering they can be. Instead, you all will share the same title of Jumper, meaning whatever you all agreed on and voted on will be your shared power. These powers can only be used by a single person at any one time. I think this will be an interesting shake-up from the normal style of every individual having their pool and forcing you guys to split and work together on these choices.

I recommended voting and decide on each section before move on to the next as previous final decision for a section might influence future section decisions.

The Offer
  • I'm sending you to the world of Pokémon.
  • You'll live there and deal with the local plot, typically resolved by becoming the champion of the region or beating the regional crime syndicate. Time will be frozen back home.
  • At the end of the plot, you individually choose what happens next:
    Go home with all the new toys and friends you acquire? Stay in this world forever or move on to a new world with new rewards and challenges, assuming you entertain me enough.

Before we continue, if you do not want this, you can turn around and walk away, you will wake up, and this will be but a fading dream that you will forget in a few moments.

The Budget
To help you survive, I'll give you 1000 Choice Points (CP) to spend on your new life. Spend it all now — it won't help you later! If you die, I will just send you back to Earth with your memory rewritten so it's all in your head that you read off some digital screen.

Free Starter Gear
You also get these for free:
  • Bag (Bigger on the inside)
  • PokéGear (Can be muted)
  • Pokédex (Already filled)
  • 5x Poké Balls (Standard catch rate)
  • 3x Potion (Think "band-aid in a bottle")
  • Red Hat
  • Whatever you're wearing right now
  • Your wallet and cellphone (no service, useless currency)

SECTION ONE: REGION
Your adventure begins in a region. This affects your starter costs and available Pokémon.
  • Roll 1d8 for a random region; on the 8, you get free pick of a region.
  • Pay 100 CP to choose your region.

Region List
RollRegionDescription
1Kanto (Genwunderland)Peaceful, safe. Low crime. Few wild Pokémon varieties.
2Johto (Radioland)Centrally located. Varied Pokémon. Connected to Kanto.
3Hoenn (Trumpetland)Tropical. Water-heavy routes. Recommended Surf.
4Sinnoh (Mountainland)Cold, mountainous. The Coronet range divides the region.
5Unova (Freedomland)Urban. Indigenous Pokémon dominate. Lots of culture.
6Kalos (Baguetteland)Culture-rich, ancient history, and diverse geography.
7Orre (Hellonearthland)Desert, high crime, few wild Pokémon. Survival-focused.
8Free PickChoose any of the above regions for free.

SECTION TWO: IDENTITY
Pick who you are in the Pokémon world.

Roll 1d8+9 = Your Age (10–17)
  • Change age manually: Free
  • Swap gender: 100 CP

Identity Options
Each gives you memories, skills, drawbacks, and possibly a starter Pokémon.
IdentityCostPerksDrawbacks
Drop-InFreeNo memory alteration. Blank slate.No free skills, no history.
HermitFreeWilderness survival, Pokémon approachability.Poor social skills, hates cities.
Small Town50 CPPhysically fit, tight-knit friends.No advanced wilderness/city skills.
City Life50 CPAcrobatic, parkour master.No outdoor survival knowledge.
Moneybags100 CPRich, top gear, top education.Little real-world experience.

SECTION THREE: STARTER
Your starter Pokémon begins at Level 5.
TypeCost
In-Region, CommonFree
In-Region, Uncommon50 CP
In-Region, Rare100 CP
Out-of-Region + Hidden Ability150 CP

No legendaries. Pick from any region, regardless of where you start.

Starter Upgrades
UpgradeCost
Shiny50 CP
Egg Move50 CP
Advance Move100 CP
Mental Bond150 CP

SECTION FOUR: SKILLS & ABILITIES
Discounts apply
based on your Identity. (50% off, some are free.)

SkillCostIdentity DiscountDescription
Physical Fitness100Small Town, freeFit, strong.
Freerunning100City Life, freeAcrobatic.
Mechanic300Small TownTinkering ability.
Technician300City LifeElectronics expert.
Aura600Small TownLucario-style potential in Aura powers. (Still need to train to reach mastery.)
Psionics600City LifeGardevoir-level potential in telepathy/telekinesis. (Still need to train to reach mastery.)
Survival Training100Hermit, freeLive anywhere.
Combat Training100Drop-In, freeMarine-style self-defense.
Ranger300HermitPokémon instincts and tracking.
Blend In300Drop-InDisguise, stealth.
Pokéglot600HermitSpeak to Pokémon.
Savant600Drop-InGenius-level mind.
Champ in the Making300NoneExpert trainer of teams and individuals.

SECTION FIVE: GEAR
Moneybags get items for free or discount by * next to them.

Currency
  • 50k Pokédollars * – 50 CP (400k free for Moneybags)
Gear List
ItemCostDescription
3 Master Balls100 CPCatch anything. No resale.
HM Collection *50 CPAll HMs.
Motorcycle100 CPInfinite fuel, fast land travel.
Helicopter (* 50% off)400 CPFastest travel capable of inter-regional.
Bicycle *50 CPCollapsible.
Parachute50 CPLifesaver from a great drop.
Rebreather50 CPUnderwater/poison air breathing.
Medical Kit *50 CPBetter than potions. Stabilize Pokémon.
Wingsuit50 CPSky glider, hard to land.
Laptop *100 CPNet access.
Welding Torch50 CPCut thick stuff.
Echorecorder100 CP2-hr hologram replay.
Headsets (* 50% off)100 CPTrainer–Pokémon comms.
Collapsible Baton100 CPFor when talking fails.
Flak Jacket100 CPStops small arms, some Pokémon hits.
Handgun (9mm)200 CP500 rounds included.
Sniper Rifle400 CPLong-range, 250 rounds.
Rappelling Rig50 CPReusable climbing gear.
Thrust Pack100 CPWallrun + double jump.
Hypervisor200 CPShows HP, limited X-ray.
Capture Styler200 CPTemporary Pokémon capture.
Tranquilizer Gun200 CP200 darts, KO most targets.
Snag Machine600 CPSteal Pokémon—ethics questionable.

SECTION SIX: FLAWS & FUTURE
You may take up to 2 flaws
for extra CP.

Flaws
FlawCPEffect
Swarmed+100Zubats constantly attack. Uncatchable.
Crippled+100Prosthetic leg. No advanced tech.
Silenced+100Cannot speak. Can still make noise.
Scared+200Fear of Pokémon (except starter).
Cursed+200Bad luck. Lower catch rates.
Marked+200Local gang targets you.
Wanted+300Global criminal. Cops will hunt you.
Hunted+300A Legendary Pokémon is after you. You can't catch it.
Damned+300Darkrai haunts your dreams. Insomnia & nightmares.
 
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