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Dragon Kings Journey (Worm/Exalted)

[X] [Act] Go with Bah and Red. They might have food! Or answers. Youd prefer food.

[X][Past] The Peacock: You were your clutches face, the type that lured prey to be eaten. Of course, you had to get a hang of dodging the various beasts you and they took down. And you were exceptionally beautiful, at least before your transformation.
 
[X] [Past] The Fox: You were the most cunning of your clutch, showcasing bountiful knowledge. Almost in spite of your bestial intellect, you found yourself a master of creating and repairing the wonders around you. Your eyesight wasnt bad either.

[X] [Act] Go with Bah and Red. They might have food! Or answers. Youd prefer food.

We can always try to find them again later.
 
[×][Past] The Fox
[×] [Act] Try to talk/learn more, you need to be wary just in case....
 
[X] [Act] Go with Bah and Red. They might have food! Or answers. You'd prefer food.
[X] [Past] The Fox: You were the most cunning of your clutch, showcasing bountiful knowledge. Almost in spite of your bestial intellect, you found yourself a master of creating and repairing the wonders around you. Your eyesight wasn't bad either.

Well, we picked the Tinker-themed power options, we might as well pick the Craft-themed history as well to make the best use of them. Unlike Worm Tinkers, Dragon Kings actually do require some degree of mundane crafting knowledge to make their devices.
 
[X] [Act] Go with Bah and Red. They might have food! Or answers. You'd prefer food.
[X] [Past] The Fox: You were the most cunning of your clutch, showcasing bountiful knowledge. Almost in spite of your bestial intellect, you found yourself a master of creating and repairing the wonders around you. Your eyesight wasnt bad either.
 
Vote is now closed!


Can I get a vote count? If not, I'll start on a hand one shortly.

Bah and Red: 6

Tay and Da: 1

Wariness: 1

Peacock: 3

Fox: 5
 
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Awakening-4
[X] [Act] Go with Bah and Red. They might have food! Or answers. You'd prefer food.
[X] [Past] The Fox: You were the most cunning of your clutch, showcasing bountiful knowledge. Almost in spite of your bestial intellect, you found yourself a master of creating and repairing the wonders around you. Your eyesight wasnt bad either.

The uneasy silence continued around you for some time, before Bah spoke again. "Ooookay. Well, miss. You are... different, and my organization wants to help you." As she speaks, you feel yourself devouring the concepts she speaks of.

"Wha' th-ay hel-p w'th?" You say slowly, still feeling the content of her words solidifying in your mind. After a moment you nod. "Yis. Wha' th-ay help w'th."

Bah smiles, even as Tay and Da seem bemused by the turn of events. "Well. We help you get a legal identity, a place to stay, training for your powers, and much more." Bah says sincerely, her face showing that she truly believes it. You... dont. It reeked of a trap. Honeyed words that hid implications, implications that you didn't fully understand. Bah seems to notice this. "Its ok. You can walk out of it whenever you like." She says, adopting a soft tone.

You make a noise deep in your throat, desperately wishing you had something familiar to latch onto. "Oh-kee. Eye go w'th yoo, Bah." You stand up, feeling your joints pop. "Wan' freye pan" you say, hoping that you're still getting the words right. "Shee is hun-gree."

Bah has a bemused expression on her face. "Guess that super learning only applies to things shes heard." A slight smile as she gets up. "We'll get you some food on the way." She grabs your claw, and gingerly leads you to the entrance.

And when you get outside, several things hit you at once. The smell is somehow worse, as if the city bathed itself in rotting meat while guzzling faces riddled water. The grass changes to stone, and you see real grass, familiar grass, just a few feet away. The metal trunks that filled the skyline, clipped and hard despite their size. And it was all controlled. Oppressive and decayed. "Bah?" You say, hearing her look over to you. "Wh-eye it..." you search for the words she could understand.

Bah chuckles at you. "Overwhelming?" A slight amused not in her voice. Despite not being quite accurate, you cant help but nod. Bah smiles and leads you to a strange, boxy cave. She opens another strange, shift entrance and ushers you in. Perhaps it is a tunnel?

It does not seem to be, simply being a smaller cave, with Red relaxing on one of the seats. "Hey Puppy. And you brought in the-" he makes motions in front of his chest. Odd not-monkey. And Bah walks over and smacks him. "Ow! Ok, ok. Always so serious." He halfheartedly says, still smiling. "We ready to roll out?"

