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Governor's Gambit - Star Wars SI into Imperial Governor

I wonder if Las will be interacting with the Dark Forces plot at all, either before (Rom Mohc doing research into various infantry programmes to see what is already available prior to approaching the Emperor/Vader) or during (Rom Mohc coming across reference to the MC's own work on infantry equipment or damage Kyle Katarn does to the secret mining facilities requiring that he looks for replacement sources and/or one of those planets is within Las's territory and he has to respond to the aftermath of Kyle's rampage) or after (Rom Mohc is dead and Vader is left with only partial data and is now looking either for someone to carry on the research or a replacement investment opportunity to strengthen his own ground forces, his search leading him to references to our suits)?
I have no idea what any of that is, is it from one of those old legends games?
 
Those classic starwars games are inherently entertaining, the live action cutscenes are a very fun type of corny. It reminds me of Command and Conquer, and that Tim Curry meme about "SPACE!" The series has a few mechs and vehicles that remind me of Starwars' style. Sort of an allusion to engineering, with complete willingness to handwave the details. Another poster also mentioned Battletech, which can definitely work...selectively. It's an ancient series with a lot of contributors but some match an inperial Aesthetic, maybe the 'King Crab?'
 
Huh il be damned but just found out that XS Stock Light Freighter is a canon ship and is still in use in the Imperial Era... which means that more than likely that the other SWTOR ships are canon and can even be still in use, and also in legends a blue Defender-Class Light Corvette get's stolen by Luke and Leia in the comic Rebel Heist Issue 4 in 3 ABY... to bad that Luke didn't keep it for himself as it's unofficial name used to be the Jedi Defender. Do Luke some justice and at least have him keep the ship by having him find out that little tidbit about the ship class's history.

But the biggest reason for me to bring this up in relevance to this story is that you can actually when making you alternative POV's with characters invloving the guild have some of the traders use XS Stock's, and if the files with the schematics for that ship and the Defender is still around that means the files with the schematics of the Imperial ships from SWTOR should also be around. This could justify Las being able to upgrade the Arbiters carrying capacity to be the same as the Harrower-Class in the future if he or some of his R&D people get's a hold of those schematics.

Something that is actually very probable as the neighbouring Raioballo Sector was one of the sectors that came under attack and was annexed by the Reconstituted Sith Empire when they started their attack on the Republic when they finally emerged. While the Myto Sector it seems was Republic held during this time i would guess that it was home to plenty of battles of that conflict, so some of the planets could actually hold schematics from this time period within their databases. If not then Myto might be like Hoth and have some preserved derelicts if it has planets with conditions that could do so like the Ice prison planet, just buried deep waiting for someone to stumble upon them.

Now even if the Myto Sector doesn't have any of that then the Raioballo Sector which is it's direct neighbour would since as i said the whole sector was annexed into the Empire early on in the Great Galactic War that lead to the Cold War, so you could get the funny situation of the Moff of the Raioballo Sector calling Las and asking why he's making Harrowers after having seen the data on the Arbiter-Class and sending him the data on the Harrower-class because of his confusion. Heck if you go with this then you might as well have him send over data on other ships from that era, and Las could use that to being production of a modern Terminus-class Destroyer or Cruiser as that is what it would be classified under the Anaxes War College classification system, and a modernized Fury-class Interceptor to be used as a executive armed transport and Special Forces armed transport and mobile headquarters...

Would be real funny to see Palpatine's reaction to these ships coming out of the Myto Sector as he would actually know of them thanks to being a Sith and having access to data on these. Would be even more funny if Palpatine ends up ordering a Fury for himself and perhaps even Vader but since he needs it to be of the topmost quality sends over his top ship technicians to install the very best tech that HE has available and Vader to oversee the construction.
 
Excellent game, except the sewers mission, fuck that shit with a rusty pipe...
becomes bit easier when you realise you're meant to run through each of the obvious routes once and that you can just run past the melee only dianoga. with that speedy tunnel meant to take you back to the start once you drop down into the sewer lake after hitting each individual switch so you can go a different route. Good luck with the actual jumping bit later on though.

I say that, but I only learnt how to pass that level years after I lost my copy of the game from a youtube video. God they make it look easy rather than confusing.
 
