wasprider I am seriously starting to wonder if you have even bothered to read anything other then maybe the story posts, considering reason one of the whole point of doing this is teaching our followers CMA and that kinda thing needs Essence 5+ at least, seriously go back to the start and read everything, there's a lot of stuff that has been talked over, multiple times that's probably good to know
on the Telepathy thing, let me put it to you this way, imagine you have a girl friend/boy friend/whatever now, imagine they can call you directly to YOUR MIND any time of the day, now, image that times the number of people Issei is dealing with, now remember he can't just ignore these calls because they may actually be important so HE IS NEVER GOING TO GET ANY ALONE TIME
seriously how hard is it to understand that telepathy is a horrible thing to inflict on someone and anyone would have to be insane or the worst sort of masochist to want it
I would consider a card that automatically raises a mortal to 5+ essence pretty broken. I said the important part of my card is that it removes the mortal limit on essence, and allows them to qualify for CMA, it does not automatically raise them to 5 essence, because Issei is not 5 essence yet. It was the last bit of my features.
The telepathy in the pactio system is about as much effort as a cell phone, and explicitly stated as such in the original source. Given it's range limitations it is actually less useful than a cell phone. Could you imagine if you gave your girl/boy/whatever friend your cellphone number, and they could call you any time of the day, or text any time of the day?
Actually, you make a good point for preventing teenagers from having cellphones. But if telepathy is a deal breaker, it can be dropped, I'm not tied to it.
Does your card automatically remove the limit on essence? Have you called it out as a specific feature?
I think I want to see your list of features, and what you would prevent someone from ever doing again, rather than your criticism of my ideas, because your card system certainly did not say it would remove the mortal essence limit, or qualify them for CMA.
I really don't care for your Berserker never being able to use magic again, which is one of the reasons I prefer something like a pactio system. I prefer additives rather than subtractive stereotypes. I'm not going to be voting for Fate if it means that it's going to tie Lancers to E-Rank Luck, Berserkers from ever using magic, and various other fixed points. I'm certainly not voting for Fate without seeing what I'm voting for.
I'd suggest you do the work to propose something.
That said, I'd like criticism of my pactio proposal. You have a point about telepathy. Though someone brought in the fact that it was all centralized telepathy, and therefore less useful in combat. Would an activated telepathy mode that allows cross pactio communication within a familia be better?
Making someone with a pactio card treatable as touch range for spells and abilities is actually an idea out of Nameless Shadow Quest (Red String of Fate), and had some pretty awesome uses there. If it makes sense to make it voluntary then that could be good too. How would people actually word it?
Since it is Exalted based, should we specify a virtue? It's not necessary to the core concept. We could actually specify a skill instead.
Would an elemental affiliation make sense? Perhaps an attribute would make more sense? i.e. it grants one extra dot in an attribute, and makes one skill tree favored.