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Governor's Gambit - Star Wars SI into Imperial Governor

Would love to see some saber tanks. Those are fantastic for both forward firepower and the beam projector which can do some nasty anti-personnel work in 360°. Also, they are hover tanks which would be ideal for multiple rough environments.
Sabre Tanks can have a beam cannon or a twin laser cannon on the pintle turret, but yes excellent Medium Hovertanks
 
Honestly the easiest way to handle the zombies and prevent a lot of your soldiers from dying and most importantly, paying their families after is to just get the droids you got from the CIS ships and just use the B-2 and commando droids to go hunting, it's a win-win situation.
 
Hmmm it might not be just super zombies people, could be security forces and an umbrella situation of a small team of mad science fucking around and poking what should not be poked. So they will have limited resources and supplies…

Perhaps adapted mouse droids for recommence purposes and probe droids to help identify the zombies? Attune sensors to help scan of them in spectrums as well as their "profile".
 
I'm surprised the Ghost crew didn't notice that some of the security troops were Clones, Kanen should have picked up on that.

Also missed opportunity to point the Ghost crew at the Force related problem on Edin 2.

Really?
Do you want them to have an epic showdown with the Inquisitors while beeing assaulted by a zombie horde, while the Governor is simultanenously sending reinforcements and trying to figure out how this happened?!

(Actually that sounds awesome and I'd like to see that. But I don't think they'd enjoy the experience.)
 
Maybe tx130 sabre tanks? decent light/medium armor with good speed, and its armed with 2 heavy laser cannons and a twin medium laser cannon or beam cannon turret and at 85k credits thier not too expensive for light/medium armor
The M-2 Repulsor Tank was another major armor element
employed by the Imperial Army. This vehicle, as the name suggests, is a hover tank,
with high survivability in part thanks to the fact it was outfitted with a deflector shield.
While perhaps not being as capable on difficult terrain as an AT-ST might be, it is
certainly faster, and comes armed
with 2 heavy laser cannons, a twin laser cannon on a
turret, and 2 missile launchers.

For images

The Firehawke is a heavy repulsortank that was
used by the Empire and later warlords, and is a well liked vehicle by those who operate
it. It was designed to be able to deal with both infantry and many vehicles it encounters,
coming armed with a main turret with a heavy laser cannon, a smaller medium blaster
cannon turret, and an external mount with a heavy repeating blaster on top of the main
turret. These tanks are also incredibly fast, which is an impressive feat considering its
heavy armor, which allows it to take some serious damage and still be functional

For images
The author of this story seems to be heavily leaning on images from a fanart site so i suggest pictures
 
Just use an AT-TE, it's better in nearly all aspects
YEAH! I was thinking of this one when I brought up the Manka, I just couldn't remember it's name and I was too tired to actually want to look it up properly!

Since this is old Republic (not the Old, old,) equipment, it's probably cheap as shit, and this has a value on the wiki, being 100,000 Creds.

That price is sure to have fallen in the 18 years since the Clone Wars, maybe by a quarter or even half. The problem would be acquiring these vehicles in quantity and quality, given that these could be like those Russian tanks that were in storage for decades and got all rusty and shit, as an IRL example I know.

Maybe, like the TIE mech that his R&D cooked up, they could make an enhanced variant/copy using TIE parts too?
It's "ww2 in space" ... and the germans loved casemates/assault guns (since they were often the only vehicles they were getting to support the infantry due to the resource shortages) and they would not shut up about them, since they then rewrote history to make many myths settle into the subconcious of the people beyond the iron curtain and writers fucking hate doing actual research that's more than just skimming the books and those same "facts" found their way into star wars since it's "ww2 in space"

Ah, yeah, I forget that's one of the descriptors for Star Wars tech. It certainly doesn't help that the Empire is very obviously heavily based on Nazi Germany.
The republic stuff probably since it cut down on the cost & production times (turrets are a pain in the ass in nearly all aspects despite their obvious utility),
The tall-boy probably since it was sufficiently capable as a hulldown tank that could elevate/depress the cannon further through manipulation of repulsors

Also there's the explanation of "it was all civilian vehicles that were modified for war (the ATTE is based on a civilian walker)" or trying to stay within regulations of the ruusan reformations
The Republic thing does make sense, given that the Clone Wars started so quickly and unexpectedly, the Republic probably didn't have any time to arm up at all, barring the arming up that Palpatine allowed/had no control over.

And it should make sense that they'd then appropriate civilian designs for military purposes, I mean, the military/militaries have been doing this for eons, and the Star Wars universe shouldn't be any different.

As for the CIS? Eh... they had several years to come up with better than they had. I guess they wanted really cheap tanks and settled for the cheapest and neve chaged I because it'd cost more to replace it?

You know, I forget that the Ruusan Reformations are a thing because in a Galaxy that has had several death wars in its history, something so foolishly naive shouldn't have come to pass.

Well, the point still stands. It's better to have the APCs than it is to not have them, even if getting within 26 meters (though, it probably has less range, given that its a tossed munition and not a fired munition) of a guy with TDs is a possibility.

