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Governor's Gambit - Star Wars SI into Imperial Governor

Why rebels would want to destroy shipyard, big towed across the galaxy shipyard at that? If i were rebel it would be a number one heist priority to me.

Like destroying it would be cool too, but stealing it to facilitate their own ships production? They will probably jump on it once it leaves the rothana system.
The rebs lack places to put a shipyard. The imperial navy struggles against them because it's a dreadnought navy designed to fight peer opponents, but without clear targets to hit, ISDs are either massive overkill or too easy to avoid. However, with a planet openly creating ships from a stolen shipyard, rather than creatively losing ships here and there, the imps suddenly have a target that the rebels can't hope to defend effectively.
 
Why rebels would want to destroy shipyard, big towed across the galaxy shipyard at that? If i were rebel it would be a number one heist priority to me.

Like destroying it would be cool too, but stealing it to facilitate their own ships production? They will probably jump on it once it leaves the rothana system.
Asset Denial

If ISDs anchor there for repairs, thats enemy equipment open for destruction. If they decide to destroy it, that one less asset the Empire has at it's disposal, furthermore by reducing the amount of shipyards available, it'll increase the amount of ISDs unable to join the fight due to repairs.

Even if they were to capture it, what's there to stop the Empire from sending a fleet to recover the shipyard, and later station it there for security.
 
Funnily enough for how inefficient Gedes' Tax Farming System is, at least it is a Tax System that can run independent from the Imperial Bureaucracy. One of the biggest hurdles I imagine a lot of minor Imperial Governors face is how to keep the lights on and their (relatively) high tech military garrison supplied once the central bureaucracy collapses.

Devolving Kabo into a (let's face it) Bandit Warlord Semi-Feudal Confederation is actually one of the more stable transfers of power. Without outside interference, Gedes can stay in power for quite a while as long as he feeds his quasi-vassals a diet of ideology and political power while maintaining his power base in the cities.
I read all of that. then my mind yells "KHAN!" in Kirk's voice from star trek. would be funny if their title after the empires collapse is khan.
 
I mean it also seems to have a sort of Fascist tendency in the sense of using local strong men and bigotry as a carrot/stick method of keeping the populace in line and stealing from minorities to gift to allies//plebs as kickbacks/complicity
 
The rebs lack places to put a shipyard. The imperial navy struggles against them because it's a dreadnought navy designed to fight peer opponents, but without clear targets to hit, ISDs are either massive overkill or too easy to avoid. However, with a planet openly creating ships from a stolen shipyard, rather than creatively losing ships here and there, the imps suddenly have a target that the rebels can't hope to defend effectively.
They have blown up a death star at this point and it was stated that this event caused an open rebellion galaxy wide. In the films at least, as more and more planets openly joined them. Like lothal, moncolamary and others. Sure, not death of palpatin, but about time to start thinking of creating capitals. Hit and run tactics only could get you so far.

They also could easily place shipyard somewhere in the rim and be done. Besides SW universe have problems with keeping its maps updated. Like I have read that they have cases of entire populated systems in the core disappearing (!!!!!) from the maps. So finding a safe spot like yavin or hot, or heck,even place in the deep space to place it isn't a problem.
 
They have blown up a death star at this point and it was stated that this event caused an open rebellion galaxy wide. In the films at least, as more and more planets openly joined them. Like lothal, moncolamary and others. Sure, not death of palpatin, but about time to start thinking of creating capitals. Hit and run tactics only could get you so far.
And as we know all those rebellions were squashed, because the death star was a stick and not a pillar of the empire, palpatine, he made himself the sole pillar of the empire, the only dam holding back the backstabbing bastards from starting a war on a scale never before seen, only his death would allow the rebellion to openly operate, they should be smart enough to understand that

The corvettes are easy to get through posing as legitimate buyers

The frigates less so, but most of those used were taken from ship breaking yards so there's that

The only reason they had the star cruisers was because they were refurbished trade ships that the mon cala brought along when their home was invaded and they were forced to flee

And they most certainly can only dream of (super)dreadnoughts
 
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Asset Denial

If ISDs anchor there for repairs, thats enemy equipment open for destruction. If they decide to destroy it, that one less asset the Empire has at it's disposal, furthermore by reducing the amount of shipyards available, it'll increase the amount of ISDs unable to join the fight due to repairs.

Even if they were to capture it, what's there to stop the Empire from sending a fleet to recover the shipyard, and later station it there for security.
Ehh, I don't know about that. It's being towed to a world that's supplying the rebellion with a lot of stuff like spare parts and useful equipment so having the shipyard get set up unmolested means they can smuggle more stuff out or get harder to justify missing stuff out more easily.
Blowing it up on the other hand would just be them shooting themselves in the foot.

