Drak4806
Well worn.
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Warhammer was pretty good about authors knowing things about the setting. Even Gato's novel's weren't that bad.
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Warhammer was pretty good about authors knowing things about the setting. Even Gato's novel's weren't that bad.
I see someone's never read the Ciaphas Cain series.
Warhammer was pretty good about authors knowing things about the setting. Even Gato's novel's weren't that bad.
Excuse me, I should have said pen and paper tabletop. As opposed to miniatures tabletop such as 40K which traditionally have very good novels.
Hahaha fucknope, one of the stories from the Kickstarter collection had a Dragon Blooded Exalt a second time as a Solar. It's not ignoring crunch, it's fucking the setting's lore in the ass without lube.Personally I think that autors just followed Golden Rules and discarded any mechanic and dice generating builds and other parts of crunch and just focused purely on nattarive. Wich is completly logical and resonable to do in my opinion.
There's the Golden Rule, and there's this stupid shit -_-;Hahaha fucknope, one of the stories from the Kickstarter collection had a Dragon Blooded Exalt a second time as a Solar. It's not ignoring crunch, it's fucking the setting's lore in the ass without lube.
...Although, I once had a fantasy that had a DB exalt as a Solar as well. (Well, as in someone who's expected to become a DB turn into a Solar instead )
I did not know that. I admit this is going to far. But in my defence. I was refering to abandoning crunch aspects not fluff. Gameplay segregation from storyteling.Hahaha fucknope, one of the stories from the Kickstarter collection had a Dragon Blooded Exalt a second time as a Solar. It's not ignoring crunch, it's fucking the setting's lore in the ass without lube.
Ooh, which one was it?
You sure? I suspect something like that happening in 1ed, but in 2ed too?
Bad example, since Abyssals can potentially be redeemed into Solars (through Redemption is supposed to often end in the Abyssal's death, and cleasing of his Exaltation before it gets a new host), and Solars can be converted to Abyssals via a Monstrance of Celestial PortionJust like a Solar can't exalt again as an Abyssal or Infernal.
Bad example, since Abyssals can potentially be redeemed into Solars (through Redemption is supposed to often end in the Abyssal's death, and cleasing of his Exaltation before it gets a new host), and Solars can be converted to Abyssals via a Monstrance of Celestial Portion
No, since the Solar Charms are merely flipped to its Mirror versions (aka the Abyssal charms)
Not often. Always.through Redemption is supposed to often end in the Abyssal's death,
The exaltation can be converted. The Solar dies in the process. Not actually a hindrance if they then want to turn him into an Abysal, but it's still an important point.Solars can be converted to Abyssals via a Monstrance of Celestial Portion
False.
Nope, the Solar normally survives the process.The exaltation can be converted. The Solar dies in the process. Not actually a hindrance if they then want to turn him into an Abysal, but it's still an important point.
Lyta.
Log into drive thru RPG and see if you're suppose to get it?
Got it from the drivethruRPG account. Now let us see...Log into drive thru RPG and see if you're suppose to get it?
Or contact the Oynx on kickstarter page?
For those of you who may have had complaints about charm bloat, ScarecrowJ is doing a complete analysis of the uses of each and every charm in the book. Follow it here.
Those ones are designed for Ex2, by the way.Because I <3 you guys. We came up with this in my Alchemical game when we were joking about fighting like Penny from RWBY as a thing.
Weapons Puppeteer Systems
Cost: 6m 1wp [1m] Mins: Dexterity 5, Essence 3
Type: Supplemental, Extra Action
Keywords: Obvious, Combo-Basic
Duration: One Scene
Prerequisite: Limb-Extension Armatures
Almost invisibile Moonsilver wires are mounted to Orichalicum reels, installed in the back of the Champion. These wires are attached to weapons the Champion is attuned to, allowing the Alchemical to puppet these weapons as if they were held in nearly hands.
These attuned weapons are hefted with less strength than that of the Alchemical has to bear, (Strength is counted as being one less for purposes of meeting the requirements of wielding the weapon) but strike just as hard, due to momentum.
For the rest of the scene, the Alchemical may direct these weapons within a range of (Essence x 2) or (Essence x 4) for Essence 6 or greater champions. All attacks made with this charm gain the R tag, just as with its prerequisite. Extra attacks and flurries made with this charm removes (Dexterity) extra action penalties to a minimum of 0.
A total number of (Dexterity+Essence) weapons may be wired at anytime, and it takes and hour of work to remove or swap weapons, as the wire's hold on the weapon must be secure.
Submodules
Identical Weapon Protocols(3 xp) Weapons forged in sets are best used for this charm, especially with this submod. If all weapons are identical, then making a flurry only imposes a DV penalty equal to the highest among any single attack.
Integrated Weapon Protocols(2xp, Integrated Artifact System) A unique interaction with Integrated Artifact System allows the Alchemical to draw integrated weapons directly onto the wire ends.
Tri-Blade Essence Cannon (Perception 6, Dexterity 6, Essence 4) An additional Orichalicum mount is included on the end of the wires attached to the weapon, a group of three coming together to made a new weapon. This allows for three weapons to come together and fire a blast of superheated air charged with Essence comparable to an Siege Devastator Cannon. Speed 6; Accuracy +0; +15L/20B Damage; Rate (Number of groups of 3); Range 200; Tags F, P; 1m per Shot
Omni-Puppet Essence Cannon (Dexterity 7, Essence 5, Tri-Blade Essence Cannon) This Moonsilver processor is installed into the rack of reels in the Champion's back, allowing all of the puppeted weapons to come together for a large blast. The Alchemical adds +3L/+6B, 15 range, and 1m to the cost of the shot for every weapon beyond 3 in the group being used to make the Essence Cannon.
I also came up with this, because I wanted Alchemicals to sorta have a precursor to Relentless Lunar Fury. It lacks any 'Fury-OK' type keywords and builds clarity, but its certainly something that might fit into some playstyles.
Overclocked Alchemical Precision
Cost: 4m, 1 wp, 1 Clarity [2m] Mins: Intelligence 4, Essence 3
Type: Supplemental
Keywords: Exemplar 1, Combo-Basic, Obvious
Duration: (Essence+2) Actions
Prerequisite Charms: Any Intelligence Augment
Moonsilver threads through the Champion's brain, leading to delicate Starmetal nodes, almost metal nerves in and of themselves. When activated, essence runs along the threads and arcs between the nodes, vastly increase the precision of the Champion, and removing any hesitation from their actions. Irrelevant information is naturally ignored, the Alchemical's course is obvious and comes quickly, imposing a -1 internal penalty to Perception rolls.
The Alchemical's streamlined actions and heightened perception lasts for a time ((Essence+2) actions) before the charm must cool. While in this state, all of the Alchemical's actions receive a -1 bonus to speed (to the usual minimum of 3), and a full aim action bonus to all attacks (As these dice are circumstantial, they do not count against dice caps, but neither does this Aim bonus benefit from the Motion-Tracking Glance Optical Enhancement submodule).
Submodules
Blades of Coolant(3xp) Small Black Jade blades are mounted around the Starmetal nodes, keeping them cooler for longer, drawing heat from the active charm. The submodule increases the duration of Overclocked Alchemical Precision by 1 per install. This can be installed up to (Wits) times.
Probability of Success Processors Additional nodes and threads of Starmetal and Moonsilver run down the Alchemical's spine and into the first major nerve clusters of the Champion's limbs, greatly increasing the precision of the Champion, as mental commands are carried out quicker. This submodule add one automatic success to all actions the Alchemical currently has an augmentation installed for and is using. Fourth Augmentations count for this success.
Edit: Random bolding wtf