• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Video Games General

So, I beat Behemoth.

Final boss was... three phases and the first one was the most interesting. You fight him as just-slightly-large, and cut off his arm, then do some energy ball tennis ala Link to the Past... he even summons clones that don't take damage, just like the second fight with wizard-whose-name-I-can't-spell. Then after you stun him and shoot him in the heart a few times, he pulls out the sword you stabbed him with earlier, which grew with him, and tries to kill you with that, and you just have to dodge until a heavy attack stun stage, then stab him with your spirit version of that same sword, in the face.

Then we go to phase two... which is just platforming with some random enemies, like the rest of the game, but the now giant-sized boss is occasionally breaking platforms or punching the one you're fighting enemies on, often killing them more than he does you. I missed one jump and had to re-do an annoying circular pillar with grapple points spiraling around it, which is a literal pain in the neck in VR, since you have to keep looking up to aim your grapple gun at it.

Protip: You can leave the rope attached to your grapple, which doesn't cost stamina but prevents you from grappling anything else, and instead of detaching it and trying to aim it while flying through the air, when you're ready to hit the next point (except a few that require you to swing hard) you can just grab the rope with your other hand and hold on while freeing you to grapple the next one. Then recover stamina while you swing, before you grab it and repeat the process, until you reach a platform you can stand on.

The third phase was... a little disappointing, but the battle had been going on for a while. He shoots a face laser you have to block with your sword and smashes the platform, then you tie his arm down and climb on, carefully making your way up to the weakpoint on his shoulder. He doesn't have his other arm still, but it was still a little disappointing that that was his only extra weakpoint. After that when he facelasers you, you block it with your sword, and use both hands to move while you do it, stabbing him in the last weakpoint- his face.

All in all, it was a really fun game. And long for a VR game... 13 hours on record.

I was thinking about getting the rest of the achievements... but one of them's a whole game achievement and I don't feel like playing it all the way through again for one achievement. It's an easy one too, just don't use the forge except once the whole game- the forge enhances your weapons, yeah, but none of them make the game significantly easier, just give you more options, a lot of which I barely used.
 
Anyone else looking forward to Kiwami 3? I loved Yakuza 3 back in the day, Okinawa was such a cozy setting. Looking forward to experiencing it again.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.
 
Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?

I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.

More generally, cultivate a thief. Theft is a great way to get gear before it's meant to be available to you. Get anyone who might be fighting knight-types Maintenance or whatever it might be called now, broken gear is horrible. Also, Mage Mashers are early game knives with silence on them and Thieves usually have good move ranges with a Move+ support skill. They mash mages real good. On the off chance Steal Heart happens to work for once you can get the enemy to at minimum spend a turn unconfusing the target bot. If you find you can't decide what secondary skill a given character should be using, just go with Squire's. They're useful for building JP if nothing else, though Ramza in particular gets some good Squire skills as the game continues.

Also most missions don't have any kind of round restriction, so do your best to run out the clock on downed enemies, job skills from crystals are job skills you don't have to put together JP for yourself. Very secondary to, y'know, winning but it helps. If the player-available Dark Knight class was pulled in from the WotL release, you'll need your prospective dark knight to crystalize 20 enemies anyway.
 
From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.
I'm only planning to grind enough that my current dudes can afford the JP+ passive skill the Squire Job has, not try to out-level the game. That is very good advice, because I'm sure one of my Gamer-isms would have made me want to grind out a dozen of levels.

Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.
Yeah, I noticed that my units had a list of things they were allowed to equip.

More generally, cultivate a thief. Theft is a great way to get gear before it's meant to be available to you. Get anyone who might be fighting knight-types Maintenance or whatever it might be called now, broken gear is horrible. Also, Mage Mashers are early game knives with silence on them and Thieves usually have good move ranges with a Move+ support skill. They mash mages real good. On the off chance Steal Heart happens to work for once you can get the enemy to at minimum spend a turn unconfusing the target bot. If you find you can't decide what secondary skill a given character should be using, just go with Squire's. They're useful for building JP if nothing else, though Ramza in particular gets some good Squire skills as the game continues.
I would suppose that being able to learn all your skills without needing to find weapons to learn them from would make Thieves viable.

Also most missions don't have any kind of round restriction, so do your best to run out the clock on downed enemies, job skills from crystals are job skills you don't have to put together JP for yourself. Very secondary to, y'know, winning but it helps. If the player-available Dark Knight class was pulled in from the WotL release, you'll need your prospective dark knight to crystalize 20 enemies anyway.
I'll have to try that some time.
 
Any game in which you build an arcology or any of those sci fi desigs?

A few.

Surviving Mars has self contained bubble arcologies as the only place to have people living in them.

Dystopica is mostly a diorama creator but it's got plenty of massive buildings that can double as arcologies.

Per Aspera, another Martian colonization sim, has buildings that are sunk into crators that function essentially as an arcology.

On the more degen side, Free Cities is a free text based slavery game about running your own arcology. PregMod is getting updates to this day, and it's one of my favorites.