You ponder over his odd choice of words as Bah answers. "Ready as we can be." She looks over to you as she sits next to Red. "Sit down, its gonna be a long ride." Ride? What's she- your thoughts are arrested as the cave begins to lurch. Your claws find purchase in the surprisingly flimsy cave walls. Red barks out a laugh as Bah tries to calm you down.

This could be a long day...



Vote! Food!

[ ] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[ ] which path?

[ ] [Food] Find something familiar. Anything really, just keep looking until you find it. (Max out a path, and choose up to 2 other paths)
-[ ] which path?

[ ] [Food] Everything! They have this bin where they store leftovers, this place where food comes out, and all sorts of kinds! (Gain Shaping Wood to 3, Flickering Fire up to 2, and a single other path. Bonus point goes to valor.)
-[ ] Which path?

[ ] Write in

Vote! POWER TESTING

[ ] [Test] Be honest. Show everything you can do, even though they will probably be scared.

[ ] [Test] Hide you abilities, as humans are always paranoid individuals. If they press, cite your strength.

[ ] [Test] Hide almost all your abilities. Reveal a single path to them.
-[ ] Which path

[ ] [Test] Write in.


AN: I'll do abilities soon. Currently sick.
 
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[X] [Test] Be honest. Show everything you can do, even though they will probably be scared.

All out, dragons don't do things half-ways.

not clear on the other, want to maximize our tinker ability, is that earth or wood?

and what's breed? Aren't we raptok?

[X] [Food] Find something familiar. Anything really, just keep looking until you find it. (Max out a path, and choose up to 2 other paths)
-[X] growing wood


I think?
 
[X] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[X] Yielding earth
[X] [Test] Be honest. Show everything you can do, even though they will probably be scared.

Yeilding earth Seem like a good add on to what we can do now and a tinker who's specialty is crystals is way less scary to the PRT then a biotinker.

-edit Okay I've decided to change my vote.
 
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[X] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[X] Yielding earth
[X] [Test] Hide almost all your abilities. Reveal a single path to them.
-[X] Solid earth
 
[X] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[X] Dark Path of Technomorphic Transcendance
[X] [Test] Be honest. Show everything you can do, even though they will probably be scared.

The first dot of the Dark Paths can be taught to humans, and the first dot of the Dark Path of Technomorphic Transcendance will let normal humans use the magic gear we create, and the later steps will improve the artifacts we make by letting us turn ourselves into a magitech cyborg, at the cost of taking a hit to our social skills while using them due to a degree of emotional flattening - which can be cancelled out to a degree by using a Necklace of Solar Charisma, which we're probably going to want to make *anyway* to be able to fit in among the humans.

Also, we should probably show the PRT everything we can do since anything we hide we won't be able to use later without revealing that we hid it from them, and crafting requires lead-up time for functionality. The idea that the PRT flips out over biotinkers is an overblown idea in the fandom anyway; they were totally cool with letting Blasto operate in canon without expending any special effort in trying to catch him, as long as he didn't try to go Nilbog on Boston. Dragon King vegetative technology might be capable of self-replication, but at best, it's not any faster than normal plants.
 
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-[X] Dark Path of Technomorphic Transcendance
I don't see this path listed in the paths
Paths are the special powers of the dragon kings, and are linked to different frames of mind. The paths are linear, and progress in a semi-logical manner.
Celestial air Path goes from seeing Spirits of various sorts, to touching the immaterial, to opening gates to immaterial places.
Clear air Path goes from enhancing your senses, to seeing magic, to preternatural awareness of enemies.
Blazing Fire Path goes from creating light to creating fire, to blasting fire at your enemies.
Flickering fire path goes from quick reactions, to enhancing actions, to accelerated movement.
Solid earth goes from not needing tools for crystals and rocks, to molding stone as if it were clay, to further empowering crystal technology.
Yeilding earth goes from bolstering objects and people, to repairing objects, to accelerating natural healing.
Flowing water goes from wall crawling, to a slow flight, to phasing body parts through objects.
Shimmering water goes from an "ignore-me" field, to becoming any reptile, to becoming any person (as an illusion)
Growing wood goes from working plants with no tools, to accelerating plant growth, to further empowering any vegetative technology.
Shaping wood goes from gaining plant features, to becoming large and flexible, to becoming far tougher than they should be.

