zamin
The Watcher in the Dark
- Joined
- Jan 4, 2016
- Messages
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Fucking X-Com 2. I got to try it out recently, just to see what all the hype was about. My own computer is a potato, but one of my friends agreed to let me play on his computer as long as he was allowed to watch.
First impressions after a four hour binge session:
- does everyone on the Avenger speak weirdly? They all have that same dramatic pause before "... Commander". It started getting a bit annoying after a while
- the RNGesus is a cruel and spiteful mistress. I have had to watch my favorite soldier get shot in the face by an Advent Officer after not one, not two, but three separate overwatch shots missed him completely
- grenades are your best friends. They do AOE damage, destroy cover and never miss. Use them as much as possible
- the idea of swording aliens to death lost most of its appeal after the Ranger accidentally triggered another group of enemies while charging forwards to finish off that one last Sectiod
- it's really hard to resist the urge to save-scum after a failed mission
- it's really hard to resist the urge to throttle the friend who's laughing at you after a failed mission
- I did not realize that Specialists could hack from afar until after the timer had run out
- Hacking sucks in the early game. I have been told that it improves significantly around the time I start meeting more robotic enemies
- What do you call a Sharpshooter who misses a 93% shot? Alien bait.
- I have no idea who designed the Vipers, but I hope they burn in hell. Seriously, it's not bad enough that they spit poison, but they also have that horrible "yank someone into close range and hug them to death" ability. What kind of lunatic thought that was a good idea?
- Apparently the late game enemies are worse. Bloody hell.
- the combat missions are exciting, but the base building and character generation parts are also surprisingly fun to mess about with
- watching a soldier that you've spent ages creating get killed on his first mission due to RNG shenanigans is just heart-breaking (goddamned Vipers)
- it's really hard to concentrate on playing when your friend is being a backseat driver. Yes, I know that there's still that one enemy on the roof. You don't have to remind me a bajillion times!
All in all, a pretty cool game. Loved the design, though the story seems a bit lackluster thus far (Who is the Commander anyway? And why is he so important to everyone?). Would definitely play again - if I can get my own copy so that I can play it alone.
First impressions after a four hour binge session:
- does everyone on the Avenger speak weirdly? They all have that same dramatic pause before "... Commander". It started getting a bit annoying after a while
- the RNGesus is a cruel and spiteful mistress. I have had to watch my favorite soldier get shot in the face by an Advent Officer after not one, not two, but three separate overwatch shots missed him completely
- grenades are your best friends. They do AOE damage, destroy cover and never miss. Use them as much as possible
- the idea of swording aliens to death lost most of its appeal after the Ranger accidentally triggered another group of enemies while charging forwards to finish off that one last Sectiod
- it's really hard to resist the urge to save-scum after a failed mission
- it's really hard to resist the urge to throttle the friend who's laughing at you after a failed mission
- I did not realize that Specialists could hack from afar until after the timer had run out
- Hacking sucks in the early game. I have been told that it improves significantly around the time I start meeting more robotic enemies
- What do you call a Sharpshooter who misses a 93% shot? Alien bait.
- I have no idea who designed the Vipers, but I hope they burn in hell. Seriously, it's not bad enough that they spit poison, but they also have that horrible "yank someone into close range and hug them to death" ability. What kind of lunatic thought that was a good idea?
- Apparently the late game enemies are worse. Bloody hell.
- the combat missions are exciting, but the base building and character generation parts are also surprisingly fun to mess about with
- watching a soldier that you've spent ages creating get killed on his first mission due to RNG shenanigans is just heart-breaking (goddamned Vipers)
- it's really hard to concentrate on playing when your friend is being a backseat driver. Yes, I know that there's still that one enemy on the roof. You don't have to remind me a bajillion times!
All in all, a pretty cool game. Loved the design, though the story seems a bit lackluster thus far (Who is the Commander anyway? And why is he so important to everyone?). Would definitely play again - if I can get my own copy so that I can play it alone.