"Yeah, sure, I'll take the bag. As for the white items… why don't we just sell all three in town and split the gilder evenly?" you respond after a moment.
Shimah nods, and you think you catch what might be a smile there for a moment, "That sounds reasonable. As for the consumables, one potion each I assume?"
"Yeah, and you can have the amrita, since you actually used one," you offer graciously. That was actually a nice little cool down run.You might have to consider splitting up for easier dungeons like this again. You're all likely going to be too high for the Goblins after this, but the cap on the E rank of Ogre Den is still four…
Once the two of you divide the loot up, the dungeon fades away, leaving the two of you waiting outside the copse of trees that form the dungeon in the normal world. You take a moment to equip your new bag, and settle in to wait.
"So, you think they'll be fine?" you ask nonchalantly, not worried at all of course.
"Given Anshelm's high damage taking abilities and the others damage dealing, yes, they should be fine," Shimah states simply, crossing her arms under her chest as she waits along with you.
You sigh a bit, not really sure what else to talk about with Shimah, you don't really know her that well, and you aren't great with social stuff to begin with. "So… how've you been getting along it Altkhot?" wow, that sounds a bit lame even to you.
"It is strange, but in a good way I think, disorganized but… what is the word…prosperous," She responds after a moment's thought, "I do not regret leaving Edessa."
Well that's good you suppose… oh here comes everyone else. Watching them fade in is kinda weird, like they're ghosts or something. Looks like Sera and Anshelm leveled too.
Sera looks kinda disgruntled, but Anshelm looks pretty pleased with himself. "I hate goblins," Sera mumbles petulantly, "Horrible, dirty little monsters."
Anshelm just rolls his eyes, "Yeah, the uh… stink bomb attacks were kinda gross, but was it really that bad?"
Sera just turns and stares at him woodenly until he starts to look uncomfortable. Just what kind of attacks do D rank goblins have? Maya is chuckling, even if she looks a bit put out herself, "Now, now Sera, don't be mean to Anshelm."
She sighs and looks to you, a faint shiver of disgust passing through her, "Al, they…. They threw p-p- excrement! The fire just made it smell worse," She whines, pouting adorably.
You didn't just think that. Nope. Instead, you just reach out and pat her on the shoulder. "Hey, at least you won right? I'm sure it's nothing a soak in the bath won't fix." Now that you're standing close you can detect a little bit of a lingering… scent, ugh, yeah. That's pretty gross.
She huffs in annoyance, but falls in beside you as the five of you start on your way back to town. "So I was thinking we could ask around town a little bit, see if there are any other low level dungeons around, maybe get some new tips and tricks on the ones we have," after a moment you add, "Maybe we could check out the Mission board too."
"Bath first," Sera grumbles, "I wouldn't mind after that though."
"Mm, it might be a good idea if only to make sure we're not missing any good loot." Maya muses.
"Yeah, sounds good, Al," Anshelm replies lazily. You glance over at him, and find yourself blurting out something you've been meaning to ask.
"Hey Anshelm, what's it like having horns anyway, does it feel weird?" you ask.
"Mm, they feel kinda like fingernails, you know?" he says, after a moment, "Like… I can feel 'em, but it's kinda dull."
"Lucky, the ears and tail being sensitive is fun at first, but it can be a little bothersome, you know?" Maya adds, she glances slyly at Anshelm, "Then again, the benefits are pretty nice, aren't they Anshelm?"
Anshlem looks down, looking embarrassed, "Uh… yeah, real advantageous. Right." He trails off into mumbling something about fluffiness. You glance at Maya, who looks far too pleased with herself. Nope, you aren't prying into that.
You fall into pleasant, if unimportant chatter with your friends, the city isn't far, so you aren't worried about making it before sundown. You pass the gates with a fair margin of time to spare, and you and Shimah go to check out the mission board while the rest go to uh… cleanse themselves. You figure, you and Shimah can fill them in on available missions.
The main plaza is a lot less crowded in the evening, but there are still a handful of branded milling about the job board or just talking to each other. You and Shimah wander over to see what all is available.
