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Video Games General

So, I beat Behemoth.

Final boss was... three phases and the first one was the most interesting. You fight him as just-slightly-large, and cut off his arm, then do some energy ball tennis ala Link to the Past... he even summons clones that don't take damage, just like the second fight with wizard-whose-name-I-can't-spell. Then after you stun him and shoot him in the heart a few times, he pulls out the sword you stabbed him with earlier, which grew with him, and tries to kill you with that, and you just have to dodge until a heavy attack stun stage, then stab him with your spirit version of that same sword, in the face.

Then we go to phase two... which is just platforming with some random enemies, like the rest of the game, but the now giant-sized boss is occasionally breaking platforms or punching the one you're fighting enemies on, often killing them more than he does you. I missed one jump and had to re-do an annoying circular pillar with grapple points spiraling around it, which is a literal pain in the neck in VR, since you have to keep looking up to aim your grapple gun at it.

Protip: You can leave the rope attached to your grapple, which doesn't cost stamina but prevents you from grappling anything else, and instead of detaching it and trying to aim it while flying through the air, when you're ready to hit the next point (except a few that require you to swing hard) you can just grab the rope with your other hand and hold on while freeing you to grapple the next one. Then recover stamina while you swing, before you grab it and repeat the process, until you reach a platform you can stand on.

The third phase was... a little disappointing, but the battle had been going on for a while. He shoots a face laser you have to block with your sword and smashes the platform, then you tie his arm down and climb on, carefully making your way up to the weakpoint on his shoulder. He doesn't have his other arm still, but it was still a little disappointing that that was his only extra weakpoint. After that when he facelasers you, you block it with your sword, and use both hands to move while you do it, stabbing him in the last weakpoint- his face.

All in all, it was a really fun game. And long for a VR game... 13 hours on record.

I was thinking about getting the rest of the achievements... but one of them's a whole game achievement and I don't feel like playing it all the way through again for one achievement. It's an easy one too, just don't use the forge except once the whole game- the forge enhances your weapons, yeah, but none of them make the game significantly easier, just give you more options, a lot of which I barely used.
 
Anyone else looking forward to Kiwami 3? I loved Yakuza 3 back in the day, Okinawa was such a cozy setting. Looking forward to experiencing it again.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.

More generally, cultivate a thief. Theft is a great way to get gear before it's meant to be available to you. Get anyone who might be fighting knight-types Maintenance or whatever it might be called now, broken gear is horrible. Also, Mage Mashers are early game knives with silence on them and Thieves usually have good move ranges with a Move+ support skill. They mash mages real good. On the off chance Steal Heart happens to work for once you can get the enemy to at minimum spend a turn unconfusing the target bot. If you find you can't decide what secondary skill a given character should be using, just go with Squire's. They're useful for building JP if nothing else, though Ramza in particular gets some good Squire skills as the game continues.

Also most missions don't have any kind of round restriction, so do your best to run out the clock on downed enemies, job skills from crystals are job skills you don't have to put together JP for yourself. Very secondary to, y'know, winning but it helps. If the player-available Dark Knight class was pulled in from the WotL release, you'll need your prospective dark knight to crystalize 20 enemies anyway.
 
From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.
I'm only planning to grind enough that my current dudes can afford the JP+ passive skill the Squire Job has, not try to out-level the game. That is very good advice, because I'm sure one of my Gamer-isms would have made me want to grind out a dozen of levels.

Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.
Yeah, I noticed that my units had a list of things they were allowed to equip.

More generally, cultivate a thief. Theft is a great way to get gear before it's meant to be available to you. Get anyone who might be fighting knight-types Maintenance or whatever it might be called now, broken gear is horrible. Also, Mage Mashers are early game knives with silence on them and Thieves usually have good move ranges with a Move+ support skill. They mash mages real good. On the off chance Steal Heart happens to work for once you can get the enemy to at minimum spend a turn unconfusing the target bot. If you find you can't decide what secondary skill a given character should be using, just go with Squire's. They're useful for building JP if nothing else, though Ramza in particular gets some good Squire skills as the game continues.
I would suppose that being able to learn all your skills without needing to find weapons to learn them from would make Thieves viable.

Also most missions don't have any kind of round restriction, so do your best to run out the clock on downed enemies, job skills from crystals are job skills you don't have to put together JP for yourself. Very secondary to, y'know, winning but it helps. If the player-available Dark Knight class was pulled in from the WotL release, you'll need your prospective dark knight to crystalize 20 enemies anyway.
I'll have to try that some time.
 

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