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We can handle it, but we can't give it the proper trashing we want to give it.We handled a level 7 boss in the Bull Lightning Drake and in the Young Cave Kraken was level 8 as well. By the Kracken example the bonus boss will probably be 7 though. Not 8. We can handle it.
Bonus bosses are always 2 levels above cap. Regular bosses are always at level cap, and average creatures 2 levels below cap.We handled a level 7 boss in the Bull Lightning Drake and in the Young Cave Kraken was level 8 as well. By the Kracken example the bonus boss will probably be 7 though. Not 8. We can handle it.
Why do we have to be level 5? I'm pretty sure we could trash it right now.We can handle it, but we can't give it the proper trashing we want to give it.
This is the dungeon that killed two of Maya's team members. We want to be at least level 5, with each of us a shiny new skill and accessory when we go there, and just roll over everything.
Wrong. Wailing Cavern D is a level 7 dungeon. The bonus boss was a level 8.Bonus bosses are always 2 levels above cap. Regular bosses are always at level cap, and average creatures 2 levels below cap.
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Bonus Triggered!
The Child of the Deep Rises.
It's still the same thing as before, though you suspect the level has increased. You know what it is now though, To your eyes, it shows up as a Young Cave Kraken, level eight.
It will be our first 5-people dungeon. There is a sharp jump in difficulty both for rank of dungeon and for people recommended to complete it. I am reasonably sure we could trash it, but as it's a trauma of Maya I want to be certain we can.Why do we have to be level 5? I'm pretty sure we could trash it right now.
Yeah, it's not the bonus boss level that worries me, it's the "they resist ice magic", "It's a 5-people dungeon", "We want to make it feel like a cakewalk".Wrong. Wailing Cavern D is a level 7 dungeon. The bonus boss was a level 8.
We have water magic, and if they will either be weak against lightning or fire which Sera has. Most likely fire being undead and all.
We are a five people and just stomped a four person dungeon that is 1 level higher. We barely had to use our Amiritas there and Shimah had plenty left over for her second dungeon run.
I'm pretty sure it will be. Maya took the dungeon underleveled, undermanned, underequipped and got squashed.
I think tomorrow we should do the Graveyard. It is the only full party dungeon we know about that is both low level and requiring a full party It should give us the most bang for our buck in terms of both XP and JP. We've faced level 7s in the Drake place with no problem and Maya hit level 5. Graveyard is only level 6. We are ready.
For our morning run, Maya alone probably at the point where she could solo both E and D ranks of Ogre and Goblins. Our gear drops have been that good. So my recommendation is to do Goblin's Grotto or Ogre's Den D rank first with a split party. Maya and Shimah in one group, Anshelm, Sera and Al in the next. We'll crush it pretty much. Then we head to the Graveyard full party.
So... how about we just keep the band together permanently now? No splitting up and taking on lesser events.
Levelling slightly slower is still worth the margin of safety.
Splitting up the party arguably is less risky than not splitting up but doing harder events. It not only means we get less levels, but it also means we hit walls where we can't get either gear or levels at all because we aren't maximizing our gain, and so if something bad happen (like, you know, the invasion in a couple of weeks) we get killed because we are undergeared and underlevelled.So... how about we just keep the band together permanently now? No splitting up and taking on lesser events.
Levelling slightly slower is still worth the margin of safety.
I... don't really like grinding. I can see the point in doing it half the time like we are doing with the lower level dungeons part of the day. But for the other half? I want to explore. I want to advance. I don't just want to stagnate doing the same actions again and again. I like the way we've been opening up new dungeons every day or so. I want to continue that.
But we haven't done Ash Grotto rank D yet, have we? or goblin Glade rank D?I... don't really like grinding. I can see the point in doing it half the time like we are doing with the lower level dungeons part of the day. But for the other half? I want to explore. I want to advance. I don't just want to stagnate doing the same actions again and again. I like the way we've been opening up new dungeons every day or so. I want to continue that.
I don't see it that way. I also don't see the Graveyard as 'too hard.'Please remember that this is "dungeon crawler quest"
Grinding is advancing. It earns XP and money. levels and equipment. And doing the same mission 3-4 times to levelup and gain loot is hardly grinding. We are still doing new dungeons, just not when underleveled
Going to too hard dungeons isn't advancing or exploring, its just taking unnecessary risks for lower rewards. and the potential for death. We keep on seeing people die and have come close to it ourselves. Just because you aren't underleveled when you do a dungeon doesn't mean you aren't exploring.
