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The idea of doing a marble challenge isn't horrible, but you have certain logistical issues with a proper practice session..Robotninja said:Okay. That should be a fairly big sign that that is a very Bad Idea. No marbles, then.
Well, you're the one who proposed the idea at first... And frankly, we're supposed to gamble it all in one go, one dice roll without checking how she would do first against a fae?Happerry said:The idea of doing a marble challenge isn't horrible, but you have certain logistical issues with a proper practice session..
Happerry just *hinted* that this may not be such a good idea, as time move on and party won't last forever.Pipeman said:What happened to just joining a low stakes game to see how Mami and Junko actually measure up?
I assumed that joining a smaller game would make actually challenging her afterwards go rather smoothly.Megaolix said:Happerry just *hinted* that this may not be such a good idea, as time move on and party won't last forever.
Hence my new vote. If it comes down to it, either we trade or we try marble game. Will some practice really raise her skills anyway before the important game?
Yes, but "practicing to get better at marbles" is a lot more time intensive than "join a five minute long game to see how much your girls suck".useless101 said:[X] Megaolix's plan of much words.
The 'logistical issues' in a practice session were implied to be not only the fact we don't have any marbles, but also time related as well. As in "Time, you are running out of it, go find the next fay now, or forget about it."
Or at least that was the impression I got.
She's carrying marbles around, as stated by GM. I think she like the game enough to have practiced to at least be good at it. The issue may probably be more about calming her nerves, considering how it ended for her last time she played a game against a fae.Pipeman said:Yes, but "practicing to get better at marbles" is a lot more time intensive than "join a five minute long game to see how much your girls suck".
Fair enough.Megaolix said:She's carrying marbles around, as stated by GM. I think she like the game enough to have practiced to at least be good at it. The issue may probably be more about calming her nerves, considering how it ended for her last time she played a game against a fae.
Apart from time issues, no point in letting word spread around to Clearleaf about Junko's skill level. May help make sure Kojoro is in the bet, if it comes down to it.
Besides, if trade don't fly, then the next try will be marbles. And if that fails too, it will be between give up, sneak steal or use force. And we'll definititely need as much time as possible to plan any non-giving up plan.
Megaolix said:Well, you're the one who proposed the idea at first... And frankly, we're supposed to gamble it all in one go, one dice roll without checking how she would do first against a fae?
Ok, didn't think of this for some reason. It might work.Pipeman said:What happened to just joining a low stakes game to see how Mami and Junko actually measure up?
YesFellgar said:
Pipeman said:[X] Challenge
Can we have a list of things that might buy us into the game or do we not know enough about the values involved?