Adyen said:
Well, I was basing that on the fact that he has a lot of relatives looking for his land, but I guess with Ezti protecting him he might actually live longer.
He doesn't have a lot of relative looking for his land? What we were told is that if he dies there is no clear succession and his land will become a mess because of this- his relatives do
not want an internal war.
EDIT: Ok, going to comment on all the previous posts a bit:
Thomasfoolery said:
I wouldn't be so quick to proclaim that with such certainty, first of all of you can certainly lose something by acting to friendly, people can find that kind of thing annoying. As for their gear, who knows, maybe it's magic or something.
That said it's probably not a huge deal either way, as Dominic can likely moderate his approach, though the alienness of the two may throw him off.
Dominic is very good at being nice, and as long as we don't make either deadly enemies out of them or reliable allies we probably won't see them anymore. Being friendly to them has a few different goals:
A°) They get better gear, which helps for hunting.
B°) We continue to be seen as someone who feeds and take care of his peasants by our men (so no erratic behavior to make people weirded out) and being nice to them earns brownie points from Dita, and possibly Kat, as it may remind her of herself. It might also make Kat think we are weak to damsel in distresses, which isn't a bad thing.
C°)They might actually appreciate the gesture, and Aniova might too.
ShaperV said:
Yes, assigning a good NPC to lead your troops greatly improves their ability to adapt if something goes wrong. As a general rule you can send troops to do routine tasks on their own, but if they're likely to run into real opposition you should have someone with suitable skills lead them.
Very good to know- i'll have to change my vote a bit to have someone leading the hunt against Beastmen. I am tempted that it be Dita even though she doesn't yet have Tactics I. Decision, decisions.
fitzgerald said:
Note changes to action list above. With confirmation that Atalaya is a minor action votes have changed
-> Dominic finishing off birth control
-> Dita assisting Rangers in hunting beastmen
I prefer my changes of []Atalaya+Haunts for both, though i do not yet know if that is possible.
Did we purchase arms/armor and a mount for Dita as her birthday gift?
Sadly Dita doesn't like horses, but i am totally in favor of buying her arms/armor.
DarkLight140 said:
I would love to follow up on the Nikolai's Associates plot thread, but frankly we have no one in our employ with an ounce of subtlety. There's not so much as a Stealth 1 to be seen. We personally could probably poke around if and when we find ourselves spending a significant amount of time in Pischia, though- yes, we're not that subtle, but we might be able to talk or murder our way out of any trouble we run into. That said, our father's note that uncle Pavel is fond of complicated plots makes me concerned that we'll be ruining something legitimate if we start messing with it. We may want to leave that be.
I am myself inclined to talk more with Nikolai while we are in Psicia, so that we can get a better handle on his character and his goals. We really do need a stealthy character for espionage, and i am actually thinking of training Dita up that way for a bit, as it's a thing that will mesh very well with her proclaimed goals.
Also, her ability to see in the dark, parkour/etc would work really well there. I wouldn't be suprised if Light Sorcery enabled her to become invisible, too.
To completely reverse our position thus far, Baron Rogatica seemed fairly reasonable when we met with him. We could lure Ezti into our fief via diplomatic means, then kidnap her and hand her over to Rogatica for concessions- I'd feel a bit bad about it, but it might bring our family the edge in the upcoming war if we get enough of his favor that he pulls strings on our behalf. Delivering friendships like that to the family could do very good things for our standing with them in the future- and frankly, we'll need all the good standing we can get, since we're messing about with the Dita problem and keeping a sorceress wanted for murder on staff. Of course, if we hand over Ezti and don't get a proper alliance out of it, possibly due to our decisions with that very murderess, we'll just look like an idiot and have burned any reputation as honorable for nothing.
I would be heavily opposed to this:
Even if it succeeds, it's almost certain that any kind of kidnapping of Ezti will result on a total loss of trust from both Chesna and Dita, which means that it will further isolate us from the family members around here and will destroy any progress we made there. Even if we do end up with superior alliances with Rogatica and our Grandfather and Nikolai- alliances i either believe we can get otherwise or do not want (Nikolai)- it will
STILL mark us as someone ready to betray little girls for gain.
We do not want a reputation as a betrayer and perjure .
The Chosen would also be welcome on the haunts, and while I'm reluctant to push the idea, I bet they would make fantastic assassins if we could get them to kill Rogatica somehow. Dita could probably convince them to do it, and we might be able to convince her to convince them by playing on Dita's fondness for Ezti, but it might end up with some nasty rumors being spread about Inovia- not that there aren't plenty already.
This can be quite tempting, though i am getting the impression that the Chosen are "only kill nonhumans" type.
Katiana is going to be trouble, I'm sure. She continues to build contacts amongst our women, she's openly declared intent to pursue us, and frankly I suspect she's lying to our face about the efreeti princess mother because surely heritage that magical would leave her with at two action slots and more special characteristics than a pair of sorcerous affinities and lasting youth. The fact that she was in the wilderness in little but her skin when she had vast wealth (in relative terms) is fairly hilarious, all things considered. Our choice to shelter her is likely to put a sour note on any attempts to make nice with Baron Rogatica in the medium term, since Timis is an ally of his. Our aunt will never approve, except possibly of the fact that we're not screwing her. That said, Katiana is also much too useful to get rid of. We need our improvements, so we'll put up with her.
Kat is severely hampered by having only the one project per month. I wouldn't be surprised if she is lying to use about her mother, but nor would i be surprised if she actually has a second project every month: []Befriend Dominic's retainers.
If she doesn't, i would actually want to look into how to get her a second project per turn- my guess is, if she gets Body I or Body II she will have it. Getting Body I should be a simple matter of putting up with a harsh physical training regimen, and Body II should be something we can give her when we improve our Flesh Sorcery.
As for the political ramifications of Kat, yes- she is a trap politically, one that is offset by her value. Hence we damn should make sure that we improve that value- and make her not a disaster when it comes to the political aspects.
we could try sending Dita or a Chosen down there, and if that doesn't work out maybe Katiana can just fill it in. If the groundwater there is cursed for some reason (which doesn't even make sense), I have no idea how we'd even destroy it; maybe amping up fire/light sorcery and trying to just purge whatever's evil and nasty down there? Hardly seems ideal.
A combination of Fire/Light and Kat's wizardry to purify it might work.