Planning 2044
isaacssv552
The Necromancer
- Joined
- Nov 15, 2017
- Messages
- 114
- Likes received
- 647
Country: United States of America
Territory: Continental US, Alaska, Pacific Islands, Puerto Rico
Australia: Industrial -> +750
Japan: Food -> +250
Central Africa: AeroSpace, Armour, Infantry -> +4000
Europe:
-United Kingdom of Britain and Ireland
--'Alliance' with France
-France:
--'Alliance' with UK
--Alliance with Germany (EU)
--Recolonizing Africa.
-Germany
--Alliance with France (EU)
--War with Russia (Stalemate)
-Russia
--War with Germany (Stalemate)
Asia:
-Japan
--Minor Fuel Shortage, paying Australia for exclusive exports.
--Importing Food from USA
--War with PRC.
-Australia
--Importing Industrial Equipment from USA
--Surplus of Military Aircraft
Africa:
-Central African Union
--Leads Independent Nations Treaty Organization (INTO)
--Preparing for war with France.
--Produces Oil
--Food, Electronics, Consumer Market
--Importing Military Equipment from USA
--Importing Food from USA
South America:
-Brazil
--UST with Argentina (Unresolved Socioeconomic Tension)
-Argentina
--UST with Brazil
Tax Base: 16500 (40%) [10000@165%]
Income: 6600+5500
Expenses: 1000
Debt: 446% [73700]
Interest: 2% (7 turns till 3%) [1474]
Unrestricted Actions:
[]
[]
Military Actions:
[Expand Interceptor Unit] (2)
Industrial Actions:
[]
Financial Actions:
[]
Diplomatic Actions:
[North American Diplomatic Union (3x)] (3)
Research and Development Actions:
[Improved Miniaturization (2x)] (1)
[Alien Materials (2x)] (3)
Militaristic:
Industrial:
Financial:
Diplomatic:
Research and Development:
Territory: Continental US, Alaska, Pacific Islands, Puerto Rico
XCOM: Military, Diplomatic, Training, Research
Canada: Economic, Diplomatic, Partial Union (Military)
Mexico: Economic, Diplomatic, Partial Union (Military)
Australia: Diplomatic
Canada: Economic, Diplomatic, Partial Union (Military)
Mexico: Economic, Diplomatic, Partial Union (Military)
Australia: Diplomatic
Food
Consumer
AeroSpace
Industrial
Electronics
Consumer
AeroSpace
Industrial
Electronics
Japan: Food -> +250
Central Africa: AeroSpace, Armour, Infantry -> +4000
-United Kingdom of Britain and Ireland
--'Alliance' with France
-France:
--'Alliance' with UK
--Alliance with Germany (EU)
--Recolonizing Africa.
-Germany
--Alliance with France (EU)
--War with Russia (Stalemate)
-Russia
--War with Germany (Stalemate)
Asia:
-Japan
--Minor Fuel Shortage, paying Australia for exclusive exports.
--Importing Food from USA
--War with PRC.
-Australia
--Importing Industrial Equipment from USA
--Surplus of Military Aircraft
Africa:
-Central African Union
--Leads Independent Nations Treaty Organization (INTO)
--Preparing for war with France.
