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BB-Code

Removal Testing

*edit*
Hmmm....a potential exploit in it, you can edit the dice roll out without notice. I was actually testing if you could remove them at all just in case someone hit the wrong button but I noticed that as well.

It does prevent you from rolling again in that post though but it doesn't notify that a roll has been done and removed.

*edit-edit*

Nevermind, just refresh the page and roll again.

[dice]8[/dice]
 
The max faces is configurable, if people really want higher than D100 for some reason.

The max dice per roll I'm leaving at 10, just because otherwise it'll start overflowing screens.
I'm running a quest that uses the d1000.
How is the maximum number of faces configurable?

(I could use three d10, but I'd rather have the right dice.)
 
edit*
Hmmm....a potential exploit in it, you can edit the dice roll out without notice. I was actually testing if you could remove them at all just in case someone hit the wrong button but I noticed that as well.

It does prevent you from rolling again in that post though but it doesn't notify that a roll has been done and removed.
People can easily check here

http://forum.questionablequesting.com/dice

So a master page exists that keeps track of all rolls as a result.

For instance, the dice you removed are here.
[dice]7[/dice]
 
People can easily check here

http://forum.questionablequesting.com/dice

So a master page exists that keeps track of all rolls as a result.

Well at least that's a thing but it doesn't say where exactly said roll was originally done or give a notice that it needs to be checked at all. More difficult to exploit but still possible. Something like the SMF forum had with a non-removable mark telling that a roll has been removed would be the best way to close it off entirely. Maybe an auto-banner similar to an XF admin/mod warning but a different color if a non-removable message isn't possible in XF?
 
Well at least that's a thing but it doesn't say where exactly said roll was originally done or give a notice that it needs to be checked at all. More difficult to exploit but still possible. Something like the SMF forum had with a non-removable mark telling that a roll has been removed would be the best way to close it off entirely. Maybe an auto-banner similar to an XF admin/mod warning but a different color if a non-removable message isn't possible in XF?
Simple one. The User is required to give a specific reason for the roll in individual quests, with any roll not for that particular noted reason being excluded. Thus giving a simple term to parse for to check for cheaters.
 
Well at least that's a thing but it doesn't say where exactly said roll was originally done or give a notice that it needs to be checked at all. More difficult to exploit but still possible. Something like the SMF forum had with a non-removable mark telling that a roll has been removed would be the best way to close it off entirely. Maybe an auto-banner similar to an XF admin/mod warning but a different color if a non-removable message isn't possible in XF?
Alternatively, the QM could make the rolls.
Or trust the players. I know that I would.
 
Well at least that's a thing but it doesn't say where exactly said roll was originally done or give a notice that it needs to be checked at all. More difficult to exploit but still possible. Something like the SMF forum had with a non-removable mark telling that a roll has been removed would be the best way to close it off entirely. Maybe an auto-banner similar to an XF admin/mod warning but a different color if a non-removable message isn't possible in XF?
Not, unfortunately, an easy way to do that. Would need some kind of hook on any edit operation, as well as possibly a change to the DB. Since the dice gizmo is just an external addon, not much else to do with it.
 
Oh I know it's simple to fix with effort on the client side, I just prefer to close off even that small loophole for someone to sneak anything through. This wouldn't affect me personally since I pretty much never roll dice or would bother with cheating(too much effort and too easy to be caught for little to no gain), I just naturally see breaks in a system without even looking for them.

Not, unfortunately, an easy way to do that. Would need some kind of hook on any edit operation, as well as possibly a change to the DB. Since the dice gizmo is just an external addon, not much else to do with it.

Maybe one more addon to the Dice Master Table linking to the original post that the roll was done in? If it's to much effort for something relatively small I can understand, it's just like sand in my shoe to notice things like that and not have them fixed.

On a completely unrelated note, since we have upgraded the server specs would it be possible to open up a copy of the SMF forum with no post database and the ability to post anything locked out(little to no server load since there is nothing to browse) but the ability to login to your original account in order to retrieve sent PM data?

Ack being a major example of why I wanted something like that in the first place since he wasn't even here at the time but I'm sure alot of other people didn't notice the change with how fast it happened and lots of data could be lost in a section the just can't be translated to XF last I was told. It doesn't affect me at all, I already backed them all up but more prolific authors/posters could be affected by it and it's another thing that bothers me simply existing.
 
Time to test myself.
[dice]20[/dice]

Edit: ...
[dice]22[/dice]
[dice]26[/dice]
 
Last edited:
Edit: QUESTMASTERS SHOULD WATCH THE DICE PAGE!

Otherwise a player could theoretically roll the dice several times, and only show the one they wanted to keep.
Example: Say it's a roll-under system. I could fudge the dice a few times, until I get double 1s on my dice.
Would be the only one a player could show, when they rolled several times to get that. If a QM watches the dice page, though, players won't be able to cheat like that.
I'd like to think that people wouldn't cheat.
(Also, none of my quests let the players roll. PBP RP threads might need to worry, but most quests'll be fine.)
 
Seriously, those icons are way way too big. Can we not just do a simply line or two of text?
Reducing it to text I don't believe is a yes. But all aspect of the dice as they appear is all coded in CSS. Which means they can be edited to be smaller in the admin control panel.
 
Hopefully this dice roller won't be as actively malicious as qqbot is to my character....
[dice]13[/dice]
Edit: Amazingly sub-par... Why can't we get a dice roller that always rolls the way we want it to?


Edit: QUESTMASTERS SHOULD WATCH THE DICE PAGE!