Edit: biggest thing RHE shipyards made were probably acclamators, would an ISD even fit?
 
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They have blown up a death star at this point and it was stated that this event caused an open rebellion galaxy wide. In the films at least, as more and more planets openly joined them. Like lothal, moncolamary and others. Sure, not death of palpatin, but about time to start thinking of creating capitals. Hit and run tactics only could get you so far.

They also could easily place shipyard somewhere in the rim and be done. Besides SW universe have problems with keeping its maps updated. Like I have read that they have cases of entire populated systems in the core disappearing (!!!!!) from the maps. So finding a safe spot like yavin or hot, or heck,even place in the deep space to place it isn't a problem.
Yavin and hoth are exactly what I'd point at to prove myself here. Backwater planets they can hide in without drawing attention. Minimal space infrastructure so the empire has to really look to find them. As soon as the empire realizes they're there, here comes the navy, and the rebs have to leave. The empire is at the height of its power still, until endor. The rebels can't hold ground, and a shipyard is VERY hard to hide, let alone one that can produce capital ships
 
Yavin and hoth are exactly what I'd point at to prove myself here. Backwater planets they can hide in without drawing attention. Minimal space infrastructure so the empire has to really look to find them. As soon as the empire realizes they're there, here comes the navy, and the rebs have to leave. The empire is at the height of its power still, until endor. The rebels can't hold ground, and a shipyard is VERY hard to hide, let alone one that can produce capital ships
And puting it in a deep space? Besides, i doubt shipyards hard to hide. Pirates have space stations and they are fine. More than fine, as they plagued sw galaxy for millennia.

Also, galaxy is big. Very big. Even if empire will send thousands of those spy droids, they cant possibly know where to look if it is hidden. Wich sector, hell, wich region of the galaxy? Also it can be towed to new place, constantly changing its location.
 
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And puting it in a deep space? Besides, i doubt shipyards hard to hide. Pirates have space stations and they are fine. More than fine, as they plagued sw galaxy for millennia.

Also, galaxy is big. Very big. Even if empire will send thousands of those spy droids, they cant possibly know where to look if it is hidden. Also it can be towed to new place, constantly changing its location.
Shipyards aren't difficult to hide..... covering up the shear amount of resources needed to build ships on the other hand? Thats where the problems are.

It's why 85% of rebel shipbuilding is mom and pop shops or hand built fighters. It's why they steal as many Imperial ships and why they raid ship breakers for wrecks they can refit.
 
Shipyards aren't difficult to hide..... covering up the shear amount of resources needed to build ships on the other hand? Thats where the problems are.

It's why 85% of rebel shipbuilding is mom and pop shops or hand built fighters. It's why they steal as many Imperial ships and why they raid ship breakers for wrecks they can refit.
I'm not talking about ISD amount of resources, but surely shipyard to refit and repair ships? And occasionally build big one? Not to mention the rim is filled with poor resource extraction mining worlds. Not to mention asteroid belts and cheap droids as miner workforce ( not to mention CIS! Wich was primary rim based! And its shit ton of easy repair b1 droids to send into mines. ( After reprogramming)

I doubt that getting resources, to build a big battleship (not an isd, but venator size, or some sort of carrier to help them with their current doctrines ) is hard. And i doubt empire could possibly track every cargo ship or every ignot of metal. Again, it is big. Some senator or industrialist or just random world deciding to buy materials and accidently losing them to pirates?

Maybe shields and weapons part sould be hard yes, but... Still, home manufacturing them isn't impossible, albeit hard.
 
And puting it in a deep space? Besides, i doubt shipyards hard to hide. Pirates have space stations and they are fine. More than fine, as they plagued sw galaxy for millennia.

Also, galaxy is big. Very big. Even if empire will send thousands of those spy droids, they cant possibly know where to look if it is hidden. Also it can be towed to new place, constantly changing its location.
It's not completely infeasible, but it'd be real hard. I might be remembering incorrectly but I'm operating under the impression that the rebel fleet at endor was just about everything they had at the time. This means that if the empire finds a hard target, e.g. a shipyard, a factory, or a planet in open rebellion, the rebels can't hold it against a determined action to take or destroy it.

Now about a shipyard in deep space, I'm not sure. It really depends on the rebels ability to supply it. They could automate it with droids, to cut down on food, water, and personnel that you'd need to be shipping there, but you are still moving in tons upon tons upon tons of everything that makes up a ship. If you're only making freighters, fighters, corvettes and the occasional frigate, that's a lot of investment to get things that you're already getting. If its for capital ships, the amount of needed material increases the risk of exposure, and if the empire finds it, that's a lot of investment just gone.

Or the rebels could leave the shipyard at Minda and just come collect it after Endor.
 

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