Also, crazy idea that I've just had, artillery pieces, but you use a thermal detonator in place of an HE shell? Like, you make a shell that functions like a thermal detonator but just fired from an artillery piece.

And I mean, if that munitions depot blows up, you'll definitely know about it.

Imma be real, these all look like some crackpot designs that would have been thought up by some 20th century tank theorist high out of they're mind on crack.
 
I had chosen the Tx-130 since as a clone wars design their cheap at just 85k credits, 2ms dont have any set price i could find, plus i imagine thier are probally large numbers of TX-130s in mothballs in imperial procurement centers
 
For the ground force's vehicles I would go with the below:
4x HAVw A6 Juggernaut: As a mobile base to stage reactionary/guard forces as it can house up to 300 troops, has good comms and sensors, and can travel at a decent speed. Wiki has them as 180k but that is the same price as the HCVw_A9_turbo_tank which has replaced it, so it should be cheaper. Using the 10% discount price for 4 is 648,000 credits (720,000).

222x A-19 "Iron Crawler" armored transports: Made by the Corellia Mining Corporation to protect their mining interests in remote parts of the galaxy. Robustly designed, decently armed and armored, able to transport 8 passengers, 4 crew, and a good amount of cargo for an inexpensive 12.5k a unit. Should function well as an APC and secure transport. Plus Las just signed a big new deal with another Corellian company might as well expand the contacts. Assuming no discount 2,775,000 credits.

375x All Terrain Reconnaissance Transport: Patrol routes/installations, scout with the sensors and sound-baffling systems, and escort unarmed transports. Used by the Empire until 'upgrading' to the AT-ST, this are dirt cheap at 8k a piece. Can be bought in large numbers to augment ground forces punch and movement. Bonus is the pilot is too high off the ground for the zombies to easily get. Cheap mods could further enclose the cockpit. Assuming 10% discount 2,700,000 credits (3 mill).

20x Imperial-class 1-H repulsortank: For when you need that extra punch. They are heavily armed and armored but can still travel at 300kmp and carry a good amount of cargo. Can form the backbone of smaller fast reaction forces or group them all together for some serious firepower. 45k a piece assuming 10% discount 900,000 credits (1 million)

25x XL-3c Guardsman Patrol Airspeeder: A scouting/rapid transport option. The Guardsman comes equipped with Multiple Life-form scanners, Chemical sniffers, Radiation sniffers, Motion sensors, Multi-Optic sensor suites, and Cameras. Can operate at a height of up to 150 kilometers with 12 passengers. This would allow for fast scouting and deployment of troops where needed. Cost is pretty cheap as well at 39,000 credits for a total of 975,000.

Total cost is 7,998,000 credits with discounts and 8,470,000 without discounts.

Extra money can be spent on Viper Probe Droids at 12.5k credits a piece and/or Recon Remotes at 250 credits a piece for boosting I.S.R. capabilities.

Edited to add in the 25 Guardsman Patrol Airspeedrs. Subtracted 78 A-19s to not effect total costs.
 
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Didn't the MC already build something like this expect its a manned mech with arms and more weapons?
possibly, but that was most likely a prototype and this is a common mass produced vehicle/droid, so we don't have to set up a manufacturing plant for it. Also, its a droid which will help against zombies, and it has modularity similar to the AT-ST(AT-KT,etc)
Well, the point still stands. It's better to have the APCs than it is to not have them, even if getting within 26 meters (though, it probably has less range, given that its a tossed munition and not a fired munition) of a guy with TDs is a possibility.

Also, crazy idea that I've just had, artillery pieces, but you use a thermal detonator in place of an HE shell? Like, you make a shell that functions like a thermal detonator but just fired from an artillery piece.

And I mean, if that munitions depot blows up, you'll definitely know about it.
There do exist APC's, just none similar to real-life as they wouldn't work here.
Imma be real, these all look like some crackpot designs that would have been thought up by some 20th century tank theorist high out of they're mind on crack.
It's a sci-fi with vaguely 70's-80's aesthetics.
 
I think people are forgetting that these aren't going to be one time purchases he also has to buy a lot of parts for all of these vehicles he buys or he has to buy the plans for them and then set up several new manufacturing plant for everything which takes a lot of time, also can't forget training soldier on new equipment in the middle of the field while their dealing with (presumably) rakghouls along with the factory workers getting trained on the new assembly lines, so add on another few million for the plans and that's if the company's actually will sell the plans as he can't force them to do anything they don't want to.
 
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I think people are forgetting that these aren't going to be one time purchases he also has to buy a lot of parts for all of these vehicles he buys or he has to buy the plans for them and then set up several new manufacturing plant for everything which takes a lot of time, also can't forget training soldier on new equipment in the middle of the field while their dealing with (presumably) rakghouls along with the factory workers getting trained on the new assembly lines, so add on another few million for the plans and that's if the company's actually will sell the plans as he can't force them to do anything they don't want to.
which is why I left mine with 3,070,000 credits leftover, for additional LA-AG, spare parts, and upgrades.
 
