tenchifew
Well worn.
- Joined
- Jun 12, 2014
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Or we get a party member and act as their boss slaying damage.
The thing about generalization is the while you aren't generally BAD at anything... you also aren't Specifically GOOD at anything else.
On the other hand in this specific case a control mage needs the extra stats. It's less that 'one build will screw you over over the others' and more that 'each of these build will have unique focuses. Sure Ice build will let us quest alone more effectively... but Combat mage build means we'll be able to KILL anything that threaten our group more effectively.
Neither crippling since they have their own niche. But combat mage is potentially more rewarding... AND its also boosted by our starting perks. If we go killy we'll be Killy as FUCK.
Does not matter now anyway, but I wanted to answer nonetheless.
Given the rule: "You do not have to be faster than the dragon, just faster than the slowest one in the party" I prefer to avoid being the slowest one. And paying double for attributes, while making the build undeniably very Killy, opened big deficiencies, especially since we were not building a complete party.
From now on concentrating on our strengths may be a good idea, although raising charisma may be good for better quest rewards and possible party mechanics, but starting with multiple attributes at absolute minimum without knowing the underlying mechanics can be prohibitively crippling.
For example if standard move is dependent on agility we would have had hard time keeping party members given that they would have to wait on us the whole time. Such things get annoying fast.
Strength of one allowing us either equip robe or staff could have been another crippling possibility.
If I know a system I can minmax and take minimal attributes or big flaws, sure, but if I do not... I try to avoid the possible pitfalls.