Been looking into expanding info on the Myto Sectors ground forces. After all, outside of the LECA's and the Broadsword hover IFV's its all bog standard. Obviously the Imp military has some decent stuff, if it was all awful they'd lose all the time. But I figure there has to be places they can improve, so tossing ideas/art of vehicles/weapons/strategies and more in the comments would be amazing, cause I am as far from a general as possible. Not even an armchair general. Mechs can be included, given the LECA, but keep them star wars themed and grounded to an extent. No Gundams flying around lobbing battleship killing nukes.
Would it be a bad idea to get them a ground attack fighter? Maybe modernize/redesign the Arc-170 to carry a bunch of bombs or missile pods it can jets on to dogfight or something?
 
Idea for LECA variant: Police/"Anti-Riot" LECA that's only equipped with "non-lethal weaponry" (stun batons, stun-only guns, net launchers, flashbang/EMP grenades, etc.)
 
Well I got inspired by all the suggestions and designs. So here's a potential ground vehicle for Myto's Imperial Army

Omake: Ferdana Light Tank

Production Information


Manufacturer: Myto Sector Imperial Government

Model: Ferdana Light Tank

Type: Light repulsortank

Nicknames: The Trainer, Young Reliable, Ablative Armor, The Crib Coffin

Cost:
  • 38,000 Credits
——

Technical Specifications

Engine unit(s): Repulsorlift

Speed: 250 km/h

Shielding: Equipped

Power: Fusion generator

Hull: Armored hull

Sensors: Equipped

Armament:
Crew: 4
  • 1 driver (front station)
  • 1 gunner (top station)
  • 1 tank commander (center station)
  • 1 comms and sensor operator (back station)
  • 1 optional seat for a free hand or instructor (small side seat near the front station)
Minimum crew: 1

Cargo Capacity: 200 kg

Life Support: equipped

Consumables: 8 days

Other systems:
  • Integrated fire control and assistance
  • Standardized crew stations with PAD screens
——

Usage

Availability: Military

Roles:
  • Low skill floor armored vehicle
  • Fire support
  • Flanking attacks
  • Skirmisher
  • Insulating attrition
  • Trainer vehicle
Affiliation:
  • Myto Sector Imperial Army
——

Description
"Eyes on your screen and easy on the handles cadet Cawsei. Now run the course while cadet D'reno handles the aiming." - Myto Imperial academy instructor guiding new cadets through their first drive with a Ferdana.

The Ferdana Light Tank is an armored ground vehicle designed to accommodate an expansion of the Myto Sector Imperial Army. An increase of training facilities and graduates in the Sector was predicted to lead to an increase in undertrained tank crews until the academies' curriculum and staff could be properly organized and tested. This hovertank was made simple and easy to control to allow green crews to be fielded with minimal risk of catastrophic accidents due to inexperience.

Design
"Look we are in the strange position of having more production than skilled crews. Let's just use the former to make up for the latter." - Myto Sector Imperial Army procurement committee.

A Ferdana is as uncomplicated as a tank can get. Its chassis is a rectangular structure with a single rotatable turret on top. Said turret at base contains a single blaster cannon for armored targets and a repeating blaster for fighting infantry. Nothing from its armor to its engine is that innovative. It uses typically well known components from well known manufacturers with the fact it is an Imperial Military vehicle giving it access to some good supply contracts to keep the price down.

The most notable thing about the Ferdana is the focus placed on ease of use. Locomotion is handled by a repulsorlift that is designed for stability and handling over top speeds. The low armament means there are fewer weapons for the crew to keep track of in the chaos of combat. Care was taken to make the structural layout of the Ferdana simple to understand and easy to traverse. Quality of life additions such as enhanced temperature controls were also added to minimize stress on deployment. All this is meant to keep inexperienced crews calm on their first deployment and allow them to focus on the enemy rather than becoming anxious about if they twist some knob left or right.

This focus on ease of use is exemplified in its standardized crew stations. Each Ferdana contains four crew stations. One in the front for the driver to control the vehicle, one on top for the gunner to aim and fire the weapons, one in the center for the tank commander to issue orders, assign objectives, and designate targets, and one in the back for the sensor and comms specialist to facilitate internal and external communications. This division is to allow each crew mate to maintain focus on a single aspect of the tank to make full use of their limited experience and skill in doing that one thing.

Each crew station is designed in the same layout as the others. The two handle bars in the driver's station for driving the tank are the same type of handle bars for the gunner to aim the turret and fire the weapons with the other stations having empty slots for those handle bars as well. The internal communication system for the tank commander is structured the same as the external communication system the comms specialist uses. All four stations use the same PAD screen for display and they all use the same program structure and operating system. Even the chairs are kept similar so swapping from one to other feels familiar to the crews no matter which station they are switching too. This also helps if a crew mate gets incapacitated as it is fairly easy to have another crew mate substitute and perform the bare minimum of that station.

