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I am always happy to see people putting so much thought into my quests. I'm glad you like it enough to write so much about it Darkened.
For ease of Voters, these are the dungeons you are aware of but have not visited yet. Lost Graveyard(6), Devil's Eye(10), Ashen Grotto(5), Drake Nest(7), Desecrated Fort(8), Tomb of Worms(10)
the Devil's Eye has a reputation for killing new branded who try it, plus it has a level cap of twelve.
The quest's good- it might not have the mythological aspects of DDQ:RE but the worldbuilding is actually still very good though of an utterly different style, and it has actual good characterization as well as a MC with low charisma which means we can't just bullrush everything and expect to brainwash people into agreeing.I am always happy to see people putting so much thought into my quests. I'm glad you like it enough to write so much about it Darkened.
Now, Darkened, a couple of points you glossed over: Number of rooms and numbers of recced people to do the dungeon can go up as the rank of the dungeon. Wailing cavern is always 6 room and 3 people so far, but Ogre Den gets a 5th room and a third party member recced at C-rank, hinting that there are probably 'minimums' for higher ranked dungeons when it comes to complexity of the dungeons and intelligence of the enemies.
We got Divine Eye after our first two runs so it should be 77.EDIT the 3rd: Unless I am way off Water Magic should be at 34. Divine Eye should be at 59. I think I know where the lost points on Ice Elementalist went, they went to Divine Eye.
Oh that is right, we didn't get it from our mother, we got it from our uncle. derp. Yeah add day 2 dungeons to the total. Also apparently I cannot add.We got Divine Eye after our first two runs so it should be 77.
Counting up Water magic is correct at 32.
New figures should be:
Job: Ice Elementalist Rank D(59/70)
Slot1: Ice Magic: D (54/80)
Slot2: Staves: D (54/80)
Slot3: Water Magic: E (32/40)
Slot1: Magician's Blood: D(34/120)
Slot2: Cat's Curiosity: D(34/120)
Slot3: Divine Eye: E (77/80)
So yeah, JP wise we won't have any issue getting to Rank C Job/Divine eye D tomorrow. The big question is going to try and get Ice MAgic/Staves to C, but it would need 26JP, which sounds a bit hard if possible. We also need 175XP, which requires planning but is very doable with such.We got Divine Eye after our first two runs so it should be 77.
Counting up Water magic is correct at 32.
New figures should be:
Job: Ice Elementalist Rank D(59/70)
Slot1: Ice Magic: D (54/80)
Slot2: Staves: D (54/80)
Slot3: Water Magic: E (32/40)
Slot1: Magician's Blood: D(34/120)
Slot2: Cat's Curiosity: D(34/120)
Slot3: Divine Eye: E (77/80)
Level 5 gives us another slot, though we want Wind magic, as it also combines with Ice Magic (Blizzard Sage).BTW, while I object to going to the cemetary anytime soon... for when we do.
I noticed that we are out of slots for it, what happens if we tried to equip firemage now? Because if we could swap ice mage for firemage before going into cemetary it would be very useful.
Ice resistance is definitely slow/freeze resistance.Equipping a third Elemental Magic might be a hassle that we do not yet need, since we have Water magic.
Not to mention, Ice Resistance is not Slow/Freeze Resistance.
It is a hassle, for now, since we do not have an open Active Skill slot yet (we could un-equip Staves, but that lowers range and damage).Ice resistance is definitely slow/freeze resistance.
I am also not sure how equipping a third Elemental Magic a hassle? It doesn't change anything except a°) gives us more options, b°) levels it up.
I... guess you didn't read my posts?It is a hassle, for now, since we do not have an open Active Skill slot yet (we could un-equip Staves, but that lowers range and damage).
And also, if we take a third Elemental Magic Skill, I'd prefer it to be Wind, since we know about the Wind+Ice fusion.
Ah, I was replying to the other guy, who wanted to get Fire for Undead.I... guess you didn't read my posts?
I was talking about buying Wind Magic (if we can find it) so that we can equip it tomorrow night when we are level 5 and have access to a 4th active skill slot. This was part of my argument fo why we shouldn't go to Lost Graveyard tomorrow, but instead once we hit level 5 and can equip a new magic skill.
Maybe it's just that the shock is finally wearing off, maybe you've just had enough time to really process what happened, but as everyone makes their way up the main street, you can't help but think of it.
You almost died. Your friends almost died, way more so than any of dungeons, where you were no more than an orb away from escape. If Sokal hadn't shown up you would have died, flat out. Maya… You shudder as you remember that monster's sword cutting through her. You never want that to happen again.
So maybe that's why you find yourself and your group paused at the edge of the street as you hug Maya from behind, face pressed against her back.
"Al, what are you doing?" she asks, you think you can hear a note of understanding in her voice though, but maybe that's just you.
