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Governor's Gambit - Star Wars SI into Imperial Governor

As for when the whiny rebel second in command destroyed that huge dreadnought, there actually was an explanation for it that explains why it can't really be replicated. Hell, I think I remember the explanation being found in the comments here in this very fic. Long story short, Hyperdrive systems rely on a process of locking onto the 'mass shadows' in Hyperspace, basically the masses of gravity so large that they spill over into hyperspace so they can be detected and used for navigation to avoid the risk of just flying into something. The dreadnought in question made use of an extremely powerful and experimental computing system that essentially gave itself an artificial mass shadow, which the lady was able to lock onto. Even the Death Star didn't quite have that to lock onto, which is why it only seemed to work in this instance. Though I don't recall exactly HOW she figured this out to discover it could work, and I'm pretty sure I'm not explaining it perfectly.
Sorry for not answering earlier. I was reading a pretty cute Sailor Moon fanfic.

And honestly, this is probably one of the most infuriating things about the entire Disney Star Wars era.

The fact that they immediately went with "Nope, this can never happen again, forget about it" is such a massive waste of potential. They had an event that literally showed a single ship destroying an entire fleet of gigantic, supposedly unstoppable warships — and instead of exploring the consequences, they just threw it away like it was some random accident.

Why?

Why would you NOT make this the turning point of the galaxy?

A much better story would be:

  • The rebels witness a weapon that literally annihilates an entire fleet of super-ships.
  • They discover that the Empire has more of these planet-killing monsters.
  • One faction desperately tries to stop these ships before they can reach populated worlds.
  • Another faction starts reverse-engineering the maneuver because they realize they have just found the ultimate anti-capital-ship weapon.
  • The first group fails to stop the enemy fleet.
  • The second group succeeds and creates a weapon capable of fighting these nearly unstoppable ships.
  • The rebels launch their campaign and immediately destroy half of the enemy fleet.
  • The remaining ships panic because they are no longer untouchable.
  • Their only order becomes: "Evacuate."
Now you have an actual galaxy-scale conflict.

The next movies could have been about hunting down the last 1–3 super-ships that can appear anywhere in the galaxy and destroy planets before anyone can react. Suddenly, Jedi become important again because the Force gives them precognition, allowing them to predict where these ships might strike.

That would have been an actual continuation of the story.

But no. Apparently, the idea of consequences was too much to ask for. They created one of the coolest tactical possibilities in Star Wars and then immediately buried it because they didn't want to deal with the implications.

And if we have to work with what we got, my solution would be even simpler: hyperdrive missiles.

Self-guided micro-rockets with their own hyperdrives, launched from ships or hidden platforms, could turn space warfare completely upside down. We already saw the concept of small ships with hyperdrives, like TIE fighters in the Disney films.

Basically, combine modern long-range missiles, submarines and stealth technology — but in space.

Now you have ships that can strike from impossible distances, disappear before retaliation, and threaten even the largest fleets. That would make warfare in Star Wars completely different and honestly far more interesting.
 
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Sorry for not answering earlier. I was reading a pretty cute Sailor Moon fanfic.

And honestly, this is probably one of the most infuriating things about the entire Disney Star Wars era.

The fact that they immediately went with "Nope, this can never happen again, forget about it" is such a massive waste of potential. They had an event that literally showed a single ship destroying an entire fleet of gigantic, supposedly unstoppable warships — and instead of exploring the consequences, they just threw it away like it was some random accident.

Why?

Why would you NOT make this the turning point of the galaxy?

A much better story would be:

  • The rebels witness a weapon that literally annihilates an entire fleet of super-ships.
  • They discover that the Empire has more of these planet-killing monsters.
  • One faction desperately tries to stop these ships before they can reach populated worlds.
  • Another faction starts reverse-engineering the maneuver because they realize they have just found the ultimate anti-capital-ship weapon.
  • The first group fails to stop the enemy fleet.
  • The second group succeeds and creates a weapon capable of fighting these nearly unstoppable ships.
  • The rebels launch their campaign and immediately destroy half of the enemy fleet.
  • The remaining ships panic because they are no longer untouchable.
  • Their only order becomes: "Evacuate."
Now you have an actual galaxy-scale conflict.

The next movies could have been about hunting down the last 1–3 super-ships that can appear anywhere in the galaxy and destroy planets before anyone can react. Suddenly, Jedi become important again because the Force gives them precognition, allowing them to predict where these ships might strike.

That would have been an actual continuation of the story.

But no. Apparently, the idea of consequences was too much to ask for. They created one of the coolest tactical possibilities in Star Wars and then immediately buried it because they didn't want to deal with the implications.

And if we have to work with what we got, my solution would be even simpler: hyperdrive missiles.

Self-guided micro-rockets with their own hyperdrives, launched from ships or hidden platforms, could turn space warfare completely upside down. We already saw the concept of small ships with hyperdrives, like TIE fighters in the Disney films.

Basically, combine modern long-range missiles, submarines and stealth technology — but in space.