This standardization also allows a Ferdana to be controlled from a single crew station if said station was configured correctly. However by the point someone demonstrates that level of proficiency and multitasking, they should have been moved to a more advanced vehicle to better make use of their talents. It is still just a Ferdana after all.

Performance
"Wow this feels just like the trainer."

"That's because it is the exact same model as the trainer." - Two fresh graduates out of a newly opened Sector Army academy in Malgoaan.


In terms of performance the Ferdana was an unimpressive, if reliable tank. That reliability combined with its price allowed it to be deployed basically anywhere in the Myto Sector with minimal concern for logistics or terrain. However it was slower than the more ubiquitous and popular Imperial-class repulsortank line. In addition to the stigma of being made by an Outer Rim designer meant it did not see wider adoption. Most Imperial Army commanders saw the Ferdana as an unnecessary compromise between the light and medium Imperial-class with none of the flexibility of having interchangeable parts between the light, medium, and heavy variants of the latter. Yet there were plenty of other roles the Ferdana could fulfill besides acting as a main battle tank.

The Ferdana proved quite popular with light formations primarily made up of infantry. A single Ferdana could serve as a fire support platform and armored anchor for their infantry platoons. Expected opposition for these formations was infantry and light vehicles, both of which would consider a Ferdana a significant threat. This came at minimal logistical cost since the Ferdana required barely more advanced maintenance facilities than the personnel carriers and infantry fighting vehicles already in use by these formations. A Ferdana would basically act as the heaviest option in a light force.

Armored formations also learned to appreciate what the Ferdana had to offer. In these groups Ferdana tanks tended to act more as insulation for heavier or specialized vehicles such as Broadswords and LECAs. Whenever a need for skirmishing, flanking, or vanguard duty came up, most commanders found it easier to risk relatively more expendable Ferdanas while keeping their heavier metal in reserve. This allowed these formations to maintain peripheral operations without running the risk of having their elite troops and powerful vehicles unavailable for the primary battle due to damage or destruction from attrition. A Ferdana would basically act as the lightest option in a heavy force.

On a lighter tone, the Ferdana also made an excellent training vehicle. There was enough room next to the driver station for a small seat. An instructor could sit there, connect an academy PAD with the proper codes they brought with them to the Ferdana's stations. Doing this allowed them to instruct the cadet crew while also being able to monitor what each cadet is doing at their station. This lead to the driver station being nicknamed the Hotspot by Ferdana crews due its proximity to the instructor during exams.

Conclusion
"I don't need no baby tank! I am going to ride a real tank the first day out of the academy!" - Recording played at a disciplinary hearing after a new graduate crashed a heavy Imperial-class into a warehouse.

The Ferdana was never going to be the next big thing in tanks. It was designed to meet a purpose that was outside the purview of most other models and it does it quite well. Providing green crews with a safe and reliable first vehicle was never a real concern in the Imperial Military. However as the chaos of the Galactic Civil War forces cadets into the field earlier and earlier, the Ferdana will provide that little bit of comfort in increasingly desperate times.

——

With the coming investment and expansion of the Imperial Army, the proportion of green soldiers is going to grow a lot. If it is anything like the naval expansion, then their quality post-graduation is going to be called into question at best. So here is a dead simple to operate light tank to stick them into until they get some experience and learn what not to apply from the ISB's "helpful lectures".

The Ferdana is for those groundpounder regiments just out of the academies that are either semi-permanently planetside or attached to larger generalized formations. I went for handle bar controls because it was fairly easy control system for me to pick up on back when I drove riding mowers at an old job. One could actually be pretty agile with those mowers once you got good at it. Inspiration for this chassis is the KhTZ-16. A Soviet improvised fighting vehicle that ran on a tractor engine. If want a mental image just imagine one of those, but it's a hovertank, rotatable turret, and a bit more quality of life additions.

As an aside, sweet Force is the Imperial-class repulsortank a good, slightly generic vehicle to pump out a metric ton of and be usable in 90% of situations. It felt odd being on the other side of the "make everything parts compatible" line. Still, at least the Ferdana has ease of use over it. Hopefully.

Crossposted on SB and SV
 
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