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Jans said:>_> You mean physically or dialogue-wise? I hope the former because the later is directly from Midsummer Night's Dream.
Neal Caffery does Business Casual well, but he's a bit too soft and roguish for the look I'm thinking.
Imagine the scene like this. You're a fairy, who has recently bonded to a human. You're already stronger, faster, and noticeably more intelligent than your peers and its only been a couple days. There's no way in hell you're going to use your real name around a bunch of wizards, especially ones that don't terribly like your new Master. You both agree that you have to call yourself something that isn't likely to get you summoned or enslaved, so you start discussing options.
The two leading choices are Puck and Navi. Puck makes you both excited and nervous for obvious reasons, those are... some very big shoes for a lesser fairy to fill. Navi is a name you're not familiar with, but your Master likes it a lot.
So you ask what its a reference to.
(Five minutes later.)
Nope. Nope Nope Nope. NopeNopeNopeNopeNopeNopeNope.
(6:59:54 PM) Jans: Morning all
(6:59:58 PM) Pipeman: yo
(7:00:47 PM) Nekraa: hi
(7:01:29 PM) Jans: I'm glad you're here Pipeman. Did you want to enchant the cops gear for durability generally or were you thinking their armor?
(7:01:46 PM) Pipeman: hm
(7:02:11 PM) Pipeman: How often do they need to replace their stuff?
(7:02:19 PM) Pipeman: And can they do so easily?
(7:03:06 PM) Jans: Far more often than a regular police force, and fairly easily.
(7:03:16 PM) Pipeman: Armor it is then.
(7:03:23 PM) Jans: Aight
(7:03:39 PM) Pipeman: Let me think ybout ways to make defensive endhantments.
(7:03:48 PM) Pipeman: *about
(7:04:03 PM) Pipeman: **enchantments
(7:04:09 PM) Jans: xD
(7:05:08 PM) Pipeman: Well, basically I see to ways to approach this.
(7:05:46 PM) Pipeman: Either protection from harm type of things or just plainly reinforcing the shit out of them.
(7:06:13 PM) Jans: Reinforcing is a good example of what you can do with Enchant III
(7:06:16 PM) Pipeman: Maybe even adding some anti magic üproperties, though that's unlikely to be an enchantment.
(7:06:35 PM) Pipeman: *properties
(7:06:52 PM) Pipeman: Probably more of a talisman thing.
(7:07:13 PM) Jans: Protection from harm would be harder.
(7:07:52 PM) Jans: It'd be the different between +Armor and +Damage Reduction. Both are fully possible, but at Enchant 3 you be taking penalties for the DR roll.
(7:08:08 PM) Pipeman: Thought so.
(7:09:00 PM) Jans: Giving it a weakness that bypasses the DR, like DR/Silver to steal a D&D term, would make it more doable. The more common the weapon the easier it would become.
(7:09:35 PM) Pipeman: So a conceptual limitation then.
(7:10:20 PM) Jans: Mhm
(7:11:24 PM) Jans: Rolling higher will determine duration, quality, and quantity as well unless you guys are more specific in your ritual.
(7:11:26 PM) Latrio [~Dr_Latewa@c-69-246-169-40.hsd1.fl.comcast.net] entered the room.
(7:11:26 PM) Chibi-Reaper: DR/electric.
(7:11:35 PM) Chibi-Reaper: Weak only to taser.
(7:11:47 PM) Jans: That's an odd name there Latewave.
(7:11:53 PM) Chibi-Reaper: (Wear a rubber undershirt)
(7:12:41 PM) Jans: xP Making it weak to a taser would be an electricity vulnerability, and would make the rubber less effective. Not completely ineffective, but less.
(7:12:43 PM) Pipeman: Okay, as for a "write-in" idea, how about adding a small piece of an either more durable material or a material heavily associated with durability or armor to the thing and then casting an enchantment to have these properties "carry over" to the whole thing?
(7:13:31 PM) Pipeman: I think he meant to have the rubber shirt seperately.
(7:13:35 PM) Jans: Any symbology, ritualism, extra materials, or preparations will be taken into account.
(7:13:40 PM) Pipeman: And not enchanted.
(7:13:50 PM) Jans: I know he did.
(7:14:36 PM) Pipeman: So the conceptual stuff would "seep through"?
(7:15:29 PM) Jans: Mmm... (one second, on the phone)
(7:16:36 PM) Jans: Gotta take the doggy to get a rattlesnake vaccine of some sort. Blanket antivenom maybe.
(7:18:34 PM) Latewave left the room (quit: *.net *.split).
(7:18:36 PM) Latrio is now known as Latewave
(7:18:58 PM) Jans: Of course on second thought I was getting my Enchants mixed up. Electricity would pierce the DR and the rubber shirt would go a long way to stopping it. That'd be a good workaround.
(7:20:23 PM) Jans: My brain was on the "Taking a flaw to get a bonus." train that you could use to boost your casting, instead of "Applying a limitation." In the second case the natural property of a rubber shirt would be something like "Resistant to Electricity" while your Enchantment would give you "Vulnerability to Electricity." so they'd even out depending on quality.
(7:20:25 PM) Chibi-Reaper: How about if at the same time you /also/ enchant the rubber shirt.
(7:20:36 PM) Chibi-Reaper: To be /more/ rubbery, or something?
(7:21:29 PM) Chibi-Reaper: Doing a bunch of stuff at the same time, horah~
(7:21:38 PM) Jans: Also very possible, though a different enchantment from just making gear more durable.
(7:21:53 PM) Jans: Layering defenses is a valid plan~
(7:24:40 PM) Jans: Alllllright, rolling time.
(7:25:23 PM) Pipeman: Add some turtle blood to the rituals.
(7:25:28 PM) Pipeman: Always a good idea.
(7:25:39 PM) Pipeman: Because turtles are awesome.
(7:26:10 PM) Jans: =P Do you have enough turtle blood to do what you're suggesting? What exactly ARE you suggesting? Do you even have a turtle?
(7:26:36 PM) Pipeman: Get a few from a pet store?
(7:26:58 PM) Pipeman: And then put a smear of turtle blood on the armor when doing the enchantments.
(7:27:12 PM) Jans: If you want to add some ritual stuff or pick up reagents now's the time to post it. *Nods to the thread*
(7:27:12 PM) Pipeman: What could go wrong?
(7:27:22 PM) Pipeman: Was on it.
(7:32:56 PM) Jans: Its not a bad idea. I'll hold off till you're done.
(7:43:05 PM) Pipeman: http://mairingrauld.webs.com/stonesandmetals.htm Can I use whatever I find here?
(8:09:34 PM) Jans: And yes, at a glance that looks like an excellent resource.
Pipeman said:Edit:
Did you just invalidate my rolls by editing your post?
The sheer audacity.
Training: Occult 68 + 15 (Setup) = 83
Progress to Occult I: 83/100
Casting: Enchantment 54 + 70 - (Prologue, Potent Magic, Enchant III) = 124
Success +
Good to know. In all honesty, since I was the one who brought up in PPIQ I might as well say my piece here; it's not stuff going on in IRC that's the issue: when Vanathor still ran his pokegirl quest on IRC I was totally fine with devoting time to go there. It's the fact that nobody announced it for PPIQ. That means that there are people out of the loop and confused as all hell, and nobody willing to actually inform everyone else about what's going on.Jans said:No one will be required to visit the IRC channel to participate in the quest.
(Not that I'm saying anyone does that.)