tenchifew
Well worn.
- Joined
- Jun 12, 2014
- Messages
- 7,419
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If we had a big bad to defeat in x days, or a wager to reach level y otherwise Bad Things Happen, would understand the wish to gain every extra percent of XP we can.
We don't.
We are a low level party among other low level parties and are doing exceedingly well, having great loot for our level and a well rounded party which is functioning rather well together.
We should build up on our strengths, not try to get the level one day earlier. We are in the beginning, where monsters give small XP rewards.
By the time we hit tougher monsters a difference of even couple hundred XP's won't matter at all, and certainly not to make a level of difference, so seen in pretty much every RPG, especially a J-Rpg.
This is why doing the whole complicated "we split up" dance, leaving a character completely alone for the day, just to get couple of dozen XP's more is at best unnecessary, at worst weakening the party, the opposite of what we should be doing.
We don't.
We are a low level party among other low level parties and are doing exceedingly well, having great loot for our level and a well rounded party which is functioning rather well together.
We should build up on our strengths, not try to get the level one day earlier. We are in the beginning, where monsters give small XP rewards.
By the time we hit tougher monsters a difference of even couple hundred XP's won't matter at all, and certainly not to make a level of difference, so seen in pretty much every RPG, especially a J-Rpg.
This is why doing the whole complicated "we split up" dance, leaving a character completely alone for the day, just to get couple of dozen XP's more is at best unnecessary, at worst weakening the party, the opposite of what we should be doing.