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Governor's Gambit - Star Wars SI into Imperial Governor

Okay, things are excalating, I am now thinking we're dealing with a convergence of enemies. The Rebellion trying to cripple an imperial shipyard. And the Slavers alliance trying to undermine mola and dislodge him from power, the Slavers might be trying to cover this as a rebellion attack though so who knows. But attacking the shipyard, which is an important imperial asset might just get ISB to take interest, which brings eyes we don't want.
 
And to be honest, she liked the challenge. Oh, sure, infiltrating Hutt complexes and high-sec Coruscanti apartments had been difficult, but she'd had the peak of Imperial spyware on her side.

Here, she didn't. She got some basic gadgets for sure. Bugs, poison, etc… But nothing fancy. Every challenge was a joy to overcome, a million paths open to her, so long as she was clever about it.
Ah so no really fancy tools like baffleweave and multispectrum disguise suites. Just mostly pure wetwork.
But they were competent enough, and more importantly totally loyal to the Empire. MI was supposed to be that way as well, especially with that crazy bitch in charge. However, much of MI was former-Republic infrastructure, command structures and people.
For reference, I give you Director Ysanne. She got that position from her father, after getting him executed for treason by the Emperor. The woman who had knowledge of a lot of Palpatine's atrocities and continuously rumored to find it romantically attractive. The woman who had a clone and no one could agree which one was the crazier one. She systematically starved an entire planet and forced them to beg to the deceased Emperor for mercy and praise his name.
But of course, I can't just rule by fear. That never ends well. So I have to show that I'm not just a tyrant. How do you do that? Infrastructure!
Ah yes, having large public displays of where your taxes are going. The best public justification for collecting them.
Over a hundred enemy fighters had dropped into the system. They came in all shapes, from the most common hunks of junk to mismatched parts slapped together. But they all shared one thing in common.

They seemed hell bent on smashing into the shipyards. Sure, they engaged other fighters, but only to get them off their tails. Other than that, they simply focused on dodging AA.
These are either droids or slaves with their loved ones on the line. Given the probable nature of the attacker I am guessing the latter.
 
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Isn't the Mindan shipyard technically "Rebel controlled" like it was at the start of the fic or was it taken over by the Guild sometime later? I'm assuming the enemies are some flavor or EVERYBODY (slavers, corrupt imperials, rogue Rebel forces, CIS, pirates, etc.) someway/somehow.
 
Isn't the Mindan shipyard technically "Rebel controlled" like it was at the start of the fic or was it taken over by the Guild sometime later? I'm assuming the enemies are some flavor or EVERYBODY (slavers, corrupt imperials, rogue Rebel forces, CIS, pirates, etc.) someway/somehow.


that's the refit yard, that has rebel cell onboard.
the minda shipyard is the old ronthana heavy engineering yard. that las controls
 
Isn't the Mindan shipyard technically "Rebel controlled" like it was at the start of the fic or was it taken over by the Guild sometime later? I'm assuming the enemies are some flavor or EVERYBODY (slavers, corrupt imperials, rogue Rebel forces, CIS, pirates, etc.) someway/somehow.
The Rebels have control with of a repair station build into a large asteroid (or was it the moon?) with several berths reserved for the empire iirc.
 
Okay, things are excalating, I am now thinking we're dealing with a convergence of enemies. The Rebellion trying to cripple an imperial shipyard. And the Slavers alliance trying to undermine mola and dislodge him from power, the Slavers might be trying to cover this as a rebellion attack though so who knows. But attacking the shipyard, which is an important imperial asset might just get ISB to take interest, which brings eyes we don't want.
nah it wont be the rebels. they own the repair station nearby with a cell and that cell as in other interludes told off other cells for starting shit near them, if i remember right. they dont want minda to crack down on them because if i remember right they think he knows about them but lets them be if they dont act out, but i could be remembering wrong its been a bit since they were brought up.
 
MACs are cheap, probably, at least in the Star Wars setting, as they're basically just oversized Slugthrowers. Just spam a bunch of them all over the system, especially around critical assets and overwhelm the enemy with high volume of fire. They should be good enough for dealing with Fightercraft at the very least, even if they're not as effective on properly shielded and armored ships.

Perhaps one of the super weapons from the Onager-Class Star destroyer could be made without the whole Star destroyer around it, as a sort of overpowered floating turret. A weapon with a fraction of the power of the Death Star should be good enough for dealing with whatever enemies come by, right?…right?


I wonder if some part of this was an inside job, relying upon saboteurs disabling specific detection / early warning systems to ensure the element of surprise. If so, then I expect they won't get a second chance.

Maybe the enemy came through some secret way to the minds system, an unknown hyperlane only known to a select number of pirates and smugglers.
 
I would say he's actually more first than second. "Can take risks, but prefer to kill them in infancy" instead of "scared of taking risks". So adverse is more correct than averse. Mola prefer to prevent risks, not avoid them... and crush them underfoot if not preventable - too many risky moves taken.
 
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