There do exist APC's, just none similar to real-life as they wouldn't work here.
Well, I know that, I just used real life examples to get the point across that APCs (though, you could make the argument that APCs have evolved into IFVs) would be a good investment in this guerilla war, by using Vietnam as the example.

The AT-TE seems to function like the Bradley does in reality, functioning as IFV. Drop troops off, then support said troops by acting as mobile cover and gun support.

I think that's how it's used in Star Wars, as well, I think. I can't really remember, given I ain't watched TCW in eons.
 
Not really guerilla, not really a war, we're doing pest-control on a bunch of zombies, and given their tactics they seem to, at most be animal level intelligent.
They haven't finished mopping up the criminals, though? So, they're (the criminals) going to engage in guerilla war, seeing as they can't feasibly escape the planet?

I mean, the zombies are an issue that is growing, and should be dealt with, but I don't think the criminal elements have been put down fully just yet.

Unless that interlude with Grant and Usla was the moment that the criminal elements were subdued, which case, then yeah, the zombies are the bigger threat.

I think Freefaller said it's not communicable, though, so that's one thing Las doesn't need to worry about, but he's probably not gonna take the chance that they aren't, I imagine.
 
I think people are forgetting that these aren't going to be one time purchases he also has to buy a lot of parts for all of these vehicles he buys or he has to buy the plans for them and then set up several new manufacturing plant for everything which takes a lot of time, also can't forget training soldier on new equipment in the middle of the field while their dealing with (presumably) rakghouls along with the factory workers getting trained on the new assembly lines, so add on another few million for the plans and that's if the company's actually will sell the plans as he can't force them to do anything they don't want to.
I'm not sure about everyone else but I took this bit, "With a mil set aside for troop requisition and logistical support, the total budget for ground vehicles and the like will settle around 9 million credits." to mean that we didn't need to worry about the logistics and maintenance of the force, though I did lean into more durable, reliable, and economic options with those things in mind. If we need to account for that I can easily drop say 100 A-19s ( 1,250,000 credits) and 100 AT-RTs (800,000 credits) and have an extra 2.5 to 3 million credits to account for that. Doing so would still leave a large amount of vehicles for a significant 'motorized' infantry force that is useful for this crisis and as a start of a PDF in the future.
 
Now taking bets on how Star Wars Murphy will drown the MC in money! A newly-discovered alternative to bacta? A modular all-purpose starship design? An infinite energy source? The galaxy is sure to accidentally be the governor's!
Maybe his biotech division/the inquisition can figure out the super dense muscle thing the zombies have going on, without the whole "going batshit crazy" part. It wouldn't make the superest of super soldiers, but if it's easy enough to manufacture (which the fact that what seems to be a bunch of cave dwelling savages managed to make the original shit implies it can't be that hard) it could be a significant baseline boost to imperial troops. Hell, if it's safe he could release civilian versions into the market to both make a fuckload of money and to improve the general standard of living.
 
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'The Web see's you, SPECTRES. You have behaved yoURSElves well. Your compatriots aboard the station have stayed out of trouble. HOwEVer, it seems two of you have been snooping around. The Web does not take kindly to this. OnLY The goodwill of your space bound fellows saves you this time. There will not be a NEXT time.'
You know, with the mutated "zombies" on Edin and that amalgamation of voices in that message, I can't help but think back to SHODAN, the crazy A.I. with glitchy speeches from System Shock and her experiments that created so many mutants, in addition to her robots and cyborgs. I also happen to be watching a walkthrough of the remake for System Shock 1, so that might be a contributing factor.

Maybe his biotech division/the inquisition can figure out the super dense muscle thing the zombies have going on, without the whole "going batshit crazy" part.
Correct me if I'm wrong, but didn't Minda's R&D Bio-Lab come to the conclusion that the increase in strength was not achieved though science? It's this quote here:
By then, the scanner was finished. Looking at the results, it was…incredible, to say the least.

"There seemed to be a force keeping the muscles as dense as they are." stated Bori, intrigued by this discovery. "But how? The body is dead, there should be no movement or energy being expended to keep them this way."

"Nano-droids, maybe? They would certainly be small enough, and they need specialized scanners to detect."

"No, not likely. Nano-droids are manufacturing machines. They don't function well within life forms. Don't you remember that one incident during the Clone Wars, where a man infected with Nano-Droids exploded in the Jedi Temple? Nano-droids are strictly regulated, and any code that makes them interface with the living has…explosive results."

Gorlan pushed his discomfort at the mention of Jedi away, and focused. "So, Nano-droids are unlikely, and there's no augs keeping these muscles like this. What can it be then?"

Bori sighed, frustrated at the situation. "I…don't know."
 
They haven't finished mopping up the criminals, though? So, they're (the criminals) going to engage in guerilla war, seeing as they can't feasibly escape the planet?