There are steps beyond what is here, but lets keep things simple for now.

So paths are essentially your powers. They improve, and there will be chances to gain the paths you did not choose later on.
====
Paths (6/10)
Growing wood: 3
Shaping Wood: 2
Solid earth: 1
Also our current paths are
AcridComet are we capped on having 10 points total split between all paths? or is 10 just the quick access path we will get during the early boost from exalting and we will eventually be able to improve further, albeit slower? (since just eating to grab paths seems a bit too easy)
 
I don't see this path listed in the paths
Ah, it's in the actual Exalted 2e sourcebook, which this quest seems to be using the mechanics of, judging by the character sheet. I'll change my vote if the GM vetoes us taking it. The five Dark Paths represent the Dragon Kings inverting their power to utilize the five deathly elements of the Underworld, rather than the elements of Creation; the Dark Path of Technomorphic Transcendance utilizes the element of Bone, which is the Underworld analogue of Wood.
 
[x] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[x] Yielding earth

[x] [Test] Be honest. Show everything you can do, even though they will probably be scared.

Tentative vote. Max out core paths for a more solid foundation. Also an Exalt does not hide their powers, they Rule.

Ah, it's in the actual Exalted 2e sourcebook, which this quest seems to be using the mechanics of, judging by the character sheet. I'll change my vote if the GM vetoes us taking it.
Ah, in that case we should ask the QM to clarify. AcridComet can we grab other paths from exalted sourcebook that you have not listed yet?
 
Ah, in that case we should ask the QM to clarify. AcridComet can we grab other paths from exalted sourcebook that you have not listed yet?
Yes. And martial arts, and sorcery, but sorcery will most likely be an in story thing if you get it.
Also our current paths are
AcridComet are we capped on having 10 points total split between all paths? or is 10 just the quick access path we will get during the early boost from exalting and we will eventually be able to improve further, albeit slower? (since just eating to grab paths seems a bit too easy)
10 points is your free paths. Theres no technical cap, but at essence 2 you're capped at 3 points per path.
 
Thanks for the answers QM.

[X] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[X] Dark Path of Technomorphic Transcendance
[X] [Test] Be honest. Show everything you can do, even though they will probably be scared.

Rereading nick;s argument, I find them compelling.
 
So as far as showing everything we can do goes I'm not really worried about how the PRT as a whole will react more so how Piggot will.
As far as the PRT being mad at us for not showing everything we could just say we developed it later were basically a trump anyways And even if they do get mad at us that only really matters if we join and if we do join the PRT there's a high likelihood that some of the higher-ups will try to stop us from using anything resembling bio tinkering for PR reasons as far as the Dark Path of Technomorphic Transcendance abilities are really cool but I'm worried about the emotional numbing limiting the choices the QM gives us to choose from.
 
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So as far as showing everything we can do goes I'm not really worried about how the PRT as a whole will react more so how Piggot will.
As far as the PRT being mad at us for not showing everything we could just say we developed it later were basically a trump anyways And even if they do get mad at us that only really matters if we join and if we do join the PRT there's a high likelihood that some of the higher-ups will try to stop us from using anything resembling bio tinkering for PR reasons as far as the Dark Path of Technomorphic Transcendance abilities are really cool but I'm worried about the emotional numbing limiting the choices the QM gives us to choose from.
If he's handling Virtues the way that Exalted 2e does, there's only one action that it'd prevent us from doing, but otherwise it'd actually increase our options: when you want to take an action that contradicts a Virtue rated at 3+, you roll a number of dice equal to your Virtue rating, and if you roll a 6+, you aren't able to take that action unless you spend a Willpower point - and the Dark Path of Technomorphic Transcendance applies a penalty equal to the number of dots you have in it to Compassion and social rolls while you're using its abilities.

Currently, we don't have to worry about Compassion rolls affecting our behavior since we only have Compassion 2, here's how Compassion would compel us, were we to increase it to 3:
Characters Must Fail a Compassion Check to: Slay a defeated foe. Ignore the pleas of the oppressed or impoverished. Ignore the powerful abusing the helpless. Publicly humiliate a friend or lover.

The one thing it'd probably stop us from doing? Dragon Kings can roll one of their Virtues to temporarily boost the rating of one of their Paths. For Compassion, that's the Yielding Earth Path and the Growing Wood Path.
 