[]A herbalist requires a number of common ingredients harvested from the nearby forest. Description of the herbs will be given in person. Payment is 150 Gilder, Minimum group is one. E-Rank
[] The City sewers are starting to fill up with dire rats again. Someone needs to go down and clear out their nests. Payment is based on the Number of Rat Kings slain. 50 Gilder per Rat King, Minimum group of three. D Rank
[] A merchant caravan disappeared off the eastern trade road, a group is needed to track it down. Survivors are unlikely. Primary mission is to retrieve the goods if possible. 900 Gilder reward. Minimum Group of three. D Rank
[] A small band of Devil type monsters was sighted burning down a logging camp, in the west. Extermination needed. 600 Gilder Minimum group 3 D Rank
[] A pair of branded needed to guard the transferal of dangerous goods from the academy to the Labs. 300 Gilder. E rank. Only two needed
[]A Goblin tribe has been forming from wandering Monster bands, a full party is needed to exterminate the band before it grows too large. 800 Gilder. Requires five people. D-Rank.
Not much in the way of E ranks, but you guess most of those tend to be spur of the moment fetch and carry stuff, aside from things like the apothecary. At a guess you would say that one is probably almost always there. "Anything catch your eye Shimah?" you ask.
"Perhaps the Devil mission, if only to gain some experience with that type of enemy. The merchant caravan mission has good rewards as well, but I worry that whatever could take a caravan from the well patrolled trade roads may be more dangerous than expected," she replies.
"Yeah, that's true, another unknown danger mission," you muse. You are kinda interested in what they're transferring from the academy, it might just be volatile stuff that they need someone with a branded's constitution to carry in case it blows up, or it could be captured monsters or something. Whatever it is can't be TOO rare or dangerous given the mission rank though.
You and Shimah return to the Inn after a brief aside to sell your unwanted commons, and settle in to wait in the common room. You look around, considering who to ask about local dungeons… and notice somebody you haven't seen in awhile. Alex to be precise, well at least he probably won't recognize you. His buddy isn't around though, and you can't help but think he's looking a little shell shocked.
Yeah… you have a feeling something went poorly for them. The rest of your party joins you soon enough, and you discuss missions before splitting up to talk to some other branded about local dungeons.
Your uh… target, ends up being a burly level twelve guy with way too much facial and chest hair. You can tell the latter because his armor consists of a pair of leather straps forming an X on his chest, short fur pants and boots, and absolutely nothing else. What the hell. Wulf, that's his name, is a Viking, which is some kind of Axe warrior mix you guess. He's also a surprisingly amiable guy for looking like a half shaven bear. He's able to point you to the Drake Nest, a level seven dungeon full of flying Lightning using enemies. Mostly elite types from what he says. Though there is a spawner room toward the end where you have to smash up eggs before they hatch, or you get overwhelmed. Boss is a real pain though, it just flies around out of melee bombarding you till you can kill it's help, then it comes down and fights, summons more and repeats. It's six rooms long.
The only other one near your range he knows of is the Tomb of Worms. It's level ten, smack in the middle of a desert zone and full of status effect inflicting enemies. First one he ever saw that had enemies inflicting toxic. He warns you off that one until you pile on a couple levels. Apparently the stuff there is kinda weak to fire though. It is nine whole rooms long, and only one of those is a puzzle room, some kind of key hunt thing while the room fills with toxic gunk.
Upon getting back together with your friends, you find out about the Ashen Grotto, a small quasi volcanic dungeon full of fire using and resistant enemies, only five rooms long with a cap of five.
The only other new one besides that is the Desecrated Fort, full of armored, weapon using undead types. Its level eight and six rooms long. Anshelm was warned that the enemies there have really good coordination and ally buffing skills though, and that you would have to fight smartly to have a good shot at beating them.
You get everyone to help compile what you've learned into the ever changing master copy of your guide, and then start working on copies. You figure you can make a run of twenty this time and pass them off to Adel. You're seriously gonna have to consider going to a copyist soon though, this is starting to give you hand cramps.
You finish up the night with a little studying, and settle in to rest.
[]Blessings/Shopping for the morning?
What do you want to do tomorrow?
[] Dungeons
[] Missions
[]Something Else?
For ease of Voters, these are the dungeons you are aware of but have not visited yet. Lost Graveyard(6), Devil's Eye(10), Ashen Grotto(5), Drake Nest(7), Desecrated Fort(8), Tomb of Worms(10)