ok, I had another think about my idea.
I think we should let the first guy in, fight off a few wolves, then get out with a lap full of silver or gold.
low risk, high(ish) reward. this will bring us more people, which is good for the short-term.
after that, we should try and find a way to get energy from people without killing them.
GM did mention love potion traps, and a lot of my new idea's are NSFW, so i'm not going into too much detail unless the quest gets transfered to the other board.
lets just say non-acidic slimes could be a good way to entrap and "Drain" adventurers.
also, be a decent way to strip them of their gear (which we can then use as bonus loot)
a good Plus of this method would be that if we drain someone, let them get a couple of handful's of coins then run away, they might come back. either for more loot or for vengeance.
(Note: we should probably limit our talking to when nothing else is going on, no draining, no combat, no traps. perhaps talk to them outside (when they enter and leave) and between sections? try and be nice, affable, even, but not too helpful.
Maybe how "helpfulness" should be limited to something like, after a heroine falls down a slimepit, gets energy-drained and has her armour melted, we mention that the chest two rooms back had a robe it in, that she didn't pick up because it wasn't magical.
just a little "yeah, you made a mistake, and got your clothes melted off and your energy stolen, but it's not personal, i need to eat to live too, you know, and you DID know this was full of traps and monsters when you came in."
Granted, hearing we have "lewd" non-lethal traps might drive away some of the more prudish heroes, but it might draw more too us.
if they know there's a chance for gold and glory, and a minimal chance of us horribly killing them...
besides, crushing dudes to death doesn't really get us many repeat customers. does it?
after we get a couple more level-ups, we could try and get a succubus to work as a "miniboss"
Someone who can play the same part of "non-lethal draining" as the slimes, but mobile instead of a trap, and with more Mez/daze abilities, to make her more successful.
no direct combat, but something like having her cast spells on specific objects, or set up a big empty room with a glass pane in the middle, make them think it's a mirror, then their "reflection" suddenly hit's them with a eye-contact based Daze or something.
We could do that by summoning one up from the underworld, trying to create one, or just hiring one. we get half the energy she takes, and in return we give her a place to live and hunt from, a endless torrent to prey comes to her, and our monsters and traps (hopefully) keep her from getting killed.
a symbiotic relationship, and a decent use of our "Voiced" merit. (does this make us a Demon-cave-pimp?)
we could also talk to people who are about to enter the cave, act friendly, none of this "DOOM" bullshit. Calmly let them know that yes, there IS treasure in here, and yes, there are monsters.
if you think you can handle the latter, then you can get the former, but if you lose, you might die or get drained.
also, had an idea about a character.
some farmhand/sherpard's son/young hunter/ect shows up, talks to us, gets a couple of copper coins thrown at him to prove that, yes, we are legit.
leaves, comes back with a friend, goes inside, kills some animals, gets some loot, gets out (with our without his friend, i don't know)
we congratulate him on passing (or commiserate him on the loss of his friend) and he leaves. we don't hear about him again for a while, but he turns out to have become a big shot adventuerer.
then he gets bigger and bigger. "Dragonborn" big, or "hero of time" big.
at the end of his quest, he, and his true companions, come back to us.
They want to end this where it started, redoing the lvl 1 tutorial dungeon with all their epic loot.
its going to be a cakewalk, it's going to be hilarious.
mostly, they came back to us because we can talk, and they want to see how we react to this.
They get two room in and Hero realized this isn't how he remembers it at all.
then the entrence seals off, and we let them know that we have been growing just as much as they have.
there's still a way out, but you need to fight your way through to the 50th floor, beat the dozen boss monsters, grab all the keys and get out the other side.
Welcome to the Final Bonus Dungeon.
Hope you have potions.