I mean, the zombies are an issue that is growing, and should be dealt with, but I don't think the criminal elements have been put down fully just yet.

Unless that interlude with Grant and Usla was the moment that the criminal elements were subdued, which case, then yeah, the zombies are the bigger threat.

I think Freefaller said it's not communicable, though, so that's one thing Las doesn't need to worry about, but he's probably not gonna take the chance that they aren't, I imagine.
Not really much to worry about with the pirates, given that a huge part was destroyed immediately with almost all of the remaining being hunted down in the time following, hell we see attacks on two of their bases in the last few chapters, actually now that I think about it didn't they say they wiped out the last base of the major criminal groups? If so all we have is small gangs left, which we are leaving to the Guild.
The ground force thing was specifically because of the Zombies. And the main problem is 1, we don't know how many there are, 2 there seems to be more coming from somewhere(Sith Cult?), and 3 they are physically superior to the baseline Stormtrooper and can tank blaster bolts.
Looking down at the girl in her arms, the Commander sighed. She was only here to witness the final Edin City criminal den get demolished.
 
Om half expecting the inquisitor to investigate the Governor and find out he's only got one secret escape plan, and become concerned about him and try to get him to take more time for his interests, and start trying to set him up on dates and stuff. What the force, you live like this?
 
Are there any light artillery support vehicles like a mortar bolted to a speeder or fast moving armored vehicle in Star Wars? Only one I can think of is the AT-AP but that's a republic era vehicle and the 'patriots' would probably raise a fuss over it and bring some heat onto the Mc.
 
Chp-34: New Perspectives New
Chp-34: New Perspectives

Usla
Edin System, Edin 2, Edin City, Edin City School Uplift School #3


School. Usla had heard of it, but never actually seen one. Much of her time had been spent working, so learning was something quite new to her. Yet, since her freedom near the beginning of the year, she had been attending one. And now, smack dab in the middle of the year, she was enjoying it so much it was hard to put into words.

The teacher at the front of the classroom was a Toong man by the name of Professor Guary, shorter in stature. He was kinda funny looking, because his head was where his torso should be, but no one laughed.

They were all enamored by the holoprojector. Today the class was learning more words, as they did just about every day.

'Literacy is a crucial skill for any developing sentient!' was what the Professor always said. Today, they were doing something a little different.

The holoprojector zoomed in to show what looked like a city.

"This is Edin city, where we are right now. Can anyone spell the word city?"

After a few seconds of hard thinking, more than half the class shot their hands up, and the professor started calling on students. Student after student got it wrong, usually by just a letter or two, before he got to her.

"Can you spell City for me, Usla?"

"Uh…" she faltered for a second, before giving it a shot. "C…I…T…Y?"

He smiled. "That is correct!" turning back to the projector, the words Edin City appearing over the model.

The picture zoomed out, showcasing the environment surrounding the city.

"Now" said the Professor, "Edin City sits on top of a large plateau. Can anyone guess how plateau is spelled?"

Some tried, but it was a new word, and none could get past the T.

"Good tries, all of you. Plateau is spelled P, L, A, T, E, A, U. Note this down in your notebooks, please. It will be on your homework sheets tonight."

"Surrounding the plateau are many fields, with large, deep canyons and ravines cutting through the landscape."

The words canyon, ravine, field, and landscape popped up on the projector, and the Professor explained them. In her flimsi notebook, she jotted down the words in that halting, scratchy handwriting that signaled her inexperience.

After the class was over, they turned in the worksheets from the previous day, and made their way out of the classroom. It was one of the new schools made for kids like her, who didn't know how to read or write. This one, specifically, was situated right in the Imperial Center, just a few streets away from the Capitol Building.

Waiting for her outside was an armed patrol speeder car, situated right in front of a larger speeder bus. While the other children were loaded up into the truck, making their way to their orphanages, she got in the speeder.

There were two StormTroopers sitting in it, one at the wheel and the other at the turrets controls.

"Hi guys!" she said with cheer, plopping down in the back seat.

"Hello Usla" said Jory, turning to look back at her, while Lira kept quiet, focused on the road ahead. "How was your day?"

"It was great! I learned how to spell city, and ravine, and landscape and-"

The rest of the ride was spent with her recounting the many things she learned that day, from numbers to math to letters. Jory, JY-992 and Lira, LA-102 listened to their charge yap about her day. It was quite the divergence from their regular day, but a welcome one.

After a few minutes, they arrived at one of the new government buildings. One of a series of apartment complexes built for Imperial personnel, officers, and their families.

Walking through the door, Usla made sure to greet everyone she saw.

"Hi Ekky!" "Hi Gobby!" "Hi Frei-" and so it went. Usla, after a period of shyness, had become very open and enthusiastic about meeting other people. Having lived without much positive social interaction, to finally find a place with so many people willing to treat her well, she had jumped headfirst into being an extrovert.

Up the elevator they went, eventually arriving at the penthouse suite of that particular building. After JY and LA left, having other duties to attend to, Usla went inside. It was spacious, covering a generous 3,500 square feet of space.