I agree with you that it should have (key word should) comparable difficulty to the nest due to being lower level but bigger party. But the nest wasn't a cakewalk and survival depended a lot about our knowledge, we don't have such comprehensive knowledge about the graveyard (maya never finished it, her party died), all we know is that the enemies there are going to be resistant to our damage and CC and deal a lot of nasty status effectsWe should not do the graveyard yet. the increase in recommended party size means increase in dfficulty, and the enemies are resistant to ice meaning no CC, and I want to curb stomp it when we do it due to how it ended for maya before.
Going up a rank in difficulty is less interesting than opening a new dungeon.But we haven't done Ash Grotto rank D yet, have we? or goblin Glade rank D?
And if we were to do Goblin Glade rank D with two people, and then Ash Grotto rank D, we can expect to get to level 5 and rank C today, which is one of the very important milestones for adventuring (and we can then equip Water Elementalism crystal, another accessory, and the Wind Magic skill), so that tomorrow is revenge day: Crystal Lake D-rank and Lost Graveyard.
I was replying to this bit with the second paragraph. Since the only dungeon I'm advocating exploring is the Graveyard.Going to too hard dungeons isn't advancing or exploring, its just taking unnecessary risks for lower rewards. and the potential for death. We keep on seeing people die and have come close to it ourselves. Just because you aren't underleveled when you do a dungeon doesn't mean you aren't exploring.
Yeah, we'd have to disagree there. Even worse, you are arguing to go to the dungeon where one of our party members saw two friends being killed just because you personally think it looks cooler.Going up a rank in difficulty is less interesting than opening a new dungeon.
You're conflating me and Alice.Yeah, we'd have to disagree there. Even worse, you are arguing to go to the dungeon where one of our party members saw two friends being killed just because you personally think it looks cooler.
...You are actually saying "a°)We should not act in character?, b°) Possibly rubbing Maya's face in her trauma when we are not 100% the dungeon will be a stomp is cool", or am i misunderstanding you?You're conflating me and Alice.
I think the Graveyard is cool, and we should go there because of that. Al, presumably, has her own reasons.
Cooler does not equal Interesting. I'm not into exploring new places because it is popular or because it will get us fame. I'm into exploring new places because I want to learn. I want to see new things. The most we'll see in the Goblin Glade is new moves as they get more SP to use them. Maybe a few new loot drops.Yeah, we'd have to disagree there. Even worse, you are arguing to go to the dungeon where one of our party members saw two friends being killed just because you personally think it looks cooler.
Yeah, i disagree. We see how monster evolves. We see new monsters. We see how dungeons evolves.Cooler does not equal Interesting. I'm not into exploring new places because it is popular or because it will get us fame. I'm into exploring new places because I want to learn. I want to see new things. The most we'll see in the Goblin Glade is new moves as they get more SP to use them. Maybe a few new loot drops.
Unless she freezes or goes berserk when we get to where they died, and suddenly having to save her destroys the teamwork and someone else almost dies because of her. Or, worse, dies.As far as Maya's pain? You know the easiest way to help mitigate it? Doing the dungeon and proving we won't die. We don't have to roll over it. We just have to beat it. It won't erase those deaths she has suffered but it will say we won't die on her. Not now. Not because of this.
I agree about over-abundance of caution being bad, but this is an important milestone for Maya, and I am asking for one more day in order to be /clearly/ able to help her out in this dungeon, and not 'almost certainly'.In fact over leveling then defeating the dungeon in this case can actually be harmful. Over abundance of caution can be just as damaging as over abundance of bravado. We will need to take risks throughout our career as Branded. Showing Maya that we can be trusted to do so and not die as a result is pretty damn important.
And you are overestimating them. With Sera and Shimah we are well suited to taking undead on. Sera is going to be strong against undead thanks to fire, she after all took out a vampire solo and she will be wielding lightning soon which is the strongest single target magic. Shimah is a perfect counter for status effects not to mention the many, many panacea we've picked up.You yourself claim it is equal difficulty to the drake nest. where we could have died from, for example, being knocked over the cliff. you are massively understimating the lethality of dungeons. Especially when going blind into a dungeon we don't know what to expect in (in drake nest another adventurer gave us a full lowdown on it before we went. we don't know anyone who finished the grave)
I am also unsure how you can say 'we have over-levelled it' when we have never done a 5-man dungeon yet. This will enter new ground.
Actually, yes, more new grounds. As we first did a two man dungeons with two people after we had already done that dungeon and overlevelled dungeons that were twice as hard as that one, and we did the 3 man dungeon with three after we had already done a dungeon that had the exact same info from Divine Eye and then done the D-rank of that one.No more new ground then the first time we did a two man dungeon with two people or a three man dungeon with three.