Otherwise a player could theoretically roll the dice several times, and only show the one they wanted to keep.
Example: Say it's a roll-under system. I could fudge the dice a few times, until I get double 1s on my dice. [dice]21[/dice]
Would be the only one a player could show, when they rolled several times to get that. If a QM watches the dice page, though, players won't be able to cheat like that.

EditEdit: Tested deleting a dice roll post.

DICE ROLL POSTS CAN BE DELETED
Also, they could just change which roll the bbcode is pointing to.
 
So, I want to highlight a type of BBcode I don't think I've seen anyone use... the slider! And no, it's not a sex joke.

Let me demonstrate with some Ciel love.

esaFvJs.jpg
JNeMPIb.jpg
6hfzEjL.jpg
GEorUWL.jpg


Here is the BBcode behind this display.

[slider=1280x720]
{slide=open}[img]https://i.imgur.com/esaFvJs.jpg[/img]{/slide}
{slide}[img]https://i.imgur.com/JNeMPIb.jpg[/img]{/slide}
{slide}[img]https://i.imgur.com/6hfzEjL.jpg[/img]{/slide}
{slide}[img]https://i.imgur.com/GEorUWL.jpg[/img]{/slide}
[/slider]

https://xenforo.com/community/resources/bbcodes-buttons-manager-advanced-bb-codes-pack.1428/

This includes all the options, though some don't work like the automatic slide changing.

Also, this bbcode can be used within a spoiler, so hiding a long list of images isn't necessary if this is used.
 
Just a test

Edit: ah, no XkY dice rolling, got it.
That doesn't sound right, I've seen multiple people do "rolled X dice of Y faces" before. But I've never used the die roller system here, and I suppose it's possible that it's set up to only work in some areas.

Based on the descriptions I've seen others give:
  • First you make a post.
  • Then you come back to the post and look near the bottom.
  • There should be a link labeled "roll dice", in the same way that there would be a "quote" or "edit" link.
  • That should bring something up. Every explanation I've seen has treated that part of the interface as sufficiently obvious to not be worth explaining.
[dice]31166[/dice]
 
That doesn't sound right, I've seen multiple people do "rolled X dice of Y faces" before. But I've never used the die roller system here, and I suppose it's possible that it's set up to only work in some areas.

Based on the descriptions I've seen others give:
  • First you make a post.
  • Then you come back to the post and look near the bottom.
  • There should be a link labeled "roll dice", in the same way that there would be a "quote" or "edit" link.
  • That should bring something up. Every explanation I've seen has treated that part of the interface as sufficiently obvious to not be worth explaining.
[dice]31166[/dice]
XkY, not XdY; roll X dice, keep/count Y of them :V
 
so, I was scrolling through the BB-CODE section of this site out of curiosity, and I found the ATTACH one but how are we supposed to use it?

from what I understood, you have to put a number between the code, which will then attach the image with that attachment id to your reply when you post it, but to do that you need the attachment to exist in the first place. is there a way to put attachments on this site to use that code or is it just basically useless? (or used for something I don't know I guess)

also, going by the link tehelgee posted:
if you want your images to get correctly sized in the slider you need an attachment id to be input in the BB code (otherwise you have to choose the height of the slider manually and it is the same for every slide independently of the image that is being displayed in them) right? seems kind of weird that you cannot do it any other way though

thanks in advance
 
Highlighter

Code:
[hl]Bleh.[/hl] [hl=green]Bleh.[/hl] [hl=blue]Bleh.[/hl] [hl=orange]Bleh.[/hl]
Bleh. Bleh. Bleh. Bleh.

So, it's been eight years since this was added, and the highlighter was probably created before all the dark themes, and it probably has no adjustable parts, but ... I'm gonna ask anyway.

The highlighter code lets text inside the tags be adjusted by themes. Dark themes which turn the text light become unreadable against light highlight colors. Is there any way to prevent text within the highlighter from being automatically adjusted by the theme?

My band-aid solution is to just force all text within the highlighter tags to be a dark color, and that works. I'm just wondering if any actual solutions might be available.
 
I'm not sure if this is the right sub-forum, but I have some example code that could be useful to other people, basically I created a table that is formatted to look like an online messenger. I set it up to be scaled to 80% of screen width (and 0% of screen heights since this is impossible it will be adjusted automatically to have the right height) to make it look more like it's in a seperate window, if one doesn't like it just delete the 80%x0% from the table start.

Only issue is that if you save it and come back to it later, the "rich text editor" will fuck up the formatting.
Code:
[xtable=80%x0%|bcenter|skin4|cellspacing:8|border:4]
{tbody}
  {tr}
	{th=colspan:2|center}[b]Name[/b]
Last Online: time{/th}
  {/tr}

  {tr}
	{td=colspan:2|border:0|center}<One Week Ago>{/td}
  {/tr}

  {tr}
	{td=50%x0%|border:0}{/td}
	{td=50%x0%}1st Msg{/td}
  {/tr}

  {tr}
	{td}2nd Msg {/td}
	{td=border:0}{/td}
  {/tr}
  {tr}
	{td=colspan:2|border:0|center}<Today>{/td}
  {/tr}

  {tr}
	{td}3rd Msg {/td}
	{td=border:0}{/td}
  {/tr}

  {tr}
	{td}4th Msg {/td}
	{td=border:0}{/td}
  {/tr}

  {tr}
	{td=border:0}{/td}
	{td}5th Msg {/td}
  {/tr}
{/tbody}
[/xtable]

Output:
Name
Last Online: time
<One Week Ago>
  1st Msg
2nd Msg  
<Today>
3rd Msg  
4th Msg  
  5th Msg
 

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