Past the foyer the room opened up into a mixed living/dining room, with a nice balcony. To the left was the entrance into the kitchen, with a smaller table for family dinners. A series of hallways connected the various bedrooms and bathrooms together, with the master bedroom being connected to a study and what used to be a library, which had been converted partially into a war room.

That was where Usla found Commander Kaela Grant, standing over a holoprojector, studying various red and white blips, with information tags noting them as known attack sites and patrol routes. On the side was her PDA, with an incomplete list of military equipment that was to be requisitioned for the ongoing investigation into the entities being dubbed Wretches, for their howling screams and insatiable rage.

"Hi Miss Kaela!" exclaimed Usla, rushing up to give her a hug. Taken by surprise, Kaela could do nothing but stand there, stammering and in shock. Eventually, she gave some hesitant pats on Usla's back.

"Hello…child. I didn't know you were getting back from school at this time."

"Yup!" beamed Usla, cheer evident.

"…" There was nought but silence for a few awkward moments, before Kaela continued.

"What was todays…subject?"

Usla's eyes gleamed. She loved learning, and talking about what she learned. "Today we learned how to spell city, ravine, and canyon! And, and, we started doing a thing the teachers call P.E! We got to run around and do weird exercises, and it hurt a bit but it was fun and-"

This deluge of information was nearly overwhelming to the poor commander. She was more used to tactical briefs, strategic planning, and overwhelming violence, not how children worked. Her childhood had been cold and miserable despite her family's wealth, so she had no frame of reference as to how a child should be raised, only a distant concept that her childhood had not been the norm.

"-and then Professor Guary told us about his time on Mon Calamari! He showed us pictures of the Whaladons there and all their pretty songs and how they eat huge swarms of fish and-"

Kaela barely stopped from wincing. The Whaladons were fully sentient, and hunted for sport and food by the Empire these days. While she did not particularly care for their plight, it would be best not to mention that fact to Usla.

"-they move so slowly, and are so big, that the fish never see them coming until it's too late and the Whaladon already has them in their jaws and-"

An epiphany. Slow movement. The Wretches were clearly created by someone, and were attacking patrols in a coordinated, planned manner. For all that these were mindless beasts, they're handlers clearly weren't the same. Any attempt to beef up security in one place, would lead to attacks elsewhere. Her original plan was to use the generous stipend given to her by the Governor to fund the requisition of a large amount of vehicles, both ground and air, to create an impenetrable wall, and annihilate the enemy.

But that would fail. They didn't even know where the enemy was, much less how to stop them. So they would find out. Take it slow. Sink small trackers into these enemies over time, to learn where their bases are. Set up some seemingly random outposts that slowly but surely encircle the enemies position. By the time they catch on, she could have them completely surrounded, and smoke out all of their locations at once.

Looking down at the babbling child, she smiles. It is a bloodthirsty thing, but Usla can tell its not aimed at her.

"Are you happy?" she asked, curious.

"Yes, little one. I am. Your stories have helped me. Thank you."

Her eyes seemed to gleam with the kind of happiness that has not seen the light of day in years.

"So I can tell you stories every day?"

"Correct."

In less than a second, Usla was back to hugging her. It was an odd motion, one she herself had never done. Yet, she had the strangest feeling that she should reciprocate. So she did.

It was nice.
—----------------------------------------------------------------------------------------------------------------------------
Darna Sabrir
Minda System, Ugea, Accordia, Imperial Tower


Ever since having been assigned the position of Interim Governor of Minda, Darna's respect for the Governor had risen a great deal. The sheer amount of work he did on a day to day basis was daunting to say the least. Though, from the checklist he had left her, he was doing more than he needed to.

For example, he chose to personally double check tax forms, fee's, market fluctuations, and military reports, on top of the deluge of queries and the like that came from the Representative Council. With almost a year of functioning under their belt, the Council did its job well, discussing how best to keep the people happy, the economy afloat, and reporting their suggestions and agreements to the Governor just about every month. They did good work, but it was a lot of work, and because of how the Empire functioned, most of the decisions they ended up making required the Governor's approval.

This workload, for her, was increased on account of her extra duties, both official and unofficial. Officially, she was expanding the operations of the Guild, which she was. Better, clearer regulations. Rentable utility items, such as droid based cargo tugs and probes for miners. Longer term contracts with some mercenary companies that allowed for the expansion of patrols in certain parts of the system without expanding the MSDF. And, a program mentioned by the Governor in his notes, called the Rank System. It would give members of the Guild little plaques that went on their membership cards and files that ranked them at one of five tiers depending on whether or not they were independent, and if they were mercenaries, miners, or merchants.

WIth this in place, over time it would solidify the Guilds control through both the benefits afforded to each Rank, and the psychology of it all, associating the Ranks with experience and the legitimacy of the Guild.

Now, her unofficial work was just as important, but required far less paperwork. The Web. What had started as a group of people working to ensure their new home stayed safe had grown. Make no mistake, she would not allow it to go too far. She had seen the horrors MI had inflicted on the few who escaped their clutches.

