iamnuff
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On the flipside of that, I want more games where taking the "evil" route doesn't necessarily involve kicking puppies and being a douchebag for the hell of it, or endings where "kill the villain" doesn't involve your character instantly turning into a full-blown cackling Sith Lord when you've been largely pragmatic throughout your playthrough.
I'm specifically recalling Jade Empire's morality system, where the Closed Fist path was allegedly a legit martial philosophy about seeking personal strength and betterment and sometimes helping other people do the same but in practice was just about being a douche 99% of the time.
Agreed.
Renegade Shepard could have been so much more if it was actually a 'I will do anything to ensure the survival of my people' path, instead of just a dickbag racist asshole path.
The fact that it's flatly inferior to the paragon path sucks too. It feels like you should end up with more Galactic Readiness at the end of the series, but you had to sacrifice a bunch of things to get there.
I want a game where you talk to a former party-member at the end of a thee-game-series and they say "So it turns out that you were exactly the kind of person we needed to save the galaxy." and then tells you quite sincerely that they hate you and don't ever want to see you again.
Because you are the man who saved the galaxy, and to do that you sacrificed his homeworld, killed two of your party-members, broke a bunch of promises and left a bunch of people to die.
And if you hadn't, all life would have been scoured from the galaxy.
Not a game where you get the "Do the idealistic thing" option and the "Do the hard but necessary thing" option, where being too soft gets you a gameover.
Give me a game where you spend the first arc building alliances and making promises to back people up when The Bad Thing arrives in exchange for their help now, but when it does show up it's so much worse than you predicted.
You made promises to ride to the defence of five different allied nations, but you only have enough troops to fulfil three of those promises.
So choose.
Oh, you didn't ride out to help the under-armed magic-using nation? Well, they got wiped out and now you don't have a circle of wizards working on a mega-ritual for the final battle. Hope you brought a shit-ton of guns to make up the difference.
You opted not to defend the proud-warrior-race guys? They actually did fine and looked after themselves, but their leader won't meet with you anymore because your word is ash.
Like, he gets it, he completely understands and even agrees with your decision, but you made a blood-oath with the dude and you broke it, and that means that relations there are permanently soured.
You backed up the idealistic pastoral homeworld that your waifu hails from?
That's nice, but they're not actually going to be of any help in the war effort so you don't get anything from it.
You do avoid a famine event that could have popped up later in the game, but you don't get a fleet of ships or a new superweapon.
Edit: The Force Unleashed had the absolutely worst 'this is the bad ending for no reason' option.
You choose to kill Palpatine and it magically makes your protagonist into an evil psychopath.
No, no. I'm pretty sure wacking Sheev is the morally correct choice here.