--Produces Oil
--Food, Electronics, Consumer Market
--Importing Military Equipment from USA
--Importing Food from USA
South America:
-Brazil
--UST with Argentina (Unresolved Socioeconomic Tension)
-Argentina
--UST with Brazil
Europe: Debt: Extreme, Finances: Poor
Asia: Debt: Extreme, Finances: Disastrous
Australia: Debt: Small, Finances: Passable
Asia: Debt: Extreme, Finances: Disastrous
Australia: Debt: Small, Finances: Passable
Income: 6600+5500
Expenses: 1000
Debt: 446% [73700]
Interest: 2% (7 turns till 3%) [1474]
Morale: Excellent
Number: Good
Growth: Decent
Number: Good
Growth: Decent
National Guard (Size: Small, Quality: Trained)
Infantry (Size: Medium, Quality: Experienced)
Armour(Size: Small, Quality: Experienced)
Interceptor(Size: Tiny, Quality: Veteran)
Officers (Size: Small, Quality: Experienced)
Infantry (Size: Medium, Quality: Experienced)
Armour(Size: Small, Quality: Experienced)
Interceptor(Size: Tiny, Quality: Veteran)
Officers (Size: Small, Quality: Experienced)
Highways: Good
Rail Network (Cargo): Intact
Waterways: Excellent (Trade Capacity: +1)
Electrical: Good
Water: Good
Communications: Good
Housing: Decent
Agriculture: Excellent (Trade Good: Food)
Officer Schools: Decent
Factories: Partially Automated
-AeroSpace: Excellent (Cost: 50%, Quality: +1)
-Armour: Mediocre (Cost: 100%)
-Infantry: Mediocre (Cost: 100%)
-Munitions: Mediocre (Cost: 100%)
-Consumer: Excellent (Economic, Morale: +1)
-Electronics: Excellent (Cost: 50%, CoS: +5%, Economic)
-Industrial: Excellent (Cost: 50%, CoS: +5%, Economic)
Rail Network (Cargo): Intact
Waterways: Excellent (Trade Capacity: +1)
Electrical: Good
Water: Good
Communications: Good
Housing: Decent
Agriculture: Excellent (Trade Good: Food)
Officer Schools: Decent
Factories: Partially Automated
-AeroSpace: Excellent (Cost: 50%, Quality: +1)
-Armour: Mediocre (Cost: 100%)
-Infantry: Mediocre (Cost: 100%)
-Munitions: Mediocre (Cost: 100%)
-Consumer: Excellent (Economic, Morale: +1)
-Electronics: Excellent (Cost: 50%, CoS: +5%, Economic)
-Industrial: Excellent (Cost: 50%, CoS: +5%, Economic)
Alien Alloy: 1000
Elerium: 1000
Weapon Fragments: 100
Alien Elerium Generator: 1
Alien Navigation Computer: 1
Alien Plasma Rifle: 1
Elerium: 1000
Weapon Fragments: 100
Alien Elerium Generator: 1
Alien Navigation Computer: 1
Alien Plasma Rifle: 1
Unrestricted Actions:
[]
[]
Military Actions:
[Expand Interceptor Unit] (2)
Industrial Actions:
[]
Financial Actions:
[]
Diplomatic Actions:
[North American Diplomatic Union (3x)] (3)
Research and Development Actions:
[Improved Miniaturization (2x)] (1)
[Alien Materials (2x)] (3)
Militaristic:
Reintroduce Conscription:
We simply don't have enough men in uniform to reconstitute even a single branch of the armed forces. If we intend to do so, we must first begin conscription.
80%, 1000(+20%), 2
Military <- Recruits(Large, Trained).
Fusion Reactor (Vehicle): (Requires Improved Miniaturization)
Improved miniaturization techniques, when combined with fusion technology, allow for fusion reactors small enough to fuel a vehicle. The myriad benefits of such an arrangement include thickened armour, greater speed, and a lightened logistical load. The innovation will even make super heavy tanks, previously an impractical pipe dream, feasible.
Locked, 500(+10%), 6
Unlocks New Equipment: Vehicle Fusion Reactor
Fusion Reactor (Aircraft): (Requires Improved Miniaturization)
Improved miniaturization techniques, when combined with fusion technology, allow for fusion reactors small enough to power aircraft. The sheer power of such an engine would permit the creation of larger, heavier, aircraft. In addition, traditional aircraft would see improvements to engine power and reductions in fuel volumes.
Locked, 500(+10%), 6
Unlocks New Equipment: Aircraft Fusion Reactor
Fusion Reactor (Naval):
Fusion technology practically begs to be used by oceangoing vessels. Traditional fission reactors provide nearly unlimited range, but are prohibitively expensive and require rigorous anti-radiation measures. Fusion reactors avoid both downsides. Fusion fuel is less expensive than highly refined uranium. Improvements derived from alien fusion cores even allow reactors to run on seawater.