No, The Web would remain an information network that warned off those Rebels who tried to cause trouble a few months ago, and could both investigate and report suspicious activity and hidden criminals. All it would take would be a scared citizen running to an Enforcers station because they saw some scary looking people go into a certain building. A few checks later, and lo and behold a drug den was found!

As she did all this work, cross checking Web reports with regular reports, sending out confirmation of some changes and revisions of others to infrastructure teams across the system, she received a report from the R&D teams.

The TIE/w, or TIE Whirlwind, had finished its final tests, and around 10 were ready to be shipped immediately. Production for these things would be small, and only really ready around the start of next year. Still, she had the shipping approved, as 5 were to remain in the capital, and another 5 sent to Edin as rewards for ace pilots out there working to push back pirates around the system.

R&D had also gotten ahold of some new schematics they were starting to research. As Interim Governor and Governor Mola's right hand, she had access. Looking through the files, she almost swore.

Grand Admiral Thrawn? He was sending a canceled project to mingle out here? Not only that, but there were orders to relocate some of the members of said defunct project's research team, including the head engineers and test pilots?

She sighed. The Rebels couldn't learn of this, since it would invite undue scrutiny, and the Empire's increased presence couldn't reveal the rebels, since it might lead back to her, and drag all of Minda down with them.

All the more reason to expand The Web. One of the ways she was looking at doing so was slaves. Specifically, freed slaves. Through some contacts, she could potentially start immigrating escaped/freed Hutt slaves in small numbers into the system. Since the Empire left the Hutts to their devices, it was largely irrelevant to the dictatorship what happened to them and their slaves.

With said slaves living the good life here, she would have all the more opportunities to expand The Web, since many would be open to doing some side work to keep their new home safe.

Again she sighed, only comforted by the warmth of her hot chocolate and the luxury of her new office.

At least the job came with some perks.
—----------------------------------------------------------------------------------------------------------------------------Brocso'ior'ovinor ' Oioro'
Edin System, Edin 2, Edin City, Capitol Building


This new assignment was undoubtedly one of her most interesting. Unlike the other places she had been meant to gather intel on, Minda, and more importantly Governor Mola, was very different.

Unlike the rest of the Empire she had witnessed, he acted with efficiency, competence and empathy, traits rarely found in the upper echelons of Imperial society and politics.

When Grand Admiral Thrawn had requested a spy be placed in Minda, she had jumped at the chance. There weren't many Chiss infiltrators placed throughout the wider galaxy, and she wanted the opportunity to get away from the Core she had been stuck in for years. While her time at the Theed university had been enjoyable to some degree, the years after had been a deluge of politics and bureaucracy that had numbed her.

Sure, she was still a loyal member of the Ascendancy, and her duty came before her personal life, but even to her well trained mind and soul, there was only so much tedium. Minda offered something of a reprieve. Her position had at one point become unnecessary, and only useful for background info gathering. Minda, however, promised intrigue. A governor that Thrawn himself was interested in.

Sitting at her new desk, going over files, she suddenly received a ping. Not on her PDA(very nice invention) or her terminal, but instead on her personal, Ascendancy approved communicator. It was very discreet, and rarely used outside of important news and orders.

Checking it quickly, the message was longer than usual, but equally shocking.

Thrawn was…gone. The Empire was staying quiet about it for now, but some event in the Lothal Sector had made the Grand Admiral disappear. Which was a very specific word to use, because if he was dead, ill or captured they would say so. But gone. Disappeared. No one knows where he went, and if they do she isn't considered worthy of the information.

This is…big. Thrawn was to be her direct superior here, who she would report discreetly to about the Governor's movements. Now, she was told to stay put and continue on as normal.

Which essentially just meant do her job as secretary, and send a report every 6 months.

The amount of work here was certainly lesser than her previous postings, and the environment was certainly better and friendlier to her non-human status.

She hummed, taking a sip of a Mindan chocolate drink. This place was nice. Quite-

The doors to her office opened, a lone, darkish blue rubber ball bouncing past.

-strange, but nice.
—----------------------------------------------------------------------------------------------------------------------------
Hi there folks! Sorry that this one is coming out later in the day than I expected. My TIE fighter and TIE bomber lego sets just got here, and I built the both of them. Then I realized I had math homework and a test tomorrow, and I have a field trip for my 8:45 Geo class so I kinda did all that then finally saw that I hadn't finished this chapter.

Anyways, feedback is always appreciated.

Thanks for Reading!

-Freefaller
 
Imperial Guild Rank System New

Imperial Guild Rank System

There are 5 Ranks to each of the 6 classifications, two per profession. Each classification has a series of specialist titles that can be applied to any of the Ranks of said titles respective classification. While mostly applied to Rank II's and up, they can be applied to any member of any Rank provided they have the experience.

