magic9mushroom
BEST END.
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- Feb 11, 2016
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Had an absolutely fucking epic mission in UFO: Enemy Unknown (a.k.a. the original X-Com).
Superhuman difficulty. Sectoid terror mission, at night. I had 14 soldiers, laser rifles, mind probes, one small launcher with 5 shots, no armour, no psi-screening, and no idea when to quit.
Mission started in an iffy fashion, then rapidly went down the toilet when one soldier got mind-controlled and gunned down four others, causing everyone to panic. I was fairly-quickly reduced to two soldiers. One of these was the woman carrying the Small Launcher. She'd already taken down one Cyberdisc with the Small Launcher, and had taken a shot at the Sectoid Leader once I identified it via Mind Probe, but missed. Then she panicked and dropped the Small Launcher before running off. The other soldier was the aforementioned mind-controllee. Looked pretty grim, since there was another Sectoid and a Cyberdisc still there to deal with.
Then the Small Launcher lady recovered from her panic. I guided her back over to her discarded weapon, and stunned the Sectoid Leader. Then reloaded and shot down the Cyberdisc. Then shot the last Sectoid, but it didn't take - neither did two hits with a Laser Rifle from the recovered mind-controllee - low damage rolls indeed! Then the last Sectoid shot the mind-controllee, leaving me with only one soldier - and, if you've been keeping track, she'd just run out of ammo. So I had her run over to the nearest X-Com casualty, drop her empty Small Launcher, pick up their Laser Rifle, and gun down the final Sectoid to complete the mission.
(the one capture is the Sectoid Leader, making all this pain worthwhile; the extra alien corpse is because "stunned" Cyberdiscs are corpses but not kills while killed Cyberdiscs, which explode, are kills but not corpses)
Now that's what I call a hard fight.
Superhuman difficulty. Sectoid terror mission, at night. I had 14 soldiers, laser rifles, mind probes, one small launcher with 5 shots, no armour, no psi-screening, and no idea when to quit.
Mission started in an iffy fashion, then rapidly went down the toilet when one soldier got mind-controlled and gunned down four others, causing everyone to panic. I was fairly-quickly reduced to two soldiers. One of these was the woman carrying the Small Launcher. She'd already taken down one Cyberdisc with the Small Launcher, and had taken a shot at the Sectoid Leader once I identified it via Mind Probe, but missed. Then she panicked and dropped the Small Launcher before running off. The other soldier was the aforementioned mind-controllee. Looked pretty grim, since there was another Sectoid and a Cyberdisc still there to deal with.
Then the Small Launcher lady recovered from her panic. I guided her back over to her discarded weapon, and stunned the Sectoid Leader. Then reloaded and shot down the Cyberdisc. Then shot the last Sectoid, but it didn't take - neither did two hits with a Laser Rifle from the recovered mind-controllee - low damage rolls indeed! Then the last Sectoid shot the mind-controllee, leaving me with only one soldier - and, if you've been keeping track, she'd just run out of ammo. So I had her run over to the nearest X-Com casualty, drop her empty Small Launcher, pick up their Laser Rifle, and gun down the final Sectoid to complete the mission.
(the one capture is the Sectoid Leader, making all this pain worthwhile; the extra alien corpse is because "stunned" Cyberdiscs are corpses but not kills while killed Cyberdiscs, which explode, are kills but not corpses)
Now that's what I call a hard fight.