75%, 500(+15%), 4
Unlocks New Equipment: Naval Fusion Reactor
Expand Interceptor Unit:
Our Air Force needs additional planes and personnel. A hundred aircraft is not enough to defend a continent. It will be expensive, but an expanded core of interceptors will pave the way for more specialized ground support and air supremacy aircraft.
100%, 1500x0.5, 3
Infantry(Medium, Trained), Interceptor(Tiny, Veteran) -> Interceptor(Small, Veteran)
Note: Military units automatically regenerate damage <=10%, allowing the formation of smaller, more specialized, units.
Organize Militia:
It has come to your attention that a very large number of wartime militias did not disband when the War ended. This is somewhat concerning, but may present an opportunity. While you cannot dissolve them, you can integrate them into formal State and County militias with an actual chain of command. While the results would not be particularly useful in a modern war, they would provide an excellent source of recruits.
70%, 100(+20%), 3
Infrastructure <- Militia: Good
Note: Each country has an Infrastructure to increase maximum recruitment size. e.g. Japan has Robotics Factories, France has the Foreign Legion, America has the Militia.
We simply don't have enough men in uniform to reconstitute even a single branch of the armed forces. If we intend to do so, we must first begin conscription.
80%, 1000(+20%), 2
Military <- Recruits(Large, Trained).
Fusion Reactor (Vehicle): (Requires Improved Miniaturization)
Improved miniaturization techniques, when combined with fusion technology, allow for fusion reactors small enough to fuel a vehicle. The myriad benefits of such an arrangement include thickened armour, greater speed, and a lightened logistical load. The innovation will even make super heavy tanks, previously an impractical pipe dream, feasible.
Locked, 500(+10%), 6
Unlocks New Equipment: Vehicle Fusion Reactor
Fusion Reactor (Aircraft): (Requires Improved Miniaturization)
Improved miniaturization techniques, when combined with fusion technology, allow for fusion reactors small enough to power aircraft. The sheer power of such an engine would permit the creation of larger, heavier, aircraft. In addition, traditional aircraft would see improvements to engine power and reductions in fuel volumes.
Locked, 500(+10%), 6
Unlocks New Equipment: Aircraft Fusion Reactor
Fusion Reactor (Naval):
Fusion technology practically begs to be used by oceangoing vessels. Traditional fission reactors provide nearly unlimited range, but are prohibitively expensive and require rigorous anti-radiation measures. Fusion reactors avoid both downsides. Fusion fuel is less expensive than highly refined uranium. Improvements derived from alien fusion cores even allow reactors to run on seawater.
75%, 500(+15%), 4
Unlocks New Equipment: Naval Fusion Reactor
Expand Interceptor Unit:
Our Air Force needs additional planes and personnel. A hundred aircraft is not enough to defend a continent. It will be expensive, but an expanded core of interceptors will pave the way for more specialized ground support and air supremacy aircraft.
100%, 1500x0.5, 3
Infantry(Medium, Trained), Interceptor(Tiny, Veteran) -> Interceptor(Small, Veteran)
Note: Military units automatically regenerate damage <=10%, allowing the formation of smaller, more specialized, units.
Organize Militia:
It has come to your attention that a very large number of wartime militias did not disband when the War ended. This is somewhat concerning, but may present an opportunity. While you cannot dissolve them, you can integrate them into formal State and County militias with an actual chain of command. While the results would not be particularly useful in a modern war, they would provide an excellent source of recruits.
70%, 100(+20%), 3
Infrastructure <- Militia: Good
Note: Each country has an Infrastructure to increase maximum recruitment size. e.g. Japan has Robotics Factories, France has the Foreign Legion, America has the Militia.
Expand Factories (Type):
Increased industrial capacity is always worthwhile. Expanding your factories would strengthen America both economically and militarily.
75+5%, 1000x0.5(+20%), 1
Factories.Type -> CUR_LEVEL + 1, ???