To move up the ranks, both Independents and Companies must prove their mettle by completing contracts, paying their fair share, engaging in equal deals, and proving their competence. This comes in a variety of forms. Independent mercs must complete a multitude of contracts and/or bounties, while mercenary companies instead must show that they can take on longer and larger

Independent Mercenaries

  1. RI: Scout: Entry-level mercenaries who provide reconnaissance services and small-scale protection details. They generally operate on individual contracts.
  2. RII: Enforcer: Mid-level mercenaries who can take on larger tasks such as convoy protection, asset recovery, and security for local events.
  3. RIII: Guardian: Experienced independent mercenaries who offer specialized services, focusing on high-value targets or sensitive security situations, typically with established reputations.
  4. RIIII: Protector: Recognized as experts in the field, they engage in larger security contracts and may lead a team of other mercenaries, ensuring comprehensive coverage for clients.
  5. RV: Champion: The most seasoned independent mercenaries with extensive networks and experience. They often serve as advisors or consultants for larger operations and high-stakes engagements

Specialists

  1. Tracker: Specializes in reconnaissance and intelligence gathering, adept at locating targets or identifying threat levels; provides valuable information to clients.
  2. Negotiator: Focuses on handling delicate situations that require diplomacy and communication skills, often working to resolve conflicts without resorting to force.
  3. Infiltrator: Trained in stealth and subterfuge, this mercenary handles covert operations requiring an unobtrusive approach; skilled in gathering intelligence or sabotage.
  4. Adviser: Provides strategic insights to clients, leveraging experience and market knowledge to inform protective measures and engagement strategies.
  5. Rescuer: Specializes in extraction operations, adept at safely retrieving individuals from hostile situations or dangerous environments.

Mercenary Companies

  1. RI: Conclave: Newly formed or small-scale companies providing basic protective services and limited personnel for hire.
  2. RII: Alliance: Growing companies that offer a broader range of services, including security contracts and coordination for multiple independent mercenaries.
  3. RIII: Syndicate: Established companies known for reliability and professionalism, often securing significant contracts and developing specialized divisions within their ranks.
  4. RIIII: Fellowship: Highly reputable mercenary companies that present themselves as leaders in the market, offering advanced operational strategies and comprehensive security solutions.
  5. RV: Order: The top-tier mercenary enterprises recognized as elite within the Guild. They manage extensive contracts, handle high-profile clients, and often engage in larger-scale operations.

Specialists

  1. Consultancy: Specializes in providing expert advice to clients looking to improve their security strategies and operational effectiveness, potentially training personnel on best practices.
  2. Logistics Coordinator: Manages the supply chain and resource allocation for larger operations, ensuring that all necessary equipment and personnel are available at the right time.
  3. Operations Director: Oversees specific missions or contracts, coordinating efforts between teams while focusing on efficiency and compliance with regulations.
  4. Surveillance Specialist: Focused on monitoring activities and gathering intel for clients, ensuring that they are informed of potential threats and opportunities.
  5. Conflict Mediator: This title involves working directly with stakeholders in tense situations to mediate disputes and prevent escalations, utilizing negotiation skills to maintain peace.

Independent Miners

  1. RI: Prospector: Entry-level miners who explore and claim land for resource extraction, often operating solo or in small groups.
  2. RII: Extractor: More experienced miners who delve into specific mining operations, capable of utilizing equipment and techniques to extract valuable resources efficiently.
  3. RIII: Foreman: Skilled miners who lead small teams, oversee operations, and ensure compliance with safety and environmental regulations while maximizing yield.
  4. RIIII: Artisan: Highly skilled and knowledgeable miners who specialize in rare resources and advanced extraction methods, often providing mentorship to newer miners.
  5. RV: Pioneer: The most accomplished independent miners recognized for their extensive achievements in resource discovery and sustainable practices within the Guild.

Specialists

  1. Geologist: Specializes in the study and characterization of minerals, providing expertise to optimize mining efforts and uncover new resource locations.
  2. Sustainability Advocate: Dedicated to implementing environmentally friendly practices in mining operations, focusing on resource conservation and minimizing ecological impact.
  3. Equipment Specialist: Focuses on the maintenance and operation of specialized mining machinery, providing technical support and training to other miners.
  4. Quality Control Analyst: Responsible for assessing the quality of extracted materials, ensuring compliance with industry standards and maintaining product integrity.
  5. Community Liaison: Engages with local communities, addressing concerns about mining practices while ensuring that operations benefit the surrounding population.

Mining Companies

  1. RI: Cooperative: Newly established companies that focus on small-scale operations and community-based mining efforts.
  2. RII: Enterprise: Growing companies engaged in medium-scale mining operations with a focus on team management and operational efficiency.
  3. RIII: Corporation: Well-established mining companies recognized for their reliability, effective resource management, and adherence to regulations; they maintain a considerable presence in the market.
  4. RIIII: Conglomerate: Prominent mining firms that offer diverse services, including exploration, extraction, and processing, often expanding their portfolio into related industries.
  5. RV: Empire: The leading mining corporations recognized for their innovation, vast operational capabilities, and significant contributions to the local economy and Guild policies.

