• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Video Games General

Woah, came across a Tales of Maj'Eyal video in the wild



guess it's time to reinstall it again...

edit: well, maybe wasn't the best video ever made lol, but a starving man in a desert coming up to a puddle?
 
Last edited:
Yeah, they've gone well and truly gone beyond what's necessary. Do they even have any games other than NMS? I feel they should be making money from this.
The most recent thing they've done is "The Last Campfire" but they also have their new game in the works "Light No Fire" which a lot of the current dev work we're seeing in NMS is somewhat related to from what I understand.
 
So Yooka-Replaylee is now out and... They actually fixed issues in the game and enhanced it? That is good to know.
 
So Yooka-Replaylee is now out and... They actually fixed issues in the game and enhanced it? That is good to know.
It looks like they actually added new issues by overcompensating. The difficulty is very low, partially because of how all movement tech is available from the start (which also makes the game much shorter bc less backtracking), and the note-door equivalents weren't adjusted to account for the doubled number of Pagies. If you clear everything in world 1, you can completely skip world 2.
 
combat mission shock force
Huh, this looks interest- holy shit those DLC prices are ridiculous. Far from the worst, but still...

Anyways, I've played a bit of Skate (the 2007 one, not the new one) and holy shit I suck. Most of it is just my lack of experience, but I think the camera angle is fucking me up a bit, too. Also, I can't flick the right stick precisely enough most of the time and do the wrong tricks. I was stuck on one of the tutorials for like 20 minutes because I somehow kept doing ollies instead of kickfliping into grinds lmao
 
Huh, this looks interest- holy shit those DLC prices are ridiculous. Far from the worst, but still...

Anyways, I've played a bit of Skate (the 2007 one, not the new one) and holy shit I suck. Most of it is just my lack of experience, but I think the camera angle is fucking me up a bit, too. Also, I can't flick the right stick precisely enough most of the time and do the wrong tricks. I was stuck on one of the tutorials for like 20 minutes because I somehow kept doing ollies instead of kickfliping into grinds lmao
Yeah, that's combat mission for ya. Ran by a bunch of gigaboomers.
I have a big love for early cold war gone hot, early 80s to late 70s when Warsaw Pact was at its strongest
 
Yeah, they've gone well and truly gone beyond what's necessary. Do they even have any games other than NMS? I feel they should be making money from this.
They do, there's another game thats very similar they're making. Once they get a feature for that game complete enough they backport it to NMS for live testing.
 
Alright, some news that might be of interest to peeps here:

1) Let it Die has an official sequel coming out in December 2025.

View: https://www.youtube.com/watch?v=RMwZTM3dJMU
For those unfamiliar with the setting, it's a Soulslike set in a post-apocalyptic world that has managed to recover from the catastrophe enough that they started developing consoles and stuff. That's a plotpoint because Suda51 is metatextual like that. Anyway, you played as a dude invited by Uncle Death (that's the Grim Reaper dude with the funky sunglasses and skateboard) to play a game where you control a zombie to climb a tower.

The sequel likely has a similiar setup, with your protag playing various zombies as classes to descend into the circles of Hell (sorta) and plunder it for great profit. LiD1 was a unique game and I enjoyed it despite its various flaws. My hope is that the devs improved on movesets and mobility.

2) I stumbled over a trailer for a game called Death in Abyss. Despite what you might think, it has no relation to Made in Abyss.

View: https://www.youtube.com/watch?v=sWLXedfbEN0
Now the reason why I share this trailer is because the gameplay really reminds me of Star Fox, especially the All-Range Mode. As you can see from the video, the fighter also performs barrel rolls (yes, I know, not the right term) and even the UI resembles Star Fox's. I suspect there will be charged shots and smartbombs too. I'm gonna check it out sometime, see if my hopes are true.

3) Lastly, I'd like to recommend Acecraft to anyone interested in a game for their smartphone.

View: https://www.youtube.com/watch?v=krwZhm6Q7nI
It's a shoot'em'up styled after (stolen from, more like) Cuphead where you pick a pilot with their custom fighter (One pilot has a jetpack and fires by clapping real hard) and then go down to town on various bad guys. The game is decent enough in giving you resources to roll the dice. I haven't paid a single cent for any of the pilots or Wingmen, but still unlocked like two thirds of the cast by now. While the difficulty increase rapidly, that just means you need to upgrade equipment and pilot skills, both of which get upgraded fast thanks to various QoL utilities like Patrol where your pilot farms coins, fuel, and equipment upgrade material for up to 24 hours. So far I have not ran into the usual issue of power creep yet, so... all in all, it's a charming little game to pass the time and I can recommend it.
 
Heights aren't quite as bad as Nightscraper... but Dreddstag is still somehow worse. He's bigger, he's got more weak points, and despite the fact that he barely fights back- just trying to swat you like a fly occasionally- he feels harder. Partly because his climbing paths are a fucking maze and your stamina only lasts so long. If you can't spot the right path or grapple point, you fall and start from the last platform.

AND HE WON'T QUIT FUCKING WIGGLING!

He's ALWAYS moving at least a bit, and sometimes a lot. It's VERY annoying when you're trying to climb while he's doing that, and if you just hold on, your stamina is fucked. Stopping on a platform works, but I never think of that because it feels like it really, really shouldn't- and he tends to do it while you're halfway to the next one anyway.

At least the one time I actually died, trying to figure out where the heck the next grapple point was, it brought me back to where I was instead of making me start all over.

When I fought Nightscraper, the swears were from fear. Dreddstag just pissed me off.

His first phase is also ridiculously unclear. I'm still not sure what made the tether between his ankles finally bring him down- he might've needed to be in a particular section of the ground part to actually fall maybe? It was frustrating chasing him around until he did, shooting rope after rope at his ankles.

Now all the Behemoths are dead and I can ride off into the sunset!

...Ha, no.

They could've made it a LITTLE less clear which one's the villain. When you're chasing down Dreddstag it becomes abundantly obvious. The uncertainty would've had a better payoff if it was still unclear when you have to choose who to trust.

The writing was actually pretty good up to that point, for what little of it there is.
 

Users who are viewing this thread

Back
Top