So as far as showing everything we can do goes I'm not really worried about how the PRT as a whole will react more so how Piggot will.
What is a piggot, can you eat it? Seriously this is entirely way too much OOC metaknowledge. Our MC can't even tell those monkeys apart, how would the MC know about the existence of piggot?

Also, keep in mind that at the end of the day piggot has superiors she answers to. At the very top is the triumverate and through that cauldron

Also, as people pointed out. If we want to keep something a secret it means never using that power. And our powers are too useful to not use them
 
Basic description of Paths.
Well. Figure I should do a brief summary of what the Dark Paths do.

The first step of a Dark Path can be learned by humans, and having more dark paths than regular paths makes you a creature of darkness.

Path of Glorious consumption. Drawback: You eat corpses, and corpses carry disease. Similarly, spiritually enlightened individuals might cause stomach issues.
This path starts at a grisly regeneration, before moving to stealing the deads memories, to gaining the deads physical prowess.

Path of the Coagulated Eucharist. Drawback: You drink blood, and that can have diseases. Also it's kinda intoxicating.
This path starts at drinking fresh blood for essence, to learning secrets from someones blood, to using your own blood as a weapon. A blood whip to be precise.

Path of Technomorphic Transcendence. Drawback: implanting devices tends to require a Lab, and you have trouble understanding people.
This path starts at attuning to artifacts through sheer will, to repairing implanted artifacts, to surgically implanting artifacts into yourself for free attunement.

Path of Ecstatic Armageddon. Drawback: using this causes fire, and not exactly by choice. Appears within 10 yards of you.
This path starts with inciting Anger, to setting your claws horrendously ablaze (deal Aggravated damage) against those you hate, to retributive flames attacking those who hit you.

Path of the Tormented Bodhisattva. Drawback: Suicidal tendencies.
This path starts at damaging yourself for success in endeavors, to seeing faith and Essence, to temporarily becoming a ghost.

And that's the Dark Paths. At least at the level you can access.

Edit: Moving the description of Paths on the first part here too.

Paths are the special powers of the dragon kings, and are linked to different frames of mind. The paths are linear, and progress in a semi-logical manner.

Celestial air Path goes from seeing Spirits of various sorts, to touching the immaterial, to opening gates to immaterial places.

Clear air Path goes from enhancing your senses, to seeing magic, to preternatural awareness of enemies.

Blazing Fire Path goes from creating light to creating fire, to blasting fire at your enemies.

Flickering fire path goes from quick reactions, to enhancing actions, to accelerated movement.

Solid earth goes from not needing tools for crystals and rocks, to molding stone as if it were clay, to further empowering crystal technology.

Yeilding earth goes from bolstering objects and people, to repairing objects, to accelerating natural healing.

Flowing water goes from wall crawling, to a slow flight, to phasing body parts through objects.

Shimmering water goes from an "ignore-me" field, to becoming any reptile, to becoming any person (as an illusion)

Growing wood goes from working plants with no tools, to accelerating plant growth, to further empowering any vegetative technology.

Shaping wood goes from gaining plant features, to becoming large and flexible, to becoming far tougher than they should be.

There are steps beyond what is here, but lets keep things simple for now.
 
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Shaping wood goes from gaining plant features, to becoming large and flexible, to becoming far tougher than they should be.
Are you sure about this? My reading of the book implies that it's more like the Dragon King version of a Lunar's Deadly Beastman Transformation - they just become a bigger, deadlier, more animalistic version of themselves. It's just an aesthetic difference, but I figured I'd point it out.
 
Ok, I am really not too keen about the dark paths after reading this description...

[x] [Food] Ask for another stack of meats. Like you got from Tay! Only a lot more. It's new, and you want to get used to new. (Max out your Favored and Breed Paths [3 currently], and choose a fourth Path)
-[x] Yielding earth
[x] [Test] Be honest. Show everything you can do, even though they will probably be scared.
 
Are you sure about this? My reading of the book implies that it's more like the Dragon King version of a Lunar's Deadly Beastman Transformation - they just become a bigger, deadlier, more animalistic version of themselves. It's just an aesthetic difference, but I figured I'd point it out.
Sure? No. But I'm gonna go with it, mostly cause it makes more sense to me, what with the name of the first two powers being "shaping the bark" and "alter the trunk"
 
Be honest: 3
Hide all but one: 1
Familiar: 1
Stack: 4

Sub path: Yeilding earth.


I'll get started soon. Just been sick.
 

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