Now you have ships that can strike from impossible distances, disappear before retaliation, and threaten even the largest fleets. That would make warfare in Star Wars completely different and honestly far more interesting.

Honestly, introducing greater usage of missile and recoilless weaponry would be an interesting addition. I'm a sucker for space battles with REAL long range options instead of cosmic knife fights. A salvo of ion torpedoes would basically shut even a larger ship down completely. Although I'll admit the coolest possible addition would be the introduction of stealth ships that could also make micro scale hyperspace jumps for precise and deadly hit and run attacks. I could just imagine a proverbial 'wolfpack' of Carracks jumping in and out of a battle with Imperial ships that includes at least one ISD. A deadly game of cat and mouse where they come in to hit the larger ship with a few quick strikes to key systems before retreating and coordinating for the next strike. And the ISD would have to try and predict what the wolfpack will do next and which systems they will target, attempting to plan their countermeasures accordingly.

Basically like the movie Greyhound. IN SPACE!

Plus, I will never stop wanting the Carrack to have more prominence. It is quite possibly, pound for pound, the most versatile and potent warship in Star Wars. Easily one of my favorites alongside the likes of the Gladiator.
 
Now someone's gotta do a Marcus Osein into star wars omake.

So... white phosphorus against Jedi?

Guy would be declared Sith even without drop of Force in his body.

Biological/Chemical war against these space wizards with glowing sticks! 😆
 
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Now someone's gotta do a Marcus Osein into star wars omake.
Ahh yes an Imperial commander¹ who insists on using outdated Clone War era tanks (mainly CIS and the few Republic ones) instead of modern walkers

¹Star wars doesn't really do mercenary groups like BTech and the Rebels don't use walkers so they won't fit thematically
 
Ahh yes an Imperial commander¹ who insists on using outdated Clone War era tanks (mainly CIS and the few Republic ones) instead of modern walkers

¹Star wars doesn't really do mercenary groups like BTech and the Rebels don't use walkers so they won't fit thematically

Which is quite strange when you think about it, big galaxy full of dangers, constant shadow wars overlooked from inner space, that galaxy is ripe ground for mercy bands, not speaking about the fact that in that galaxy is quite easy to get hold of ship for transport...

Republic is known for overlooking outer space, something that should give birth to healthy merc bands, and not just mandos or head hunters.
 
Which is quite strange when you think about it, big galaxy full of dangers, constant shadow wars overlooked from inner space, that galaxy is ripe ground for mercy bands, not speaking about the fact that in that galaxy is quite easy to get hold of ship for transport...

Republic is known for overlooking outer space, something that should give birth to healthy merc bands, and not just mandos or head hunters.
Now I'm imagining an Hondo Ohnaka SI fic where the SI starts a PMC instead of a pirate group
 
Which is quite strange when you think about it, big galaxy full of dangers, constant shadow wars overlooked from inner space, that galaxy is ripe ground for mercy bands, not speaking about the fact that in that galaxy is quite easy to get hold of ship for transport...

Republic is known for overlooking outer space, something that should give birth to healthy merc bands, and not just mandos or head hunters.
Well I looked up names of merc units and there were like 4 outside of the criminal mercs and the usual mando mercs and enchani
 
Leon Heinrich

"...and it seems to me, Captain, that you and yours have just suffered a great deal of concussions, correct? Lets be honest with one another. Your not in any condition to fight, and the only way to do that is to get people into that mechbay to replace your losses, assuming you have people for that. And if you try that, we'll fire more. If you try to close that bay door, we'll fill that bay with white phosphorous, meaning no one gets in or out for hours without burning to a crisp."

You're*

"Its obvious!" Marcus threw his hands into the air. "Their nobles! Nobles love selling their kids off into arranged marriages with predatory age gaps for power! Nobles can't have normal alliances and tie their nations together with normal things like economics, politics, culture, society, etc…no, they need blood ties for some reason!"

They're*

"This is Cranston Snord. These Marik sons-of-bitches are doing some real damage! Ya'll got any reinforcements to spare?"

Y'all*
 
Which is quite strange when you think about it, big galaxy full of dangers, constant shadow wars overlooked from inner space, that galaxy is ripe ground for mercy bands, not speaking about the fact that in that galaxy is quite easy to get hold of ship for transport...

Republic is known for overlooking outer space, something that should give birth to healthy merc bands, and not just mandos or head hunters.
Star Wars narrative tends to revolve around either a single huge hegemony fighting a smaller rebel force, or two immense powers in a state of war. Often one becomes the other. Neither is well suited to mercenary operations.

Additionally Star Wars tends towards a strong black and white morality that doesn't pair well with mercenaries fighting for money. So while mercenaries exist, they only show up in the smaller stories and side pieces where scum and villainy prevail.

BattleTech in contrast has five superpowers and dozens of lesser states all in various stages of either fighting or maneuvering against each other so there's lots of constant brushfire wars for the mercenaries to take part in, and it's morality is closer to Game of Thrones in space rather than black and white morality. Often the guy fighting for pay is the morally superior choice.
 

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