Fusion Reactors:
Fusion reactors have the potential to revolutionize energy production. The resulting drop in energy prices will reduce industrial costs, reduce consumer expenses, and create an excess petroleum supply.
80+5%, 2000x0.5(+10%), 4
Tax Base +10%, Electrical -> Excellent (Trade Good: Oil)
Increased industrial capacity is always worthwhile. Expanding your factories would strengthen America both economically and militarily.
75+5%, 1000x0.5(+20%), 1
Factories.Type -> CUR_LEVEL + 1, ???
Fusion Reactors:
Fusion reactors have the potential to revolutionize energy production. The resulting drop in energy prices will reduce industrial costs, reduce consumer expenses, and create an excess petroleum supply.
80+5%, 2000x0.5(+10%), 4
Tax Base +10%, Electrical -> Excellent (Trade Good: Oil)
Investigate Trade Opportunities (Select One: {Germany, France, Russia, UK, Argentina, Brazil, China}):
We need to reduce our debt. Perhaps favorable trade deals would convince our debtors? We'd have to look for opportunities first.
70%, 100(+10%), 1
Trade Information
Sell Munitions to Central Africa: (Degrees of Success)
The Central African Union is preparing for war with a major world power. They need all the munitions they can buy. Our munitions industry may be unexceptional, but they'll take what they can get.
95%, 1000(+10%), 1
Trade Deal with CAU, +100-500 Trade Income By Degree of Success (Improve industry to increase.)
Sell Food to Central Africa: (Degrees of Success)
The Central African Union has a shortage of staple crops such as wheat and corn. Fortunately, we produce large quantities of the same.
80%, 500(+20%), 2
Trade Deal with CAU, +200-1000 Trade Income By Degree of Success
Buy Oil from Central Africa: (Degrees of Success)
The Central African Union has an excess of oil. Japan has a shortage. Buy low, sell high.
Locked, 250(+20%), 2
Trade Deal with CAU, 1000-500 Trade Expense By Degree of Success, Trade Good: Oil
Sell Electronics to Central Africa: (Degrees of Success)
The Central African electronics industry is still new and unproven. Prices are high and quality is low. These problems will likely resolve themselves in the coming decades, but local companies are currently quite vulnerable. This is why we must strike now in flood the market with cheap, high quality American electronics. We will simultaneously eliminate potential competitors and make a tremendous profit.
80%, 500(+20%), 2
Trade Deal with CAU, +500-2000 Trade Income By Degree of Success, Future Trade Actions
Sell Consumer Goods to Central Africa: (Degrees of Success)
The Central African Union has a shortage of consumer goods such as cars and telephones. Our businessmen are eager to end this shortage. We need merely negotiate a trade deal.
80%, 300(+20%), 2
Trade Deal with CAU, +500-2000 Trade Income By Degree of Success
Declare Bankruptcy:
Eliminate debt at the cost of massive damage to the economy.
60%, 1000(+10%), 3
-5000 Tax Base, Assets Liquidated, ???
Eliminate Welfare:
With the current level of debt, we have no choice but to eliminate numerous welfare programs. This will ease integration with Mexico at the cost of integration with Canada.
Chance: 85%, Cost: 100(+10%), Time: 1
Expenses -> 500, Population.Morale -> Good
We need to reduce our debt. Perhaps favorable trade deals would convince our debtors? We'd have to look for opportunities first.
70%, 100(+10%), 1
Trade Information
Sell Munitions to Central Africa: (Degrees of Success)
The Central African Union is preparing for war with a major world power. They need all the munitions they can buy. Our munitions industry may be unexceptional, but they'll take what they can get.
95%, 1000(+10%), 1
Trade Deal with CAU, +100-500 Trade Income By Degree of Success (Improve industry to increase.)
Sell Food to Central Africa: (Degrees of Success)
The Central African Union has a shortage of staple crops such as wheat and corn. Fortunately, we produce large quantities of the same.
