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A minor mob finds itself spawning into somewhere that doesn't play by the rules it's used to.
Concerning Difficulties and Settings
In all cases settings will be, if needed, adjusted to fit the difficulty.

Easy Difficulty:

Semblances can be odd and so mind control or possession exist, but such effects aren't actively looked for. Ruby will also be in a situation where changing her approach to, or dropping entirely, most of her existing social connections makes sense.

Average Difficulty:

Mind control and possession are not an out-of-context idea in either Naruto or My Hero Academia but something that, if given reason, people might consider an explanation for sufficiently odd behaviour.

However there will be no physical evidence of this possession to a casual inspection and both potential hosts will be at a stage where a sudden change can be justified. This may be a little harder in Naruto, but later on a broader range of abilities can be explained as 'developed new techniques' as opposed to trying to explain a Quirk doing many separate effects.

Nightmare Difficulty:

Sailor Moon and Mars need to, and will, need to liberally use cleansing/exorcism techniques at times. Understandably these would not play well with the mindworm's presence. One of the better case scenarios for such applications involves getting 'popped out' during a fight.
 
Basic Roll Resolution
Basic Roll Resolution

In general I will be using a dice roll mechanical adapted from the Powered By the Apocalypse engine.

The basic roll is 2d6 (plus any appropriate modifier) with the result read as follows:

A total of 6 or less is a miss.
Things don't go well and the risk turns out badly. How bad this is will usually depend on how risky the action is.

A total of 7-9 is a mixed success.
Either you do it but there's an issue (some cost, compromise, retribution, harm, etc.) or you fail yet manage to get some minor benefit anyway. Which one depends on how things would work narratively.

A total of 10-12 is a full success.
You accomplish what you aimed to do without complications.

A total of 13 or more is a critical success.
You not only manage it, but gain some extra benefit or advantage to boot.



Worked Examples:

Here are two example scenarios for Izuku with possible results:

[!] You're trying to find information online about someone called Eraserhead.

Failure:
After exhausting yourself reading late into the night you conclude that there is no information about Eraserhead to be found on the All Might vs All Might threads of your favourite forums. (Fatigue and wasted time.)

Mixed: You find out basic information about the Underground Hero, but get carried away and spend a chunk of your allowance on commisioned Eraserhead merchandise.

Mixed: You didn't find any information, but you did get an idea where to look for accurate information. (Get +1 to your next attempt to look up a hero or villian.)

Success: Underground heroes are hard to learn about, but you find a surprisingly good thread on a forum discussing him and his feats.

Critical Success: You find a fan page on the guy and manage to download from it before it was taken down. You get general info on him and also get a clip from a UA Sports day showing him fighting.

[!] There's a limited edition All Might outfit that you want for Halloween, but it's in high demand. Can you find it in a store in time?

Failure:
It was an accident, but you knocked over a display in a store and broke some things. (Consequences!)

Mixed: You find the outfit on a rack in a store... but someone else has grabbed it at the same time! (Possible success, but problem!)

Mixed: After trying several stores without success you unthinking commiserate with someone else with the same goal. (Failure, but positive encounter.)

Success: Cue the Zelda SFX 'cause All Might costume get!

Critical Success: After you get home with your prize and collapse exhausted, your mom quietly takes the outfit and adjusts it to fit better. People are going to comment on how good it looks. (+1 to next appropriate social roll.)



Longer term tasks (those which can't be resolved in a single attempt/roll) will be covered in a later post.

Any questions?
 
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