UrsaTempest
Yuri Fanatic, Archivist
- Joined
- May 16, 2013
- Messages
- 5,804
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[c] There is no place to expand. Well, more like there is no good prospect to expand, so some of the biggest families band together to set-up independent colony. They don't really expect you to remain in communication with mainland, but hopefully, in the future you will favor them more. (+Administrative)
[c] Rebuilding your Naval Capabilities might seems unnecessary - you can afford to wait, after all! - but with many island plus bounty from the sea? Might worth it! (Increase chance for Nautical Event.)
+1 Population Growth!
+1 Administrative!
+3 Stockpile!
+6 Advancement!
With the streak of good luck, plus (possible) viability of your journey, you decide it would be good idea to venture to the sea.
Again.
Your scouts reported there are some great fishing spots near your territory. They also note that there some of coast is perfect to build a dock, albeit a small one. You'd need to adapt some of the technique from back home to build proper dock, though - then again, there is no one to trade anyway.
In addition, your scouts also discover estuary, and thus, river. They would make a great site for farming...
You gain new Modifier!
What do?
[ ] Send Scouting Expedition inland, to find out more about territory other than yours. (Increased chance for
Scouting-related Event)
[ ] Send Scouting Expedition to check the coast. (Increased chance for Nautical event)
[ ] Began Building: Fishing Dock (Population Growth +1, one-time bonus to Diplomacy cost by -1) to boost your Population Growth. You'd need 15 Stockpile for this.
[ ] Begin Building: Wet Rice Farm (+5 Resources). It cost 20 Stockpile.
[ ] Begin Building: River Farm (+10 Resources, +2 Population Growth, +Chance for Depletion Event during Building). You need 50 Stockpile. While you don't have actual infrastructure to build, it is nonetheless possible to build this...
[ ] Continue managing your territory as it is (Chance for Nothing happened increased.)
[ ] You know, there is this /thing/ you can do.. (Write-in, bonus varied).
[c] Rebuilding your Naval Capabilities might seems unnecessary - you can afford to wait, after all! - but with many island plus bounty from the sea? Might worth it! (Increase chance for Nautical Event.)
+1 Population Growth!
+1 Administrative!
+3 Stockpile!
+6 Advancement!
With the streak of good luck, plus (possible) viability of your journey, you decide it would be good idea to venture to the sea.
Again.
Your scouts reported there are some great fishing spots near your territory. They also note that there some of coast is perfect to build a dock, albeit a small one. You'd need to adapt some of the technique from back home to build proper dock, though - then again, there is no one to trade anyway.
In addition, your scouts also discover estuary, and thus, river. They would make a great site for farming...
You gain new Modifier!
What do?
[ ] Send Scouting Expedition inland, to find out more about territory other than yours. (Increased chance for
Scouting-related Event)
[ ] Send Scouting Expedition to check the coast. (Increased chance for Nautical event)
[ ] Began Building: Fishing Dock (Population Growth +1, one-time bonus to Diplomacy cost by -1) to boost your Population Growth. You'd need 15 Stockpile for this.
[ ] Begin Building: Wet Rice Farm (+5 Resources). It cost 20 Stockpile.
[ ] Begin Building: River Farm (+10 Resources, +2 Population Growth, +Chance for Depletion Event during Building). You need 50 Stockpile. While you don't have actual infrastructure to build, it is nonetheless possible to build this...
[ ] Continue managing your territory as it is (Chance for Nothing happened increased.)
[ ] You know, there is this /thing/ you can do.. (Write-in, bonus varied).