80%, 500(+20%), 2
Trade Deal with CAU, +200-1000 Trade Income By Degree of Success
Buy Oil from Central Africa: (Degrees of Success)
The Central African Union has an excess of oil. Japan has a shortage. Buy low, sell high.
Locked, 250(+20%), 2
Trade Deal with CAU, 1000-500 Trade Expense By Degree of Success, Trade Good: Oil
Sell Electronics to Central Africa: (Degrees of Success)
The Central African electronics industry is still new and unproven. Prices are high and quality is low. These problems will likely resolve themselves in the coming decades, but local companies are currently quite vulnerable. This is why we must strike now in flood the market with cheap, high quality American electronics. We will simultaneously eliminate potential competitors and make a tremendous profit.
80%, 500(+20%), 2
Trade Deal with CAU, +500-2000 Trade Income By Degree of Success, Future Trade Actions
Sell Consumer Goods to Central Africa: (Degrees of Success)
The Central African Union has a shortage of consumer goods such as cars and telephones. Our businessmen are eager to end this shortage. We need merely negotiate a trade deal.
80%, 300(+20%), 2
Trade Deal with CAU, +500-2000 Trade Income By Degree of Success
Declare Bankruptcy:
Eliminate debt at the cost of massive damage to the economy.
60%, 1000(+10%), 3
-5000 Tax Base, Assets Liquidated, ???
Eliminate Welfare:
With the current level of debt, we have no choice but to eliminate numerous welfare programs. This will ease integration with Mexico at the cost of integration with Canada.
Chance: 85%, Cost: 100(+10%), Time: 1
Expenses -> 500, Population.Morale -> Good
XCOM Psionics:
XCOM has literal magic mind powers. You have absolutely no idea how to develop them yourself, but perhaps XCOM would be willing to help?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Psionics Tech Category
XCOM GeneMods:
XCOM has the most advanced genetic engineering in the world. Even a small amount of shared research would be a great boon.
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock GeneMods Tech Category
XCOM MECs:
XCOM's MECs have a great deal of potential as ultra-heavy infantry. Unfortunately, you don't have the cybernetics technology required. Perhaps XCOM would help get you get started?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Cybernetics Tech Category
Japanese Military Alliance:
The Japanese have suffered greatly as a result of the 3rd Sino-Japanese war. Moreover, their fragile naval superiority will last only so long as the Chinese continue to war amongst themselves. Therefore, the Japanese have made military supplies and alliances their first priority. Only once these are obtained will the Japanese consider other treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Japanese.
Chance: 70%, Cost: 100 (+10%), Time: 1
Military alliance with Japan, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
Australian Military Alliance:
The Australian government is eying the conflicts occurring in Eurasia with concern. This presents an opportunity to deepen our relationship with a defensive military pact. Such a pact would likely convince the Australians to accept more beneficial treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Australians.
Chance: 70%, Cost: 100 (+10%), Time: 1
Military alliance with Australia, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
Central African Military Alliance:
The Central African government is preparing for a war against French colonial conquest. This presents an opportunity to deepen our relationship with a defensive military pact. Such a pact would likely convince the Africans to accept more beneficial treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Australians.
Chance: 50%, Cost: 100 (+10%), Time: 1
Military alliance with Central Africa, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
North American Welfare Union:
Differing welfare policies among ourselves, Canada, and Mexico pose an obstacle to integration. We must adopt a common level of welfare across the continent. Of course, Canada is reluctant to relinquish portions of their system and Mexico cannot afford too significant an expansion.
Chance: 45%, Cost: 100(+10%), Time: 5
Welfare Union with Canada, Mexico.
North American Diplomatic Union:
We have been mostly ignoring three quarters of the globe for over a decade, and will likely continue to do so until our current crisis is resolved. When we resume proactive worldwide diplomatic activity, we shall do so in tandem with our neighbors.
Chance: 70%, Cost: 100(+10%), Time: 5
Diplomatic Union with Canada, Mexico.