Sadly anything more complicated than that I wouldn't know of.
 

View: https://www.youtube.com/watch?v=SCN76hZ6z1E
I came across this a few days ago and ever since then I've pondered if there are any other hyper-niche RPGs with endless procedural generation in unique and interesting ways.

Like, an unholy union of Dwarf Fortress and No Man's Sky. Where every planet is actually different and dense with content, even if scaled considering the madness of too much of everything.
 
Given it's on sale on Steam, anyone here have any experience with Total War Three Kingdoms?

Like, would it be worth the money on a sale, or should I not bother? I know CA abandoned it a good long time ago, but I still want to ask.
 
Given it's on sale on Steam, anyone here have any experience with Total War Three Kingdoms?

Like, would it be worth the money on a sale, or should I not bother? I know CA abandoned it a good long time ago, but I still want to ask.
I think people keep it alive with mods. Check on YouTube.
 
Given it's on sale on Steam, anyone here have any experience with Total War Three Kingdoms?

Like, would it be worth the money on a sale, or should I not bother? I know CA abandoned it a good long time ago, but I still want to ask.

TLDR: I had fun with it, but treat it like a graphically intense old Total War instead of a new one. Its worth it on sale, especially if you are a dynasty warriors fan. If not, I'd honestly give Pharoah Dynasties a look instead. Pharoah has all of the building and economic developements of Troy, with incredible varience depending on civilization, geography, and even between subfactions.

Three Kingdoms has probably the best city building of the entire series, with a focus on making a functional kingdom out of chaos. The battle system is fun, I do dislike the three generals / six units each system but the combat is fun enough not to be too much of a downside. The game does a wonderful job in making late game or professional units feel vastly superior to their early contemporaries, and even not playing in the Romance mode (where generals behave more like dynasty warriors heros), watching a general's armored cav mow down 180 peasants in a charge fires every dopamine cylinder I have.

Unit wise, units are organized into one of five colors matching the five wu xing elements, which helps determine what they are good against 'generally'. For example Archers are blue, representing water, so they are really good at taking down shock cavalry, which are red representing fire. They are still good to use against any unshielded unit or even ones with shit shields, but its a tendancy thing. Units will tend towards their colors specialty, but there are units that mix and match depending, and every faction has two to three unique units that are usually exemplars of their color or behave differently. For example, the brother of the emperior Liu Chong has a focus on crossbow units, so his unique unit is a yellow (normally the color of melee cavalry) colored Crossbow/Spear heavy infantry, with a unique formation to allow them to hold the line and still fire crossbows. Units are unlocked from the tech tree which every five or so turns you get another tech which has varying bonuses. Unless you are playing the Yellow Turbans, then they get a unique one.

Formations are in the game and there are a ton of them, often unlocked with items or with advanced unit types.

Campaign wise, every leader has a seperate resource, Lu Bu has Terror, THE DONG has oppression, with leaders separated into various groups that roughly decide how they play. There are warlords, governers, bandits and Yellow turbans that have different units and buildings entirely, as well as the Nanman tribes added in the last DLC. Food is a huge limiter on your city growth, but cities can get monstrously large, with city battles from Rome and Medieval returning with a vengeance.

Character wise, its all the characters from the hit novel, Romance of the Three Kingdoms. The game has two modes, Romance and Records. Romance is more like Total Warhammer, where your generals have health bars and can duel each other like in Troy. Records is more a classical style, where charging your general wrong can get them killed rather quickly. Characters have opinions on each other which gives them bonuses while fighting with one another and maluses if they hate each other. You can spare the life of a general and they remember, and you might be able to poach them if they don't like their leader. Its honestly like Dynasty Warriors Pokemon, I'm there to collect Shang Xiang and make her have super kids with Lu Bu, or making Cao Cao marry Diao Chan, or make Zhou Tai, Peng De, and Guan Yu rip Zhao Yun in half. If you don't already care about the characters, they sort of fall flat since the game relies on their historical attitudes to push the narrative and if you don't care about them already aside from being in your faction the game doesn't strictly push a whole ton of character moments.

It does commit the cardinal sin of every Three Kingdoms based game in that it does not actually portray the Three Kingdoms. Instead once three factions get big enough, each forms their own unique kingdom and goes to war for the Emperor's seat.

I had a blast with it, but I'd treat it instead like Rome 2 or Medieval 2, its done and what you have is what you get. There isn't really a reason to play each character more than once outside of a specific few like Sun Ce or Lu Bu, and while the additional start dates help there is only so much you can do with certain characters, since they own roughly the same geographical location from start to about the end. For a lot of characters you will find yourself doing about the same shit every time, and fighting the same people every time. Late game armies do have varience, but not the usual kind like in say Medieval 2 or OG Rome.

Do not get the 8 princes DLC. Its the basegame with all the character removed for only 8 unique chucklefucks way after the three kingdoms period. All the same units, all the same shit. Its dissapointing.
 
Last edited:

Users who are viewing this thread

Back
Top