Specialists

  1. Research and Development: Focuses on innovation within the mining sector, developing new technologies and sustainable practices to enhance operations.
  2. Environmental Steward: Dedicated to ensuring all mining activities comply with environmental regulations and promote sustainability efforts, representing the company's ecological interests.
  3. Supply Chain Manager: Oversees the logistics of getting mined materials to market, ensuring efficiency in distribution and cost-effectiveness in operations.
  4. Safety Officer: Responsible for enforcing safety protocols and conducting risk assessments to ensure that all mining operations prioritize worker safety.
  5. Community Relations Manager: Works to enhance the company's image by promoting outreach efforts, ensuring a positive relationship with local populations and stakeholders.

Independent Merchants

  1. RI: Trader: New merchants who engage in basic trade, often focusing on local goods and simple dealings to establish their presence.
  2. RII: Vendor: More established traders who procure goods from various sources and begin to develop a dedicated customer base while expanding their offerings.
  3. RIII: Merchant: Recognized traders who build reputations for quality and reliability, capable of negotiating better deals and establishing trade networks.
  4. RIIII: Broker: Experienced merchants who facilitate larger transactions and provide expertise in market trends, often acting as intermediaries between producers and consumers.
  5. RV: Tycoon: The most successful independent merchants known for their extensive networks, strategic insight, and significant influence within the trade community.

Specialists

  1. Sourcing Specialist: Focuses on identifying and procuring high-quality goods from producers or suppliers, developing relationships to ensure consistent supply.
  2. Market Analyst: Examines market trends and data to provide insights on pricing strategies and demand, helping to maximize profit margins for merchants.
  3. Customer Relations Manager: Builds and maintains relationships with clients, ensuring satisfaction and loyalty through personalized service and communication.
  4. Brand Ambassador: Acts as a representative for the merchant's brand, participating in promotional events and engaging with customers to enhance brand visibility and reputation.
  5. Transaction Coordinator: Manages the logistics of sales transactions, ensuring efficient order processing and resolving any issues that arise during sales.

Trade Companies

  1. RI: Collective: Newly formed trade organizations focusing on cooperative efforts to increase market access for local products.
  2. RII: Registry: Emerging trade companies that connect various smaller merchants and provide operational support, helping to establish a broader market presence.
  3. RIII: Consortium: Established companies known for their trade reliability, effective logistics, and strong relationships with both local and off-world suppliers.
  4. RIIII: Federation: Prominent trade companies recognized for their extensive networks, sophisticated logistics, and diverse market offerings.
  5. RV: Dominion: The top-tier trade companies that dominate the market with their advanced strategies, significant financial resources, and strong influence in trade regulations and negotiations.

Specialists

  1. Trade Analyst: Focuses on researching and analyzing market dynamics, identifying opportunities for expansion, and improving overall trading strategies.
  2. Regulatory Affairs Specialist: Navigates the complexities of trade regulations and compliance, ensuring that the company adheres to legal requirements within various markets.
  3. Partnership Developer: Cultivates strategic relationships with other companies, government entities, or trade organizations to enhance business opportunities and collaboration.
  4. Logistics Strategist: Optimizes transportation and distribution networks for traded goods, ensuring efficiency and reducing operational costs.
  5. Cultural Liaison: Works to understand and facilitate trade agreements in different cultural contexts, ensuring that business dealings are respectful and effective across varying societal norms.
—----------------------------------------------------------------------------------------------------------------------------

Not much to say here, other than I was gonna put this in Chp-34 but thought it would take up way too much space. Also, I feel like I have to say this, but this list was AI-generated. I wanted a series of titles with little blurbs, but it's late as hell and I don't have the time nor patience. Each of these Ranks and their Specialist lateral ranks are part of the Guild, and I've combed over them to ensure that they actually fit fairly well. Also, the Specialist ranks are not super common, and are also more of a taste of the kinds of Specialist ranks that might exist. While any Omake's should try to stick to the regular Ranks, feel free to come up with new specialist ranks.

As an assurance, I will say this. I DO NOT use AI to write my stories. AI to me is a tool, one that I do use for creative assistance but never as a writing tool.

I sometimes describe a character's situation to the AI and ask it to imagine itself in said situation, and how it would get out. The answers are often very logical, and not at all human, which lets me see where character flaws could play out. I also use AI for name generation, or to help fill in the blanks of worldbuilding, like this, or in my original work I use it to make gangs or companies to fill out the political landscape.

To me, AI is a sounding board and tool, but I NEVER use it to write any of my stories. Every word I type into my chapters is written by me. This list above is my above mentioned use of AI to fill in worldbuilding, not my actual writing.

Over time I will be editing this to be more accurate, as well as adding things like average pay, how many of each rank exist, and so on. The Ranks may even have more detail added in regards to size and the like.

Alright, sorry for the rant, but I felt it necessary to divulge this. I could've just posted this without the AI warning and no one would be the wiser, but that would feel kinda slimy and something of a strike against my integrity as a writer.
 

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