XCOM has literal magic mind powers. You have absolutely no idea how to develop them yourself, but perhaps XCOM would be willing to help?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Psionics Tech Category
XCOM GeneMods:
XCOM has the most advanced genetic engineering in the world. Even a small amount of shared research would be a great boon.
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock GeneMods Tech Category
XCOM MECs:
XCOM's MECs have a great deal of potential as ultra-heavy infantry. Unfortunately, you don't have the cybernetics technology required. Perhaps XCOM would help get you get started?
Chance: 60%, Cost: 200(+20%), Time: 1
Unlock Cybernetics Tech Category
Japanese Military Alliance:
The Japanese have suffered greatly as a result of the 3rd Sino-Japanese war. Moreover, their fragile naval superiority will last only so long as the Chinese continue to war amongst themselves. Therefore, the Japanese have made military supplies and alliances their first priority. Only once these are obtained will the Japanese consider other treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Japanese.
Chance: 70%, Cost: 100 (+10%), Time: 1
Military alliance with Japan, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
Australian Military Alliance:
The Australian government is eying the conflicts occurring in Eurasia with concern. This presents an opportunity to deepen our relationship with a defensive military pact. Such a pact would likely convince the Australians to accept more beneficial treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Australians.
Chance: 70%, Cost: 100 (+10%), Time: 1
Military alliance with Australia, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
Central African Military Alliance:
The Central African government is preparing for a war against French colonial conquest. This presents an opportunity to deepen our relationship with a defensive military pact. Such a pact would likely convince the Africans to accept more beneficial treaties. However, our own citizens will likely oppose even a defensive war on behalf of the Australians.
Chance: 50%, Cost: 100 (+10%), Time: 1
Military alliance with Central Africa, possibility of further cooperation.
NOTE: If a military alliance forces you into a war which your people oppose you will lose Morale.
North American Welfare Union:
Differing welfare policies among ourselves, Canada, and Mexico pose an obstacle to integration. We must adopt a common level of welfare across the continent. Of course, Canada is reluctant to relinquish portions of their system and Mexico cannot afford too significant an expansion.
Chance: 45%, Cost: 100(+10%), Time: 5
Welfare Union with Canada, Mexico.
North American Diplomatic Union:
We have been mostly ignoring three quarters of the globe for over a decade, and will likely continue to do so until our current crisis is resolved. When we resume proactive worldwide diplomatic activity, we shall do so in tandem with our neighbors.
Chance: 70%, Cost: 100(+10%), Time: 5
Diplomatic Union with Canada, Mexico.
Advanced Small Arms:
Improved small arms.
100%, 500x0.5(+25%), 1
Unlock New Small Arms Techs
Advanced Body Armour:
Improved body armour.
100%, 500x0.5(+25%), 1
Unlock New Body Armour Techs
Improved small arms.
100%, 500x0.5(+25%), 1
Unlock New Small Arms Techs
Advanced Body Armour:
Improved body armour.
100%, 500x0.5(+25%), 1
Unlock New Body Armour Techs
Advanced Artillery:
Improved artillery.
85%, 500x0.5(+25%), 1
Unlock New Weapon Techs
Advanced Armour:
Improved vehicle armour.
85%, 500x0.5(+25%), 1
Unlock New Armour Techs
Improved artillery.
85%, 500x0.5(+25%), 1
Unlock New Weapon Techs
Advanced Armour:
Improved vehicle armour.
85%, 500x0.5(+25%), 1
Unlock New Armour Techs
Advanced Weaponry:
Improved weapons technology.
100%, 400x0.5(+25%), 1
Unlock New Weapon Techs
Improved Radar:
Our new materials knowledge is applicable to our radar systems. Improvements will not only increase detection range, but also reduce of effectiveness of enemy 'stealth' materials.
90%, 400x0.5(+20%), 2
Unlock Military Actions
Alien Materials:
The alien materials are as far beyond our newest generation of advancement as a Tesla is a Model T. Dr. Shen believes further research may pave the way to not only more practical general use, but genuine reproduction.
75%, 1000x0.5(+15%), 4
Unlock New Materials Techs, ???
