So vote for it?
Poison Petals girl is basically your aide, hangs around nearby you, and does help out when she's not doodling dicks on the margins of her papers or across the walls or curling up on your desk like a cat to nap right in the middle of the way of everything you might want to do that isn't petting her.
If you want to spend some time setting up some kind of plan to have her doing things until it becomes habit to the point that she doesn't forget unless she's really out of it and thinks she's a tree or something, there's write-in options. I'm just pointing out that you'll have to include some things in the write-in because the MC is not a ninja and doesn't actually have the option to teach ninja training techniques out of their experience.
Yeah all right, long term investment write-ins then - any problems with this,
Chibi-Reaper? I mean, stuff the PC, in character, would think might be a problem? Goal's to just set to it, basically, rather than put anything off.
[X]-Kid Plan: Tear off the
band-aid seal. Better to wake them up under circumstances you can set up and somewhat control rather than have it happen whenever the seals fail.
-[X] All ninja present for general safety/just in case style precautions, and so the kids get to know all the faces of note from the get-go.
--[X] Try to orient their awakening around 'this is your home now, may not have chosen it, not all of us did, but we all gotta work to make our home better since, y'know, it's our home and that's in everyone's interest' and 'whatever your old notion of home may be, look at all these reasons it's not so simple as running back to wherever that is, in case that's something you're considering' notions, since those are pretty simple and easy to relate to, for kids or oddballs or whatever. You can worry about tailoring more specific motivational speeches after you actually get to know the kids as something more than 'experiments sealed in barrels'.
[X]-Invest: Pop the experimental kids' seals now rather than wait for failure, and try to turn them - along with your Bloodliner assistant - into the settlement's next bumper crop of ninja. It'll be time and resource demanding, but you'll never have better forces to throw at problems if you don't get started
somewhere.
-[X] You've got multiple Jounin in the village, on top of some Chuunin - surely between the lot of them they can rustle up some sort of basic 'here is how to chakra not-terribly and generally not kill yourself in the process of training into not-terribleness' instructional material.
--[X] No need for anyone to make the commitment of picking a disciple/student in an official sense until they have a better sense of the kids and their quirks/talents. So long as the village's ninja are willing to chime in when they see someone doing something wrong/dangerous, you can be the main adult dumping time into trying to keep the group on task since you feel like your assistant will need your oversight anyway.
[X]-Acquisitions: Set the Jounin and Chuunin to quitely stockpiling whatever supplies they think will be needed for the kids, as you hammer out the initial kinks in playing part time teacher to ninja kids on top of running the start-up village.
-[X] Maybe they can keep an eye out for strong teas to help you stay awake? You foresee a lack of sleep in your future, and would appreciate some help with that.
The hope is that the ninja will be appreciative that the PC is taking the brunt of the 'dealing with wierdo kid bullshit' work onto himself, and so be more willing to do the bits he's asked of them...
aaaaand will help him be seen as a nurturing parental/teacher adult to the kids. Seems it'd be valuable for a regular human trying to direct murder machines, to seek out ways to engender actual loyalty/devotion, and teaching is one of the classic paths to that.