"Just shut up and accept it," you mutter, not budging an inch.
"That was way too close," you add, a little more quietly.
You can feel Maya sigh, and see Sera shudder out of the corner of your eye. She is still looking pretty pale.
"It really was," Maya says after a moment, not making any move to dislodge you.Anshelm just scuffs his boot on the ground, looking sullen… You don't have to be a genius that he sees Maya's near death as his fault.
"There wasn't anything we could do to avoid that one though… It was no one's fault," the last seems directed at Anshelm, who makes a noncommittal grunt but doesn't otherwise respond.
"I-I was completely useless," Sera mutters unhappily, "Al was at least able to slow it down, and Miss Maya did more damage than any of us, but I… I couldn't do anything," her shoulders slump dejectedly.
"That is why having multiple elements is important," Shimah says quietly, "None of us could have predicted such a thing so early though."
After a moment more you release Maya, you almost hesitate as you step over to Sera, what if she thinks its weird for your too…
You calmly tell that part of your brain to shut the hell up, and hug Sera, too. She stiffens up as you put your arms around her.
"Hey, none of that, we're gonna get stronger, alright, we'll get new, better jobs, and kick the crap out every monster we see, alright, this… This was just a set back," no verbal response, but she does hug you back, burying her face in your shoulder.
"My, Al has an affectionate side too, who knew," Maya says, her smiles a little weak though.
"Aww, shut up Maya, after that I'm entitled to a hug or two," you grump back, that at least draws a chuckle from Anshelm.
Then you find your head buried in something pillowy soft and warm, and… Oh, hi, Shimah.
"Uh… needed a hug too?" you ask, awkwardness finally starting to wear away at you again.
She looks down at you curiously, "I had assumed this was appropriate for expressing affection for a teammate? I am fond of you all, and today's encounter was too close."
Sera starts to giggle uncontrollably from her position in your arms, shoulders shaking with laughter. It feels like the cloud that's been hanging over you all since the fight is starting to dissipate a little, you can't help but laugh a little yourself, "Yeah, yeah, it's fine, I just didn't take you for the huggy sort."
She releases you, and you let go of Sera, "I am still not quite certain what amount of physical contact is appropriate here, forgive me if I seem distant," Shimah says, even as Sera works to get her giggles under control.
"Don't worry too much about it," Maya says easily, smiling properly again, Anshelm seems to have slipped his arm around her waist at some point while you were distracted, "Social taboos don't mean much to branded anyway, just have fun with it," she adds breezily.
"Yeah, pretty much," you can't say you're better per se, but the darker thoughts are no longer crowding out everything else, "You guys wanna grab up new jobs and offload loot before we hit the Inn?"
"S-sure," Sera stammers, her giggles finally stopping, it's almost too bad, Sera has a pretty laugh. You head off to the shops after that, a little bit of conversation picking back up among you. Your group sells and splits the gilder for their various junk loot, and then it's time to hit the job crystals. Everyone has enough once the selling is done, though for Shimah the gilder is going to be a little tight until she can get another dungeon run under her belt.
Maya picks up Archery and Beast Taming. Archery gives an accuracy boost and the ability to slow enemies she shoots from stealth. Beast Taming… is a bit weird, at E it just lets her control one beast type monster, to 'capture' it the beast has to be the last enemy on the field and have half health or less, something to consider for tomorrow.
Lightning magic apparently lets you charge up your spells for extra power at the cost of time, plus a high damage single target spell and a 'lightning cloak' that does decent damage to enemies in melee with you.
Shimah can't equip the skill she gets yet, Curses. But the E level of the skill lets her cast an area of effect poison curse and a single target paralysis curse. So that'll be a bit more utility once she hits level five.
Glancing around yourself, you don't see anything in particular that catches your eye, there is a Wind Elementalist Job available for four hundred gilder, but you aren't sure if you want that or not.
With the shopping done for the night everyone heads back to the Inn to rest and eat, putting the lethal encounter with the kiln knight… And what that is a herald of, further out of mind. You do some work updating your master copy of your dungeon manual, you figure you can take it too a copyist in town to run off a few in the morning, it's getting a little too long for you to be making every copy by hand.
As you're writing the bit about the drake's nest, you're also chatting with Sera and Shimah about nothing in particular. Maya and Anshelm have already absconded back to their room, you assume Maya wants some cuddle time, and no you aren't blushing imagining that. It occurs to you though, even if you have gotten past your initial shock… you still don't really want to be alone tonight, "Hey, uh, Sera?" you ask, changing subjects from the silly stuff you were chatting about.
"Hm? What is it Al?" she asks curiously.
"Um… D'you think we could, uh…. Maybe sleepinthesameroomtonight?", it comes out in a babbling rush, that leaves Sera, blinking, and Shimah completely confused.