Improved weapons technology.
100%, 400x0.5(+25%), 1
Unlock New Weapon Techs
Improved Radar:
Our new materials knowledge is applicable to our radar systems. Improvements will not only increase detection range, but also reduce of effectiveness of enemy 'stealth' materials.
90%, 400x0.5(+20%), 2
Unlock Military Actions
Alien Materials:
The alien materials are as far beyond our newest generation of advancement as a Tesla is a Model T. Dr. Shen believes further research may pave the way to not only more practical general use, but genuine reproduction.
75%, 1000x0.5(+15%), 4
Unlock New Materials Techs, ???
Alien Hardware:
The alien computers run on hardware vastly more complex than even the most advanced supercomputers. Dr. Shen believes further research may pave the way to not only more practical general use, but genuine reproduction.
75%, 1000x0.5(+15%), 4
Unlock New Hardware Techs
Improved Durability (Electronics):
While we are already capable of protecting our electronics from water, EMP, and other hazards, the cost is often prohibitive. Our researchers believe that recent advances will lead to cheaper and more effective methods of protection.
75%, 500x0.5(+15%), 3
Unlock Industry/Military Actions
Improved Miniaturization:
From mechanical behemoths to cell phones, the evolution of electronics has miniaturized systems to an almost absurd degree. With insights gleaned from XenoTech, we can push this miniaturization even farther. Improved miniaturization techniques will allow more functionality in a smaller space. Even mechanical devices may be miniaturized.
75%, 500x0.5(+15%), 3
Unlock Actions
Advanced Software:
Improved electronic software.
75%, 500x0.5(+25%), 1
Unlock New Software Techs
The alien computers run on hardware vastly more complex than even the most advanced supercomputers. Dr. Shen believes further research may pave the way to not only more practical general use, but genuine reproduction.
75%, 1000x0.5(+15%), 4
Unlock New Hardware Techs
Improved Durability (Electronics):
While we are already capable of protecting our electronics from water, EMP, and other hazards, the cost is often prohibitive. Our researchers believe that recent advances will lead to cheaper and more effective methods of protection.
75%, 500x0.5(+15%), 3
Unlock Industry/Military Actions
Improved Miniaturization:
From mechanical behemoths to cell phones, the evolution of electronics has miniaturized systems to an almost absurd degree. With insights gleaned from XenoTech, we can push this miniaturization even farther. Improved miniaturization techniques will allow more functionality in a smaller space. Even mechanical devices may be miniaturized.
75%, 500x0.5(+15%), 3
Unlock Actions
Advanced Software:
Improved electronic software.
75%, 500x0.5(+25%), 1
Unlock New Software Techs
Improved Fortifications:
Conventional fortifications simply weren't made to handle Xenotech. Walls are less effective when the enemy can land an assault carrier on your heads. Artillery isn't designed to combat orbital targets. These problems and more must be solved if your defenses are to be effective in the coming decades.
85%, 500x0.5(+15%), 1
Unlock Minor Planetary Fortifications
Orbital Construction:
Space has a lot of space for construction projects. However, current technologies make this prohibitively expensive. Orbital factories seem appealing until you realize it would be cheaper to build them in the middle of Manhattan.
10%, 1000x0.5(+10%), 5
Unlock Orbital Construction
NOTE: When a technology has poor success chance you're probably missing some recommended techs or facilities.
Conventional fortifications simply weren't made to handle Xenotech. Walls are less effective when the enemy can land an assault carrier on your heads. Artillery isn't designed to combat orbital targets. These problems and more must be solved if your defenses are to be effective in the coming decades.
85%, 500x0.5(+15%), 1
Unlock Minor Planetary Fortifications
Orbital Construction:
Space has a lot of space for construction projects. However, current technologies make this prohibitively expensive. Orbital factories seem appealing until you realize it would be cheaper to build them in the middle of Manhattan.
10%, 1000x0.5(+10%), 5
Unlock Orbital Construction
NOTE: When a technology has poor success chance you're probably missing some recommended techs or facilities.