Sera puzzles out your words first, a turns a little red, but it seems todays… issues prevent her from going into full blushing meltdown, "W-why, would you even ask that? I mean I'm flattered and um… Things were bad today, so I was thinking about… um…"
"I… I just don't really want to sleep alone tonight alright," you grumble, pouting a little, "Look, I know it's kind of childish, but… I can take the bathtub, since that's a thing I guess I do now… And hey, um… Shimah, you want to get in on this too, make it like a little slumber party thing?"
"Oh, um… I, that is…" Sera mumbles, before visibly calming herself, "Al, you really need to consider your word choice more," she settles on grumbling cutely. "I… I suppose I don't mind something like that…"
"I do not think I can participate, thank you for considering me though," Shimah says, bowing her head slightly.
Huh, you wonder why, "Why not?"
"I am afraid I sleep unclothed, and despite your assurances earlier, I am certain neither of you would be comfortable with that… And I do not have any sleepwear." She admits, not sounding the slightest bit embarrassed.
Uh… Yeah, naked Shimah, that could be bouncy… You meant awkward, definitely awkward, you kinda doubt anything you or Sera have would fit her either.
Sera has steam coming off her head again, "Ah… Yes, I don't think that would be appropriate… Maybe we could buy some things together later though?" she offers, in a valiant attempt to reach out to your most distant party member.
"I would not mind, perhaps tomorrow evening?" Shimah says after a moment's thought.
The rest of the evening is spent discussing sleep wear options, apparently it's super hot in Shimah's home city, which is why she's not used to needing that kind of thing, either way it looks like you might be going shopping with Sera and Shimah tomorrow night. You collect your things and put away your gear... You notice something weird though, there's an extra fifty gilder in the merchants bag when you rummage around to organize your stuff, an item effect? Then you head to Sera's room, you absolutely do not stare at her in the fine silk nightgown she's wearing, wow do you feel underdressed in your linen stuff, to tell the truth you usually just sleep in your underwear, but it didn't seem appropriate.
"So, um… You'll be in the bathtub, are you sure that's fine?" Sera asks bashfully, it's no fair, what she's wearing is way more concealing than her usual gear, but it's somehow more appealing… Maybe the way it hangs at a slight angle exposing a bit of shoulder and collarbone… Shut up brain.
"Um… Yeah, seems I'm more comfortable in the water now," you say awkwardly, "So… goodnight then?"
You make your way to Sera's bathroom to settle in, it's a bit less comfortable than you imagined, mostly due to wet cloth clinging to you…. You might have to consider sleeping in the buff like Shimah if your gonna keep doing this.
You fall asleep soon after though, exhausted by the day.
[]Morning Plans!
--Shopping/blessings
---activities, you guys know the drill.
So, now, questions on Jobs and Fusioning Jobs yrsillar.
Because, as it stands, fusioning jobs seems like a flat out loss at lower levels. By that, i mean, 'fusionning a job before you get your first to A level'. Of course, it all depends on the numbers, and it also depends on whether we could ever manage to get a second job slot, but as it is:
So, from what i am seeing, it stands to reckon that there are three possible choices:
-The Job benefits and the Skills given by the Uncommon Element vastly overpower the ones of the common elements, meaning that being stalled at C-rank on our Ice/Water magic is not a big deal given the Job benefits from the uncommon elements will make the different in power alone (The job benefit here is very important, as even if we did get a power skill from polar adept, we could stay with Water/Ice Job and keep levelling those to B-rank +). It is especially important there for the 'B rank' skills not to utterly overpower uncommon/rare C ones.
-The JP needed is exponential, and the difference between skill and jobs get larger, meaning that we will get the opportunity to level several jobs to B before we get one skill to B.
This is especially true because we have seen rare Divine Eye takes much more EXP to level than common passive skills, and as such, if switching to a green/blue job means being stuck to C-rank skills when everyone else as A-rank ones, there should be a way to tell us how much of a trap (or non-trap) it is. It's very possible the green/blue jobs itself gives benefits as said above, but we can level the green/blue skills with out initial common jobs, so if the jobs themselves don't make a immense difference...
Oh, and in the past yrsillar talked about fusing skills and jobs, not just jobs. It's very possibly we might be able to fuse Ice/Water in order to gain 'more slots', though of course it comes back to it being a E-rank again.
In the short run, it might very well be wisest to do the minimum possible with fusion, not equipping the fusion jobs for long, and even try to buy uncommon jobs instead of creating them.
Of course, this wouldn't explain why everyone after a while seems to have green/blue titles. This would mean either the job themselves are worth it, or that they all levelled up their starter jobs (or another common job) to A rank before switching to the Jobs that offered them the types of benefits they wished for.